New upstream version 19.0.3+dfsg1

This commit is contained in:
Sebastian Ramacher 2017-06-29 21:01:10 +02:00
parent 3708b8e092
commit 1f1bbb3518
534 changed files with 13862 additions and 2459 deletions

View file

@ -1,6 +1,10 @@
uniform float4x4 ViewProj;
uniform float4 color = {1.0, 1.0, 1.0, 1.0};
uniform float4 randomvals1;
uniform float4 randomvals2;
uniform float4 randomvals3;
struct SolidVertInOut {
float4 pos : POSITION;
};
@ -17,6 +21,19 @@ float4 PSSolid(SolidVertInOut vert_in) : TARGET
return color;
}
float rand(float4 pos, float4 rand_vals)
{
return 0.5 + 0.5 * frac(sin(dot(pos.xy, float2(rand_vals.x, rand_vals.y))) * rand_vals.z);
}
float4 PSRandom(SolidVertInOut vert_in) : TARGET
{
return float4(rand(vert_in.pos, randomvals1),
rand(vert_in.pos, randomvals2),
rand(vert_in.pos, randomvals3),
1.0);
}
struct SolidColoredVertInOut {
float4 pos : POSITION;
float4 color : COLOR;
@ -52,3 +69,12 @@ technique SolidColored
pixel_shader = PSSolidColored(vert_in);
}
}
technique Random
{
pass
{
vertex_shader = VSSolid(vert_in);
pixel_shader = PSRandom(vert_in);
}
}