yolobs-studio/obs/window-basic-preview.hpp

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2016-02-23 23:16:51 +00:00
#pragma once
#include <obs.hpp>
#include <graphics/vec2.h>
#include <graphics/matrix4.h>
#include "qt-display.hpp"
#include "obs-app.hpp"
class OBSBasic;
class QMouseEvent;
#define ITEM_LEFT (1<<0)
#define ITEM_RIGHT (1<<1)
#define ITEM_TOP (1<<2)
#define ITEM_BOTTOM (1<<3)
enum class ItemHandle : uint32_t {
None = 0,
TopLeft = ITEM_TOP | ITEM_LEFT,
TopCenter = ITEM_TOP,
TopRight = ITEM_TOP | ITEM_RIGHT,
CenterLeft = ITEM_LEFT,
CenterRight = ITEM_RIGHT,
BottomLeft = ITEM_BOTTOM | ITEM_LEFT,
BottomCenter = ITEM_BOTTOM,
BottomRight = ITEM_BOTTOM | ITEM_RIGHT
};
class OBSBasicPreview : public OBSQTDisplay {
Q_OBJECT
private:
OBSSceneItem stretchItem;
ItemHandle stretchHandle = ItemHandle::None;
vec2 stretchItemSize;
matrix4 screenToItem;
matrix4 itemToScreen;
vec2 startPos;
vec2 lastMoveOffset;
bool mouseDown = false;
bool mouseMoved = false;
bool mouseOverItems = false;
static vec2 GetMouseEventPos(QMouseEvent *event);
static bool DrawSelectedItem(obs_scene_t *scene, obs_sceneitem_t *item,
void *param);
static OBSSceneItem GetItemAtPos(const vec2 &pos, bool selectBelow);
static bool SelectedAtPos(const vec2 &pos);
static void DoSelect(const vec2 &pos);
static void DoCtrlSelect(const vec2 &pos);
static vec3 GetScreenSnapOffset(const vec3 &tl, const vec3 &br);
void GetStretchHandleData(const vec2 &pos);
void SnapStretchingToScreen(vec3 &tl, vec3 &br);
void ClampAspect(vec3 &tl, vec3 &br, vec2 &size, const vec2 &baseSize);
vec3 CalculateStretchPos(const vec3 &tl, const vec3 &br);
void StretchItem(const vec2 &pos);
static void SnapItemMovement(vec2 &offset);
void MoveItems(const vec2 &pos);
void ProcessClick(const vec2 &pos);
public:
OBSBasicPreview(QWidget *parent, Qt::WindowFlags flags = 0);
virtual void mousePressEvent(QMouseEvent *event) override;
virtual void mouseReleaseEvent(QMouseEvent *event) override;
virtual void mouseMoveEvent(QMouseEvent *event) override;
void DrawSceneEditing();
/* use libobs allocator for alignment because the matrices itemToScreen
* and screenToItem may contain SSE data, which will cause SSE
* instructions to crash if the data is not aligned to at least a 16
* byte boundry. */
static inline void* operator new(size_t size) {return bmalloc(size);}
static inline void operator delete(void* ptr) {bfree(ptr);}
};