787 lines
20 KiB
C++
787 lines
20 KiB
C++
|
#include <QGuiApplication>
|
||
|
#include <QMouseEvent>
|
||
|
|
||
|
#include <algorithm>
|
||
|
#include <cmath>
|
||
|
#include <graphics/vec4.h>
|
||
|
#include <graphics/matrix4.h>
|
||
|
#include "window-basic-preview.hpp"
|
||
|
#include "window-basic-main.hpp"
|
||
|
#include "obs-app.hpp"
|
||
|
|
||
|
#define HANDLE_RADIUS 4.0f
|
||
|
#define HANDLE_SEL_RADIUS (HANDLE_RADIUS * 1.5f)
|
||
|
#define CLAMP_DISTANCE 10.0f
|
||
|
|
||
|
/* TODO: make C++ math classes and clean up code here later */
|
||
|
|
||
|
OBSBasicPreview::OBSBasicPreview(QWidget *parent, Qt::WindowFlags flags)
|
||
|
: OBSQTDisplay(parent, flags)
|
||
|
{
|
||
|
setMouseTracking(true);
|
||
|
}
|
||
|
|
||
|
vec2 OBSBasicPreview::GetMouseEventPos(QMouseEvent *event)
|
||
|
{
|
||
|
OBSBasic *main = reinterpret_cast<OBSBasic*>(App()->GetMainWindow());
|
||
|
float pixelRatio = main->devicePixelRatio();
|
||
|
float scale = pixelRatio / main->previewScale;
|
||
|
vec2 pos;
|
||
|
vec2_set(&pos,
|
||
|
(float(event->x()) - main->previewX / pixelRatio) * scale,
|
||
|
(float(event->y()) - main->previewY / pixelRatio) * scale);
|
||
|
|
||
|
return pos;
|
||
|
}
|
||
|
|
||
|
struct SceneFindData {
|
||
|
const vec2 &pos;
|
||
|
OBSSceneItem item;
|
||
|
bool selectBelow;
|
||
|
|
||
|
SceneFindData(const SceneFindData &) = delete;
|
||
|
SceneFindData(SceneFindData &&) = delete;
|
||
|
SceneFindData& operator=(const SceneFindData &) = delete;
|
||
|
SceneFindData& operator=(SceneFindData &&) = delete;
|
||
|
|
||
|
inline SceneFindData(const vec2 &pos_, bool selectBelow_)
|
||
|
: pos (pos_),
|
||
|
selectBelow (selectBelow_)
|
||
|
{}
|
||
|
};
|
||
|
|
||
|
static bool SceneItemHasVideo(obs_sceneitem_t *item)
|
||
|
{
|
||
|
obs_source_t *source = obs_sceneitem_get_source(item);
|
||
|
uint32_t flags = obs_source_get_output_flags(source);
|
||
|
return (flags & OBS_SOURCE_VIDEO) != 0;
|
||
|
}
|
||
|
|
||
|
static bool CloseFloat(float a, float b, float epsilon=0.01)
|
||
|
{
|
||
|
using std::abs;
|
||
|
return abs(a-b) <= epsilon;
|
||
|
}
|
||
|
|
||
|
static bool FindItemAtPos(obs_scene_t *scene, obs_sceneitem_t *item,
|
||
|
void *param)
|
||
|
{
|
||
|
SceneFindData *data = reinterpret_cast<SceneFindData*>(param);
|
||
|
matrix4 transform;
|
||
|
matrix4 invTransform;
|
||
|
vec3 transformedPos;
|
||
|
vec3 pos3;
|
||
|
vec3 pos3_;
|
||
|
|
||
|
if (!SceneItemHasVideo(item))
|
||
|
return true;
|
||
|
|
||
|
vec3_set(&pos3, data->pos.x, data->pos.y, 0.0f);
|
||
|
|
||
|
obs_sceneitem_get_box_transform(item, &transform);
|
||
|
|
||
|
matrix4_inv(&invTransform, &transform);
|
||
|
vec3_transform(&transformedPos, &pos3, &invTransform);
|
||
|
vec3_transform(&pos3_, &transformedPos, &transform);
|
||
|
|
||
|
if (CloseFloat(pos3.x, pos3_.x) && CloseFloat(pos3.y, pos3_.y) &&
|
||
|
transformedPos.x >= 0.0f && transformedPos.x <= 1.0f &&
|
||
|
transformedPos.y >= 0.0f && transformedPos.y <= 1.0f) {
|
||
|
if (data->selectBelow && obs_sceneitem_selected(item)) {
|
||
|
if (data->item)
|
||
|
return false;
|
||
|
else
|
||
|
data->selectBelow = false;
|
||
|
}
|
||
|
|
||
|
data->item = item;
|
||
|
}
|
||
|
|
||
|
UNUSED_PARAMETER(scene);
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
static vec3 GetTransformedPos(float x, float y, const matrix4 &mat)
|
||
|
{
|
||
|
vec3 result;
|
||
|
vec3_set(&result, x, y, 0.0f);
|
||
|
vec3_transform(&result, &result, &mat);
|
||
|
return result;
|
||
|
}
|
||
|
|
||
|
static vec3 GetTransformedPosScaled(float x, float y, const matrix4 &mat,
|
||
|
float scale)
|
||
|
{
|
||
|
vec3 result;
|
||
|
vec3_set(&result, x, y, 0.0f);
|
||
|
vec3_transform(&result, &result, &mat);
|
||
|
vec3_mulf(&result, &result, scale);
|
||
|
return result;
|
||
|
}
|
||
|
|
||
|
static inline vec2 GetOBSScreenSize()
|
||
|
{
|
||
|
obs_video_info ovi;
|
||
|
vec2 size;
|
||
|
vec2_zero(&size);
|
||
|
|
||
|
if (obs_get_video_info(&ovi)) {
|
||
|
size.x = float(ovi.base_width);
|
||
|
size.y = float(ovi.base_height);
|
||
|
}
|
||
|
|
||
|
return size;
|
||
|
}
|
||
|
|
||
|
vec3 OBSBasicPreview::GetScreenSnapOffset(const vec3 &tl, const vec3 &br)
|
||
|
{
|
||
|
OBSBasic *main = reinterpret_cast<OBSBasic*>(App()->GetMainWindow());
|
||
|
vec2 screenSize = GetOBSScreenSize();
|
||
|
vec3 clampOffset;
|
||
|
|
||
|
vec3_zero(&clampOffset);
|
||
|
|
||
|
const float clampDist = CLAMP_DISTANCE / main->previewScale;
|
||
|
|
||
|
if (fabsf(tl.x) < clampDist)
|
||
|
clampOffset.x = -tl.x;
|
||
|
if (fabsf(clampOffset.x) < EPSILON &&
|
||
|
fabsf(screenSize.x - br.x) < clampDist)
|
||
|
clampOffset.x = screenSize.x - br.x;
|
||
|
|
||
|
if (fabsf(tl.y) < clampDist)
|
||
|
clampOffset.y = -tl.y;
|
||
|
if (fabsf(clampOffset.y) < EPSILON &&
|
||
|
fabsf(screenSize.y - br.y) < clampDist)
|
||
|
clampOffset.y = screenSize.y - br.y;
|
||
|
|
||
|
return clampOffset;
|
||
|
}
|
||
|
|
||
|
OBSSceneItem OBSBasicPreview::GetItemAtPos(const vec2 &pos, bool selectBelow)
|
||
|
{
|
||
|
OBSBasic *main = reinterpret_cast<OBSBasic*>(App()->GetMainWindow());
|
||
|
|
||
|
OBSScene scene = main->GetCurrentScene();
|
||
|
if (!scene)
|
||
|
return OBSSceneItem();
|
||
|
|
||
|
SceneFindData data(pos, selectBelow);
|
||
|
obs_scene_enum_items(scene, FindItemAtPos, &data);
|
||
|
return data.item;
|
||
|
}
|
||
|
|
||
|
static bool CheckItemSelected(obs_scene_t *scene, obs_sceneitem_t *item,
|
||
|
void *param)
|
||
|
{
|
||
|
SceneFindData *data = reinterpret_cast<SceneFindData*>(param);
|
||
|
matrix4 transform;
|
||
|
vec3 transformedPos;
|
||
|
vec3 pos3;
|
||
|
|
||
|
if (!SceneItemHasVideo(item))
|
||
|
return true;
|
||
|
|
||
|
vec3_set(&pos3, data->pos.x, data->pos.y, 0.0f);
|
||
|
|
||
|
obs_sceneitem_get_box_transform(item, &transform);
|
||
|
|
||
|
matrix4_inv(&transform, &transform);
|
||
|
vec3_transform(&transformedPos, &pos3, &transform);
|
||
|
|
||
|
if (transformedPos.x >= 0.0f && transformedPos.x <= 1.0f &&
|
||
|
transformedPos.y >= 0.0f && transformedPos.y <= 1.0f) {
|
||
|
if (obs_sceneitem_selected(item)) {
|
||
|
data->item = item;
|
||
|
return false;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
UNUSED_PARAMETER(scene);
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
bool OBSBasicPreview::SelectedAtPos(const vec2 &pos)
|
||
|
{
|
||
|
OBSBasic *main = reinterpret_cast<OBSBasic*>(App()->GetMainWindow());
|
||
|
|
||
|
OBSScene scene = main->GetCurrentScene();
|
||
|
if (!scene)
|
||
|
return false;
|
||
|
|
||
|
SceneFindData data(pos, false);
|
||
|
obs_scene_enum_items(scene, CheckItemSelected, &data);
|
||
|
return !!data.item;
|
||
|
}
|
||
|
|
||
|
struct HandleFindData {
|
||
|
const vec2 &pos;
|
||
|
const float scale;
|
||
|
|
||
|
OBSSceneItem item;
|
||
|
ItemHandle handle = ItemHandle::None;
|
||
|
|
||
|
HandleFindData(const HandleFindData &) = delete;
|
||
|
HandleFindData(HandleFindData &&) = delete;
|
||
|
HandleFindData& operator=(const HandleFindData &) = delete;
|
||
|
HandleFindData& operator=(HandleFindData &&) = delete;
|
||
|
|
||
|
inline HandleFindData(const vec2 &pos_, float scale_)
|
||
|
: pos (pos_),
|
||
|
scale (scale_)
|
||
|
{}
|
||
|
};
|
||
|
|
||
|
static bool FindHandleAtPos(obs_scene_t *scene, obs_sceneitem_t *item,
|
||
|
void *param)
|
||
|
{
|
||
|
if (!obs_sceneitem_selected(item))
|
||
|
return true;
|
||
|
|
||
|
HandleFindData *data = reinterpret_cast<HandleFindData*>(param);
|
||
|
matrix4 transform;
|
||
|
vec3 pos3;
|
||
|
float closestHandle = HANDLE_SEL_RADIUS;
|
||
|
|
||
|
vec3_set(&pos3, data->pos.x, data->pos.y, 0.0f);
|
||
|
|
||
|
obs_sceneitem_get_box_transform(item, &transform);
|
||
|
|
||
|
auto TestHandle = [&] (float x, float y, ItemHandle handle)
|
||
|
{
|
||
|
vec3 handlePos = GetTransformedPosScaled(x, y, transform,
|
||
|
data->scale);
|
||
|
|
||
|
float dist = vec3_dist(&handlePos, &pos3);
|
||
|
if (dist < HANDLE_SEL_RADIUS) {
|
||
|
if (dist < closestHandle) {
|
||
|
closestHandle = dist;
|
||
|
data->handle = handle;
|
||
|
data->item = item;
|
||
|
}
|
||
|
}
|
||
|
};
|
||
|
|
||
|
TestHandle(0.0f, 0.0f, ItemHandle::TopLeft);
|
||
|
TestHandle(0.5f, 0.0f, ItemHandle::TopCenter);
|
||
|
TestHandle(1.0f, 0.0f, ItemHandle::TopRight);
|
||
|
TestHandle(0.0f, 0.5f, ItemHandle::CenterLeft);
|
||
|
TestHandle(1.0f, 0.5f, ItemHandle::CenterRight);
|
||
|
TestHandle(0.0f, 1.0f, ItemHandle::BottomLeft);
|
||
|
TestHandle(0.5f, 1.0f, ItemHandle::BottomCenter);
|
||
|
TestHandle(1.0f, 1.0f, ItemHandle::BottomRight);
|
||
|
|
||
|
UNUSED_PARAMETER(scene);
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
static vec2 GetItemSize(obs_sceneitem_t *item)
|
||
|
{
|
||
|
obs_bounds_type boundsType = obs_sceneitem_get_bounds_type(item);
|
||
|
vec2 size;
|
||
|
|
||
|
if (boundsType != OBS_BOUNDS_NONE) {
|
||
|
obs_sceneitem_get_bounds(item, &size);
|
||
|
} else {
|
||
|
obs_source_t *source = obs_sceneitem_get_source(item);
|
||
|
vec2 scale;
|
||
|
|
||
|
obs_sceneitem_get_scale(item, &scale);
|
||
|
size.x = float(obs_source_get_width(source)) * scale.x;
|
||
|
size.y = float(obs_source_get_height(source)) * scale.y;
|
||
|
}
|
||
|
|
||
|
return size;
|
||
|
}
|
||
|
|
||
|
void OBSBasicPreview::GetStretchHandleData(const vec2 &pos)
|
||
|
{
|
||
|
OBSBasic *main = reinterpret_cast<OBSBasic*>(App()->GetMainWindow());
|
||
|
|
||
|
OBSScene scene = main->GetCurrentScene();
|
||
|
if (!scene)
|
||
|
return;
|
||
|
|
||
|
HandleFindData data(pos, main->previewScale / main->devicePixelRatio());
|
||
|
obs_scene_enum_items(scene, FindHandleAtPos, &data);
|
||
|
|
||
|
stretchItem = std::move(data.item);
|
||
|
stretchHandle = data.handle;
|
||
|
|
||
|
if (stretchHandle != ItemHandle::None) {
|
||
|
matrix4 boxTransform;
|
||
|
vec3 itemUL;
|
||
|
float itemRot;
|
||
|
|
||
|
stretchItemSize = GetItemSize(stretchItem);
|
||
|
|
||
|
obs_sceneitem_get_box_transform(stretchItem, &boxTransform);
|
||
|
itemRot = obs_sceneitem_get_rot(stretchItem);
|
||
|
vec3_from_vec4(&itemUL, &boxTransform.t);
|
||
|
|
||
|
/* build the item space conversion matrices */
|
||
|
matrix4_identity(&itemToScreen);
|
||
|
matrix4_rotate_aa4f(&itemToScreen, &itemToScreen,
|
||
|
0.0f, 0.0f, 1.0f, RAD(itemRot));
|
||
|
matrix4_translate3f(&itemToScreen, &itemToScreen,
|
||
|
itemUL.x, itemUL.y, 0.0f);
|
||
|
|
||
|
matrix4_identity(&screenToItem);
|
||
|
matrix4_translate3f(&screenToItem, &screenToItem,
|
||
|
-itemUL.x, -itemUL.y, 0.0f);
|
||
|
matrix4_rotate_aa4f(&screenToItem, &screenToItem,
|
||
|
0.0f, 0.0f, 1.0f, RAD(-itemRot));
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void OBSBasicPreview::mousePressEvent(QMouseEvent *event)
|
||
|
{
|
||
|
OBSBasic *main = reinterpret_cast<OBSBasic*>(App()->GetMainWindow());
|
||
|
float pixelRatio = main->devicePixelRatio();
|
||
|
float x = float(event->x()) - main->previewX / pixelRatio;
|
||
|
float y = float(event->y()) - main->previewY / pixelRatio;
|
||
|
|
||
|
OBSQTDisplay::mousePressEvent(event);
|
||
|
|
||
|
if (event->button() != Qt::LeftButton &&
|
||
|
event->button() != Qt::RightButton)
|
||
|
return;
|
||
|
|
||
|
if (event->button() == Qt::LeftButton)
|
||
|
mouseDown = true;
|
||
|
|
||
|
vec2_set(&startPos, x, y);
|
||
|
GetStretchHandleData(startPos);
|
||
|
|
||
|
vec2_divf(&startPos, &startPos, main->previewScale / pixelRatio);
|
||
|
startPos.x = std::round(startPos.x);
|
||
|
startPos.y = std::round(startPos.y);
|
||
|
|
||
|
mouseOverItems = SelectedAtPos(startPos);
|
||
|
vec2_zero(&lastMoveOffset);
|
||
|
}
|
||
|
|
||
|
static bool select_one(obs_scene_t *scene, obs_sceneitem_t *item, void *param)
|
||
|
{
|
||
|
obs_sceneitem_t *selectedItem =
|
||
|
reinterpret_cast<obs_sceneitem_t*>(param);
|
||
|
obs_sceneitem_select(item, (selectedItem == item));
|
||
|
|
||
|
UNUSED_PARAMETER(scene);
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
void OBSBasicPreview::DoSelect(const vec2 &pos)
|
||
|
{
|
||
|
OBSBasic *main = reinterpret_cast<OBSBasic*>(App()->GetMainWindow());
|
||
|
|
||
|
OBSScene scene = main->GetCurrentScene();
|
||
|
OBSSceneItem item = GetItemAtPos(pos, true);
|
||
|
|
||
|
obs_scene_enum_items(scene, select_one, (obs_sceneitem_t*)item);
|
||
|
}
|
||
|
|
||
|
void OBSBasicPreview::DoCtrlSelect(const vec2 &pos)
|
||
|
{
|
||
|
OBSSceneItem item = GetItemAtPos(pos, false);
|
||
|
if (!item)
|
||
|
return;
|
||
|
|
||
|
bool selected = obs_sceneitem_selected(item);
|
||
|
obs_sceneitem_select(item, !selected);
|
||
|
}
|
||
|
|
||
|
void OBSBasicPreview::ProcessClick(const vec2 &pos)
|
||
|
{
|
||
|
Qt::KeyboardModifiers modifiers = QGuiApplication::keyboardModifiers();
|
||
|
|
||
|
if (modifiers & Qt::ControlModifier)
|
||
|
DoCtrlSelect(pos);
|
||
|
else
|
||
|
DoSelect(pos);
|
||
|
}
|
||
|
|
||
|
void OBSBasicPreview::mouseReleaseEvent(QMouseEvent *event)
|
||
|
{
|
||
|
if (mouseDown) {
|
||
|
vec2 pos = GetMouseEventPos(event);
|
||
|
|
||
|
if (!mouseMoved)
|
||
|
ProcessClick(pos);
|
||
|
|
||
|
stretchItem = nullptr;
|
||
|
mouseDown = false;
|
||
|
mouseMoved = false;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
struct SelectedItemBounds {
|
||
|
bool first = true;
|
||
|
vec3 tl, br;
|
||
|
};
|
||
|
|
||
|
static bool AddItemBounds(obs_scene_t *scene, obs_sceneitem_t *item,
|
||
|
void *param)
|
||
|
{
|
||
|
SelectedItemBounds *data = reinterpret_cast<SelectedItemBounds*>(param);
|
||
|
|
||
|
if (!obs_sceneitem_selected(item))
|
||
|
return true;
|
||
|
|
||
|
matrix4 boxTransform;
|
||
|
obs_sceneitem_get_box_transform(item, &boxTransform);
|
||
|
|
||
|
vec3 t[4] = {
|
||
|
GetTransformedPos(0.0f, 0.0f, boxTransform),
|
||
|
GetTransformedPos(1.0f, 0.0f, boxTransform),
|
||
|
GetTransformedPos(0.0f, 1.0f, boxTransform),
|
||
|
GetTransformedPos(1.0f, 1.0f, boxTransform)
|
||
|
};
|
||
|
|
||
|
for (const vec3 &v : t) {
|
||
|
if (data->first) {
|
||
|
vec3_copy(&data->tl, &v);
|
||
|
vec3_copy(&data->br, &v);
|
||
|
data->first = false;
|
||
|
} else {
|
||
|
vec3_min(&data->tl, &data->tl, &v);
|
||
|
vec3_max(&data->br, &data->br, &v);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
UNUSED_PARAMETER(scene);
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
void OBSBasicPreview::SnapItemMovement(vec2 &offset)
|
||
|
{
|
||
|
OBSBasic *main = reinterpret_cast<OBSBasic*>(App()->GetMainWindow());
|
||
|
OBSScene scene = main->GetCurrentScene();
|
||
|
|
||
|
SelectedItemBounds data;
|
||
|
obs_scene_enum_items(scene, AddItemBounds, &data);
|
||
|
|
||
|
data.tl.x += offset.x;
|
||
|
data.tl.y += offset.y;
|
||
|
data.br.x += offset.x;
|
||
|
data.br.y += offset.y;
|
||
|
|
||
|
vec3 snapOffset = GetScreenSnapOffset(data.tl, data.br);
|
||
|
offset.x += snapOffset.x;
|
||
|
offset.y += snapOffset.y;
|
||
|
}
|
||
|
|
||
|
static bool move_items(obs_scene_t *scene, obs_sceneitem_t *item, void *param)
|
||
|
{
|
||
|
vec2 *offset = reinterpret_cast<vec2*>(param);
|
||
|
|
||
|
if (obs_sceneitem_selected(item)) {
|
||
|
vec2 pos;
|
||
|
obs_sceneitem_get_pos(item, &pos);
|
||
|
vec2_add(&pos, &pos, offset);
|
||
|
obs_sceneitem_set_pos(item, &pos);
|
||
|
}
|
||
|
|
||
|
UNUSED_PARAMETER(scene);
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
void OBSBasicPreview::MoveItems(const vec2 &pos)
|
||
|
{
|
||
|
Qt::KeyboardModifiers modifiers = QGuiApplication::keyboardModifiers();
|
||
|
OBSBasic *main = reinterpret_cast<OBSBasic*>(App()->GetMainWindow());
|
||
|
OBSScene scene = main->GetCurrentScene();
|
||
|
|
||
|
vec2 offset, moveOffset;
|
||
|
vec2_sub(&offset, &pos, &startPos);
|
||
|
vec2_sub(&moveOffset, &offset, &lastMoveOffset);
|
||
|
|
||
|
if (!(modifiers & Qt::ControlModifier))
|
||
|
SnapItemMovement(moveOffset);
|
||
|
|
||
|
vec2_add(&lastMoveOffset, &lastMoveOffset, &moveOffset);
|
||
|
|
||
|
obs_scene_enum_items(scene, move_items, &moveOffset);
|
||
|
}
|
||
|
|
||
|
vec3 OBSBasicPreview::CalculateStretchPos(const vec3 &tl, const vec3 &br)
|
||
|
{
|
||
|
uint32_t alignment = obs_sceneitem_get_alignment(stretchItem);
|
||
|
vec3 pos;
|
||
|
|
||
|
vec3_zero(&pos);
|
||
|
|
||
|
if (alignment & OBS_ALIGN_LEFT)
|
||
|
pos.x = tl.x;
|
||
|
else if (alignment & OBS_ALIGN_RIGHT)
|
||
|
pos.x = br.x;
|
||
|
else
|
||
|
pos.x = (br.x - tl.x) * 0.5f + tl.x;
|
||
|
|
||
|
if (alignment & OBS_ALIGN_TOP)
|
||
|
pos.y = tl.y;
|
||
|
else if (alignment & OBS_ALIGN_BOTTOM)
|
||
|
pos.y = br.y;
|
||
|
else
|
||
|
pos.y = (br.y - tl.y) * 0.5f + tl.y;
|
||
|
|
||
|
return pos;
|
||
|
}
|
||
|
|
||
|
void OBSBasicPreview::ClampAspect(vec3 &tl, vec3 &br, vec2 &size,
|
||
|
const vec2 &baseSize)
|
||
|
{
|
||
|
float baseAspect = baseSize.x / baseSize.y;
|
||
|
float aspect = size.x / size.y;
|
||
|
uint32_t stretchFlags = (uint32_t)stretchHandle;
|
||
|
|
||
|
if (stretchHandle == ItemHandle::TopLeft ||
|
||
|
stretchHandle == ItemHandle::TopRight ||
|
||
|
stretchHandle == ItemHandle::BottomLeft ||
|
||
|
stretchHandle == ItemHandle::BottomRight) {
|
||
|
if (aspect < baseAspect)
|
||
|
size.x = size.y * baseAspect;
|
||
|
else
|
||
|
size.y = size.x / baseAspect;
|
||
|
|
||
|
} else if (stretchHandle == ItemHandle::TopCenter ||
|
||
|
stretchHandle == ItemHandle::BottomCenter) {
|
||
|
size.x = size.y * baseAspect;
|
||
|
|
||
|
} else if (stretchHandle == ItemHandle::CenterLeft ||
|
||
|
stretchHandle == ItemHandle::CenterRight) {
|
||
|
size.y = size.x / baseAspect;
|
||
|
}
|
||
|
|
||
|
size.x = std::round(size.x);
|
||
|
size.y = std::round(size.y);
|
||
|
|
||
|
if (stretchFlags & ITEM_LEFT)
|
||
|
tl.x = br.x - size.x;
|
||
|
else if (stretchFlags & ITEM_RIGHT)
|
||
|
br.x = tl.x + size.x;
|
||
|
|
||
|
if (stretchFlags & ITEM_TOP)
|
||
|
tl.y = br.y - size.y;
|
||
|
else if (stretchFlags & ITEM_BOTTOM)
|
||
|
br.y = tl.y + size.y;
|
||
|
}
|
||
|
|
||
|
void OBSBasicPreview::SnapStretchingToScreen(vec3 &tl, vec3 &br)
|
||
|
{
|
||
|
uint32_t stretchFlags = (uint32_t)stretchHandle;
|
||
|
vec3 newTL = GetTransformedPos(tl.x, tl.y, itemToScreen);
|
||
|
vec3 newTR = GetTransformedPos(br.x, tl.y, itemToScreen);
|
||
|
vec3 newBL = GetTransformedPos(tl.x, br.y, itemToScreen);
|
||
|
vec3 newBR = GetTransformedPos(br.x, br.y, itemToScreen);
|
||
|
vec3 boundingTL;
|
||
|
vec3 boundingBR;
|
||
|
|
||
|
vec3_copy(&boundingTL, &newTL);
|
||
|
vec3_min(&boundingTL, &boundingTL, &newTR);
|
||
|
vec3_min(&boundingTL, &boundingTL, &newBL);
|
||
|
vec3_min(&boundingTL, &boundingTL, &newBR);
|
||
|
|
||
|
vec3_copy(&boundingBR, &newTL);
|
||
|
vec3_max(&boundingBR, &boundingBR, &newTR);
|
||
|
vec3_max(&boundingBR, &boundingBR, &newBL);
|
||
|
vec3_max(&boundingBR, &boundingBR, &newBR);
|
||
|
|
||
|
vec3 offset = GetScreenSnapOffset(boundingTL, boundingBR);
|
||
|
vec3_add(&offset, &offset, &newTL);
|
||
|
vec3_transform(&offset, &offset, &screenToItem);
|
||
|
vec3_sub(&offset, &offset, &tl);
|
||
|
|
||
|
if (stretchFlags & ITEM_LEFT)
|
||
|
tl.x += offset.x;
|
||
|
else if (stretchFlags & ITEM_RIGHT)
|
||
|
br.x += offset.x;
|
||
|
|
||
|
if (stretchFlags & ITEM_TOP)
|
||
|
tl.y += offset.y;
|
||
|
else if (stretchFlags & ITEM_BOTTOM)
|
||
|
br.y += offset.y;
|
||
|
}
|
||
|
|
||
|
void OBSBasicPreview::StretchItem(const vec2 &pos)
|
||
|
{
|
||
|
Qt::KeyboardModifiers modifiers = QGuiApplication::keyboardModifiers();
|
||
|
obs_bounds_type boundsType = obs_sceneitem_get_bounds_type(stretchItem);
|
||
|
uint32_t stretchFlags = (uint32_t)stretchHandle;
|
||
|
bool shiftDown = (modifiers & Qt::ShiftModifier);
|
||
|
vec3 tl, br, pos3;
|
||
|
|
||
|
vec3_zero(&tl);
|
||
|
vec3_set(&br, stretchItemSize.x, stretchItemSize.y, 0.0f);
|
||
|
|
||
|
vec3_set(&pos3, pos.x, pos.y, 0.0f);
|
||
|
vec3_transform(&pos3, &pos3, &screenToItem);
|
||
|
|
||
|
if (stretchFlags & ITEM_LEFT)
|
||
|
tl.x = pos3.x;
|
||
|
else if (stretchFlags & ITEM_RIGHT)
|
||
|
br.x = pos3.x;
|
||
|
|
||
|
if (stretchFlags & ITEM_TOP)
|
||
|
tl.y = pos3.y;
|
||
|
else if (stretchFlags & ITEM_BOTTOM)
|
||
|
br.y = pos3.y;
|
||
|
|
||
|
if (!(modifiers & Qt::ControlModifier))
|
||
|
SnapStretchingToScreen(tl, br);
|
||
|
|
||
|
obs_source_t *source = obs_sceneitem_get_source(stretchItem);
|
||
|
|
||
|
vec2 baseSize;
|
||
|
vec2_set(&baseSize,
|
||
|
float(obs_source_get_width(source)),
|
||
|
float(obs_source_get_height(source)));
|
||
|
|
||
|
vec2 size;
|
||
|
vec2_set(&size,br. x - tl.x, br.y - tl.y);
|
||
|
|
||
|
if (boundsType != OBS_BOUNDS_NONE) {
|
||
|
if (shiftDown)
|
||
|
ClampAspect(tl, br, size, baseSize);
|
||
|
|
||
|
if (tl.x > br.x) std::swap(tl.x, br.x);
|
||
|
if (tl.y > br.y) std::swap(tl.y, br.y);
|
||
|
|
||
|
vec2_abs(&size, &size);
|
||
|
|
||
|
obs_sceneitem_set_bounds(stretchItem, &size);
|
||
|
} else {
|
||
|
if (!shiftDown)
|
||
|
ClampAspect(tl, br, size, baseSize);
|
||
|
|
||
|
vec2_div(&size, &size, &baseSize);
|
||
|
obs_sceneitem_set_scale(stretchItem, &size);
|
||
|
}
|
||
|
|
||
|
pos3 = CalculateStretchPos(tl, br);
|
||
|
vec3_transform(&pos3, &pos3, &itemToScreen);
|
||
|
|
||
|
vec2 newPos;
|
||
|
vec2_set(&newPos, std::round(pos3.x), std::round(pos3.y));
|
||
|
obs_sceneitem_set_pos(stretchItem, &newPos);
|
||
|
}
|
||
|
|
||
|
void OBSBasicPreview::mouseMoveEvent(QMouseEvent *event)
|
||
|
{
|
||
|
if (mouseDown) {
|
||
|
vec2 pos = GetMouseEventPos(event);
|
||
|
|
||
|
if (!mouseMoved && !mouseOverItems &&
|
||
|
stretchHandle == ItemHandle::None) {
|
||
|
ProcessClick(startPos);
|
||
|
mouseOverItems = SelectedAtPos(startPos);
|
||
|
}
|
||
|
|
||
|
pos.x = std::round(pos.x);
|
||
|
pos.y = std::round(pos.y);
|
||
|
|
||
|
if (stretchHandle != ItemHandle::None)
|
||
|
StretchItem(pos);
|
||
|
else if (mouseOverItems)
|
||
|
MoveItems(pos);
|
||
|
|
||
|
mouseMoved = true;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
static void DrawCircleAtPos(float x, float y, matrix4 &matrix,
|
||
|
float previewScale)
|
||
|
{
|
||
|
struct vec3 pos;
|
||
|
vec3_set(&pos, x, y, 0.0f);
|
||
|
vec3_transform(&pos, &pos, &matrix);
|
||
|
vec3_mulf(&pos, &pos, previewScale);
|
||
|
|
||
|
gs_matrix_push();
|
||
|
gs_matrix_translate(&pos);
|
||
|
gs_matrix_scale3f(HANDLE_RADIUS, HANDLE_RADIUS, 1.0f);
|
||
|
gs_draw(GS_LINESTRIP, 0, 0);
|
||
|
gs_matrix_pop();
|
||
|
}
|
||
|
|
||
|
bool OBSBasicPreview::DrawSelectedItem(obs_scene_t *scene,
|
||
|
obs_sceneitem_t *item, void *param)
|
||
|
{
|
||
|
if (!obs_sceneitem_selected(item))
|
||
|
return true;
|
||
|
|
||
|
OBSBasic *main = reinterpret_cast<OBSBasic*>(App()->GetMainWindow());
|
||
|
|
||
|
matrix4 boxTransform;
|
||
|
matrix4 invBoxTransform;
|
||
|
obs_sceneitem_get_box_transform(item, &boxTransform);
|
||
|
matrix4_inv(&invBoxTransform, &boxTransform);
|
||
|
|
||
|
vec3 bounds[] = {
|
||
|
{{{0.f, 0.f, 0.f}}},
|
||
|
{{{1.f, 0.f, 0.f}}},
|
||
|
{{{0.f, 1.f, 0.f}}},
|
||
|
{{{1.f, 1.f, 0.f}}},
|
||
|
};
|
||
|
|
||
|
bool visible = std::all_of(std::begin(bounds), std::end(bounds),
|
||
|
[&](const vec3 &b)
|
||
|
{
|
||
|
vec3 pos;
|
||
|
vec3_transform(&pos, &b, &boxTransform);
|
||
|
vec3_transform(&pos, &pos, &invBoxTransform);
|
||
|
return CloseFloat(pos.x, b.x) && CloseFloat(pos.y, b.y);
|
||
|
});
|
||
|
|
||
|
if (!visible)
|
||
|
return true;
|
||
|
|
||
|
gs_load_vertexbuffer(main->circle);
|
||
|
|
||
|
DrawCircleAtPos(0.0f, 0.0f, boxTransform, main->previewScale);
|
||
|
DrawCircleAtPos(0.0f, 1.0f, boxTransform, main->previewScale);
|
||
|
DrawCircleAtPos(1.0f, 0.0f, boxTransform, main->previewScale);
|
||
|
DrawCircleAtPos(1.0f, 1.0f, boxTransform, main->previewScale);
|
||
|
DrawCircleAtPos(0.5f, 0.0f, boxTransform, main->previewScale);
|
||
|
DrawCircleAtPos(0.0f, 0.5f, boxTransform, main->previewScale);
|
||
|
DrawCircleAtPos(0.5f, 1.0f, boxTransform, main->previewScale);
|
||
|
DrawCircleAtPos(1.0f, 0.5f, boxTransform, main->previewScale);
|
||
|
|
||
|
gs_load_vertexbuffer(main->box);
|
||
|
|
||
|
gs_matrix_push();
|
||
|
gs_matrix_scale3f(main->previewScale, main->previewScale, 1.0f);
|
||
|
gs_matrix_mul(&boxTransform);
|
||
|
gs_draw(GS_LINESTRIP, 0, 0);
|
||
|
|
||
|
gs_matrix_pop();
|
||
|
|
||
|
UNUSED_PARAMETER(scene);
|
||
|
UNUSED_PARAMETER(param);
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
void OBSBasicPreview::DrawSceneEditing()
|
||
|
{
|
||
|
OBSBasic *main = reinterpret_cast<OBSBasic*>(App()->GetMainWindow());
|
||
|
|
||
|
gs_effect_t *solid = obs_get_base_effect(OBS_EFFECT_SOLID);
|
||
|
gs_technique_t *tech = gs_effect_get_technique(solid, "Solid");
|
||
|
|
||
|
vec4 color;
|
||
|
vec4_set(&color, 1.0f, 0.0f, 0.0f, 1.0f);
|
||
|
gs_effect_set_vec4(gs_effect_get_param_by_name(solid, "color"), &color);
|
||
|
|
||
|
gs_technique_begin(tech);
|
||
|
gs_technique_begin_pass(tech, 0);
|
||
|
|
||
|
OBSScene scene = main->GetCurrentScene();
|
||
|
if (scene)
|
||
|
obs_scene_enum_items(scene, DrawSelectedItem, this);
|
||
|
|
||
|
gs_load_vertexbuffer(nullptr);
|
||
|
|
||
|
gs_technique_end_pass(tech);
|
||
|
gs_technique_end(tech);
|
||
|
}
|