2016-05-24 19:53:01 +00:00
|
|
|
uniform float4x4 ViewProj;
|
|
|
|
uniform texture2d tex_a;
|
|
|
|
uniform texture2d tex_b;
|
|
|
|
uniform float2 swipe_val;
|
|
|
|
|
|
|
|
sampler_state textureSampler {
|
|
|
|
Filter = Linear;
|
|
|
|
AddressU = Clamp;
|
|
|
|
AddressV = Clamp;
|
|
|
|
};
|
|
|
|
|
|
|
|
struct VertData {
|
|
|
|
float4 pos : POSITION;
|
|
|
|
float2 uv : TEXCOORD0;
|
|
|
|
};
|
|
|
|
|
2017-04-19 19:54:15 +00:00
|
|
|
#include "premultiplied.inc"
|
|
|
|
|
2016-05-24 19:53:01 +00:00
|
|
|
VertData VSDefault(VertData v_in)
|
|
|
|
{
|
|
|
|
VertData vert_out;
|
|
|
|
vert_out.pos = mul(float4(v_in.pos.xyz, 1.0), ViewProj);
|
|
|
|
vert_out.uv = v_in.uv;
|
|
|
|
return vert_out;
|
|
|
|
}
|
|
|
|
|
|
|
|
float4 PSSwipe(VertData v_in) : TARGET
|
|
|
|
{
|
|
|
|
float2 swipe_uv = v_in.uv + swipe_val;
|
2017-04-19 19:54:15 +00:00
|
|
|
float4 outc;
|
2016-05-24 19:53:01 +00:00
|
|
|
|
2017-04-19 19:54:15 +00:00
|
|
|
outc = (swipe_uv.x - saturate(swipe_uv.x) != 0.0) ||
|
2016-05-24 19:53:01 +00:00
|
|
|
(swipe_uv.y - saturate(swipe_uv.y) != 0.0)
|
|
|
|
? tex_b.Sample(textureSampler, v_in.uv)
|
|
|
|
: tex_a.Sample(textureSampler, swipe_uv);
|
2017-04-19 19:54:15 +00:00
|
|
|
|
|
|
|
return convert_pmalpha(outc);
|
2016-05-24 19:53:01 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
technique Swipe
|
|
|
|
{
|
|
|
|
pass
|
|
|
|
{
|
|
|
|
vertex_shader = VSDefault(v_in);
|
|
|
|
pixel_shader = PSSwipe(v_in);
|
|
|
|
}
|
|
|
|
}
|