223 lines
5.4 KiB
C
223 lines
5.4 KiB
C
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/******************************************************************************
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Copyright (C) 2013 by Hugh Bailey <obs.jim@gmail.com>
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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******************************************************************************/
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#include "quat.h"
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#include "vec3.h"
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#include "matrix3.h"
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#include "matrix4.h"
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#include "axisang.h"
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static inline void quat_vec3(struct vec3 *v, const struct quat *q)
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{
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v->m = q->m;
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v->w = 0.0f;
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}
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void quat_mul(struct quat *dst, const struct quat *q1, const struct quat *q2)
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{
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struct vec3 q1axis, q2axis;
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struct vec3 temp1, temp2;
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quat_vec3(&q1axis, q1);
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quat_vec3(&q2axis, q2);
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vec3_mulf(&temp1, &q2axis, q1->w);
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vec3_mulf(&temp2, &q1axis, q2->w);
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vec3_add(&temp1, &temp1, &temp2);
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vec3_cross(&temp2, &q1axis, &q2axis);
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vec3_add((struct vec3 *)dst, &temp1, &temp2);
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dst->w = (q1->w * q2->w) - vec3_dot(&q1axis, &q2axis);
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}
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void quat_from_axisang(struct quat *dst, const struct axisang *aa)
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{
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float halfa = aa->w * 0.5f;
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float sine = sinf(halfa);
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dst->x = aa->x * sine;
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dst->y = aa->y * sine;
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dst->z = aa->z * sine;
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dst->w = cosf(halfa);
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}
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struct f4x4 {
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float ptr[4][4];
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};
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void quat_from_matrix3(struct quat *dst, const struct matrix3 *m)
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{
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quat_from_matrix4(dst, (const struct matrix4*)m);
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}
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void quat_from_matrix4(struct quat *dst, const struct matrix4 *m)
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{
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float tr = (m->x.x + m->y.y + m->z.z);
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float inv_half;
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float four_d;
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int i,j,k;
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if (tr > 0.0f) {
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four_d = sqrtf(tr + 1.0f);
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dst->w = four_d * 0.5f;
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inv_half = 0.5f / four_d;
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dst->x = (m->y.z - m->z.y) * inv_half;
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dst->y = (m->z.x - m->x.z) * inv_half;
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dst->z = (m->x.y - m->y.x) * inv_half;
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} else {
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struct f4x4 *val = (struct f4x4*)m;
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i = (m->x.x > m->y.y) ? 0 : 1;
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if (m->z.z > val->ptr[i][i])
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i = 2;
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j = (i+1) % 3;
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k = (i+2) % 3;
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/* ---------------------------------- */
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four_d = sqrtf((val->ptr[i][i] - val->ptr[j][j] -
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val->ptr[k][k]) + 1.0f);
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dst->ptr[i] = four_d * 0.5f;
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inv_half = 0.5f / four_d;
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dst->ptr[j] = (val->ptr[i][j] + val->ptr[j][i]) * inv_half;
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dst->ptr[k] = (val->ptr[i][k] + val->ptr[k][i]) * inv_half;
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dst->w = (val->ptr[j][k] - val->ptr[k][j]) * inv_half;
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}
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}
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void quat_get_dir(struct vec3 *dst, const struct quat *q)
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{
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struct matrix3 m;
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matrix3_from_quat(&m, q);
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vec3_copy(dst, &m.z);
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}
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void quat_set_look_dir(struct quat *dst, const struct vec3 *dir)
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{
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struct vec3 new_dir;
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struct quat xz_rot, yz_rot;
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bool xz_valid;
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bool yz_valid;
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struct axisang aa;
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vec3_norm(&new_dir, dir);
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vec3_neg(&new_dir, &new_dir);
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quat_identity(&xz_rot);
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quat_identity(&yz_rot);
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xz_valid = close_float(new_dir.x, 0.0f, EPSILON) ||
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close_float(new_dir.z, 0.0f, EPSILON);
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yz_valid = close_float(new_dir.y, 0.0f, EPSILON);
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if (xz_valid) {
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axisang_set(&aa, 0.0f, 1.0f, 0.0f,
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atan2f(new_dir.x, new_dir.z));
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quat_from_axisang(&xz_rot, &aa);
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}
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if (yz_valid) {
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axisang_set(&aa, -1.0f, 0.0f, 0.0f, asinf(new_dir.y));
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quat_from_axisang(&yz_rot, &aa);
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}
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if (!xz_valid)
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quat_copy(dst, &yz_rot);
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else if (!yz_valid)
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quat_copy(dst, &xz_rot);
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else
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quat_mul(dst, &xz_rot, &yz_rot);
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}
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void quat_log(struct quat *dst, const struct quat *q)
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{
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float angle = acosf(q->w);
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float sine = sinf(angle);
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float w = q->w;
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quat_copy(dst, q);
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dst->w = 0.0f;
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if ((fabsf(w) < 1.0f) && (fabsf(sine) >= EPSILON)) {
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sine = angle/sine;
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quat_mulf(dst, dst, sine);
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}
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}
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void quat_exp(struct quat *dst, const struct quat *q)
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{
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float length = sqrtf(q->x*q->x + q->y*q->y + q->z*q->z);
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float sine = sinf(length);
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quat_copy(dst, q);
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sine = (length > EPSILON) ? (sine/length) : 1.0f;
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quat_mulf(dst, dst, sine);
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dst->w = cosf(length);
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}
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void quat_interpolate(struct quat *dst, const struct quat *q1,
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const struct quat *q2, float t)
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{
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float dot = quat_dot(q1, q2);
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float anglef = acosf(dot);
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float sine, sinei, sinet, sineti;
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struct quat temp;
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if (anglef >= EPSILON) {
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sine = sinf(anglef);
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sinei = 1/sine;
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sinet = sinf(anglef*t)*sinei;
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sineti = sinf(anglef*(1.0f-t))*sinei;
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quat_mulf(&temp, q1, sineti);
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quat_mulf(dst, q2, sinet);
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quat_add(dst, &temp, dst);
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} else {
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quat_sub(&temp, q2, q1);
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quat_mulf(&temp, &temp, t);
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quat_add(dst, &temp, q1);
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}
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}
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void quat_get_tangent(struct quat *dst, const struct quat *prev,
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const struct quat *q, const struct quat *next)
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{
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struct quat temp;
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quat_sub(&temp, q, prev);
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quat_add(&temp, &temp, next);
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quat_sub(&temp, &temp, q);
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quat_mulf(dst, &temp, 0.5f);
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}
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void quat_interpolate_cubic(struct quat *dst,
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const struct quat *q1, const struct quat *q2,
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const struct quat *m1, const struct quat *m2,
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float t)
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{
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struct quat temp1, temp2;
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quat_interpolate(&temp1, q1, q2, t);
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quat_interpolate(&temp2, m1, m2, t);
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quat_interpolate(dst, &temp1, &temp2, 2.0f*(1.0f-t)*t);
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}
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