36 lines
596 B
Text
36 lines
596 B
Text
|
uniform float4x4 ViewProj;
|
||
|
uniform texture_rect image;
|
||
|
|
||
|
sampler_state def_sampler {
|
||
|
Filter = Linear;
|
||
|
AddressU = Clamp;
|
||
|
AddressV = Clamp;
|
||
|
};
|
||
|
|
||
|
struct VertInOut {
|
||
|
float4 pos : POSITION;
|
||
|
float2 uv : TEXCOORD0;
|
||
|
};
|
||
|
|
||
|
VertInOut VSDefault(VertInOut vert_in)
|
||
|
{
|
||
|
VertInOut vert_out;
|
||
|
vert_out.pos = mul(float4(vert_in.pos.xyz, 1.0), ViewProj);
|
||
|
vert_out.uv = vert_in.uv;
|
||
|
return vert_out;
|
||
|
}
|
||
|
|
||
|
float4 PSDrawBare(VertInOut vert_in) : TARGET
|
||
|
{
|
||
|
return image.Sample(def_sampler, vert_in.uv);
|
||
|
}
|
||
|
|
||
|
technique Draw
|
||
|
{
|
||
|
pass
|
||
|
{
|
||
|
vertex_shader = VSDefault(vert_in);
|
||
|
pixel_shader = PSDrawBare(vert_in);
|
||
|
}
|
||
|
}
|