yolobs-studio/libobs/graphics/effect.c

381 lines
8.6 KiB
C
Raw Normal View History

2016-02-23 23:16:51 +00:00
/******************************************************************************
Copyright (C) 2013 by Hugh Bailey <obs.jim@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
******************************************************************************/
#include "effect.h"
#include "graphics-internal.h"
#include "vec2.h"
#include "vec3.h"
#include "vec4.h"
void gs_effect_actually_destroy(gs_effect_t *effect)
{
effect_free(effect);
bfree(effect);
}
void gs_effect_destroy(gs_effect_t *effect)
{
if (effect) {
if (!effect->cached)
gs_effect_actually_destroy(effect);
}
}
gs_technique_t *gs_effect_get_technique(const gs_effect_t *effect,
const char *name)
{
if (!effect) return NULL;
for (size_t i = 0; i < effect->techniques.num; i++) {
struct gs_effect_technique *tech = effect->techniques.array+i;
if (strcmp(tech->name, name) == 0)
return tech;
}
return NULL;
}
gs_technique_t *gs_effect_get_current_technique(const gs_effect_t *effect)
{
if (!effect) return NULL;
return effect->cur_technique;
}
bool gs_effect_loop(gs_effect_t *effect, const char *name)
{
if (!effect) {
return false;
}
if (!effect->looping) {
gs_technique_t *tech;
if (!!gs_get_effect()) {
blog(LOG_WARNING, "gs_effect_loop: An effect is "
"already active");
return false;
}
tech = gs_effect_get_technique(effect, name);
if (!tech) {
blog(LOG_WARNING, "gs_effect_loop: Technique '%s' "
"not found.", name);
return false;
}
gs_technique_begin(tech);
effect->looping = true;
} else {
gs_technique_end_pass(effect->cur_technique);
}
if (!gs_technique_begin_pass(effect->cur_technique,
effect->loop_pass++)) {
gs_technique_end(effect->cur_technique);
effect->looping = false;
effect->loop_pass = 0;
return false;
}
return true;
}
size_t gs_technique_begin(gs_technique_t *tech)
{
if (!tech) return 0;
tech->effect->cur_technique = tech;
tech->effect->graphics->cur_effect = tech->effect;
return tech->passes.num;
}
void gs_technique_end(gs_technique_t *tech)
{
if (!tech) return;
struct gs_effect *effect = tech->effect;
struct gs_effect_param *params = effect->params.array;
size_t i;
gs_load_vertexshader(NULL);
gs_load_pixelshader(NULL);
tech->effect->cur_technique = NULL;
tech->effect->graphics->cur_effect = NULL;
for (i = 0; i < effect->params.num; i++) {
struct gs_effect_param *param = params+i;
da_free(param->cur_val);
param->changed = false;
}
}
static inline void reset_params(struct darray *shaderparams)
{
struct pass_shaderparam *params = shaderparams->array;
size_t i;
for (i = 0; i < shaderparams->num; i++)
params[i].eparam->changed = false;
}
static void upload_shader_params(struct darray *pass_params, bool changed_only)
{
struct pass_shaderparam *params = pass_params->array;
size_t i;
for (i = 0; i < pass_params->num; i++) {
struct pass_shaderparam *param = params+i;
struct gs_effect_param *eparam = param->eparam;
gs_sparam_t *sparam = param->sparam;
if (changed_only && !eparam->changed)
continue;
if (!eparam->cur_val.num) {
if (eparam->default_val.num)
da_copy(eparam->cur_val, eparam->default_val);
else
continue;
}
gs_shader_set_val(sparam, eparam->cur_val.array,
eparam->cur_val.num);
}
}
static inline void upload_parameters(struct gs_effect *effect,
bool changed_only)
{
struct darray *vshader_params, *pshader_params;
if (!effect->cur_pass)
return;
vshader_params = &effect->cur_pass->vertshader_params.da;
pshader_params = &effect->cur_pass->pixelshader_params.da;
upload_shader_params(vshader_params, changed_only);
upload_shader_params(pshader_params, changed_only);
reset_params(vshader_params);
reset_params(pshader_params);
}
void gs_effect_update_params(gs_effect_t *effect)
{
if (effect)
upload_parameters(effect, true);
}
bool gs_technique_begin_pass(gs_technique_t *tech, size_t idx)
{
struct gs_effect_pass *passes;
struct gs_effect_pass *cur_pass;
if (!tech || idx >= tech->passes.num)
return false;
passes = tech->passes.array;
cur_pass = passes+idx;
tech->effect->cur_pass = cur_pass;
gs_load_vertexshader(cur_pass->vertshader);
gs_load_pixelshader(cur_pass->pixelshader);
upload_parameters(tech->effect, false);
return true;
}
bool gs_technique_begin_pass_by_name(gs_technique_t *tech,
const char *name)
{
if (!tech)
return false;
for (size_t i = 0; i < tech->passes.num; i++) {
struct gs_effect_pass *pass = tech->passes.array+i;
if (strcmp(pass->name, name) == 0) {
gs_technique_begin_pass(tech, i);
return true;
}
}
return false;
}
static inline void clear_tex_params(struct darray *in_params)
{
struct pass_shaderparam *params = in_params->array;
for (size_t i = 0; i < in_params->num; i++) {
struct pass_shaderparam *param = params+i;
struct gs_shader_param_info info;
gs_shader_get_param_info(param->sparam, &info);
if (info.type == GS_SHADER_PARAM_TEXTURE)
gs_shader_set_texture(param->sparam, NULL);
}
}
void gs_technique_end_pass(gs_technique_t *tech)
{
if (!tech) return;
struct gs_effect_pass *pass = tech->effect->cur_pass;
if (!pass)
return;
clear_tex_params(&pass->vertshader_params.da);
clear_tex_params(&pass->pixelshader_params.da);
tech->effect->cur_pass = NULL;
}
size_t gs_effect_get_num_params(const gs_effect_t *effect)
{
return effect ? effect->params.num : 0;
}
gs_eparam_t *gs_effect_get_param_by_idx(const gs_effect_t *effect, size_t param)
{
if (!effect) return NULL;
struct gs_effect_param *params = effect->params.array;
if (param >= effect->params.num)
return NULL;
return params+param;
}
gs_eparam_t *gs_effect_get_param_by_name(const gs_effect_t *effect,
const char *name)
{
if (!effect) return NULL;
struct gs_effect_param *params = effect->params.array;
for (size_t i = 0; i < effect->params.num; i++) {
struct gs_effect_param *param = params+i;
if (strcmp(param->name, name) == 0)
return param;
}
return NULL;
}
gs_eparam_t *gs_effect_get_viewproj_matrix(const gs_effect_t *effect)
{
return effect ? effect->view_proj : NULL;
}
gs_eparam_t *gs_effect_get_world_matrix(const gs_effect_t *effect)
{
return effect ? effect->world : NULL;
}
void gs_effect_get_param_info(const gs_eparam_t *param,
struct gs_effect_param_info *info)
{
if (!param)
return;
info->name = param->name;
info->type = param->type;
}
static inline void effect_setval_inline(gs_eparam_t *param,
const void *data, size_t size)
{
bool size_changed;
if (!param) {
blog(LOG_ERROR, "effect_setval_inline: invalid param");
return;
}
if (!data) {
blog(LOG_ERROR, "effect_setval_inline: invalid data");
return;
}
size_changed = param->cur_val.num != size;
if (size_changed)
da_resize(param->cur_val, size);
if (size_changed || memcmp(param->cur_val.array, data, size) != 0) {
memcpy(param->cur_val.array, data, size);
param->changed = true;
}
}
void gs_effect_set_bool(gs_eparam_t *param, bool val)
{
int b_val = (int)val;
effect_setval_inline(param, &b_val, sizeof(int));
}
void gs_effect_set_float(gs_eparam_t *param, float val)
{
effect_setval_inline(param, &val, sizeof(float));
}
void gs_effect_set_int(gs_eparam_t *param, int val)
{
effect_setval_inline(param, &val, sizeof(int));
}
void gs_effect_set_matrix4(gs_eparam_t *param, const struct matrix4 *val)
{
effect_setval_inline(param, val, sizeof(struct matrix4));
}
void gs_effect_set_vec2(gs_eparam_t *param, const struct vec2 *val)
{
effect_setval_inline(param, val, sizeof(struct vec2));
}
void gs_effect_set_vec3(gs_eparam_t *param, const struct vec3 *val)
{
effect_setval_inline(param, val, sizeof(float) * 3);
}
void gs_effect_set_vec4(gs_eparam_t *param, const struct vec4 *val)
{
effect_setval_inline(param, val, sizeof(struct vec4));
}
void gs_effect_set_texture(gs_eparam_t *param, gs_texture_t *val)
{
effect_setval_inline(param, &val, sizeof(gs_texture_t*));
}
void gs_effect_set_val(gs_eparam_t *param, const void *val, size_t size)
{
effect_setval_inline(param, val, size);
}
void gs_effect_set_default(gs_eparam_t *param)
{
effect_setval_inline(param, param->default_val.array,
param->default_val.num);
}