186 lines
5.1 KiB
C
186 lines
5.1 KiB
C
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/*
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Copyright (C) 2014 by Leonhard Oelke <leonhard@in-verted.de>
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Copyright (C) 2017 by Fabio Madia <admshao@gmail.com>
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include <inttypes.h>
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#include <pulse/stream.h>
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#include <pulse/context.h>
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#include <pulse/introspect.h>
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#pragma once
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struct pulseaudio_default_output {
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char *default_sink_name;
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};
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struct enum_cb {
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obs_enum_audio_device_cb cb;
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void *data;
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int cont;
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};
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void get_default_id(char **id);
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bool devices_match(const char *id1, const char *id2);
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/**
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* Initialize the pulseaudio mainloop and increase the reference count
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*/
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int_fast32_t pulseaudio_init();
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/**
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* Unreference the pulseaudio mainloop, when the reference count reaches
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* zero the mainloop will automatically be destroyed
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*/
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void pulseaudio_unref();
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/**
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* Lock the mainloop
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*
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* In order to allow for multiple threads to use the same mainloop pulseaudio
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* provides it's own locking mechanism. This function should be called before
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* using any pulseaudio function that is in any way related to the mainloop or
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* context.
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*
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* @note use of this function may cause deadlocks
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*
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* @warning do not use with pulseaudio_ wrapper functions
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*/
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void pulseaudio_lock();
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/**
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* Unlock the mainloop
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*
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* @see pulseaudio_lock()
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*/
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void pulseaudio_unlock();
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/**
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* Wait for events to happen
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*
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* This function should be called when waiting for an event to happen.
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*/
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void pulseaudio_wait();
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/**
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* Wait for accept signal from calling thread
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*
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* This function tells the pulseaudio mainloop wheter the data provided to
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* the callback should be retained until the calling thread executes
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* pulseaudio_accept()
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*
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* If wait_for_accept is 0 the function returns and the data is freed.
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*/
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void pulseaudio_signal(int wait_for_accept);
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/**
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* Signal the waiting callback to return
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*
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* This function is used in conjunction with pulseaudio_signal()
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*/
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void pulseaudio_accept();
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/**
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* Request source information
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*
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* The function will block until the operation was executed and the mainloop
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* called the provided callback function.
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*
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* @return negative on error
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*
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* @note The function will block until the server context is ready.
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*
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* @warning call without active locks
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*/
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int_fast32_t pulseaudio_get_source_info_list(pa_source_info_cb_t cb,
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void *userdata);
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/**
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* Request source information from a specific source
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*
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* The function will block until the operation was executed and the mainloop
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* called the provided callback function.
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*
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* @param cb pointer to the callback function
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* @param name the source name to get information for
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* @param userdata pointer to userdata the callback will be called with
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*
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* @return negative on error
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*
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* @note The function will block until the server context is ready.
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*
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* @warning call without active locks
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*/
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int_fast32_t pulseaudio_get_source_info(pa_source_info_cb_t cb,
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const char *name, void *userdata);
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/**
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* Request server information
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*
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* The function will block until the operation was executed and the mainloop
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* called the provided callback function.
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*
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* @return negative on error
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*
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* @note The function will block until the server context is ready.
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*
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* @warning call without active locks
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*/
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int_fast32_t pulseaudio_get_server_info(pa_server_info_cb_t cb, void *userdata);
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/**
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* Create a new stream with the default properties
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*
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* @note The function will block until the server context is ready.
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*
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* @warning call without active locks
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*/
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pa_stream *pulseaudio_stream_new(const char *name, const pa_sample_spec *ss,
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const pa_channel_map *map);
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/**
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* Connect to a pulseaudio playback stream
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*
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* @param s pa_stream to connect to. NULL for default
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* @param attr pa_buffer_attr
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* @param name Device name. NULL for default device
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* @param flags pa_stream_flags_t
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* @return negative on error
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*/
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int_fast32_t pulseaudio_connect_playback(pa_stream *s, const char *name,
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const pa_buffer_attr *attr, pa_stream_flags_t flags);
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/**
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* Sets a callback function for when data can be written to the stream
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*
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* @param p pa_stream to connect to. NULL for default
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* @param cb pa_stream_request_cb_t
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* @param userdata pointer to userdata the callback will be called with
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*/
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void pulseaudio_write_callback(pa_stream *p, pa_stream_request_cb_t cb,
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void *userdata);
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/**
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* Sets a callback function for when an underflow happen
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*
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* @param p pa_stream to connect to. NULL for default
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* @param cb pa_stream_notify_cb_t
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* @param userdata pointer to userdata the callback will be called with
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*/
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void pulseaudio_set_underflow_callback(pa_stream *p, pa_stream_notify_cb_t cb,
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void *userdata);
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