yolobs-studio/plugins/obs-filters/noise-suppress-filter.c

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#include <stdint.h>
#include <inttypes.h>
#include <util/circlebuf.h>
#include <obs-module.h>
#include <speex/speex_preprocess.h>
/* -------------------------------------------------------- */
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#define do_log(level, format, ...) \
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blog(level, "[noise suppress: '%s'] " format, \
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obs_source_get_name(ng->context), ##__VA_ARGS__)
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#define warn(format, ...) do_log(LOG_WARNING, format, ##__VA_ARGS__)
#define info(format, ...) do_log(LOG_INFO, format, ##__VA_ARGS__)
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#ifdef _DEBUG
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#define debug(format, ...) do_log(LOG_DEBUG, format, ##__VA_ARGS__)
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#else
#define debug(format, ...)
#endif
/* -------------------------------------------------------- */
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#define S_SUPPRESS_LEVEL "suppress_level"
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#define MT_ obs_module_text
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#define TEXT_SUPPRESS_LEVEL MT_("NoiseSuppress.SuppressLevel")
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#define MAX_PREPROC_CHANNELS 8
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/* -------------------------------------------------------- */
struct noise_suppress_data {
obs_source_t *context;
int suppress_level;
uint64_t last_timestamp;
size_t frames;
size_t channels;
struct circlebuf info_buffer;
struct circlebuf input_buffers[MAX_PREPROC_CHANNELS];
struct circlebuf output_buffers[MAX_PREPROC_CHANNELS];
/* Speex preprocessor state */
SpeexPreprocessState *states[MAX_PREPROC_CHANNELS];
/* 16 bit PCM buffers */
float *copy_buffers[MAX_PREPROC_CHANNELS];
spx_int16_t *segment_buffers[MAX_PREPROC_CHANNELS];
/* output data */
struct obs_audio_data output_audio;
DARRAY(float) output_data;
};
/* -------------------------------------------------------- */
#define SUP_MIN -60
#define SUP_MAX 0
static const float c_32_to_16 = (float)INT16_MAX;
static const float c_16_to_32 = ((float)INT16_MAX + 1.0f);
/* -------------------------------------------------------- */
static const char *noise_suppress_name(void *unused)
{
UNUSED_PARAMETER(unused);
return obs_module_text("NoiseSuppress");
}
static void noise_suppress_destroy(void *data)
{
struct noise_suppress_data *ng = data;
for (size_t i = 0; i < ng->channels; i++) {
speex_preprocess_state_destroy(ng->states[i]);
circlebuf_free(&ng->input_buffers[i]);
circlebuf_free(&ng->output_buffers[i]);
}
bfree(ng->segment_buffers[0]);
bfree(ng->copy_buffers[0]);
circlebuf_free(&ng->info_buffer);
da_free(ng->output_data);
bfree(ng);
}
static inline void alloc_channel(struct noise_suppress_data *ng,
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uint32_t sample_rate, size_t channel,
size_t frames)
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{
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ng->states[channel] =
speex_preprocess_state_init((int)frames, sample_rate);
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circlebuf_reserve(&ng->input_buffers[channel], frames * sizeof(float));
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circlebuf_reserve(&ng->output_buffers[channel], frames * sizeof(float));
}
static void noise_suppress_update(void *data, obs_data_t *s)
{
struct noise_suppress_data *ng = data;
uint32_t sample_rate = audio_output_get_sample_rate(obs_get_audio());
size_t channels = audio_output_get_channels(obs_get_audio());
size_t frames = (size_t)sample_rate / 100;
ng->suppress_level = (int)obs_data_get_int(s, S_SUPPRESS_LEVEL);
/* Process 10 millisecond segments to keep latency low */
ng->frames = frames;
ng->channels = channels;
/* Ignore if already allocated */
if (ng->states[0])
return;
/* One speex state for each channel (limit 2) */
ng->copy_buffers[0] = bmalloc(frames * channels * sizeof(float));
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ng->segment_buffers[0] =
bmalloc(frames * channels * sizeof(spx_int16_t));
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for (size_t c = 1; c < channels; ++c) {
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ng->copy_buffers[c] = ng->copy_buffers[c - 1] + frames;
ng->segment_buffers[c] = ng->segment_buffers[c - 1] + frames;
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}
for (size_t i = 0; i < channels; i++)
alloc_channel(ng, sample_rate, i, frames);
}
static void *noise_suppress_create(obs_data_t *settings, obs_source_t *filter)
{
struct noise_suppress_data *ng =
bzalloc(sizeof(struct noise_suppress_data));
ng->context = filter;
noise_suppress_update(ng, settings);
return ng;
}
static inline void process(struct noise_suppress_data *ng)
{
/* Pop from input circlebuf */
for (size_t i = 0; i < ng->channels; i++)
circlebuf_pop_front(&ng->input_buffers[i], ng->copy_buffers[i],
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ng->frames * sizeof(float));
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/* Set args */
for (size_t i = 0; i < ng->channels; i++)
speex_preprocess_ctl(ng->states[i],
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SPEEX_PREPROCESS_SET_NOISE_SUPPRESS,
&ng->suppress_level);
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/* Convert to 16bit */
for (size_t i = 0; i < ng->channels; i++)
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for (size_t j = 0; j < ng->frames; j++) {
float s = ng->copy_buffers[i][j];
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if (s > 1.0f)
s = 1.0f;
else if (s < -1.0f)
s = -1.0f;
ng->segment_buffers[i][j] =
(spx_int16_t)(s * c_32_to_16);
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}
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/* Execute */
for (size_t i = 0; i < ng->channels; i++)
speex_preprocess_run(ng->states[i], ng->segment_buffers[i]);
/* Convert back to 32bit */
for (size_t i = 0; i < ng->channels; i++)
for (size_t j = 0; j < ng->frames; j++)
ng->copy_buffers[i][j] =
(float)ng->segment_buffers[i][j] / c_16_to_32;
/* Push to output circlebuf */
for (size_t i = 0; i < ng->channels; i++)
circlebuf_push_back(&ng->output_buffers[i], ng->copy_buffers[i],
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ng->frames * sizeof(float));
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}
struct ng_audio_info {
uint32_t frames;
uint64_t timestamp;
};
static inline void clear_circlebuf(struct circlebuf *buf)
{
circlebuf_pop_front(buf, NULL, buf->size);
}
static void reset_data(struct noise_suppress_data *ng)
{
for (size_t i = 0; i < ng->channels; i++) {
clear_circlebuf(&ng->input_buffers[i]);
clear_circlebuf(&ng->output_buffers[i]);
}
clear_circlebuf(&ng->info_buffer);
}
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static struct obs_audio_data *
noise_suppress_filter_audio(void *data, struct obs_audio_data *audio)
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{
struct noise_suppress_data *ng = data;
struct ng_audio_info info;
size_t segment_size = ng->frames * sizeof(float);
size_t out_size;
if (!ng->states[0])
return audio;
/* -----------------------------------------------
* if timestamp has dramatically changed, consider it a new stream of
* audio data. clear all circular buffers to prevent old audio data
* from being processed as part of the new data. */
if (ng->last_timestamp) {
int64_t diff = llabs((int64_t)ng->last_timestamp -
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(int64_t)audio->timestamp);
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if (diff > 1000000000LL)
reset_data(ng);
}
ng->last_timestamp = audio->timestamp;
/* -----------------------------------------------
* push audio packet info (timestamp/frame count) to info circlebuf */
info.frames = audio->frames;
info.timestamp = audio->timestamp;
circlebuf_push_back(&ng->info_buffer, &info, sizeof(info));
/* -----------------------------------------------
* push back current audio data to input circlebuf */
for (size_t i = 0; i < ng->channels; i++)
circlebuf_push_back(&ng->input_buffers[i], audio->data[i],
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audio->frames * sizeof(float));
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/* -----------------------------------------------
* pop/process each 10ms segments, push back to output circlebuf */
while (ng->input_buffers[0].size >= segment_size)
process(ng);
/* -----------------------------------------------
* peek front of info circlebuf, check to see if we have enough to
* pop the expected packet size, if not, return null */
memset(&info, 0, sizeof(info));
circlebuf_peek_front(&ng->info_buffer, &info, sizeof(info));
out_size = info.frames * sizeof(float);
if (ng->output_buffers[0].size < out_size)
return NULL;
/* -----------------------------------------------
* if there's enough audio data buffered in the output circlebuf,
* pop and return a packet */
circlebuf_pop_front(&ng->info_buffer, NULL, sizeof(info));
da_resize(ng->output_data, out_size * ng->channels);
for (size_t i = 0; i < ng->channels; i++) {
ng->output_audio.data[i] =
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(uint8_t *)&ng->output_data.array[i * out_size];
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circlebuf_pop_front(&ng->output_buffers[i],
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ng->output_audio.data[i], out_size);
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}
ng->output_audio.frames = info.frames;
ng->output_audio.timestamp = info.timestamp;
return &ng->output_audio;
}
static void noise_suppress_defaults(obs_data_t *s)
{
obs_data_set_default_int(s, S_SUPPRESS_LEVEL, -30);
}
static obs_properties_t *noise_suppress_properties(void *data)
{
obs_properties_t *ppts = obs_properties_create();
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obs_property_t *p = obs_properties_add_int_slider(ppts,
S_SUPPRESS_LEVEL,
TEXT_SUPPRESS_LEVEL,
SUP_MIN, SUP_MAX, 1);
obs_property_int_set_suffix(p, " dB");
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UNUSED_PARAMETER(data);
return ppts;
}
struct obs_source_info noise_suppress_filter = {
.id = "noise_suppress_filter",
.type = OBS_SOURCE_TYPE_FILTER,
.output_flags = OBS_SOURCE_AUDIO,
.get_name = noise_suppress_name,
.create = noise_suppress_create,
.destroy = noise_suppress_destroy,
.update = noise_suppress_update,
.filter_audio = noise_suppress_filter_audio,
.get_defaults = noise_suppress_defaults,
.get_properties = noise_suppress_properties,
};