yolobs-studio/libobs/graphics/vec4.h

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/******************************************************************************
Copyright (C) 2013 by Hugh Bailey <obs.jim@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
******************************************************************************/
#pragma once
#include "math-defs.h"
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#include "../util/sse-intrin.h"
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#ifdef __cplusplus
extern "C" {
#endif
struct vec3;
struct matrix4;
struct vec4 {
union {
struct {
float x, y, z, w;
};
float ptr[4];
__m128 m;
};
};
static inline void vec4_zero(struct vec4 *v)
{
v->m = _mm_setzero_ps();
}
static inline void vec4_set(struct vec4 *dst, float x, float y, float z,
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float w)
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{
dst->m = _mm_set_ps(w, z, y, x);
}
static inline void vec4_copy(struct vec4 *dst, const struct vec4 *v)
{
dst->m = v->m;
}
EXPORT void vec4_from_vec3(struct vec4 *dst, const struct vec3 *v);
static inline void vec4_add(struct vec4 *dst, const struct vec4 *v1,
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const struct vec4 *v2)
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{
dst->m = _mm_add_ps(v1->m, v2->m);
}
static inline void vec4_sub(struct vec4 *dst, const struct vec4 *v1,
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const struct vec4 *v2)
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{
dst->m = _mm_sub_ps(v1->m, v2->m);
}
static inline void vec4_mul(struct vec4 *dst, const struct vec4 *v1,
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const struct vec4 *v2)
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{
dst->m = _mm_mul_ps(v1->m, v2->m);
}
static inline void vec4_div(struct vec4 *dst, const struct vec4 *v1,
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const struct vec4 *v2)
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{
dst->m = _mm_div_ps(v1->m, v2->m);
}
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static inline void vec4_addf(struct vec4 *dst, const struct vec4 *v, float f)
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{
dst->m = _mm_add_ps(v->m, _mm_set1_ps(f));
}
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static inline void vec4_subf(struct vec4 *dst, const struct vec4 *v, float f)
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{
dst->m = _mm_sub_ps(v->m, _mm_set1_ps(f));
}
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static inline void vec4_mulf(struct vec4 *dst, const struct vec4 *v, float f)
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{
dst->m = _mm_mul_ps(v->m, _mm_set1_ps(f));
}
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static inline void vec4_divf(struct vec4 *dst, const struct vec4 *v, float f)
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{
dst->m = _mm_div_ps(v->m, _mm_set1_ps(f));
}
static inline float vec4_dot(const struct vec4 *v1, const struct vec4 *v2)
{
struct vec4 add;
__m128 mul = _mm_mul_ps(v1->m, v2->m);
add.m = _mm_add_ps(_mm_movehl_ps(mul, mul), mul);
add.m = _mm_add_ps(_mm_shuffle_ps(add.m, add.m, 0x55), add.m);
return add.x;
}
static inline void vec4_neg(struct vec4 *dst, const struct vec4 *v)
{
dst->x = -v->x;
dst->y = -v->y;
dst->z = -v->z;
dst->w = -v->w;
}
static inline float vec4_len(const struct vec4 *v)
{
float dot_val = vec4_dot(v, v);
return (dot_val > 0.0f) ? sqrtf(dot_val) : 0.0f;
}
static inline float vec4_dist(const struct vec4 *v1, const struct vec4 *v2)
{
struct vec4 temp;
float dot_val;
vec4_sub(&temp, v1, v2);
dot_val = vec4_dot(&temp, &temp);
return (dot_val > 0.0f) ? sqrtf(dot_val) : 0.0f;
}
static inline void vec4_norm(struct vec4 *dst, const struct vec4 *v)
{
float dot_val = vec4_dot(v, v);
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dst->m = (dot_val > 0.0f)
? _mm_mul_ps(v->m, _mm_set1_ps(1.0f / sqrtf(dot_val)))
: _mm_setzero_ps();
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}
static inline int vec4_close(const struct vec4 *v1, const struct vec4 *v2,
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float epsilon)
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{
struct vec4 test;
vec4_sub(&test, v1, v2);
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return test.x < epsilon && test.y < epsilon && test.z < epsilon &&
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test.w < epsilon;
}
static inline void vec4_min(struct vec4 *dst, const struct vec4 *v1,
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const struct vec4 *v2)
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{
dst->m = _mm_min_ps(v1->m, v2->m);
}
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static inline void vec4_minf(struct vec4 *dst, const struct vec4 *v, float f)
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{
dst->m = _mm_min_ps(v->m, _mm_set1_ps(f));
}
static inline void vec4_max(struct vec4 *dst, const struct vec4 *v1,
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const struct vec4 *v2)
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{
dst->m = _mm_max_ps(v1->m, v2->m);
}
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static inline void vec4_maxf(struct vec4 *dst, const struct vec4 *v, float f)
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{
dst->m = _mm_max_ps(v->m, _mm_set1_ps(f));
}
static inline void vec4_abs(struct vec4 *dst, const struct vec4 *v)
{
dst->x = fabsf(v->x);
dst->y = fabsf(v->y);
dst->z = fabsf(v->z);
dst->w = fabsf(v->w);
}
static inline void vec4_floor(struct vec4 *dst, const struct vec4 *v)
{
dst->x = floorf(v->x);
dst->y = floorf(v->y);
dst->z = floorf(v->z);
dst->w = floorf(v->w);
}
static inline void vec4_ceil(struct vec4 *dst, const struct vec4 *v)
{
dst->x = ceilf(v->x);
dst->y = ceilf(v->y);
dst->z = ceilf(v->z);
dst->w = ceilf(v->w);
}
static inline uint32_t vec4_to_rgba(const struct vec4 *src)
{
uint32_t val;
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val = (uint32_t)((double)src->x * 255.0);
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val |= (uint32_t)((double)src->y * 255.0) << 8;
val |= (uint32_t)((double)src->z * 255.0) << 16;
val |= (uint32_t)((double)src->w * 255.0) << 24;
return val;
}
static inline uint32_t vec4_to_bgra(const struct vec4 *src)
{
uint32_t val;
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val = (uint32_t)((double)src->z * 255.0);
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val |= (uint32_t)((double)src->y * 255.0) << 8;
val |= (uint32_t)((double)src->x * 255.0) << 16;
val |= (uint32_t)((double)src->w * 255.0) << 24;
return val;
}
static inline void vec4_from_rgba(struct vec4 *dst, uint32_t rgba)
{
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dst->x = (float)((double)(rgba & 0xFF) * (1.0 / 255.0));
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rgba >>= 8;
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dst->y = (float)((double)(rgba & 0xFF) * (1.0 / 255.0));
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rgba >>= 8;
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dst->z = (float)((double)(rgba & 0xFF) * (1.0 / 255.0));
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rgba >>= 8;
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dst->w = (float)((double)(rgba & 0xFF) * (1.0 / 255.0));
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}
static inline void vec4_from_bgra(struct vec4 *dst, uint32_t bgra)
{
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dst->z = (float)((double)(bgra & 0xFF) * (1.0 / 255.0));
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bgra >>= 8;
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dst->y = (float)((double)(bgra & 0xFF) * (1.0 / 255.0));
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bgra >>= 8;
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dst->x = (float)((double)(bgra & 0xFF) * (1.0 / 255.0));
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bgra >>= 8;
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dst->w = (float)((double)(bgra & 0xFF) * (1.0 / 255.0));
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}
EXPORT void vec4_transform(struct vec4 *dst, const struct vec4 *v,
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const struct matrix4 *m);
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#ifdef __cplusplus
}
#endif