2016-02-23 23:16:51 +00:00
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/******************************************************************************
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Copyright (C) 2013 by Hugh Bailey <obs.jim@gmail.com>
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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******************************************************************************/
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#include <graphics/vec3.h>
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#include "gl-subsystem.h"
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static bool create_buffers(struct gs_vertex_buffer *vb)
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{
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GLenum usage = vb->dynamic ? GL_STREAM_DRAW : GL_STATIC_DRAW;
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size_t i;
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if (!gl_create_buffer(GL_ARRAY_BUFFER, &vb->vertex_buffer,
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vb->data->num * sizeof(struct vec3),
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vb->data->points, usage))
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return false;
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if (vb->data->normals) {
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if (!gl_create_buffer(GL_ARRAY_BUFFER, &vb->normal_buffer,
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vb->data->num * sizeof(struct vec3),
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vb->data->normals, usage))
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return false;
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}
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if (vb->data->tangents) {
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if (!gl_create_buffer(GL_ARRAY_BUFFER, &vb->tangent_buffer,
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vb->data->num * sizeof(struct vec3),
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vb->data->tangents, usage))
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return false;
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}
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if (vb->data->colors) {
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if (!gl_create_buffer(GL_ARRAY_BUFFER, &vb->color_buffer,
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vb->data->num * sizeof(uint32_t),
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vb->data->colors, usage))
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return false;
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}
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da_reserve(vb->uv_buffers, vb->data->num_tex);
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da_reserve(vb->uv_sizes, vb->data->num_tex);
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for (i = 0; i < vb->data->num_tex; i++) {
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GLuint tex_buffer;
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struct gs_tvertarray *tv = vb->data->tvarray+i;
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size_t size = vb->data->num * sizeof(float) * tv->width;
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if (!gl_create_buffer(GL_ARRAY_BUFFER, &tex_buffer, size,
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tv->array, usage))
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return false;
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da_push_back(vb->uv_buffers, &tex_buffer);
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da_push_back(vb->uv_sizes, &tv->width);
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}
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if (!vb->dynamic) {
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gs_vbdata_destroy(vb->data);
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vb->data = NULL;
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}
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if (!gl_gen_vertex_arrays(1, &vb->vao))
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return false;
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return true;
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}
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gs_vertbuffer_t *device_vertexbuffer_create(gs_device_t *device,
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struct gs_vb_data *data, uint32_t flags)
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{
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struct gs_vertex_buffer *vb = bzalloc(sizeof(struct gs_vertex_buffer));
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vb->device = device;
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vb->data = data;
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vb->num = data->num;
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vb->dynamic = flags & GS_DYNAMIC;
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if (!create_buffers(vb)) {
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blog(LOG_ERROR, "device_vertexbuffer_create (GL) failed");
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gs_vertexbuffer_destroy(vb);
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return NULL;
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}
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return vb;
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}
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void gs_vertexbuffer_destroy(gs_vertbuffer_t *vb)
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{
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if (vb) {
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if (vb->vertex_buffer)
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gl_delete_buffers(1, &vb->vertex_buffer);
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if (vb->normal_buffer)
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gl_delete_buffers(1, &vb->normal_buffer);
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if (vb->tangent_buffer)
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gl_delete_buffers(1, &vb->tangent_buffer);
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if (vb->color_buffer)
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gl_delete_buffers(1, &vb->color_buffer);
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if (vb->uv_buffers.num)
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gl_delete_buffers((GLsizei)vb->uv_buffers.num,
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vb->uv_buffers.array);
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if (vb->vao)
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gl_delete_vertex_arrays(1, &vb->vao);
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da_free(vb->uv_sizes);
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da_free(vb->uv_buffers);
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gs_vbdata_destroy(vb->data);
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bfree(vb);
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}
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}
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void gs_vertexbuffer_flush(gs_vertbuffer_t *vb)
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{
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size_t i;
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if (!vb->dynamic) {
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blog(LOG_ERROR, "vertex buffer is not dynamic");
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goto failed;
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}
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if (!update_buffer(GL_ARRAY_BUFFER, vb->vertex_buffer,
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vb->data->points,
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vb->data->num * sizeof(struct vec3)))
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goto failed;
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if (vb->normal_buffer) {
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if (!update_buffer(GL_ARRAY_BUFFER, vb->normal_buffer,
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vb->data->normals,
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vb->data->num * sizeof(struct vec3)))
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goto failed;
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}
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if (vb->tangent_buffer) {
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if (!update_buffer(GL_ARRAY_BUFFER, vb->tangent_buffer,
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vb->data->tangents,
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vb->data->num * sizeof(struct vec3)))
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goto failed;
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}
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if (vb->color_buffer) {
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if (!update_buffer(GL_ARRAY_BUFFER, vb->color_buffer,
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vb->data->colors,
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vb->data->num * sizeof(uint32_t)))
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goto failed;
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}
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for (i = 0; i < vb->data->num_tex; i++) {
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GLuint buffer = vb->uv_buffers.array[i];
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struct gs_tvertarray *tv = vb->data->tvarray+i;
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size_t size = vb->data->num * tv->width * sizeof(float);
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if (!update_buffer(GL_ARRAY_BUFFER, buffer, tv->array, size))
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goto failed;
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}
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return;
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failed:
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blog(LOG_ERROR, "gs_vertexbuffer_flush (GL) failed");
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}
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struct gs_vb_data *gs_vertexbuffer_get_data(const gs_vertbuffer_t *vb)
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{
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return vb->data;
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}
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static inline GLuint get_vb_buffer(struct gs_vertex_buffer *vb,
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enum attrib_type type, size_t index, GLint *width,
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GLenum *gl_type)
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{
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*gl_type = GL_FLOAT;
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*width = 4;
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if (type == ATTRIB_POSITION) {
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return vb->vertex_buffer;
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} else if (type == ATTRIB_NORMAL) {
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return vb->normal_buffer;
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} else if (type == ATTRIB_TANGENT) {
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return vb->tangent_buffer;
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} else if (type == ATTRIB_COLOR) {
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*gl_type = GL_UNSIGNED_BYTE;
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return vb->color_buffer;
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} else if (type == ATTRIB_TEXCOORD) {
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if (vb->uv_buffers.num <= index)
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return 0;
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*width = (GLint)vb->uv_sizes.array[index];
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return vb->uv_buffers.array[index];
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}
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return 0;
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}
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static bool load_vb_buffer(struct shader_attrib *attrib,
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struct gs_vertex_buffer *vb, GLint id)
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{
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GLenum type;
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GLint width;
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GLuint buffer;
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bool success = true;
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buffer = get_vb_buffer(vb, attrib->type, attrib->index, &width, &type);
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if (!buffer) {
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blog(LOG_ERROR, "Vertex buffer does not have the required "
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"inputs for vertex shader");
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return false;
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}
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if (!gl_bind_buffer(GL_ARRAY_BUFFER, buffer))
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return false;
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glVertexAttribPointer(id, width, type, GL_TRUE, 0, 0);
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if (!gl_success("glVertexAttribPointer"))
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success = false;
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glEnableVertexAttribArray(id);
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if (!gl_success("glEnableVertexAttribArray"))
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success = false;
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if (!gl_bind_buffer(GL_ARRAY_BUFFER, 0))
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success = false;
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return success;
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}
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2016-05-24 19:53:01 +00:00
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bool load_vb_buffers(struct gs_program *program, struct gs_vertex_buffer *vb,
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struct gs_index_buffer *ib)
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2016-02-23 23:16:51 +00:00
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{
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struct gs_shader *shader = program->vertex_shader;
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size_t i;
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if (!gl_bind_vertex_array(vb->vao))
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return false;
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for (i = 0; i < shader->attribs.num; i++) {
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struct shader_attrib *attrib = shader->attribs.array+i;
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if (!load_vb_buffer(attrib, vb, program->attribs.array[i]))
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return false;
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}
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2016-05-24 19:53:01 +00:00
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if (ib && !gl_bind_buffer(GL_ELEMENT_ARRAY_BUFFER, ib->buffer))
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return false;
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2016-02-23 23:16:51 +00:00
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return true;
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}
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void device_load_vertexbuffer(gs_device_t *device, gs_vertbuffer_t *vb)
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{
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device->cur_vertex_buffer = vb;
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}
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