2016-02-23 23:16:51 +00:00
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/******************************************************************************
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Copyright (C) 2013 by Hugh Bailey <obs.jim@gmail.com>
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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******************************************************************************/
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#pragma once
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#include "../util/bmem.h"
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#include "input.h"
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#ifdef __APPLE__
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#include <objc/objc-runtime.h>
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#endif
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/*
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* This is an API-independent graphics subsystem wrapper.
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*
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* This allows the use of OpenGL and different Direct3D versions through
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* one shared interface.
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*/
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#ifdef __cplusplus
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extern "C" {
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#endif
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#define GS_MAX_TEXTURES 8
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struct vec2;
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struct vec3;
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struct vec4;
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struct quat;
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struct axisang;
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struct plane;
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struct matrix3;
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struct matrix4;
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enum gs_draw_mode {
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GS_POINTS,
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GS_LINES,
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GS_LINESTRIP,
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GS_TRIS,
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GS_TRISTRIP
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};
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enum gs_color_format {
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GS_UNKNOWN,
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GS_A8,
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GS_R8,
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GS_RGBA,
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GS_BGRX,
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GS_BGRA,
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GS_R10G10B10A2,
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GS_RGBA16,
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GS_R16,
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GS_RGBA16F,
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GS_RGBA32F,
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GS_RG16F,
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GS_RG32F,
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GS_R16F,
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GS_R32F,
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GS_DXT1,
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GS_DXT3,
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GS_DXT5
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};
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enum gs_zstencil_format {
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GS_ZS_NONE,
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GS_Z16,
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GS_Z24_S8,
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GS_Z32F,
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GS_Z32F_S8X24
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};
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enum gs_index_type {
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GS_UNSIGNED_SHORT,
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GS_UNSIGNED_LONG
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};
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enum gs_cull_mode {
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GS_BACK,
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GS_FRONT,
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GS_NEITHER
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};
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enum gs_blend_type {
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GS_BLEND_ZERO,
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GS_BLEND_ONE,
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GS_BLEND_SRCCOLOR,
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GS_BLEND_INVSRCCOLOR,
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GS_BLEND_SRCALPHA,
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GS_BLEND_INVSRCALPHA,
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GS_BLEND_DSTCOLOR,
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GS_BLEND_INVDSTCOLOR,
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GS_BLEND_DSTALPHA,
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GS_BLEND_INVDSTALPHA,
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GS_BLEND_SRCALPHASAT
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};
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enum gs_depth_test {
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GS_NEVER,
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GS_LESS,
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GS_LEQUAL,
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GS_EQUAL,
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GS_GEQUAL,
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GS_GREATER,
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GS_NOTEQUAL,
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GS_ALWAYS
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};
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enum gs_stencil_side {
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GS_STENCIL_FRONT=1,
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GS_STENCIL_BACK,
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GS_STENCIL_BOTH
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};
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enum gs_stencil_op_type {
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GS_KEEP,
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GS_ZERO,
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GS_REPLACE,
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GS_INCR,
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GS_DECR,
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GS_INVERT
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};
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enum gs_cube_sides {
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GS_POSITIVE_X,
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GS_NEGATIVE_X,
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GS_POSITIVE_Y,
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GS_NEGATIVE_Y,
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GS_POSITIVE_Z,
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GS_NEGATIVE_Z
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};
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enum gs_sample_filter {
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GS_FILTER_POINT,
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GS_FILTER_LINEAR,
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GS_FILTER_ANISOTROPIC,
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GS_FILTER_MIN_MAG_POINT_MIP_LINEAR,
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GS_FILTER_MIN_POINT_MAG_LINEAR_MIP_POINT,
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GS_FILTER_MIN_POINT_MAG_MIP_LINEAR,
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GS_FILTER_MIN_LINEAR_MAG_MIP_POINT,
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GS_FILTER_MIN_LINEAR_MAG_POINT_MIP_LINEAR,
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GS_FILTER_MIN_MAG_LINEAR_MIP_POINT,
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};
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enum gs_address_mode {
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GS_ADDRESS_CLAMP,
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GS_ADDRESS_WRAP,
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GS_ADDRESS_MIRROR,
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GS_ADDRESS_BORDER,
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GS_ADDRESS_MIRRORONCE
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};
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enum gs_texture_type {
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GS_TEXTURE_2D,
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GS_TEXTURE_3D,
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GS_TEXTURE_CUBE
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};
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struct gs_monitor_info {
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int rotation_degrees;
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long x;
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long y;
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long cx;
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long cy;
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};
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struct gs_tvertarray {
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size_t width;
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void *array;
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};
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struct gs_vb_data {
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size_t num;
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struct vec3 *points;
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struct vec3 *normals;
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struct vec3 *tangents;
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uint32_t *colors;
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size_t num_tex;
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struct gs_tvertarray *tvarray;
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};
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static inline struct gs_vb_data *gs_vbdata_create(void)
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{
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return (struct gs_vb_data*)bzalloc(sizeof(struct gs_vb_data));
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}
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static inline void gs_vbdata_destroy(struct gs_vb_data *data)
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{
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uint32_t i;
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if (!data)
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return;
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bfree(data->points);
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bfree(data->normals);
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bfree(data->tangents);
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bfree(data->colors);
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for (i = 0; i < data->num_tex; i++)
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bfree(data->tvarray[i].array);
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bfree(data->tvarray);
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bfree(data);
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}
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struct gs_sampler_info {
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enum gs_sample_filter filter;
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enum gs_address_mode address_u;
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enum gs_address_mode address_v;
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enum gs_address_mode address_w;
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int max_anisotropy;
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uint32_t border_color;
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};
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struct gs_display_mode {
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uint32_t width;
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uint32_t height;
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uint32_t bits;
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uint32_t freq;
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};
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struct gs_rect {
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int x;
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int y;
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int cx;
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int cy;
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};
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/* wrapped opaque data types */
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struct gs_texture;
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struct gs_stage_surface;
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struct gs_zstencil_buffer;
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struct gs_vertex_buffer;
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struct gs_index_buffer;
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struct gs_sampler_state;
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struct gs_shader;
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struct gs_swap_chain;
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struct gs_texrender;
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struct gs_shader_param;
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struct gs_effect;
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struct gs_effect_technique;
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struct gs_effect_pass;
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struct gs_effect_param;
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struct gs_device;
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struct graphics_subsystem;
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typedef struct gs_texture gs_texture_t;
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typedef struct gs_stage_surface gs_stagesurf_t;
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typedef struct gs_zstencil_buffer gs_zstencil_t;
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typedef struct gs_vertex_buffer gs_vertbuffer_t;
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typedef struct gs_index_buffer gs_indexbuffer_t;
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typedef struct gs_sampler_state gs_samplerstate_t;
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typedef struct gs_swap_chain gs_swapchain_t;
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typedef struct gs_texture_render gs_texrender_t;
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typedef struct gs_shader gs_shader_t;
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typedef struct gs_shader_param gs_sparam_t;
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typedef struct gs_effect gs_effect_t;
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typedef struct gs_effect_technique gs_technique_t;
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typedef struct gs_effect_param gs_eparam_t;
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typedef struct gs_device gs_device_t;
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typedef struct graphics_subsystem graphics_t;
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/* ---------------------------------------------------
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* shader functions
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* --------------------------------------------------- */
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enum gs_shader_param_type {
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GS_SHADER_PARAM_UNKNOWN,
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GS_SHADER_PARAM_BOOL,
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GS_SHADER_PARAM_FLOAT,
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GS_SHADER_PARAM_INT,
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GS_SHADER_PARAM_STRING,
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GS_SHADER_PARAM_VEC2,
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GS_SHADER_PARAM_VEC3,
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GS_SHADER_PARAM_VEC4,
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2016-05-24 19:53:01 +00:00
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GS_SHADER_PARAM_INT2,
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GS_SHADER_PARAM_INT3,
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GS_SHADER_PARAM_INT4,
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2016-02-23 23:16:51 +00:00
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GS_SHADER_PARAM_MATRIX4X4,
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GS_SHADER_PARAM_TEXTURE,
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};
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struct gs_shader_param_info {
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enum gs_shader_param_type type;
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const char *name;
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};
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enum gs_shader_type {
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GS_SHADER_VERTEX,
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GS_SHADER_PIXEL,
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};
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EXPORT void gs_shader_destroy(gs_shader_t *shader);
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EXPORT int gs_shader_get_num_params(const gs_shader_t *shader);
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EXPORT gs_sparam_t *gs_shader_get_param_by_idx(gs_shader_t *shader,
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uint32_t param);
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EXPORT gs_sparam_t *gs_shader_get_param_by_name(gs_shader_t *shader,
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const char *name);
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EXPORT gs_sparam_t *gs_shader_get_viewproj_matrix(const gs_shader_t *shader);
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EXPORT gs_sparam_t *gs_shader_get_world_matrix(const gs_shader_t *shader);
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EXPORT void gs_shader_get_param_info(const gs_sparam_t *param,
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struct gs_shader_param_info *info);
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EXPORT void gs_shader_set_bool(gs_sparam_t *param, bool val);
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EXPORT void gs_shader_set_float(gs_sparam_t *param, float val);
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EXPORT void gs_shader_set_int(gs_sparam_t *param, int val);
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EXPORT void gs_shader_set_matrix3(gs_sparam_t *param, const struct matrix3 *val);
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EXPORT void gs_shader_set_matrix4(gs_sparam_t *param, const struct matrix4 *val);
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EXPORT void gs_shader_set_vec2(gs_sparam_t *param, const struct vec2 *val);
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EXPORT void gs_shader_set_vec3(gs_sparam_t *param, const struct vec3 *val);
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EXPORT void gs_shader_set_vec4(gs_sparam_t *param, const struct vec4 *val);
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EXPORT void gs_shader_set_texture(gs_sparam_t *param, gs_texture_t *val);
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EXPORT void gs_shader_set_val(gs_sparam_t *param, const void *val, size_t size);
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EXPORT void gs_shader_set_default(gs_sparam_t *param);
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/* ---------------------------------------------------
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* effect functions
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* --------------------------------------------------- */
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/*enum gs_effect_property_type {
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GS_EFFECT_NONE,
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GS_EFFECT_BOOL,
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GS_EFFECT_FLOAT,
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GS_EFFECT_COLOR,
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GS_EFFECT_TEXTURE
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};*/
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struct gs_effect_param_info {
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const char *name;
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enum gs_shader_param_type type;
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/* const char *full_name;
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enum gs_effect_property_type prop_type;
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float min, max, inc, mul; */
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};
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EXPORT void gs_effect_destroy(gs_effect_t *effect);
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EXPORT gs_technique_t *gs_effect_get_technique(const gs_effect_t *effect,
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const char *name);
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EXPORT gs_technique_t *gs_effect_get_current_technique(
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const gs_effect_t *effect);
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EXPORT size_t gs_technique_begin(gs_technique_t *technique);
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EXPORT void gs_technique_end(gs_technique_t *technique);
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EXPORT bool gs_technique_begin_pass(gs_technique_t *technique, size_t pass);
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EXPORT bool gs_technique_begin_pass_by_name(gs_technique_t *technique,
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const char *name);
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EXPORT void gs_technique_end_pass(gs_technique_t *technique);
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EXPORT size_t gs_effect_get_num_params(const gs_effect_t *effect);
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EXPORT gs_eparam_t *gs_effect_get_param_by_idx(const gs_effect_t *effect,
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size_t param);
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EXPORT gs_eparam_t *gs_effect_get_param_by_name(const gs_effect_t *effect,
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const char *name);
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/** Helper function to simplify effect usage. Use with a while loop that
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* contains drawing functions. Automatically handles techniques, passes, and
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* unloading. */
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EXPORT bool gs_effect_loop(gs_effect_t *effect, const char *name);
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/** used internally */
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EXPORT void gs_effect_update_params(gs_effect_t *effect);
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EXPORT gs_eparam_t *gs_effect_get_viewproj_matrix(const gs_effect_t *effect);
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EXPORT gs_eparam_t *gs_effect_get_world_matrix(const gs_effect_t *effect);
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EXPORT void gs_effect_get_param_info(const gs_eparam_t *param,
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struct gs_effect_param_info *info);
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EXPORT void gs_effect_set_bool(gs_eparam_t *param, bool val);
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EXPORT void gs_effect_set_float(gs_eparam_t *param, float val);
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EXPORT void gs_effect_set_int(gs_eparam_t *param, int val);
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EXPORT void gs_effect_set_matrix4(gs_eparam_t *param,
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const struct matrix4 *val);
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EXPORT void gs_effect_set_vec2(gs_eparam_t *param, const struct vec2 *val);
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EXPORT void gs_effect_set_vec3(gs_eparam_t *param, const struct vec3 *val);
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EXPORT void gs_effect_set_vec4(gs_eparam_t *param, const struct vec4 *val);
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EXPORT void gs_effect_set_texture(gs_eparam_t *param, gs_texture_t *val);
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EXPORT void gs_effect_set_val(gs_eparam_t *param, const void *val, size_t size);
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EXPORT void gs_effect_set_default(gs_eparam_t *param);
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/* ---------------------------------------------------
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* texture render helper functions
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* --------------------------------------------------- */
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EXPORT gs_texrender_t *gs_texrender_create(enum gs_color_format format,
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enum gs_zstencil_format zsformat);
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EXPORT void gs_texrender_destroy(gs_texrender_t *texrender);
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EXPORT bool gs_texrender_begin(gs_texrender_t *texrender, uint32_t cx,
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uint32_t cy);
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EXPORT void gs_texrender_end(gs_texrender_t *texrender);
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EXPORT void gs_texrender_reset(gs_texrender_t *texrender);
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EXPORT gs_texture_t *gs_texrender_get_texture(const gs_texrender_t *texrender);
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/* ---------------------------------------------------
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* graphics subsystem
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* --------------------------------------------------- */
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#define GS_BUILD_MIPMAPS (1<<0)
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#define GS_DYNAMIC (1<<1)
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#define GS_RENDER_TARGET (1<<2)
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#define GS_GL_DUMMYTEX (1<<3) /**<< texture with no allocated texture data */
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/* ---------------- */
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|
|
/* global functions */
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#define GS_SUCCESS 0
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#define GS_ERROR_FAIL -1
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#define GS_ERROR_MODULE_NOT_FOUND -2
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|
#define GS_ERROR_NOT_SUPPORTED -3
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struct gs_window {
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|
|
#if defined(_WIN32)
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|
void *hwnd;
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|
|
#elif defined(__APPLE__)
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|
|
__unsafe_unretained id view;
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|
|
#elif defined(__linux__) || defined(__FreeBSD__)
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|
|
/* I'm not sure how portable defining id to uint32_t is. */
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|
|
uint32_t id;
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|
|
void* display;
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|
|
#endif
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|
|
};
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struct gs_init_data {
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|
|
struct gs_window window;
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|
|
uint32_t cx, cy;
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|
|
uint32_t num_backbuffers;
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|
|
enum gs_color_format format;
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|
|
enum gs_zstencil_format zsformat;
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|
|
|
uint32_t adapter;
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|
|
|
};
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|
|
#define GS_DEVICE_OPENGL 1
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|
|
#define GS_DEVICE_DIRECT3D_11 2
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|
|
EXPORT const char *gs_get_device_name(void);
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|
|
EXPORT int gs_get_device_type(void);
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|
|
EXPORT void gs_enum_adapters(
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|
|
bool (*callback)(void *param, const char *name, uint32_t id),
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|
|
void *param);
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|
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|
|
EXPORT int gs_create(graphics_t **graphics, const char *module,
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|
|
uint32_t adapter);
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|
|
EXPORT void gs_destroy(graphics_t *graphics);
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|
|
EXPORT void gs_enter_context(graphics_t *graphics);
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|
|
EXPORT void gs_leave_context(void);
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|
|
EXPORT graphics_t *gs_get_context(void);
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|
|
EXPORT void gs_matrix_push(void);
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|
|
EXPORT void gs_matrix_pop(void);
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|
|
EXPORT void gs_matrix_identity(void);
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|
|
EXPORT void gs_matrix_transpose(void);
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|
|
EXPORT void gs_matrix_set(const struct matrix4 *matrix);
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|
|
|
EXPORT void gs_matrix_get(struct matrix4 *dst);
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|
|
|
EXPORT void gs_matrix_mul(const struct matrix4 *matrix);
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|
|
|
EXPORT void gs_matrix_rotquat(const struct quat *rot);
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|
|
EXPORT void gs_matrix_rotaa(const struct axisang *rot);
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|
|
|
EXPORT void gs_matrix_translate(const struct vec3 *pos);
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|
|
EXPORT void gs_matrix_scale(const struct vec3 *scale);
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|
|
EXPORT void gs_matrix_rotaa4f(float x, float y, float z, float angle);
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|
|
|
EXPORT void gs_matrix_translate3f(float x, float y, float z);
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|
|
EXPORT void gs_matrix_scale3f(float x, float y, float z);
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|
|
|
|
|
|
EXPORT void gs_render_start(bool b_new);
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|
|
|
EXPORT void gs_render_stop(enum gs_draw_mode mode);
|
|
|
|
EXPORT gs_vertbuffer_t *gs_render_save(void);
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|
|
|
EXPORT void gs_vertex2f(float x, float y);
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|
|
|
EXPORT void gs_vertex3f(float x, float y, float z);
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|
|
|
EXPORT void gs_normal3f(float x, float y, float z);
|
|
|
|
EXPORT void gs_color(uint32_t color);
|
|
|
|
EXPORT void gs_texcoord(float x, float y, int unit);
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|
|
|
EXPORT void gs_vertex2v(const struct vec2 *v);
|
|
|
|
EXPORT void gs_vertex3v(const struct vec3 *v);
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|
|
|
EXPORT void gs_normal3v(const struct vec3 *v);
|
|
|
|
EXPORT void gs_color4v(const struct vec4 *v);
|
|
|
|
EXPORT void gs_texcoord2v(const struct vec2 *v, int unit);
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|
|
|
|
|
|
|
EXPORT input_t *gs_get_input(void);
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|
|
|
EXPORT gs_effect_t *gs_get_effect(void);
|
|
|
|
|
|
|
|
EXPORT gs_effect_t *gs_effect_create_from_file(const char *file,
|
|
|
|
char **error_string);
|
|
|
|
EXPORT gs_effect_t *gs_effect_create(const char *effect_string,
|
|
|
|
const char *filename, char **error_string);
|
|
|
|
|
|
|
|
EXPORT gs_shader_t *gs_vertexshader_create_from_file(const char *file,
|
|
|
|
char **error_string);
|
|
|
|
EXPORT gs_shader_t *gs_pixelshader_create_from_file(const char *file,
|
|
|
|
char **error_string);
|
|
|
|
|
|
|
|
EXPORT gs_texture_t *gs_texture_create_from_file(const char *file);
|
|
|
|
EXPORT uint8_t *gs_create_texture_file_data(const char *file,
|
|
|
|
enum gs_color_format *format, uint32_t *cx, uint32_t *cy);
|
|
|
|
|
|
|
|
#define GS_FLIP_U (1<<0)
|
|
|
|
#define GS_FLIP_V (1<<1)
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Draws a 2D sprite
|
|
|
|
*
|
|
|
|
* If width or height is 0, the width or height of the texture will be used.
|
|
|
|
* The flip value specifies whether the texture shoudl be flipped on the U or V
|
|
|
|
* axis with GS_FLIP_U and GS_FLIP_V.
|
|
|
|
*/
|
|
|
|
EXPORT void gs_draw_sprite(gs_texture_t *tex, uint32_t flip, uint32_t width,
|
|
|
|
uint32_t height);
|
|
|
|
|
|
|
|
EXPORT void gs_draw_cube_backdrop(gs_texture_t *cubetex, const struct quat *rot,
|
|
|
|
float left, float right, float top, float bottom, float znear);
|
|
|
|
|
|
|
|
/** sets the viewport to current swap chain size */
|
|
|
|
EXPORT void gs_reset_viewport(void);
|
|
|
|
|
|
|
|
/** sets default screen-sized orthographich mode */
|
|
|
|
EXPORT void gs_set_2d_mode(void);
|
|
|
|
/** sets default screen-sized perspective mode */
|
|
|
|
EXPORT void gs_set_3d_mode(double fovy, double znear, double zvar);
|
|
|
|
|
|
|
|
EXPORT void gs_viewport_push(void);
|
|
|
|
EXPORT void gs_viewport_pop(void);
|
|
|
|
|
|
|
|
EXPORT void gs_texture_set_image(gs_texture_t *tex, const uint8_t *data,
|
|
|
|
uint32_t linesize, bool invert);
|
|
|
|
EXPORT void gs_cubetexture_set_image(gs_texture_t *cubetex, uint32_t side,
|
|
|
|
const void *data, uint32_t linesize, bool invert);
|
|
|
|
|
|
|
|
EXPORT void gs_perspective(float fovy, float aspect, float znear, float zfar);
|
|
|
|
|
|
|
|
EXPORT void gs_blend_state_push(void);
|
|
|
|
EXPORT void gs_blend_state_pop(void);
|
|
|
|
EXPORT void gs_reset_blend_state(void);
|
|
|
|
|
|
|
|
/* -------------------------- */
|
|
|
|
/* library-specific functions */
|
|
|
|
|
|
|
|
EXPORT gs_swapchain_t *gs_swapchain_create(const struct gs_init_data *data);
|
|
|
|
|
|
|
|
EXPORT void gs_resize(uint32_t x, uint32_t y);
|
|
|
|
EXPORT void gs_get_size(uint32_t *x, uint32_t *y);
|
|
|
|
EXPORT uint32_t gs_get_width(void);
|
|
|
|
EXPORT uint32_t gs_get_height(void);
|
|
|
|
|
|
|
|
EXPORT gs_texture_t *gs_texture_create(uint32_t width, uint32_t height,
|
|
|
|
enum gs_color_format color_format, uint32_t levels,
|
|
|
|
const uint8_t **data, uint32_t flags);
|
|
|
|
EXPORT gs_texture_t *gs_cubetexture_create(uint32_t size,
|
|
|
|
enum gs_color_format color_format, uint32_t levels,
|
|
|
|
const uint8_t **data, uint32_t flags);
|
|
|
|
EXPORT gs_texture_t *gs_voltexture_create(uint32_t width, uint32_t height,
|
|
|
|
uint32_t depth, enum gs_color_format color_format,
|
|
|
|
uint32_t levels, const uint8_t **data, uint32_t flags);
|
|
|
|
|
|
|
|
EXPORT gs_zstencil_t *gs_zstencil_create(uint32_t width, uint32_t height,
|
|
|
|
enum gs_zstencil_format format);
|
|
|
|
|
|
|
|
EXPORT gs_stagesurf_t *gs_stagesurface_create(uint32_t width, uint32_t height,
|
|
|
|
enum gs_color_format color_format);
|
|
|
|
|
|
|
|
EXPORT gs_samplerstate_t *gs_samplerstate_create(
|
|
|
|
const struct gs_sampler_info *info);
|
|
|
|
|
|
|
|
EXPORT gs_shader_t *gs_vertexshader_create(const char *shader,
|
|
|
|
const char *file, char **error_string);
|
|
|
|
EXPORT gs_shader_t *gs_pixelshader_create(const char *shader,
|
|
|
|
const char *file, char **error_string);
|
|
|
|
|
|
|
|
EXPORT gs_vertbuffer_t *gs_vertexbuffer_create(struct gs_vb_data *data,
|
|
|
|
uint32_t flags);
|
|
|
|
EXPORT gs_indexbuffer_t *gs_indexbuffer_create(enum gs_index_type type,
|
|
|
|
void *indices, size_t num, uint32_t flags);
|
|
|
|
|
|
|
|
EXPORT enum gs_texture_type gs_get_texture_type(const gs_texture_t *texture);
|
|
|
|
|
|
|
|
EXPORT void gs_load_vertexbuffer(gs_vertbuffer_t *vertbuffer);
|
|
|
|
EXPORT void gs_load_indexbuffer(gs_indexbuffer_t *indexbuffer);
|
|
|
|
EXPORT void gs_load_texture(gs_texture_t *tex, int unit);
|
|
|
|
EXPORT void gs_load_samplerstate(gs_samplerstate_t *samplerstate, int unit);
|
|
|
|
EXPORT void gs_load_vertexshader(gs_shader_t *vertshader);
|
|
|
|
EXPORT void gs_load_pixelshader(gs_shader_t *pixelshader);
|
|
|
|
|
|
|
|
EXPORT void gs_load_default_samplerstate(bool b_3d, int unit);
|
|
|
|
|
|
|
|
EXPORT gs_shader_t *gs_get_vertex_shader(void);
|
|
|
|
EXPORT gs_shader_t *gs_get_pixel_shader(void);
|
|
|
|
|
|
|
|
EXPORT gs_texture_t *gs_get_render_target(void);
|
|
|
|
EXPORT gs_zstencil_t *gs_get_zstencil_target(void);
|
|
|
|
|
|
|
|
EXPORT void gs_set_render_target(gs_texture_t *tex, gs_zstencil_t *zstencil);
|
|
|
|
EXPORT void gs_set_cube_render_target(gs_texture_t *cubetex, int side,
|
|
|
|
gs_zstencil_t *zstencil);
|
|
|
|
|
|
|
|
EXPORT void gs_copy_texture(gs_texture_t *dst, gs_texture_t *src);
|
|
|
|
EXPORT void gs_copy_texture_region(
|
|
|
|
gs_texture_t *dst, uint32_t dst_x, uint32_t dst_y,
|
|
|
|
gs_texture_t *src, uint32_t src_x, uint32_t src_y,
|
|
|
|
uint32_t src_w, uint32_t src_h);
|
|
|
|
EXPORT void gs_stage_texture(gs_stagesurf_t *dst, gs_texture_t *src);
|
|
|
|
|
|
|
|
EXPORT void gs_begin_scene(void);
|
|
|
|
EXPORT void gs_draw(enum gs_draw_mode draw_mode, uint32_t start_vert,
|
|
|
|
uint32_t num_verts);
|
|
|
|
EXPORT void gs_end_scene(void);
|
|
|
|
|
|
|
|
#define GS_CLEAR_COLOR (1<<0)
|
|
|
|
#define GS_CLEAR_DEPTH (1<<1)
|
|
|
|
#define GS_CLEAR_STENCIL (1<<2)
|
|
|
|
|
|
|
|
EXPORT void gs_load_swapchain(gs_swapchain_t *swapchain);
|
|
|
|
EXPORT void gs_clear(uint32_t clear_flags, const struct vec4 *color,
|
|
|
|
float depth, uint8_t stencil);
|
|
|
|
EXPORT void gs_present(void);
|
|
|
|
EXPORT void gs_flush(void);
|
|
|
|
|
|
|
|
EXPORT void gs_set_cull_mode(enum gs_cull_mode mode);
|
|
|
|
EXPORT enum gs_cull_mode gs_get_cull_mode(void);
|
|
|
|
|
|
|
|
EXPORT void gs_enable_blending(bool enable);
|
|
|
|
EXPORT void gs_enable_depth_test(bool enable);
|
|
|
|
EXPORT void gs_enable_stencil_test(bool enable);
|
|
|
|
EXPORT void gs_enable_stencil_write(bool enable);
|
|
|
|
EXPORT void gs_enable_color(bool red, bool green, bool blue, bool alpha);
|
|
|
|
|
|
|
|
EXPORT void gs_blend_function(enum gs_blend_type src, enum gs_blend_type dest);
|
|
|
|
EXPORT void gs_blend_function_separate(
|
|
|
|
enum gs_blend_type src_c, enum gs_blend_type dest_c,
|
|
|
|
enum gs_blend_type src_a, enum gs_blend_type dest_a);
|
|
|
|
EXPORT void gs_depth_function(enum gs_depth_test test);
|
|
|
|
|
|
|
|
EXPORT void gs_stencil_function(enum gs_stencil_side side,
|
|
|
|
enum gs_depth_test test);
|
|
|
|
EXPORT void gs_stencil_op(enum gs_stencil_side side,
|
|
|
|
enum gs_stencil_op_type fail,
|
|
|
|
enum gs_stencil_op_type zfail,
|
|
|
|
enum gs_stencil_op_type zpass);
|
|
|
|
|
|
|
|
EXPORT void gs_set_viewport(int x, int y, int width, int height);
|
|
|
|
EXPORT void gs_get_viewport(struct gs_rect *rect);
|
|
|
|
EXPORT void gs_set_scissor_rect(const struct gs_rect *rect);
|
|
|
|
|
|
|
|
EXPORT void gs_ortho(float left, float right, float top, float bottom,
|
|
|
|
float znear, float zfar);
|
|
|
|
EXPORT void gs_frustum(float left, float right, float top, float bottom,
|
|
|
|
float znear, float zfar);
|
|
|
|
|
|
|
|
EXPORT void gs_projection_push(void);
|
|
|
|
EXPORT void gs_projection_pop(void);
|
|
|
|
|
|
|
|
EXPORT void gs_swapchain_destroy(gs_swapchain_t *swapchain);
|
|
|
|
|
|
|
|
EXPORT void gs_texture_destroy(gs_texture_t *tex);
|
|
|
|
EXPORT uint32_t gs_texture_get_width(const gs_texture_t *tex);
|
|
|
|
EXPORT uint32_t gs_texture_get_height(const gs_texture_t *tex);
|
|
|
|
EXPORT enum gs_color_format gs_texture_get_color_format(
|
|
|
|
const gs_texture_t *tex);
|
|
|
|
EXPORT bool gs_texture_map(gs_texture_t *tex, uint8_t **ptr,
|
|
|
|
uint32_t *linesize);
|
|
|
|
EXPORT void gs_texture_unmap(gs_texture_t *tex);
|
|
|
|
/** special-case function (GL only) - specifies whether the texture is a
|
|
|
|
* GL_TEXTURE_RECTANGLE type, which doesn't use normalized texture
|
|
|
|
* coordinates, doesn't support mipmapping, and requires address clamping */
|
|
|
|
EXPORT bool gs_texture_is_rect(const gs_texture_t *tex);
|
|
|
|
/**
|
|
|
|
* Gets a pointer to the context-specific object associated with the texture.
|
|
|
|
* For example, for GL, this is a GLuint*. For D3D11, ID3D11Texture2D*.
|
|
|
|
*/
|
|
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EXPORT void *gs_texture_get_obj(gs_texture_t *tex);
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EXPORT void gs_cubetexture_destroy(gs_texture_t *cubetex);
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EXPORT uint32_t gs_cubetexture_get_size(const gs_texture_t *cubetex);
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EXPORT enum gs_color_format gs_cubetexture_get_color_format(
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const gs_texture_t *cubetex);
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EXPORT void gs_voltexture_destroy(gs_texture_t *voltex);
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EXPORT uint32_t gs_voltexture_get_width(const gs_texture_t *voltex);
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EXPORT uint32_t gs_voltexture_get_height(const gs_texture_t *voltex);
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EXPORT uint32_t gs_voltexture_get_depth(const gs_texture_t *voltex);
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EXPORT enum gs_color_format gs_voltexture_get_color_format(
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const gs_texture_t *voltex);
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EXPORT void gs_stagesurface_destroy(gs_stagesurf_t *stagesurf);
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EXPORT uint32_t gs_stagesurface_get_width(const gs_stagesurf_t *stagesurf);
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EXPORT uint32_t gs_stagesurface_get_height(const gs_stagesurf_t *stagesurf);
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EXPORT enum gs_color_format gs_stagesurface_get_color_format(
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const gs_stagesurf_t *stagesurf);
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EXPORT bool gs_stagesurface_map(gs_stagesurf_t *stagesurf, uint8_t **data,
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uint32_t *linesize);
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EXPORT void gs_stagesurface_unmap(gs_stagesurf_t *stagesurf);
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EXPORT void gs_zstencil_destroy(gs_zstencil_t *zstencil);
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EXPORT void gs_samplerstate_destroy(gs_samplerstate_t *samplerstate);
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EXPORT void gs_vertexbuffer_destroy(gs_vertbuffer_t *vertbuffer);
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EXPORT void gs_vertexbuffer_flush(gs_vertbuffer_t *vertbuffer);
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EXPORT struct gs_vb_data *gs_vertexbuffer_get_data(
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const gs_vertbuffer_t *vertbuffer);
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EXPORT void gs_indexbuffer_destroy(gs_indexbuffer_t *indexbuffer);
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EXPORT void gs_indexbuffer_flush(gs_indexbuffer_t *indexbuffer);
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EXPORT void *gs_indexbuffer_get_data(const gs_indexbuffer_t *indexbuffer);
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EXPORT size_t gs_indexbuffer_get_num_indices(
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const gs_indexbuffer_t *indexbuffer);
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EXPORT enum gs_index_type gs_indexbuffer_get_type(
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const gs_indexbuffer_t *indexbuffer);
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#ifdef __APPLE__
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/** platform specific function for creating (GL_TEXTURE_RECTANGLE) textures
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* from shared surface resources */
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EXPORT gs_texture_t *gs_texture_create_from_iosurface(void *iosurf);
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EXPORT bool gs_texture_rebind_iosurface(gs_texture_t *texture,
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void *iosurf);
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#elif _WIN32
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EXPORT bool gs_gdi_texture_available(void);
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EXPORT bool gs_shared_texture_available(void);
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struct gs_duplicator;
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typedef struct gs_duplicator gs_duplicator_t;
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/**
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* Gets information about the monitor at the specific index, returns false
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* when there is no monitor at the specified index
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*/
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EXPORT bool gs_get_duplicator_monitor_info(int monitor_idx,
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struct gs_monitor_info *monitor_info);
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/** creates a windows 8+ output duplicator (monitor capture) */
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EXPORT gs_duplicator_t *gs_duplicator_create(int monitor_idx);
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EXPORT void gs_duplicator_destroy(gs_duplicator_t *duplicator);
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EXPORT bool gs_duplicator_update_frame(gs_duplicator_t *duplicator);
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EXPORT gs_texture_t *gs_duplicator_get_texture(gs_duplicator_t *duplicator);
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/** creates a windows GDI-lockable texture */
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EXPORT gs_texture_t *gs_texture_create_gdi(uint32_t width, uint32_t height);
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EXPORT void *gs_texture_get_dc(gs_texture_t *gdi_tex);
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EXPORT void gs_texture_release_dc(gs_texture_t *gdi_tex);
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/** creates a windows shared texture from a texture handle */
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EXPORT gs_texture_t *gs_texture_open_shared(uint32_t handle);
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#endif
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/* inline functions used by modules */
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static inline uint32_t gs_get_format_bpp(enum gs_color_format format)
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{
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switch (format) {
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case GS_A8: return 8;
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case GS_R8: return 8;
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case GS_RGBA: return 32;
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case GS_BGRX: return 32;
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case GS_BGRA: return 32;
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case GS_R10G10B10A2: return 32;
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case GS_RGBA16: return 64;
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case GS_R16: return 16;
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case GS_RGBA16F: return 64;
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case GS_RGBA32F: return 128;
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case GS_RG16F: return 32;
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case GS_RG32F: return 64;
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case GS_R16F: return 16;
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case GS_R32F: return 32;
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case GS_DXT1: return 4;
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case GS_DXT3: return 8;
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case GS_DXT5: return 8;
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case GS_UNKNOWN: return 0;
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}
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return 0;
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}
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static inline bool gs_is_compressed_format(enum gs_color_format format)
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{
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return (format == GS_DXT1 || format == GS_DXT3 || format == GS_DXT5);
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}
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static inline uint32_t gs_get_total_levels(uint32_t width, uint32_t height)
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{
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uint32_t size = width > height ? width : height;
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uint32_t num_levels = 0;
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while (size > 1) {
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size /= 2;
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num_levels++;
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}
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return num_levels;
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}
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#ifdef __cplusplus
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}
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#endif
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