yolobs-studio/libobs-d3d11/d3d11-texture2d.cpp

197 lines
6 KiB
C++
Raw Normal View History

2016-02-23 23:16:51 +00:00
/******************************************************************************
Copyright (C) 2013 by Hugh Bailey <obs.jim@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
******************************************************************************/
#include <util/base.h>
#include "d3d11-subsystem.hpp"
void gs_texture_2d::InitSRD(vector<D3D11_SUBRESOURCE_DATA> &srd,
const uint8_t **data)
{
uint32_t rowSizeBytes = width * gs_get_format_bpp(format);
uint32_t texSizeBytes = height * rowSizeBytes / 8;
size_t textures = type == GS_TEXTURE_2D ? 1 : 6;
uint32_t actual_levels = levels;
if (!actual_levels)
actual_levels = gs_get_total_levels(width, height);
rowSizeBytes /= 8;
for (size_t i = 0; i < textures; i++) {
uint32_t newRowSize = rowSizeBytes;
uint32_t newTexSize = texSizeBytes;
for (uint32_t j = 0; j < actual_levels; j++) {
D3D11_SUBRESOURCE_DATA newSRD;
newSRD.pSysMem = *data;
newSRD.SysMemPitch = newRowSize;
newSRD.SysMemSlicePitch = newTexSize;
srd.push_back(newSRD);
newRowSize /= 2;
newTexSize /= 4;
data++;
}
}
}
void gs_texture_2d::InitTexture(const uint8_t **data)
{
vector<D3D11_SUBRESOURCE_DATA> srd;
D3D11_TEXTURE2D_DESC td;
HRESULT hr;
memset(&td, 0, sizeof(td));
td.Width = width;
td.Height = height;
td.MipLevels = genMipmaps ? 0 : levels;
td.ArraySize = type == GS_TEXTURE_CUBE ? 6 : 1;
td.Format = dxgiFormat;
td.BindFlags = D3D11_BIND_SHADER_RESOURCE;
td.SampleDesc.Count = 1;
td.CPUAccessFlags = isDynamic ? D3D11_CPU_ACCESS_WRITE : 0;
td.Usage = isDynamic ? D3D11_USAGE_DYNAMIC :
D3D11_USAGE_DEFAULT;
if (type == GS_TEXTURE_CUBE)
td.MiscFlags |= D3D11_RESOURCE_MISC_TEXTURECUBE;
if (isRenderTarget || isGDICompatible)
td.BindFlags |= D3D11_BIND_RENDER_TARGET;
if (isGDICompatible)
td.MiscFlags |= D3D11_RESOURCE_MISC_GDI_COMPATIBLE;
if (data)
InitSRD(srd, data);
hr = device->device->CreateTexture2D(&td, data ? srd.data() : NULL,
texture.Assign());
if (FAILED(hr))
throw HRError("Failed to create 2D texture", hr);
if (isGDICompatible) {
hr = texture->QueryInterface(__uuidof(IDXGISurface1),
(void**)gdiSurface.Assign());
if (FAILED(hr))
throw HRError("Failed to create GDI surface", hr);
}
}
void gs_texture_2d::InitResourceView()
{
D3D11_SHADER_RESOURCE_VIEW_DESC resourceDesc;
HRESULT hr;
memset(&resourceDesc, 0, sizeof(resourceDesc));
resourceDesc.Format = dxgiFormat;
if (type == GS_TEXTURE_CUBE) {
resourceDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURECUBE;
resourceDesc.TextureCube.MipLevels = genMipmaps ? -1 : 1;
} else {
resourceDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2D;
resourceDesc.Texture2D.MipLevels = genMipmaps ? -1 : 1;
}
hr = device->device->CreateShaderResourceView(texture, &resourceDesc,
shaderRes.Assign());
if (FAILED(hr))
throw HRError("Failed to create resource view", hr);
}
void gs_texture_2d::InitRenderTargets()
{
HRESULT hr;
if (type == GS_TEXTURE_2D) {
hr = device->device->CreateRenderTargetView(texture, NULL,
renderTarget[0].Assign());
if (FAILED(hr))
throw HRError("Failed to create render target view",
hr);
} else {
D3D11_RENDER_TARGET_VIEW_DESC rtv;
rtv.Format = dxgiFormat;
rtv.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE2DARRAY;
rtv.Texture2DArray.MipSlice = 0;
rtv.Texture2DArray.ArraySize = 1;
for (UINT i = 0; i < 6; i++) {
rtv.Texture2DArray.FirstArraySlice = i;
hr = device->device->CreateRenderTargetView(texture,
&rtv, renderTarget[i].Assign());
if (FAILED(hr))
throw HRError("Failed to create cube render "
"target view", hr);
}
}
}
gs_texture_2d::gs_texture_2d(gs_device_t *device, uint32_t width,
uint32_t height, gs_color_format colorFormat, uint32_t levels,
const uint8_t **data, uint32_t flags, gs_texture_type type,
bool gdiCompatible, bool shared)
: gs_texture (device, type, levels, colorFormat),
width (width),
height (height),
dxgiFormat (ConvertGSTextureFormat(format)),
isRenderTarget ((flags & GS_RENDER_TARGET) != 0),
isGDICompatible (gdiCompatible),
isDynamic ((flags & GS_DYNAMIC) != 0),
isShared (shared),
genMipmaps ((flags & GS_BUILD_MIPMAPS) != 0)
{
InitTexture(data);
InitResourceView();
if (isRenderTarget)
InitRenderTargets();
}
gs_texture_2d::gs_texture_2d(gs_device_t *device, uint32_t handle)
: isShared (true),
sharedHandle (handle)
{
HRESULT hr;
hr = device->device->OpenSharedResource((HANDLE)(uintptr_t)handle,
__uuidof(ID3D11Texture2D), (void**)texture.Assign());
if (FAILED(hr))
throw HRError("Failed to open resource", hr);
D3D11_TEXTURE2D_DESC desc;
texture->GetDesc(&desc);
this->type = GS_TEXTURE_2D;
this->format = ConvertDXGITextureFormat(desc.Format);
this->levels = 1;
this->device = device;
this->width = desc.Width;
this->height = desc.Height;
this->dxgiFormat = desc.Format;
D3D11_SHADER_RESOURCE_VIEW_DESC resourceDesc = {};
resourceDesc.Format = desc.Format;
resourceDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2D;
resourceDesc.Texture2D.MipLevels = 1;
hr = device->device->CreateShaderResourceView(texture, &resourceDesc,
shaderRes.Assign());
if (FAILED(hr))
throw HRError("Failed to create shader resource view", hr);
}