41 lines
1.4 KiB
C++
41 lines
1.4 KiB
C++
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/******************************************************************************
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Copyright (C) 2013 by Hugh Bailey <obs.jim@gmail.com>
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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******************************************************************************/
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#pragma once
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#include <graphics/shader-parser.h>
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struct ShaderParser : shader_parser {
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inline ShaderParser() {shader_parser_init(this);}
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inline ~ShaderParser() {shader_parser_free(this);}
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};
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struct ShaderProcessor {
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gs_device_t *device;
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ShaderParser parser;
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void BuildInputLayout(vector<D3D11_INPUT_ELEMENT_DESC> &inputs);
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void BuildParams(vector<gs_shader_param> ¶ms);
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void BuildSamplers(vector<ShaderSampler> &samplers);
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void BuildString(string &outputString);
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void Process(const char *shader_string, const char *file);
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inline ShaderProcessor(gs_device_t *device) : device(device)
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{
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}
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};
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