yolobs-studio/libobs/graphics/shader-parser.h

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/******************************************************************************
Copyright (C) 2013 by Hugh Bailey <obs.jim@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
******************************************************************************/
#pragma once
#include "../util/cf-parser.h"
#include "graphics.h"
#ifdef __cplusplus
extern "C" {
#endif
EXPORT enum gs_shader_param_type get_shader_param_type(const char *type);
EXPORT enum gs_sample_filter get_sample_filter(const char *filter);
EXPORT enum gs_address_mode get_address_mode(const char *address_mode);
/*
* Shader Parser
*
* Parses a shader and extracts data such as shader constants, samplers,
* and vertex input information. Also allows the reformatting of shaders for
* different libraries. This is usually used only by graphics libraries,
*/
enum shader_var_type {
SHADER_VAR_NONE,
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SHADER_VAR_IN = SHADER_VAR_NONE,
SHADER_VAR_INOUT,
SHADER_VAR_OUT,
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SHADER_VAR_UNIFORM,
SHADER_VAR_CONST
};
struct shader_var {
char *type;
char *name;
char *mapping;
enum shader_var_type var_type;
int array_count;
size_t gl_sampler_id; /* optional: used/parsed by GL */
DARRAY(uint8_t) default_val;
};
static inline void shader_var_init(struct shader_var *sv)
{
memset(sv, 0, sizeof(struct shader_var));
}
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static inline void shader_var_init_param(struct shader_var *sv, char *type,
char *name, bool is_uniform,
bool is_const)
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{
if (is_uniform)
sv->var_type = SHADER_VAR_UNIFORM;
else if (is_const)
sv->var_type = SHADER_VAR_CONST;
else
sv->var_type = SHADER_VAR_NONE;
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sv->type = type;
sv->name = name;
sv->mapping = NULL;
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sv->array_count = 0;
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sv->gl_sampler_id = (size_t)-1;
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da_init(sv->default_val);
}
static inline void shader_var_free(struct shader_var *sv)
{
bfree(sv->type);
bfree(sv->name);
bfree(sv->mapping);
da_free(sv->default_val);
}
/* ------------------------------------------------------------------------- */
struct shader_sampler {
char *name;
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DARRAY(char *) states;
DARRAY(char *) values;
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};
static inline void shader_sampler_init(struct shader_sampler *ss)
{
memset(ss, 0, sizeof(struct shader_sampler));
}
static inline void shader_sampler_free(struct shader_sampler *ss)
{
size_t i;
for (i = 0; i < ss->states.num; i++)
bfree(ss->states.array[i]);
for (i = 0; i < ss->values.num; i++)
bfree(ss->values.array[i]);
bfree(ss->name);
da_free(ss->states);
da_free(ss->values);
}
EXPORT void shader_sampler_convert(struct shader_sampler *ss,
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struct gs_sampler_info *info);
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/* ------------------------------------------------------------------------- */
struct shader_struct {
char *name;
DARRAY(struct shader_var) vars;
};
static inline void shader_struct_init(struct shader_struct *ss)
{
memset(ss, 0, sizeof(struct shader_struct));
}
static inline void shader_struct_free(struct shader_struct *ss)
{
size_t i;
for (i = 0; i < ss->vars.num; i++)
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shader_var_free(ss->vars.array + i);
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bfree(ss->name);
da_free(ss->vars);
}
/* ------------------------------------------------------------------------- */
struct shader_func {
char *name;
char *return_type;
char *mapping;
DARRAY(struct shader_var) params;
struct cf_token *start, *end;
};
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static inline void shader_func_init(struct shader_func *sf, char *return_type,
char *name)
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{
da_init(sf->params);
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sf->return_type = return_type;
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sf->mapping = NULL;
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sf->name = name;
sf->start = NULL;
sf->end = NULL;
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}
static inline void shader_func_free(struct shader_func *sf)
{
size_t i;
for (i = 0; i < sf->params.num; i++)
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shader_var_free(sf->params.array + i);
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bfree(sf->name);
bfree(sf->return_type);
bfree(sf->mapping);
da_free(sf->params);
}
/* ------------------------------------------------------------------------- */
struct shader_parser {
struct cf_parser cfp;
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DARRAY(struct shader_var) params;
DARRAY(struct shader_struct) structs;
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DARRAY(struct shader_sampler) samplers;
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DARRAY(struct shader_func) funcs;
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};
static inline void shader_parser_init(struct shader_parser *sp)
{
cf_parser_init(&sp->cfp);
da_init(sp->params);
da_init(sp->structs);
da_init(sp->samplers);
da_init(sp->funcs);
}
static inline void shader_parser_free(struct shader_parser *sp)
{
size_t i;
for (i = 0; i < sp->params.num; i++)
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shader_var_free(sp->params.array + i);
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for (i = 0; i < sp->structs.num; i++)
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shader_struct_free(sp->structs.array + i);
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for (i = 0; i < sp->samplers.num; i++)
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shader_sampler_free(sp->samplers.array + i);
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for (i = 0; i < sp->funcs.num; i++)
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shader_func_free(sp->funcs.array + i);
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cf_parser_free(&sp->cfp);
da_free(sp->params);
da_free(sp->structs);
da_free(sp->samplers);
da_free(sp->funcs);
}
EXPORT bool shader_parse(struct shader_parser *sp, const char *shader,
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const char *file);
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static inline char *shader_parser_geterrors(struct shader_parser *sp)
{
return error_data_buildstring(&sp->cfp.error_list);
}
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static inline struct shader_var *
shader_parser_getparam(struct shader_parser *sp, const char *param_name)
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{
size_t i;
for (i = 0; i < sp->params.num; i++) {
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struct shader_var *param = sp->params.array + i;
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if (strcmp(param->name, param_name) == 0)
return param;
}
return NULL;
}
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static inline struct shader_struct *
shader_parser_getstruct(struct shader_parser *sp, const char *struct_name)
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{
size_t i;
for (i = 0; i < sp->structs.num; i++) {
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struct shader_struct *st = sp->structs.array + i;
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if (strcmp(st->name, struct_name) == 0)
return st;
}
return NULL;
}
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static inline struct shader_sampler *
shader_parser_getsampler(struct shader_parser *sp, const char *sampler_name)
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{
size_t i;
for (i = 0; i < sp->samplers.num; i++) {
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struct shader_sampler *sampler = sp->samplers.array + i;
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if (strcmp(sampler->name, sampler_name) == 0)
return sampler;
}
return NULL;
}
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static inline struct shader_func *
shader_parser_getfunc(struct shader_parser *sp, const char *func_name)
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{
size_t i;
for (i = 0; i < sp->funcs.num; i++) {
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struct shader_func *func = sp->funcs.array + i;
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if (strcmp(func->name, func_name) == 0)
return func;
}
return NULL;
}
#ifdef __cplusplus
}
#endif