yolobs-studio/libobs-opengl/gl-cocoa.m

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/******************************************************************************
Copyright (C) 2013 by Ruwen Hahn <palana@stunned.de>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
******************************************************************************/
#include "gl-subsystem.h"
#include <OpenGL/OpenGL.h>
#import <Cocoa/Cocoa.h>
#import <AppKit/AppKit.h>
//#include "util/darray.h"
struct gl_windowinfo {
NSView *view;
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NSOpenGLContext *context;
gs_texture_t *texture;
GLuint fbo;
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};
struct gl_platform {
NSOpenGLContext *context;
};
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static NSOpenGLContext *gl_context_create(NSOpenGLContext *share)
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{
unsigned attrib_count = 0;
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#define ADD_ATTR(x) \
{ \
attributes[attrib_count++] = (NSOpenGLPixelFormatAttribute)x; \
}
#define ADD_ATTR2(x, y) \
{ \
ADD_ATTR(x); \
ADD_ATTR(y); \
}
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NSOpenGLPixelFormatAttribute attributes[40];
ADD_ATTR(NSOpenGLPFADoubleBuffer);
ADD_ATTR2(NSOpenGLPFAOpenGLProfile, NSOpenGLProfileVersion3_2Core);
ADD_ATTR(0);
#undef ADD_ATTR2
#undef ADD_ATTR
NSOpenGLPixelFormat *pf;
pf = [[NSOpenGLPixelFormat alloc] initWithAttributes:attributes];
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if (!pf) {
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blog(LOG_ERROR, "Failed to create pixel format");
return NULL;
}
NSOpenGLContext *context;
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context = [[NSOpenGLContext alloc] initWithFormat:pf
shareContext:share];
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[pf release];
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if (!context) {
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blog(LOG_ERROR, "Failed to create context");
return NULL;
}
[context clearDrawable];
return context;
}
struct gl_platform *gl_platform_create(gs_device_t *device, uint32_t adapter)
{
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UNUSED_PARAMETER(device);
UNUSED_PARAMETER(adapter);
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NSOpenGLContext *context = gl_context_create(nil);
if (!context) {
blog(LOG_ERROR, "gl_context_create failed");
return NULL;
}
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[context makeCurrentContext];
GLint interval = 0;
[context setValues:&interval forParameter:NSOpenGLCPSwapInterval];
const bool success = gladLoadGL() != 0;
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if (!success) {
blog(LOG_ERROR, "gladLoadGL failed");
[context release];
return NULL;
}
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struct gl_platform *plat = bzalloc(sizeof(struct gl_platform));
plat->context = context;
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return plat;
}
void gl_platform_destroy(struct gl_platform *platform)
{
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if (!platform)
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return;
[platform->context release];
platform->context = nil;
bfree(platform);
}
bool gl_platform_init_swapchain(struct gs_swap_chain *swap)
{
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NSOpenGLContext *parent = swap->device->plat->context;
NSOpenGLContext *context = gl_context_create(parent);
bool success = context != nil;
if (success) {
CGLContextObj parent_obj = [parent CGLContextObj];
CGLLockContext(parent_obj);
[parent makeCurrentContext];
struct gs_init_data *init_data = &swap->info;
swap->wi->texture = device_texture_create(
swap->device, init_data->cx, init_data->cy,
init_data->format, 1, NULL, GS_RENDER_TARGET);
glFlush();
[NSOpenGLContext clearCurrentContext];
CGLContextObj context_obj = [context CGLContextObj];
CGLLockContext(context_obj);
[context makeCurrentContext];
[context setView:swap->wi->view];
GLint interval = 0;
[context setValues:&interval
forParameter:NSOpenGLCPSwapInterval];
gl_gen_framebuffers(1, &swap->wi->fbo);
gl_bind_framebuffer(GL_FRAMEBUFFER, swap->wi->fbo);
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
GL_TEXTURE_2D,
swap->wi->texture->texture, 0);
gl_success("glFrameBufferTexture2D");
glFlush();
[NSOpenGLContext clearCurrentContext];
CGLUnlockContext(context_obj);
CGLUnlockContext(parent_obj);
swap->wi->context = context;
}
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return success;
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}
void gl_platform_cleanup_swapchain(struct gs_swap_chain *swap)
{
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NSOpenGLContext *parent = swap->device->plat->context;
CGLContextObj parent_obj = [parent CGLContextObj];
CGLLockContext(parent_obj);
NSOpenGLContext *context = swap->wi->context;
CGLContextObj context_obj = [context CGLContextObj];
CGLLockContext(context_obj);
[context makeCurrentContext];
gl_delete_framebuffers(1, &swap->wi->fbo);
glFlush();
[NSOpenGLContext clearCurrentContext];
CGLUnlockContext(context_obj);
[parent makeCurrentContext];
gs_texture_destroy(swap->wi->texture);
glFlush();
[NSOpenGLContext clearCurrentContext];
swap->wi->context = nil;
CGLUnlockContext(parent_obj);
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}
struct gl_windowinfo *gl_windowinfo_create(const struct gs_init_data *info)
{
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if (!info)
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return NULL;
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if (!info->window.view)
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return NULL;
struct gl_windowinfo *wi = bzalloc(sizeof(struct gl_windowinfo));
wi->view = info->window.view;
[info->window.view setWantsBestResolutionOpenGLSurface:YES];
return wi;
}
void gl_windowinfo_destroy(struct gl_windowinfo *wi)
{
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if (!wi)
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return;
wi->view = nil;
bfree(wi);
}
void gl_update(gs_device_t *device)
{
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gs_swapchain_t *swap = device->cur_swap;
NSOpenGLContext *parent = device->plat->context;
NSOpenGLContext *context = swap->wi->context;
dispatch_async(dispatch_get_main_queue(), ^() {
CGLContextObj parent_obj = [parent CGLContextObj];
CGLLockContext(parent_obj);
CGLContextObj context_obj = [context CGLContextObj];
CGLLockContext(context_obj);
[context makeCurrentContext];
[context update];
struct gs_init_data *info = &swap->info;
gs_texture_t *previous = swap->wi->texture;
swap->wi->texture = device_texture_create(device, info->cx,
info->cy,
info->format, 1, NULL,
GS_RENDER_TARGET);
gl_bind_framebuffer(GL_FRAMEBUFFER, swap->wi->fbo);
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
GL_TEXTURE_2D,
swap->wi->texture->texture, 0);
gl_success("glFrameBufferTexture2D");
gs_texture_destroy(previous);
glFlush();
[NSOpenGLContext clearCurrentContext];
CGLUnlockContext(context_obj);
CGLUnlockContext(parent_obj);
});
}
void gl_clear_context(gs_device_t *device)
{
UNUSED_PARAMETER(device);
[NSOpenGLContext clearCurrentContext];
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}
void device_enter_context(gs_device_t *device)
{
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CGLLockContext([device->plat->context CGLContextObj]);
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[device->plat->context makeCurrentContext];
}
void device_leave_context(gs_device_t *device)
{
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glFlush();
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[NSOpenGLContext clearCurrentContext];
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device->cur_render_target = NULL;
device->cur_zstencil_buffer = NULL;
device->cur_swap = NULL;
device->cur_fbo = NULL;
CGLUnlockContext([device->plat->context CGLContextObj]);
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}
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void *device_get_device_obj(gs_device_t *device)
{
return device->plat->context;
}
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void device_load_swapchain(gs_device_t *device, gs_swapchain_t *swap)
{
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if (device->cur_swap == swap)
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return;
device->cur_swap = swap;
if (swap) {
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device_set_render_target(device, swap->wi->texture, NULL);
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}
}
void device_present(gs_device_t *device)
{
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glFlush();
[NSOpenGLContext clearCurrentContext];
CGLLockContext([device->cur_swap->wi->context CGLContextObj]);
[device->cur_swap->wi->context makeCurrentContext];
gl_bind_framebuffer(GL_READ_FRAMEBUFFER, device->cur_swap->wi->fbo);
gl_bind_framebuffer(GL_DRAW_FRAMEBUFFER, 0);
const uint32_t width = device->cur_swap->info.cx;
const uint32_t height = device->cur_swap->info.cy;
glBlitFramebuffer(0, 0, width, height, 0, height, width, 0,
GL_COLOR_BUFFER_BIT, GL_NEAREST);
[device->cur_swap->wi->context flushBuffer];
glFlush();
[NSOpenGLContext clearCurrentContext];
CGLUnlockContext([device->cur_swap->wi->context CGLContextObj]);
[device->plat->context makeCurrentContext];
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}
void gl_getclientsize(const struct gs_swap_chain *swap, uint32_t *width,
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uint32_t *height)
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{
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if (width)
*width = swap->info.cx;
if (height)
*height = swap->info.cy;
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}
gs_texture_t *device_texture_create_from_iosurface(gs_device_t *device,
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void *iosurf)
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{
IOSurfaceRef ref = (IOSurfaceRef)iosurf;
struct gs_texture_2d *tex = bzalloc(sizeof(struct gs_texture_2d));
OSType pf = IOSurfaceGetPixelFormat(ref);
if (pf != 'BGRA')
blog(LOG_ERROR, "Unexpected pixel format: %d (%c%c%c%c)", pf,
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pf >> 24, pf >> 16, pf >> 8, pf);
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const enum gs_color_format color_format = GS_BGRA;
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tex->base.device = device;
tex->base.type = GS_TEXTURE_2D;
tex->base.format = GS_BGRA;
tex->base.levels = 1;
tex->base.gl_format = convert_gs_format(color_format);
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tex->base.gl_internal_format = convert_gs_internal_format(color_format);
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tex->base.gl_type = GL_UNSIGNED_INT_8_8_8_8_REV;
tex->base.gl_target = GL_TEXTURE_RECTANGLE;
tex->base.is_dynamic = false;
tex->base.is_render_target = false;
tex->base.gen_mipmaps = false;
tex->width = IOSurfaceGetWidth(ref);
tex->height = IOSurfaceGetHeight(ref);
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if (!gl_gen_textures(1, &tex->base.texture))
goto fail;
if (!gl_bind_texture(tex->base.gl_target, tex->base.texture))
goto fail;
CGLError err = CGLTexImageIOSurface2D(
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[[NSOpenGLContext currentContext] CGLContextObj],
tex->base.gl_target, tex->base.gl_internal_format, tex->width,
tex->height, tex->base.gl_format, tex->base.gl_type, ref, 0);
if (err != kCGLNoError) {
blog(LOG_ERROR,
"CGLTexImageIOSurface2D: %u, %s"
" (device_texture_create_from_iosurface)",
err, CGLErrorString(err));
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gl_success("CGLTexImageIOSurface2D");
goto fail;
}
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if (!gl_tex_param_i(tex->base.gl_target, GL_TEXTURE_MAX_LEVEL, 0))
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goto fail;
if (!gl_bind_texture(tex->base.gl_target, 0))
goto fail;
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return (gs_texture_t *)tex;
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fail:
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gs_texture_destroy((gs_texture_t *)tex);
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blog(LOG_ERROR, "device_texture_create_from_iosurface (GL) failed");
return NULL;
}
bool gs_texture_rebind_iosurface(gs_texture_t *texture, void *iosurf)
{
if (!texture)
return false;
if (!iosurf)
return false;
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struct gs_texture_2d *tex = (struct gs_texture_2d *)texture;
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IOSurfaceRef ref = (IOSurfaceRef)iosurf;
OSType pf = IOSurfaceGetPixelFormat(ref);
if (pf != 'BGRA')
blog(LOG_ERROR, "Unexpected pixel format: %d (%c%c%c%c)", pf,
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pf >> 24, pf >> 16, pf >> 8, pf);
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if (tex->width != IOSurfaceGetWidth(ref) ||
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tex->height != IOSurfaceGetHeight(ref))
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return false;
if (!gl_bind_texture(tex->base.gl_target, tex->base.texture))
return false;
CGLError err = CGLTexImageIOSurface2D(
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[[NSOpenGLContext currentContext] CGLContextObj],
tex->base.gl_target, tex->base.gl_internal_format, tex->width,
tex->height, tex->base.gl_format, tex->base.gl_type, ref, 0);
if (err != kCGLNoError) {
blog(LOG_ERROR,
"CGLTexImageIOSurface2D: %u, %s"
" (gs_texture_rebind_iosurface)",
err, CGLErrorString(err));
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gl_success("CGLTexImageIOSurface2D");
return false;
}
if (!gl_bind_texture(tex->base.gl_target, 0))
return false;
return true;
}