yolobs-studio/libobs/graphics/bounds.c

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/******************************************************************************
Copyright (C) 2013 by Hugh Bailey <obs.jim@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
******************************************************************************/
#include <string.h>
#include "bounds.h"
#include "matrix3.h"
#include "matrix4.h"
#include "plane.h"
void bounds_move(struct bounds *dst, const struct bounds *b,
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const struct vec3 *v)
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{
vec3_add(&dst->min, &b->min, v);
vec3_add(&dst->max, &b->max, v);
}
void bounds_scale(struct bounds *dst, const struct bounds *b,
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const struct vec3 *v)
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{
vec3_mul(&dst->min, &b->min, v);
vec3_mul(&dst->max, &b->max, v);
}
void bounds_merge(struct bounds *dst, const struct bounds *b1,
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const struct bounds *b2)
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{
vec3_min(&dst->min, &b1->min, &b2->min);
vec3_max(&dst->max, &b1->max, &b2->max);
}
void bounds_merge_point(struct bounds *dst, const struct bounds *b,
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const struct vec3 *v)
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{
vec3_min(&dst->min, &b->min, v);
vec3_max(&dst->max, &b->max, v);
}
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void bounds_get_point(struct vec3 *dst, const struct bounds *b, unsigned int i)
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{
if (i > 8)
return;
/*
* Note:
* 0 = min.x,min.y,min.z
* 1 = min.x,min.y,MAX.z
* 2 = min.x,MAX.y,min.z
* 3 = min.x,MAX.y,MAX.z
* 4 = MAX.x,min.y,min.z
* 5 = MAX.x,min.y,MAX.z
* 6 = MAX.x,MAX.y,min.z
* 7 = MAX.x,MAX.y,MAX.z
*/
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if (i > 3) {
dst->x = b->max.x;
i -= 4;
} else {
dst->x = b->min.x;
}
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if (i > 1) {
dst->y = b->max.y;
i -= 2;
} else {
dst->y = b->min.y;
}
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dst->z = (i == 1) ? b->max.z : b->min.z;
}
void bounds_get_center(struct vec3 *dst, const struct bounds *b)
{
vec3_sub(dst, &b->max, &b->min);
vec3_mulf(dst, dst, 0.5f);
vec3_add(dst, dst, &b->min);
}
void bounds_transform(struct bounds *dst, const struct bounds *b,
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const struct matrix4 *m)
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{
struct bounds temp;
bool b_init = false;
int i;
memset(&temp, 0, sizeof(temp));
for (i = 0; i < 8; i++) {
struct vec3 p;
bounds_get_point(&p, b, i);
vec3_transform(&p, &p, m);
if (!b_init) {
vec3_copy(&temp.min, &p);
vec3_copy(&temp.max, &p);
b_init = true;
} else {
if (p.x < temp.min.x)
temp.min.x = p.x;
else if (p.x > temp.max.x)
temp.max.x = p.x;
if (p.y < temp.min.y)
temp.min.y = p.y;
else if (p.y > temp.max.y)
temp.max.y = p.y;
if (p.z < temp.min.z)
temp.min.z = p.z;
else if (p.z > temp.max.z)
temp.max.z = p.z;
}
}
bounds_copy(dst, &temp);
}
void bounds_transform3x4(struct bounds *dst, const struct bounds *b,
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const struct matrix3 *m)
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{
struct bounds temp;
bool b_init = false;
int i;
memset(&temp, 0, sizeof(temp));
for (i = 0; i < 8; i++) {
struct vec3 p;
bounds_get_point(&p, b, i);
vec3_transform3x4(&p, &p, m);
if (!b_init) {
vec3_copy(&temp.min, &p);
vec3_copy(&temp.max, &p);
b_init = true;
} else {
if (p.x < temp.min.x)
temp.min.x = p.x;
else if (p.x > temp.max.x)
temp.max.x = p.x;
if (p.y < temp.min.y)
temp.min.y = p.y;
else if (p.y > temp.max.y)
temp.max.y = p.y;
if (p.z < temp.min.z)
temp.min.z = p.z;
else if (p.z > temp.max.z)
temp.max.z = p.z;
}
}
bounds_copy(dst, &temp);
}
bool bounds_intersection_ray(const struct bounds *b, const struct vec3 *orig,
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const struct vec3 *dir, float *t)
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{
float t_max = M_INFINITE;
float t_min = -M_INFINITE;
struct vec3 center, max_offset, box_offset;
int i;
bounds_get_center(&center, b);
vec3_sub(&max_offset, &b->max, &center);
vec3_sub(&box_offset, &center, orig);
for (i = 0; i < 3; i++) {
float e = box_offset.ptr[i];
float f = dir->ptr[i];
if (fabsf(f) > 0.0f) {
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float fi = 1.0f / f;
float t1 = (e + max_offset.ptr[i]) * fi;
float t2 = (e - max_offset.ptr[i]) * fi;
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if (t1 > t2) {
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if (t2 > t_min)
t_min = t2;
if (t1 < t_max)
t_max = t1;
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} else {
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if (t1 > t_min)
t_min = t1;
if (t2 < t_max)
t_max = t2;
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}
if (t_min > t_max)
return false;
if (t_max < 0.0f)
return false;
} else if ((-e - max_offset.ptr[i]) > 0.0f ||
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(-e + max_offset.ptr[i]) < 0.0f) {
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return false;
}
}
*t = (t_min > 0.0f) ? t_min : t_max;
return true;
}
bool bounds_intersection_line(const struct bounds *b, const struct vec3 *p1,
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const struct vec3 *p2, float *t)
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{
struct vec3 dir;
float length;
vec3_sub(&dir, p2, p1);
length = vec3_len(&dir);
if (length <= TINY_EPSILON)
return false;
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vec3_mulf(&dir, &dir, 1.0f / length);
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if (!bounds_intersection_ray(b, p1, &dir, t))
return false;
*t /= length;
return true;
}
bool bounds_plane_test(const struct bounds *b, const struct plane *p)
{
struct vec3 vmin, vmax;
int i;
for (i = 0; i < 3; i++) {
if (p->dir.ptr[i] >= 0.0f) {
vmin.ptr[i] = b->min.ptr[i];
vmax.ptr[i] = b->max.ptr[i];
} else {
vmin.ptr[i] = b->max.ptr[i];
vmax.ptr[i] = b->min.ptr[i];
}
}
if (vec3_plane_dist(&vmin, p) > 0.0f)
return BOUNDS_OUTSIDE;
if (vec3_plane_dist(&vmax, p) >= 0.0f)
return BOUNDS_PARTIAL;
return BOUNDS_INSIDE;
}
bool bounds_under_plane(const struct bounds *b, const struct plane *p)
{
struct vec3 vmin;
vmin.x = (p->dir.x < 0.0f) ? b->max.x : b->min.x;
vmin.y = (p->dir.y < 0.0f) ? b->max.y : b->min.y;
vmin.z = (p->dir.z < 0.0f) ? b->max.z : b->min.z;
return (vec3_dot(&vmin, &p->dir) <= p->dist);
}
bool bounds_intersects(const struct bounds *b, const struct bounds *test,
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float epsilon)
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{
return ((b->min.x - test->max.x) <= epsilon) &&
((test->min.x - b->max.x) <= epsilon) &&
((b->min.y - test->max.y) <= epsilon) &&
((test->min.y - b->max.y) <= epsilon) &&
((b->min.z - test->max.z) <= epsilon) &&
((test->min.z - b->max.z) <= epsilon);
}
bool bounds_intersects_obb(const struct bounds *b, const struct bounds *test,
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const struct matrix4 *m, float epsilon)
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{
struct bounds b_tr, test_tr;
struct matrix4 m_inv;
matrix4_inv(&m_inv, m);
bounds_transform(&b_tr, b, m);
bounds_transform(&test_tr, test, &m_inv);
return bounds_intersects(b, &test_tr, epsilon) &&
bounds_intersects(&b_tr, test, epsilon);
}
bool bounds_intersects_obb3x4(const struct bounds *b, const struct bounds *test,
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const struct matrix3 *m, float epsilon)
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{
struct bounds b_tr, test_tr;
struct matrix3 m_inv;
matrix3_transpose(&m_inv, m);
bounds_transform3x4(&b_tr, b, m);
bounds_transform3x4(&test_tr, test, &m_inv);
return bounds_intersects(b, &test_tr, epsilon) &&
bounds_intersects(&b_tr, test, epsilon);
}
static inline float vec3or_offset_len(const struct bounds *b,
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const struct vec3 *v)
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{
struct vec3 temp1, temp2;
vec3_sub(&temp1, &b->max, &b->min);
vec3_abs(&temp2, v);
return vec3_dot(&temp1, &temp2);
}
float bounds_min_dist(const struct bounds *b, const struct plane *p)
{
struct vec3 center;
float vec_len = vec3or_offset_len(b, &p->dir) * 0.5f;
float center_dist;
bounds_get_center(&center, b);
center_dist = vec3_plane_dist(&center, p);
return p->dist + center_dist - vec_len;
}