Import Upstream version 1.1~pre11

This commit is contained in:
Guus Sliepen 2019-08-26 13:44:51 +02:00
parent 60cff3039b
commit 1813f3157e
128 changed files with 10991 additions and 3132 deletions

View file

@ -23,15 +23,26 @@
#include "event.h"
#include "net.h"
#include "utils.h"
#include "xalloc.h"
struct timeval now;
#ifndef HAVE_MINGW
static fd_set readfds;
static fd_set writefds;
static volatile bool running;
#else
static const long READ_EVENTS = FD_READ | FD_ACCEPT | FD_CLOSE;
static const long WRITE_EVENTS = FD_WRITE | FD_CONNECT;
static DWORD event_count = 0;
#endif
static bool running;
static int io_compare(const io_t *a, const io_t *b) {
#ifndef HAVE_MINGW
return a->fd - b->fd;
#else
return a->event - b->event;
#endif
}
static int timeout_compare(const timeout_t *a, const timeout_t *b) {
@ -60,6 +71,14 @@ void io_add(io_t *io, io_cb_t cb, void *data, int fd, int flags) {
return;
io->fd = fd;
#ifdef HAVE_MINGW
if (io->fd != -1) {
io->event = WSACreateEvent();
if (io->event == WSA_INVALID_EVENT)
abort();
}
event_count++;
#endif
io->cb = cb;
io->data = data;
io->node.data = io;
@ -70,9 +89,21 @@ void io_add(io_t *io, io_cb_t cb, void *data, int fd, int flags) {
abort();
}
void io_set(io_t *io, int flags) {
io->flags = flags;
#ifdef HAVE_MINGW
void io_add_event(io_t *io, io_cb_t cb, void *data, WSAEVENT event) {
io->event = event;
io_add(io, cb, data, -1, 0);
}
#endif
void io_set(io_t *io, int flags) {
if (flags == io->flags)
return;
io->flags = flags;
if (io->fd == -1)
return;
#ifndef HAVE_MINGW
if(flags & IO_READ)
FD_SET(io->fd, &readfds);
else
@ -82,6 +113,15 @@ void io_set(io_t *io, int flags) {
FD_SET(io->fd, &writefds);
else
FD_CLR(io->fd, &writefds);
#else
long events = 0;
if (flags & IO_WRITE)
events |= WRITE_EVENTS;
if (flags & IO_READ)
events |= READ_EVENTS;
if (WSAEventSelect(io->fd, io->event, events) != 0)
abort();
#endif
}
void io_del(io_t *io) {
@ -89,6 +129,11 @@ void io_del(io_t *io) {
return;
io_set(io, 0);
#ifdef HAVE_MINGW
if (io->fd != -1 && WSACloseEvent(io->event) == FALSE)
abort();
event_count--;
#endif
splay_unlink_node(&io_tree, &io->node);
io->cb = NULL;
@ -182,30 +227,37 @@ void signal_del(signal_t *sig) {
}
#endif
static struct timeval * get_time_remaining(struct timeval *diff) {
gettimeofday(&now, NULL);
struct timeval *tv = NULL;
while(timeout_tree.head) {
timeout_t *timeout = timeout_tree.head->data;
timersub(&timeout->tv, &now, diff);
if(diff->tv_sec < 0) {
timeout->cb(timeout->data);
if(timercmp(&timeout->tv, &now, <))
timeout_del(timeout);
} else {
tv = diff;
break;
}
}
return tv;
}
bool event_loop(void) {
running = true;
#ifndef HAVE_MINGW
fd_set readable;
fd_set writable;
while(running) {
gettimeofday(&now, NULL);
struct timeval diff, *tv = NULL;
while(timeout_tree.head) {
timeout_t *timeout = timeout_tree.head->data;
timersub(&timeout->tv, &now, &diff);
if(diff.tv_sec < 0) {
timeout->cb(timeout->data);
if(timercmp(&timeout->tv, &now, <))
timeout_del(timeout);
} else {
tv = &diff;
break;
}
}
struct timeval diff;
struct timeval *tv = get_time_remaining(&diff);
memcpy(&readable, &readfds, sizeof readable);
memcpy(&writable, &writefds, sizeof writable);
@ -216,16 +268,10 @@ bool event_loop(void) {
fds = last->fd + 1;
}
#ifdef HAVE_MINGW
LeaveCriticalSection(&mutex);
#endif
int n = select(fds, &readable, &writable, NULL, tv);
#ifdef HAVE_MINGW
EnterCriticalSection(&mutex);
#endif
if(n < 0) {
if(sockwouldblock(errno))
if(sockwouldblock(sockerrno))
continue;
else
return false;
@ -241,16 +287,77 @@ bool event_loop(void) {
io->cb(io->data, IO_READ);
}
}
#else
while (running) {
struct timeval diff;
struct timeval *tv = get_time_remaining(&diff);
DWORD timeout_ms = tv ? (tv->tv_sec * 1000 + tv->tv_usec / 1000 + 1) : WSA_INFINITE;
if (!event_count) {
Sleep(timeout_ms);
continue;
}
/*
For some reason, Microsoft decided to make the FD_WRITE event edge-triggered instead of level-triggered,
which is the opposite of what select() does. In practice, that means that if a FD_WRITE event triggers,
it will never trigger again until a send() returns EWOULDBLOCK. Since the semantics of this event loop
is that write events are level-triggered (i.e. they continue firing until the socket is full), we need
to emulate these semantics by making sure we fire each IO_WRITE that is still writeable.
Note that technically FD_CLOSE has the same problem, but it's okay because user code does not rely on
this event being fired again if ignored.
*/
io_t* writeable_io = NULL;
for splay_each(io_t, io, &io_tree)
if (io->flags & IO_WRITE && send(io->fd, NULL, 0, 0) == 0) {
writeable_io = io;
break;
}
if (writeable_io) {
writeable_io->cb(writeable_io->data, IO_WRITE);
continue;
}
WSAEVENT* events = xmalloc(event_count * sizeof(*events));
DWORD event_index = 0;
for splay_each(io_t, io, &io_tree) {
events[event_index] = io->event;
event_index++;
}
DWORD result = WSAWaitForMultipleEvents(event_count, events, FALSE, timeout_ms, FALSE);
WSAEVENT event;
if (result >= WSA_WAIT_EVENT_0 && result < WSA_WAIT_EVENT_0 + event_count)
event = events[result - WSA_WAIT_EVENT_0];
free(events);
if (result == WSA_WAIT_TIMEOUT)
continue;
if (result < WSA_WAIT_EVENT_0 || result >= WSA_WAIT_EVENT_0 + event_count)
return false;
io_t *io = splay_search(&io_tree, &((io_t){.event = event}));
if (!io)
abort();
if (io->fd == -1) {
io->cb(io->data, 0);
} else {
WSANETWORKEVENTS network_events;
if (WSAEnumNetworkEvents(io->fd, io->event, &network_events) != 0)
return false;
if (network_events.lNetworkEvents & WRITE_EVENTS)
io->cb(io->data, IO_WRITE);
if (network_events.lNetworkEvents & READ_EVENTS)
io->cb(io->data, IO_READ);
}
}
#endif
return true;
}
void event_flush_output(void) {
for splay_each(io_t, io, &io_tree)
if(FD_ISSET(io->fd, &writefds))
io->cb(io->data, IO_WRITE);
}
void event_exit(void) {
running = false;
}