Import Upstream version 1.1~pre11
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128 changed files with 10991 additions and 3132 deletions
173
src/event.c
173
src/event.c
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@ -23,15 +23,26 @@
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#include "event.h"
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#include "net.h"
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#include "utils.h"
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#include "xalloc.h"
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struct timeval now;
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#ifndef HAVE_MINGW
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static fd_set readfds;
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static fd_set writefds;
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static volatile bool running;
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#else
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static const long READ_EVENTS = FD_READ | FD_ACCEPT | FD_CLOSE;
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static const long WRITE_EVENTS = FD_WRITE | FD_CONNECT;
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static DWORD event_count = 0;
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#endif
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static bool running;
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static int io_compare(const io_t *a, const io_t *b) {
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#ifndef HAVE_MINGW
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return a->fd - b->fd;
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#else
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return a->event - b->event;
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#endif
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}
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static int timeout_compare(const timeout_t *a, const timeout_t *b) {
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@ -60,6 +71,14 @@ void io_add(io_t *io, io_cb_t cb, void *data, int fd, int flags) {
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return;
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io->fd = fd;
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#ifdef HAVE_MINGW
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if (io->fd != -1) {
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io->event = WSACreateEvent();
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if (io->event == WSA_INVALID_EVENT)
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abort();
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}
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event_count++;
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#endif
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io->cb = cb;
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io->data = data;
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io->node.data = io;
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@ -70,9 +89,21 @@ void io_add(io_t *io, io_cb_t cb, void *data, int fd, int flags) {
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abort();
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}
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void io_set(io_t *io, int flags) {
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io->flags = flags;
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#ifdef HAVE_MINGW
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void io_add_event(io_t *io, io_cb_t cb, void *data, WSAEVENT event) {
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io->event = event;
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io_add(io, cb, data, -1, 0);
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}
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#endif
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void io_set(io_t *io, int flags) {
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if (flags == io->flags)
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return;
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io->flags = flags;
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if (io->fd == -1)
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return;
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#ifndef HAVE_MINGW
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if(flags & IO_READ)
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FD_SET(io->fd, &readfds);
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else
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@ -82,6 +113,15 @@ void io_set(io_t *io, int flags) {
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FD_SET(io->fd, &writefds);
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else
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FD_CLR(io->fd, &writefds);
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#else
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long events = 0;
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if (flags & IO_WRITE)
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events |= WRITE_EVENTS;
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if (flags & IO_READ)
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events |= READ_EVENTS;
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if (WSAEventSelect(io->fd, io->event, events) != 0)
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abort();
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#endif
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}
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void io_del(io_t *io) {
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@ -89,6 +129,11 @@ void io_del(io_t *io) {
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return;
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io_set(io, 0);
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#ifdef HAVE_MINGW
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if (io->fd != -1 && WSACloseEvent(io->event) == FALSE)
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abort();
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event_count--;
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#endif
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splay_unlink_node(&io_tree, &io->node);
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io->cb = NULL;
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@ -182,30 +227,37 @@ void signal_del(signal_t *sig) {
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}
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#endif
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static struct timeval * get_time_remaining(struct timeval *diff) {
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gettimeofday(&now, NULL);
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struct timeval *tv = NULL;
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while(timeout_tree.head) {
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timeout_t *timeout = timeout_tree.head->data;
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timersub(&timeout->tv, &now, diff);
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if(diff->tv_sec < 0) {
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timeout->cb(timeout->data);
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if(timercmp(&timeout->tv, &now, <))
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timeout_del(timeout);
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} else {
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tv = diff;
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break;
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}
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}
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return tv;
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}
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bool event_loop(void) {
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running = true;
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#ifndef HAVE_MINGW
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fd_set readable;
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fd_set writable;
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while(running) {
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gettimeofday(&now, NULL);
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struct timeval diff, *tv = NULL;
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while(timeout_tree.head) {
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timeout_t *timeout = timeout_tree.head->data;
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timersub(&timeout->tv, &now, &diff);
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if(diff.tv_sec < 0) {
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timeout->cb(timeout->data);
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if(timercmp(&timeout->tv, &now, <))
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timeout_del(timeout);
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} else {
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tv = &diff;
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break;
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}
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}
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struct timeval diff;
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struct timeval *tv = get_time_remaining(&diff);
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memcpy(&readable, &readfds, sizeof readable);
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memcpy(&writable, &writefds, sizeof writable);
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@ -216,16 +268,10 @@ bool event_loop(void) {
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fds = last->fd + 1;
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}
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#ifdef HAVE_MINGW
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LeaveCriticalSection(&mutex);
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#endif
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int n = select(fds, &readable, &writable, NULL, tv);
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#ifdef HAVE_MINGW
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EnterCriticalSection(&mutex);
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#endif
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if(n < 0) {
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if(sockwouldblock(errno))
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if(sockwouldblock(sockerrno))
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continue;
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else
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return false;
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@ -241,16 +287,77 @@ bool event_loop(void) {
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io->cb(io->data, IO_READ);
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}
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}
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#else
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while (running) {
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struct timeval diff;
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struct timeval *tv = get_time_remaining(&diff);
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DWORD timeout_ms = tv ? (tv->tv_sec * 1000 + tv->tv_usec / 1000 + 1) : WSA_INFINITE;
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if (!event_count) {
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Sleep(timeout_ms);
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continue;
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}
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/*
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For some reason, Microsoft decided to make the FD_WRITE event edge-triggered instead of level-triggered,
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which is the opposite of what select() does. In practice, that means that if a FD_WRITE event triggers,
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it will never trigger again until a send() returns EWOULDBLOCK. Since the semantics of this event loop
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is that write events are level-triggered (i.e. they continue firing until the socket is full), we need
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to emulate these semantics by making sure we fire each IO_WRITE that is still writeable.
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Note that technically FD_CLOSE has the same problem, but it's okay because user code does not rely on
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this event being fired again if ignored.
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*/
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io_t* writeable_io = NULL;
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for splay_each(io_t, io, &io_tree)
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if (io->flags & IO_WRITE && send(io->fd, NULL, 0, 0) == 0) {
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writeable_io = io;
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break;
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}
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if (writeable_io) {
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writeable_io->cb(writeable_io->data, IO_WRITE);
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continue;
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}
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WSAEVENT* events = xmalloc(event_count * sizeof(*events));
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DWORD event_index = 0;
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for splay_each(io_t, io, &io_tree) {
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events[event_index] = io->event;
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event_index++;
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}
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DWORD result = WSAWaitForMultipleEvents(event_count, events, FALSE, timeout_ms, FALSE);
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WSAEVENT event;
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if (result >= WSA_WAIT_EVENT_0 && result < WSA_WAIT_EVENT_0 + event_count)
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event = events[result - WSA_WAIT_EVENT_0];
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free(events);
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if (result == WSA_WAIT_TIMEOUT)
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continue;
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if (result < WSA_WAIT_EVENT_0 || result >= WSA_WAIT_EVENT_0 + event_count)
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return false;
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io_t *io = splay_search(&io_tree, &((io_t){.event = event}));
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if (!io)
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abort();
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if (io->fd == -1) {
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io->cb(io->data, 0);
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} else {
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WSANETWORKEVENTS network_events;
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if (WSAEnumNetworkEvents(io->fd, io->event, &network_events) != 0)
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return false;
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if (network_events.lNetworkEvents & WRITE_EVENTS)
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io->cb(io->data, IO_WRITE);
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if (network_events.lNetworkEvents & READ_EVENTS)
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io->cb(io->data, IO_READ);
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}
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}
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#endif
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return true;
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}
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void event_flush_output(void) {
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for splay_each(io_t, io, &io_tree)
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if(FD_ISSET(io->fd, &writefds))
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io->cb(io->data, IO_WRITE);
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}
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void event_exit(void) {
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running = false;
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}
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