1
0
Fork 0
mirror of https://github.com/retspen/webvirtcloud synced 2024-12-26 08:05:22 +00:00
webvirtcloud/static/js/xterm@3.6.0/xterm.js.map

1 line
No EOL
477 KiB
Text
Raw Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

{"version":3,"file":"xterm.js","sources":["../src/xterm.ts","../src/utils/MouseHelper.ts","../src/utils/Clone.ts","../src/ui/ScreenDprMonitor.ts","../src/ui/RenderDebouncer.ts","../src/ui/MouseZoneManager.ts","../src/ui/Lifecycle.ts","../src/ui/CharMeasure.ts","../src/shared/utils/Browser.ts","../src/shared/atlas/Types.ts","../src/shared/atlas/CharAtlasGenerator.ts","../src/renderer/dom/DomRendererRowFactory.ts","../src/renderer/dom/DomRenderer.ts","../src/renderer/atlas/Types.ts","../src/renderer/atlas/StaticCharAtlas.ts","../src/renderer/atlas/NoneCharAtlas.ts","../src/renderer/atlas/LRUMap.ts","../src/renderer/atlas/DynamicCharAtlas.ts","../src/renderer/atlas/CharAtlasUtils.ts","../src/renderer/atlas/CharAtlasCache.ts","../src/renderer/atlas/BaseCharAtlas.ts","../src/renderer/TextRenderLayer.ts","../src/renderer/SelectionRenderLayer.ts","../src/renderer/Renderer.ts","../src/renderer/LinkRenderLayer.ts","../src/renderer/GridCache.ts","../src/renderer/CursorRenderLayer.ts","../src/renderer/ColorManager.ts","../src/renderer/CharacterJoinerRegistry.ts","../src/renderer/BaseRenderLayer.ts","../src/public/Terminal.ts","../src/handlers/Clipboard.ts","../src/handlers/AltClickHandler.ts","../src/core/input/Keyboard.ts","../src/core/data/Charsets.ts","../src/common/data/EscapeSequences.ts","../src/common/Lifecycle.ts","../src/common/CircularList.ts","../src/Viewport.ts","../src/Terminal.ts","../src/Strings.ts","../src/SoundManager.ts","../src/SelectionModel.ts","../src/SelectionManager.ts","../src/Linkifier.ts","../src/InputHandler.ts","../src/EventEmitter.ts","../src/EscapeSequenceParser.ts","../src/CompositionHelper.ts","../src/CharWidth.ts","../src/BufferSet.ts","../src/Buffer.ts","../src/AccessibilityManager.ts","../node_modules/browser-pack/_prelude.js"],"sourcesContent":["/**\n * Copyright (c) 2017 The xterm.js authors. All rights reserved.\n * @license MIT\n *\n * This file is the entry point for browserify.\n */\n\nimport { Terminal } from './public/Terminal';\n\nmodule.exports = Terminal;\n","/**\n * Copyright (c) 2017 The xterm.js authors. All rights reserved.\n * @license MIT\n */\n\nimport { ICharMeasure } from '../Types';\nimport { IRenderer } from '../renderer/Types';\n\nexport class MouseHelper {\n constructor(private _renderer: IRenderer) {}\n\n public static getCoordsRelativeToElement(event: {pageX: number, pageY: number}, element: HTMLElement): [number, number] {\n // Ignore browsers that don't support MouseEvent.pageX\n if (event.pageX == null) {\n return null;\n }\n\n const originalElement = element;\n let x = event.pageX;\n let y = event.pageY;\n\n // Converts the coordinates from being relative to the document to being\n // relative to the terminal.\n while (element) {\n x -= element.offsetLeft;\n y -= element.offsetTop;\n element = <HTMLElement>element.offsetParent;\n }\n element = originalElement;\n while (element && element !== element.ownerDocument.body) {\n x += element.scrollLeft;\n y += element.scrollTop;\n element = <HTMLElement>element.parentElement;\n }\n return [x, y];\n }\n\n /**\n * Gets coordinates within the terminal for a particular mouse event. The result\n * is returned as an array in the form [x, y] instead of an object as it's a\n * little faster and this function is used in some low level code.\n * @param event The mouse event.\n * @param element The terminal's container element.\n * @param charMeasure The char measure object used to determine character sizes.\n * @param colCount The number of columns in the terminal.\n * @param rowCount The number of rows n the terminal.\n * @param isSelection Whether the request is for the selection or not. This will\n * apply an offset to the x value such that the left half of the cell will\n * select that cell and the right half will select the next cell.\n */\n public getCoords(event: {pageX: number, pageY: number}, element: HTMLElement, charMeasure: ICharMeasure, lineHeight: number, colCount: number, rowCount: number, isSelection?: boolean): [number, number] {\n // Coordinates cannot be measured if charMeasure has not been initialized\n if (!charMeasure.width || !charMeasure.height) {\n return null;\n }\n\n const coords = MouseHelper.getCoordsRelativeToElement(event, element);\n if (!coords) {\n return null;\n }\n\n coords[0] = Math.ceil((coords[0] + (isSelection ? this._renderer.dimensions.actualCellWidth / 2 : 0)) / this._renderer.dimensions.actualCellWidth);\n coords[1] = Math.ceil(coords[1] / this._renderer.dimensions.actualCellHeight);\n\n // Ensure coordinates are within the terminal viewport. Note that selections\n // need an addition point of precision to cover the end point (as characters\n // cover half of one char and half of the next).\n coords[0] = Math.min(Math.max(coords[0], 1), colCount + (isSelection ? 1 : 0));\n coords[1] = Math.min(Math.max(coords[1], 1), rowCount);\n\n return coords;\n }\n\n /**\n * Gets coordinates within the terminal for a particular mouse event, wrapping\n * them to the bounds of the terminal and adding 32 to both the x and y values\n * as expected by xterm.\n * @param event The mouse event.\n * @param element The terminal's container element.\n * @param charMeasure The char measure object used to determine character sizes.\n * @param colCount The number of columns in the terminal.\n * @param rowCount The number of rows in the terminal.\n */\n public getRawByteCoords(event: MouseEvent, element: HTMLElement, charMeasure: ICharMeasure, lineHeight: number, colCount: number, rowCount: number): { x: number, y: number } {\n const coords = this.getCoords(event, element, charMeasure, lineHeight, colCount, rowCount);\n let x = coords[0];\n let y = coords[1];\n\n // xterm sends raw bytes and starts at 32 (SP) for each.\n x += 32;\n y += 32;\n\n return { x, y };\n }\n}\n","/**\n * Copyright (c) 2016 The xterm.js authors. All rights reserved.\n * @license MIT\n */\n\n/*\n * A simple utility for cloning values\n */\nexport const clone = <T>(val: T, depth: number = 5): T => {\n if (typeof val !== 'object') {\n return val;\n }\n\n // cloning null always returns null\n if (val === null) {\n return null;\n }\n\n // If we're cloning an array, use an array as the base, otherwise use an object\n const clonedObject: any = Array.isArray(val) ? [] : {};\n\n for (const key in val) {\n // Recursively clone eack item unless we're at the maximum depth\n clonedObject[key] = depth <= 1 ? val[key] : clone(val[key], depth - 1);\n }\n\n return clonedObject as T;\n};\n","/**\n * Copyright (c) 2017 The xterm.js authors. All rights reserved.\n * @license MIT\n */\n\nimport { Disposable } from '../common/Lifecycle';\n\nexport type ScreenDprListener = (newDevicePixelRatio?: number, oldDevicePixelRatio?: number) => void;\n\n/**\n * The screen device pixel ratio monitor allows listening for when the\n * window.devicePixelRatio value changes. This is done not with polling but with\n * the use of window.matchMedia to watch media queries. When the event fires,\n * the listener will be reattached using a different media query to ensure that\n * any further changes will register.\n *\n * The listener should fire on both window zoom changes and switching to a\n * monitor with a different DPI.\n */\nexport class ScreenDprMonitor extends Disposable {\n private _currentDevicePixelRatio: number;\n private _outerListener: MediaQueryListListener;\n private _listener: ScreenDprListener;\n private _resolutionMediaMatchList: MediaQueryList;\n\n public setListener(listener: ScreenDprListener): void {\n if (this._listener) {\n this.clearListener();\n }\n this._listener = listener;\n this._outerListener = () => {\n this._listener(window.devicePixelRatio, this._currentDevicePixelRatio);\n this._updateDpr();\n };\n this._updateDpr();\n }\n\n public dispose(): void {\n super.dispose();\n this.clearListener();\n }\n\n private _updateDpr(): void {\n // Clear listeners for old DPR\n if (this._resolutionMediaMatchList) {\n this._resolutionMediaMatchList.removeListener(this._outerListener);\n }\n // Add listeners for new DPR\n this._currentDevicePixelRatio = window.devicePixelRatio;\n this._resolutionMediaMatchList = window.matchMedia(`screen and (resolution: ${window.devicePixelRatio}dppx)`);\n this._resolutionMediaMatchList.addListener(this._outerListener);\n }\n\n public clearListener(): void {\n if (!this._listener) {\n return;\n }\n this._resolutionMediaMatchList.removeListener(this._outerListener);\n this._listener = null;\n this._outerListener = null;\n }\n}\n","import { ITerminal } from '../Types';\nimport { IDisposable } from 'xterm';\n\n/**\n * Debounces calls to render terminal rows using animation frames.\n */\nexport class RenderDebouncer implements IDisposable {\n private _rowStart: number;\n private _rowEnd: number;\n private _animationFrame: number = null;\n\n constructor(\n private _terminal: ITerminal,\n private _callback: (start: number, end: number) => void\n ) {\n }\n\n public dispose(): void {\n if (this._animationFrame) {\n window.cancelAnimationFrame(this._animationFrame);\n this._animationFrame = null;\n }\n }\n\n public refresh(rowStart?: number, rowEnd?: number): void {\n rowStart = rowStart || 0;\n rowEnd = rowEnd || this._terminal.rows - 1;\n this._rowStart = this._rowStart !== undefined ? Math.min(this._rowStart, rowStart) : rowStart;\n this._rowEnd = this._rowEnd !== undefined ? Math.max(this._rowEnd, rowEnd) : rowEnd;\n\n if (this._animationFrame) {\n return;\n }\n\n this._animationFrame = window.requestAnimationFrame(() => this._innerRefresh());\n }\n\n private _innerRefresh(): void {\n // Clamp values\n this._rowStart = Math.max(this._rowStart, 0);\n this._rowEnd = Math.min(this._rowEnd, this._terminal.rows - 1);\n\n // Run render callback\n this._callback(this._rowStart, this._rowEnd);\n\n // Reset debouncer\n this._rowStart = null;\n this._rowEnd = null;\n this._animationFrame = null;\n }\n}\n","/**\n * Copyright (c) 2017 The xterm.js authors. All rights reserved.\n * @license MIT\n */\n\nimport { ITerminal } from '../Types';\nimport { IMouseZoneManager, IMouseZone } from './Types';\nimport { Disposable } from '../common/Lifecycle';\nimport { addDisposableDomListener } from './Lifecycle';\n\nconst HOVER_DURATION = 500;\n\n/**\n * The MouseZoneManager allows components to register zones within the terminal\n * that trigger hover and click callbacks.\n *\n * This class was intentionally made not so robust initially as the only case it\n * needed to support was single-line links which never overlap. Improvements can\n * be made in the future.\n */\nexport class MouseZoneManager extends Disposable implements IMouseZoneManager {\n private _zones: IMouseZone[] = [];\n\n private _areZonesActive: boolean = false;\n private _mouseMoveListener: (e: MouseEvent) => any;\n private _clickListener: (e: MouseEvent) => any;\n\n private _tooltipTimeout: number = null;\n private _currentZone: IMouseZone = null;\n private _lastHoverCoords: [number, number] = [null, null];\n\n constructor(\n private _terminal: ITerminal\n ) {\n super();\n\n this.register(addDisposableDomListener(this._terminal.element, 'mousedown', e => this._onMouseDown(e)));\n\n // These events are expensive, only listen to it when mouse zones are active\n this._mouseMoveListener = e => this._onMouseMove(e);\n this._clickListener = e => this._onClick(e);\n }\n\n public dispose(): void {\n super.dispose();\n this._deactivate();\n }\n\n public add(zone: IMouseZone): void {\n this._zones.push(zone);\n if (this._zones.length === 1) {\n this._activate();\n }\n }\n\n public clearAll(start?: number, end?: number): void {\n // Exit if there's nothing to clear\n if (this._zones.length === 0) {\n return;\n }\n\n // Clear all if start/end weren't set\n if (!end) {\n start = 0;\n end = this._terminal.rows - 1;\n }\n\n // Iterate through zones and clear them out if they're within the range\n for (let i = 0; i < this._zones.length; i++) {\n const zone = this._zones[i];\n if ((zone.y1 > start && zone.y1 <= end + 1) ||\n (zone.y2 > start && zone.y2 <= end + 1) ||\n (zone.y1 < start && zone.y2 > end + 1)) {\n if (this._currentZone && this._currentZone === zone) {\n this._currentZone.leaveCallback();\n this._currentZone = null;\n }\n this._zones.splice(i--, 1);\n }\n }\n\n // Deactivate the mouse zone manager if all the zones have been removed\n if (this._zones.length === 0) {\n this._deactivate();\n }\n }\n\n private _activate(): void {\n if (!this._areZonesActive) {\n this._areZonesActive = true;\n this._terminal.element.addEventListener('mousemove', this._mouseMoveListener);\n this._terminal.element.addEventListener('click', this._clickListener);\n }\n }\n\n private _deactivate(): void {\n if (this._areZonesActive) {\n this._areZonesActive = false;\n this._terminal.element.removeEventListener('mousemove', this._mouseMoveListener);\n this._terminal.element.removeEventListener('click', this._clickListener);\n }\n }\n\n private _onMouseMove(e: MouseEvent): void {\n // TODO: Ideally this would only clear the hover state when the mouse moves\n // outside of the mouse zone\n if (this._lastHoverCoords[0] !== e.pageX || this._lastHoverCoords[1] !== e.pageY) {\n this._onHover(e);\n // Record the current coordinates\n this._lastHoverCoords = [e.pageX, e.pageY];\n }\n }\n\n private _onHover(e: MouseEvent): void {\n const zone = this._findZoneEventAt(e);\n\n // Do nothing if the zone is the same\n if (zone === this._currentZone) {\n return;\n }\n\n // Fire the hover end callback and cancel any existing timer if a new zone\n // is being hovered\n if (this._currentZone) {\n this._currentZone.leaveCallback();\n this._currentZone = null;\n if (this._tooltipTimeout) {\n clearTimeout(this._tooltipTimeout);\n }\n }\n\n // Exit if there is not zone\n if (!zone) {\n return;\n }\n this._currentZone = zone;\n\n // Trigger the hover callback\n if (zone.hoverCallback) {\n zone.hoverCallback(e);\n }\n\n // Restart the tooltip timeout\n this._tooltipTimeout = <number><any>setTimeout(() => this._onTooltip(e), HOVER_DURATION);\n }\n\n private _onTooltip(e: MouseEvent): void {\n this._tooltipTimeout = null;\n const zone = this._findZoneEventAt(e);\n if (zone && zone.tooltipCallback) {\n zone.tooltipCallback(e);\n }\n }\n\n private _onMouseDown(e: MouseEvent): void {\n // Ignore the event if there are no zones active\n if (!this._areZonesActive) {\n return;\n }\n\n // Find the active zone, prevent event propagation if found to prevent other\n // components from handling the mouse event.\n const zone = this._findZoneEventAt(e);\n if (zone) {\n if (zone.willLinkActivate(e)) {\n e.preventDefault();\n e.stopImmediatePropagation();\n }\n }\n }\n\n private _onClick(e: MouseEvent): void {\n // Find the active zone and click it if found\n const zone = this._findZoneEventAt(e);\n if (zone) {\n zone.clickCallback(e);\n e.preventDefault();\n e.stopImmediatePropagation();\n }\n }\n\n private _findZoneEventAt(e: MouseEvent): IMouseZone {\n const coords = this._terminal.mouseHelper.getCoords(e, this._terminal.screenElement, this._terminal.charMeasure, this._terminal.options.lineHeight, this._terminal.cols, this._terminal.rows);\n if (!coords) {\n return null;\n }\n const x = coords[0];\n const y = coords[1];\n for (let i = 0; i < this._zones.length; i++) {\n const zone = this._zones[i];\n if (zone.y1 === zone.y2) {\n // Single line link\n if (y === zone.y1 && x >= zone.x1 && x < zone.x2) {\n return zone;\n }\n } else {\n // Multi-line link\n if ((y === zone.y1 && x >= zone.x1) ||\n (y === zone.y2 && x < zone.x2) ||\n (y > zone.y1 && y < zone.y2)) {\n return zone;\n }\n }\n }\n return null;\n }\n}\n\nexport class MouseZone implements IMouseZone {\n constructor(\n public x1: number,\n public y1: number,\n public x2: number,\n public y2: number,\n public clickCallback: (e: MouseEvent) => any,\n public hoverCallback: (e: MouseEvent) => any,\n public tooltipCallback: (e: MouseEvent) => any,\n public leaveCallback: () => void,\n public willLinkActivate: (e: MouseEvent) => boolean\n ) {\n }\n}\n","/**\n * Copyright (c) 2018 The xterm.js authors. All rights reserved.\n * @license MIT\n */\n\nimport { IDisposable } from 'xterm';\n\n/**\n * Adds a disposabe listener to a node in the DOM, returning the disposable.\n * @param type The event type.\n * @param handler The handler for the listener.\n */\nexport function addDisposableDomListener(\n node: Element | Window | Document,\n type: string,\n handler: (e: any) => void,\n useCapture?: boolean\n): IDisposable {\n node.addEventListener(type, handler, useCapture);\n return {\n dispose: () => {\n if (!handler) {\n // Already disposed\n return;\n }\n node.removeEventListener(type, handler, useCapture);\n node = null;\n handler = null;\n }\n };\n}\n","/**\n * Copyright (c) 2016 The xterm.js authors. All rights reserved.\n * @license MIT\n */\n\nimport { ICharMeasure, ITerminalOptions } from '../Types';\nimport { EventEmitter } from '../EventEmitter';\n\n/**\n * Utility class that measures the size of a character. Measurements are done in\n * the DOM rather than with a canvas context because support for extracting the\n * height of characters is patchy across browsers.\n */\nexport class CharMeasure extends EventEmitter implements ICharMeasure {\n private _document: Document;\n private _parentElement: HTMLElement;\n private _measureElement: HTMLElement;\n private _width: number;\n private _height: number;\n\n constructor(document: Document, parentElement: HTMLElement) {\n super();\n this._document = document;\n this._parentElement = parentElement;\n this._measureElement = this._document.createElement('span');\n this._measureElement.classList.add('xterm-char-measure-element');\n this._measureElement.textContent = 'W';\n this._measureElement.setAttribute('aria-hidden', 'true');\n this._parentElement.appendChild(this._measureElement);\n }\n\n public get width(): number {\n return this._width;\n }\n\n public get height(): number {\n return this._height;\n }\n\n public measure(options: ITerminalOptions): void {\n this._measureElement.style.fontFamily = options.fontFamily;\n this._measureElement.style.fontSize = `${options.fontSize}px`;\n const geometry = this._measureElement.getBoundingClientRect();\n // The element is likely currently display:none, we should retain the\n // previous value.\n if (geometry.width === 0 || geometry.height === 0) {\n return;\n }\n if (this._width !== geometry.width || this._height !== geometry.height) {\n this._width = geometry.width;\n this._height = Math.ceil(geometry.height);\n this.emit('charsizechanged');\n }\n }\n}\n","/**\n * Copyright (c) 2016 The xterm.js authors. All rights reserved.\n * @license MIT\n */\n\nconst isNode = (typeof navigator === 'undefined') ? true : false;\nconst userAgent = (isNode) ? 'node' : navigator.userAgent;\nconst platform = (isNode) ? 'node' : navigator.platform;\n\nexport const isFirefox = !!~userAgent.indexOf('Firefox');\nexport const isSafari = /^((?!chrome|android).)*safari/i.test(userAgent);\nexport const isMSIE = !!~userAgent.indexOf('MSIE') || !!~userAgent.indexOf('Trident');\n\n// Find the users platform. We use this to interpret the meta key\n// and ISO third level shifts.\n// http://stackoverflow.com/q/19877924/577598\nexport const isMac = contains(['Macintosh', 'MacIntel', 'MacPPC', 'Mac68K'], platform);\nexport const isIpad = platform === 'iPad';\nexport const isIphone = platform === 'iPhone';\nexport const isMSWindows = contains(['Windows', 'Win16', 'Win32', 'WinCE'], platform);\nexport const isLinux = platform.indexOf('Linux') >= 0;\n\n/**\n * Return if the given array contains the given element\n * @param arr The array to search for the given element.\n * @param el The element to look for into the array\n */\nfunction contains(arr: any[], el: any): boolean {\n return arr.indexOf(el) >= 0;\n}\n","/**\n * Copyright (c) 2017 The xterm.js authors. All rights reserved.\n * @license MIT\n */\n\nimport { FontWeight } from 'xterm';\nimport { IColorSet } from '../Types';\n\nexport const CHAR_ATLAS_CELL_SPACING = 1;\n\nexport interface ICharAtlasConfig {\n type: 'none' | 'static' | 'dynamic';\n devicePixelRatio: number;\n fontSize: number;\n fontFamily: string;\n fontWeight: FontWeight;\n fontWeightBold: FontWeight;\n scaledCharWidth: number;\n scaledCharHeight: number;\n allowTransparency: boolean;\n colors: IColorSet;\n}\n","/**\n * Copyright (c) 2018 The xterm.js authors. All rights reserved.\n * @license MIT\n */\n\nimport { FontWeight } from 'xterm';\nimport { CHAR_ATLAS_CELL_SPACING, ICharAtlasConfig } from './Types';\nimport { IColor } from '../Types';\nimport { isFirefox, isSafari } from '../utils/Browser';\n\ndeclare const Promise: any;\n\nexport interface IOffscreenCanvas {\n width: number;\n height: number;\n getContext(type: '2d', config?: Canvas2DContextAttributes): CanvasRenderingContext2D;\n transferToImageBitmap(): ImageBitmap;\n}\n\n/**\n * Generates a char atlas.\n * @param context The window or worker context.\n * @param canvasFactory A function to generate a canvas with a width or height.\n * @param config The config for the new char atlas.\n */\nexport function generateStaticCharAtlasTexture(context: Window, canvasFactory: (width: number, height: number) => HTMLCanvasElement | IOffscreenCanvas, config: ICharAtlasConfig): HTMLCanvasElement | Promise<ImageBitmap> {\n const cellWidth = config.scaledCharWidth + CHAR_ATLAS_CELL_SPACING;\n const cellHeight = config.scaledCharHeight + CHAR_ATLAS_CELL_SPACING;\n const canvas = canvasFactory(\n /*255 ascii chars*/255 * cellWidth,\n (/*default+default bold*/2 + /*0-15*/16 + /*0-15 bold*/16) * cellHeight\n );\n const ctx = canvas.getContext('2d', {alpha: config.allowTransparency});\n\n ctx.fillStyle = config.colors.background.css;\n ctx.fillRect(0, 0, canvas.width, canvas.height);\n\n ctx.save();\n ctx.fillStyle = config.colors.foreground.css;\n ctx.font = getFont(config.fontWeight, config);\n ctx.textBaseline = 'top';\n\n // Default color\n for (let i = 0; i < 256; i++) {\n ctx.save();\n ctx.beginPath();\n ctx.rect(i * cellWidth, 0, cellWidth, cellHeight);\n ctx.clip();\n ctx.fillText(String.fromCharCode(i), i * cellWidth, 0);\n ctx.restore();\n }\n // Default color bold\n ctx.save();\n ctx.font = getFont(config.fontWeightBold, config);\n for (let i = 0; i < 256; i++) {\n ctx.save();\n ctx.beginPath();\n ctx.rect(i * cellWidth, cellHeight, cellWidth, cellHeight);\n ctx.clip();\n ctx.fillText(String.fromCharCode(i), i * cellWidth, cellHeight);\n ctx.restore();\n }\n ctx.restore();\n\n // Colors 0-15\n ctx.font = getFont(config.fontWeight, config);\n for (let colorIndex = 0; colorIndex < 16; colorIndex++) {\n const y = (colorIndex + 2) * cellHeight;\n // Draw ascii characters\n for (let i = 0; i < 256; i++) {\n ctx.save();\n ctx.beginPath();\n ctx.rect(i * cellWidth, y, cellWidth, cellHeight);\n ctx.clip();\n ctx.fillStyle = config.colors.ansi[colorIndex].css;\n ctx.fillText(String.fromCharCode(i), i * cellWidth, y);\n ctx.restore();\n }\n }\n\n // Colors 0-15 bold\n ctx.font = getFont(config.fontWeightBold, config);\n for (let colorIndex = 0; colorIndex < 16; colorIndex++) {\n const y = (colorIndex + 2 + 16) * cellHeight;\n // Draw ascii characters\n for (let i = 0; i < 256; i++) {\n ctx.save();\n ctx.beginPath();\n ctx.rect(i * cellWidth, y, cellWidth, cellHeight);\n ctx.clip();\n ctx.fillStyle = config.colors.ansi[colorIndex].css;\n ctx.fillText(String.fromCharCode(i), i * cellWidth, y);\n ctx.restore();\n }\n }\n ctx.restore();\n\n // Support is patchy for createImageBitmap at the moment, pass a canvas back\n // if support is lacking as drawImage works there too. Firefox is also\n // included here as ImageBitmap appears both buggy and has horrible\n // performance (tested on v55).\n if (!('createImageBitmap' in context) || isFirefox || isSafari) {\n // Don't attempt to clear background colors if createImageBitmap is not supported\n if (canvas instanceof HTMLCanvasElement) {\n // Just return the HTMLCanvas if it's a HTMLCanvasElement\n return canvas;\n }\n // Transfer to an ImageBitmap is this is an OffscreenCanvas\n return new Promise((r: (bitmap: ImageBitmap) => void) => r(canvas.transferToImageBitmap()));\n }\n\n const charAtlasImageData = ctx.getImageData(0, 0, canvas.width, canvas.height);\n\n // Remove the background color from the image so characters may overlap\n clearColor(charAtlasImageData, config.colors.background);\n\n return context.createImageBitmap(charAtlasImageData);\n}\n\n/**\n * Makes a partiicular rgb color in an ImageData completely transparent.\n * @returns True if the result is \"empty\", meaning all pixels are fully transparent.\n */\nexport function clearColor(imageData: ImageData, color: IColor): boolean {\n let isEmpty = true;\n const r = color.rgba >>> 24;\n const g = color.rgba >>> 16 & 0xFF;\n const b = color.rgba >>> 8 & 0xFF;\n for (let offset = 0; offset < imageData.data.length; offset += 4) {\n if (imageData.data[offset] === r &&\n imageData.data[offset + 1] === g &&\n imageData.data[offset + 2] === b) {\n imageData.data[offset + 3] = 0;\n } else {\n isEmpty = false;\n }\n }\n return isEmpty;\n}\n\nfunction getFont(fontWeight: FontWeight, config: ICharAtlasConfig): string {\n return `${fontWeight} ${config.fontSize * config.devicePixelRatio}px ${config.fontFamily}`;\n}\n","/**\n * Copyright (c) 2018 The xterm.js authors. All rights reserved.\n * @license MIT\n */\n\nimport { LineData } from '../../Types';\nimport { CHAR_DATA_CHAR_INDEX, CHAR_DATA_ATTR_INDEX, CHAR_DATA_WIDTH_INDEX } from '../../Buffer';\nimport { FLAGS } from '../Types';\n\nexport const BOLD_CLASS = 'xterm-bold';\nexport const ITALIC_CLASS = 'xterm-italic';\nexport const CURSOR_CLASS = 'xterm-cursor';\n\nexport class DomRendererRowFactory {\n constructor(\n private _document: Document\n ) {\n }\n\n public createRow(lineData: LineData, isCursorRow: boolean, cursorX: number, cellWidth: number, cols: number): DocumentFragment {\n const fragment = this._document.createDocumentFragment();\n let colCount = 0;\n\n for (let x = 0; x < lineData.length; x++) {\n // Don't allow any buffer to the right to be displayed\n if (colCount >= cols) {\n continue;\n }\n\n const charData = lineData[x];\n const char: string = charData[CHAR_DATA_CHAR_INDEX];\n const attr: number = charData[CHAR_DATA_ATTR_INDEX];\n const width: number = charData[CHAR_DATA_WIDTH_INDEX];\n\n // The character to the left is a wide character, drawing is owned by the char at x-1\n if (width === 0) {\n continue;\n }\n\n const charElement = this._document.createElement('span');\n if (width > 1) {\n charElement.style.width = `${cellWidth * width}px`;\n }\n\n const flags = attr >> 18;\n let bg = attr & 0x1ff;\n let fg = (attr >> 9) & 0x1ff;\n\n if (isCursorRow && x === cursorX) {\n charElement.classList.add(CURSOR_CLASS);\n }\n\n // If inverse flag is on, the foreground should become the background.\n if (flags & FLAGS.INVERSE) {\n const temp = bg;\n bg = fg;\n fg = temp;\n if (fg === 256) {\n fg = 0;\n }\n if (bg === 257) {\n bg = 15;\n }\n }\n\n if (flags & FLAGS.BOLD) {\n // Convert the FG color to the bold variant\n if (fg < 8) {\n fg += 8;\n }\n charElement.classList.add(BOLD_CLASS);\n }\n\n if (flags & FLAGS.ITALIC) {\n charElement.classList.add(ITALIC_CLASS);\n }\n\n charElement.textContent = char;\n if (fg !== 257) {\n charElement.classList.add(`xterm-fg-${fg}`);\n }\n if (bg !== 256) {\n charElement.classList.add(`xterm-bg-${bg}`);\n }\n fragment.appendChild(charElement);\n colCount += width;\n }\n return fragment;\n }\n}\n","/**\n * Copyright (c) 2018 The xterm.js authors. All rights reserved.\n * @license MIT\n */\n\nimport { IRenderer, IRenderDimensions, IColorSet } from '../Types';\nimport { ITerminal, CharacterJoinerHandler } from '../../Types';\nimport { ITheme } from 'xterm';\nimport { EventEmitter } from '../../EventEmitter';\nimport { ColorManager } from '../ColorManager';\nimport { RenderDebouncer } from '../../ui/RenderDebouncer';\nimport { BOLD_CLASS, ITALIC_CLASS, CURSOR_CLASS, DomRendererRowFactory } from './DomRendererRowFactory';\n\nconst TERMINAL_CLASS_PREFIX = 'xterm-dom-renderer-owner-';\nconst ROW_CONTAINER_CLASS = 'xterm-rows';\nconst FG_CLASS_PREFIX = 'xterm-fg-';\nconst BG_CLASS_PREFIX = 'xterm-bg-';\nconst FOCUS_CLASS = 'xterm-focus';\nconst SELECTION_CLASS = 'xterm-selection';\n\nlet nextTerminalId = 1;\n\n// TODO: Pull into an addon when TS composite projects allow easier sharing of code (not just\n// interfaces) between core and addons\n\n/**\n * A fallback renderer for when canvas is slow. This is not meant to be\n * particularly fast or feature complete, more just stable and usable for when\n * canvas is not an option.\n */\nexport class DomRenderer extends EventEmitter implements IRenderer {\n private _renderDebouncer: RenderDebouncer;\n private _rowFactory: DomRendererRowFactory;\n private _terminalClass: number = nextTerminalId++;\n\n private _themeStyleElement: HTMLStyleElement;\n private _dimensionsStyleElement: HTMLStyleElement;\n private _rowContainer: HTMLElement;\n private _rowElements: HTMLElement[] = [];\n private _selectionContainer: HTMLElement;\n\n public dimensions: IRenderDimensions;\n public colorManager: ColorManager;\n\n constructor(private _terminal: ITerminal, theme: ITheme | undefined) {\n super();\n const allowTransparency = this._terminal.options.allowTransparency;\n this.colorManager = new ColorManager(document, allowTransparency);\n this.setTheme(theme);\n\n this._rowContainer = document.createElement('div');\n this._rowContainer.classList.add(ROW_CONTAINER_CLASS);\n this._rowContainer.style.lineHeight = 'normal';\n this._rowContainer.setAttribute('aria-hidden', 'true');\n this._refreshRowElements(this._terminal.cols, this._terminal.rows);\n this._selectionContainer = document.createElement('div');\n this._selectionContainer.classList.add(SELECTION_CLASS);\n this._selectionContainer.setAttribute('aria-hidden', 'true');\n\n this.dimensions = {\n scaledCharWidth: null,\n scaledCharHeight: null,\n scaledCellWidth: null,\n scaledCellHeight: null,\n scaledCharLeft: null,\n scaledCharTop: null,\n scaledCanvasWidth: null,\n scaledCanvasHeight: null,\n canvasWidth: null,\n canvasHeight: null,\n actualCellWidth: null,\n actualCellHeight: null\n };\n this._updateDimensions();\n\n this._renderDebouncer = new RenderDebouncer(this._terminal, this._renderRows.bind(this));\n this._rowFactory = new DomRendererRowFactory(document);\n\n this._terminal.element.classList.add(TERMINAL_CLASS_PREFIX + this._terminalClass);\n this._terminal.screenElement.appendChild(this._rowContainer);\n this._terminal.screenElement.appendChild(this._selectionContainer);\n }\n\n public dispose(): void {\n this._terminal.element.classList.remove(TERMINAL_CLASS_PREFIX + this._terminalClass);\n this._terminal.screenElement.removeChild(this._rowContainer);\n this._terminal.screenElement.removeChild(this._selectionContainer);\n this._terminal.screenElement.removeChild(this._themeStyleElement);\n this._terminal.screenElement.removeChild(this._dimensionsStyleElement);\n super.dispose();\n }\n\n private _updateDimensions(): void {\n this.dimensions.scaledCharWidth = this._terminal.charMeasure.width * window.devicePixelRatio;\n this.dimensions.scaledCharHeight = this._terminal.charMeasure.height * window.devicePixelRatio;\n this.dimensions.scaledCellWidth = this.dimensions.scaledCharWidth;\n this.dimensions.scaledCellHeight = this.dimensions.scaledCharHeight;\n this.dimensions.scaledCharLeft = 0;\n this.dimensions.scaledCharTop = 0;\n this.dimensions.scaledCanvasWidth = this.dimensions.scaledCellWidth * this._terminal.cols;\n this.dimensions.scaledCanvasHeight = this.dimensions.scaledCellHeight * this._terminal.rows;\n this.dimensions.canvasWidth = this._terminal.charMeasure.width * this._terminal.cols;\n this.dimensions.canvasHeight = this._terminal.charMeasure.height * this._terminal.rows;\n this.dimensions.actualCellWidth = this._terminal.charMeasure.width;\n this.dimensions.actualCellHeight = this._terminal.charMeasure.height;\n\n this._rowElements.forEach(element => {\n element.style.width = `${this.dimensions.canvasWidth}px`;\n element.style.height = `${this._terminal.charMeasure.height}px`;\n });\n\n if (!this._dimensionsStyleElement) {\n this._dimensionsStyleElement = document.createElement('style');\n this._terminal.screenElement.appendChild(this._dimensionsStyleElement);\n }\n\n const styles =\n `${this._terminalSelector} .${ROW_CONTAINER_CLASS} span {` +\n ` display: inline-block;` +\n ` height: 100%;` +\n ` vertical-align: top;` +\n ` width: ${this._terminal.charMeasure.width}px` +\n `}`;\n\n this._dimensionsStyleElement.innerHTML = styles;\n\n this._selectionContainer.style.height = (<any>this._terminal)._viewportElement.style.height;\n this._rowContainer.style.width = `${this.dimensions.canvasWidth}px`;\n this._rowContainer.style.height = `${this.dimensions.canvasHeight}px`;\n }\n\n public setTheme(theme: ITheme | undefined): IColorSet {\n if (theme) {\n this.colorManager.setTheme(theme);\n }\n\n if (!this._themeStyleElement) {\n this._themeStyleElement = document.createElement('style');\n this._terminal.screenElement.appendChild(this._themeStyleElement);\n }\n\n // Base CSS\n let styles =\n `${this._terminalSelector} .${ROW_CONTAINER_CLASS} {` +\n ` color: ${this.colorManager.colors.foreground.css};` +\n ` background-color: ${this.colorManager.colors.background.css};` +\n ` font-family: ${this._terminal.getOption('fontFamily')};` +\n ` font-size: ${this._terminal.getOption('fontSize')}px;` +\n `}`;\n // Text styles\n styles +=\n `${this._terminalSelector} span:not(.${BOLD_CLASS}) {` +\n ` font-weight: ${this._terminal.options.fontWeight};` +\n `}` +\n `${this._terminalSelector} span.${BOLD_CLASS} {` +\n ` font-weight: ${this._terminal.options.fontWeightBold};` +\n `}` +\n `${this._terminalSelector} span.${ITALIC_CLASS} {` +\n ` font-style: italic;` +\n `}`;\n // Cursor\n styles +=\n `${this._terminalSelector} .${ROW_CONTAINER_CLASS}.${FOCUS_CLASS} .${CURSOR_CLASS} {` +\n ` background-color: ${this.colorManager.colors.cursor.css};` +\n ` color: ${this.colorManager.colors.cursorAccent.css};` +\n `}` +\n `${this._terminalSelector} .${ROW_CONTAINER_CLASS}:not(.${FOCUS_CLASS}) .${CURSOR_CLASS} {` +\n ` outline: 1px solid #fff;` +\n ` outline-offset: -1px;` +\n `}`;\n // Selection\n styles +=\n `${this._terminalSelector} .${SELECTION_CLASS} {` +\n ` position: absolute;` +\n ` top: 0;` +\n ` left: 0;` +\n ` z-index: 1;` +\n ` pointer-events: none;` +\n `}` +\n `${this._terminalSelector} .${SELECTION_CLASS} div {` +\n ` position: absolute;` +\n ` background-color: ${this.colorManager.colors.selection.css};` +\n `}`;\n // Colors\n this.colorManager.colors.ansi.forEach((c, i) => {\n styles +=\n `${this._terminalSelector} .${FG_CLASS_PREFIX}${i} { color: ${c.css}; }` +\n `${this._terminalSelector} .${BG_CLASS_PREFIX}${i} { background-color: ${c.css}; }`;\n });\n\n this._themeStyleElement.innerHTML = styles;\n return this.colorManager.colors;\n }\n\n public onWindowResize(devicePixelRatio: number): void {\n this._updateDimensions();\n }\n\n private _refreshRowElements(cols: number, rows: number): void {\n // Add missing elements\n for (let i = this._rowElements.length; i <= rows; i++) {\n const row = document.createElement('div');\n this._rowContainer.appendChild(row);\n this._rowElements.push(row);\n }\n // Remove excess elements\n while (this._rowElements.length > rows) {\n this._rowContainer.removeChild(this._rowElements.pop());\n }\n }\n\n public onResize(cols: number, rows: number): void {\n this._refreshRowElements(cols, rows);\n this._updateDimensions();\n }\n\n public onCharSizeChanged(): void {\n this._updateDimensions();\n }\n\n public onBlur(): void {\n this._rowContainer.classList.remove(FOCUS_CLASS);\n }\n\n public onFocus(): void {\n this._rowContainer.classList.add(FOCUS_CLASS);\n }\n\n public onSelectionChanged(start: [number, number], end: [number, number], columnSelectMode: boolean): void {\n // Remove all selections\n while (this._selectionContainer.children.length) {\n this._selectionContainer.removeChild(this._selectionContainer.children[0]);\n }\n\n // Selection does not exist\n if (!start || !end) {\n return;\n }\n\n // Translate from buffer position to viewport position\n const viewportStartRow = start[1] - this._terminal.buffer.ydisp;\n const viewportEndRow = end[1] - this._terminal.buffer.ydisp;\n const viewportCappedStartRow = Math.max(viewportStartRow, 0);\n const viewportCappedEndRow = Math.min(viewportEndRow, this._terminal.rows - 1);\n\n // No need to draw the selection\n if (viewportCappedStartRow >= this._terminal.rows || viewportCappedEndRow < 0) {\n return;\n }\n\n // Create the selections\n const documentFragment = document.createDocumentFragment();\n\n if (columnSelectMode) {\n documentFragment.appendChild(\n this._createSelectionElement(viewportCappedStartRow, start[0], end[0], viewportCappedEndRow - viewportCappedStartRow + 1)\n );\n } else {\n // Draw first row\n const startCol = viewportStartRow === viewportCappedStartRow ? start[0] : 0;\n const endCol = viewportCappedStartRow === viewportCappedEndRow ? end[0] : this._terminal.cols;\n documentFragment.appendChild(this._createSelectionElement(viewportCappedStartRow, startCol, endCol));\n // Draw middle rows\n const middleRowsCount = viewportCappedEndRow - viewportCappedStartRow - 1;\n documentFragment.appendChild(this._createSelectionElement(viewportCappedStartRow + 1, 0, this._terminal.cols, middleRowsCount));\n // Draw final row\n if (viewportCappedStartRow !== viewportCappedEndRow) {\n // Only draw viewportEndRow if it's not the same as viewporttartRow\n const endCol = viewportEndRow === viewportCappedEndRow ? end[0] : this._terminal.cols;\n documentFragment.appendChild(this._createSelectionElement(viewportCappedEndRow, 0, endCol));\n }\n }\n this._selectionContainer.appendChild(documentFragment);\n }\n\n /**\n * Creates a selection element at the specified position.\n * @param row The row of the selection.\n * @param colStart The start column.\n * @param colEnd The end columns.\n */\n private _createSelectionElement(row: number, colStart: number, colEnd: number, rowCount: number = 1): HTMLElement {\n const element = document.createElement('div');\n element.style.height = `${rowCount * this._terminal.charMeasure.height}px`;\n element.style.top = `${row * this._terminal.charMeasure.height}px`;\n element.style.left = `${colStart * this._terminal.charMeasure.width}px`;\n element.style.width = `${this._terminal.charMeasure.width * (colEnd - colStart)}px`;\n return element;\n }\n\n public onCursorMove(): void {\n // No-op, the cursor is drawn when rows are drawn\n }\n\n public onOptionsChanged(): void {\n // Force a refresh\n this._updateDimensions();\n this.setTheme(undefined);\n this._terminal.refresh(0, this._terminal.rows - 1);\n }\n\n public clear(): void {\n this._rowElements.forEach(e => e.innerHTML = '');\n }\n\n public refreshRows(start: number, end: number): void {\n this._renderDebouncer.refresh(start, end);\n }\n\n private _renderRows(start: number, end: number): void {\n const terminal = this._terminal;\n\n const cursorAbsoluteY = terminal.buffer.ybase + terminal.buffer.y;\n const cursorX = this._terminal.buffer.x;\n\n for (let y = start; y <= end; y++) {\n const rowElement = this._rowElements[y];\n rowElement.innerHTML = '';\n\n const row = y + terminal.buffer.ydisp;\n const lineData = terminal.buffer.lines.get(row);\n rowElement.appendChild(this._rowFactory.createRow(lineData, row === cursorAbsoluteY, cursorX, terminal.charMeasure.width, terminal.cols));\n }\n\n this._terminal.emit('refresh', {start, end});\n }\n\n private get _terminalSelector(): string {\n return `.${TERMINAL_CLASS_PREFIX}${this._terminalClass}`;\n }\n\n public registerCharacterJoiner(handler: CharacterJoinerHandler): number { return -1; }\n public deregisterCharacterJoiner(joinerId: number): boolean { return false; }\n}\n","/**\n * Copyright (c) 2017 The xterm.js authors. All rights reserved.\n * @license MIT\n */\n\nexport const INVERTED_DEFAULT_COLOR = -1;\nexport const DIM_OPACITY = 0.5;\n\nexport interface IGlyphIdentifier {\n chars: string;\n code: number;\n bg: number;\n fg: number;\n bold: boolean;\n dim: boolean;\n italic: boolean;\n}\n","/**\n * Copyright (c) 2017 The xterm.js authors. All rights reserved.\n * @license MIT\n */\n\nimport { DIM_OPACITY, IGlyphIdentifier } from './Types';\nimport { CHAR_ATLAS_CELL_SPACING, ICharAtlasConfig } from '../../shared/atlas/Types';\nimport { generateStaticCharAtlasTexture } from '../../shared/atlas/CharAtlasGenerator';\nimport BaseCharAtlas from './BaseCharAtlas';\n\nexport default class StaticCharAtlas extends BaseCharAtlas {\n private _texture: HTMLCanvasElement | ImageBitmap;\n\n constructor(private _document: Document, private _config: ICharAtlasConfig) {\n super();\n }\n\n private _canvasFactory = (width: number, height: number) => {\n const canvas = this._document.createElement('canvas');\n canvas.width = width;\n canvas.height = height;\n\n // This is useful for debugging\n // document.body.appendChild(canvas);\n\n return canvas;\n }\n\n protected _doWarmUp(): void {\n const result = generateStaticCharAtlasTexture(window, this._canvasFactory, this._config);\n if (result instanceof HTMLCanvasElement) {\n this._texture = result;\n } else {\n result.then(texture => {\n this._texture = texture;\n });\n }\n }\n\n private _isCached(glyph: IGlyphIdentifier, colorIndex: number): boolean {\n const isAscii = glyph.code < 256;\n // A color is basic if it is one of the 4 bit ANSI colors.\n const isBasicColor = glyph.fg < 16;\n const isDefaultColor = glyph.fg >= 256;\n const isDefaultBackground = glyph.bg >= 256;\n return isAscii && (isBasicColor || isDefaultColor) && isDefaultBackground && !glyph.italic;\n }\n\n public draw(\n ctx: CanvasRenderingContext2D,\n glyph: IGlyphIdentifier,\n x: number,\n y: number\n ): boolean {\n // we're not warmed up yet\n if (this._texture == null) {\n return false;\n }\n\n let colorIndex = 0;\n if (glyph.fg < 256) {\n colorIndex = 2 + glyph.fg + (glyph.bold ? 16 : 0);\n } else {\n // If default color and bold\n if (glyph.bold) {\n colorIndex = 1;\n }\n }\n if (!this._isCached(glyph, colorIndex)) {\n return false;\n }\n\n ctx.save();\n\n // ImageBitmap's draw about twice as fast as from a canvas\n const charAtlasCellWidth = this._config.scaledCharWidth + CHAR_ATLAS_CELL_SPACING;\n const charAtlasCellHeight = this._config.scaledCharHeight + CHAR_ATLAS_CELL_SPACING;\n\n // Apply alpha to dim the character\n if (glyph.dim) {\n ctx.globalAlpha = DIM_OPACITY;\n }\n\n ctx.drawImage(\n this._texture,\n glyph.code * charAtlasCellWidth,\n colorIndex * charAtlasCellHeight,\n charAtlasCellWidth,\n this._config.scaledCharHeight,\n x,\n y,\n charAtlasCellWidth,\n this._config.scaledCharHeight\n );\n\n ctx.restore();\n\n return true;\n }\n}\n","/**\n * Copyright (c) 2017 The xterm.js authors. All rights reserved.\n * @license MIT\n *\n * A dummy CharAtlas implementation that always fails to draw characters.\n */\n\nimport { IGlyphIdentifier } from './Types';\nimport { ICharAtlasConfig } from '../../shared/atlas/Types';\nimport BaseCharAtlas from './BaseCharAtlas';\n\nexport default class NoneCharAtlas extends BaseCharAtlas {\n constructor(document: Document, config: ICharAtlasConfig) {\n super();\n }\n\n public draw(\n ctx: CanvasRenderingContext2D,\n glyph: IGlyphIdentifier,\n x: number,\n y: number\n ): boolean {\n return false;\n }\n}\n","/**\n * Copyright (c) 2017 The xterm.js authors. All rights reserved.\n * @license MIT\n */\n\ninterface ILinkedListNode<T> {\n prev: ILinkedListNode<T>;\n next: ILinkedListNode<T>;\n key: string;\n value: T;\n}\n\nexport default class LRUMap<T> {\n private _map: { [key: string]: ILinkedListNode<T> } = {};\n private _head: ILinkedListNode<T> = null;\n private _tail: ILinkedListNode<T> = null;\n private _nodePool: ILinkedListNode<T>[] = [];\n public size: number = 0;\n\n constructor(public capacity: number) { }\n\n private _unlinkNode(node: ILinkedListNode<T>): void {\n const prev = node.prev;\n const next = node.next;\n if (node === this._head) {\n this._head = next;\n }\n if (node === this._tail) {\n this._tail = prev;\n }\n if (prev !== null) {\n prev.next = next;\n }\n if (next !== null) {\n next.prev = prev;\n }\n }\n\n private _appendNode(node: ILinkedListNode<T>): void {\n const tail = this._tail;\n if (tail !== null) {\n tail.next = node;\n }\n node.prev = tail;\n node.next = null;\n this._tail = node;\n if (this._head === null) {\n this._head = node;\n }\n }\n\n /**\n * Preallocate a bunch of linked-list nodes. Allocating these nodes ahead of time means that\n * they're more likely to live next to each other in memory, which seems to improve performance.\n *\n * Each empty object only consumes about 60 bytes of memory, so this is pretty cheap, even for\n * large maps.\n */\n public prealloc(count: number): void {\n const nodePool = this._nodePool;\n for (let i = 0; i < count; i++) {\n nodePool.push({\n prev: null,\n next: null,\n key: null,\n value: null\n });\n }\n }\n\n public get(key: string): T | null {\n // This is unsafe: We're assuming our keyspace doesn't overlap with Object.prototype. However,\n // it's faster than calling hasOwnProperty, and in our case, it would never overlap.\n const node = this._map[key];\n if (node !== undefined) {\n this._unlinkNode(node);\n this._appendNode(node);\n return node.value;\n }\n return null;\n }\n\n public peek(): T | null {\n const head = this._head;\n return head === null ? null : head.value;\n }\n\n public set(key: string, value: T): void {\n // This is unsafe: See note above.\n let node = this._map[key];\n if (node !== undefined) {\n // already exists, we just need to mutate it and move it to the end of the list\n node = this._map[key];\n this._unlinkNode(node);\n node.value = value;\n } else if (this.size >= this.capacity) {\n // we're out of space: recycle the head node, move it to the tail\n node = this._head;\n this._unlinkNode(node);\n delete this._map[node.key];\n node.key = key;\n node.value = value;\n this._map[key] = node;\n } else {\n // make a new element\n const nodePool = this._nodePool;\n if (nodePool.length > 0) {\n // use a preallocated node if we can\n node = nodePool.pop();\n node.key = key;\n node.value = value;\n } else {\n node = {\n prev: null,\n next: null,\n key,\n value\n };\n }\n this._map[key] = node;\n this.size++;\n }\n this._appendNode(node);\n }\n}\n","/**\n * Copyright (c) 2017 The xterm.js authors. All rights reserved.\n * @license MIT\n */\n\nimport { DIM_OPACITY, IGlyphIdentifier, INVERTED_DEFAULT_COLOR } from './Types';\nimport { ICharAtlasConfig } from '../../shared/atlas/Types';\nimport { IColor } from '../../shared/Types';\nimport BaseCharAtlas from './BaseCharAtlas';\nimport { DEFAULT_ANSI_COLORS } from '../ColorManager';\nimport { clearColor } from '../../shared/atlas/CharAtlasGenerator';\nimport LRUMap from './LRUMap';\n\n// In practice we're probably never going to exhaust a texture this large. For debugging purposes,\n// however, it can be useful to set this to a really tiny value, to verify that LRU eviction works.\nconst TEXTURE_WIDTH = 1024;\nconst TEXTURE_HEIGHT = 1024;\n\nconst TRANSPARENT_COLOR = {\n css: 'rgba(0, 0, 0, 0)',\n rgba: 0\n};\n\n// Drawing to the cache is expensive: If we have to draw more than this number of glyphs to the\n// cache in a single frame, give up on trying to cache anything else, and try to finish the current\n// frame ASAP.\n//\n// This helps to limit the amount of damage a program can do when it would otherwise thrash the\n// cache.\nconst FRAME_CACHE_DRAW_LIMIT = 100;\n\ninterface IGlyphCacheValue {\n index: number;\n isEmpty: boolean;\n}\n\nfunction getGlyphCacheKey(glyph: IGlyphIdentifier): string {\n const styleFlags = (glyph.bold ? 0 : 4) + (glyph.dim ? 0 : 2) + (glyph.italic ? 0 : 1);\n return `${glyph.bg}_${glyph.fg}_${styleFlags}${glyph.chars}`;\n}\n\nexport default class DynamicCharAtlas extends BaseCharAtlas {\n // An ordered map that we're using to keep track of where each glyph is in the atlas texture.\n // It's ordered so that we can determine when to remove the old entries.\n private _cacheMap: LRUMap<IGlyphCacheValue>;\n\n // The texture that the atlas is drawn to\n private _cacheCanvas: HTMLCanvasElement;\n private _cacheCtx: CanvasRenderingContext2D;\n\n // A temporary context that glyphs are drawn to before being transfered to the atlas.\n private _tmpCtx: CanvasRenderingContext2D;\n\n // The number of characters stored in the atlas by width/height\n private _width: number;\n private _height: number;\n\n private _drawToCacheCount: number = 0;\n\n constructor(document: Document, private _config: ICharAtlasConfig) {\n super();\n this._cacheCanvas = document.createElement('canvas');\n this._cacheCanvas.width = TEXTURE_WIDTH;\n this._cacheCanvas.height = TEXTURE_HEIGHT;\n // The canvas needs alpha because we use clearColor to convert the background color to alpha.\n // It might also contain some characters with transparent backgrounds if allowTransparency is\n // set.\n this._cacheCtx = this._cacheCanvas.getContext('2d', {alpha: true});\n\n const tmpCanvas = document.createElement('canvas');\n tmpCanvas.width = this._config.scaledCharWidth;\n tmpCanvas.height = this._config.scaledCharHeight;\n this._tmpCtx = tmpCanvas.getContext('2d', {alpha: this._config.allowTransparency});\n\n this._width = Math.floor(TEXTURE_WIDTH / this._config.scaledCharWidth);\n this._height = Math.floor(TEXTURE_HEIGHT / this._config.scaledCharHeight);\n const capacity = this._width * this._height;\n this._cacheMap = new LRUMap(capacity);\n this._cacheMap.prealloc(capacity);\n\n // This is useful for debugging\n // document.body.appendChild(this._cacheCanvas);\n }\n\n public beginFrame(): void {\n this._drawToCacheCount = 0;\n }\n\n public draw(\n ctx: CanvasRenderingContext2D,\n glyph: IGlyphIdentifier,\n x: number,\n y: number\n ): boolean {\n const glyphKey = getGlyphCacheKey(glyph);\n const cacheValue = this._cacheMap.get(glyphKey);\n if (cacheValue != null) {\n this._drawFromCache(ctx, cacheValue, x, y);\n return true;\n } else if (this._canCache(glyph) && this._drawToCacheCount < FRAME_CACHE_DRAW_LIMIT) {\n let index;\n if (this._cacheMap.size < this._cacheMap.capacity) {\n index = this._cacheMap.size;\n } else {\n // we're out of space, so our call to set will delete this item\n index = this._cacheMap.peek().index;\n }\n const cacheValue = this._drawToCache(glyph, index);\n this._cacheMap.set(glyphKey, cacheValue);\n this._drawFromCache(ctx, cacheValue, x, y);\n return true;\n }\n return false;\n }\n\n private _canCache(glyph: IGlyphIdentifier): boolean {\n // Only cache ascii and extended characters for now, to be safe. In the future, we could do\n // something more complicated to determine the expected width of a character.\n //\n // If we switch the renderer over to webgl at some point, we may be able to use blending modes\n // to draw overlapping glyphs from the atlas:\n // https://github.com/servo/webrender/issues/464#issuecomment-255632875\n // https://webglfundamentals.org/webgl/lessons/webgl-text-texture.html\n return glyph.code < 256;\n }\n\n private _toCoordinates(index: number): [number, number] {\n return [\n (index % this._width) * this._config.scaledCharWidth,\n Math.floor(index / this._width) * this._config.scaledCharHeight\n ];\n }\n\n private _drawFromCache(\n ctx: CanvasRenderingContext2D,\n cacheValue: IGlyphCacheValue,\n x: number,\n y: number\n ): void {\n // We don't actually need to do anything if this is whitespace.\n if (cacheValue.isEmpty) {\n return;\n }\n const [cacheX, cacheY] = this._toCoordinates(cacheValue.index);\n ctx.drawImage(\n this._cacheCanvas,\n cacheX,\n cacheY,\n this._config.scaledCharWidth,\n this._config.scaledCharHeight,\n x,\n y,\n this._config.scaledCharWidth,\n this._config.scaledCharHeight\n );\n }\n\n private _getColorFromAnsiIndex(idx: number): IColor {\n if (idx < this._config.colors.ansi.length) {\n return this._config.colors.ansi[idx];\n }\n return DEFAULT_ANSI_COLORS[idx];\n }\n\n private _getBackgroundColor(glyph: IGlyphIdentifier): IColor {\n if (this._config.allowTransparency) {\n // The background color might have some transparency, so we need to render it as fully\n // transparent in the atlas. Otherwise we'd end up drawing the transparent background twice\n // around the anti-aliased edges of the glyph, and it would look too dark.\n return TRANSPARENT_COLOR;\n } else if (glyph.bg === INVERTED_DEFAULT_COLOR) {\n return this._config.colors.foreground;\n } else if (glyph.bg < 256) {\n return this._getColorFromAnsiIndex(glyph.bg);\n }\n return this._config.colors.background;\n }\n\n private _getForegroundColor(glyph: IGlyphIdentifier): IColor {\n if (glyph.fg === INVERTED_DEFAULT_COLOR) {\n return this._config.colors.background;\n } else if (glyph.fg < 256) {\n // 256 color support\n return this._getColorFromAnsiIndex(glyph.fg);\n }\n return this._config.colors.foreground;\n }\n\n // TODO: We do this (or something similar) in multiple places. We should split this off\n // into a shared function.\n private _drawToCache(glyph: IGlyphIdentifier, index: number): IGlyphCacheValue {\n this._drawToCacheCount++;\n\n this._tmpCtx.save();\n\n // draw the background\n const backgroundColor = this._getBackgroundColor(glyph);\n // Use a 'copy' composite operation to clear any existing glyph out of _tmpCtxWithAlpha, regardless of\n // transparency in backgroundColor\n this._tmpCtx.globalCompositeOperation = 'copy';\n this._tmpCtx.fillStyle = backgroundColor.css;\n this._tmpCtx.fillRect(0, 0, this._config.scaledCharWidth, this._config.scaledCharHeight);\n this._tmpCtx.globalCompositeOperation = 'source-over';\n\n // draw the foreground/glyph\n const fontWeight = glyph.bold ? this._config.fontWeightBold : this._config.fontWeight;\n const fontStyle = glyph.italic ? 'italic' : '';\n this._tmpCtx.font =\n `${fontStyle} ${fontWeight} ${this._config.fontSize * this._config.devicePixelRatio}px ${this._config.fontFamily}`;\n this._tmpCtx.textBaseline = 'top';\n\n this._tmpCtx.fillStyle = this._getForegroundColor(glyph).css;\n\n // Apply alpha to dim the character\n if (glyph.dim) {\n this._tmpCtx.globalAlpha = DIM_OPACITY;\n }\n // Draw the character\n this._tmpCtx.fillText(glyph.chars, 0, 0);\n this._tmpCtx.restore();\n\n // clear the background from the character to avoid issues with drawing over the previous\n // character if it extends past it's bounds\n const imageData = this._tmpCtx.getImageData(\n 0, 0, this._config.scaledCharWidth, this._config.scaledCharHeight\n );\n let isEmpty = false;\n if (!this._config.allowTransparency) {\n isEmpty = clearColor(imageData, backgroundColor);\n }\n\n // copy the data from imageData to _cacheCanvas\n const [x, y] = this._toCoordinates(index);\n // putImageData doesn't do any blending, so it will overwrite any existing cache entry for us\n this._cacheCtx.putImageData(imageData, x, y);\n\n return {\n index,\n isEmpty\n };\n }\n}\n","/**\n * Copyright (c) 2017 The xterm.js authors. All rights reserved.\n * @license MIT\n */\n\nimport { ITerminal } from '../../Types';\nimport { IColorSet } from '../Types';\nimport { ICharAtlasConfig } from '../../shared/atlas/Types';\n\nexport function generateConfig(scaledCharWidth: number, scaledCharHeight: number, terminal: ITerminal, colors: IColorSet): ICharAtlasConfig {\n // null out some fields that don't matter\n const clonedColors = <IColorSet>{\n foreground: colors.foreground,\n background: colors.background,\n cursor: null,\n cursorAccent: null,\n selection: null,\n // For the static char atlas, we only use the first 16 colors, but we need all 256 for the\n // dynamic character atlas.\n ansi: colors.ansi.slice(0, 16)\n };\n return {\n type: terminal.options.experimentalCharAtlas,\n devicePixelRatio: window.devicePixelRatio,\n scaledCharWidth,\n scaledCharHeight,\n fontFamily: terminal.options.fontFamily,\n fontSize: terminal.options.fontSize,\n fontWeight: terminal.options.fontWeight,\n fontWeightBold: terminal.options.fontWeightBold,\n allowTransparency: terminal.options.allowTransparency,\n colors: clonedColors\n };\n}\n\nexport function configEquals(a: ICharAtlasConfig, b: ICharAtlasConfig): boolean {\n for (let i = 0; i < a.colors.ansi.length; i++) {\n if (a.colors.ansi[i].rgba !== b.colors.ansi[i].rgba) {\n return false;\n }\n }\n return a.type === b.type &&\n a.devicePixelRatio === b.devicePixelRatio &&\n a.fontFamily === b.fontFamily &&\n a.fontSize === b.fontSize &&\n a.fontWeight === b.fontWeight &&\n a.fontWeightBold === b.fontWeightBold &&\n a.allowTransparency === b.allowTransparency &&\n a.scaledCharWidth === b.scaledCharWidth &&\n a.scaledCharHeight === b.scaledCharHeight &&\n a.colors.foreground === b.colors.foreground &&\n a.colors.background === b.colors.background;\n}\n","/**\n * Copyright (c) 2017 The xterm.js authors. All rights reserved.\n * @license MIT\n */\n\nimport { ITerminal } from '../../Types';\nimport { IColorSet } from '../Types';\nimport { ICharAtlasConfig } from '../../shared/atlas/Types';\nimport { generateConfig, configEquals } from './CharAtlasUtils';\nimport BaseCharAtlas from './BaseCharAtlas';\nimport DynamicCharAtlas from './DynamicCharAtlas';\nimport NoneCharAtlas from './NoneCharAtlas';\nimport StaticCharAtlas from './StaticCharAtlas';\n\nconst charAtlasImplementations = {\n 'none': NoneCharAtlas,\n 'static': StaticCharAtlas,\n 'dynamic': DynamicCharAtlas\n};\n\ninterface ICharAtlasCacheEntry {\n atlas: BaseCharAtlas;\n config: ICharAtlasConfig;\n // N.B. This implementation potentially holds onto copies of the terminal forever, so\n // this may cause memory leaks.\n ownedBy: ITerminal[];\n}\n\nconst charAtlasCache: ICharAtlasCacheEntry[] = [];\n\n/**\n * Acquires a char atlas, either generating a new one or returning an existing\n * one that is in use by another terminal.\n * @param terminal The terminal.\n * @param colors The colors to use.\n */\nexport function acquireCharAtlas(\n terminal: ITerminal,\n colors: IColorSet,\n scaledCharWidth: number,\n scaledCharHeight: number\n): BaseCharAtlas {\n const newConfig = generateConfig(scaledCharWidth, scaledCharHeight, terminal, colors);\n\n // TODO: Currently if a terminal changes configs it will not free the entry reference (until it's disposed)\n\n // Check to see if the terminal already owns this config\n for (let i = 0; i < charAtlasCache.length; i++) {\n const entry = charAtlasCache[i];\n const ownedByIndex = entry.ownedBy.indexOf(terminal);\n if (ownedByIndex >= 0) {\n if (configEquals(entry.config, newConfig)) {\n return entry.atlas;\n }\n // The configs differ, release the terminal from the entry\n if (entry.ownedBy.length === 1) {\n charAtlasCache.splice(i, 1);\n } else {\n entry.ownedBy.splice(ownedByIndex, 1);\n }\n break;\n }\n }\n\n // Try match a char atlas from the cache\n for (let i = 0; i < charAtlasCache.length; i++) {\n const entry = charAtlasCache[i];\n if (configEquals(entry.config, newConfig)) {\n // Add the terminal to the cache entry and return\n entry.ownedBy.push(terminal);\n return entry.atlas;\n }\n }\n\n const newEntry: ICharAtlasCacheEntry = {\n atlas: new charAtlasImplementations[terminal.options.experimentalCharAtlas](\n document,\n newConfig\n ),\n config: newConfig,\n ownedBy: [terminal]\n };\n charAtlasCache.push(newEntry);\n return newEntry.atlas;\n}\n\n/**\n * Removes a terminal reference from the cache, allowing its memory to be freed.\n * @param terminal The terminal to remove.\n */\nexport function removeTerminalFromCache(terminal: ITerminal): void {\n for (let i = 0; i < charAtlasCache.length; i++) {\n const index = charAtlasCache[i].ownedBy.indexOf(terminal);\n if (index !== -1) {\n if (charAtlasCache[i].ownedBy.length === 1) {\n // Remove the cache entry if it's the only terminal\n charAtlasCache.splice(i, 1);\n } else {\n // Remove the reference from the cache entry\n charAtlasCache[i].ownedBy.splice(index, 1);\n }\n break;\n }\n }\n}\n","/**\n * Copyright (c) 2017 The xterm.js authors. All rights reserved.\n * @license MIT\n */\n\nimport { IGlyphIdentifier } from './Types';\n\nexport default abstract class BaseCharAtlas {\n private _didWarmUp: boolean = false;\n\n /**\n * Perform any work needed to warm the cache before it can be used. May be called multiple times.\n * Implement _doWarmUp instead if you only want to get called once.\n */\n public warmUp(): void {\n if (!this._didWarmUp) {\n this._doWarmUp();\n this._didWarmUp = true;\n }\n }\n\n /**\n * Perform any work needed to warm the cache before it can be used. Used by the default\n * implementation of warmUp(), and will only be called once.\n */\n protected _doWarmUp(): void { }\n\n /**\n * Called when we start drawing a new frame.\n *\n * TODO: We rely on this getting called by TextRenderLayer. This should really be called by\n * Renderer instead, but we need to make Renderer the source-of-truth for the char atlas, instead\n * of BaseRenderLayer.\n */\n public beginFrame(): void { }\n\n /**\n * May be called before warmUp finishes, however it is okay for the implementation to\n * do nothing and return false in that case.\n *\n * @param ctx Where to draw the character onto.\n * @param glyph Information about what to draw\n * @param x The position on the context to start drawing at\n * @param y The position on the context to start drawing at\n * @returns The success state. True if we drew the character.\n */\n public abstract draw(\n ctx: CanvasRenderingContext2D,\n glyph: IGlyphIdentifier,\n x: number,\n y: number\n ): boolean;\n}\n","/**\n * Copyright (c) 2017 The xterm.js authors. All rights reserved.\n * @license MIT\n */\n\nimport { CHAR_DATA_ATTR_INDEX, CHAR_DATA_CODE_INDEX, CHAR_DATA_CHAR_INDEX, CHAR_DATA_WIDTH_INDEX, NULL_CELL_CODE } from '../Buffer';\nimport { FLAGS, IColorSet, IRenderDimensions, ICharacterJoinerRegistry } from './Types';\nimport { CharData, ITerminal } from '../Types';\nimport { INVERTED_DEFAULT_COLOR } from './atlas/Types';\nimport { GridCache } from './GridCache';\nimport { BaseRenderLayer } from './BaseRenderLayer';\n\n/**\n * This CharData looks like a null character, which will forc a clear and render\n * when the character changes (a regular space ' ' character may not as it's\n * drawn state is a cleared cell).\n */\n// const OVERLAP_OWNED_CHAR_DATA: CharData = [null, '', 0, -1];\n\nexport class TextRenderLayer extends BaseRenderLayer {\n private _state: GridCache<CharData>;\n private _characterWidth: number;\n private _characterFont: string;\n private _characterOverlapCache: { [key: string]: boolean } = {};\n private _characterJoinerRegistry: ICharacterJoinerRegistry;\n\n constructor(container: HTMLElement, zIndex: number, colors: IColorSet, characterJoinerRegistry: ICharacterJoinerRegistry, alpha: boolean) {\n super(container, 'text', zIndex, alpha, colors);\n this._state = new GridCache<CharData>();\n this._characterJoinerRegistry = characterJoinerRegistry;\n }\n\n public resize(terminal: ITerminal, dim: IRenderDimensions): void {\n super.resize(terminal, dim);\n\n // Clear the character width cache if the font or width has changed\n const terminalFont = this._getFont(terminal, false, false);\n if (this._characterWidth !== dim.scaledCharWidth || this._characterFont !== terminalFont) {\n this._characterWidth = dim.scaledCharWidth;\n this._characterFont = terminalFont;\n this._characterOverlapCache = {};\n }\n // Resizing the canvas discards the contents of the canvas so clear state\n this._state.clear();\n this._state.resize(terminal.cols, terminal.rows);\n }\n\n public reset(terminal: ITerminal): void {\n this._state.clear();\n this.clearAll();\n }\n\n private _forEachCell(\n terminal: ITerminal,\n firstRow: number,\n lastRow: number,\n joinerRegistry: ICharacterJoinerRegistry | null,\n callback: (\n code: number,\n chars: string,\n width: number,\n x: number,\n y: number,\n fg: number,\n bg: number,\n flags: number\n ) => void\n ): void {\n for (let y = firstRow; y <= lastRow; y++) {\n const row = y + terminal.buffer.ydisp;\n const line = terminal.buffer.lines.get(row);\n const joinedRanges = joinerRegistry ? joinerRegistry.getJoinedCharacters(row) : [];\n for (let x = 0; x < terminal.cols; x++) {\n const charData = line[x];\n let code: number = <number>charData[CHAR_DATA_CODE_INDEX];\n\n // Can either represent character(s) for a single cell or multiple cells\n // if indicated by a character joiner.\n let chars: string = charData[CHAR_DATA_CHAR_INDEX];\n const attr: number = charData[CHAR_DATA_ATTR_INDEX];\n let width: number = charData[CHAR_DATA_WIDTH_INDEX];\n\n // If true, indicates that the current character(s) to draw were joined.\n let isJoined = false;\n let lastCharX = x;\n\n // The character to the left is a wide character, drawing is owned by\n // the char at x-1\n if (width === 0) {\n continue;\n }\n\n // Process any joined character ranges as needed. Because of how the\n // ranges are produced, we know that they are valid for the characters\n // and attributes of our input.\n if (joinedRanges.length > 0 && x === joinedRanges[0][0]) {\n isJoined = true;\n const range = joinedRanges.shift();\n\n // We already know the exact start and end column of the joined range,\n // so we get the string and width representing it directly\n chars = terminal.buffer.translateBufferLineToString(\n row,\n true,\n range[0],\n range[1]\n );\n width = range[1] - range[0];\n code = Infinity;\n\n // Skip over the cells occupied by this range in the loop\n lastCharX = range[1] - 1;\n }\n\n // If the character is an overlapping char and the character to the\n // right is a space, take ownership of the cell to the right. We skip\n // this check for joined characters because their rendering likely won't\n // yield the same result as rendering the last character individually.\n if (!isJoined && this._isOverlapping(charData)) {\n // If the character is overlapping, we want to force a re-render on every\n // frame. This is specifically to work around the case where two\n // overlaping chars `a` and `b` are adjacent, the cursor is moved to b and a\n // space is added. Without this, the first half of `b` would never\n // get removed, and `a` would not re-render because it thinks it's\n // already in the correct state.\n // this._state.cache[x][y] = OVERLAP_OWNED_CHAR_DATA;\n if (lastCharX < line.length - 1 && line[lastCharX + 1][CHAR_DATA_CODE_INDEX] === NULL_CELL_CODE) {\n width = 2;\n // this._clearChar(x + 1, y);\n // The overlapping char's char data will force a clear and render when the\n // overlapping char is no longer to the left of the character and also when\n // the space changes to another character.\n // this._state.cache[x + 1][y] = OVERLAP_OWNED_CHAR_DATA;\n }\n }\n\n const flags = attr >> 18;\n let bg = attr & 0x1ff;\n let fg = (attr >> 9) & 0x1ff;\n\n // If inverse flag is on, the foreground should become the background.\n if (flags & FLAGS.INVERSE) {\n const temp = bg;\n bg = fg;\n fg = temp;\n if (fg === 256) {\n fg = INVERTED_DEFAULT_COLOR;\n }\n if (bg === 257) {\n bg = INVERTED_DEFAULT_COLOR;\n }\n }\n\n callback(\n code,\n chars,\n width,\n x,\n y,\n fg,\n bg,\n flags\n );\n\n x = lastCharX;\n }\n }\n }\n\n /**\n * Draws the background for a specified range of columns. Tries to batch adjacent cells of the\n * same color together to reduce draw calls.\n */\n private _drawBackground(terminal: ITerminal, firstRow: number, lastRow: number): void {\n const ctx = this._ctx;\n const cols = terminal.cols;\n let startX: number = 0;\n let startY: number = 0;\n let prevFillStyle: string | null = null;\n\n ctx.save();\n\n this._forEachCell(terminal, firstRow, lastRow, null, (code, chars, width, x, y, fg, bg, flags) => {\n // libvte and xterm both draw the background (but not foreground) of invisible characters,\n // so we should too.\n let nextFillStyle = null; // null represents default background color\n if (bg === INVERTED_DEFAULT_COLOR) {\n nextFillStyle = this._colors.foreground.css;\n } else if (bg < 256) {\n nextFillStyle = this._colors.ansi[bg].css;\n }\n\n if (prevFillStyle === null) {\n // This is either the first iteration, or the default background was set. Either way, we\n // don't need to draw anything.\n startX = x;\n startY = y;\n } if (y !== startY) {\n // our row changed, draw the previous row\n ctx.fillStyle = prevFillStyle;\n this.fillCells(startX, startY, cols - startX, 1);\n startX = x;\n startY = y;\n } else if (prevFillStyle !== nextFillStyle) {\n // our color changed, draw the previous characters in this row\n ctx.fillStyle = prevFillStyle;\n this.fillCells(startX, startY, x - startX, 1);\n startX = x;\n startY = y;\n }\n\n prevFillStyle = nextFillStyle;\n });\n\n // flush the last color we encountered\n if (prevFillStyle !== null) {\n ctx.fillStyle = prevFillStyle;\n this.fillCells(startX, startY, cols - startX, 1);\n }\n\n ctx.restore();\n }\n\n private _drawForeground(terminal: ITerminal, firstRow: number, lastRow: number): void {\n this._forEachCell(terminal, firstRow, lastRow, this._characterJoinerRegistry, (code, chars, width, x, y, fg, bg, flags) => {\n if (flags & FLAGS.INVISIBLE) {\n return;\n }\n if (flags & FLAGS.UNDERLINE) {\n this._ctx.save();\n if (fg === INVERTED_DEFAULT_COLOR) {\n this._ctx.fillStyle = this._colors.background.css;\n } else if (fg < 256) {\n // 256 color support\n this._ctx.fillStyle = this._colors.ansi[fg].css;\n } else {\n this._ctx.fillStyle = this._colors.foreground.css;\n }\n this.fillBottomLineAtCells(x, y, width);\n this._ctx.restore();\n }\n this.drawChars(\n terminal, chars, code,\n width, x, y,\n fg, bg,\n !!(flags & FLAGS.BOLD), !!(flags & FLAGS.DIM), !!(flags & FLAGS.ITALIC)\n );\n });\n }\n\n public onGridChanged(terminal: ITerminal, firstRow: number, lastRow: number): void {\n // Resize has not been called yet\n if (this._state.cache.length === 0) {\n return;\n }\n\n if (this._charAtlas) {\n this._charAtlas.beginFrame();\n }\n\n this.clearCells(0, firstRow, terminal.cols, lastRow - firstRow + 1);\n this._drawBackground(terminal, firstRow, lastRow);\n this._drawForeground(terminal, firstRow, lastRow);\n }\n\n public onOptionsChanged(terminal: ITerminal): void {\n this.setTransparency(terminal, terminal.options.allowTransparency);\n }\n\n /**\n * Whether a character is overlapping to the next cell.\n */\n private _isOverlapping(charData: CharData): boolean {\n // Only single cell characters can be overlapping, rendering issues can\n // occur without this check\n if (charData[CHAR_DATA_WIDTH_INDEX] !== 1) {\n return false;\n }\n\n // We assume that any ascii character will not overlap\n const code = charData[CHAR_DATA_CODE_INDEX];\n if (code < 256) {\n return false;\n }\n\n // Deliver from cache if available\n const char = charData[CHAR_DATA_CHAR_INDEX];\n if (this._characterOverlapCache.hasOwnProperty(char)) {\n return this._characterOverlapCache[char];\n }\n\n // Setup the font\n this._ctx.save();\n this._ctx.font = this._characterFont;\n\n // Measure the width of the character, but Math.floor it\n // because that is what the renderer does when it calculates\n // the character dimensions we are comparing against\n const overlaps = Math.floor(this._ctx.measureText(char).width) > this._characterWidth;\n\n // Restore the original context\n this._ctx.restore();\n\n // Cache and return\n this._characterOverlapCache[char] = overlaps;\n return overlaps;\n }\n\n /**\n * Clear the charcater at the cell specified.\n * @param x The column of the char.\n * @param y The row of the char.\n */\n // private _clearChar(x: number, y: number): void {\n // let colsToClear = 1;\n // // Clear the adjacent character if it was wide\n // const state = this._state.cache[x][y];\n // if (state && state[CHAR_DATA_WIDTH_INDEX] === 2) {\n // colsToClear = 2;\n // }\n // this.clearCells(x, y, colsToClear, 1);\n // }\n}\n","/**\n * Copyright (c) 2017 The xterm.js authors. All rights reserved.\n * @license MIT\n */\n\nimport { ITerminal } from '../Types';\nimport { IColorSet, IRenderDimensions } from './Types';\nimport { BaseRenderLayer } from './BaseRenderLayer';\n\ninterface ISelectionState {\n start: [number, number];\n end: [number, number];\n columnSelectMode: boolean;\n ydisp: number;\n}\n\nexport class SelectionRenderLayer extends BaseRenderLayer {\n private _state: ISelectionState;\n\n constructor(container: HTMLElement, zIndex: number, colors: IColorSet) {\n super(container, 'selection', zIndex, true, colors);\n this._clearState();\n }\n\n private _clearState(): void {\n this._state = {\n start: null,\n end: null,\n columnSelectMode: null,\n ydisp: null\n };\n }\n\n public resize(terminal: ITerminal, dim: IRenderDimensions): void {\n super.resize(terminal, dim);\n // Resizing the canvas discards the contents of the canvas so clear state\n this._clearState();\n }\n\n public reset(terminal: ITerminal): void {\n if (this._state.start && this._state.end) {\n this._clearState();\n this.clearAll();\n }\n }\n\n public onSelectionChanged(terminal: ITerminal, start: [number, number], end: [number, number], columnSelectMode: boolean): void {\n // Selection has not changed\n if (!this._didStateChange(start, end, columnSelectMode, terminal.buffer.ydisp)) {\n return;\n }\n\n // Remove all selections\n this.clearAll();\n\n // Selection does not exist\n if (!start || !end) {\n return;\n }\n\n // Translate from buffer position to viewport position\n const viewportStartRow = start[1] - terminal.buffer.ydisp;\n const viewportEndRow = end[1] - terminal.buffer.ydisp;\n const viewportCappedStartRow = Math.max(viewportStartRow, 0);\n const viewportCappedEndRow = Math.min(viewportEndRow, terminal.rows - 1);\n\n // No need to draw the selection\n if (viewportCappedStartRow >= terminal.rows || viewportCappedEndRow < 0) {\n return;\n }\n\n this._ctx.fillStyle = this._colors.selection.css;\n\n if (columnSelectMode) {\n const startCol = start[0];\n const width = end[0] - startCol;\n const height = viewportCappedEndRow - viewportCappedStartRow + 1;\n this.fillCells(startCol, viewportCappedStartRow, width, height);\n } else {\n // Draw first row\n const startCol = viewportStartRow === viewportCappedStartRow ? start[0] : 0;\n const startRowEndCol = viewportCappedStartRow === viewportCappedEndRow ? end[0] : terminal.cols;\n this.fillCells(startCol, viewportCappedStartRow, startRowEndCol - startCol, 1);\n\n // Draw middle rows\n const middleRowsCount = Math.max(viewportCappedEndRow - viewportCappedStartRow - 1, 0);\n this.fillCells(0, viewportCappedStartRow + 1, terminal.cols, middleRowsCount);\n\n // Draw final row\n if (viewportCappedStartRow !== viewportCappedEndRow) {\n // Only draw viewportEndRow if it's not the same as viewportStartRow\n const endCol = viewportEndRow === viewportCappedEndRow ? end[0] : terminal.cols;\n this.fillCells(0, viewportCappedEndRow, endCol, 1);\n }\n }\n\n // Save state for next render\n this._state.start = [start[0], start[1]];\n this._state.end = [end[0], end[1]];\n this._state.columnSelectMode = columnSelectMode;\n this._state.ydisp = terminal.buffer.ydisp;\n }\n\n private _didStateChange(start: [number, number], end: [number, number], columnSelectMode: boolean, ydisp: number): boolean {\n return !this._areCoordinatesEqual(start, this._state.start) ||\n !this._areCoordinatesEqual(end, this._state.end) ||\n columnSelectMode !== this._state.columnSelectMode ||\n ydisp !== this._state.ydisp;\n }\n\n private _areCoordinatesEqual(coord1: [number, number], coord2: [number, number]): boolean {\n if (!coord1 || !coord2) {\n return false;\n }\n\n return coord1[0] === coord2[0] && coord1[1] === coord2[1];\n }\n}\n","/**\n * Copyright (c) 2017 The xterm.js authors. All rights reserved.\n * @license MIT\n */\n\nimport { TextRenderLayer } from './TextRenderLayer';\nimport { SelectionRenderLayer } from './SelectionRenderLayer';\nimport { CursorRenderLayer } from './CursorRenderLayer';\nimport { ColorManager } from './ColorManager';\nimport { IRenderLayer, IColorSet, IRenderer, IRenderDimensions, ICharacterJoinerRegistry } from './Types';\nimport { ITerminal, CharacterJoinerHandler } from '../Types';\nimport { LinkRenderLayer } from './LinkRenderLayer';\nimport { EventEmitter } from '../EventEmitter';\nimport { RenderDebouncer } from '../ui/RenderDebouncer';\nimport { ScreenDprMonitor } from '../ui/ScreenDprMonitor';\nimport { ITheme } from 'xterm';\nimport { CharacterJoinerRegistry } from '../renderer/CharacterJoinerRegistry';\n\nexport class Renderer extends EventEmitter implements IRenderer {\n private _renderDebouncer: RenderDebouncer;\n\n private _renderLayers: IRenderLayer[];\n private _devicePixelRatio: number;\n private _screenDprMonitor: ScreenDprMonitor;\n private _isPaused: boolean = false;\n private _needsFullRefresh: boolean = false;\n private _characterJoinerRegistry: ICharacterJoinerRegistry;\n\n public colorManager: ColorManager;\n public dimensions: IRenderDimensions;\n\n constructor(private _terminal: ITerminal, theme: ITheme) {\n super();\n const allowTransparency = this._terminal.options.allowTransparency;\n this.colorManager = new ColorManager(document, allowTransparency);\n this._characterJoinerRegistry = new CharacterJoinerRegistry(_terminal);\n if (theme) {\n this.colorManager.setTheme(theme);\n }\n\n this._renderLayers = [\n new TextRenderLayer(this._terminal.screenElement, 0, this.colorManager.colors, this._characterJoinerRegistry, allowTransparency),\n new SelectionRenderLayer(this._terminal.screenElement, 1, this.colorManager.colors),\n new LinkRenderLayer(this._terminal.screenElement, 2, this.colorManager.colors, this._terminal),\n new CursorRenderLayer(this._terminal.screenElement, 3, this.colorManager.colors)\n ];\n this.dimensions = {\n scaledCharWidth: null,\n scaledCharHeight: null,\n scaledCellWidth: null,\n scaledCellHeight: null,\n scaledCharLeft: null,\n scaledCharTop: null,\n scaledCanvasWidth: null,\n scaledCanvasHeight: null,\n canvasWidth: null,\n canvasHeight: null,\n actualCellWidth: null,\n actualCellHeight: null\n };\n this._devicePixelRatio = window.devicePixelRatio;\n this._updateDimensions();\n this.onOptionsChanged();\n\n this._renderDebouncer = new RenderDebouncer(this._terminal, this._renderRows.bind(this));\n this._screenDprMonitor = new ScreenDprMonitor();\n this._screenDprMonitor.setListener(() => this.onWindowResize(window.devicePixelRatio));\n this.register(this._screenDprMonitor);\n\n // Detect whether IntersectionObserver is detected and enable renderer pause\n // and resume based on terminal visibility if so\n if ('IntersectionObserver' in window) {\n const observer = new IntersectionObserver(e => this.onIntersectionChange(e[0]), { threshold: 0 });\n observer.observe(this._terminal.element);\n this.register({ dispose: () => observer.disconnect() });\n }\n }\n\n public dispose(): void {\n super.dispose();\n this._renderLayers.forEach(l => l.dispose());\n }\n\n public onIntersectionChange(entry: IntersectionObserverEntry): void {\n this._isPaused = entry.intersectionRatio === 0;\n if (!this._isPaused && this._needsFullRefresh) {\n this._terminal.refresh(0, this._terminal.rows - 1);\n }\n }\n\n public onWindowResize(devicePixelRatio: number): void {\n // If the device pixel ratio changed, the char atlas needs to be regenerated\n // and the terminal needs to refreshed\n if (this._devicePixelRatio !== devicePixelRatio) {\n this._devicePixelRatio = devicePixelRatio;\n this.onResize(this._terminal.cols, this._terminal.rows);\n }\n }\n\n public setTheme(theme: ITheme): IColorSet {\n this.colorManager.setTheme(theme);\n\n // Clear layers and force a full render\n this._renderLayers.forEach(l => {\n l.onThemeChanged(this._terminal, this.colorManager.colors);\n l.reset(this._terminal);\n });\n\n if (this._isPaused) {\n this._needsFullRefresh = true;\n } else {\n this._terminal.refresh(0, this._terminal.rows - 1);\n }\n\n return this.colorManager.colors;\n }\n\n public onResize(cols: number, rows: number): void {\n // Update character and canvas dimensions\n this._updateDimensions();\n\n // Resize all render layers\n this._renderLayers.forEach(l => l.resize(this._terminal, this.dimensions));\n\n // Force a refresh\n if (this._isPaused) {\n this._needsFullRefresh = true;\n } else {\n this._terminal.refresh(0, this._terminal.rows - 1);\n }\n\n // Resize the screen\n this._terminal.screenElement.style.width = `${this.dimensions.canvasWidth}px`;\n this._terminal.screenElement.style.height = `${this.dimensions.canvasHeight}px`;\n\n this.emit('resize', {\n width: this.dimensions.canvasWidth,\n height: this.dimensions.canvasHeight\n });\n }\n\n public onCharSizeChanged(): void {\n this.onResize(this._terminal.cols, this._terminal.rows);\n }\n\n public onBlur(): void {\n this._runOperation(l => l.onBlur(this._terminal));\n }\n\n public onFocus(): void {\n this._runOperation(l => l.onFocus(this._terminal));\n }\n\n public onSelectionChanged(start: [number, number], end: [number, number], columnSelectMode: boolean = false): void {\n this._runOperation(l => l.onSelectionChanged(this._terminal, start, end, columnSelectMode));\n }\n\n public onCursorMove(): void {\n this._runOperation(l => l.onCursorMove(this._terminal));\n }\n\n public onOptionsChanged(): void {\n this.colorManager.allowTransparency = this._terminal.options.allowTransparency;\n this._runOperation(l => l.onOptionsChanged(this._terminal));\n }\n\n public clear(): void {\n this._runOperation(l => l.reset(this._terminal));\n }\n\n private _runOperation(operation: (layer: IRenderLayer) => void): void {\n if (this._isPaused) {\n this._needsFullRefresh = true;\n } else {\n this._renderLayers.forEach(l => operation(l));\n }\n }\n\n /**\n * Queues a refresh between two rows (inclusive), to be done on next animation\n * frame.\n * @param start The start row.\n * @param end The end row.\n */\n public refreshRows(start: number, end: number): void {\n if (this._isPaused) {\n this._needsFullRefresh = true;\n return;\n }\n this._renderDebouncer.refresh(start, end);\n }\n\n /**\n * Performs the refresh loop callback, calling refresh only if a refresh is\n * necessary before queueing up the next one.\n */\n private _renderRows(start: number, end: number): void {\n this._renderLayers.forEach(l => l.onGridChanged(this._terminal, start, end));\n this._terminal.emit('refresh', { start, end });\n }\n\n /**\n * Recalculates the character and canvas dimensions.\n */\n private _updateDimensions(): void {\n // Perform a new measure if the CharMeasure dimensions are not yet available\n if (!this._terminal.charMeasure.width || !this._terminal.charMeasure.height) {\n return;\n }\n\n // Calculate the scaled character width. Width is floored as it must be\n // drawn to an integer grid in order for the CharAtlas \"stamps\" to not be\n // blurry. When text is drawn to the grid not using the CharAtlas, it is\n // clipped to ensure there is no overlap with the next cell.\n this.dimensions.scaledCharWidth = Math.floor(this._terminal.charMeasure.width * window.devicePixelRatio);\n\n // Calculate the scaled character height. Height is ceiled in case\n // devicePixelRatio is a floating point number in order to ensure there is\n // enough space to draw the character to the cell.\n this.dimensions.scaledCharHeight = Math.ceil(this._terminal.charMeasure.height * window.devicePixelRatio);\n\n // Calculate the scaled cell height, if lineHeight is not 1 then the value\n // will be floored because since lineHeight can never be lower then 1, there\n // is a guarentee that the scaled line height will always be larger than\n // scaled char height.\n this.dimensions.scaledCellHeight = Math.floor(this.dimensions.scaledCharHeight * this._terminal.options.lineHeight);\n\n // Calculate the y coordinate within a cell that text should draw from in\n // order to draw in the center of a cell.\n this.dimensions.scaledCharTop = this._terminal.options.lineHeight === 1 ? 0 : Math.round((this.dimensions.scaledCellHeight - this.dimensions.scaledCharHeight) / 2);\n\n // Calculate the scaled cell width, taking the letterSpacing into account.\n this.dimensions.scaledCellWidth = this.dimensions.scaledCharWidth + Math.round(this._terminal.options.letterSpacing);\n\n // Calculate the x coordinate with a cell that text should draw from in\n // order to draw in the center of a cell.\n this.dimensions.scaledCharLeft = Math.floor(this._terminal.options.letterSpacing / 2);\n\n // Recalculate the canvas dimensions; scaled* define the actual number of\n // pixel in the canvas\n this.dimensions.scaledCanvasHeight = this._terminal.rows * this.dimensions.scaledCellHeight;\n this.dimensions.scaledCanvasWidth = this._terminal.cols * this.dimensions.scaledCellWidth;\n\n // The the size of the canvas on the page. It's very important that this\n // rounds to nearest integer and not ceils as browsers often set\n // window.devicePixelRatio as something like 1.100000023841858, when it's\n // actually 1.1. Ceiling causes blurriness as the backing canvas image is 1\n // pixel too large for the canvas element size.\n this.dimensions.canvasHeight = Math.round(this.dimensions.scaledCanvasHeight / window.devicePixelRatio);\n this.dimensions.canvasWidth = Math.round(this.dimensions.scaledCanvasWidth / window.devicePixelRatio);\n\n // Get the _actual_ dimensions of an individual cell. This needs to be\n // derived from the canvasWidth/Height calculated above which takes into\n // account window.devicePixelRatio. CharMeasure.width/height by itself is\n // insufficient when the page is not at 100% zoom level as CharMeasure is\n // measured in CSS pixels, but the actual char size on the canvas can\n // differ.\n this.dimensions.actualCellHeight = this.dimensions.canvasHeight / this._terminal.rows;\n this.dimensions.actualCellWidth = this.dimensions.canvasWidth / this._terminal.cols;\n }\n\n public registerCharacterJoiner(handler: CharacterJoinerHandler): number {\n return this._characterJoinerRegistry.registerCharacterJoiner(handler);\n }\n\n public deregisterCharacterJoiner(joinerId: number): boolean {\n return this._characterJoinerRegistry.deregisterCharacterJoiner(joinerId);\n }\n}\n","/**\n * Copyright (c) 2017 The xterm.js authors. All rights reserved.\n * @license MIT\n */\n\nimport { ILinkHoverEvent, ITerminal, ILinkifierAccessor, LinkHoverEventTypes } from '../Types';\nimport { IColorSet, IRenderDimensions } from './Types';\nimport { BaseRenderLayer } from './BaseRenderLayer';\n\nexport class LinkRenderLayer extends BaseRenderLayer {\n private _state: ILinkHoverEvent = null;\n\n constructor(container: HTMLElement, zIndex: number, colors: IColorSet, terminal: ILinkifierAccessor) {\n super(container, 'link', zIndex, true, colors);\n terminal.linkifier.on(LinkHoverEventTypes.HOVER, (e: ILinkHoverEvent) => this._onLinkHover(e));\n terminal.linkifier.on(LinkHoverEventTypes.LEAVE, (e: ILinkHoverEvent) => this._onLinkLeave(e));\n }\n\n public resize(terminal: ITerminal, dim: IRenderDimensions): void {\n super.resize(terminal, dim);\n // Resizing the canvas discards the contents of the canvas so clear state\n this._state = null;\n }\n\n public reset(terminal: ITerminal): void {\n this._clearCurrentLink();\n }\n\n private _clearCurrentLink(): void {\n if (this._state) {\n this.clearCells(this._state.x1, this._state.y1, this._state.cols - this._state.x1, 1);\n const middleRowCount = this._state.y2 - this._state.y1 - 1;\n if (middleRowCount > 0) {\n this.clearCells(0, this._state.y1 + 1, this._state.cols, middleRowCount);\n }\n this.clearCells(0, this._state.y2, this._state.x2, 1);\n this._state = null;\n }\n }\n\n private _onLinkHover(e: ILinkHoverEvent): void {\n this._ctx.fillStyle = this._colors.foreground.css;\n if (e.y1 === e.y2) {\n // Single line link\n this.fillBottomLineAtCells(e.x1, e.y1, e.x2 - e.x1);\n } else {\n // Multi-line link\n this.fillBottomLineAtCells(e.x1, e.y1, e.cols - e.x1);\n for (let y = e.y1 + 1; y < e.y2; y++) {\n this.fillBottomLineAtCells(0, y, e.cols);\n }\n this.fillBottomLineAtCells(0, e.y2, e.x2);\n }\n this._state = e;\n }\n\n private _onLinkLeave(e: ILinkHoverEvent): void {\n this._clearCurrentLink();\n }\n}\n","/**\n * Copyright (c) 2017 The xterm.js authors. All rights reserved.\n * @license MIT\n */\n\nexport class GridCache<T> {\n public cache: T[][];\n\n public constructor() {\n this.cache = [];\n }\n\n public resize(width: number, height: number): void {\n for (let x = 0; x < width; x++) {\n if (this.cache.length <= x) {\n this.cache.push([]);\n }\n for (let y = this.cache[x].length; y < height; y++) {\n this.cache[x].push(null);\n }\n this.cache[x].length = height;\n }\n this.cache.length = width;\n }\n\n public clear(): void {\n for (let x = 0; x < this.cache.length; x++) {\n for (let y = 0; y < this.cache[x].length; y++) {\n this.cache[x][y] = null;\n }\n }\n }\n}\n","/**\n * Copyright (c) 2017 The xterm.js authors. All rights reserved.\n * @license MIT\n */\n\nimport { CHAR_DATA_WIDTH_INDEX } from '../Buffer';\nimport { IColorSet, IRenderDimensions } from './Types';\nimport { BaseRenderLayer } from './BaseRenderLayer';\nimport { CharData, ITerminal } from '../Types';\n\ninterface ICursorState {\n x: number;\n y: number;\n isFocused: boolean;\n style: string;\n width: number;\n}\n\n/**\n * The time between cursor blinks.\n */\nconst BLINK_INTERVAL = 600;\n\nexport class CursorRenderLayer extends BaseRenderLayer {\n private _state: ICursorState;\n private _cursorRenderers: {[key: string]: (terminal: ITerminal, x: number, y: number, charData: CharData) => void};\n private _cursorBlinkStateManager: CursorBlinkStateManager;\n\n constructor(container: HTMLElement, zIndex: number, colors: IColorSet) {\n super(container, 'cursor', zIndex, true, colors);\n this._state = {\n x: null,\n y: null,\n isFocused: null,\n style: null,\n width: null\n };\n this._cursorRenderers = {\n 'bar': this._renderBarCursor.bind(this),\n 'block': this._renderBlockCursor.bind(this),\n 'underline': this._renderUnderlineCursor.bind(this)\n };\n // TODO: Consider initial options? Maybe onOptionsChanged should be called at the end of open?\n }\n\n public resize(terminal: ITerminal, dim: IRenderDimensions): void {\n super.resize(terminal, dim);\n // Resizing the canvas discards the contents of the canvas so clear state\n this._state = {\n x: null,\n y: null,\n isFocused: null,\n style: null,\n width: null\n };\n }\n\n public reset(terminal: ITerminal): void {\n this._clearCursor();\n if (this._cursorBlinkStateManager) {\n this._cursorBlinkStateManager.dispose();\n this._cursorBlinkStateManager = null;\n this.onOptionsChanged(terminal);\n }\n }\n\n public onBlur(terminal: ITerminal): void {\n if (this._cursorBlinkStateManager) {\n this._cursorBlinkStateManager.pause();\n }\n terminal.refresh(terminal.buffer.y, terminal.buffer.y);\n }\n\n public onFocus(terminal: ITerminal): void {\n if (this._cursorBlinkStateManager) {\n this._cursorBlinkStateManager.resume(terminal);\n } else {\n terminal.refresh(terminal.buffer.y, terminal.buffer.y);\n }\n }\n\n public onOptionsChanged(terminal: ITerminal): void {\n if (terminal.options.cursorBlink) {\n if (!this._cursorBlinkStateManager) {\n this._cursorBlinkStateManager = new CursorBlinkStateManager(terminal, () => {\n this._render(terminal, true);\n });\n }\n } else {\n if (this._cursorBlinkStateManager) {\n this._cursorBlinkStateManager.dispose();\n this._cursorBlinkStateManager = null;\n }\n // Request a refresh from the terminal as management of rendering is being\n // moved back to the terminal\n terminal.refresh(terminal.buffer.y, terminal.buffer.y);\n }\n }\n\n public onCursorMove(terminal: ITerminal): void {\n if (this._cursorBlinkStateManager) {\n this._cursorBlinkStateManager.restartBlinkAnimation(terminal);\n }\n }\n\n public onGridChanged(terminal: ITerminal, startRow: number, endRow: number): void {\n if (!this._cursorBlinkStateManager || this._cursorBlinkStateManager.isPaused) {\n this._render(terminal, false);\n } else {\n this._cursorBlinkStateManager.restartBlinkAnimation(terminal);\n }\n }\n\n private _render(terminal: ITerminal, triggeredByAnimationFrame: boolean): void {\n // Don't draw the cursor if it's hidden\n if (!terminal.cursorState || terminal.cursorHidden) {\n this._clearCursor();\n return;\n }\n\n const cursorY = terminal.buffer.ybase + terminal.buffer.y;\n const viewportRelativeCursorY = cursorY - terminal.buffer.ydisp;\n\n // Don't draw the cursor if it's off-screen\n if (viewportRelativeCursorY < 0 || viewportRelativeCursorY >= terminal.rows) {\n this._clearCursor();\n return;\n }\n\n const charData = terminal.buffer.lines.get(cursorY)[terminal.buffer.x];\n if (!charData) {\n return;\n }\n\n if (!terminal.isFocused) {\n this._clearCursor();\n this._ctx.save();\n this._ctx.fillStyle = this._colors.cursor.css;\n this._renderBlurCursor(terminal, terminal.buffer.x, viewportRelativeCursorY, charData);\n this._ctx.restore();\n this._state.x = terminal.buffer.x;\n this._state.y = viewportRelativeCursorY;\n this._state.isFocused = false;\n this._state.style = terminal.options.cursorStyle;\n this._state.width = charData[CHAR_DATA_WIDTH_INDEX];\n return;\n }\n\n // Don't draw the cursor if it's blinking\n if (this._cursorBlinkStateManager && !this._cursorBlinkStateManager.isCursorVisible) {\n this._clearCursor();\n return;\n }\n\n if (this._state) {\n // The cursor is already in the correct spot, don't redraw\n if (this._state.x === terminal.buffer.x &&\n this._state.y === viewportRelativeCursorY &&\n this._state.isFocused === terminal.isFocused &&\n this._state.style === terminal.options.cursorStyle &&\n this._state.width === charData[CHAR_DATA_WIDTH_INDEX]) {\n return;\n }\n this._clearCursor();\n }\n\n this._ctx.save();\n this._cursorRenderers[terminal.options.cursorStyle || 'block'](terminal, terminal.buffer.x, viewportRelativeCursorY, charData);\n this._ctx.restore();\n\n this._state.x = terminal.buffer.x;\n this._state.y = viewportRelativeCursorY;\n this._state.isFocused = false;\n this._state.style = terminal.options.cursorStyle;\n this._state.width = charData[CHAR_DATA_WIDTH_INDEX];\n }\n\n private _clearCursor(): void {\n if (this._state) {\n this.clearCells(this._state.x, this._state.y, this._state.width, 1);\n this._state = {\n x: null,\n y: null,\n isFocused: null,\n style: null,\n width: null\n };\n }\n }\n\n private _renderBarCursor(terminal: ITerminal, x: number, y: number, charData: CharData): void {\n this._ctx.save();\n this._ctx.fillStyle = this._colors.cursor.css;\n this.fillLeftLineAtCell(x, y);\n this._ctx.restore();\n }\n\n private _renderBlockCursor(terminal: ITerminal, x: number, y: number, charData: CharData): void {\n this._ctx.save();\n this._ctx.fillStyle = this._colors.cursor.css;\n this.fillCells(x, y, charData[CHAR_DATA_WIDTH_INDEX], 1);\n this._ctx.fillStyle = this._colors.cursorAccent.css;\n this.fillCharTrueColor(terminal, charData, x, y);\n this._ctx.restore();\n }\n\n private _renderUnderlineCursor(terminal: ITerminal, x: number, y: number, charData: CharData): void {\n this._ctx.save();\n this._ctx.fillStyle = this._colors.cursor.css;\n this.fillBottomLineAtCells(x, y);\n this._ctx.restore();\n }\n\n private _renderBlurCursor(terminal: ITerminal, x: number, y: number, charData: CharData): void {\n this._ctx.save();\n this._ctx.strokeStyle = this._colors.cursor.css;\n this.strokeRectAtCell(x, y, charData[CHAR_DATA_WIDTH_INDEX], 1);\n this._ctx.restore();\n }\n}\n\nclass CursorBlinkStateManager {\n public isCursorVisible: boolean;\n\n private _animationFrame: number;\n private _blinkStartTimeout: number;\n private _blinkInterval: number;\n\n /**\n * The time at which the animation frame was restarted, this is used on the\n * next render to restart the timers so they don't need to restart the timers\n * multiple times over a short period.\n */\n private _animationTimeRestarted: number;\n\n constructor(\n terminal: ITerminal,\n private _renderCallback: () => void\n ) {\n this.isCursorVisible = true;\n if (terminal.isFocused) {\n this._restartInterval();\n }\n }\n\n public get isPaused(): boolean { return !(this._blinkStartTimeout || this._blinkInterval); }\n\n public dispose(): void {\n if (this._blinkInterval) {\n window.clearInterval(this._blinkInterval);\n this._blinkInterval = null;\n }\n if (this._blinkStartTimeout) {\n window.clearTimeout(this._blinkStartTimeout);\n this._blinkStartTimeout = null;\n }\n if (this._animationFrame) {\n window.cancelAnimationFrame(this._animationFrame);\n this._animationFrame = null;\n }\n }\n\n public restartBlinkAnimation(terminal: ITerminal): void {\n if (this.isPaused) {\n return;\n }\n // Save a timestamp so that the restart can be done on the next interval\n this._animationTimeRestarted = Date.now();\n // Force a cursor render to ensure it's visible and in the correct position\n this.isCursorVisible = true;\n if (!this._animationFrame) {\n this._animationFrame = window.requestAnimationFrame(() => {\n this._renderCallback();\n this._animationFrame = null;\n });\n }\n }\n\n private _restartInterval(timeToStart: number = BLINK_INTERVAL): void {\n // Clear any existing interval\n if (this._blinkInterval) {\n window.clearInterval(this._blinkInterval);\n }\n\n // Setup the initial timeout which will hide the cursor, this is done before\n // the regular interval is setup in order to support restarting the blink\n // animation in a lightweight way (without thrashing clearInterval and\n // setInterval).\n this._blinkStartTimeout = <number><any>setTimeout(() => {\n // Check if another animation restart was requested while this was being\n // started\n if (this._animationTimeRestarted) {\n const time = BLINK_INTERVAL - (Date.now() - this._animationTimeRestarted);\n this._animationTimeRestarted = null;\n if (time > 0) {\n this._restartInterval(time);\n return;\n }\n }\n\n // Hide the cursor\n this.isCursorVisible = false;\n this._animationFrame = window.requestAnimationFrame(() => {\n this._renderCallback();\n this._animationFrame = null;\n });\n\n // Setup the blink interval\n this._blinkInterval = <number><any>setInterval(() => {\n // Adjust the animation time if it was restarted\n if (this._animationTimeRestarted) {\n // calc time diff\n // Make restart interval do a setTimeout initially?\n const time = BLINK_INTERVAL - (Date.now() - this._animationTimeRestarted);\n this._animationTimeRestarted = null;\n this._restartInterval(time);\n return;\n }\n\n // Invert visibility and render\n this.isCursorVisible = !this.isCursorVisible;\n this._animationFrame = window.requestAnimationFrame(() => {\n this._renderCallback();\n this._animationFrame = null;\n });\n }, BLINK_INTERVAL);\n }, timeToStart);\n }\n\n public pause(): void {\n this.isCursorVisible = true;\n if (this._blinkInterval) {\n window.clearInterval(this._blinkInterval);\n this._blinkInterval = null;\n }\n if (this._blinkStartTimeout) {\n window.clearTimeout(this._blinkStartTimeout);\n this._blinkStartTimeout = null;\n }\n if (this._animationFrame) {\n window.cancelAnimationFrame(this._animationFrame);\n this._animationFrame = null;\n }\n }\n\n public resume(terminal: ITerminal): void {\n this._animationTimeRestarted = null;\n this._restartInterval();\n this.restartBlinkAnimation(terminal);\n }\n}\n","/**\n * Copyright (c) 2017 The xterm.js authors. All rights reserved.\n * @license MIT\n */\n\nimport { IColorManager } from './Types';\nimport { IColor, IColorSet } from '../shared/Types';\nimport { ITheme } from 'xterm';\n\nconst DEFAULT_FOREGROUND = fromHex('#ffffff');\nconst DEFAULT_BACKGROUND = fromHex('#000000');\nconst DEFAULT_CURSOR = fromHex('#ffffff');\nconst DEFAULT_CURSOR_ACCENT = fromHex('#000000');\nconst DEFAULT_SELECTION = {\n css: 'rgba(255, 255, 255, 0.3)',\n rgba: 0xFFFFFF77\n};\n\n// An IIFE to generate DEFAULT_ANSI_COLORS. Do not mutate DEFAULT_ANSI_COLORS, instead make a copy\n// and mutate that.\nexport const DEFAULT_ANSI_COLORS = (() => {\n const colors = [\n // dark:\n fromHex('#2e3436'),\n fromHex('#cc0000'),\n fromHex('#4e9a06'),\n fromHex('#c4a000'),\n fromHex('#3465a4'),\n fromHex('#75507b'),\n fromHex('#06989a'),\n fromHex('#d3d7cf'),\n // bright:\n fromHex('#555753'),\n fromHex('#ef2929'),\n fromHex('#8ae234'),\n fromHex('#fce94f'),\n fromHex('#729fcf'),\n fromHex('#ad7fa8'),\n fromHex('#34e2e2'),\n fromHex('#eeeeec')\n ];\n\n // Fill in the remaining 240 ANSI colors.\n // Generate colors (16-231)\n const v = [0x00, 0x5f, 0x87, 0xaf, 0xd7, 0xff];\n for (let i = 0; i < 216; i++) {\n const r = v[(i / 36) % 6 | 0];\n const g = v[(i / 6) % 6 | 0];\n const b = v[i % 6];\n colors.push({\n css: `#${toPaddedHex(r)}${toPaddedHex(g)}${toPaddedHex(b)}`,\n // Use >>> 0 to force a conversion to an unsigned int\n rgba: ((r << 24) | (g << 16) | (b << 8) | 0xFF) >>> 0\n });\n }\n\n // Generate greys (232-255)\n for (let i = 0; i < 24; i++) {\n const c = 8 + i * 10;\n const ch = toPaddedHex(c);\n colors.push({\n css: `#${ch}${ch}${ch}`,\n rgba: ((c << 24) | (c << 16) | (c << 8) | 0xFF) >>> 0\n });\n }\n\n return colors;\n})();\n\nfunction fromHex(css: string): IColor {\n return {\n css,\n rgba: parseInt(css.slice(1), 16) << 8 | 0xFF\n };\n}\n\nfunction toPaddedHex(c: number): string {\n const s = c.toString(16);\n return s.length < 2 ? '0' + s : s;\n}\n\n/**\n * Manages the source of truth for a terminal's colors.\n */\nexport class ColorManager implements IColorManager {\n public colors: IColorSet;\n private _ctx: CanvasRenderingContext2D;\n private _litmusColor: CanvasGradient;\n\n constructor(document: Document, public allowTransparency: boolean) {\n const canvas = document.createElement('canvas');\n canvas.width = 1;\n canvas.height = 1;\n this._ctx = canvas.getContext('2d');\n this._ctx.globalCompositeOperation = 'copy';\n this._litmusColor = this._ctx.createLinearGradient(0, 0, 1, 1);\n this.colors = {\n foreground: DEFAULT_FOREGROUND,\n background: DEFAULT_BACKGROUND,\n cursor: DEFAULT_CURSOR,\n cursorAccent: DEFAULT_CURSOR_ACCENT,\n selection: DEFAULT_SELECTION,\n ansi: DEFAULT_ANSI_COLORS.slice()\n };\n }\n\n /**\n * Sets the terminal's theme.\n * @param theme The theme to use. If a partial theme is provided then default\n * colors will be used where colors are not defined.\n */\n public setTheme(theme: ITheme): void {\n this.colors.foreground = this._parseColor(theme.foreground, DEFAULT_FOREGROUND);\n this.colors.background = this._parseColor(theme.background, DEFAULT_BACKGROUND);\n this.colors.cursor = this._parseColor(theme.cursor, DEFAULT_CURSOR, true);\n this.colors.cursorAccent = this._parseColor(theme.cursorAccent, DEFAULT_CURSOR_ACCENT, true);\n this.colors.selection = this._parseColor(theme.selection, DEFAULT_SELECTION, true);\n this.colors.ansi[0] = this._parseColor(theme.black, DEFAULT_ANSI_COLORS[0]);\n this.colors.ansi[1] = this._parseColor(theme.red, DEFAULT_ANSI_COLORS[1]);\n this.colors.ansi[2] = this._parseColor(theme.green, DEFAULT_ANSI_COLORS[2]);\n this.colors.ansi[3] = this._parseColor(theme.yellow, DEFAULT_ANSI_COLORS[3]);\n this.colors.ansi[4] = this._parseColor(theme.blue, DEFAULT_ANSI_COLORS[4]);\n this.colors.ansi[5] = this._parseColor(theme.magenta, DEFAULT_ANSI_COLORS[5]);\n this.colors.ansi[6] = this._parseColor(theme.cyan, DEFAULT_ANSI_COLORS[6]);\n this.colors.ansi[7] = this._parseColor(theme.white, DEFAULT_ANSI_COLORS[7]);\n this.colors.ansi[8] = this._parseColor(theme.brightBlack, DEFAULT_ANSI_COLORS[8]);\n this.colors.ansi[9] = this._parseColor(theme.brightRed, DEFAULT_ANSI_COLORS[9]);\n this.colors.ansi[10] = this._parseColor(theme.brightGreen, DEFAULT_ANSI_COLORS[10]);\n this.colors.ansi[11] = this._parseColor(theme.brightYellow, DEFAULT_ANSI_COLORS[11]);\n this.colors.ansi[12] = this._parseColor(theme.brightBlue, DEFAULT_ANSI_COLORS[12]);\n this.colors.ansi[13] = this._parseColor(theme.brightMagenta, DEFAULT_ANSI_COLORS[13]);\n this.colors.ansi[14] = this._parseColor(theme.brightCyan, DEFAULT_ANSI_COLORS[14]);\n this.colors.ansi[15] = this._parseColor(theme.brightWhite, DEFAULT_ANSI_COLORS[15]);\n }\n\n private _parseColor(\n css: string,\n fallback: IColor,\n allowTransparency: boolean = this.allowTransparency\n ): IColor {\n if (!css) {\n return fallback;\n }\n\n // If parsing the value results in failure, then it must be ignored, and the attribute must\n // retain its previous value.\n // -- https://html.spec.whatwg.org/multipage/canvas.html#fill-and-stroke-styles\n this._ctx.fillStyle = this._litmusColor;\n this._ctx.fillStyle = css;\n if (typeof this._ctx.fillStyle !== 'string') {\n console.warn(`Color: ${css} is invalid using fallback ${fallback.css}`);\n return fallback;\n }\n\n this._ctx.fillRect(0, 0, 1, 1);\n const data = this._ctx.getImageData(0, 0, 1, 1).data;\n\n if (!allowTransparency && data[3] !== 0xFF) {\n // Ideally we'd just ignore the alpha channel, but...\n //\n // Browsers may not give back exactly the same RGB values we put in, because most/all\n // convert the color to a pre-multiplied representation. getImageData converts that back to\n // a un-premultipled representation, but the precision loss may make the RGB channels unuable\n // on their own.\n //\n // E.g. In Chrome #12345610 turns into #10305010, and in the extreme case, 0xFFFFFF00 turns\n // into 0x00000000.\n //\n // \"Note: Due to the lossy nature of converting to and from premultiplied alpha color values,\n // pixels that have just been set using putImageData() might be returned to an equivalent\n // getImageData() as different values.\"\n // -- https://html.spec.whatwg.org/multipage/canvas.html#pixel-manipulation\n //\n // So let's just use the fallback color in this case instead.\n console.warn(\n `Color: ${css} is using transparency, but allowTransparency is false. ` +\n `Using fallback ${fallback.css}.`\n );\n return fallback;\n }\n\n return {\n css,\n rgba: (data[0] << 24 | data[1] << 16 | data[2] << 8 | data[3]) >>> 0\n };\n }\n}\n","import { CHAR_DATA_ATTR_INDEX, CHAR_DATA_WIDTH_INDEX, CHAR_DATA_CHAR_INDEX } from '../Buffer';\nimport { ITerminal, LineData } from '../Types';\nimport { ICharacterJoinerRegistry, ICharacterJoiner } from './Types';\n\nexport class CharacterJoinerRegistry implements ICharacterJoinerRegistry {\n\n private _characterJoiners: ICharacterJoiner[] = [];\n private _nextCharacterJoinerId: number = 0;\n\n constructor(private _terminal: ITerminal) {\n }\n\n public registerCharacterJoiner(handler: (text: string) => [number, number][]): number {\n const joiner: ICharacterJoiner = {\n id: this._nextCharacterJoinerId++,\n handler\n };\n\n this._characterJoiners.push(joiner);\n return joiner.id;\n }\n\n public deregisterCharacterJoiner(joinerId: number): boolean {\n for (let i = 0; i < this._characterJoiners.length; i++) {\n if (this._characterJoiners[i].id === joinerId) {\n this._characterJoiners.splice(i, 1);\n return true;\n }\n }\n\n return false;\n }\n\n public getJoinedCharacters(row: number): [number, number][] {\n if (this._characterJoiners.length === 0) {\n return [];\n }\n\n const line = this._terminal.buffer.lines.get(row);\n if (line.length === 0) {\n return [];\n }\n\n const ranges: [number, number][] = [];\n const lineStr = this._terminal.buffer.translateBufferLineToString(row, true);\n\n // Because some cells can be represented by multiple javascript characters,\n // we track the cell and the string indexes separately. This allows us to\n // translate the string ranges we get from the joiners back into cell ranges\n // for use when rendering\n let rangeStartColumn = 0;\n let currentStringIndex = 0;\n let rangeStartStringIndex = 0;\n let rangeAttr = line[0][CHAR_DATA_ATTR_INDEX] >> 9;\n\n for (let x = 0; x < this._terminal.cols; x++) {\n const charData = line[x];\n const chars = charData[CHAR_DATA_CHAR_INDEX];\n const width = charData[CHAR_DATA_WIDTH_INDEX];\n const attr = charData[CHAR_DATA_ATTR_INDEX] >> 9;\n\n if (width === 0) {\n // If this character is of width 0, skip it.\n continue;\n }\n\n // End of range\n if (attr !== rangeAttr) {\n // If we ended up with a sequence of more than one character,\n // look for ranges to join.\n if (x - rangeStartColumn > 1) {\n const joinedRanges = this._getJoinedRanges(\n lineStr,\n rangeStartStringIndex,\n currentStringIndex,\n line,\n rangeStartColumn\n );\n for (let i = 0; i < joinedRanges.length; i++) {\n ranges.push(joinedRanges[i]);\n }\n }\n\n // Reset our markers for a new range.\n rangeStartColumn = x;\n rangeStartStringIndex = currentStringIndex;\n rangeAttr = attr;\n }\n\n currentStringIndex += chars.length;\n }\n\n // Process any trailing ranges.\n if (this._terminal.cols - rangeStartColumn > 1) {\n const joinedRanges = this._getJoinedRanges(\n lineStr,\n rangeStartStringIndex,\n currentStringIndex,\n line,\n rangeStartColumn\n );\n for (let i = 0; i < joinedRanges.length; i++) {\n ranges.push(joinedRanges[i]);\n }\n }\n\n return ranges;\n }\n\n /**\n * Given a segment of a line of text, find all ranges of text that should be\n * joined in a single rendering unit. Ranges are internally converted to\n * column ranges, rather than string ranges.\n * @param line String representation of the full line of text\n * @param startIndex Start position of the range to search in the string (inclusive)\n * @param endIndex End position of the range to search in the string (exclusive)\n */\n private _getJoinedRanges(line: string, startIndex: number, endIndex: number, lineData: LineData, startCol: number): [number, number][] {\n const text = line.substring(startIndex, endIndex);\n // At this point we already know that there is at least one joiner so\n // we can just pull its value and assign it directly rather than\n // merging it into an empty array, which incurs unnecessary writes.\n const joinedRanges: [number, number][] = this._characterJoiners[0].handler(text);\n for (let i = 1; i < this._characterJoiners.length; i++) {\n // We merge any overlapping ranges across the different joiners\n const joinerRanges = this._characterJoiners[i].handler(text);\n for (let j = 0; j < joinerRanges.length; j++) {\n CharacterJoinerRegistry._mergeRanges(joinedRanges, joinerRanges[j]);\n }\n }\n this._stringRangesToCellRanges(joinedRanges, lineData, startCol);\n return joinedRanges;\n }\n\n /**\n * Modifies the provided ranges in-place to adjust for variations between\n * string length and cell width so that the range represents a cell range,\n * rather than the string range the joiner provides.\n * @param ranges String ranges containing start (inclusive) and end (exclusive) index\n * @param line Cell data for the relevant line in the terminal\n * @param startCol Offset within the line to start from\n */\n private _stringRangesToCellRanges(ranges: [number, number][], line: LineData, startCol: number): void {\n let currentRangeIndex = 0;\n let currentRangeStarted = false;\n let currentStringIndex = 0;\n let currentRange = ranges[currentRangeIndex];\n\n // If we got through all of the ranges, stop searching\n if (!currentRange) {\n return;\n }\n\n for (let x = startCol; x < this._terminal.cols; x++) {\n const charData = line[x];\n const width = charData[CHAR_DATA_WIDTH_INDEX];\n const length = charData[CHAR_DATA_CHAR_INDEX].length;\n\n // We skip zero-width characters when creating the string to join the text\n // so we do the same here\n if (width === 0) {\n continue;\n }\n\n // Adjust the start of the range\n if (!currentRangeStarted && currentRange[0] <= currentStringIndex) {\n currentRange[0] = x;\n currentRangeStarted = true;\n }\n\n // Adjust the end of the range\n if (currentRange[1] <= currentStringIndex) {\n currentRange[1] = x;\n\n // We're finished with this range, so we move to the next one\n currentRange = ranges[++currentRangeIndex];\n\n // If there are no more ranges left, stop searching\n if (!currentRange) {\n break;\n }\n\n // Ranges can be on adjacent characters. Because the end index of the\n // ranges are exclusive, this means that the index for the start of a\n // range can be the same as the end index of the previous range. To\n // account for the start of the next range, we check here just in case.\n if (currentRange[0] <= currentStringIndex) {\n currentRange[0] = x;\n currentRangeStarted = true;\n } else {\n currentRangeStarted = false;\n }\n }\n\n // Adjust the string index based on the character length to line up with\n // the column adjustment\n currentStringIndex += length;\n }\n\n // If there is still a range left at the end, it must extend all the way to\n // the end of the line.\n if (currentRange) {\n currentRange[1] = this._terminal.cols;\n }\n }\n\n /**\n * Merges the range defined by the provided start and end into the list of\n * existing ranges. The merge is done in place on the existing range for\n * performance and is also returned.\n * @param ranges Existing range list\n * @param newRange Tuple of two numbers representing the new range to merge in.\n * @returns The ranges input with the new range merged in place\n */\n private static _mergeRanges(ranges: [number, number][], newRange: [number, number]): [number, number][] {\n let inRange = false;\n for (let i = 0; i < ranges.length; i++) {\n const range = ranges[i];\n if (!inRange) {\n if (newRange[1] <= range[0]) {\n // Case 1: New range is before the search range\n ranges.splice(i, 0, newRange);\n return ranges;\n }\n\n if (newRange[1] <= range[1]) {\n // Case 2: New range is either wholly contained within the\n // search range or overlaps with the front of it\n range[0] = Math.min(newRange[0], range[0]);\n return ranges;\n }\n\n if (newRange[0] < range[1]) {\n // Case 3: New range either wholly contains the search range\n // or overlaps with the end of it\n range[0] = Math.min(newRange[0], range[0]);\n inRange = true;\n }\n\n // Case 4: New range starts after the search range\n continue;\n } else {\n if (newRange[1] <= range[0]) {\n // Case 5: New range extends from previous range but doesn't\n // reach the current one\n ranges[i - 1][1] = newRange[1];\n return ranges;\n }\n\n if (newRange[1] <= range[1]) {\n // Case 6: New range extends from prvious range into the\n // current range\n ranges[i - 1][1] = Math.max(newRange[1], range[1]);\n ranges.splice(i, 1);\n inRange = false;\n return ranges;\n }\n\n // Case 7: New range extends from previous range past the\n // end of the current range\n ranges.splice(i, 1);\n i--;\n }\n }\n\n if (inRange) {\n // Case 8: New range extends past the last existing range\n ranges[ranges.length - 1][1] = newRange[1];\n } else {\n // Case 9: New range starts after the last existing range\n ranges.push(newRange);\n }\n\n return ranges;\n }\n}\n","/**\n * Copyright (c) 2017 The xterm.js authors. All rights reserved.\n * @license MIT\n */\n\nimport { IRenderLayer, IColorSet, IRenderDimensions } from './Types';\nimport { CharData, ITerminal } from '../Types';\nimport { DIM_OPACITY, INVERTED_DEFAULT_COLOR } from './atlas/Types';\nimport BaseCharAtlas from './atlas/BaseCharAtlas';\nimport { acquireCharAtlas } from './atlas/CharAtlasCache';\nimport { CHAR_DATA_CHAR_INDEX } from '../Buffer';\n\nexport abstract class BaseRenderLayer implements IRenderLayer {\n private _canvas: HTMLCanvasElement;\n protected _ctx: CanvasRenderingContext2D;\n private _scaledCharWidth: number = 0;\n private _scaledCharHeight: number = 0;\n private _scaledCellWidth: number = 0;\n private _scaledCellHeight: number = 0;\n private _scaledCharLeft: number = 0;\n private _scaledCharTop: number = 0;\n\n protected _charAtlas: BaseCharAtlas;\n\n constructor(\n private _container: HTMLElement,\n id: string,\n zIndex: number,\n private _alpha: boolean,\n protected _colors: IColorSet\n ) {\n this._canvas = document.createElement('canvas');\n this._canvas.classList.add(`xterm-${id}-layer`);\n this._canvas.style.zIndex = zIndex.toString();\n this._initCanvas();\n this._container.appendChild(this._canvas);\n }\n\n public dispose(): void {\n this._container.removeChild(this._canvas);\n }\n\n private _initCanvas(): void {\n this._ctx = this._canvas.getContext('2d', {alpha: this._alpha});\n // Draw the background if this is an opaque layer\n if (!this._alpha) {\n this.clearAll();\n }\n }\n\n public onOptionsChanged(terminal: ITerminal): void {}\n public onBlur(terminal: ITerminal): void {}\n public onFocus(terminal: ITerminal): void {}\n public onCursorMove(terminal: ITerminal): void {}\n public onGridChanged(terminal: ITerminal, startRow: number, endRow: number): void {}\n public onSelectionChanged(terminal: ITerminal, start: [number, number], end: [number, number], columnSelectMode: boolean = false): void {}\n\n public onThemeChanged(terminal: ITerminal, colorSet: IColorSet): void {\n this._refreshCharAtlas(terminal, colorSet);\n }\n\n protected setTransparency(terminal: ITerminal, alpha: boolean): void {\n // Do nothing when alpha doesn't change\n if (alpha === this._alpha) {\n return;\n }\n\n // Create new canvas and replace old one\n const oldCanvas = this._canvas;\n this._alpha = alpha;\n // Cloning preserves properties\n this._canvas = <HTMLCanvasElement>this._canvas.cloneNode();\n this._initCanvas();\n this._container.replaceChild(this._canvas, oldCanvas);\n\n // Regenerate char atlas and force a full redraw\n this._refreshCharAtlas(terminal, this._colors);\n this.onGridChanged(terminal, 0, terminal.rows - 1);\n }\n\n /**\n * Refreshes the char atlas, aquiring a new one if necessary.\n * @param terminal The terminal.\n * @param colorSet The color set to use for the char atlas.\n */\n private _refreshCharAtlas(terminal: ITerminal, colorSet: IColorSet): void {\n if (this._scaledCharWidth <= 0 && this._scaledCharHeight <= 0) {\n return;\n }\n this._charAtlas = acquireCharAtlas(terminal, colorSet, this._scaledCharWidth, this._scaledCharHeight);\n this._charAtlas.warmUp();\n }\n\n public resize(terminal: ITerminal, dim: IRenderDimensions): void {\n this._scaledCellWidth = dim.scaledCellWidth;\n this._scaledCellHeight = dim.scaledCellHeight;\n this._scaledCharWidth = dim.scaledCharWidth;\n this._scaledCharHeight = dim.scaledCharHeight;\n this._scaledCharLeft = dim.scaledCharLeft;\n this._scaledCharTop = dim.scaledCharTop;\n this._canvas.width = dim.scaledCanvasWidth;\n this._canvas.height = dim.scaledCanvasHeight;\n this._canvas.style.width = `${dim.canvasWidth}px`;\n this._canvas.style.height = `${dim.canvasHeight}px`;\n\n // Draw the background if this is an opaque layer\n if (!this._alpha) {\n this.clearAll();\n }\n\n this._refreshCharAtlas(terminal, this._colors);\n }\n\n public abstract reset(terminal: ITerminal): void;\n\n /**\n * Fills 1+ cells completely. This uses the existing fillStyle on the context.\n * @param x The column to start at.\n * @param y The row to start at\n * @param width The number of columns to fill.\n * @param height The number of rows to fill.\n */\n protected fillCells(x: number, y: number, width: number, height: number): void {\n this._ctx.fillRect(\n x * this._scaledCellWidth,\n y * this._scaledCellHeight,\n width * this._scaledCellWidth,\n height * this._scaledCellHeight);\n }\n\n /**\n * Fills a 1px line (2px on HDPI) at the bottom of the cell. This uses the\n * existing fillStyle on the context.\n * @param x The column to fill.\n * @param y The row to fill.\n */\n protected fillBottomLineAtCells(x: number, y: number, width: number = 1): void {\n this._ctx.fillRect(\n x * this._scaledCellWidth,\n (y + 1) * this._scaledCellHeight - window.devicePixelRatio - 1 /* Ensure it's drawn within the cell */,\n width * this._scaledCellWidth,\n window.devicePixelRatio);\n }\n\n /**\n * Fills a 1px line (2px on HDPI) at the left of the cell. This uses the\n * existing fillStyle on the context.\n * @param x The column to fill.\n * @param y The row to fill.\n */\n protected fillLeftLineAtCell(x: number, y: number): void {\n this._ctx.fillRect(\n x * this._scaledCellWidth,\n y * this._scaledCellHeight,\n window.devicePixelRatio,\n this._scaledCellHeight);\n }\n\n /**\n * Strokes a 1px rectangle (2px on HDPI) around a cell. This uses the existing\n * strokeStyle on the context.\n * @param x The column to fill.\n * @param y The row to fill.\n */\n protected strokeRectAtCell(x: number, y: number, width: number, height: number): void {\n this._ctx.lineWidth = window.devicePixelRatio;\n this._ctx.strokeRect(\n x * this._scaledCellWidth + window.devicePixelRatio / 2,\n y * this._scaledCellHeight + (window.devicePixelRatio / 2),\n width * this._scaledCellWidth - window.devicePixelRatio,\n (height * this._scaledCellHeight) - window.devicePixelRatio);\n }\n\n /**\n * Clears the entire canvas.\n */\n protected clearAll(): void {\n if (this._alpha) {\n this._ctx.clearRect(0, 0, this._canvas.width, this._canvas.height);\n } else {\n this._ctx.fillStyle = this._colors.background.css;\n this._ctx.fillRect(0, 0, this._canvas.width, this._canvas.height);\n }\n }\n\n /**\n * Clears 1+ cells completely.\n * @param x The column to start at.\n * @param y The row to start at.\n * @param width The number of columns to clear.\n * @param height The number of rows to clear.\n */\n protected clearCells(x: number, y: number, width: number, height: number): void {\n if (this._alpha) {\n this._ctx.clearRect(\n x * this._scaledCellWidth,\n y * this._scaledCellHeight,\n width * this._scaledCellWidth,\n height * this._scaledCellHeight);\n } else {\n this._ctx.fillStyle = this._colors.background.css;\n this._ctx.fillRect(\n x * this._scaledCellWidth,\n y * this._scaledCellHeight,\n width * this._scaledCellWidth,\n height * this._scaledCellHeight);\n }\n }\n\n /**\n * Draws a truecolor character at the cell. The character will be clipped to\n * ensure that it fits with the cell, including the cell to the right if it's\n * a wide character. This uses the existing fillStyle on the context.\n * @param terminal The terminal.\n * @param charData The char data for the character to draw.\n * @param x The column to draw at.\n * @param y The row to draw at.\n * @param color The color of the character.\n */\n protected fillCharTrueColor(terminal: ITerminal, charData: CharData, x: number, y: number): void {\n this._ctx.font = this._getFont(terminal, false, false);\n this._ctx.textBaseline = 'top';\n this._clipRow(terminal, y);\n this._ctx.fillText(\n charData[CHAR_DATA_CHAR_INDEX],\n x * this._scaledCellWidth + this._scaledCharLeft,\n y * this._scaledCellHeight + this._scaledCharTop);\n }\n\n /**\n * Draws one or more characters at a cell. If possible this will draw using\n * the character atlas to reduce draw time.\n * @param terminal The terminal.\n * @param chars The character or characters.\n * @param code The character code.\n * @param width The width of the characters.\n * @param x The column to draw at.\n * @param y The row to draw at.\n * @param fg The foreground color, in the format stored within the attributes.\n * @param bg The background color, in the format stored within the attributes.\n * This is used to validate whether a cached image can be used.\n * @param bold Whether the text is bold.\n */\n protected drawChars(terminal: ITerminal, chars: string, code: number, width: number, x: number, y: number, fg: number, bg: number, bold: boolean, dim: boolean, italic: boolean): void {\n const drawInBrightColor = terminal.options.drawBoldTextInBrightColors && bold && fg < 8 && fg !== INVERTED_DEFAULT_COLOR;\n\n fg += drawInBrightColor ? 8 : 0;\n const atlasDidDraw = this._charAtlas && this._charAtlas.draw(\n this._ctx,\n {chars, code, bg, fg, bold: bold && terminal.options.enableBold, dim, italic},\n x * this._scaledCellWidth + this._scaledCharLeft,\n y * this._scaledCellHeight + this._scaledCharTop\n );\n\n if (!atlasDidDraw) {\n this._drawUncachedChars(terminal, chars, width, fg, x, y, bold && terminal.options.enableBold, dim, italic);\n }\n }\n\n /**\n * Draws one or more characters at one or more cells. The character(s) will be\n * clipped to ensure that they fit with the cell(s), including the cell to the\n * right if the last character is a wide character.\n * @param terminal The terminal.\n * @param chars The character.\n * @param width The width of the character.\n * @param fg The foreground color, in the format stored within the attributes.\n * @param x The column to draw at.\n * @param y The row to draw at.\n */\n private _drawUncachedChars(terminal: ITerminal, chars: string, width: number, fg: number, x: number, y: number, bold: boolean, dim: boolean, italic: boolean): void {\n this._ctx.save();\n this._ctx.font = this._getFont(terminal, bold, italic);\n this._ctx.textBaseline = 'top';\n\n if (fg === INVERTED_DEFAULT_COLOR) {\n this._ctx.fillStyle = this._colors.background.css;\n } else if (fg < 256) {\n // 256 color support\n this._ctx.fillStyle = this._colors.ansi[fg].css;\n } else {\n this._ctx.fillStyle = this._colors.foreground.css;\n }\n\n this._clipRow(terminal, y);\n\n // Apply alpha to dim the character\n if (dim) {\n this._ctx.globalAlpha = DIM_OPACITY;\n }\n // Draw the character\n this._ctx.fillText(\n chars,\n x * this._scaledCellWidth + this._scaledCharLeft,\n y * this._scaledCellHeight + this._scaledCharTop);\n this._ctx.restore();\n }\n\n /**\n * Clips a row to ensure no pixels will be drawn outside the cells in the row.\n * @param terminal The terminal.\n * @param y The row to clip.\n */\n private _clipRow(terminal: ITerminal, y: number): void {\n this._ctx.beginPath();\n this._ctx.rect(\n 0,\n y * this._scaledCellHeight,\n terminal.cols * this._scaledCellWidth,\n this._scaledCellHeight);\n this._ctx.clip();\n }\n\n /**\n * Gets the current font.\n * @param terminal The terminal.\n * @param isBold If we should use the bold fontWeight.\n */\n protected _getFont(terminal: ITerminal, isBold: boolean, isItalic: boolean): string {\n const fontWeight = isBold ? terminal.options.fontWeightBold : terminal.options.fontWeight;\n const fontStyle = isItalic ? 'italic' : '';\n\n return `${fontStyle} ${fontWeight} ${terminal.options.fontSize * window.devicePixelRatio}px ${terminal.options.fontFamily}`;\n }\n}\n\n","/**\n * Copyright (c) 2018 The xterm.js authors. All rights reserved.\n * @license MIT\n */\n\nimport { Terminal as ITerminalApi, ITerminalOptions, IMarker, IDisposable, ILinkMatcherOptions, ITheme, ILocalizableStrings } from 'xterm';\nimport { ITerminal } from '../Types';\nimport { Terminal as TerminalCore } from '../Terminal';\nimport * as Strings from '../Strings';\n\nexport class Terminal implements ITerminalApi {\n private _core: ITerminal;\n\n constructor(options?: ITerminalOptions) {\n this._core = new TerminalCore(options);\n }\n\n public get element(): HTMLElement { return this._core.element; }\n public get textarea(): HTMLTextAreaElement { return this._core.textarea; }\n public get rows(): number { return this._core.rows; }\n public get cols(): number { return this._core.cols; }\n public get markers(): IMarker[] { return this._core.markers; }\n public blur(): void {\n this._core.blur();\n }\n public focus(): void {\n this._core.focus();\n }\n public on(type: 'blur' | 'focus' | 'linefeed' | 'selection', listener: () => void): void;\n public on(type: 'data', listener: (...args: any[]) => void): void;\n public on(type: 'key', listener: (key?: string, event?: KeyboardEvent) => void): void;\n public on(type: 'keypress' | 'keydown', listener: (event?: KeyboardEvent) => void): void;\n public on(type: 'refresh', listener: (data?: { start: number; end: number; }) => void): void;\n public on(type: 'resize', listener: (data?: { cols: number; rows: number; }) => void): void;\n public on(type: 'scroll', listener: (ydisp?: number) => void): void;\n public on(type: 'title', listener: (title?: string) => void): void;\n public on(type: string, listener: (...args: any[]) => void): void;\n public on(type: any, listener: any): void {\n this._core.on(type, listener);\n }\n public off(type: string, listener: (...args: any[]) => void): void {\n this._core.off(type, listener);\n }\n public emit(type: string, data?: any): void {\n this._core.emit(type, data);\n }\n public addDisposableListener(type: string, handler: (...args: any[]) => void): IDisposable {\n return this._core.addDisposableListener(type, handler);\n }\n public resize(columns: number, rows: number): void {\n this._core.resize(columns, rows);\n }\n public writeln(data: string): void {\n this._core.writeln(data);\n }\n public open(parent: HTMLElement): void {\n this._core.open(parent);\n }\n public attachCustomKeyEventHandler(customKeyEventHandler: (event: KeyboardEvent) => boolean): void {\n this._core.attachCustomKeyEventHandler(customKeyEventHandler);\n }\n public registerLinkMatcher(regex: RegExp, handler: (event: MouseEvent, uri: string) => void, options?: ILinkMatcherOptions): number {\n return this._core.registerLinkMatcher(regex, handler, options);\n }\n public deregisterLinkMatcher(matcherId: number): void {\n this._core.deregisterLinkMatcher(matcherId);\n }\n public registerCharacterJoiner(handler: (text: string) => [number, number][]): number {\n return this._core.registerCharacterJoiner(handler);\n }\n public deregisterCharacterJoiner(joinerId: number): void {\n this._core.deregisterCharacterJoiner(joinerId);\n }\n public addMarker(cursorYOffset: number): IMarker {\n return this._core.addMarker(cursorYOffset);\n }\n public hasSelection(): boolean {\n return this._core.hasSelection();\n }\n public getSelection(): string {\n return this._core.getSelection();\n }\n public clearSelection(): void {\n this._core.clearSelection();\n }\n public selectAll(): void {\n this._core.selectAll();\n }\n public selectLines(start: number, end: number): void {\n this._core.selectLines(start, end);\n }\n public dispose(): void {\n this._core.dispose();\n }\n public destroy(): void {\n this._core.destroy();\n }\n public scrollLines(amount: number): void {\n this._core.scrollLines(amount);\n }\n public scrollPages(pageCount: number): void {\n this._core.scrollPages(pageCount);\n }\n public scrollToTop(): void {\n this._core.scrollToTop();\n }\n public scrollToBottom(): void {\n this._core.scrollToBottom();\n }\n public scrollToLine(line: number): void {\n this._core.scrollToLine(line);\n }\n public clear(): void {\n this._core.clear();\n }\n public write(data: string): void {\n this._core.write(data);\n }\n public getOption(key: 'bellSound' | 'bellStyle' | 'cursorStyle' | 'fontFamily' | 'fontWeight' | 'fontWeightBold' | 'rendererType' | 'termName'): string;\n public getOption(key: 'allowTransparency' | 'cancelEvents' | 'convertEol' | 'cursorBlink' | 'debug' | 'disableStdin' | 'enableBold' | 'macOptionIsMeta' | 'rightClickSelectsWord' | 'popOnBell' | 'screenKeys' | 'useFlowControl' | 'visualBell'): boolean;\n public getOption(key: 'colors'): string[];\n public getOption(key: 'cols' | 'fontSize' | 'letterSpacing' | 'lineHeight' | 'rows' | 'tabStopWidth' | 'scrollback'): number;\n public getOption(key: 'handler'): (data: string) => void;\n public getOption(key: string): any;\n public getOption(key: any): any {\n return this._core.getOption(key);\n }\n public setOption(key: 'bellSound' | 'fontFamily' | 'termName', value: string): void;\n public setOption(key: 'fontWeight' | 'fontWeightBold', value: 'normal' | 'bold' | '100' | '200' | '300' | '400' | '500' | '600' | '700' | '800' | '900'): void;\n public setOption(key: 'bellStyle', value: 'none' | 'visual' | 'sound' | 'both'): void;\n public setOption(key: 'cursorStyle', value: 'block' | 'underline' | 'bar'): void;\n public setOption(key: 'allowTransparency' | 'cancelEvents' | 'convertEol' | 'cursorBlink' | 'debug' | 'disableStdin' | 'enableBold' | 'macOptionIsMeta' | 'rightClickSelectsWord' | 'popOnBell' | 'screenKeys' | 'useFlowControl' | 'visualBell', value: boolean): void;\n public setOption(key: 'colors', value: string[]): void;\n public setOption(key: 'fontSize' | 'letterSpacing' | 'lineHeight' | 'tabStopWidth' | 'scrollback', value: number): void;\n public setOption(key: 'handler', value: (data: string) => void): void;\n public setOption(key: 'theme', value: ITheme): void;\n public setOption(key: 'cols' | 'rows', value: number): void;\n public setOption(key: string, value: any): void;\n public setOption(key: any, value: any): void {\n this._core.setOption(key, value);\n }\n public refresh(start: number, end: number): void {\n this._core.refresh(start, end);\n }\n public reset(): void {\n this._core.reset();\n }\n public static applyAddon(addon: any): void {\n addon.apply(Terminal);\n }\n public static get strings(): ILocalizableStrings {\n return Strings;\n }\n}\n","/**\n * Copyright (c) 2016 The xterm.js authors. All rights reserved.\n * @license MIT\n */\n\nimport { ITerminal, ISelectionManager } from '../Types';\n\ninterface IWindow extends Window {\n clipboardData?: {\n getData(format: string): string;\n setData(format: string, data: string): void;\n };\n}\n\ndeclare var window: IWindow;\n\n/**\n * Prepares text to be pasted into the terminal by normalizing the line endings\n * @param text The pasted text that needs processing before inserting into the terminal\n */\nexport function prepareTextForTerminal(text: string): string {\n return text.replace(/\\r?\\n/g, '\\r');\n}\n\n/**\n * Bracket text for paste, if necessary, as per https://cirw.in/blog/bracketed-paste\n * @param text The pasted text to bracket\n */\nexport function bracketTextForPaste(text: string, bracketedPasteMode: boolean): string {\n if (bracketedPasteMode) {\n return '\\x1b[200~' + text + '\\x1b[201~';\n }\n return text;\n}\n\n/**\n * Binds copy functionality to the given terminal.\n * @param ev The original copy event to be handled\n */\nexport function copyHandler(ev: ClipboardEvent, term: ITerminal, selectionManager: ISelectionManager): void {\n if (term.browser.isMSIE) {\n window.clipboardData.setData('Text', selectionManager.selectionText);\n } else {\n ev.clipboardData.setData('text/plain', selectionManager.selectionText);\n }\n\n // Prevent or the original text will be copied.\n ev.preventDefault();\n}\n\n/**\n * Redirect the clipboard's data to the terminal's input handler.\n * @param ev The original paste event to be handled\n * @param term The terminal on which to apply the handled paste event\n */\nexport function pasteHandler(ev: ClipboardEvent, term: ITerminal): void {\n ev.stopPropagation();\n\n let text: string;\n\n const dispatchPaste = function(text: string): void {\n text = prepareTextForTerminal(text);\n text = bracketTextForPaste(text, term.bracketedPasteMode);\n term.handler(text);\n term.textarea.value = '';\n term.emit('paste', text);\n term.cancel(ev);\n };\n\n if (term.browser.isMSIE) {\n if (window.clipboardData) {\n text = window.clipboardData.getData('Text');\n dispatchPaste(text);\n }\n } else {\n if (ev.clipboardData) {\n text = ev.clipboardData.getData('text/plain');\n dispatchPaste(text);\n }\n }\n}\n\n/**\n * Moves the textarea under the mouse cursor and focuses it.\n * @param ev The original right click event to be handled.\n * @param textarea The terminal's textarea.\n */\nexport function moveTextAreaUnderMouseCursor(ev: MouseEvent, textarea: HTMLTextAreaElement): void {\n // Bring textarea at the cursor position\n textarea.style.position = 'fixed';\n textarea.style.width = '20px';\n textarea.style.height = '20px';\n textarea.style.left = (ev.clientX - 10) + 'px';\n textarea.style.top = (ev.clientY - 10) + 'px';\n textarea.style.zIndex = '1000';\n\n textarea.focus();\n\n // Reset the terminal textarea's styling\n // Timeout needs to be long enough for click event to be handled.\n setTimeout(() => {\n textarea.style.position = null;\n textarea.style.width = null;\n textarea.style.height = null;\n textarea.style.left = null;\n textarea.style.top = null;\n textarea.style.zIndex = null;\n }, 200);\n}\n\n/**\n * Bind to right-click event and allow right-click copy and paste.\n * @param ev The original right click event to be handled.\n * @param textarea The terminal's textarea.\n * @param selectionManager The terminal's selection manager.\n * @param shouldSelectWord If true and there is no selection the current word will be selected\n */\nexport function rightClickHandler(ev: MouseEvent, textarea: HTMLTextAreaElement, selectionManager: ISelectionManager, shouldSelectWord: boolean): void {\n moveTextAreaUnderMouseCursor(ev, textarea);\n\n if (shouldSelectWord && !selectionManager.isClickInSelection(ev)) {\n selectionManager.selectWordAtCursor(ev);\n }\n\n // Get textarea ready to copy from the context menu\n textarea.value = selectionManager.selectionText;\n textarea.select();\n}\n","/**\n * Copyright (c) 2018 The xterm.js authors. All rights reserved.\n * @license MIT\n */\n\nimport { ITerminal, ICircularList, LineData } from '../Types';\nimport { C0 } from '../common/data/EscapeSequences';\n\nconst enum Direction {\n UP = 'A',\n DOWN = 'B',\n RIGHT = 'C',\n LEFT = 'D'\n}\n\nexport class AltClickHandler {\n private _startRow: number;\n private _startCol: number;\n private _endRow: number;\n private _endCol: number;\n private _lines: ICircularList<LineData>;\n\n constructor(\n private _mouseEvent: MouseEvent,\n private _terminal: ITerminal\n ) {\n this._lines = this._terminal.buffer.lines;\n this._startCol = this._terminal.buffer.x;\n this._startRow = this._terminal.buffer.y;\n\n const coordinates = this._terminal.mouseHelper.getCoords(\n this._mouseEvent,\n this._terminal.element,\n this._terminal.charMeasure,\n this._terminal.options.lineHeight,\n this._terminal.cols,\n this._terminal.rows,\n false\n );\n\n if (coordinates) {\n [this._endCol, this._endRow] = coordinates.map((coordinate: number) => {\n return coordinate - 1;\n });\n }\n }\n\n /**\n * Writes the escape sequences of arrows to the terminal\n */\n public move(): void {\n if (this._mouseEvent.altKey && this._endCol !== undefined && this._endRow !== undefined) {\n this._terminal.handler(this._arrowSequences());\n }\n }\n\n /**\n * Concatenates all the arrow sequences together.\n * Resets the starting row to an unwrapped row, moves to the requested row,\n * then moves to requested col.\n */\n private _arrowSequences(): string {\n // The alt buffer should try to navigate between rows\n if (!this._terminal.buffer.hasScrollback) {\n return this._resetStartingRow() + this._moveToRequestedRow() + this._moveToRequestedCol();\n }\n\n // Only move horizontally for the normal buffer\n return this._moveHorizontallyOnly();\n }\n\n /**\n * If the initial position of the cursor is on a row that is wrapped, move the\n * cursor up to the first row that is not wrapped to have accurate vertical\n * positioning.\n */\n private _resetStartingRow(): string {\n if (this._moveToRequestedRow().length === 0) {\n return '';\n }\n return repeat(this._bufferLine(\n this._startCol, this._startRow, this._startCol,\n this._startRow - this._wrappedRowsForRow(this._startRow), false\n ).length, this._sequence(Direction.LEFT));\n }\n\n /**\n * Using the reset starting and ending row, move to the requested row,\n * ignoring wrapped rows\n */\n private _moveToRequestedRow(): string {\n const startRow = this._startRow - this._wrappedRowsForRow(this._startRow);\n const endRow = this._endRow - this._wrappedRowsForRow(this._endRow);\n\n const rowsToMove = Math.abs(startRow - endRow) - this._wrappedRowsCount();\n\n return repeat(rowsToMove, this._sequence(this._verticalDirection()));\n }\n\n /**\n * Move to the requested col on the ending row\n */\n private _moveToRequestedCol(): string {\n let startRow;\n if (this._moveToRequestedRow().length > 0) {\n startRow = this._endRow - this._wrappedRowsForRow(this._endRow);\n } else {\n startRow = this._startRow;\n }\n\n const endRow = this._endRow;\n const direction = this._horizontalDirection();\n\n return repeat(this._bufferLine(\n this._startCol, startRow, this._endCol, endRow,\n direction === Direction.RIGHT\n ).length, this._sequence(direction));\n }\n\n private _moveHorizontallyOnly(): string {\n const direction = this._horizontalDirection();\n return repeat(Math.abs(this._startCol - this._endCol), this._sequence(direction));\n }\n\n /**\n * Utility functions\n */\n\n /**\n * Calculates the number of wrapped rows between the unwrapped starting and\n * ending rows. These rows need to ignored since the cursor skips over them.\n */\n private _wrappedRowsCount(): number {\n let wrappedRows = 0;\n const startRow = this._startRow - this._wrappedRowsForRow(this._startRow);\n const endRow = this._endRow - this._wrappedRowsForRow(this._endRow);\n\n for (let i = 0; i < Math.abs(startRow - endRow); i++) {\n const direction = this._verticalDirection() === Direction.UP ? -1 : 1;\n\n if ((<any>this._lines.get(startRow + (direction * i))).isWrapped) {\n wrappedRows++;\n }\n }\n\n return wrappedRows;\n }\n\n /**\n * Calculates the number of wrapped rows that make up a given row.\n * @param currentRow The row to determine how many wrapped rows make it up\n */\n private _wrappedRowsForRow(currentRow: number): number {\n let rowCount = 0;\n let lineWraps = (<any>this._lines.get(currentRow)).isWrapped;\n\n while (lineWraps && currentRow >= 0 && currentRow < this._terminal.rows) {\n rowCount++;\n currentRow--;\n lineWraps = (<any>this._lines.get(currentRow)).isWrapped;\n }\n\n return rowCount;\n }\n\n /**\n * Direction determiners\n */\n\n /**\n * Determines if the right or left arrow is needed\n */\n private _horizontalDirection(): Direction {\n let startRow;\n if (this._moveToRequestedRow().length > 0) {\n startRow = this._endRow - this._wrappedRowsForRow(this._endRow);\n } else {\n startRow = this._startRow;\n }\n\n if ((this._startCol < this._endCol &&\n startRow <= this._endRow) || // down/right or same y/right\n (this._startCol >= this._endCol &&\n startRow < this._endRow)) { // down/left or same y/left\n return Direction.RIGHT;\n }\n return Direction.LEFT;\n }\n\n /**\n * Determines if the up or down arrow is needed\n */\n private _verticalDirection(): Direction {\n if (this._startRow > this._endRow) {\n return Direction.UP;\n }\n return Direction.DOWN;\n }\n\n /**\n * Constructs the string of chars in the buffer from a starting row and col\n * to an ending row and col\n * @param startCol The starting column position\n * @param startRow The starting row position\n * @param endCol The ending column position\n * @param endRow The ending row position\n * @param forward Direction to move\n */\n private _bufferLine(\n startCol: number,\n startRow: number,\n endCol: number,\n endRow: number,\n forward: boolean\n ): string {\n let currentCol = startCol;\n let currentRow = startRow;\n let bufferStr = '';\n\n while (currentCol !== endCol || currentRow !== endRow) {\n currentCol += forward ? 1 : -1;\n\n if (forward && currentCol > this._terminal.cols - 1) {\n bufferStr += this._terminal.buffer.translateBufferLineToString(\n currentRow, false, startCol, currentCol\n );\n currentCol = 0;\n startCol = 0;\n currentRow++;\n } else if (!forward && currentCol < 0) {\n bufferStr += this._terminal.buffer.translateBufferLineToString(\n currentRow, false, 0, startCol + 1\n );\n currentCol = this._terminal.cols - 1;\n startCol = currentCol;\n currentRow--;\n }\n }\n\n return bufferStr + this._terminal.buffer.translateBufferLineToString(\n currentRow, false, startCol, currentCol\n );\n }\n\n /**\n * Constructs the escape sequence for clicking an arrow\n * @param direction The direction to move\n */\n private _sequence(direction: Direction): string {\n const mod = this._terminal.applicationCursor ? 'O' : '[';\n return C0.ESC + mod + direction;\n }\n}\n\n/**\n * Returns a string repeated a given number of times\n * Polyfill from https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/String/repeat\n * @param count The number of times to repeat the string\n * @param string The string that is to be repeated\n */\nfunction repeat(count: number, str: string): string {\n count = Math.floor(count);\n let rpt = '';\n for (let i = 0; i < count; i++) {\n rpt += str;\n }\n return rpt;\n}\n","/**\n * Copyright (c) 2014 The xterm.js authors. All rights reserved.\n * Copyright (c) 2012-2013, Christopher Jeffrey (MIT License)\n * @license MIT\n */\n\nimport { IKeyboardEvent } from '../../common/Types';\nimport { IKeyboardResult, KeyboardResultType } from '../Types';\nimport { C0 } from '../../common/data/EscapeSequences';\n\n// reg + shift key mappings for digits and special chars\nconst KEYCODE_KEY_MAPPINGS: { [key: number]: [string, string]} = {\n // digits 0-9\n 48: ['0', ')'],\n 49: ['1', '!'],\n 50: ['2', '@'],\n 51: ['3', '#'],\n 52: ['4', '$'],\n 53: ['5', '%'],\n 54: ['6', '^'],\n 55: ['7', '&'],\n 56: ['8', '*'],\n 57: ['9', '('],\n\n // special chars\n 186: [';', ':'],\n 187: ['=', '+'],\n 188: [',', '<'],\n 189: ['-', '_'],\n 190: ['.', '>'],\n 191: ['/', '?'],\n 192: ['`', '~'],\n 219: ['[', '{'],\n 220: ['\\\\', '|'],\n 221: [']', '}'],\n 222: ['\\'', '\"']\n};\n\nexport function evaluateKeyboardEvent(\n ev: IKeyboardEvent,\n applicationCursorMode: boolean,\n isMac: boolean,\n macOptionIsMeta: boolean\n): IKeyboardResult {\n const result: IKeyboardResult = {\n type: KeyboardResultType.SEND_KEY,\n // Whether to cancel event propogation (NOTE: this may not be needed since the event is\n // canceled at the end of keyDown\n cancel: false,\n // The new key even to emit\n key: undefined\n };\n const modifiers = (ev.shiftKey ? 1 : 0) | (ev.altKey ? 2 : 0) | (ev.ctrlKey ? 4 : 0) | (ev.metaKey ? 8 : 0);\n switch (ev.keyCode) {\n case 0:\n if (ev.key === 'UIKeyInputUpArrow') {\n if (applicationCursorMode) {\n result.key = C0.ESC + 'OA';\n } else {\n result.key = C0.ESC + '[A';\n }\n }\n else if (ev.key === 'UIKeyInputLeftArrow') {\n if (applicationCursorMode) {\n result.key = C0.ESC + 'OD';\n } else {\n result.key = C0.ESC + '[D';\n }\n }\n else if (ev.key === 'UIKeyInputRightArrow') {\n if (applicationCursorMode) {\n result.key = C0.ESC + 'OC';\n } else {\n result.key = C0.ESC + '[C';\n }\n }\n else if (ev.key === 'UIKeyInputDownArrow') {\n if (applicationCursorMode) {\n result.key = C0.ESC + 'OB';\n } else {\n result.key = C0.ESC + '[B';\n }\n }\n break;\n case 8:\n // backspace\n if (ev.shiftKey) {\n result.key = C0.BS; // ^H\n break;\n } else if (ev.altKey) {\n result.key = C0.ESC + C0.DEL; // \\e ^?\n break;\n }\n result.key = C0.DEL; // ^?\n break;\n case 9:\n // tab\n if (ev.shiftKey) {\n result.key = C0.ESC + '[Z';\n break;\n }\n result.key = C0.HT;\n result.cancel = true;\n break;\n case 13:\n // return/enter\n result.key = C0.CR;\n result.cancel = true;\n break;\n case 27:\n // escape\n result.key = C0.ESC;\n result.cancel = true;\n break;\n case 37:\n // left-arrow\n if (modifiers) {\n result.key = C0.ESC + '[1;' + (modifiers + 1) + 'D';\n // HACK: Make Alt + left-arrow behave like Ctrl + left-arrow: move one word backwards\n // http://unix.stackexchange.com/a/108106\n // macOS uses different escape sequences than linux\n if (result.key === C0.ESC + '[1;3D') {\n result.key = isMac ? C0.ESC + 'b' : C0.ESC + '[1;5D';\n }\n } else if (applicationCursorMode) {\n result.key = C0.ESC + 'OD';\n } else {\n result.key = C0.ESC + '[D';\n }\n break;\n case 39:\n // right-arrow\n if (modifiers) {\n result.key = C0.ESC + '[1;' + (modifiers + 1) + 'C';\n // HACK: Make Alt + right-arrow behave like Ctrl + right-arrow: move one word forward\n // http://unix.stackexchange.com/a/108106\n // macOS uses different escape sequences than linux\n if (result.key === C0.ESC + '[1;3C') {\n result.key = isMac ? C0.ESC + 'f' : C0.ESC + '[1;5C';\n }\n } else if (applicationCursorMode) {\n result.key = C0.ESC + 'OC';\n } else {\n result.key = C0.ESC + '[C';\n }\n break;\n case 38:\n // up-arrow\n if (modifiers) {\n result.key = C0.ESC + '[1;' + (modifiers + 1) + 'A';\n // HACK: Make Alt + up-arrow behave like Ctrl + up-arrow\n // http://unix.stackexchange.com/a/108106\n if (result.key === C0.ESC + '[1;3A') {\n result.key = C0.ESC + '[1;5A';\n }\n } else if (applicationCursorMode) {\n result.key = C0.ESC + 'OA';\n } else {\n result.key = C0.ESC + '[A';\n }\n break;\n case 40:\n // down-arrow\n if (modifiers) {\n result.key = C0.ESC + '[1;' + (modifiers + 1) + 'B';\n // HACK: Make Alt + down-arrow behave like Ctrl + down-arrow\n // http://unix.stackexchange.com/a/108106\n if (result.key === C0.ESC + '[1;3B') {\n result.key = C0.ESC + '[1;5B';\n }\n } else if (applicationCursorMode) {\n result.key = C0.ESC + 'OB';\n } else {\n result.key = C0.ESC + '[B';\n }\n break;\n case 45:\n // insert\n if (!ev.shiftKey && !ev.ctrlKey) {\n // <Ctrl> or <Shift> + <Insert> are used to\n // copy-paste on some systems.\n result.key = C0.ESC + '[2~';\n }\n break;\n case 46:\n // delete\n if (modifiers) {\n result.key = C0.ESC + '[3;' + (modifiers + 1) + '~';\n } else {\n result.key = C0.ESC + '[3~';\n }\n break;\n case 36:\n // home\n if (modifiers) {\n result.key = C0.ESC + '[1;' + (modifiers + 1) + 'H';\n } else if (applicationCursorMode) {\n result.key = C0.ESC + 'OH';\n } else {\n result.key = C0.ESC + '[H';\n }\n break;\n case 35:\n // end\n if (modifiers) {\n result.key = C0.ESC + '[1;' + (modifiers + 1) + 'F';\n } else if (applicationCursorMode) {\n result.key = C0.ESC + 'OF';\n } else {\n result.key = C0.ESC + '[F';\n }\n break;\n case 33:\n // page up\n if (ev.shiftKey) {\n result.type = KeyboardResultType.PAGE_UP;\n } else {\n result.key = C0.ESC + '[5~';\n }\n break;\n case 34:\n // page down\n if (ev.shiftKey) {\n result.type = KeyboardResultType.PAGE_DOWN;\n } else {\n result.key = C0.ESC + '[6~';\n }\n break;\n case 112:\n // F1-F12\n if (modifiers) {\n result.key = C0.ESC + '[1;' + (modifiers + 1) + 'P';\n } else {\n result.key = C0.ESC + 'OP';\n }\n break;\n case 113:\n if (modifiers) {\n result.key = C0.ESC + '[1;' + (modifiers + 1) + 'Q';\n } else {\n result.key = C0.ESC + 'OQ';\n }\n break;\n case 114:\n if (modifiers) {\n result.key = C0.ESC + '[1;' + (modifiers + 1) + 'R';\n } else {\n result.key = C0.ESC + 'OR';\n }\n break;\n case 115:\n if (modifiers) {\n result.key = C0.ESC + '[1;' + (modifiers + 1) + 'S';\n } else {\n result.key = C0.ESC + 'OS';\n }\n break;\n case 116:\n if (modifiers) {\n result.key = C0.ESC + '[15;' + (modifiers + 1) + '~';\n } else {\n result.key = C0.ESC + '[15~';\n }\n break;\n case 117:\n if (modifiers) {\n result.key = C0.ESC + '[17;' + (modifiers + 1) + '~';\n } else {\n result.key = C0.ESC + '[17~';\n }\n break;\n case 118:\n if (modifiers) {\n result.key = C0.ESC + '[18;' + (modifiers + 1) + '~';\n } else {\n result.key = C0.ESC + '[18~';\n }\n break;\n case 119:\n if (modifiers) {\n result.key = C0.ESC + '[19;' + (modifiers + 1) + '~';\n } else {\n result.key = C0.ESC + '[19~';\n }\n break;\n case 120:\n if (modifiers) {\n result.key = C0.ESC + '[20;' + (modifiers + 1) + '~';\n } else {\n result.key = C0.ESC + '[20~';\n }\n break;\n case 121:\n if (modifiers) {\n result.key = C0.ESC + '[21;' + (modifiers + 1) + '~';\n } else {\n result.key = C0.ESC + '[21~';\n }\n break;\n case 122:\n if (modifiers) {\n result.key = C0.ESC + '[23;' + (modifiers + 1) + '~';\n } else {\n result.key = C0.ESC + '[23~';\n }\n break;\n case 123:\n if (modifiers) {\n result.key = C0.ESC + '[24;' + (modifiers + 1) + '~';\n } else {\n result.key = C0.ESC + '[24~';\n }\n break;\n default:\n // a-z and space\n if (ev.ctrlKey && !ev.shiftKey && !ev.altKey && !ev.metaKey) {\n if (ev.keyCode >= 65 && ev.keyCode <= 90) {\n result.key = String.fromCharCode(ev.keyCode - 64);\n } else if (ev.keyCode === 32) {\n // NUL\n result.key = String.fromCharCode(0);\n } else if (ev.keyCode >= 51 && ev.keyCode <= 55) {\n // escape, file sep, group sep, record sep, unit sep\n result.key = String.fromCharCode(ev.keyCode - 51 + 27);\n } else if (ev.keyCode === 56) {\n // delete\n result.key = String.fromCharCode(127);\n } else if (ev.keyCode === 219) {\n // ^[ - Control Sequence Introducer (CSI)\n result.key = String.fromCharCode(27);\n } else if (ev.keyCode === 220) {\n // ^\\ - String Terminator (ST)\n result.key = String.fromCharCode(28);\n } else if (ev.keyCode === 221) {\n // ^] - Operating System Command (OSC)\n result.key = String.fromCharCode(29);\n }\n } else if ((!isMac || macOptionIsMeta) && ev.altKey && !ev.metaKey) {\n // On macOS this is a third level shift when !macOptionIsMeta. Use <Esc> instead.\n const keyMapping = KEYCODE_KEY_MAPPINGS[ev.keyCode];\n const key = keyMapping && keyMapping[!ev.shiftKey ? 0 : 1];\n if (key) {\n result.key = C0.ESC + key;\n } else if (ev.keyCode >= 65 && ev.keyCode <= 90) {\n const keyCode = ev.ctrlKey ? ev.keyCode - 64 : ev.keyCode + 32;\n result.key = C0.ESC + String.fromCharCode(keyCode);\n }\n } else if (isMac && !ev.altKey && !ev.ctrlKey && ev.metaKey) {\n if (ev.keyCode === 65) { // cmd + a\n result.type = KeyboardResultType.SELECT_ALL;\n }\n }\n break;\n }\n\n return result;\n}\n","/**\n * Copyright (c) 2016 The xterm.js authors. All rights reserved.\n * @license MIT\n */\n\nimport { ICharset } from '../Types';\n\n/**\n * The character sets supported by the terminal. These enable several languages\n * to be represented within the terminal with only 8-bit encoding. See ISO 2022\n * for a discussion on character sets. Only VT100 character sets are supported.\n */\nexport const CHARSETS: { [key: string]: ICharset } = {};\n\n/**\n * The default character set, US.\n */\nexport const DEFAULT_CHARSET: ICharset = CHARSETS['B'];\n\n/**\n * DEC Special Character and Line Drawing Set.\n * Reference: http://vt100.net/docs/vt102-ug/table5-13.html\n * A lot of curses apps use this if they see TERM=xterm.\n * testing: echo -e '\\e(0a\\e(B'\n * The xterm output sometimes seems to conflict with the\n * reference above. xterm seems in line with the reference\n * when running vttest however.\n * The table below now uses xterm's output from vttest.\n */\nCHARSETS['0'] = {\n '`': '\\u25c6', // '◆'\n 'a': '\\u2592', // '▒'\n 'b': '\\u0009', // '\\t'\n 'c': '\\u000c', // '\\f'\n 'd': '\\u000d', // '\\r'\n 'e': '\\u000a', // '\\n'\n 'f': '\\u00b0', // '°'\n 'g': '\\u00b1', // '±'\n 'h': '\\u2424', // '\\u2424' (NL)\n 'i': '\\u000b', // '\\v'\n 'j': '\\u2518', // '┘'\n 'k': '\\u2510', // '┐'\n 'l': '\\u250c', // '┌'\n 'm': '\\u2514', // '└'\n 'n': '\\u253c', // '┼'\n 'o': '\\u23ba', // '⎺'\n 'p': '\\u23bb', // '⎻'\n 'q': '\\u2500', // '─'\n 'r': '\\u23bc', // '⎼'\n 's': '\\u23bd', // '⎽'\n 't': '\\u251c', // '├'\n 'u': '\\u2524', // '┤'\n 'v': '\\u2534', // '┴'\n 'w': '\\u252c', // '┬'\n 'x': '\\u2502', // '│'\n 'y': '\\u2264', // '≤'\n 'z': '\\u2265', // '≥'\n '{': '\\u03c0', // 'π'\n '|': '\\u2260', // '≠'\n '}': '\\u00a3', // '£'\n '~': '\\u00b7' // '·'\n};\n\n/**\n * British character set\n * ESC (A\n * Reference: http://vt100.net/docs/vt220-rm/table2-5.html\n */\nCHARSETS['A'] = {\n '#': '£'\n};\n\n/**\n * United States character set\n * ESC (B\n */\nCHARSETS['B'] = null;\n\n/**\n * Dutch character set\n * ESC (4\n * Reference: http://vt100.net/docs/vt220-rm/table2-6.html\n */\nCHARSETS['4'] = {\n '#': '£',\n '@': '¾',\n '[': 'ij',\n '\\\\': '½',\n ']': '|',\n '{': '¨',\n '|': 'f',\n '}': '¼',\n '~': '´'\n};\n\n/**\n * Finnish character set\n * ESC (C or ESC (5\n * Reference: http://vt100.net/docs/vt220-rm/table2-7.html\n */\nCHARSETS['C'] =\nCHARSETS['5'] = {\n '[': 'Ä',\n '\\\\': 'Ö',\n ']': 'Å',\n '^': 'Ü',\n '`': 'é',\n '{': 'ä',\n '|': 'ö',\n '}': 'å',\n '~': 'ü'\n};\n\n/**\n * French character set\n * ESC (R\n * Reference: http://vt100.net/docs/vt220-rm/table2-8.html\n */\nCHARSETS['R'] = {\n '#': '£',\n '@': 'à',\n '[': '°',\n '\\\\': 'ç',\n ']': '§',\n '{': 'é',\n '|': 'ù',\n '}': 'è',\n '~': '¨'\n};\n\n/**\n * French Canadian character set\n * ESC (Q\n * Reference: http://vt100.net/docs/vt220-rm/table2-9.html\n */\nCHARSETS['Q'] = {\n '@': 'à',\n '[': 'â',\n '\\\\': 'ç',\n ']': 'ê',\n '^': 'î',\n '`': 'ô',\n '{': 'é',\n '|': 'ù',\n '}': 'è',\n '~': 'û'\n};\n\n/**\n * German character set\n * ESC (K\n * Reference: http://vt100.net/docs/vt220-rm/table2-10.html\n */\nCHARSETS['K'] = {\n '@': '§',\n '[': 'Ä',\n '\\\\': 'Ö',\n ']': 'Ü',\n '{': 'ä',\n '|': 'ö',\n '}': 'ü',\n '~': 'ß'\n};\n\n/**\n * Italian character set\n * ESC (Y\n * Reference: http://vt100.net/docs/vt220-rm/table2-11.html\n */\nCHARSETS['Y'] = {\n '#': '£',\n '@': '§',\n '[': '°',\n '\\\\': 'ç',\n ']': 'é',\n '`': 'ù',\n '{': 'à',\n '|': 'ò',\n '}': 'è',\n '~': 'ì'\n};\n\n/**\n * Norwegian/Danish character set\n * ESC (E or ESC (6\n * Reference: http://vt100.net/docs/vt220-rm/table2-12.html\n */\nCHARSETS['E'] =\nCHARSETS['6'] = {\n '@': 'Ä',\n '[': 'Æ',\n '\\\\': 'Ø',\n ']': 'Å',\n '^': 'Ü',\n '`': 'ä',\n '{': 'æ',\n '|': 'ø',\n '}': 'å',\n '~': 'ü'\n};\n\n/**\n * Spanish character set\n * ESC (Z\n * Reference: http://vt100.net/docs/vt220-rm/table2-13.html\n */\nCHARSETS['Z'] = {\n '#': '£',\n '@': '§',\n '[': '¡',\n '\\\\': 'Ñ',\n ']': '¿',\n '{': '°',\n '|': 'ñ',\n '}': 'ç'\n};\n\n/**\n * Swedish character set\n * ESC (H or ESC (7\n * Reference: http://vt100.net/docs/vt220-rm/table2-14.html\n */\nCHARSETS['H'] =\nCHARSETS['7'] = {\n '@': 'É',\n '[': 'Ä',\n '\\\\': 'Ö',\n ']': 'Å',\n '^': 'Ü',\n '`': 'é',\n '{': 'ä',\n '|': 'ö',\n '}': 'å',\n '~': 'ü'\n};\n\n/**\n * Swiss character set\n * ESC (=\n * Reference: http://vt100.net/docs/vt220-rm/table2-15.html\n */\nCHARSETS['='] = {\n '#': 'ù',\n '@': 'à',\n '[': 'é',\n '\\\\': 'ç',\n ']': 'ê',\n '^': 'î',\n '_': 'è',\n '`': 'ô',\n '{': 'ä',\n '|': 'ö',\n '}': 'ü',\n '~': 'û'\n};\n","/**\n * Copyright (c) 2017 The xterm.js authors. All rights reserved.\n * @license MIT\n */\n\n/**\n * C0 control codes\n * See = https://en.wikipedia.org/wiki/C0_and_C1_control_codes\n */\nexport namespace C0 {\n /** Null (Caret = ^@, C = \\0) */\n export const NUL = '\\x00';\n /** Start of Heading (Caret = ^A) */\n export const SOH = '\\x01';\n /** Start of Text (Caret = ^B) */\n export const STX = '\\x02';\n /** End of Text (Caret = ^C) */\n export const ETX = '\\x03';\n /** End of Transmission (Caret = ^D) */\n export const EOT = '\\x04';\n /** Enquiry (Caret = ^E) */\n export const ENQ = '\\x05';\n /** Acknowledge (Caret = ^F) */\n export const ACK = '\\x06';\n /** Bell (Caret = ^G, C = \\a) */\n export const BEL = '\\x07';\n /** Backspace (Caret = ^H, C = \\b) */\n export const BS = '\\x08';\n /** Character Tabulation, Horizontal Tabulation (Caret = ^I, C = \\t) */\n export const HT = '\\x09';\n /** Line Feed (Caret = ^J, C = \\n) */\n export const LF = '\\x0a';\n /** Line Tabulation, Vertical Tabulation (Caret = ^K, C = \\v) */\n export const VT = '\\x0b';\n /** Form Feed (Caret = ^L, C = \\f) */\n export const FF = '\\x0c';\n /** Carriage Return (Caret = ^M, C = \\r) */\n export const CR = '\\x0d';\n /** Shift Out (Caret = ^N) */\n export const SO = '\\x0e';\n /** Shift In (Caret = ^O) */\n export const SI = '\\x0f';\n /** Data Link Escape (Caret = ^P) */\n export const DLE = '\\x10';\n /** Device Control One (XON) (Caret = ^Q) */\n export const DC1 = '\\x11';\n /** Device Control Two (Caret = ^R) */\n export const DC2 = '\\x12';\n /** Device Control Three (XOFF) (Caret = ^S) */\n export const DC3 = '\\x13';\n /** Device Control Four (Caret = ^T) */\n export const DC4 = '\\x14';\n /** Negative Acknowledge (Caret = ^U) */\n export const NAK = '\\x15';\n /** Synchronous Idle (Caret = ^V) */\n export const SYN = '\\x16';\n /** End of Transmission Block (Caret = ^W) */\n export const ETB = '\\x17';\n /** Cancel (Caret = ^X) */\n export const CAN = '\\x18';\n /** End of Medium (Caret = ^Y) */\n export const EM = '\\x19';\n /** Substitute (Caret = ^Z) */\n export const SUB = '\\x1a';\n /** Escape (Caret = ^[, C = \\e) */\n export const ESC = '\\x1b';\n /** File Separator (Caret = ^\\) */\n export const FS = '\\x1c';\n /** Group Separator (Caret = ^]) */\n export const GS = '\\x1d';\n /** Record Separator (Caret = ^^) */\n export const RS = '\\x1e';\n /** Unit Separator (Caret = ^_) */\n export const US = '\\x1f';\n /** Space */\n export const SP = '\\x20';\n /** Delete (Caret = ^?) */\n export const DEL = '\\x7f';\n}\n\n/**\n * C1 control codes\n * See = https://en.wikipedia.org/wiki/C0_and_C1_control_codes\n */\nexport namespace C1 {\n /** padding character */\n export const PAD = '\\x80';\n /** High Octet Preset */\n export const HOP = '\\x81';\n /** Break Permitted Here */\n export const BPH = '\\x82';\n /** No Break Here */\n export const NBH = '\\x83';\n /** Index */\n export const IND = '\\x84';\n /** Next Line */\n export const NEL = '\\x85';\n /** Start of Selected Area */\n export const SSA = '\\x86';\n /** End of Selected Area */\n export const ESA = '\\x87';\n /** Horizontal Tabulation Set */\n export const HTS = '\\x88';\n /** Horizontal Tabulation With Justification */\n export const HTJ = '\\x89';\n /** Vertical Tabulation Set */\n export const VTS = '\\x8a';\n /** Partial Line Down */\n export const PLD = '\\x8b';\n /** Partial Line Up */\n export const PLU = '\\x8c';\n /** Reverse Index */\n export const RI = '\\x8d';\n /** Single-Shift 2 */\n export const SS2 = '\\x8e';\n /** Single-Shift 3 */\n export const SS3 = '\\x8f';\n /** Device Control String */\n export const DCS = '\\x90';\n /** Private Use 1 */\n export const PU1 = '\\x91';\n /** Private Use 2 */\n export const PU2 = '\\x92';\n /** Set Transmit State */\n export const STS = '\\x93';\n /** Destructive backspace, intended to eliminate ambiguity about meaning of BS. */\n export const CCH = '\\x94';\n /** Message Waiting */\n export const MW = '\\x95';\n /** Start of Protected Area */\n export const SPA = '\\x96';\n /** End of Protected Area */\n export const EPA = '\\x97';\n /** Start of String */\n export const SOS = '\\x98';\n /** Single Graphic Character Introducer */\n export const SGCI = '\\x99';\n /** Single Character Introducer */\n export const SCI = '\\x9a';\n /** Control Sequence Introducer */\n export const CSI = '\\x9b';\n /** String Terminator */\n export const ST = '\\x9c';\n /** Operating System Command */\n export const OSC = '\\x9d';\n /** Privacy Message */\n export const PM = '\\x9e';\n /** Application Program Command */\n export const APC = '\\x9f';\n}\n","/**\n * Copyright (c) 2018 The xterm.js authors. All rights reserved.\n * @license MIT\n */\n\nimport { IDisposable } from 'xterm';\n\n/**\n * A base class that can be extended to provide convenience methods for managing the lifecycle of an\n * object and its components.\n */\nexport abstract class Disposable implements IDisposable {\n protected _disposables: IDisposable[] = [];\n protected _isDisposed: boolean = false;\n\n constructor() {\n }\n\n /**\n * Disposes the object, triggering the `dispose` method on all registered IDisposables.\n */\n public dispose(): void {\n this._isDisposed = true;\n this._disposables.forEach(d => d.dispose());\n this._disposables.length = 0;\n }\n\n /**\n * Registers a disposable object.\n * @param d The disposable to register.\n */\n public register<T extends IDisposable>(d: T): void {\n this._disposables.push(d);\n }\n\n /**\n * Unregisters a disposable object if it has been registered, if not do\n * nothing.\n * @param d The disposable to unregister.\n */\n public unregister<T extends IDisposable>(d: T): void {\n const index = this._disposables.indexOf(d);\n if (index !== -1) {\n this._disposables.splice(index, 1);\n }\n }\n}\n","/**\n * Copyright (c) 2016 The xterm.js authors. All rights reserved.\n * @license MIT\n */\n\nimport { EventEmitter } from '../EventEmitter';\nimport { ICircularList } from '../Types';\n\n/**\n * Represents a circular list; a list with a maximum size that wraps around when push is called,\n * overriding values at the start of the list.\n */\nexport class CircularList<T> extends EventEmitter implements ICircularList<T> {\n protected _array: T[];\n private _startIndex: number;\n private _length: number;\n\n constructor(\n private _maxLength: number\n ) {\n super();\n this._array = new Array<T>(this._maxLength);\n this._startIndex = 0;\n this._length = 0;\n }\n\n public get maxLength(): number {\n return this._maxLength;\n }\n\n public set maxLength(newMaxLength: number) {\n // There was no change in maxLength, return early.\n if (this._maxLength === newMaxLength) {\n return;\n }\n\n // Reconstruct array, starting at index 0. Only transfer values from the\n // indexes 0 to length.\n const newArray = new Array<T>(newMaxLength);\n for (let i = 0; i < Math.min(newMaxLength, this.length); i++) {\n newArray[i] = this._array[this._getCyclicIndex(i)];\n }\n this._array = newArray;\n this._maxLength = newMaxLength;\n this._startIndex = 0;\n }\n\n public get length(): number {\n return this._length;\n }\n\n public set length(newLength: number) {\n if (newLength > this._length) {\n for (let i = this._length; i < newLength; i++) {\n this._array[i] = undefined;\n }\n }\n this._length = newLength;\n }\n\n /**\n * Gets the value at an index.\n *\n * Note that for performance reasons there is no bounds checking here, the index reference is\n * circular so this should always return a value and never throw.\n * @param index The index of the value to get.\n * @return The value corresponding to the index.\n */\n public get(index: number): T {\n return this._array[this._getCyclicIndex(index)];\n }\n\n /**\n * Sets the value at an index.\n *\n * Note that for performance reasons there is no bounds checking here, the index reference is\n * circular so this should always return a value and never throw.\n * @param index The index to set.\n * @param value The value to set.\n */\n public set(index: number, value: T): void {\n this._array[this._getCyclicIndex(index)] = value;\n }\n\n /**\n * Pushes a new value onto the list, wrapping around to the start of the array, overriding index 0\n * if the maximum length is reached.\n * @param value The value to push onto the list.\n */\n public push(value: T): void {\n this._array[this._getCyclicIndex(this._length)] = value;\n if (this._length === this._maxLength) {\n this._startIndex++;\n if (this._startIndex === this._maxLength) {\n this._startIndex = 0;\n }\n this.emit('trim', 1);\n } else {\n this._length++;\n }\n }\n\n /**\n * Removes and returns the last value on the list.\n * @return The popped value.\n */\n public pop(): T {\n return this._array[this._getCyclicIndex(this._length-- - 1)];\n }\n\n /**\n * Deletes and/or inserts items at a particular index (in that order). Unlike\n * Array.prototype.splice, this operation does not return the deleted items as a new array in\n * order to save creating a new array. Note that this operation may shift all values in the list\n * in the worst case.\n * @param start The index to delete and/or insert.\n * @param deleteCount The number of elements to delete.\n * @param items The items to insert.\n */\n public splice(start: number, deleteCount: number, ...items: T[]): void {\n // Delete items\n if (deleteCount) {\n for (let i = start; i < this._length - deleteCount; i++) {\n this._array[this._getCyclicIndex(i)] = this._array[this._getCyclicIndex(i + deleteCount)];\n }\n this._length -= deleteCount;\n }\n\n if (items && items.length) {\n // Add items\n for (let i = this._length - 1; i >= start; i--) {\n this._array[this._getCyclicIndex(i + items.length)] = this._array[this._getCyclicIndex(i)];\n }\n for (let i = 0; i < items.length; i++) {\n this._array[this._getCyclicIndex(start + i)] = items[i];\n }\n\n // Adjust length as needed\n if (this._length + items.length > this.maxLength) {\n const countToTrim = (this._length + items.length) - this.maxLength;\n this._startIndex += countToTrim;\n this._length = this.maxLength;\n this.emit('trim', countToTrim);\n } else {\n this._length += items.length;\n }\n }\n }\n\n /**\n * Trims a number of items from the start of the list.\n * @param count The number of items to remove.\n */\n public trimStart(count: number): void {\n if (count > this._length) {\n count = this._length;\n }\n this._startIndex += count;\n this._length -= count;\n this.emit('trim', count);\n }\n\n public shiftElements(start: number, count: number, offset: number): void {\n if (count <= 0) {\n return;\n }\n if (start < 0 || start >= this._length) {\n throw new Error('start argument out of range');\n }\n if (start + offset < 0) {\n throw new Error('Cannot shift elements in list beyond index 0');\n }\n\n if (offset > 0) {\n for (let i = count - 1; i >= 0; i--) {\n this.set(start + i + offset, this.get(start + i));\n }\n const expandListBy = (start + count + offset) - this._length;\n if (expandListBy > 0) {\n this._length += expandListBy;\n while (this._length > this.maxLength) {\n this._length--;\n this._startIndex++;\n this.emit('trim', 1);\n }\n }\n } else {\n for (let i = 0; i < count; i++) {\n this.set(start + i + offset, this.get(start + i));\n }\n }\n }\n\n /**\n * Gets the cyclic index for the specified regular index. The cyclic index can then be used on the\n * backing array to get the element associated with the regular index.\n * @param index The regular index.\n * @returns The cyclic index.\n */\n private _getCyclicIndex(index: number): number {\n return (this._startIndex + index) % this.maxLength;\n }\n}\n","/**\n * Copyright (c) 2016 The xterm.js authors. All rights reserved.\n * @license MIT\n */\n\nimport { IColorSet } from './renderer/Types';\nimport { ITerminal, IViewport } from './Types';\nimport { CharMeasure } from './ui/CharMeasure';\nimport { Disposable } from './common/Lifecycle';\nimport { addDisposableDomListener } from './ui/Lifecycle';\n\nconst FALLBACK_SCROLL_BAR_WIDTH = 15;\n\n/**\n * Represents the viewport of a terminal, the visible area within the larger buffer of output.\n * Logic for the virtual scroll bar is included in this object.\n */\nexport class Viewport extends Disposable implements IViewport {\n public scrollBarWidth: number = 0;\n private _currentRowHeight: number = 0;\n private _lastRecordedBufferLength: number = 0;\n private _lastRecordedViewportHeight: number = 0;\n private _lastRecordedBufferHeight: number = 0;\n private _lastTouchY: number;\n\n // Stores a partial line amount when scrolling, this is used to keep track of how much of a line\n // is scrolled so we can \"scroll\" over partial lines and feel natural on touchpads. This is a\n // quick fix and could have a more robust solution in place that reset the value when needed.\n private _wheelPartialScroll: number = 0;\n\n /**\n * Creates a new Viewport.\n * @param _terminal The terminal this viewport belongs to.\n * @param _viewportElement The DOM element acting as the viewport.\n * @param _scrollArea The DOM element acting as the scroll area.\n * @param _charMeasure A DOM element used to measure the character size of. the terminal.\n */\n constructor(\n private _terminal: ITerminal,\n private _viewportElement: HTMLElement,\n private _scrollArea: HTMLElement,\n private _charMeasure: CharMeasure\n ) {\n super();\n\n // Measure the width of the scrollbar. If it is 0 we can assume it's an OSX overlay scrollbar.\n // Unfortunately the overlay scrollbar would be hidden underneath the screen element in that case,\n // therefore we account for a standard amount to make it visible\n this.scrollBarWidth = (this._viewportElement.offsetWidth - this._scrollArea.offsetWidth) || FALLBACK_SCROLL_BAR_WIDTH;\n this.register(addDisposableDomListener(this._viewportElement, 'scroll', this._onScroll.bind(this)));\n\n // Perform this async to ensure the CharMeasure is ready.\n setTimeout(() => this.syncScrollArea(), 0);\n }\n\n public onThemeChanged(colors: IColorSet): void {\n this._viewportElement.style.backgroundColor = colors.background.css;\n }\n\n /**\n * Refreshes row height, setting line-height, viewport height and scroll area height if\n * necessary.\n */\n private _refresh(): void {\n if (this._charMeasure.height > 0) {\n this._currentRowHeight = this._terminal.renderer.dimensions.scaledCellHeight / window.devicePixelRatio;\n this._lastRecordedViewportHeight = this._viewportElement.offsetHeight;\n const newBufferHeight = Math.round(this._currentRowHeight * this._lastRecordedBufferLength) + (this._lastRecordedViewportHeight - this._terminal.renderer.dimensions.canvasHeight);\n if (this._lastRecordedBufferHeight !== newBufferHeight) {\n this._lastRecordedBufferHeight = newBufferHeight;\n this._scrollArea.style.height = this._lastRecordedBufferHeight + 'px';\n }\n }\n }\n\n /**\n * Updates dimensions and synchronizes the scroll area if necessary.\n */\n public syncScrollArea(): void {\n if (this._lastRecordedBufferLength !== this._terminal.buffer.lines.length) {\n // If buffer height changed\n this._lastRecordedBufferLength = this._terminal.buffer.lines.length;\n this._refresh();\n } else if (this._lastRecordedViewportHeight !== (<any>this._terminal).renderer.dimensions.canvasHeight) {\n // If viewport height changed\n this._refresh();\n } else {\n // If size has changed, refresh viewport\n if (this._terminal.renderer.dimensions.scaledCellHeight / window.devicePixelRatio !== this._currentRowHeight) {\n this._refresh();\n }\n }\n\n // Sync scrollTop\n const scrollTop = this._terminal.buffer.ydisp * this._currentRowHeight;\n if (this._viewportElement.scrollTop !== scrollTop) {\n this._viewportElement.scrollTop = scrollTop;\n }\n }\n\n /**\n * Handles scroll events on the viewport, calculating the new viewport and requesting the\n * terminal to scroll to it.\n * @param ev The scroll event.\n */\n private _onScroll(ev: Event): void {\n // Don't attempt to scroll if the element is not visible, otherwise scrollTop will be corrupt\n // which causes the terminal to scroll the buffer to the top\n if (!this._viewportElement.offsetParent) {\n return;\n }\n\n const newRow = Math.round(this._viewportElement.scrollTop / this._currentRowHeight);\n const diff = newRow - this._terminal.buffer.ydisp;\n this._terminal.scrollLines(diff, true);\n }\n\n /**\n * Handles mouse wheel events by adjusting the viewport's scrollTop and delegating the actual\n * scrolling to `onScroll`, this event needs to be attached manually by the consumer of\n * `Viewport`.\n * @param ev The mouse wheel event.\n */\n public onWheel(ev: WheelEvent): void {\n const amount = this._getPixelsScrolled(ev);\n if (amount === 0) {\n return;\n }\n this._viewportElement.scrollTop += amount;\n // Prevent the page from scrolling when the terminal scrolls\n ev.preventDefault();\n }\n\n private _getPixelsScrolled(ev: WheelEvent): number {\n // Do nothing if it's not a vertical scroll event\n if (ev.deltaY === 0) {\n return 0;\n }\n\n // Fallback to WheelEvent.DOM_DELTA_PIXEL\n let amount = ev.deltaY;\n if (ev.deltaMode === WheelEvent.DOM_DELTA_LINE) {\n amount *= this._currentRowHeight;\n } else if (ev.deltaMode === WheelEvent.DOM_DELTA_PAGE) {\n amount *= this._currentRowHeight * this._terminal.rows;\n }\n return amount;\n }\n\n /**\n * Gets the number of pixels scrolled by the mouse event taking into account what type of delta\n * is being used.\n * @param ev The mouse wheel event.\n */\n public getLinesScrolled(ev: WheelEvent): number {\n // Do nothing if it's not a vertical scroll event\n if (ev.deltaY === 0) {\n return 0;\n }\n\n // Fallback to WheelEvent.DOM_DELTA_LINE\n let amount = ev.deltaY;\n if (ev.deltaMode === WheelEvent.DOM_DELTA_PIXEL) {\n amount /= this._currentRowHeight + 0.0; // Prevent integer division\n this._wheelPartialScroll += amount;\n amount = Math.floor(Math.abs(this._wheelPartialScroll)) * (this._wheelPartialScroll > 0 ? 1 : -1);\n this._wheelPartialScroll %= 1;\n } else if (ev.deltaMode === WheelEvent.DOM_DELTA_PAGE) {\n amount *= this._terminal.rows;\n }\n return amount;\n }\n\n /**\n * Handles the touchstart event, recording the touch occurred.\n * @param ev The touch event.\n */\n public onTouchStart(ev: TouchEvent): void {\n this._lastTouchY = ev.touches[0].pageY;\n }\n\n /**\n * Handles the touchmove event, scrolling the viewport if the position shifted.\n * @param ev The touch event.\n */\n public onTouchMove(ev: TouchEvent): void {\n const deltaY = this._lastTouchY - ev.touches[0].pageY;\n this._lastTouchY = ev.touches[0].pageY;\n if (deltaY === 0) {\n return;\n }\n this._viewportElement.scrollTop += deltaY;\n ev.preventDefault();\n }\n}\n","/**\n * Copyright (c) 2014 The xterm.js authors. All rights reserved.\n * Copyright (c) 2012-2013, Christopher Jeffrey (MIT License)\n * @license MIT\n *\n * Originally forked from (with the author's permission):\n * Fabrice Bellard's javascript vt100 for jslinux:\n * http://bellard.org/jslinux/\n * Copyright (c) 2011 Fabrice Bellard\n * The original design remains. The terminal itself\n * has been extended to include xterm CSI codes, among\n * other features.\n *\n * Terminal Emulation References:\n * http://vt100.net/\n * http://invisible-island.net/xterm/ctlseqs/ctlseqs.txt\n * http://invisible-island.net/xterm/ctlseqs/ctlseqs.html\n * http://invisible-island.net/vttest/\n * http://www.inwap.com/pdp10/ansicode.txt\n * http://linux.die.net/man/4/console_codes\n * http://linux.die.net/man/7/urxvt\n */\n\nimport { IInputHandlingTerminal, IViewport, ICompositionHelper, ITerminalOptions, ITerminal, IBrowser, ILinkifier, ILinkMatcherOptions, CustomKeyEventHandler, LinkMatcherHandler, CharData, LineData, CharacterJoinerHandler } from './Types';\nimport { IMouseZoneManager } from './ui/Types';\nimport { IRenderer } from './renderer/Types';\nimport { BufferSet } from './BufferSet';\nimport { Buffer, MAX_BUFFER_SIZE, DEFAULT_ATTR, NULL_CELL_CODE, NULL_CELL_WIDTH, NULL_CELL_CHAR } from './Buffer';\nimport { CompositionHelper } from './CompositionHelper';\nimport { EventEmitter } from './EventEmitter';\nimport { Viewport } from './Viewport';\nimport { rightClickHandler, moveTextAreaUnderMouseCursor, pasteHandler, copyHandler } from './handlers/Clipboard';\nimport { C0 } from './common/data/EscapeSequences';\nimport { InputHandler } from './InputHandler';\nimport { Renderer } from './renderer/Renderer';\nimport { Linkifier } from './Linkifier';\nimport { SelectionManager } from './SelectionManager';\nimport { CharMeasure } from './ui/CharMeasure';\nimport * as Browser from './shared/utils/Browser';\nimport { addDisposableDomListener } from './ui/Lifecycle';\nimport * as Strings from './Strings';\nimport { MouseHelper } from './utils/MouseHelper';\nimport { clone } from './utils/Clone';\nimport { DEFAULT_BELL_SOUND, SoundManager } from './SoundManager';\nimport { DEFAULT_ANSI_COLORS } from './renderer/ColorManager';\nimport { MouseZoneManager } from './ui/MouseZoneManager';\nimport { AccessibilityManager } from './AccessibilityManager';\nimport { ScreenDprMonitor } from './ui/ScreenDprMonitor';\nimport { ITheme, IMarker, IDisposable } from 'xterm';\nimport { removeTerminalFromCache } from './renderer/atlas/CharAtlasCache';\nimport { DomRenderer } from './renderer/dom/DomRenderer';\nimport { IKeyboardEvent } from './common/Types';\nimport { evaluateKeyboardEvent } from './core/input/Keyboard';\nimport { KeyboardResultType, ICharset } from './core/Types';\n\n// Let it work inside Node.js for automated testing purposes.\nconst document = (typeof window !== 'undefined') ? window.document : null;\n\n/**\n * The amount of write requests to queue before sending an XOFF signal to the\n * pty process. This number must be small in order for ^C and similar sequences\n * to be responsive.\n */\nconst WRITE_BUFFER_PAUSE_THRESHOLD = 5;\n\n/**\n * The number of writes to perform in a single batch before allowing the\n * renderer to catch up with a 0ms setTimeout.\n */\nconst WRITE_BATCH_SIZE = 300;\n\n/**\n * The set of options that only have an effect when set in the Terminal constructor.\n */\nconst CONSTRUCTOR_ONLY_OPTIONS = ['cols', 'rows'];\n\nconst DEFAULT_OPTIONS: ITerminalOptions = {\n cols: 80,\n rows: 24,\n convertEol: false,\n termName: 'xterm',\n cursorBlink: false,\n cursorStyle: 'block',\n bellSound: DEFAULT_BELL_SOUND,\n bellStyle: 'none',\n drawBoldTextInBrightColors: true,\n enableBold: true,\n experimentalCharAtlas: 'static',\n fontFamily: 'courier-new, courier, monospace',\n fontSize: 15,\n fontWeight: 'normal',\n fontWeightBold: 'bold',\n lineHeight: 1.0,\n letterSpacing: 0,\n scrollback: 1000,\n screenKeys: false,\n screenReaderMode: false,\n debug: false,\n macOptionIsMeta: false,\n macOptionClickForcesSelection: false,\n cancelEvents: false,\n disableStdin: false,\n useFlowControl: false,\n allowTransparency: false,\n tabStopWidth: 8,\n theme: null,\n rightClickSelectsWord: Browser.isMac,\n rendererType: 'canvas'\n};\n\nexport class Terminal extends EventEmitter implements ITerminal, IDisposable, IInputHandlingTerminal {\n public textarea: HTMLTextAreaElement;\n public element: HTMLElement;\n public screenElement: HTMLElement;\n\n /**\n * The HTMLElement that the terminal is created in, set by Terminal.open.\n */\n private _parent: HTMLElement;\n private _context: Window;\n private _document: Document;\n private _viewportScrollArea: HTMLElement;\n private _viewportElement: HTMLElement;\n private _helperContainer: HTMLElement;\n private _compositionView: HTMLElement;\n\n private _visualBellTimer: number;\n\n public browser: IBrowser = <any>Browser;\n\n public options: ITerminalOptions;\n\n // TODO: This can be changed to an enum or boolean, 0 and 1 seem to be the only options\n public cursorState: number;\n public cursorHidden: boolean;\n public convertEol: boolean;\n\n private _customKeyEventHandler: CustomKeyEventHandler;\n\n // modes\n public applicationKeypad: boolean;\n public applicationCursor: boolean;\n public originMode: boolean;\n public insertMode: boolean;\n public wraparoundMode: boolean; // defaults: xterm - true, vt100 - false\n public bracketedPasteMode: boolean;\n\n // charset\n // The current charset\n public charset: ICharset;\n public gcharset: number;\n public glevel: number;\n public charsets: ICharset[];\n\n // mouse properties\n private _decLocator: boolean; // This is unstable and never set\n public x10Mouse: boolean;\n public vt200Mouse: boolean;\n private _vt300Mouse: boolean; // This is unstable and never set\n public normalMouse: boolean;\n public mouseEvents: boolean;\n public sendFocus: boolean;\n public utfMouse: boolean;\n public sgrMouse: boolean;\n public urxvtMouse: boolean;\n\n // misc\n private _refreshStart: number;\n private _refreshEnd: number;\n public savedCols: number;\n\n public curAttr: number;\n public savedCurAttr: number;\n\n public params: (string | number)[];\n public currentParam: string | number;\n\n // user input states\n public writeBuffer: string[];\n private _writeInProgress: boolean;\n\n /**\n * Whether _xterm.js_ sent XOFF in order to catch up with the pty process.\n * This is a distinct state from writeStopped so that if the user requested\n * XOFF via ^S that it will not automatically resume when the writeBuffer goes\n * below threshold.\n */\n private _xoffSentToCatchUp: boolean;\n\n /** Whether writing has been stopped as a result of XOFF */\n // private _writeStopped: boolean;\n\n // Store if user went browsing history in scrollback\n private _userScrolling: boolean;\n\n private _inputHandler: InputHandler;\n public soundManager: SoundManager;\n public renderer: IRenderer;\n public selectionManager: SelectionManager;\n public linkifier: ILinkifier;\n public buffers: BufferSet;\n public viewport: IViewport;\n private _compositionHelper: ICompositionHelper;\n public charMeasure: CharMeasure;\n private _mouseZoneManager: IMouseZoneManager;\n public mouseHelper: MouseHelper;\n private _accessibilityManager: AccessibilityManager;\n private _screenDprMonitor: ScreenDprMonitor;\n private _theme: ITheme;\n\n public cols: number;\n public rows: number;\n\n /**\n * Creates a new `Terminal` object.\n *\n * @param options An object containing a set of options, the available options are:\n * - `cursorBlink` (boolean): Whether the terminal cursor blinks\n * - `cols` (number): The number of columns of the terminal (horizontal size)\n * - `rows` (number): The number of rows of the terminal (vertical size)\n *\n * @public\n * @class Xterm Xterm\n * @alias module:xterm/src/xterm\n */\n constructor(\n options: ITerminalOptions = {}\n ) {\n super();\n this.options = clone(options);\n this._setup();\n }\n\n public dispose(): void {\n super.dispose();\n this._customKeyEventHandler = null;\n removeTerminalFromCache(this);\n this.handler = () => {};\n this.write = () => {};\n if (this.element && this.element.parentNode) {\n this.element.parentNode.removeChild(this.element);\n }\n }\n\n /**\n * @deprecated Use dispose instead.\n */\n public destroy(): void {\n this.dispose();\n }\n\n private _setup(): void {\n Object.keys(DEFAULT_OPTIONS).forEach((key) => {\n if (this.options[key] == null) {\n this.options[key] = DEFAULT_OPTIONS[key];\n }\n });\n\n // this.context = options.context || window;\n // this.document = options.document || document;\n // TODO: WHy not document.body?\n this._parent = document ? document.body : null;\n\n this.cols = this.options.cols;\n this.rows = this.options.rows;\n\n if (this.options.handler) {\n this.on('data', this.options.handler);\n }\n\n this.cursorState = 0;\n this.cursorHidden = false;\n this._customKeyEventHandler = null;\n\n // modes\n this.applicationKeypad = false;\n this.applicationCursor = false;\n this.originMode = false;\n this.insertMode = false;\n this.wraparoundMode = true; // defaults: xterm - true, vt100 - false\n this.bracketedPasteMode = false;\n\n // charset\n this.charset = null;\n this.gcharset = null;\n this.glevel = 0;\n // TODO: Can this be just []?\n this.charsets = [null];\n\n this.curAttr = DEFAULT_ATTR;\n\n this.params = [];\n this.currentParam = 0;\n\n // user input states\n this.writeBuffer = [];\n this._writeInProgress = false;\n\n this._xoffSentToCatchUp = false;\n // this._writeStopped = false;\n this._userScrolling = false;\n\n this._inputHandler = new InputHandler(this);\n this.register(this._inputHandler);\n // Reuse renderer if the Terminal is being recreated via a reset call.\n this.renderer = this.renderer || null;\n this.selectionManager = this.selectionManager || null;\n this.linkifier = this.linkifier || new Linkifier(this);\n this._mouseZoneManager = this._mouseZoneManager || null;\n this.soundManager = this.soundManager || new SoundManager(this);\n\n // Create the terminal's buffers and set the current buffer\n this.buffers = new BufferSet(this);\n if (this.selectionManager) {\n this.selectionManager.clearSelection();\n this.selectionManager.initBuffersListeners();\n }\n }\n\n /**\n * Convenience property to active buffer.\n */\n public get buffer(): Buffer {\n return this.buffers.active;\n }\n\n /**\n * back_color_erase feature for xterm.\n */\n public eraseAttr(): number {\n // if (this.is('screen')) return DEFAULT_ATTR;\n return (DEFAULT_ATTR & ~0x1ff) | (this.curAttr & 0x1ff);\n }\n\n /**\n * Focus the terminal. Delegates focus handling to the terminal's DOM element.\n */\n public focus(): void {\n if (this.textarea) {\n this.textarea.focus();\n }\n }\n\n public get isFocused(): boolean {\n return document.activeElement === this.textarea;\n }\n\n /**\n * Retrieves an option's value from the terminal.\n * @param key The option key.\n */\n public getOption(key: string): any {\n if (!(key in DEFAULT_OPTIONS)) {\n throw new Error('No option with key \"' + key + '\"');\n }\n\n return this.options[key];\n }\n\n /**\n * Sets an option on the terminal.\n * @param key The option key.\n * @param value The option value.\n */\n public setOption(key: string, value: any): void {\n if (!(key in DEFAULT_OPTIONS)) {\n throw new Error('No option with key \"' + key + '\"');\n }\n if (CONSTRUCTOR_ONLY_OPTIONS.indexOf(key) !== -1) {\n console.error(`Option \"${key}\" can only be set in the constructor`);\n }\n if (this.options[key] === value) {\n return;\n }\n switch (key) {\n case 'bellStyle':\n if (!value) {\n value = 'none';\n }\n break;\n case 'cursorStyle':\n if (!value) {\n value = 'block';\n }\n break;\n case 'fontWeight':\n if (!value) {\n value = 'normal';\n }\n break;\n case 'fontWeightBold':\n if (!value) {\n value = 'bold';\n }\n break;\n case 'lineHeight':\n if (value < 1) {\n console.warn(`${key} cannot be less than 1, value: ${value}`);\n return;\n }\n case 'rendererType':\n if (!value) {\n value = 'canvas';\n }\n break;\n case 'tabStopWidth':\n if (value < 1) {\n console.warn(`${key} cannot be less than 1, value: ${value}`);\n return;\n }\n break;\n case 'theme':\n // If open has been called we do not want to set options.theme as the\n // source of truth is owned by the renderer.\n if (this.renderer) {\n this._setTheme(<ITheme>value);\n return;\n }\n break;\n case 'scrollback':\n value = Math.min(value, MAX_BUFFER_SIZE);\n\n if (value < 0) {\n console.warn(`${key} cannot be less than 0, value: ${value}`);\n return;\n }\n if (this.options[key] !== value) {\n const newBufferLength = this.rows + value;\n if (this.buffer.lines.length > newBufferLength) {\n const amountToTrim = this.buffer.lines.length - newBufferLength;\n const needsRefresh = (this.buffer.ydisp - amountToTrim < 0);\n this.buffer.lines.trimStart(amountToTrim);\n this.buffer.ybase = Math.max(this.buffer.ybase - amountToTrim, 0);\n this.buffer.ydisp = Math.max(this.buffer.ydisp - amountToTrim, 0);\n if (needsRefresh) {\n this.refresh(0, this.rows - 1);\n }\n }\n }\n break;\n }\n this.options[key] = value;\n switch (key) {\n case 'fontFamily':\n case 'fontSize':\n // When the font changes the size of the cells may change which requires a renderer clear\n if (this.renderer) {\n this.renderer.clear();\n this.charMeasure.measure(this.options);\n }\n break;\n case 'drawBoldTextInBrightColors':\n case 'experimentalCharAtlas':\n case 'enableBold':\n case 'letterSpacing':\n case 'lineHeight':\n case 'fontWeight':\n case 'fontWeightBold':\n // When the font changes the size of the cells may change which requires a renderer clear\n if (this.renderer) {\n this.renderer.clear();\n this.renderer.onResize(this.cols, this.rows);\n this.refresh(0, this.rows - 1);\n }\n case 'rendererType':\n if (this.renderer) {\n this.unregister(this.renderer);\n this.renderer.dispose();\n this.renderer = null;\n }\n this._setupRenderer();\n this.renderer.onCharSizeChanged();\n if (this._theme) {\n this.renderer.setTheme(this._theme);\n }\n break;\n case 'scrollback':\n this.buffers.resize(this.cols, this.rows);\n if (this.viewport) {\n this.viewport.syncScrollArea();\n }\n break;\n case 'screenReaderMode':\n if (value) {\n if (!this._accessibilityManager) {\n this._accessibilityManager = new AccessibilityManager(this);\n }\n } else {\n if (this._accessibilityManager) {\n this._accessibilityManager.dispose();\n this._accessibilityManager = null;\n }\n }\n break;\n case 'tabStopWidth': this.buffers.setupTabStops(); break;\n }\n // Inform renderer of changes\n if (this.renderer) {\n this.renderer.onOptionsChanged();\n }\n }\n\n /**\n * Binds the desired focus behavior on a given terminal object.\n */\n private _onTextAreaFocus(): void {\n if (this.sendFocus) {\n this.handler(C0.ESC + '[I');\n }\n this.element.classList.add('focus');\n this.showCursor();\n this.emit('focus');\n }\n\n /**\n * Blur the terminal, calling the blur function on the terminal's underlying\n * textarea.\n */\n public blur(): void {\n return this.textarea.blur();\n }\n\n /**\n * Binds the desired blur behavior on a given terminal object.\n */\n private _onTextAreaBlur(): void {\n // Text can safely be removed on blur. Doing it earlier could interfere with\n // screen readers reading it out.\n this.textarea.value = '';\n this.refresh(this.buffer.y, this.buffer.y);\n if (this.sendFocus) {\n this.handler(C0.ESC + '[O');\n }\n this.element.classList.remove('focus');\n this.emit('blur');\n }\n\n /**\n * Initialize default behavior\n */\n private _initGlobal(): void {\n this._bindKeys();\n\n // Bind clipboard functionality\n this.register(addDisposableDomListener(this.element, 'copy', (event: ClipboardEvent) => {\n // If mouse events are active it means the selection manager is disabled and\n // copy should be handled by the host program.\n if (!this.hasSelection()) {\n return;\n }\n copyHandler(event, this, this.selectionManager);\n }));\n const pasteHandlerWrapper = (event: ClipboardEvent) => pasteHandler(event, this);\n this.register(addDisposableDomListener(this.textarea, 'paste', pasteHandlerWrapper));\n this.register(addDisposableDomListener(this.element, 'paste', pasteHandlerWrapper));\n\n // Handle right click context menus\n if (Browser.isFirefox) {\n // Firefox doesn't appear to fire the contextmenu event on right click\n this.register(addDisposableDomListener(this.element, 'mousedown', (event: MouseEvent) => {\n if (event.button === 2) {\n rightClickHandler(event, this.textarea, this.selectionManager, this.options.rightClickSelectsWord);\n }\n }));\n } else {\n this.register(addDisposableDomListener(this.element, 'contextmenu', (event: MouseEvent) => {\n rightClickHandler(event, this.textarea, this.selectionManager, this.options.rightClickSelectsWord);\n }));\n }\n\n // Move the textarea under the cursor when middle clicking on Linux to ensure\n // middle click to paste selection works. This only appears to work in Chrome\n // at the time is writing.\n if (Browser.isLinux) {\n // Use auxclick event over mousedown the latter doesn't seem to work. Note\n // that the regular click event doesn't fire for the middle mouse button.\n this.register(addDisposableDomListener(this.element, 'auxclick', (event: MouseEvent) => {\n if (event.button === 1) {\n moveTextAreaUnderMouseCursor(event, this.textarea);\n }\n }));\n }\n }\n\n /**\n * Apply key handling to the terminal\n */\n private _bindKeys(): void {\n const self = this;\n this.register(addDisposableDomListener(this.element, 'keydown', function (ev: KeyboardEvent): void {\n if (document.activeElement !== this) {\n return;\n }\n self._keyDown(ev);\n }, true));\n\n this.register(addDisposableDomListener(this.element, 'keypress', function (ev: KeyboardEvent): void {\n if (document.activeElement !== this) {\n return;\n }\n self._keyPress(ev);\n }, true));\n\n this.register(addDisposableDomListener(this.element, 'keyup', (ev: KeyboardEvent) => {\n if (!wasModifierKeyOnlyEvent(ev)) {\n this.focus();\n }\n\n self._keyUp(ev);\n }, true));\n\n this.register(addDisposableDomListener(this.textarea, 'keydown', (ev: KeyboardEvent) => this._keyDown(ev), true));\n this.register(addDisposableDomListener(this.textarea, 'keypress', (ev: KeyboardEvent) => this._keyPress(ev), true));\n this.register(addDisposableDomListener(this.textarea, 'compositionstart', () => this._compositionHelper.compositionstart()));\n this.register(addDisposableDomListener(this.textarea, 'compositionupdate', (e: CompositionEvent) => this._compositionHelper.compositionupdate(e)));\n this.register(addDisposableDomListener(this.textarea, 'compositionend', () => this._compositionHelper.compositionend()));\n this.register(this.addDisposableListener('refresh', () => this._compositionHelper.updateCompositionElements()));\n this.register(this.addDisposableListener('refresh', (data) => this._queueLinkification(data.start, data.end)));\n }\n\n /**\n * Opens the terminal within an element.\n *\n * @param parent The element to create the terminal within.\n */\n public open(parent: HTMLElement): void {\n this._parent = parent || this._parent;\n\n if (!this._parent) {\n throw new Error('Terminal requires a parent element.');\n }\n\n // Grab global elements\n this._context = this._parent.ownerDocument.defaultView;\n this._document = this._parent.ownerDocument;\n\n this._screenDprMonitor = new ScreenDprMonitor();\n this._screenDprMonitor.setListener(() => this.emit('dprchange', window.devicePixelRatio));\n this.register(this._screenDprMonitor);\n\n // Create main element container\n this.element = this._document.createElement('div');\n this.element.dir = 'ltr'; // xterm.css assumes LTR\n this.element.classList.add('terminal');\n this.element.classList.add('xterm');\n this.element.setAttribute('tabindex', '0');\n this._parent.appendChild(this.element);\n\n // Performance: Use a document fragment to build the terminal\n // viewport and helper elements detached from the DOM\n const fragment = document.createDocumentFragment();\n this._viewportElement = document.createElement('div');\n this._viewportElement.classList.add('xterm-viewport');\n fragment.appendChild(this._viewportElement);\n this._viewportScrollArea = document.createElement('div');\n this._viewportScrollArea.classList.add('xterm-scroll-area');\n this._viewportElement.appendChild(this._viewportScrollArea);\n\n this.screenElement = document.createElement('div');\n this.screenElement.classList.add('xterm-screen');\n // Create the container that will hold helpers like the textarea for\n // capturing DOM Events. Then produce the helpers.\n this._helperContainer = document.createElement('div');\n this._helperContainer.classList.add('xterm-helpers');\n this.screenElement.appendChild(this._helperContainer);\n fragment.appendChild(this.screenElement);\n\n this._mouseZoneManager = new MouseZoneManager(this);\n this.register(this._mouseZoneManager);\n this.register(this.addDisposableListener('scroll', () => this._mouseZoneManager.clearAll()));\n this.linkifier.attachToDom(this._mouseZoneManager);\n\n this.textarea = document.createElement('textarea');\n this.textarea.classList.add('xterm-helper-textarea');\n // TODO: New API to set title? This could say \"Terminal bash input\", etc.\n this.textarea.setAttribute('aria-label', Strings.promptLabel);\n this.textarea.setAttribute('aria-multiline', 'false');\n this.textarea.setAttribute('autocorrect', 'off');\n this.textarea.setAttribute('autocapitalize', 'off');\n this.textarea.setAttribute('spellcheck', 'false');\n this.textarea.tabIndex = 0;\n this.register(addDisposableDomListener(this.textarea, 'focus', () => this._onTextAreaFocus()));\n this.register(addDisposableDomListener(this.textarea, 'blur', () => this._onTextAreaBlur()));\n this._helperContainer.appendChild(this.textarea);\n\n this._compositionView = document.createElement('div');\n this._compositionView.classList.add('composition-view');\n this._compositionHelper = new CompositionHelper(this.textarea, this._compositionView, this);\n this._helperContainer.appendChild(this._compositionView);\n\n this.charMeasure = new CharMeasure(document, this._helperContainer);\n\n // Performance: Add viewport and helper elements from the fragment\n this.element.appendChild(fragment);\n\n this._setupRenderer();\n this._theme = this.options.theme;\n this.options.theme = null;\n this.viewport = new Viewport(this, this._viewportElement, this._viewportScrollArea, this.charMeasure);\n this.viewport.onThemeChanged(this.renderer.colorManager.colors);\n this.register(this.viewport);\n\n this.register(this.addDisposableListener('cursormove', () => this.renderer.onCursorMove()));\n this.register(this.addDisposableListener('resize', () => this.renderer.onResize(this.cols, this.rows)));\n this.register(this.addDisposableListener('blur', () => this.renderer.onBlur()));\n this.register(this.addDisposableListener('focus', () => this.renderer.onFocus()));\n this.register(this.addDisposableListener('dprchange', () => this.renderer.onWindowResize(window.devicePixelRatio)));\n // dprchange should handle this case, we need this as well for browsers that don't support the\n // matchMedia query.\n this.register(addDisposableDomListener(window, 'resize', () => this.renderer.onWindowResize(window.devicePixelRatio)));\n this.register(this.charMeasure.addDisposableListener('charsizechanged', () => this.renderer.onCharSizeChanged()));\n this.register(this.renderer.addDisposableListener('resize', (dimensions) => this.viewport.syncScrollArea()));\n\n this.selectionManager = new SelectionManager(this, this.charMeasure);\n this.register(addDisposableDomListener(this.element, 'mousedown', (e: MouseEvent) => this.selectionManager.onMouseDown(e)));\n this.register(this.selectionManager.addDisposableListener('refresh', data => this.renderer.onSelectionChanged(data.start, data.end, data.columnSelectMode)));\n this.register(this.selectionManager.addDisposableListener('newselection', text => {\n // If there's a new selection, put it into the textarea, focus and select it\n // in order to register it as a selection on the OS. This event is fired\n // only on Linux to enable middle click to paste selection.\n this.textarea.value = text;\n this.textarea.focus();\n this.textarea.select();\n }));\n this.register(this.addDisposableListener('scroll', () => {\n this.viewport.syncScrollArea();\n this.selectionManager.refresh();\n }));\n this.register(addDisposableDomListener(this._viewportElement, 'scroll', () => this.selectionManager.refresh()));\n\n this.mouseHelper = new MouseHelper(this.renderer);\n\n if (this.options.screenReaderMode) {\n // Note that this must be done *after* the renderer is created in order to\n // ensure the correct order of the dprchange event\n this._accessibilityManager = new AccessibilityManager(this);\n }\n\n // Measure the character size\n this.charMeasure.measure(this.options);\n\n // Setup loop that draws to screen\n this.refresh(0, this.rows - 1);\n\n // Initialize global actions that need to be taken on the document.\n this._initGlobal();\n\n // Listen for mouse events and translate\n // them into terminal mouse protocols.\n this.bindMouse();\n\n }\n\n private _setupRenderer(): void {\n switch (this.options.rendererType) {\n case 'canvas': this.renderer = new Renderer(this, this.options.theme); break;\n case 'dom': this.renderer = new DomRenderer(this, this.options.theme); break;\n default: throw new Error(`Unrecognized rendererType \"${this.options.rendererType}\"`);\n }\n this.register(this.renderer);\n }\n\n /**\n * Sets the theme on the renderer. The renderer must have been initialized.\n * @param theme The theme to set.\n */\n private _setTheme(theme: ITheme): void {\n this._theme = theme;\n const colors = this.renderer.setTheme(theme);\n if (this.viewport) {\n this.viewport.onThemeChanged(colors);\n }\n }\n\n /**\n * XTerm mouse events\n * http://invisible-island.net/xterm/ctlseqs/ctlseqs.html#Mouse%20Tracking\n * To better understand these\n * the xterm code is very helpful:\n * Relevant files:\n * button.c, charproc.c, misc.c\n * Relevant functions in xterm/button.c:\n * BtnCode, EmitButtonCode, EditorButton, SendMousePosition\n */\n public bindMouse(): void {\n const el = this.element;\n const self = this;\n let pressed = 32;\n\n // mouseup, mousedown, wheel\n // left click: ^[[M 3<^[[M#3<\n // wheel up: ^[[M`3>\n function sendButton(ev: MouseEvent | WheelEvent): void {\n let button;\n let pos;\n\n // get the xterm-style button\n button = getButton(ev);\n\n // get mouse coordinates\n pos = self.mouseHelper.getRawByteCoords(ev, self.screenElement, self.charMeasure, self.options.lineHeight, self.cols, self.rows);\n if (!pos) return;\n\n sendEvent(button, pos);\n\n switch ((<any>ev).overrideType || ev.type) {\n case 'mousedown':\n pressed = button;\n break;\n case 'mouseup':\n // keep it at the left\n // button, just in case.\n pressed = 32;\n break;\n case 'wheel':\n // nothing. don't\n // interfere with\n // `pressed`.\n break;\n }\n }\n\n // motion example of a left click:\n // ^[[M 3<^[[M@4<^[[M@5<^[[M@6<^[[M@7<^[[M#7<\n function sendMove(ev: MouseEvent): void {\n let button = pressed;\n const pos = self.mouseHelper.getRawByteCoords(ev, self.screenElement, self.charMeasure, self.options.lineHeight, self.cols, self.rows);\n if (!pos) return;\n\n // buttons marked as motions\n // are incremented by 32\n button += 32;\n\n sendEvent(button, pos);\n }\n\n // encode button and\n // position to characters\n function encode(data: number[], ch: number): void {\n if (!self.utfMouse) {\n if (ch === 255) {\n data.push(0);\n return;\n }\n if (ch > 127) ch = 127;\n data.push(ch);\n } else {\n if (ch === 2047) {\n data.push(0);\n return;\n }\n if (ch < 127) {\n data.push(ch);\n } else {\n if (ch > 2047) ch = 2047;\n data.push(0xC0 | (ch >> 6));\n data.push(0x80 | (ch & 0x3F));\n }\n }\n }\n\n // send a mouse event:\n // regular/utf8: ^[[M Cb Cx Cy\n // urxvt: ^[[ Cb ; Cx ; Cy M\n // sgr: ^[[ Cb ; Cx ; Cy M/m\n // vt300: ^[[ 24(1/3/5)~ [ Cx , Cy ] \\r\n // locator: CSI P e ; P b ; P r ; P c ; P p & w\n function sendEvent(button: number, pos: {x: number, y: number}): void {\n // self.emit('mouse', {\n // x: pos.x - 32,\n // y: pos.x - 32,\n // button: button\n // });\n\n if (self._vt300Mouse) {\n // NOTE: Unstable.\n // http://www.vt100.net/docs/vt3xx-gp/chapter15.html\n button &= 3;\n pos.x -= 32;\n pos.y -= 32;\n let data = C0.ESC + '[24';\n if (button === 0) data += '1';\n else if (button === 1) data += '3';\n else if (button === 2) data += '5';\n else if (button === 3) return;\n else data += '0';\n data += '~[' + pos.x + ',' + pos.y + ']\\r';\n self.handler(data);\n return;\n }\n\n if (self._decLocator) {\n // NOTE: Unstable.\n button &= 3;\n pos.x -= 32;\n pos.y -= 32;\n if (button === 0) button = 2;\n else if (button === 1) button = 4;\n else if (button === 2) button = 6;\n else if (button === 3) button = 3;\n self.handler(C0.ESC + '['\n + button\n + ';'\n + (button === 3 ? 4 : 0)\n + ';'\n + pos.y\n + ';'\n + pos.x\n + ';'\n // Not sure what page is meant to be\n + (<any>pos).page || 0\n + '&w');\n return;\n }\n\n if (self.urxvtMouse) {\n pos.x -= 32;\n pos.y -= 32;\n pos.x++;\n pos.y++;\n self.handler(C0.ESC + '[' + button + ';' + pos.x + ';' + pos.y + 'M');\n return;\n }\n\n if (self.sgrMouse) {\n pos.x -= 32;\n pos.y -= 32;\n self.handler(C0.ESC + '[<'\n + (((button & 3) === 3 ? button & ~3 : button) - 32)\n + ';'\n + pos.x\n + ';'\n + pos.y\n + ((button & 3) === 3 ? 'm' : 'M'));\n return;\n }\n\n const data: number[] = [];\n\n encode(data, button);\n encode(data, pos.x);\n encode(data, pos.y);\n\n self.handler(C0.ESC + '[M' + String.fromCharCode.apply(String, data));\n }\n\n function getButton(ev: MouseEvent): number {\n let button;\n let shift;\n let meta;\n let ctrl;\n let mod;\n\n // two low bits:\n // 0 = left\n // 1 = middle\n // 2 = right\n // 3 = release\n // wheel up/down:\n // 1, and 2 - with 64 added\n switch ((<any>ev).overrideType || ev.type) {\n case 'mousedown':\n button = ev.button != null\n ? +ev.button\n : ev.which != null\n ? ev.which - 1\n : null;\n\n if (Browser.isMSIE) {\n button = button === 1 ? 0 : button === 4 ? 1 : button;\n }\n break;\n case 'mouseup':\n button = 3;\n break;\n case 'DOMMouseScroll':\n button = ev.detail < 0\n ? 64\n : 65;\n break;\n case 'wheel':\n button = (<WheelEvent>ev).wheelDeltaY > 0\n ? 64\n : 65;\n break;\n }\n\n // next three bits are the modifiers:\n // 4 = shift, 8 = meta, 16 = control\n shift = ev.shiftKey ? 4 : 0;\n meta = ev.metaKey ? 8 : 0;\n ctrl = ev.ctrlKey ? 16 : 0;\n mod = shift | meta | ctrl;\n\n // no mods\n if (self.vt200Mouse) {\n // ctrl only\n mod &= ctrl;\n } else if (!self.normalMouse) {\n mod = 0;\n }\n\n // increment to SP\n button = (32 + (mod << 2)) + button;\n\n return button;\n }\n\n this.register(addDisposableDomListener(el, 'mousedown', (ev: MouseEvent) => {\n\n // Prevent the focus on the textarea from getting lost\n // and make sure we get focused on mousedown\n ev.preventDefault();\n this.focus();\n\n // Don't send the mouse button to the pty if mouse events are disabled or\n // if the selection manager is having selection forced (ie. a modifier is\n // held).\n if (!this.mouseEvents || this.selectionManager.shouldForceSelection(ev)) {\n return;\n }\n\n // send the button\n sendButton(ev);\n\n // fix for odd bug\n // if (this.vt200Mouse && !this.normalMouse) {\n if (this.vt200Mouse) {\n (<any>ev).overrideType = 'mouseup';\n sendButton(ev);\n return this.cancel(ev);\n }\n\n // TODO: All mouse handling should be pulled into its own file.\n\n // bind events\n let moveHandler: (event: MouseEvent) => void;\n if (this.normalMouse) {\n moveHandler = (event: MouseEvent) => {\n // Do nothing if normal mouse mode is on. This can happen if the mouse is held down when the\n // terminal exits normalMouse mode.\n if (!this.normalMouse) {\n return;\n }\n sendMove(event);\n };\n // TODO: these event listeners should be managed by the disposable, the Terminal reference may\n // be kept aroud if Terminal.dispose is fired when the mouse is down\n this._document.addEventListener('mousemove', moveHandler);\n }\n\n // x10 compatibility mode can't send button releases\n const handler = (ev: MouseEvent) => {\n if (this.normalMouse && !this.x10Mouse) {\n sendButton(ev);\n }\n if (moveHandler) {\n // Even though this should only be attached when this.normalMouse is true, holding the\n // mouse button down when normalMouse changes can happen. Just always try to remove it.\n this._document.removeEventListener('mousemove', moveHandler);\n moveHandler = null;\n }\n this._document.removeEventListener('mouseup', handler);\n return this.cancel(ev);\n };\n this._document.addEventListener('mouseup', handler);\n\n return this.cancel(ev);\n }));\n\n // if (this.normalMouse) {\n // on(this.document, 'mousemove', sendMove);\n // }\n\n this.register(addDisposableDomListener(el, 'wheel', (ev: WheelEvent) => {\n if (!this.mouseEvents) {\n // Convert wheel events into up/down events when the buffer does not have scrollback, this\n // enables scrolling in apps hosted in the alt buffer such as vim or tmux.\n if (!this.buffer.hasScrollback) {\n const amount = this.viewport.getLinesScrolled(ev);\n\n // Do nothing if there's no vertical scroll\n if (amount === 0) {\n return;\n }\n\n // Construct and send sequences\n const sequence = C0.ESC + (this.applicationCursor ? 'O' : '[') + ( ev.deltaY < 0 ? 'A' : 'B');\n let data = '';\n for (let i = 0; i < Math.abs(amount); i++) {\n data += sequence;\n }\n this.handler(data);\n }\n return;\n }\n if (this.x10Mouse || this._vt300Mouse || this._decLocator) return;\n sendButton(ev);\n ev.preventDefault();\n }));\n\n // allow wheel scrolling in\n // the shell for example\n this.register(addDisposableDomListener(el, 'wheel', (ev: WheelEvent) => {\n if (this.mouseEvents) return;\n this.viewport.onWheel(ev);\n return this.cancel(ev);\n }));\n\n this.register(addDisposableDomListener(el, 'touchstart', (ev: TouchEvent) => {\n if (this.mouseEvents) return;\n this.viewport.onTouchStart(ev);\n return this.cancel(ev);\n }));\n\n this.register(addDisposableDomListener(el, 'touchmove', (ev: TouchEvent) => {\n if (this.mouseEvents) return;\n this.viewport.onTouchMove(ev);\n return this.cancel(ev);\n }));\n }\n\n /**\n * Tells the renderer to refresh terminal content between two rows (inclusive) at the next\n * opportunity.\n * @param start The row to start from (between 0 and this.rows - 1).\n * @param end The row to end at (between start and this.rows - 1).\n */\n public refresh(start: number, end: number): void {\n if (this.renderer) {\n this.renderer.refreshRows(start, end);\n }\n }\n\n /**\n * Queues linkification for the specified rows.\n * @param start The row to start from (between 0 and this.rows - 1).\n * @param end The row to end at (between start and this.rows - 1).\n */\n private _queueLinkification(start: number, end: number): void {\n if (this.linkifier) {\n this.linkifier.linkifyRows(start, end);\n }\n }\n\n /**\n * Change the cursor style for different selection modes\n */\n public updateCursorStyle(ev: KeyboardEvent): void {\n if (this.selectionManager && this.selectionManager.shouldColumnSelect(ev)) {\n this.element.classList.add('xterm-cursor-crosshair');\n } else {\n this.element.classList.remove('xterm-cursor-crosshair');\n }\n }\n\n /**\n * Display the cursor element\n */\n public showCursor(): void {\n if (!this.cursorState) {\n this.cursorState = 1;\n this.refresh(this.buffer.y, this.buffer.y);\n }\n }\n\n /**\n * Scroll the terminal down 1 row, creating a blank line.\n * @param isWrapped Whether the new line is wrapped from the previous line.\n */\n public scroll(isWrapped?: boolean): void {\n const newLine = this.blankLine(undefined, isWrapped);\n const topRow = this.buffer.ybase + this.buffer.scrollTop;\n const bottomRow = this.buffer.ybase + this.buffer.scrollBottom;\n\n if (this.buffer.scrollTop === 0) {\n // Determine whether the buffer is going to be trimmed after insertion.\n const willBufferBeTrimmed = this.buffer.lines.length === this.buffer.lines.maxLength;\n\n // Insert the line using the fastest method\n if (bottomRow === this.buffer.lines.length - 1) {\n this.buffer.lines.push(newLine);\n } else {\n this.buffer.lines.splice(bottomRow + 1, 0, newLine);\n }\n\n // Only adjust ybase and ydisp when the buffer is not trimmed\n if (!willBufferBeTrimmed) {\n this.buffer.ybase++;\n // Only scroll the ydisp with ybase if the user has not scrolled up\n if (!this._userScrolling) {\n this.buffer.ydisp++;\n }\n } else {\n // When the buffer is full and the user has scrolled up, keep the text\n // stable unless ydisp is right at the top\n if (this._userScrolling) {\n this.buffer.ydisp = Math.max(this.buffer.ydisp - 1, 0);\n }\n }\n } else {\n // scrollTop is non-zero which means no line will be going to the\n // scrollback, instead we can just shift them in-place.\n const scrollRegionHeight = bottomRow - topRow + 1/*as it's zero-based*/;\n this.buffer.lines.shiftElements(topRow + 1, scrollRegionHeight - 1, -1);\n this.buffer.lines.set(bottomRow, newLine);\n }\n\n // Move the viewport to the bottom of the buffer unless the user is\n // scrolling.\n if (!this._userScrolling) {\n this.buffer.ydisp = this.buffer.ybase;\n }\n\n // Flag rows that need updating\n this.updateRange(this.buffer.scrollTop);\n this.updateRange(this.buffer.scrollBottom);\n\n /**\n * This event is emitted whenever the terminal is scrolled.\n * The one parameter passed is the new y display position.\n *\n * @event scroll\n */\n this.emit('scroll', this.buffer.ydisp);\n }\n\n /**\n * Scroll the display of the terminal\n * @param disp The number of lines to scroll down (negative scroll up).\n * @param suppressScrollEvent Don't emit the scroll event as scrollLines. This is used\n * to avoid unwanted events being handled by the viewport when the event was triggered from the\n * viewport originally.\n */\n public scrollLines(disp: number, suppressScrollEvent?: boolean): void {\n if (disp < 0) {\n if (this.buffer.ydisp === 0) {\n return;\n }\n this._userScrolling = true;\n } else if (disp + this.buffer.ydisp >= this.buffer.ybase) {\n this._userScrolling = false;\n }\n\n const oldYdisp = this.buffer.ydisp;\n this.buffer.ydisp = Math.max(Math.min(this.buffer.ydisp + disp, this.buffer.ybase), 0);\n\n // No change occurred, don't trigger scroll/refresh\n if (oldYdisp === this.buffer.ydisp) {\n return;\n }\n\n if (!suppressScrollEvent) {\n this.emit('scroll', this.buffer.ydisp);\n }\n\n this.refresh(0, this.rows - 1);\n }\n\n /**\n * Scroll the display of the terminal by a number of pages.\n * @param pageCount The number of pages to scroll (negative scrolls up).\n */\n public scrollPages(pageCount: number): void {\n this.scrollLines(pageCount * (this.rows - 1));\n }\n\n /**\n * Scrolls the display of the terminal to the top.\n */\n public scrollToTop(): void {\n this.scrollLines(-this.buffer.ydisp);\n }\n\n /**\n * Scrolls the display of the terminal to the bottom.\n */\n public scrollToBottom(): void {\n this.scrollLines(this.buffer.ybase - this.buffer.ydisp);\n }\n\n public scrollToLine(line: number): void {\n const scrollAmount = line - this.buffer.ydisp;\n if (scrollAmount !== 0) {\n this.scrollLines(scrollAmount);\n }\n }\n\n /**\n * Writes text to the terminal.\n * @param data The text to write to the terminal.\n */\n public write(data: string): void {\n // Ensure the terminal isn't disposed\n if (this._isDisposed) {\n return;\n }\n\n // Ignore falsy data values (including the empty string)\n if (!data) {\n return;\n }\n\n this.writeBuffer.push(data);\n\n // Send XOFF to pause the pty process if the write buffer becomes too large so\n // xterm.js can catch up before more data is sent. This is necessary in order\n // to keep signals such as ^C responsive.\n if (this.options.useFlowControl && !this._xoffSentToCatchUp && this.writeBuffer.length >= WRITE_BUFFER_PAUSE_THRESHOLD) {\n // XOFF - stop pty pipe\n // XON will be triggered by emulator before processing data chunk\n this.handler(C0.DC3);\n this._xoffSentToCatchUp = true;\n }\n\n if (!this._writeInProgress && this.writeBuffer.length > 0) {\n // Kick off a write which will write all data in sequence recursively\n this._writeInProgress = true;\n // Kick off an async innerWrite so more writes can come in while processing data\n setTimeout(() => {\n this._innerWrite();\n });\n }\n }\n\n protected _innerWrite(): void {\n // Ensure the terminal isn't disposed\n if (this._isDisposed) {\n this.writeBuffer = [];\n }\n\n const writeBatch = this.writeBuffer.splice(0, WRITE_BATCH_SIZE);\n while (writeBatch.length > 0) {\n const data = writeBatch.shift();\n\n // If XOFF was sent in order to catch up with the pty process, resume it if\n // the writeBuffer is empty to allow more data to come in.\n if (this._xoffSentToCatchUp && writeBatch.length === 0 && this.writeBuffer.length === 0) {\n this.handler(C0.DC1);\n this._xoffSentToCatchUp = false;\n }\n\n this._refreshStart = this.buffer.y;\n this._refreshEnd = this.buffer.y;\n\n // HACK: Set the parser state based on it's state at the time of return.\n // This works around the bug #662 which saw the parser state reset in the\n // middle of parsing escape sequence in two chunks. For some reason the\n // state of the parser resets to 0 after exiting parser.parse. This change\n // just sets the state back based on the correct return statement.\n\n this._inputHandler.parse(data);\n\n this.updateRange(this.buffer.y);\n this.refresh(this._refreshStart, this._refreshEnd);\n }\n if (this.writeBuffer.length > 0) {\n // Allow renderer to catch up before processing the next batch\n setTimeout(() => this._innerWrite(), 0);\n } else {\n this._writeInProgress = false;\n }\n }\n\n /**\n * Writes text to the terminal, followed by a break line character (\\n).\n * @param data The text to write to the terminal.\n */\n public writeln(data: string): void {\n this.write(data + '\\r\\n');\n }\n\n /**\n * Attaches a custom key event handler which is run before keys are processed,\n * giving consumers of xterm.js ultimate control as to what keys should be\n * processed by the terminal and what keys should not.\n * @param customKeyEventHandler The custom KeyboardEvent handler to attach.\n * This is a function that takes a KeyboardEvent, allowing consumers to stop\n * propogation and/or prevent the default action. The function returns whether\n * the event should be processed by xterm.js.\n */\n public attachCustomKeyEventHandler(customKeyEventHandler: CustomKeyEventHandler): void {\n this._customKeyEventHandler = customKeyEventHandler;\n }\n\n /**\n * Registers a link matcher, allowing custom link patterns to be matched and\n * handled.\n * @param regex The regular expression to search for, specifically\n * this searches the textContent of the rows. You will want to use \\s to match\n * a space ' ' character for example.\n * @param handler The callback when the link is called.\n * @param options Options for the link matcher.\n * @return The ID of the new matcher, this can be used to deregister.\n */\n public registerLinkMatcher(regex: RegExp, handler: LinkMatcherHandler, options?: ILinkMatcherOptions): number {\n const matcherId = this.linkifier.registerLinkMatcher(regex, handler, options);\n this.refresh(0, this.rows - 1);\n return matcherId;\n }\n\n /**\n * Deregisters a link matcher if it has been registered.\n * @param matcherId The link matcher's ID (returned after register)\n */\n public deregisterLinkMatcher(matcherId: number): void {\n if (this.linkifier.deregisterLinkMatcher(matcherId)) {\n this.refresh(0, this.rows - 1);\n }\n }\n\n public registerCharacterJoiner(handler: CharacterJoinerHandler): number {\n const joinerId = this.renderer.registerCharacterJoiner(handler);\n this.refresh(0, this.rows - 1);\n return joinerId;\n }\n\n public deregisterCharacterJoiner(joinerId: number): void {\n if (this.renderer.deregisterCharacterJoiner(joinerId)) {\n this.refresh(0, this.rows - 1);\n }\n }\n\n public get markers(): IMarker[] {\n return this.buffer.markers;\n }\n\n public addMarker(cursorYOffset: number): IMarker {\n // Disallow markers on the alt buffer\n if (this.buffer !== this.buffers.normal) {\n return;\n }\n\n return this.buffer.addMarker(this.buffer.ybase + this.buffer.y + cursorYOffset);\n }\n\n /**\n * Gets whether the terminal has an active selection.\n */\n public hasSelection(): boolean {\n return this.selectionManager ? this.selectionManager.hasSelection : false;\n }\n\n /**\n * Gets the terminal's current selection, this is useful for implementing copy\n * behavior outside of xterm.js.\n */\n public getSelection(): string {\n return this.selectionManager ? this.selectionManager.selectionText : '';\n }\n\n /**\n * Clears the current terminal selection.\n */\n public clearSelection(): void {\n if (this.selectionManager) {\n this.selectionManager.clearSelection();\n }\n }\n\n /**\n * Selects all text within the terminal.\n */\n public selectAll(): void {\n if (this.selectionManager) {\n this.selectionManager.selectAll();\n }\n }\n\n public selectLines(start: number, end: number): void {\n if (this.selectionManager) {\n this.selectionManager.selectLines(start, end);\n }\n }\n\n /**\n * Handle a keydown event\n * Key Resources:\n * - https://developer.mozilla.org/en-US/docs/DOM/KeyboardEvent\n * @param ev The keydown event to be handled.\n */\n protected _keyDown(event: KeyboardEvent): boolean {\n if (this._customKeyEventHandler && this._customKeyEventHandler(event) === false) {\n return false;\n }\n\n if (!this._compositionHelper.keydown(event)) {\n if (this.buffer.ybase !== this.buffer.ydisp) {\n this.scrollToBottom();\n }\n return false;\n }\n\n const result = evaluateKeyboardEvent(event, this.applicationCursor, this.browser.isMac, this.options.macOptionIsMeta);\n\n this.updateCursorStyle(event);\n\n // if (result.key === C0.DC3) { // XOFF\n // this._writeStopped = true;\n // } else if (result.key === C0.DC1) { // XON\n // this._writeStopped = false;\n // }\n\n if (result.type === KeyboardResultType.PAGE_DOWN || result.type === KeyboardResultType.PAGE_UP) {\n const scrollCount = this.rows - 1;\n this.scrollLines(result.type === KeyboardResultType.PAGE_UP ? -scrollCount : scrollCount);\n return this.cancel(event, true);\n }\n\n if (result.type === KeyboardResultType.SELECT_ALL) {\n this.selectAll();\n }\n\n if (this._isThirdLevelShift(this.browser, event)) {\n return true;\n }\n\n if (result.cancel) {\n // The event is canceled at the end already, is this necessary?\n this.cancel(event, true);\n }\n\n if (!result.key) {\n return true;\n }\n\n this.emit('keydown', event);\n this.emit('key', result.key, event);\n this.showCursor();\n this.handler(result.key);\n\n return this.cancel(event, true);\n }\n\n private _isThirdLevelShift(browser: IBrowser, ev: IKeyboardEvent): boolean {\n const thirdLevelKey =\n (browser.isMac && !this.options.macOptionIsMeta && ev.altKey && !ev.ctrlKey && !ev.metaKey) ||\n (browser.isMSWindows && ev.altKey && ev.ctrlKey && !ev.metaKey);\n\n if (ev.type === 'keypress') {\n return thirdLevelKey;\n }\n\n // Don't invoke for arrows, pageDown, home, backspace, etc. (on non-keypress events)\n return thirdLevelKey && (!ev.keyCode || ev.keyCode > 47);\n }\n\n /**\n * Set the G level of the terminal\n * @param g\n */\n public setgLevel(g: number): void {\n this.glevel = g;\n this.charset = this.charsets[g];\n }\n\n /**\n * Set the charset for the given G level of the terminal\n * @param g\n * @param charset\n */\n public setgCharset(g: number, charset: ICharset): void {\n this.charsets[g] = charset;\n if (this.glevel === g) {\n this.charset = charset;\n }\n }\n\n protected _keyUp(ev: KeyboardEvent): void {\n this.updateCursorStyle(ev);\n }\n\n /**\n * Handle a keypress event.\n * Key Resources:\n * - https://developer.mozilla.org/en-US/docs/DOM/KeyboardEvent\n * @param ev The keypress event to be handled.\n */\n protected _keyPress(ev: KeyboardEvent): boolean {\n let key;\n\n if (this._customKeyEventHandler && this._customKeyEventHandler(ev) === false) {\n return false;\n }\n\n this.cancel(ev);\n\n if (ev.charCode) {\n key = ev.charCode;\n } else if (ev.which == null) {\n key = ev.keyCode;\n } else if (ev.which !== 0 && ev.charCode !== 0) {\n key = ev.which;\n } else {\n return false;\n }\n\n if (!key || (\n (ev.altKey || ev.ctrlKey || ev.metaKey) && !this._isThirdLevelShift(this.browser, ev)\n )) {\n return false;\n }\n\n key = String.fromCharCode(key);\n\n this.emit('keypress', key, ev);\n this.emit('key', key, ev);\n this.showCursor();\n this.handler(key);\n\n return true;\n }\n\n /**\n * Ring the bell.\n * Note: We could do sweet things with webaudio here\n */\n public bell(): void {\n this.emit('bell');\n if (this._soundBell()) {\n this.soundManager.playBellSound();\n }\n\n if (this._visualBell()) {\n this.element.classList.add('visual-bell-active');\n clearTimeout(this._visualBellTimer);\n this._visualBellTimer = window.setTimeout(() => {\n this.element.classList.remove('visual-bell-active');\n }, 200);\n }\n }\n\n /**\n * Log the current state to the console.\n */\n public log(text: string, data?: any): void {\n if (!this.options.debug) return;\n if (!this._context.console || !this._context.console.log) return;\n this._context.console.log(text, data);\n }\n\n /**\n * Log the current state as error to the console.\n */\n public error(text: string, data?: any): void {\n if (!this.options.debug) return;\n if (!this._context.console || !this._context.console.error) return;\n this._context.console.error(text, data);\n }\n\n /**\n * Resizes the terminal.\n *\n * @param x The number of columns to resize to.\n * @param y The number of rows to resize to.\n */\n public resize(x: number, y: number): void {\n if (isNaN(x) || isNaN(y)) {\n return;\n }\n\n if (x === this.cols && y === this.rows) {\n // Check if we still need to measure the char size (fixes #785).\n if (this.charMeasure && (!this.charMeasure.width || !this.charMeasure.height)) {\n this.charMeasure.measure(this.options);\n }\n return;\n }\n\n if (x < 1) x = 1;\n if (y < 1) y = 1;\n\n this.buffers.resize(x, y);\n\n this.cols = x;\n this.rows = y;\n this.buffers.setupTabStops(this.cols);\n\n if (this.charMeasure) {\n this.charMeasure.measure(this.options);\n }\n\n this.refresh(0, this.rows - 1);\n this.emit('resize', {cols: x, rows: y});\n }\n\n /**\n * Updates the range of rows to refresh\n * @param y The number of rows to refresh next.\n */\n public updateRange(y: number): void {\n if (y < this._refreshStart) this._refreshStart = y;\n if (y > this._refreshEnd) this._refreshEnd = y;\n // if (y > this.refreshEnd) {\n // this.refreshEnd = y;\n // if (y > this.rows - 1) {\n // this.refreshEnd = this.rows - 1;\n // }\n // }\n }\n\n /**\n * Set the range of refreshing to the maximum value\n */\n public maxRange(): void {\n this._refreshStart = 0;\n this._refreshEnd = this.rows - 1;\n }\n\n /**\n * Erase in the identified line everything from \"x\" to the end of the line (right).\n * @param x The column from which to start erasing to the end of the line.\n * @param y The line in which to operate.\n */\n public eraseRight(x: number, y: number): void {\n const line = this.buffer.lines.get(this.buffer.ybase + y);\n if (!line) {\n return;\n }\n const ch: CharData = [this.eraseAttr(), NULL_CELL_CHAR, NULL_CELL_WIDTH, NULL_CELL_CODE]; // xterm\n for (; x < this.cols; x++) {\n line[x] = ch;\n }\n this.updateRange(y);\n }\n\n /**\n * Erase in the identified line everything from \"x\" to the start of the line (left).\n * @param x The column from which to start erasing to the start of the line.\n * @param y The line in which to operate.\n */\n public eraseLeft(x: number, y: number): void {\n const line = this.buffer.lines.get(this.buffer.ybase + y);\n if (!line) {\n return;\n }\n const ch: CharData = [this.eraseAttr(), NULL_CELL_CHAR, NULL_CELL_WIDTH, NULL_CELL_CODE]; // xterm\n x++;\n while (x--) {\n line[x] = ch;\n }\n this.updateRange(y);\n }\n\n /**\n * Clear the entire buffer, making the prompt line the new first line.\n */\n public clear(): void {\n if (this.buffer.ybase === 0 && this.buffer.y === 0) {\n // Don't clear if it's already clear\n return;\n }\n this.buffer.lines.set(0, this.buffer.lines.get(this.buffer.ybase + this.buffer.y));\n this.buffer.lines.length = 1;\n this.buffer.ydisp = 0;\n this.buffer.ybase = 0;\n this.buffer.y = 0;\n for (let i = 1; i < this.rows; i++) {\n this.buffer.lines.push(this.blankLine());\n }\n this.refresh(0, this.rows - 1);\n this.emit('scroll', this.buffer.ydisp);\n }\n\n /**\n * Erase all content in the given line\n * @param y The line to erase all of its contents.\n */\n public eraseLine(y: number): void {\n this.eraseRight(0, y);\n }\n\n /**\n * Return the data array of a blank line\n * @param cur First bunch of data for each \"blank\" character.\n * @param isWrapped Whether the new line is wrapped from the previous line.\n * @param cols The number of columns in the terminal, if this is not\n * set, the terminal's current column count would be used.\n */\n public blankLine(cur?: boolean, isWrapped?: boolean, cols?: number): LineData {\n const attr = cur ? this.eraseAttr() : DEFAULT_ATTR;\n\n const ch: CharData = [attr, NULL_CELL_CHAR, NULL_CELL_WIDTH, NULL_CELL_CODE]; // width defaults to 1 halfwidth character\n const line: LineData = [];\n\n // TODO: It is not ideal that this is a property on an array, a buffer line\n // class should be added that will hold this data and other useful functions.\n if (isWrapped) {\n (<any>line).isWrapped = isWrapped;\n }\n\n cols = cols || this.cols;\n for (let i = 0; i < cols; i++) {\n line[i] = ch;\n }\n\n return line;\n }\n\n /**\n * If cur return the back color xterm feature attribute. Else return default attribute.\n * @param cur\n */\n public ch(cur?: boolean): CharData {\n if (cur) {\n return [this.eraseAttr(), NULL_CELL_CHAR, NULL_CELL_WIDTH, NULL_CELL_CODE];\n }\n return [DEFAULT_ATTR, NULL_CELL_CHAR, NULL_CELL_WIDTH, NULL_CELL_CODE];\n }\n\n /**\n * Evaluate if the current terminal is the given argument.\n * @param term The terminal name to evaluate\n */\n public is(term: string): boolean {\n return (this.options.termName + '').indexOf(term) === 0;\n }\n\n /**\n * Emit the 'data' event and populate the given data.\n * @param data The data to populate in the event.\n */\n public handler(data: string): void {\n // Prevents all events to pty process if stdin is disabled\n if (this.options.disableStdin) {\n return;\n }\n\n // Clear the selection if the selection manager is available and has an active selection\n if (this.selectionManager && this.selectionManager.hasSelection) {\n this.selectionManager.clearSelection();\n }\n\n // Input is being sent to the terminal, the terminal should focus the prompt.\n if (this.buffer.ybase !== this.buffer.ydisp) {\n this.scrollToBottom();\n }\n this.emit('data', data);\n }\n\n /**\n * Emit the 'title' event and populate the given title.\n * @param title The title to populate in the event.\n */\n public handleTitle(title: string): void {\n /**\n * This event is emitted when the title of the terminal is changed\n * from inside the terminal. The parameter is the new title.\n *\n * @event title\n */\n this.emit('title', title);\n }\n\n /**\n * ESC\n */\n\n /**\n * ESC D Index (IND is 0x84).\n */\n public index(): void {\n this.buffer.y++;\n if (this.buffer.y > this.buffer.scrollBottom) {\n this.buffer.y--;\n this.scroll();\n }\n // If the end of the line is hit, prevent this action from wrapping around to the next line.\n if (this.buffer.x >= this.cols) {\n this.buffer.x--;\n }\n }\n\n /**\n * ESC M Reverse Index (RI is 0x8d).\n *\n * Move the cursor up one row, inserting a new blank line if necessary.\n */\n public reverseIndex(): void {\n if (this.buffer.y === this.buffer.scrollTop) {\n // possibly move the code below to term.reverseScroll();\n // test: echo -ne '\\e[1;1H\\e[44m\\eM\\e[0m'\n // blankLine(true) is xterm/linux behavior\n const scrollRegionHeight = this.buffer.scrollBottom - this.buffer.scrollTop;\n this.buffer.lines.shiftElements(this.buffer.y + this.buffer.ybase, scrollRegionHeight, 1);\n this.buffer.lines.set(this.buffer.y + this.buffer.ybase, this.blankLine(true));\n this.updateRange(this.buffer.scrollTop);\n this.updateRange(this.buffer.scrollBottom);\n } else {\n this.buffer.y--;\n }\n }\n\n /**\n * ESC c Full Reset (RIS).\n */\n public reset(): void {\n this.options.rows = this.rows;\n this.options.cols = this.cols;\n const customKeyEventHandler = this._customKeyEventHandler;\n const inputHandler = this._inputHandler;\n const cursorState = this.cursorState;\n this._setup();\n this._customKeyEventHandler = customKeyEventHandler;\n this._inputHandler = inputHandler;\n this.cursorState = cursorState;\n this.refresh(0, this.rows - 1);\n if (this.viewport) {\n this.viewport.syncScrollArea();\n }\n }\n\n\n /**\n * ESC H Tab Set (HTS is 0x88).\n */\n public tabSet(): void {\n this.buffer.tabs[this.buffer.x] = true;\n }\n\n // TODO: Remove cancel function and cancelEvents option\n public cancel(ev: Event, force?: boolean): boolean {\n if (!this.options.cancelEvents && !force) {\n return;\n }\n ev.preventDefault();\n ev.stopPropagation();\n return false;\n }\n\n // TODO: Remove when true color is implemented\n public matchColor(r1: number, g1: number, b1: number): number {\n const hash = (r1 << 16) | (g1 << 8) | b1;\n\n if (matchColorCache[hash] != null) {\n return matchColorCache[hash];\n }\n\n let ldiff = Infinity;\n let li = -1;\n let i = 0;\n let c: number;\n let r2: number;\n let g2: number;\n let b2: number;\n let diff: number;\n\n for (; i < DEFAULT_ANSI_COLORS.length; i++) {\n c = DEFAULT_ANSI_COLORS[i].rgba;\n r2 = c >>> 24;\n g2 = c >>> 16 & 0xFF;\n b2 = c >>> 8 & 0xFF;\n // assume that alpha is 0xFF\n\n diff = matchColorDistance(r1, g1, b1, r2, g2, b2);\n\n if (diff === 0) {\n li = i;\n break;\n }\n\n if (diff < ldiff) {\n ldiff = diff;\n li = i;\n }\n }\n\n return matchColorCache[hash] = li;\n }\n\n private _visualBell(): boolean {\n return false;\n // return this.options.bellStyle === 'visual' ||\n // this.options.bellStyle === 'both';\n }\n\n private _soundBell(): boolean {\n return this.options.bellStyle === 'sound';\n // return this.options.bellStyle === 'sound' ||\n // this.options.bellStyle === 'both';\n }\n}\n\n/**\n * Helpers\n */\n\nfunction wasModifierKeyOnlyEvent(ev: KeyboardEvent): boolean {\n return ev.keyCode === 16 || // Shift\n ev.keyCode === 17 || // Ctrl\n ev.keyCode === 18; // Alt\n}\n\n/**\n * TODO:\n * The below color-related code can be removed when true color is implemented.\n * It's only purpose is to match true color requests with the closest matching\n * ANSI color code.\n */\n\nconst matchColorCache: {[colorRGBHash: number]: number} = {};\n\n// http://stackoverflow.com/questions/1633828\nfunction matchColorDistance(r1: number, g1: number, b1: number, r2: number, g2: number, b2: number): number {\n return Math.pow(30 * (r1 - r2), 2)\n + Math.pow(59 * (g1 - g2), 2)\n + Math.pow(11 * (b1 - b2), 2);\n}\n","/**\n * Copyright (c) 2018 The xterm.js authors. All rights reserved.\n * @license MIT\n */\n\nexport let blankLine = 'Blank line';\nexport let promptLabel = 'Terminal input';\nexport let tooMuchOutput = 'Too much output to announce, navigate to rows manually to read';\n","/**\n * Copyright (c) 2018 The xterm.js authors. All rights reserved.\n * @license MIT\n */\n\nimport { ITerminal, ISoundManager } from './Types';\n\n// Source: https://freesound.org/people/altemark/sounds/45759/\n// This sound is released under the Creative Commons Attribution 3.0 Unported\n// (CC BY 3.0) license. It was created by 'altemark'. No modifications have been\n// made, apart from the conversion to base64.\nexport const DEFAULT_BELL_SOUND = 'data:audio/wav;base64,UklGRigBAABXQVZFZm10IBAAAAABAAEARKwAAIhYAQACABAAZGF0YQQBAADpAFgCwAMlBZoG/wdmCcoKRAypDQ8PbRDBEQQTOxRtFYcWlBePGIUZXhoiG88bcBz7HHIdzh0WHlMeZx51HmkeUx4WHs8dah0AHXwc3hs9G4saxRnyGBIYGBcQFv8U4RPAEoYRQBACD70NWwwHC6gJOwjWBloF7gOBAhABkf8b/qv8R/ve+Xf4Ife79W/0JfPZ8Z/wde9N7ijtE+wU6xvqM+lb6H7nw+YX5mrlxuQz5Mzje+Ma49fioeKD4nXiYeJy4pHitOL04j/jn+MN5IPkFOWs5U3mDefM55/ogOl36m7rdOyE7abuyu8D8Unyj/Pg9D/2qfcb+Yn6/vuK/Qj/lAAlAg==';\n\nexport class SoundManager implements ISoundManager {\n private _audioContext: AudioContext;\n\n constructor(\n private _terminal: ITerminal\n ) {\n }\n\n public playBellSound(): void {\n const audioContextCtor: typeof AudioContext = (<any>window).AudioContext || (<any>window).webkitAudioContext;\n if (!this._audioContext && audioContextCtor) {\n this._audioContext = new audioContextCtor();\n }\n\n if (this._audioContext) {\n const bellAudioSource = this._audioContext.createBufferSource();\n const context = this._audioContext;\n this._audioContext.decodeAudioData(this._base64ToArrayBuffer(this._removeMimeType(this._terminal.options.bellSound)), (buffer) => {\n bellAudioSource.buffer = buffer;\n bellAudioSource.connect(context.destination);\n bellAudioSource.start(0);\n });\n } else {\n console.warn('Sorry, but the Web Audio API is not supported by your browser. Please, consider upgrading to the latest version');\n }\n }\n\n private _base64ToArrayBuffer(base64: string): ArrayBuffer {\n const binaryString = window.atob(base64);\n const len = binaryString.length;\n const bytes = new Uint8Array(len);\n\n for (let i = 0; i < len; i++) {\n bytes[i] = binaryString.charCodeAt(i);\n }\n\n return bytes.buffer;\n }\n\n private _removeMimeType(dataURI: string): string {\n // Split the input to get the mime-type and the data itself\n const splitUri = dataURI.split(',');\n\n // Return only the data\n return splitUri[1];\n }\n}\n","/**\n * Copyright (c) 2017 The xterm.js authors. All rights reserved.\n * @license MIT\n */\n\nimport { ITerminal } from './Types';\n\n/**\n * Represents a selection within the buffer. This model only cares about column\n * and row coordinates, not wide characters.\n */\nexport class SelectionModel {\n /**\n * Whether select all is currently active.\n */\n public isSelectAllActive: boolean;\n\n /**\n * The [x, y] position the selection starts at.\n */\n public selectionStart: [number, number];\n\n /**\n * The minimal length of the selection from the start position. When double\n * clicking on a word, the word will be selected which makes the selection\n * start at the start of the word and makes this variable the length.\n */\n public selectionStartLength: number;\n\n /**\n * The [x, y] position the selection ends at.\n */\n public selectionEnd: [number, number];\n\n constructor(\n private _terminal: ITerminal\n ) {\n this.clearSelection();\n }\n\n /**\n * Clears the current selection.\n */\n public clearSelection(): void {\n this.selectionStart = null;\n this.selectionEnd = null;\n this.isSelectAllActive = false;\n this.selectionStartLength = 0;\n }\n\n /**\n * The final selection start, taking into consideration select all.\n */\n public get finalSelectionStart(): [number, number] {\n if (this.isSelectAllActive) {\n return [0, 0];\n }\n\n if (!this.selectionEnd || !this.selectionStart) {\n return this.selectionStart;\n }\n\n return this.areSelectionValuesReversed() ? this.selectionEnd : this.selectionStart;\n }\n\n /**\n * The final selection end, taking into consideration select all, double click\n * word selection and triple click line selection.\n */\n public get finalSelectionEnd(): [number, number] {\n if (this.isSelectAllActive) {\n return [this._terminal.cols, this._terminal.buffer.ybase + this._terminal.rows - 1];\n }\n\n if (!this.selectionStart) {\n return null;\n }\n\n // Use the selection start + length if the end doesn't exist or they're reversed\n if (!this.selectionEnd || this.areSelectionValuesReversed()) {\n const startPlusLength = this.selectionStart[0] + this.selectionStartLength;\n if (startPlusLength > this._terminal.cols) {\n return [startPlusLength % this._terminal.cols, this.selectionStart[1] + Math.floor(startPlusLength / this._terminal.cols)];\n }\n return [startPlusLength, this.selectionStart[1]];\n }\n\n // Ensure the the word/line is selected after a double/triple click\n if (this.selectionStartLength) {\n // Select the larger of the two when start and end are on the same line\n if (this.selectionEnd[1] === this.selectionStart[1]) {\n return [Math.max(this.selectionStart[0] + this.selectionStartLength, this.selectionEnd[0]), this.selectionEnd[1]];\n }\n }\n return this.selectionEnd;\n }\n\n /**\n * Returns whether the selection start and end are reversed.\n */\n public areSelectionValuesReversed(): boolean {\n const start = this.selectionStart;\n const end = this.selectionEnd;\n if (!start || !end) {\n return false;\n }\n return start[1] > end[1] || (start[1] === end[1] && start[0] > end[0]);\n }\n\n /**\n * Handle the buffer being trimmed, adjust the selection position.\n * @param amount The amount the buffer is being trimmed.\n * @return Whether a refresh is necessary.\n */\n public onTrim(amount: number): boolean {\n // Adjust the selection position based on the trimmed amount.\n if (this.selectionStart) {\n this.selectionStart[1] -= amount;\n }\n if (this.selectionEnd) {\n this.selectionEnd[1] -= amount;\n }\n\n // The selection has moved off the buffer, clear it.\n if (this.selectionEnd && this.selectionEnd[1] < 0) {\n this.clearSelection();\n return true;\n }\n\n // If the selection start is trimmed, ensure the start column is 0.\n if (this.selectionStart && this.selectionStart[1] < 0) {\n this.selectionStart[1] = 0;\n }\n return false;\n }\n}\n","/**\n * Copyright (c) 2017 The xterm.js authors. All rights reserved.\n * @license MIT\n */\n\nimport { ITerminal, ISelectionManager, IBuffer, CharData, XtermListener } from './Types';\nimport { MouseHelper } from './utils/MouseHelper';\nimport * as Browser from './shared/utils/Browser';\nimport { CharMeasure } from './ui/CharMeasure';\nimport { EventEmitter } from './EventEmitter';\nimport { SelectionModel } from './SelectionModel';\nimport { CHAR_DATA_WIDTH_INDEX, CHAR_DATA_CHAR_INDEX, CHAR_DATA_CODE_INDEX } from './Buffer';\nimport { AltClickHandler } from './handlers/AltClickHandler';\n\n/**\n * The number of pixels the mouse needs to be above or below the viewport in\n * order to scroll at the maximum speed.\n */\nconst DRAG_SCROLL_MAX_THRESHOLD = 50;\n\n/**\n * The maximum scrolling speed\n */\nconst DRAG_SCROLL_MAX_SPEED = 15;\n\n/**\n * The number of milliseconds between drag scroll updates.\n */\nconst DRAG_SCROLL_INTERVAL = 50;\n\n/**\n * The maximum amount of time that can have elapsed for an alt click to move the\n * cursor.\n */\nconst ALT_CLICK_MOVE_CURSOR_TIME = 500;\n\n/**\n * A string containing all characters that are considered word separated by the\n * double click to select work logic.\n */\nconst WORD_SEPARATORS = ' ()[]{}\\'\"';\n\nconst NON_BREAKING_SPACE_CHAR = String.fromCharCode(160);\nconst ALL_NON_BREAKING_SPACE_REGEX = new RegExp(NON_BREAKING_SPACE_CHAR, 'g');\n\n/**\n * Represents a position of a word on a line.\n */\ninterface IWordPosition {\n start: number;\n length: number;\n}\n\n/**\n * A selection mode, this drives how the selection behaves on mouse move.\n */\nexport const enum SelectionMode {\n NORMAL,\n WORD,\n LINE,\n COLUMN\n}\n\n/**\n * A class that manages the selection of the terminal. With help from\n * SelectionModel, SelectionManager handles with all logic associated with\n * dealing with the selection, including handling mouse interaction, wide\n * characters and fetching the actual text within the selection. Rendering is\n * not handled by the SelectionManager but a 'refresh' event is fired when the\n * selection is ready to be redrawn.\n */\nexport class SelectionManager extends EventEmitter implements ISelectionManager {\n protected _model: SelectionModel;\n\n /**\n * The amount to scroll every drag scroll update (depends on how far the mouse\n * drag is above or below the terminal).\n */\n private _dragScrollAmount: number;\n\n /**\n * The current selection mode.\n */\n protected _activeSelectionMode: SelectionMode;\n\n /**\n * A setInterval timer that is active while the mouse is down whose callback\n * scrolls the viewport when necessary.\n */\n private _dragScrollIntervalTimer: NodeJS.Timer;\n\n /**\n * The animation frame ID used for refreshing the selection.\n */\n private _refreshAnimationFrame: number;\n\n /**\n * Whether selection is enabled.\n */\n private _enabled = true;\n\n private _mouseMoveListener: EventListener;\n private _mouseUpListener: EventListener;\n private _trimListener: XtermListener;\n\n private _mouseDownTimeStamp: number;\n\n constructor(\n private _terminal: ITerminal,\n private _charMeasure: CharMeasure\n ) {\n super();\n this._initListeners();\n this.enable();\n\n this._model = new SelectionModel(_terminal);\n this._activeSelectionMode = SelectionMode.NORMAL;\n }\n\n public dispose(): void {\n super.dispose();\n this._removeMouseDownListeners();\n }\n\n private get _buffer(): IBuffer {\n return this._terminal.buffers.active;\n }\n\n /**\n * Initializes listener variables.\n */\n private _initListeners(): void {\n this._mouseMoveListener = event => this._onMouseMove(<MouseEvent>event);\n this._mouseUpListener = event => this._onMouseUp(<MouseEvent>event);\n this._trimListener = (amount: number) => this._onTrim(amount);\n\n this.initBuffersListeners();\n }\n\n public initBuffersListeners(): void {\n this._terminal.buffer.lines.on('trim', this._trimListener);\n this._terminal.buffers.on('activate', e => this._onBufferActivate(e));\n }\n\n /**\n * Disables the selection manager. This is useful for when terminal mouse\n * are enabled.\n */\n public disable(): void {\n this.clearSelection();\n this._enabled = false;\n }\n\n /**\n * Enable the selection manager.\n */\n public enable(): void {\n this._enabled = true;\n }\n\n public get selectionStart(): [number, number] { return this._model.finalSelectionStart; }\n public get selectionEnd(): [number, number] { return this._model.finalSelectionEnd; }\n\n /**\n * Gets whether there is an active text selection.\n */\n public get hasSelection(): boolean {\n const start = this._model.finalSelectionStart;\n const end = this._model.finalSelectionEnd;\n if (!start || !end) {\n return false;\n }\n return start[0] !== end[0] || start[1] !== end[1];\n }\n\n /**\n * Gets the text currently selected.\n */\n public get selectionText(): string {\n const start = this._model.finalSelectionStart;\n const end = this._model.finalSelectionEnd;\n if (!start || !end) {\n return '';\n }\n\n const result: string[] = [];\n\n if (this._activeSelectionMode === SelectionMode.COLUMN) {\n // Ignore zero width selections\n if (start[0] === end[0]) {\n return '';\n }\n\n for (let i = start[1]; i <= end[1]; i++) {\n const lineText = this._buffer.translateBufferLineToString(i, true, start[0], end[0]);\n result.push(lineText);\n }\n } else {\n // Get first row\n const startRowEndCol = start[1] === end[1] ? end[0] : null;\n result.push(this._buffer.translateBufferLineToString(start[1], true, start[0], startRowEndCol));\n\n // Get middle rows\n for (let i = start[1] + 1; i <= end[1] - 1; i++) {\n const bufferLine = this._buffer.lines.get(i);\n const lineText = this._buffer.translateBufferLineToString(i, true);\n if ((<any>bufferLine).isWrapped) {\n result[result.length - 1] += lineText;\n } else {\n result.push(lineText);\n }\n }\n\n // Get final row\n if (start[1] !== end[1]) {\n const bufferLine = this._buffer.lines.get(end[1]);\n const lineText = this._buffer.translateBufferLineToString(end[1], true, 0, end[0]);\n if ((<any>bufferLine).isWrapped) {\n result[result.length - 1] += lineText;\n } else {\n result.push(lineText);\n }\n }\n }\n\n // Format string by replacing non-breaking space chars with regular spaces\n // and joining the array into a multi-line string.\n const formattedResult = result.map(line => {\n return line.replace(ALL_NON_BREAKING_SPACE_REGEX, ' ');\n }).join(Browser.isMSWindows ? '\\r\\n' : '\\n');\n\n return formattedResult;\n }\n\n /**\n * Clears the current terminal selection.\n */\n public clearSelection(): void {\n this._model.clearSelection();\n this._removeMouseDownListeners();\n this.refresh();\n }\n\n /**\n * Queues a refresh, redrawing the selection on the next opportunity.\n * @param isNewSelection Whether the selection should be registered as a new\n * selection on Linux.\n */\n public refresh(isNewSelection?: boolean): void {\n // Queue the refresh for the renderer\n if (!this._refreshAnimationFrame) {\n this._refreshAnimationFrame = window.requestAnimationFrame(() => this._refresh());\n }\n\n // If the platform is Linux and the refresh call comes from a mouse event,\n // we need to update the selection for middle click to paste selection.\n if (Browser.isLinux && isNewSelection) {\n const selectionText = this.selectionText;\n if (selectionText.length) {\n this.emit('newselection', this.selectionText);\n }\n }\n }\n\n /**\n * Fires the refresh event, causing consumers to pick it up and redraw the\n * selection state.\n */\n private _refresh(): void {\n this._refreshAnimationFrame = null;\n this.emit('refresh', {\n start: this._model.finalSelectionStart,\n end: this._model.finalSelectionEnd,\n columnSelectMode: this._activeSelectionMode === SelectionMode.COLUMN\n });\n }\n\n /**\n * Checks if the current click was inside the current selection\n * @param event The mouse event\n */\n public isClickInSelection(event: MouseEvent): boolean {\n const coords = this._getMouseBufferCoords(event);\n const start = this._model.finalSelectionStart;\n const end = this._model.finalSelectionEnd;\n\n if (!start || !end) {\n return false;\n }\n\n return (coords[1] > start[1] && coords[1] < end[1]) ||\n (start[1] === end[1] && coords[1] === start[1] && coords[0] > start[0] && coords[0] < end[0]) ||\n (start[1] < end[1] && coords[1] === end[1] && coords[0] < end[0]);\n }\n\n /**\n * Selects word at the current mouse event coordinates.\n * @param event The mouse event.\n */\n public selectWordAtCursor(event: MouseEvent): void {\n const coords = this._getMouseBufferCoords(event);\n if (coords) {\n this._selectWordAt(coords, false);\n this._model.selectionEnd = null;\n this.refresh(true);\n }\n }\n\n /**\n * Selects all text within the terminal.\n */\n public selectAll(): void {\n this._model.isSelectAllActive = true;\n this.refresh();\n this._terminal.emit('selection');\n }\n\n public selectLines(start: number, end: number): void {\n this._model.clearSelection();\n start = Math.max(start, 0);\n end = Math.min(end, this._terminal.buffer.lines.length - 1);\n this._model.selectionStart = [0, start];\n this._model.selectionEnd = [this._terminal.cols, end];\n this.refresh();\n this._terminal.emit('selection');\n }\n\n /**\n * Handle the buffer being trimmed, adjust the selection position.\n * @param amount The amount the buffer is being trimmed.\n */\n private _onTrim(amount: number): void {\n const needsRefresh = this._model.onTrim(amount);\n if (needsRefresh) {\n this.refresh();\n }\n }\n\n /**\n * Gets the 0-based [x, y] buffer coordinates of the current mouse event.\n * @param event The mouse event.\n */\n private _getMouseBufferCoords(event: MouseEvent): [number, number] {\n const coords = this._terminal.mouseHelper.getCoords(event, this._terminal.screenElement, this._charMeasure, this._terminal.options.lineHeight, this._terminal.cols, this._terminal.rows, true);\n if (!coords) {\n return null;\n }\n\n // Convert to 0-based\n coords[0]--;\n coords[1]--;\n\n // Convert viewport coords to buffer coords\n coords[1] += this._terminal.buffer.ydisp;\n return coords;\n }\n\n /**\n * Gets the amount the viewport should be scrolled based on how far out of the\n * terminal the mouse is.\n * @param event The mouse event.\n */\n private _getMouseEventScrollAmount(event: MouseEvent): number {\n let offset = MouseHelper.getCoordsRelativeToElement(event, this._terminal.screenElement)[1];\n const terminalHeight = this._terminal.rows * Math.ceil(this._charMeasure.height * this._terminal.options.lineHeight);\n if (offset >= 0 && offset <= terminalHeight) {\n return 0;\n }\n if (offset > terminalHeight) {\n offset -= terminalHeight;\n }\n\n offset = Math.min(Math.max(offset, -DRAG_SCROLL_MAX_THRESHOLD), DRAG_SCROLL_MAX_THRESHOLD);\n offset /= DRAG_SCROLL_MAX_THRESHOLD;\n return (offset / Math.abs(offset)) + Math.round(offset * (DRAG_SCROLL_MAX_SPEED - 1));\n }\n\n /**\n * Returns whether the selection manager should force selection, regardless of\n * whether the terminal is in mouse events mode.\n * @param event The mouse event.\n */\n public shouldForceSelection(event: MouseEvent): boolean {\n if (Browser.isMac) {\n return event.altKey && this._terminal.options.macOptionClickForcesSelection;\n }\n\n return event.shiftKey;\n }\n\n /**\n * Handles te mousedown event, setting up for a new selection.\n * @param event The mousedown event.\n */\n public onMouseDown(event: MouseEvent): void {\n this._mouseDownTimeStamp = event.timeStamp;\n // If we have selection, we want the context menu on right click even if the\n // terminal is in mouse mode.\n if (event.button === 2 && this.hasSelection) {\n return;\n }\n\n // Only action the primary button\n if (event.button !== 0) {\n return;\n }\n\n // Allow selection when using a specific modifier key, even when disabled\n if (!this._enabled) {\n if (!this.shouldForceSelection(event)) {\n return;\n }\n\n // Don't send the mouse down event to the current process, we want to select\n event.stopPropagation();\n }\n\n // Tell the browser not to start a regular selection\n event.preventDefault();\n\n // Reset drag scroll state\n this._dragScrollAmount = 0;\n\n if (this._enabled && event.shiftKey) {\n this._onIncrementalClick(event);\n } else {\n if (event.detail === 1) {\n this._onSingleClick(event);\n } else if (event.detail === 2) {\n this._onDoubleClick(event);\n } else if (event.detail === 3) {\n this._onTripleClick(event);\n }\n }\n\n this._addMouseDownListeners();\n this.refresh(true);\n }\n\n /**\n * Adds listeners when mousedown is triggered.\n */\n private _addMouseDownListeners(): void {\n // Listen on the document so that dragging outside of viewport works\n this._terminal.element.ownerDocument.addEventListener('mousemove', this._mouseMoveListener);\n this._terminal.element.ownerDocument.addEventListener('mouseup', this._mouseUpListener);\n this._dragScrollIntervalTimer = setInterval(() => this._dragScroll(), DRAG_SCROLL_INTERVAL);\n }\n\n /**\n * Removes the listeners that are registered when mousedown is triggered.\n */\n private _removeMouseDownListeners(): void {\n if (this._terminal.element.ownerDocument) {\n this._terminal.element.ownerDocument.removeEventListener('mousemove', this._mouseMoveListener);\n this._terminal.element.ownerDocument.removeEventListener('mouseup', this._mouseUpListener);\n }\n clearInterval(this._dragScrollIntervalTimer);\n this._dragScrollIntervalTimer = null;\n }\n\n /**\n * Performs an incremental click, setting the selection end position to the mouse\n * position.\n * @param event The mouse event.\n */\n private _onIncrementalClick(event: MouseEvent): void {\n if (this._model.selectionStart) {\n this._model.selectionEnd = this._getMouseBufferCoords(event);\n }\n }\n\n /**\n * Performs a single click, resetting relevant state and setting the selection\n * start position.\n * @param event The mouse event.\n */\n private _onSingleClick(event: MouseEvent): void {\n this._model.selectionStartLength = 0;\n this._model.isSelectAllActive = false;\n this._activeSelectionMode = this.shouldColumnSelect(event) ? SelectionMode.COLUMN : SelectionMode.NORMAL;\n\n // Initialize the new selection\n this._model.selectionStart = this._getMouseBufferCoords(event);\n if (!this._model.selectionStart) {\n return;\n }\n this._model.selectionEnd = null;\n\n // Ensure the line exists\n const line = this._buffer.lines.get(this._model.selectionStart[1]);\n if (!line) {\n return;\n }\n\n // Return early if the click event is not in the buffer (eg. in scroll bar)\n if (line.length >= this._model.selectionStart[0]) {\n return;\n }\n\n // If the mouse is over the second half of a wide character, adjust the\n // selection to cover the whole character\n const char = line[this._model.selectionStart[0]];\n if (char[CHAR_DATA_WIDTH_INDEX] === 0) {\n this._model.selectionStart[0]++;\n }\n }\n\n /**\n * Performs a double click, selecting the current work.\n * @param event The mouse event.\n */\n private _onDoubleClick(event: MouseEvent): void {\n const coords = this._getMouseBufferCoords(event);\n if (coords) {\n this._activeSelectionMode = SelectionMode.WORD;\n this._selectWordAt(coords, true);\n }\n }\n\n /**\n * Performs a triple click, selecting the current line and activating line\n * select mode.\n * @param event The mouse event.\n */\n private _onTripleClick(event: MouseEvent): void {\n const coords = this._getMouseBufferCoords(event);\n if (coords) {\n this._activeSelectionMode = SelectionMode.LINE;\n this._selectLineAt(coords[1]);\n }\n }\n\n /**\n * Returns whether the selection manager should operate in column select mode\n * @param event the mouse or keyboard event\n */\n public shouldColumnSelect(event: KeyboardEvent | MouseEvent): boolean {\n return event.altKey && !(Browser.isMac && this._terminal.options.macOptionClickForcesSelection);\n }\n\n /**\n * Handles the mousemove event when the mouse button is down, recording the\n * end of the selection and refreshing the selection.\n * @param event The mousemove event.\n */\n private _onMouseMove(event: MouseEvent): void {\n // If the mousemove listener is active it means that a selection is\n // currently being made, we should stop propogation to prevent mouse events\n // to be sent to the pty.\n event.stopImmediatePropagation();\n\n // Record the previous position so we know whether to redraw the selection\n // at the end.\n const previousSelectionEnd = this._model.selectionEnd ? [this._model.selectionEnd[0], this._model.selectionEnd[1]] : null;\n\n // Set the initial selection end based on the mouse coordinates\n this._model.selectionEnd = this._getMouseBufferCoords(event);\n if (!this._model.selectionEnd) {\n this.refresh(true);\n return;\n }\n\n // Select the entire line if line select mode is active.\n if (this._activeSelectionMode === SelectionMode.LINE) {\n if (this._model.selectionEnd[1] < this._model.selectionStart[1]) {\n this._model.selectionEnd[0] = 0;\n } else {\n this._model.selectionEnd[0] = this._terminal.cols;\n }\n } else if (this._activeSelectionMode === SelectionMode.WORD) {\n this._selectToWordAt(this._model.selectionEnd);\n }\n\n // Determine the amount of scrolling that will happen.\n this._dragScrollAmount = this._getMouseEventScrollAmount(event);\n\n // If the cursor was above or below the viewport, make sure it's at the\n // start or end of the viewport respectively. This should only happen when\n // NOT in column select mode.\n if (this._activeSelectionMode !== SelectionMode.COLUMN) {\n if (this._dragScrollAmount > 0) {\n this._model.selectionEnd[0] = this._terminal.cols;\n } else if (this._dragScrollAmount < 0) {\n this._model.selectionEnd[0] = 0;\n }\n }\n\n // If the character is a wide character include the cell to the right in the\n // selection. Note that selections at the very end of the line will never\n // have a character.\n if (this._model.selectionEnd[1] < this._buffer.lines.length) {\n const char = this._buffer.lines.get(this._model.selectionEnd[1])[this._model.selectionEnd[0]];\n if (char && char[CHAR_DATA_WIDTH_INDEX] === 0) {\n this._model.selectionEnd[0]++;\n }\n }\n\n // Only draw here if the selection changes.\n if (!previousSelectionEnd ||\n previousSelectionEnd[0] !== this._model.selectionEnd[0] ||\n previousSelectionEnd[1] !== this._model.selectionEnd[1]) {\n this.refresh(true);\n }\n }\n\n /**\n * The callback that occurs every DRAG_SCROLL_INTERVAL ms that does the\n * scrolling of the viewport.\n */\n private _dragScroll(): void {\n if (this._dragScrollAmount) {\n this._terminal.scrollLines(this._dragScrollAmount, false);\n // Re-evaluate selection\n // If the cursor was above or below the viewport, make sure it's at the\n // start or end of the viewport respectively. This should only happen when\n // NOT in column select mode.\n if (this._dragScrollAmount > 0) {\n if (this._activeSelectionMode !== SelectionMode.COLUMN) {\n this._model.selectionEnd[0] = this._terminal.cols;\n }\n this._model.selectionEnd[1] = Math.min(this._terminal.buffer.ydisp + this._terminal.rows, this._terminal.buffer.lines.length - 1);\n } else {\n if (this._activeSelectionMode !== SelectionMode.COLUMN) {\n this._model.selectionEnd[0] = 0;\n }\n this._model.selectionEnd[1] = this._terminal.buffer.ydisp;\n }\n this.refresh();\n }\n }\n\n /**\n * Handles the mouseup event, removing the mousedown listeners.\n * @param event The mouseup event.\n */\n private _onMouseUp(event: MouseEvent): void {\n const timeElapsed = event.timeStamp - this._mouseDownTimeStamp;\n\n this._removeMouseDownListeners();\n\n if (this.selectionText.length <= 1 && timeElapsed < ALT_CLICK_MOVE_CURSOR_TIME) {\n (new AltClickHandler(event, this._terminal)).move();\n } else if (this.hasSelection) {\n this._terminal.emit('selection');\n }\n }\n\n private _onBufferActivate(e: {activeBuffer: IBuffer, inactiveBuffer: IBuffer}): void {\n this.clearSelection();\n // Only adjust the selection on trim, shiftElements is rarely used (only in\n // reverseIndex) and delete in a splice is only ever used when the same\n // number of elements was just added. Given this is could actually be\n // beneficial to leave the selection as is for these cases.\n e.inactiveBuffer.lines.off('trim', this._trimListener);\n e.activeBuffer.lines.on('trim', this._trimListener);\n }\n\n /**\n * Converts a viewport column to the character index on the buffer line, the\n * latter takes into account wide characters.\n * @param coords The coordinates to find the 2 index for.\n */\n private _convertViewportColToCharacterIndex(bufferLine: any, coords: [number, number]): number {\n let charIndex = coords[0];\n for (let i = 0; coords[0] >= i; i++) {\n const char = bufferLine[i];\n if (char[CHAR_DATA_WIDTH_INDEX] === 0) {\n // Wide characters aren't included in the line string so decrement the\n // index so the index is back on the wide character.\n charIndex--;\n } else if (char[CHAR_DATA_CHAR_INDEX].length > 1 && coords[0] !== i) {\n // Emojis take up multiple characters, so adjust accordingly. For these\n // we don't want ot include the character at the column as we're\n // returning the start index in the string, not the end index.\n charIndex += char[CHAR_DATA_CHAR_INDEX].length - 1;\n }\n }\n return charIndex;\n }\n\n public setSelection(col: number, row: number, length: number): void {\n this._model.clearSelection();\n this._removeMouseDownListeners();\n this._model.selectionStart = [col, row];\n this._model.selectionStartLength = length;\n this.refresh();\n }\n\n /**\n * Gets positional information for the word at the coordinated specified.\n * @param coords The coordinates to get the word at.\n */\n private _getWordAt(coords: [number, number], allowWhitespaceOnlySelection: boolean, followWrappedLinesAbove: boolean = true, followWrappedLinesBelow: boolean = true): IWordPosition {\n // Ensure coords are within viewport (eg. not within scroll bar)\n if (coords[0] >= this._terminal.cols) {\n return null;\n }\n\n const bufferLine = this._buffer.lines.get(coords[1]);\n if (!bufferLine) {\n return null;\n }\n\n const line = this._buffer.translateBufferLineToString(coords[1], false);\n\n // Get actual index, taking into consideration wide characters\n let startIndex = this._convertViewportColToCharacterIndex(bufferLine, coords);\n let endIndex = startIndex;\n\n // Record offset to be used later\n const charOffset = coords[0] - startIndex;\n let leftWideCharCount = 0;\n let rightWideCharCount = 0;\n let leftLongCharOffset = 0;\n let rightLongCharOffset = 0;\n\n if (line.charAt(startIndex) === ' ') {\n // Expand until non-whitespace is hit\n while (startIndex > 0 && line.charAt(startIndex - 1) === ' ') {\n startIndex--;\n }\n while (endIndex < line.length && line.charAt(endIndex + 1) === ' ') {\n endIndex++;\n }\n } else {\n // Expand until whitespace is hit. This algorithm works by scanning left\n // and right from the starting position, keeping both the index format\n // (line) and the column format (bufferLine) in sync. When a wide\n // character is hit, it is recorded and the column index is adjusted.\n let startCol = coords[0];\n let endCol = coords[0];\n\n // Consider the initial position, skip it and increment the wide char\n // variable\n if (bufferLine[startCol][CHAR_DATA_WIDTH_INDEX] === 0) {\n leftWideCharCount++;\n startCol--;\n }\n if (bufferLine[endCol][CHAR_DATA_WIDTH_INDEX] === 2) {\n rightWideCharCount++;\n endCol++;\n }\n\n // Adjust the end index for characters whose length are > 1 (emojis)\n if (bufferLine[endCol][CHAR_DATA_CHAR_INDEX].length > 1) {\n rightLongCharOffset += bufferLine[endCol][CHAR_DATA_CHAR_INDEX].length - 1;\n endIndex += bufferLine[endCol][CHAR_DATA_CHAR_INDEX].length - 1;\n }\n\n // Expand the string in both directions until a space is hit\n while (startCol > 0 && startIndex > 0 && !this._isCharWordSeparator(bufferLine[startCol - 1])) {\n const char = bufferLine[startCol - 1];\n if (char[CHAR_DATA_WIDTH_INDEX] === 0) {\n // If the next character is a wide char, record it and skip the column\n leftWideCharCount++;\n startCol--;\n } else if (char[CHAR_DATA_CHAR_INDEX].length > 1) {\n // If the next character's string is longer than 1 char (eg. emoji),\n // adjust the index\n leftLongCharOffset += char[CHAR_DATA_CHAR_INDEX].length - 1;\n startIndex -= char[CHAR_DATA_CHAR_INDEX].length - 1;\n }\n startIndex--;\n startCol--;\n }\n while (endCol < bufferLine.length && endIndex + 1 < line.length && !this._isCharWordSeparator(bufferLine[endCol + 1])) {\n const char = bufferLine[endCol + 1];\n if (char[CHAR_DATA_WIDTH_INDEX] === 2) {\n // If the next character is a wide char, record it and skip the column\n rightWideCharCount++;\n endCol++;\n } else if (char[CHAR_DATA_CHAR_INDEX].length > 1) {\n // If the next character's string is longer than 1 char (eg. emoji),\n // adjust the index\n rightLongCharOffset += char[CHAR_DATA_CHAR_INDEX].length - 1;\n endIndex += char[CHAR_DATA_CHAR_INDEX].length - 1;\n }\n endIndex++;\n endCol++;\n }\n }\n\n // Incremenet the end index so it is at the start of the next character\n endIndex++;\n\n // Calculate the start _column_, converting the the string indexes back to\n // column coordinates.\n let start =\n startIndex // The index of the selection's start char in the line string\n + charOffset // The difference between the initial char's column and index\n - leftWideCharCount // The number of wide chars left of the initial char\n + leftLongCharOffset; // The number of additional chars left of the initial char added by columns with strings longer than 1 (emojis)\n\n // Calculate the length in _columns_, converting the the string indexes back\n // to column coordinates.\n let length = Math.min(this._terminal.cols, // Disallow lengths larger than the terminal cols\n endIndex // The index of the selection's end char in the line string\n - startIndex // The index of the selection's start char in the line string\n + leftWideCharCount // The number of wide chars left of the initial char\n + rightWideCharCount // The number of wide chars right of the initial char (inclusive)\n - leftLongCharOffset // The number of additional chars left of the initial char added by columns with strings longer than 1 (emojis)\n - rightLongCharOffset); // The number of additional chars right of the initial char (inclusive) added by columns with strings longer than 1 (emojis)\n\n if (!allowWhitespaceOnlySelection && line.slice(startIndex, endIndex).trim() === '') {\n return null;\n }\n\n // Recurse upwards if the line is wrapped and the word wraps to the above line\n if (followWrappedLinesAbove) {\n if (start === 0 && bufferLine[0][CHAR_DATA_CODE_INDEX] !== 32 /*' '*/) {\n const previousBufferLine = this._buffer.lines.get(coords[1] - 1);\n if (previousBufferLine && (<any>bufferLine).isWrapped && previousBufferLine[this._terminal.cols - 1][CHAR_DATA_CODE_INDEX] !== 32 /*' '*/) {\n const previousLineWordPosition = this._getWordAt([this._terminal.cols - 1, coords[1] - 1], false, true, false);\n if (previousLineWordPosition) {\n const offset = this._terminal.cols - previousLineWordPosition.start;\n start -= offset;\n length += offset;\n }\n }\n }\n }\n\n // Recurse downwards if the line is wrapped and the word wraps to the next line\n if (followWrappedLinesBelow) {\n if (start + length === this._terminal.cols && bufferLine[this._terminal.cols - 1][CHAR_DATA_CODE_INDEX] !== 32 /*' '*/) {\n const nextBufferLine = this._buffer.lines.get(coords[1] + 1);\n if (nextBufferLine && (<any>nextBufferLine).isWrapped && nextBufferLine[0][CHAR_DATA_CODE_INDEX] !== 32 /*' '*/) {\n const nextLineWordPosition = this._getWordAt([0, coords[1] + 1], false, false, true);\n if (nextLineWordPosition) {\n length += nextLineWordPosition.length;\n }\n }\n }\n }\n\n return { start, length };\n }\n\n /**\n * Selects the word at the coordinates specified.\n * @param coords The coordinates to get the word at.\n * @param allowWhitespaceOnlySelection If whitespace should be selected\n */\n protected _selectWordAt(coords: [number, number], allowWhitespaceOnlySelection: boolean): void {\n const wordPosition = this._getWordAt(coords, allowWhitespaceOnlySelection);\n if (wordPosition) {\n // Adjust negative start value\n while (wordPosition.start < 0) {\n wordPosition.start += this._terminal.cols;\n coords[1]--;\n }\n this._model.selectionStart = [wordPosition.start, coords[1]];\n this._model.selectionStartLength = wordPosition.length;\n }\n }\n\n /**\n * Sets the selection end to the word at the coordinated specified.\n * @param coords The coordinates to get the word at.\n */\n private _selectToWordAt(coords: [number, number]): void {\n const wordPosition = this._getWordAt(coords, true);\n if (wordPosition) {\n let endRow = coords[1];\n\n // Adjust negative start value\n while (wordPosition.start < 0) {\n wordPosition.start += this._terminal.cols;\n endRow--;\n }\n\n // Adjust wrapped length value, this only needs to happen when values are reversed as in that\n // case we're interested in the start of the word, not the end\n if (!this._model.areSelectionValuesReversed()) {\n while (wordPosition.start + wordPosition.length > this._terminal.cols) {\n wordPosition.length -= this._terminal.cols;\n endRow++;\n }\n }\n\n this._model.selectionEnd = [this._model.areSelectionValuesReversed() ? wordPosition.start : wordPosition.start + wordPosition.length, endRow];\n }\n }\n\n /**\n * Gets whether the character is considered a word separator by the select\n * word logic.\n * @param char The character to check.\n */\n private _isCharWordSeparator(charData: CharData): boolean {\n // Zero width characters are never separators as they are always to the\n // right of wide characters\n if (charData[CHAR_DATA_WIDTH_INDEX] === 0) {\n return false;\n }\n return WORD_SEPARATORS.indexOf(charData[CHAR_DATA_CHAR_INDEX]) >= 0;\n }\n\n /**\n * Selects the line specified.\n * @param line The line index.\n */\n protected _selectLineAt(line: number): void {\n const wrappedRange = this._buffer.getWrappedRangeForLine(line);\n this._model.selectionStart = [0, wrappedRange.first];\n this._model.selectionEnd = [this._terminal.cols, wrappedRange.last];\n this._model.selectionStartLength = 0;\n }\n}\n","/**\n * Copyright (c) 2017 The xterm.js authors. All rights reserved.\n * @license MIT\n */\n\nimport { IMouseZoneManager } from './ui/Types';\nimport { ILinkHoverEvent, ILinkMatcher, LinkMatcherHandler, LinkHoverEventTypes, ILinkMatcherOptions, ILinkifier, ITerminal, LineData } from './Types';\nimport { MouseZone } from './ui/MouseZoneManager';\nimport { EventEmitter } from './EventEmitter';\n\n/**\n * The Linkifier applies links to rows shortly after they have been refreshed.\n */\nexport class Linkifier extends EventEmitter implements ILinkifier {\n /**\n * The time to wait after a row is changed before it is linkified. This prevents\n * the costly operation of searching every row multiple times, potentially a\n * huge amount of times.\n */\n protected static readonly TIME_BEFORE_LINKIFY = 200;\n\n protected _linkMatchers: ILinkMatcher[] = [];\n\n private _mouseZoneManager: IMouseZoneManager;\n private _rowsTimeoutId: number;\n private _nextLinkMatcherId = 0;\n private _rowsToLinkify: {start: number, end: number};\n\n constructor(\n protected _terminal: ITerminal\n ) {\n super();\n this._rowsToLinkify = {\n start: null,\n end: null\n };\n }\n\n /**\n * Attaches the linkifier to the DOM, enabling linkification.\n * @param mouseZoneManager The mouse zone manager to register link zones with.\n */\n public attachToDom(mouseZoneManager: IMouseZoneManager): void {\n this._mouseZoneManager = mouseZoneManager;\n }\n\n /**\n * Queue linkification on a set of rows.\n * @param start The row to linkify from (inclusive).\n * @param end The row to linkify to (inclusive).\n */\n public linkifyRows(start: number, end: number): void {\n // Don't attempt linkify if not yet attached to DOM\n if (!this._mouseZoneManager) {\n return;\n }\n\n // Increase range to linkify\n if (this._rowsToLinkify.start === null) {\n this._rowsToLinkify.start = start;\n this._rowsToLinkify.end = end;\n } else {\n this._rowsToLinkify.start = Math.min(this._rowsToLinkify.start, start);\n this._rowsToLinkify.end = Math.max(this._rowsToLinkify.end, end);\n }\n\n // Clear out any existing links on this row range\n this._mouseZoneManager.clearAll(start, end);\n\n // Restart timer\n if (this._rowsTimeoutId) {\n clearTimeout(this._rowsTimeoutId);\n }\n this._rowsTimeoutId = <number><any>setTimeout(() => this._linkifyRows(), Linkifier.TIME_BEFORE_LINKIFY);\n }\n\n /**\n * Linkifies the rows requested.\n */\n private _linkifyRows(): void {\n this._rowsTimeoutId = null;\n for (let i = this._rowsToLinkify.start; i <= this._rowsToLinkify.end; i++) {\n this._linkifyRow(i);\n }\n this._rowsToLinkify.start = null;\n this._rowsToLinkify.end = null;\n }\n\n /**\n * Registers a link matcher, allowing custom link patterns to be matched and\n * handled.\n * @param regex The regular expression to search for. Specifically, this\n * searches the textContent of the rows. You will want to use \\s to match a\n * space ' ' character for example.\n * @param handler The callback when the link is called.\n * @param options Options for the link matcher.\n * @return The ID of the new matcher, this can be used to deregister.\n */\n public registerLinkMatcher(regex: RegExp, handler: LinkMatcherHandler, options: ILinkMatcherOptions = {}): number {\n if (!handler) {\n throw new Error('handler must be defined');\n }\n const matcher: ILinkMatcher = {\n id: this._nextLinkMatcherId++,\n regex,\n handler,\n matchIndex: options.matchIndex,\n validationCallback: options.validationCallback,\n hoverTooltipCallback: options.tooltipCallback,\n hoverLeaveCallback: options.leaveCallback,\n willLinkActivate: options.willLinkActivate,\n priority: options.priority || 0\n };\n this._addLinkMatcherToList(matcher);\n return matcher.id;\n }\n\n /**\n * Inserts a link matcher to the list in the correct position based on the\n * priority of each link matcher. New link matchers of equal priority are\n * considered after older link matchers.\n * @param matcher The link matcher to be added.\n */\n private _addLinkMatcherToList(matcher: ILinkMatcher): void {\n if (this._linkMatchers.length === 0) {\n this._linkMatchers.push(matcher);\n return;\n }\n\n for (let i = this._linkMatchers.length - 1; i >= 0; i--) {\n if (matcher.priority <= this._linkMatchers[i].priority) {\n this._linkMatchers.splice(i + 1, 0, matcher);\n return;\n }\n }\n\n this._linkMatchers.splice(0, 0, matcher);\n }\n\n /**\n * Deregisters a link matcher if it has been registered.\n * @param matcherId The link matcher's ID (returned after register)\n * @return Whether a link matcher was found and deregistered.\n */\n public deregisterLinkMatcher(matcherId: number): boolean {\n for (let i = 0; i < this._linkMatchers.length; i++) {\n if (this._linkMatchers[i].id === matcherId) {\n this._linkMatchers.splice(i, 1);\n return true;\n }\n }\n return false;\n }\n\n /**\n * Linkifies a row.\n * @param rowIndex The index of the row to linkify.\n */\n private _linkifyRow(rowIndex: number): void {\n // Ensure the row exists\n let absoluteRowIndex = this._terminal.buffer.ydisp + rowIndex;\n if (absoluteRowIndex >= this._terminal.buffer.lines.length) {\n return;\n }\n\n if ((<any>this._terminal.buffer.lines.get(absoluteRowIndex)).isWrapped) {\n // Only attempt to linkify rows that start in the viewport\n if (rowIndex !== 0) {\n return;\n }\n // If the first row is wrapped, backtrack to find the origin row and linkify that\n let line: LineData;\n\n do {\n rowIndex--;\n absoluteRowIndex--;\n line = this._terminal.buffer.lines.get(absoluteRowIndex);\n\n if (!line) {\n break;\n }\n\n } while ((<any>line).isWrapped);\n }\n\n // Construct full unwrapped line text\n let text = this._terminal.buffer.translateBufferLineToString(absoluteRowIndex, false);\n let currentIndex = absoluteRowIndex + 1;\n while (currentIndex < this._terminal.buffer.lines.length &&\n (<any>this._terminal.buffer.lines.get(currentIndex)).isWrapped) {\n text += this._terminal.buffer.translateBufferLineToString(currentIndex++, false);\n }\n\n for (let i = 0; i < this._linkMatchers.length; i++) {\n this._doLinkifyRow(rowIndex, text, this._linkMatchers[i]);\n }\n }\n\n /**\n * Linkifies a row given a specific handler.\n * @param rowIndex The row index to linkify.\n * @param text The text of the row (excludes text in the row that's already\n * linkified).\n * @param matcher The link matcher for this line.\n * @param offset The how much of the row has already been linkified.\n * @return The link element(s) that were added.\n */\n private _doLinkifyRow(rowIndex: number, text: string, matcher: ILinkMatcher, offset: number = 0): void {\n // Find the first match\n const match = text.match(matcher.regex);\n if (!match || match.length === 0) {\n return;\n }\n const uri = match[typeof matcher.matchIndex !== 'number' ? 0 : matcher.matchIndex];\n\n // Get index, match.index is for the outer match which includes negated chars\n const index = text.indexOf(uri);\n\n // Ensure the link is valid before registering\n if (matcher.validationCallback) {\n matcher.validationCallback(uri, isValid => {\n // Discard link if the line has already changed\n if (this._rowsTimeoutId) {\n return;\n }\n if (isValid) {\n this._addLink(offset + index, rowIndex, uri, matcher);\n }\n });\n } else {\n this._addLink(offset + index, rowIndex, uri, matcher);\n }\n\n // Recursively check for links in the rest of the text\n const remainingStartIndex = index + uri.length;\n const remainingText = text.substr(remainingStartIndex);\n if (remainingText.length > 0) {\n this._doLinkifyRow(rowIndex, remainingText, matcher, offset + remainingStartIndex);\n }\n }\n\n /**\n * Registers a link to the mouse zone manager.\n * @param x The column the link starts.\n * @param y The row the link is on.\n * @param uri The URI of the link.\n * @param matcher The link matcher for the link.\n */\n private _addLink(x: number, y: number, uri: string, matcher: ILinkMatcher): void {\n const x1 = x % this._terminal.cols;\n const y1 = y + Math.floor(x / this._terminal.cols);\n let x2 = (x1 + uri.length) % this._terminal.cols;\n let y2 = y1 + Math.floor((x1 + uri.length) / this._terminal.cols);\n if (x2 === 0) {\n x2 = this._terminal.cols;\n y2--;\n }\n\n this._mouseZoneManager.add(new MouseZone(\n x1 + 1,\n y1 + 1,\n x2 + 1,\n y2 + 1,\n e => {\n if (matcher.handler) {\n return matcher.handler(e, uri);\n }\n window.open(uri, '_blank');\n },\n e => {\n this.emit(LinkHoverEventTypes.HOVER, this._createLinkHoverEvent(x1, y1, x2, y2));\n this._terminal.element.classList.add('xterm-cursor-pointer');\n },\n e => {\n this.emit(LinkHoverEventTypes.TOOLTIP, this._createLinkHoverEvent(x1, y1, x2, y2));\n if (matcher.hoverTooltipCallback) {\n matcher.hoverTooltipCallback(e, uri);\n }\n },\n () => {\n this.emit(LinkHoverEventTypes.LEAVE, this._createLinkHoverEvent(x1, y1, x2, y2));\n this._terminal.element.classList.remove('xterm-cursor-pointer');\n if (matcher.hoverLeaveCallback) {\n matcher.hoverLeaveCallback();\n }\n },\n e => {\n if (matcher.willLinkActivate) {\n return matcher.willLinkActivate(e, uri);\n }\n return true;\n }\n ));\n }\n\n private _createLinkHoverEvent(x1: number, y1: number, x2: number, y2: number): ILinkHoverEvent {\n return { x1, y1, x2, y2, cols: this._terminal.cols };\n }\n}\n","/**\n * Copyright (c) 2014 The xterm.js authors. All rights reserved.\n * Copyright (c) 2012-2013, Christopher Jeffrey (MIT License)\n * @license MIT\n */\n\nimport { CharData, IInputHandler, IDcsHandler, IEscapeSequenceParser, IBuffer, IInputHandlingTerminal } from './Types';\nimport { C0, C1 } from './common/data/EscapeSequences';\nimport { CHARSETS, DEFAULT_CHARSET } from './core/data/Charsets';\nimport { CHAR_DATA_CHAR_INDEX, CHAR_DATA_WIDTH_INDEX, CHAR_DATA_CODE_INDEX, DEFAULT_ATTR, NULL_CELL_CHAR, NULL_CELL_WIDTH, NULL_CELL_CODE } from './Buffer';\nimport { FLAGS } from './renderer/Types';\nimport { wcwidth } from './CharWidth';\nimport { EscapeSequenceParser } from './EscapeSequenceParser';\nimport { ICharset } from './core/Types';\nimport { Disposable } from './common/Lifecycle';\n\n/**\n * Map collect to glevel. Used in `selectCharset`.\n */\nconst GLEVEL: {[key: string]: number} = {'(': 0, ')': 1, '*': 2, '+': 3, '-': 1, '.': 2};\n\n\n/**\n * DCS subparser implementations\n */\n\n /**\n * DCS + q Pt ST (xterm)\n * Request Terminfo String\n * not supported\n */\nclass RequestTerminfo implements IDcsHandler {\n private _data: string;\n constructor(private _terminal: any) { }\n hook(collect: string, params: number[], flag: number): void {\n this._data = '';\n }\n put(data: string, start: number, end: number): void {\n this._data += data.substring(start, end);\n }\n unhook(): void {\n // invalid: DCS 0 + r Pt ST\n this._terminal.handler(`${C0.ESC}P0+r${this._data}${C0.ESC}\\\\`);\n }\n}\n\n/**\n * DCS $ q Pt ST\n * DECRQSS (https://vt100.net/docs/vt510-rm/DECRQSS.html)\n * Request Status String (DECRQSS), VT420 and up.\n * Response: DECRPSS (https://vt100.net/docs/vt510-rm/DECRPSS.html)\n */\nclass DECRQSS implements IDcsHandler {\n private _data: string;\n\n constructor(private _terminal: any) { }\n\n hook(collect: string, params: number[], flag: number): void {\n // reset data\n this._data = '';\n }\n\n put(data: string, start: number, end: number): void {\n this._data += data.substring(start, end);\n }\n\n unhook(): void {\n switch (this._data) {\n // valid: DCS 1 $ r Pt ST (xterm)\n case '\"q': // DECSCA\n return this._terminal.handler(`${C0.ESC}P1$r0\"q${C0.ESC}\\\\`);\n case '\"p': // DECSCL\n return this._terminal.handler(`${C0.ESC}P1$r61\"p${C0.ESC}\\\\`);\n case 'r': // DECSTBM\n const pt = '' + (this._terminal.buffer.scrollTop + 1) +\n ';' + (this._terminal.buffer.scrollBottom + 1) + 'r';\n return this._terminal.handler(`${C0.ESC}P1$r${pt}${C0.ESC}\\\\`);\n case 'm': // SGR\n // TODO: report real settings instead of 0m\n return this._terminal.handler(`${C0.ESC}P1$r0m${C0.ESC}\\\\`);\n case ' q': // DECSCUSR\n const STYLES: {[key: string]: number} = {'block': 2, 'underline': 4, 'bar': 6};\n let style = STYLES[this._terminal.getOption('cursorStyle')];\n style -= this._terminal.getOption('cursorBlink');\n return this._terminal.handler(`${C0.ESC}P1$r${style} q${C0.ESC}\\\\`);\n default:\n // invalid: DCS 0 $ r Pt ST (xterm)\n this._terminal.error('Unknown DCS $q %s', this._data);\n this._terminal.handler(`${C0.ESC}P0$r${this._data}${C0.ESC}\\\\`);\n }\n }\n}\n\n/**\n * DCS Ps; Ps| Pt ST\n * DECUDK (https://vt100.net/docs/vt510-rm/DECUDK.html)\n * not supported\n */\n\n /**\n * DCS + p Pt ST (xterm)\n * Set Terminfo Data\n * not supported\n */\n\n\n\n/**\n * The terminal's standard implementation of IInputHandler, this handles all\n * input from the Parser.\n *\n * Refer to http://invisible-island.net/xterm/ctlseqs/ctlseqs.html to understand\n * each function's header comment.\n */\nexport class InputHandler extends Disposable implements IInputHandler {\n private _surrogateHigh: string;\n\n constructor(\n private _terminal: IInputHandlingTerminal,\n private _parser: IEscapeSequenceParser = new EscapeSequenceParser())\n {\n super();\n\n this.register(this._parser);\n\n this._surrogateHigh = '';\n\n /**\n * custom fallback handlers\n */\n this._parser.setCsiHandlerFallback((collect: string, params: number[], flag: number) => {\n this._terminal.error('Unknown CSI code: ', { collect, params, flag: String.fromCharCode(flag) });\n });\n this._parser.setEscHandlerFallback((collect: string, flag: number) => {\n this._terminal.error('Unknown ESC code: ', { collect, flag: String.fromCharCode(flag) });\n });\n this._parser.setExecuteHandlerFallback((code: number) => {\n this._terminal.error('Unknown EXECUTE code: ', { code });\n });\n this._parser.setOscHandlerFallback((identifier: number, data: string) => {\n this._terminal.error('Unknown OSC code: ', { identifier, data });\n });\n\n /**\n * print handler\n */\n this._parser.setPrintHandler((data, start, end): void => this.print(data, start, end));\n\n /**\n * CSI handler\n */\n this._parser.setCsiHandler('@', (params, collect) => this.insertChars(params));\n this._parser.setCsiHandler('A', (params, collect) => this.cursorUp(params));\n this._parser.setCsiHandler('B', (params, collect) => this.cursorDown(params));\n this._parser.setCsiHandler('C', (params, collect) => this.cursorForward(params));\n this._parser.setCsiHandler('D', (params, collect) => this.cursorBackward(params));\n this._parser.setCsiHandler('E', (params, collect) => this.cursorNextLine(params));\n this._parser.setCsiHandler('F', (params, collect) => this.cursorPrecedingLine(params));\n this._parser.setCsiHandler('G', (params, collect) => this.cursorCharAbsolute(params));\n this._parser.setCsiHandler('H', (params, collect) => this.cursorPosition(params));\n this._parser.setCsiHandler('I', (params, collect) => this.cursorForwardTab(params));\n this._parser.setCsiHandler('J', (params, collect) => this.eraseInDisplay(params));\n this._parser.setCsiHandler('K', (params, collect) => this.eraseInLine(params));\n this._parser.setCsiHandler('L', (params, collect) => this.insertLines(params));\n this._parser.setCsiHandler('M', (params, collect) => this.deleteLines(params));\n this._parser.setCsiHandler('P', (params, collect) => this.deleteChars(params));\n this._parser.setCsiHandler('S', (params, collect) => this.scrollUp(params));\n this._parser.setCsiHandler('T', (params, collect) => this.scrollDown(params, collect));\n this._parser.setCsiHandler('X', (params, collect) => this.eraseChars(params));\n this._parser.setCsiHandler('Z', (params, collect) => this.cursorBackwardTab(params));\n this._parser.setCsiHandler('`', (params, collect) => this.charPosAbsolute(params));\n this._parser.setCsiHandler('a', (params, collect) => this.hPositionRelative(params));\n this._parser.setCsiHandler('b', (params, collect) => this.repeatPrecedingCharacter(params));\n this._parser.setCsiHandler('c', (params, collect) => this.sendDeviceAttributes(params, collect));\n this._parser.setCsiHandler('d', (params, collect) => this.linePosAbsolute(params));\n this._parser.setCsiHandler('e', (params, collect) => this.vPositionRelative(params));\n this._parser.setCsiHandler('f', (params, collect) => this.hVPosition(params));\n this._parser.setCsiHandler('g', (params, collect) => this.tabClear(params));\n this._parser.setCsiHandler('h', (params, collect) => this.setMode(params, collect));\n this._parser.setCsiHandler('l', (params, collect) => this.resetMode(params, collect));\n this._parser.setCsiHandler('m', (params, collect) => this.charAttributes(params));\n this._parser.setCsiHandler('n', (params, collect) => this.deviceStatus(params, collect));\n this._parser.setCsiHandler('p', (params, collect) => this.softReset(params, collect));\n this._parser.setCsiHandler('q', (params, collect) => this.setCursorStyle(params, collect));\n this._parser.setCsiHandler('r', (params, collect) => this.setScrollRegion(params, collect));\n this._parser.setCsiHandler('s', (params, collect) => this.saveCursor(params));\n this._parser.setCsiHandler('u', (params, collect) => this.restoreCursor(params));\n\n /**\n * execute handler\n */\n this._parser.setExecuteHandler(C0.BEL, () => this.bell());\n this._parser.setExecuteHandler(C0.LF, () => this.lineFeed());\n this._parser.setExecuteHandler(C0.VT, () => this.lineFeed());\n this._parser.setExecuteHandler(C0.FF, () => this.lineFeed());\n this._parser.setExecuteHandler(C0.CR, () => this.carriageReturn());\n this._parser.setExecuteHandler(C0.BS, () => this.backspace());\n this._parser.setExecuteHandler(C0.HT, () => this.tab());\n this._parser.setExecuteHandler(C0.SO, () => this.shiftOut());\n this._parser.setExecuteHandler(C0.SI, () => this.shiftIn());\n // FIXME: What do to with missing? Old code just added those to print.\n\n // some C1 control codes - FIXME: should those be enabled by default?\n this._parser.setExecuteHandler(C1.IND, () => this.index());\n this._parser.setExecuteHandler(C1.NEL, () => this.nextLine());\n this._parser.setExecuteHandler(C1.HTS, () => this.tabSet());\n\n /**\n * OSC handler\n */\n // 0 - icon name + title\n this._parser.setOscHandler(0, (data) => this.setTitle(data));\n // 1 - icon name\n // 2 - title\n this._parser.setOscHandler(2, (data) => this.setTitle(data));\n // 3 - set property X in the form \"prop=value\"\n // 4 - Change Color Number\n // 5 - Change Special Color Number\n // 6 - Enable/disable Special Color Number c\n // 7 - current directory? (not in xterm spec, see https://gitlab.com/gnachman/iterm2/issues/3939)\n // 10 - Change VT100 text foreground color to Pt.\n // 11 - Change VT100 text background color to Pt.\n // 12 - Change text cursor color to Pt.\n // 13 - Change mouse foreground color to Pt.\n // 14 - Change mouse background color to Pt.\n // 15 - Change Tektronix foreground color to Pt.\n // 16 - Change Tektronix background color to Pt.\n // 17 - Change highlight background color to Pt.\n // 18 - Change Tektronix cursor color to Pt.\n // 19 - Change highlight foreground color to Pt.\n // 46 - Change Log File to Pt.\n // 50 - Set Font to Pt.\n // 51 - reserved for Emacs shell.\n // 52 - Manipulate Selection Data.\n // 104 ; c - Reset Color Number c.\n // 105 ; c - Reset Special Color Number c.\n // 106 ; c; f - Enable/disable Special Color Number c.\n // 110 - Reset VT100 text foreground color.\n // 111 - Reset VT100 text background color.\n // 112 - Reset text cursor color.\n // 113 - Reset mouse foreground color.\n // 114 - Reset mouse background color.\n // 115 - Reset Tektronix foreground color.\n // 116 - Reset Tektronix background color.\n // 117 - Reset highlight color.\n // 118 - Reset Tektronix cursor color.\n // 119 - Reset highlight foreground color.\n\n /**\n * ESC handlers\n */\n this._parser.setEscHandler('7', () => this.saveCursor([]));\n this._parser.setEscHandler('8', () => this.restoreCursor([]));\n this._parser.setEscHandler('D', () => this.index());\n this._parser.setEscHandler('E', () => this.nextLine());\n this._parser.setEscHandler('H', () => this.tabSet());\n this._parser.setEscHandler('M', () => this.reverseIndex());\n this._parser.setEscHandler('=', () => this.keypadApplicationMode());\n this._parser.setEscHandler('>', () => this.keypadNumericMode());\n this._parser.setEscHandler('c', () => this.reset());\n this._parser.setEscHandler('n', () => this.setgLevel(2));\n this._parser.setEscHandler('o', () => this.setgLevel(3));\n this._parser.setEscHandler('|', () => this.setgLevel(3));\n this._parser.setEscHandler('}', () => this.setgLevel(2));\n this._parser.setEscHandler('~', () => this.setgLevel(1));\n this._parser.setEscHandler('%@', () => this.selectDefaultCharset());\n this._parser.setEscHandler('%G', () => this.selectDefaultCharset());\n for (const flag in CHARSETS) {\n this._parser.setEscHandler('(' + flag, () => this.selectCharset('(' + flag));\n this._parser.setEscHandler(')' + flag, () => this.selectCharset(')' + flag));\n this._parser.setEscHandler('*' + flag, () => this.selectCharset('*' + flag));\n this._parser.setEscHandler('+' + flag, () => this.selectCharset('+' + flag));\n this._parser.setEscHandler('-' + flag, () => this.selectCharset('-' + flag));\n this._parser.setEscHandler('.' + flag, () => this.selectCharset('.' + flag));\n this._parser.setEscHandler('/' + flag, () => this.selectCharset('/' + flag)); // TODO: supported?\n }\n\n /**\n * error handler\n */\n this._parser.setErrorHandler((state) => {\n this._terminal.error('Parsing error: ', state);\n return state;\n });\n\n /**\n * DCS handler\n */\n this._parser.setDcsHandler('$q', new DECRQSS(this._terminal));\n this._parser.setDcsHandler('+q', new RequestTerminfo(this._terminal));\n }\n\n public dispose(): void {\n super.dispose();\n this._terminal = null;\n }\n\n public parse(data: string): void {\n // Ensure the terminal is not disposed\n if (!this._terminal) {\n return;\n }\n\n let buffer = this._terminal.buffer;\n const cursorStartX = buffer.x;\n const cursorStartY = buffer.y;\n\n // TODO: Consolidate debug/logging #1560\n if ((<any>this._terminal).debug) {\n this._terminal.log('data: ' + data);\n }\n\n // apply leftover surrogate high from last write\n if (this._surrogateHigh) {\n data = this._surrogateHigh + data;\n this._surrogateHigh = '';\n }\n\n this._parser.parse(data);\n\n buffer = this._terminal.buffer;\n if (buffer.x !== cursorStartX || buffer.y !== cursorStartY) {\n this._terminal.emit('cursormove');\n }\n }\n\n public print(data: string, start: number, end: number): void {\n let char: string;\n let code: number;\n let low: number;\n let chWidth: number;\n const buffer: IBuffer = this._terminal.buffer;\n const charset: ICharset = this._terminal.charset;\n const screenReaderMode: boolean = this._terminal.options.screenReaderMode;\n const cols: number = this._terminal.cols;\n const wraparoundMode: boolean = this._terminal.wraparoundMode;\n const insertMode: boolean = this._terminal.insertMode;\n const curAttr: number = this._terminal.curAttr;\n let bufferRow = buffer.lines.get(buffer.y + buffer.ybase);\n\n this._terminal.updateRange(buffer.y);\n for (let stringPosition = start; stringPosition < end; ++stringPosition) {\n char = data.charAt(stringPosition);\n code = data.charCodeAt(stringPosition);\n\n // surrogate pair handling\n if (0xD800 <= code && code <= 0xDBFF) {\n // we got a surrogate high\n // get surrogate low (next 2 bytes)\n low = data.charCodeAt(stringPosition + 1);\n if (isNaN(low)) {\n // end of data stream, save surrogate high\n this._surrogateHigh = char;\n continue;\n }\n code = ((code - 0xD800) * 0x400) + (low - 0xDC00) + 0x10000;\n char += data.charAt(stringPosition + 1);\n }\n // surrogate low - already handled above\n if (0xDC00 <= code && code <= 0xDFFF) {\n continue;\n }\n\n // calculate print space\n // expensive call, therefore we save width in line buffer\n chWidth = wcwidth(code);\n\n // get charset replacement character\n if (charset) {\n char = charset[char] || char;\n code = char.charCodeAt(0);\n }\n\n if (screenReaderMode) {\n this._terminal.emit('a11y.char', char);\n }\n\n // insert combining char at last cursor position\n // FIXME: needs handling after cursor jumps\n // buffer.x should never be 0 for a combining char\n // since they always follow a cell consuming char\n // therefore we can test for buffer.x to avoid overflow left\n if (!chWidth && buffer.x) {\n if (bufferRow[buffer.x - 1]) {\n if (!bufferRow[buffer.x - 1][CHAR_DATA_WIDTH_INDEX]) {\n // found empty cell after fullwidth, need to go 2 cells back\n // it is save to step 2 cells back here\n // since an empty cell is only set by fullwidth chars\n if (bufferRow[buffer.x - 2]) {\n bufferRow[buffer.x - 2][CHAR_DATA_CHAR_INDEX] += char;\n bufferRow[buffer.x - 2][CHAR_DATA_CODE_INDEX] = code;\n }\n } else {\n bufferRow[buffer.x - 1][CHAR_DATA_CHAR_INDEX] += char;\n bufferRow[buffer.x - 1][CHAR_DATA_CODE_INDEX] = code;\n }\n }\n continue;\n }\n\n // goto next line if ch would overflow\n // TODO: needs a global min terminal width of 2\n if (buffer.x + chWidth - 1 >= cols) {\n // autowrap - DECAWM\n // automatically wraps to the beginning of the next line\n if (wraparoundMode) {\n buffer.x = 0;\n buffer.y++;\n if (buffer.y > buffer.scrollBottom) {\n buffer.y--;\n this._terminal.scroll(true);\n } else {\n // The line already exists (eg. the initial viewport), mark it as a\n // wrapped line\n (<any>buffer.lines.get(buffer.y)).isWrapped = true;\n }\n // row changed, get it again\n bufferRow = buffer.lines.get(buffer.y + buffer.ybase);\n } else {\n if (chWidth === 2) {\n // FIXME: check for xterm behavior\n // What to do here? We got a wide char that does not fit into last cell\n continue;\n }\n // FIXME: Do we have to set buffer.x to cols - 1, if not wrapping?\n }\n }\n\n // insert mode: move characters to right\n // To achieve insert, we remove cells from the right\n // and insert empty ones at cursor position\n if (insertMode) {\n // do this twice for a fullwidth char\n for (let moves = 0; moves < chWidth; ++moves) {\n // remove last cell\n // if it's width is 0, we have to adjust the second last cell as well\n const removed = bufferRow.pop();\n if (removed[CHAR_DATA_WIDTH_INDEX] === 0\n && bufferRow[this._terminal.cols - 2]\n && bufferRow[this._terminal.cols - 2][CHAR_DATA_WIDTH_INDEX] === 2) {\n bufferRow[this._terminal.cols - 2] = [curAttr, NULL_CELL_CHAR, NULL_CELL_WIDTH, NULL_CELL_CODE];\n }\n\n // insert empty cell at cursor\n bufferRow.splice(buffer.x, 0, [curAttr, NULL_CELL_CHAR, NULL_CELL_WIDTH, NULL_CELL_CODE]);\n }\n }\n\n // write current char to buffer and advance cursor\n bufferRow[buffer.x++] = [curAttr, char, chWidth, code];\n\n // fullwidth char - also set next cell to placeholder stub and advance cursor\n if (chWidth === 2) {\n bufferRow[buffer.x++] = [curAttr, '', 0, undefined];\n }\n }\n this._terminal.updateRange(buffer.y);\n }\n\n /**\n * BEL\n * Bell (Ctrl-G).\n */\n public bell(): void {\n this._terminal.bell();\n }\n\n /**\n * LF\n * Line Feed or New Line (NL). (LF is Ctrl-J).\n */\n public lineFeed(): void {\n // make buffer local for faster access\n const buffer = this._terminal.buffer;\n\n if (this._terminal.convertEol) {\n buffer.x = 0;\n }\n buffer.y++;\n if (buffer.y > buffer.scrollBottom) {\n buffer.y--;\n this._terminal.scroll();\n }\n // If the end of the line is hit, prevent this action from wrapping around to the next line.\n if (buffer.x >= this._terminal.cols) {\n buffer.x--;\n }\n /**\n * This event is emitted whenever the terminal outputs a LF or NL.\n *\n * @event linefeed\n */\n this._terminal.emit('linefeed');\n }\n\n /**\n * CR\n * Carriage Return (Ctrl-M).\n */\n public carriageReturn(): void {\n this._terminal.buffer.x = 0;\n }\n\n /**\n * BS\n * Backspace (Ctrl-H).\n */\n public backspace(): void {\n if (this._terminal.buffer.x > 0) {\n this._terminal.buffer.x--;\n }\n }\n\n /**\n * TAB\n * Horizontal Tab (HT) (Ctrl-I).\n */\n public tab(): void {\n const originalX = this._terminal.buffer.x;\n this._terminal.buffer.x = this._terminal.buffer.nextStop();\n if (this._terminal.options.screenReaderMode) {\n this._terminal.emit('a11y.tab', this._terminal.buffer.x - originalX);\n }\n }\n\n /**\n * SO\n * Shift Out (Ctrl-N) -> Switch to Alternate Character Set. This invokes the\n * G1 character set.\n */\n public shiftOut(): void {\n this._terminal.setgLevel(1);\n }\n\n /**\n * SI\n * Shift In (Ctrl-O) -> Switch to Standard Character Set. This invokes the G0\n * character set (the default).\n */\n public shiftIn(): void {\n this._terminal.setgLevel(0);\n }\n\n /**\n * CSI Ps @\n * Insert Ps (Blank) Character(s) (default = 1) (ICH).\n */\n public insertChars(params: number[]): void {\n let param = params[0];\n if (param < 1) param = 1;\n\n // make buffer local for faster access\n const buffer = this._terminal.buffer;\n\n const row = buffer.y + buffer.ybase;\n let j = buffer.x;\n const ch: CharData = [this._terminal.eraseAttr(), NULL_CELL_CHAR, NULL_CELL_WIDTH, NULL_CELL_CODE]; // xterm\n\n while (param-- && j < this._terminal.cols) {\n buffer.lines.get(row).splice(j++, 0, ch);\n buffer.lines.get(row).pop();\n }\n }\n\n /**\n * CSI Ps A\n * Cursor Up Ps Times (default = 1) (CUU).\n */\n public cursorUp(params: number[]): void {\n let param = params[0];\n if (param < 1) {\n param = 1;\n }\n this._terminal.buffer.y -= param;\n if (this._terminal.buffer.y < 0) {\n this._terminal.buffer.y = 0;\n }\n }\n\n /**\n * CSI Ps B\n * Cursor Down Ps Times (default = 1) (CUD).\n */\n public cursorDown(params: number[]): void {\n let param = params[0];\n if (param < 1) {\n param = 1;\n }\n this._terminal.buffer.y += param;\n if (this._terminal.buffer.y >= this._terminal.rows) {\n this._terminal.buffer.y = this._terminal.rows - 1;\n }\n // If the end of the line is hit, prevent this action from wrapping around to the next line.\n if (this._terminal.buffer.x >= this._terminal.cols) {\n this._terminal.buffer.x--;\n }\n }\n\n /**\n * CSI Ps C\n * Cursor Forward Ps Times (default = 1) (CUF).\n */\n public cursorForward(params: number[]): void {\n let param = params[0];\n if (param < 1) {\n param = 1;\n }\n this._terminal.buffer.x += param;\n if (this._terminal.buffer.x >= this._terminal.cols) {\n this._terminal.buffer.x = this._terminal.cols - 1;\n }\n }\n\n /**\n * CSI Ps D\n * Cursor Backward Ps Times (default = 1) (CUB).\n */\n public cursorBackward(params: number[]): void {\n let param = params[0];\n if (param < 1) {\n param = 1;\n }\n // If the end of the line is hit, prevent this action from wrapping around to the next line.\n if (this._terminal.buffer.x >= this._terminal.cols) {\n this._terminal.buffer.x--;\n }\n this._terminal.buffer.x -= param;\n if (this._terminal.buffer.x < 0) {\n this._terminal.buffer.x = 0;\n }\n }\n\n /**\n * CSI Ps E\n * Cursor Next Line Ps Times (default = 1) (CNL).\n * same as CSI Ps B ?\n */\n public cursorNextLine(params: number[]): void {\n let param = params[0];\n if (param < 1) {\n param = 1;\n }\n this._terminal.buffer.y += param;\n if (this._terminal.buffer.y >= this._terminal.rows) {\n this._terminal.buffer.y = this._terminal.rows - 1;\n }\n this._terminal.buffer.x = 0;\n }\n\n\n /**\n * CSI Ps F\n * Cursor Preceding Line Ps Times (default = 1) (CNL).\n * reuse CSI Ps A ?\n */\n public cursorPrecedingLine(params: number[]): void {\n let param = params[0];\n if (param < 1) {\n param = 1;\n }\n this._terminal.buffer.y -= param;\n if (this._terminal.buffer.y < 0) {\n this._terminal.buffer.y = 0;\n }\n this._terminal.buffer.x = 0;\n }\n\n\n /**\n * CSI Ps G\n * Cursor Character Absolute [column] (default = [row,1]) (CHA).\n */\n public cursorCharAbsolute(params: number[]): void {\n let param = params[0];\n if (param < 1) {\n param = 1;\n }\n this._terminal.buffer.x = param - 1;\n }\n\n /**\n * CSI Ps ; Ps H\n * Cursor Position [row;column] (default = [1,1]) (CUP).\n */\n public cursorPosition(params: number[]): void {\n let col: number;\n let row: number = params[0] - 1;\n\n if (params.length >= 2) {\n col = params[1] - 1;\n } else {\n col = 0;\n }\n\n if (row < 0) {\n row = 0;\n } else if (row >= this._terminal.rows) {\n row = this._terminal.rows - 1;\n }\n\n if (col < 0) {\n col = 0;\n } else if (col >= this._terminal.cols) {\n col = this._terminal.cols - 1;\n }\n\n this._terminal.buffer.x = col;\n this._terminal.buffer.y = row;\n }\n\n /**\n * CSI Ps I\n * Cursor Forward Tabulation Ps tab stops (default = 1) (CHT).\n */\n public cursorForwardTab(params: number[]): void {\n let param = params[0] || 1;\n while (param--) {\n this._terminal.buffer.x = this._terminal.buffer.nextStop();\n }\n }\n\n /**\n * CSI Ps J Erase in Display (ED).\n * Ps = 0 -> Erase Below (default).\n * Ps = 1 -> Erase Above.\n * Ps = 2 -> Erase All.\n * Ps = 3 -> Erase Saved Lines (xterm).\n * CSI ? Ps J\n * Erase in Display (DECSED).\n * Ps = 0 -> Selective Erase Below (default).\n * Ps = 1 -> Selective Erase Above.\n * Ps = 2 -> Selective Erase All.\n */\n public eraseInDisplay(params: number[]): void {\n let j;\n switch (params[0]) {\n case 0:\n this._terminal.eraseRight(this._terminal.buffer.x, this._terminal.buffer.y);\n j = this._terminal.buffer.y + 1;\n for (; j < this._terminal.rows; j++) {\n this._terminal.eraseLine(j);\n }\n break;\n case 1:\n this._terminal.eraseLeft(this._terminal.buffer.x, this._terminal.buffer.y);\n j = this._terminal.buffer.y;\n while (j--) {\n this._terminal.eraseLine(j);\n }\n break;\n case 2:\n j = this._terminal.rows;\n while (j--) this._terminal.eraseLine(j);\n break;\n case 3:\n // Clear scrollback (everything not in viewport)\n const scrollBackSize = this._terminal.buffer.lines.length - this._terminal.rows;\n if (scrollBackSize > 0) {\n this._terminal.buffer.lines.trimStart(scrollBackSize);\n this._terminal.buffer.ybase = Math.max(this._terminal.buffer.ybase - scrollBackSize, 0);\n this._terminal.buffer.ydisp = Math.max(this._terminal.buffer.ydisp - scrollBackSize, 0);\n // Force a scroll event to refresh viewport\n this._terminal.emit('scroll', 0);\n }\n break;\n }\n }\n\n /**\n * CSI Ps K Erase in Line (EL).\n * Ps = 0 -> Erase to Right (default).\n * Ps = 1 -> Erase to Left.\n * Ps = 2 -> Erase All.\n * CSI ? Ps K\n * Erase in Line (DECSEL).\n * Ps = 0 -> Selective Erase to Right (default).\n * Ps = 1 -> Selective Erase to Left.\n * Ps = 2 -> Selective Erase All.\n */\n public eraseInLine(params: number[]): void {\n switch (params[0]) {\n case 0:\n this._terminal.eraseRight(this._terminal.buffer.x, this._terminal.buffer.y);\n break;\n case 1:\n this._terminal.eraseLeft(this._terminal.buffer.x, this._terminal.buffer.y);\n break;\n case 2:\n this._terminal.eraseLine(this._terminal.buffer.y);\n break;\n }\n }\n\n /**\n * CSI Ps L\n * Insert Ps Line(s) (default = 1) (IL).\n */\n public insertLines(params: number[]): void {\n let param: number = params[0];\n if (param < 1) {\n param = 1;\n }\n\n // make buffer local for faster access\n const buffer = this._terminal.buffer;\n\n const row: number = buffer.y + buffer.ybase;\n\n const scrollBottomRowsOffset = this._terminal.rows - 1 - buffer.scrollBottom;\n const scrollBottomAbsolute = this._terminal.rows - 1 + buffer.ybase - scrollBottomRowsOffset + 1;\n while (param--) {\n // test: echo -e '\\e[44m\\e[1L\\e[0m'\n // blankLine(true) - xterm/linux behavior\n buffer.lines.splice(scrollBottomAbsolute - 1, 1);\n buffer.lines.splice(row, 0, this._terminal.blankLine(true));\n }\n\n // this.maxRange();\n this._terminal.updateRange(buffer.y);\n this._terminal.updateRange(buffer.scrollBottom);\n }\n\n /**\n * CSI Ps M\n * Delete Ps Line(s) (default = 1) (DL).\n */\n public deleteLines(params: number[]): void {\n let param = params[0];\n if (param < 1) {\n param = 1;\n }\n\n // make buffer local for faster access\n const buffer = this._terminal.buffer;\n\n const row: number = buffer.y + buffer.ybase;\n\n let j: number;\n j = this._terminal.rows - 1 - buffer.scrollBottom;\n j = this._terminal.rows - 1 + buffer.ybase - j;\n while (param--) {\n // test: echo -e '\\e[44m\\e[1M\\e[0m'\n // blankLine(true) - xterm/linux behavior\n buffer.lines.splice(row, 1);\n buffer.lines.splice(j, 0, this._terminal.blankLine(true));\n }\n\n // this.maxRange();\n this._terminal.updateRange(buffer.y);\n this._terminal.updateRange(buffer.scrollBottom);\n }\n\n /**\n * CSI Ps P\n * Delete Ps Character(s) (default = 1) (DCH).\n */\n public deleteChars(params: number[]): void {\n let param: number = params[0];\n if (param < 1) {\n param = 1;\n }\n\n // make buffer local for faster access\n const buffer = this._terminal.buffer;\n\n const row = buffer.y + buffer.ybase;\n const ch: CharData = [this._terminal.eraseAttr(), NULL_CELL_CHAR, NULL_CELL_WIDTH, NULL_CELL_CODE]; // xterm\n\n while (param--) {\n buffer.lines.get(row).splice(buffer.x, 1);\n buffer.lines.get(row).push(ch);\n }\n this._terminal.updateRange(buffer.y);\n }\n\n /**\n * CSI Ps S Scroll up Ps lines (default = 1) (SU).\n */\n public scrollUp(params: number[]): void {\n let param = params[0] || 1;\n\n // make buffer local for faster access\n const buffer = this._terminal.buffer;\n\n while (param--) {\n buffer.lines.splice(buffer.ybase + buffer.scrollTop, 1);\n buffer.lines.splice(buffer.ybase + buffer.scrollBottom, 0, this._terminal.blankLine());\n }\n // this.maxRange();\n this._terminal.updateRange(buffer.scrollTop);\n this._terminal.updateRange(buffer.scrollBottom);\n }\n\n /**\n * CSI Ps T Scroll down Ps lines (default = 1) (SD).\n */\n public scrollDown(params: number[], collect?: string): void {\n if (params.length < 2 && !collect) {\n let param = params[0] || 1;\n\n // make buffer local for faster access\n const buffer = this._terminal.buffer;\n\n while (param--) {\n buffer.lines.splice(buffer.ybase + buffer.scrollBottom, 1);\n buffer.lines.splice(buffer.ybase + buffer.scrollTop, 0, this._terminal.blankLine());\n }\n // this.maxRange();\n this._terminal.updateRange(buffer.scrollTop);\n this._terminal.updateRange(buffer.scrollBottom);\n }\n }\n\n /**\n * CSI Ps X\n * Erase Ps Character(s) (default = 1) (ECH).\n */\n public eraseChars(params: number[]): void {\n let param = params[0];\n if (param < 1) {\n param = 1;\n }\n\n // make buffer local for faster access\n const buffer = this._terminal.buffer;\n\n const row = buffer.y + buffer.ybase;\n let j = buffer.x;\n const ch: CharData = [this._terminal.eraseAttr(), NULL_CELL_CHAR, NULL_CELL_WIDTH, NULL_CELL_CODE]; // xterm\n\n while (param-- && j < this._terminal.cols) {\n buffer.lines.get(row)[j++] = ch;\n }\n }\n\n /**\n * CSI Ps Z Cursor Backward Tabulation Ps tab stops (default = 1) (CBT).\n */\n public cursorBackwardTab(params: number[]): void {\n let param = params[0] || 1;\n\n // make buffer local for faster access\n const buffer = this._terminal.buffer;\n\n while (param--) {\n buffer.x = buffer.prevStop();\n }\n }\n\n /**\n * CSI Pm ` Character Position Absolute\n * [column] (default = [row,1]) (HPA).\n */\n public charPosAbsolute(params: number[]): void {\n let param = params[0];\n if (param < 1) {\n param = 1;\n }\n this._terminal.buffer.x = param - 1;\n if (this._terminal.buffer.x >= this._terminal.cols) {\n this._terminal.buffer.x = this._terminal.cols - 1;\n }\n }\n\n /**\n * CSI Pm a Character Position Relative\n * [columns] (default = [row,col+1]) (HPR)\n * reuse CSI Ps C ?\n */\n public hPositionRelative(params: number[]): void {\n let param = params[0];\n if (param < 1) {\n param = 1;\n }\n this._terminal.buffer.x += param;\n if (this._terminal.buffer.x >= this._terminal.cols) {\n this._terminal.buffer.x = this._terminal.cols - 1;\n }\n }\n\n /**\n * CSI Ps b Repeat the preceding graphic character Ps times (REP).\n */\n public repeatPrecedingCharacter(params: number[]): void {\n let param = params[0] || 1;\n\n // make buffer local for faster access\n const buffer = this._terminal.buffer;\n\n const line = buffer.lines.get(buffer.ybase + buffer.y);\n const ch = line[buffer.x - 1] || [DEFAULT_ATTR, NULL_CELL_CHAR, NULL_CELL_WIDTH, NULL_CELL_CODE];\n\n while (param--) {\n line[buffer.x++] = ch;\n }\n }\n\n /**\n * CSI Ps c Send Device Attributes (Primary DA).\n * Ps = 0 or omitted -> request attributes from terminal. The\n * response depends on the decTerminalID resource setting.\n * -> CSI ? 1 ; 2 c (``VT100 with Advanced Video Option'')\n * -> CSI ? 1 ; 0 c (``VT101 with No Options'')\n * -> CSI ? 6 c (``VT102'')\n * -> CSI ? 6 0 ; 1 ; 2 ; 6 ; 8 ; 9 ; 1 5 ; c (``VT220'')\n * The VT100-style response parameters do not mean anything by\n * themselves. VT220 parameters do, telling the host what fea-\n * tures the terminal supports:\n * Ps = 1 -> 132-columns.\n * Ps = 2 -> Printer.\n * Ps = 6 -> Selective erase.\n * Ps = 8 -> User-defined keys.\n * Ps = 9 -> National replacement character sets.\n * Ps = 1 5 -> Technical characters.\n * Ps = 2 2 -> ANSI color, e.g., VT525.\n * Ps = 2 9 -> ANSI text locator (i.e., DEC Locator mode).\n * CSI > Ps c\n * Send Device Attributes (Secondary DA).\n * Ps = 0 or omitted -> request the terminal's identification\n * code. The response depends on the decTerminalID resource set-\n * ting. It should apply only to VT220 and up, but xterm extends\n * this to VT100.\n * -> CSI > Pp ; Pv ; Pc c\n * where Pp denotes the terminal type\n * Pp = 0 -> ``VT100''.\n * Pp = 1 -> ``VT220''.\n * and Pv is the firmware version (for xterm, this was originally\n * the XFree86 patch number, starting with 95). In a DEC termi-\n * nal, Pc indicates the ROM cartridge registration number and is\n * always zero.\n * More information:\n * xterm/charproc.c - line 2012, for more information.\n * vim responds with ^[[?0c or ^[[?1c after the terminal's response (?)\n */\n public sendDeviceAttributes(params: number[], collect?: string): void {\n if (params[0] > 0) {\n return;\n }\n\n if (!collect) {\n if (this._terminal.is('xterm') || this._terminal.is('rxvt-unicode') || this._terminal.is('screen')) {\n this._terminal.handler(C0.ESC + '[?1;2c');\n } else if (this._terminal.is('linux')) {\n this._terminal.handler(C0.ESC + '[?6c');\n }\n } else if (collect === '>') {\n // xterm and urxvt\n // seem to spit this\n // out around ~370 times (?).\n if (this._terminal.is('xterm')) {\n this._terminal.handler(C0.ESC + '[>0;276;0c');\n } else if (this._terminal.is('rxvt-unicode')) {\n this._terminal.handler(C0.ESC + '[>85;95;0c');\n } else if (this._terminal.is('linux')) {\n // not supported by linux console.\n // linux console echoes parameters.\n this._terminal.handler(params[0] + 'c');\n } else if (this._terminal.is('screen')) {\n this._terminal.handler(C0.ESC + '[>83;40003;0c');\n }\n }\n }\n\n /**\n * CSI Pm d Vertical Position Absolute (VPA)\n * [row] (default = [1,column])\n */\n public linePosAbsolute(params: number[]): void {\n let param = params[0];\n if (param < 1) {\n param = 1;\n }\n this._terminal.buffer.y = param - 1;\n if (this._terminal.buffer.y >= this._terminal.rows) {\n this._terminal.buffer.y = this._terminal.rows - 1;\n }\n }\n\n /**\n * CSI Pm e Vertical Position Relative (VPR)\n * [rows] (default = [row+1,column])\n * reuse CSI Ps B ?\n */\n public vPositionRelative(params: number[]): void {\n let param = params[0];\n if (param < 1) {\n param = 1;\n }\n this._terminal.buffer.y += param;\n if (this._terminal.buffer.y >= this._terminal.rows) {\n this._terminal.buffer.y = this._terminal.rows - 1;\n }\n // If the end of the line is hit, prevent this action from wrapping around to the next line.\n if (this._terminal.buffer.x >= this._terminal.cols) {\n this._terminal.buffer.x--;\n }\n }\n\n /**\n * CSI Ps ; Ps f\n * Horizontal and Vertical Position [row;column] (default =\n * [1,1]) (HVP).\n */\n public hVPosition(params: number[]): void {\n if (params[0] < 1) params[0] = 1;\n if (params[1] < 1) params[1] = 1;\n\n this._terminal.buffer.y = params[0] - 1;\n if (this._terminal.buffer.y >= this._terminal.rows) {\n this._terminal.buffer.y = this._terminal.rows - 1;\n }\n\n this._terminal.buffer.x = params[1] - 1;\n if (this._terminal.buffer.x >= this._terminal.cols) {\n this._terminal.buffer.x = this._terminal.cols - 1;\n }\n }\n\n /**\n * CSI Ps g Tab Clear (TBC).\n * Ps = 0 -> Clear Current Column (default).\n * Ps = 3 -> Clear All.\n * Potentially:\n * Ps = 2 -> Clear Stops on Line.\n * http://vt100.net/annarbor/aaa-ug/section6.html\n */\n public tabClear(params: number[]): void {\n const param = params[0];\n if (param <= 0) {\n delete this._terminal.buffer.tabs[this._terminal.buffer.x];\n } else if (param === 3) {\n this._terminal.buffer.tabs = {};\n }\n }\n\n /**\n * CSI Pm h Set Mode (SM).\n * Ps = 2 -> Keyboard Action Mode (AM).\n * Ps = 4 -> Insert Mode (IRM).\n * Ps = 1 2 -> Send/receive (SRM).\n * Ps = 2 0 -> Automatic Newline (LNM).\n * CSI ? Pm h\n * DEC Private Mode Set (DECSET).\n * Ps = 1 -> Application Cursor Keys (DECCKM).\n * Ps = 2 -> Designate USASCII for character sets G0-G3\n * (DECANM), and set VT100 mode.\n * Ps = 3 -> 132 Column Mode (DECCOLM).\n * Ps = 4 -> Smooth (Slow) Scroll (DECSCLM).\n * Ps = 5 -> Reverse Video (DECSCNM).\n * Ps = 6 -> Origin Mode (DECOM).\n * Ps = 7 -> Wraparound Mode (DECAWM).\n * Ps = 8 -> Auto-repeat Keys (DECARM).\n * Ps = 9 -> Send Mouse X & Y on button press. See the sec-\n * tion Mouse Tracking.\n * Ps = 1 0 -> Show toolbar (rxvt).\n * Ps = 1 2 -> Start Blinking Cursor (att610).\n * Ps = 1 8 -> Print form feed (DECPFF).\n * Ps = 1 9 -> Set print extent to full screen (DECPEX).\n * Ps = 2 5 -> Show Cursor (DECTCEM).\n * Ps = 3 0 -> Show scrollbar (rxvt).\n * Ps = 3 5 -> Enable font-shifting functions (rxvt).\n * Ps = 3 8 -> Enter Tektronix Mode (DECTEK).\n * Ps = 4 0 -> Allow 80 -> 132 Mode.\n * Ps = 4 1 -> more(1) fix (see curses resource).\n * Ps = 4 2 -> Enable Nation Replacement Character sets (DECN-\n * RCM).\n * Ps = 4 4 -> Turn On Margin Bell.\n * Ps = 4 5 -> Reverse-wraparound Mode.\n * Ps = 4 6 -> Start Logging. This is normally disabled by a\n * compile-time option.\n * Ps = 4 7 -> Use Alternate Screen Buffer. (This may be dis-\n * abled by the titeInhibit resource).\n * Ps = 6 6 -> Application keypad (DECNKM).\n * Ps = 6 7 -> Backarrow key sends backspace (DECBKM).\n * Ps = 1 0 0 0 -> Send Mouse X & Y on button press and\n * release. See the section Mouse Tracking.\n * Ps = 1 0 0 1 -> Use Hilite Mouse Tracking.\n * Ps = 1 0 0 2 -> Use Cell Motion Mouse Tracking.\n * Ps = 1 0 0 3 -> Use All Motion Mouse Tracking.\n * Ps = 1 0 0 4 -> Send FocusIn/FocusOut events.\n * Ps = 1 0 0 5 -> Enable Extended Mouse Mode.\n * Ps = 1 0 1 0 -> Scroll to bottom on tty output (rxvt).\n * Ps = 1 0 1 1 -> Scroll to bottom on key press (rxvt).\n * Ps = 1 0 3 4 -> Interpret \"meta\" key, sets eighth bit.\n * (enables the eightBitInput resource).\n * Ps = 1 0 3 5 -> Enable special modifiers for Alt and Num-\n * Lock keys. (This enables the numLock resource).\n * Ps = 1 0 3 6 -> Send ESC when Meta modifies a key. (This\n * enables the metaSendsEscape resource).\n * Ps = 1 0 3 7 -> Send DEL from the editing-keypad Delete\n * key.\n * Ps = 1 0 3 9 -> Send ESC when Alt modifies a key. (This\n * enables the altSendsEscape resource).\n * Ps = 1 0 4 0 -> Keep selection even if not highlighted.\n * (This enables the keepSelection resource).\n * Ps = 1 0 4 1 -> Use the CLIPBOARD selection. (This enables\n * the selectToClipboard resource).\n * Ps = 1 0 4 2 -> Enable Urgency window manager hint when\n * Control-G is received. (This enables the bellIsUrgent\n * resource).\n * Ps = 1 0 4 3 -> Enable raising of the window when Control-G\n * is received. (enables the popOnBell resource).\n * Ps = 1 0 4 7 -> Use Alternate Screen Buffer. (This may be\n * disabled by the titeInhibit resource).\n * Ps = 1 0 4 8 -> Save cursor as in DECSC. (This may be dis-\n * abled by the titeInhibit resource).\n * Ps = 1 0 4 9 -> Save cursor as in DECSC and use Alternate\n * Screen Buffer, clearing it first. (This may be disabled by\n * the titeInhibit resource). This combines the effects of the 1\n * 0 4 7 and 1 0 4 8 modes. Use this with terminfo-based\n * applications rather than the 4 7 mode.\n * Ps = 1 0 5 0 -> Set terminfo/termcap function-key mode.\n * Ps = 1 0 5 1 -> Set Sun function-key mode.\n * Ps = 1 0 5 2 -> Set HP function-key mode.\n * Ps = 1 0 5 3 -> Set SCO function-key mode.\n * Ps = 1 0 6 0 -> Set legacy keyboard emulation (X11R6).\n * Ps = 1 0 6 1 -> Set VT220 keyboard emulation.\n * Ps = 2 0 0 4 -> Set bracketed paste mode.\n * Modes:\n * http: *vt100.net/docs/vt220-rm/chapter4.html\n */\n public setMode(params: number[], collect?: string): void {\n if (params.length > 1) {\n for (let i = 0; i < params.length; i++) {\n this.setMode([params[i]]);\n }\n\n return;\n }\n\n if (!collect) {\n switch (params[0]) {\n case 4:\n this._terminal.insertMode = true;\n break;\n case 20:\n // this._t.convertEol = true;\n break;\n }\n } else if (collect === '?') {\n switch (params[0]) {\n case 1:\n this._terminal.applicationCursor = true;\n break;\n case 2:\n this._terminal.setgCharset(0, DEFAULT_CHARSET);\n this._terminal.setgCharset(1, DEFAULT_CHARSET);\n this._terminal.setgCharset(2, DEFAULT_CHARSET);\n this._terminal.setgCharset(3, DEFAULT_CHARSET);\n // set VT100 mode here\n break;\n case 3: // 132 col mode\n this._terminal.savedCols = this._terminal.cols;\n this._terminal.resize(132, this._terminal.rows);\n break;\n case 6:\n this._terminal.originMode = true;\n break;\n case 7:\n this._terminal.wraparoundMode = true;\n break;\n case 12:\n // this.cursorBlink = true;\n break;\n case 66:\n this._terminal.log('Serial port requested application keypad.');\n this._terminal.applicationKeypad = true;\n this._terminal.viewport.syncScrollArea();\n break;\n case 9: // X10 Mouse\n // no release, no motion, no wheel, no modifiers.\n case 1000: // vt200 mouse\n // no motion.\n // no modifiers, except control on the wheel.\n case 1002: // button event mouse\n case 1003: // any event mouse\n // any event - sends motion events,\n // even if there is no button held down.\n\n // TODO: Why are params[0] compares nested within a switch for params[0]?\n\n this._terminal.x10Mouse = params[0] === 9;\n this._terminal.vt200Mouse = params[0] === 1000;\n this._terminal.normalMouse = params[0] > 1000;\n this._terminal.mouseEvents = true;\n this._terminal.element.classList.add('enable-mouse-events');\n this._terminal.selectionManager.disable();\n this._terminal.log('Binding to mouse events.');\n break;\n case 1004: // send focusin/focusout events\n // focusin: ^[[I\n // focusout: ^[[O\n this._terminal.sendFocus = true;\n break;\n case 1005: // utf8 ext mode mouse\n this._terminal.utfMouse = true;\n // for wide terminals\n // simply encodes large values as utf8 characters\n break;\n case 1006: // sgr ext mode mouse\n this._terminal.sgrMouse = true;\n // for wide terminals\n // does not add 32 to fields\n // press: ^[[<b;x;yM\n // release: ^[[<b;x;ym\n break;\n case 1015: // urxvt ext mode mouse\n this._terminal.urxvtMouse = true;\n // for wide terminals\n // numbers for fields\n // press: ^[[b;x;yM\n // motion: ^[[b;x;yT\n break;\n case 25: // show cursor\n this._terminal.cursorHidden = false;\n break;\n case 1049: // alt screen buffer cursor\n // TODO: Not sure if we need to save/restore after switching the buffer\n // this.saveCursor(params);\n // FALL-THROUGH\n case 47: // alt screen buffer\n case 1047: // alt screen buffer\n this._terminal.buffers.activateAltBuffer();\n this._terminal.viewport.syncScrollArea();\n this._terminal.showCursor();\n break;\n case 2004: // bracketed paste mode (https://cirw.in/blog/bracketed-paste)\n this._terminal.bracketedPasteMode = true;\n break;\n }\n }\n }\n\n /**\n * CSI Pm l Reset Mode (RM).\n * Ps = 2 -> Keyboard Action Mode (AM).\n * Ps = 4 -> Replace Mode (IRM).\n * Ps = 1 2 -> Send/receive (SRM).\n * Ps = 2 0 -> Normal Linefeed (LNM).\n * CSI ? Pm l\n * DEC Private Mode Reset (DECRST).\n * Ps = 1 -> Normal Cursor Keys (DECCKM).\n * Ps = 2 -> Designate VT52 mode (DECANM).\n * Ps = 3 -> 80 Column Mode (DECCOLM).\n * Ps = 4 -> Jump (Fast) Scroll (DECSCLM).\n * Ps = 5 -> Normal Video (DECSCNM).\n * Ps = 6 -> Normal Cursor Mode (DECOM).\n * Ps = 7 -> No Wraparound Mode (DECAWM).\n * Ps = 8 -> No Auto-repeat Keys (DECARM).\n * Ps = 9 -> Don't send Mouse X & Y on button press.\n * Ps = 1 0 -> Hide toolbar (rxvt).\n * Ps = 1 2 -> Stop Blinking Cursor (att610).\n * Ps = 1 8 -> Don't print form feed (DECPFF).\n * Ps = 1 9 -> Limit print to scrolling region (DECPEX).\n * Ps = 2 5 -> Hide Cursor (DECTCEM).\n * Ps = 3 0 -> Don't show scrollbar (rxvt).\n * Ps = 3 5 -> Disable font-shifting functions (rxvt).\n * Ps = 4 0 -> Disallow 80 -> 132 Mode.\n * Ps = 4 1 -> No more(1) fix (see curses resource).\n * Ps = 4 2 -> Disable Nation Replacement Character sets (DEC-\n * NRCM).\n * Ps = 4 4 -> Turn Off Margin Bell.\n * Ps = 4 5 -> No Reverse-wraparound Mode.\n * Ps = 4 6 -> Stop Logging. (This is normally disabled by a\n * compile-time option).\n * Ps = 4 7 -> Use Normal Screen Buffer.\n * Ps = 6 6 -> Numeric keypad (DECNKM).\n * Ps = 6 7 -> Backarrow key sends delete (DECBKM).\n * Ps = 1 0 0 0 -> Don't send Mouse X & Y on button press and\n * release. See the section Mouse Tracking.\n * Ps = 1 0 0 1 -> Don't use Hilite Mouse Tracking.\n * Ps = 1 0 0 2 -> Don't use Cell Motion Mouse Tracking.\n * Ps = 1 0 0 3 -> Don't use All Motion Mouse Tracking.\n * Ps = 1 0 0 4 -> Don't send FocusIn/FocusOut events.\n * Ps = 1 0 0 5 -> Disable Extended Mouse Mode.\n * Ps = 1 0 1 0 -> Don't scroll to bottom on tty output\n * (rxvt).\n * Ps = 1 0 1 1 -> Don't scroll to bottom on key press (rxvt).\n * Ps = 1 0 3 4 -> Don't interpret \"meta\" key. (This disables\n * the eightBitInput resource).\n * Ps = 1 0 3 5 -> Disable special modifiers for Alt and Num-\n * Lock keys. (This disables the numLock resource).\n * Ps = 1 0 3 6 -> Don't send ESC when Meta modifies a key.\n * (This disables the metaSendsEscape resource).\n * Ps = 1 0 3 7 -> Send VT220 Remove from the editing-keypad\n * Delete key.\n * Ps = 1 0 3 9 -> Don't send ESC when Alt modifies a key.\n * (This disables the altSendsEscape resource).\n * Ps = 1 0 4 0 -> Do not keep selection when not highlighted.\n * (This disables the keepSelection resource).\n * Ps = 1 0 4 1 -> Use the PRIMARY selection. (This disables\n * the selectToClipboard resource).\n * Ps = 1 0 4 2 -> Disable Urgency window manager hint when\n * Control-G is received. (This disables the bellIsUrgent\n * resource).\n * Ps = 1 0 4 3 -> Disable raising of the window when Control-\n * G is received. (This disables the popOnBell resource).\n * Ps = 1 0 4 7 -> Use Normal Screen Buffer, clearing screen\n * first if in the Alternate Screen. (This may be disabled by\n * the titeInhibit resource).\n * Ps = 1 0 4 8 -> Restore cursor as in DECRC. (This may be\n * disabled by the titeInhibit resource).\n * Ps = 1 0 4 9 -> Use Normal Screen Buffer and restore cursor\n * as in DECRC. (This may be disabled by the titeInhibit\n * resource). This combines the effects of the 1 0 4 7 and 1 0\n * 4 8 modes. Use this with terminfo-based applications rather\n * than the 4 7 mode.\n * Ps = 1 0 5 0 -> Reset terminfo/termcap function-key mode.\n * Ps = 1 0 5 1 -> Reset Sun function-key mode.\n * Ps = 1 0 5 2 -> Reset HP function-key mode.\n * Ps = 1 0 5 3 -> Reset SCO function-key mode.\n * Ps = 1 0 6 0 -> Reset legacy keyboard emulation (X11R6).\n * Ps = 1 0 6 1 -> Reset keyboard emulation to Sun/PC style.\n * Ps = 2 0 0 4 -> Reset bracketed paste mode.\n */\n public resetMode(params: number[], collect?: string): void {\n if (params.length > 1) {\n for (let i = 0; i < params.length; i++) {\n this.resetMode([params[i]]);\n }\n\n return;\n }\n\n if (!collect) {\n switch (params[0]) {\n case 4:\n this._terminal.insertMode = false;\n break;\n case 20:\n // this._t.convertEol = false;\n break;\n }\n } else if (collect === '?') {\n switch (params[0]) {\n case 1:\n this._terminal.applicationCursor = false;\n break;\n case 3:\n if (this._terminal.cols === 132 && this._terminal.savedCols) {\n this._terminal.resize(this._terminal.savedCols, this._terminal.rows);\n }\n delete this._terminal.savedCols;\n break;\n case 6:\n this._terminal.originMode = false;\n break;\n case 7:\n this._terminal.wraparoundMode = false;\n break;\n case 12:\n // this.cursorBlink = false;\n break;\n case 66:\n this._terminal.log('Switching back to normal keypad.');\n this._terminal.applicationKeypad = false;\n this._terminal.viewport.syncScrollArea();\n break;\n case 9: // X10 Mouse\n case 1000: // vt200 mouse\n case 1002: // button event mouse\n case 1003: // any event mouse\n this._terminal.x10Mouse = false;\n this._terminal.vt200Mouse = false;\n this._terminal.normalMouse = false;\n this._terminal.mouseEvents = false;\n this._terminal.element.classList.remove('enable-mouse-events');\n this._terminal.selectionManager.enable();\n break;\n case 1004: // send focusin/focusout events\n this._terminal.sendFocus = false;\n break;\n case 1005: // utf8 ext mode mouse\n this._terminal.utfMouse = false;\n break;\n case 1006: // sgr ext mode mouse\n this._terminal.sgrMouse = false;\n break;\n case 1015: // urxvt ext mode mouse\n this._terminal.urxvtMouse = false;\n break;\n case 25: // hide cursor\n this._terminal.cursorHidden = true;\n break;\n case 1049: // alt screen buffer cursor\n // FALL-THROUGH\n case 47: // normal screen buffer\n case 1047: // normal screen buffer - clearing it first\n // Ensure the selection manager has the correct buffer\n this._terminal.buffers.activateNormalBuffer();\n // TODO: Not sure if we need to save/restore after switching the buffer\n // if (params[0] === 1049) {\n // this.restoreCursor(params);\n // }\n this._terminal.refresh(0, this._terminal.rows - 1);\n this._terminal.viewport.syncScrollArea();\n this._terminal.showCursor();\n break;\n case 2004: // bracketed paste mode (https://cirw.in/blog/bracketed-paste)\n this._terminal.bracketedPasteMode = false;\n break;\n }\n }\n }\n\n /**\n * CSI Pm m Character Attributes (SGR).\n * Ps = 0 -> Normal (default).\n * Ps = 1 -> Bold.\n * Ps = 2 -> Faint, decreased intensity (ISO 6429).\n * Ps = 4 -> Underlined.\n * Ps = 5 -> Blink (appears as Bold).\n * Ps = 7 -> Inverse.\n * Ps = 8 -> Invisible, i.e., hidden (VT300).\n * Ps = 2 2 -> Normal (neither bold nor faint).\n * Ps = 2 4 -> Not underlined.\n * Ps = 2 5 -> Steady (not blinking).\n * Ps = 2 7 -> Positive (not inverse).\n * Ps = 2 8 -> Visible, i.e., not hidden (VT300).\n * Ps = 3 0 -> Set foreground color to Black.\n * Ps = 3 1 -> Set foreground color to Red.\n * Ps = 3 2 -> Set foreground color to Green.\n * Ps = 3 3 -> Set foreground color to Yellow.\n * Ps = 3 4 -> Set foreground color to Blue.\n * Ps = 3 5 -> Set foreground color to Magenta.\n * Ps = 3 6 -> Set foreground color to Cyan.\n * Ps = 3 7 -> Set foreground color to White.\n * Ps = 3 9 -> Set foreground color to default (original).\n * Ps = 4 0 -> Set background color to Black.\n * Ps = 4 1 -> Set background color to Red.\n * Ps = 4 2 -> Set background color to Green.\n * Ps = 4 3 -> Set background color to Yellow.\n * Ps = 4 4 -> Set background color to Blue.\n * Ps = 4 5 -> Set background color to Magenta.\n * Ps = 4 6 -> Set background color to Cyan.\n * Ps = 4 7 -> Set background color to White.\n * Ps = 4 9 -> Set background color to default (original).\n *\n * If 16-color support is compiled, the following apply. Assume\n * that xterm's resources are set so that the ISO color codes are\n * the first 8 of a set of 16. Then the aixterm colors are the\n * bright versions of the ISO colors:\n * Ps = 9 0 -> Set foreground color to Black.\n * Ps = 9 1 -> Set foreground color to Red.\n * Ps = 9 2 -> Set foreground color to Green.\n * Ps = 9 3 -> Set foreground color to Yellow.\n * Ps = 9 4 -> Set foreground color to Blue.\n * Ps = 9 5 -> Set foreground color to Magenta.\n * Ps = 9 6 -> Set foreground color to Cyan.\n * Ps = 9 7 -> Set foreground color to White.\n * Ps = 1 0 0 -> Set background color to Black.\n * Ps = 1 0 1 -> Set background color to Red.\n * Ps = 1 0 2 -> Set background color to Green.\n * Ps = 1 0 3 -> Set background color to Yellow.\n * Ps = 1 0 4 -> Set background color to Blue.\n * Ps = 1 0 5 -> Set background color to Magenta.\n * Ps = 1 0 6 -> Set background color to Cyan.\n * Ps = 1 0 7 -> Set background color to White.\n *\n * If xterm is compiled with the 16-color support disabled, it\n * supports the following, from rxvt:\n * Ps = 1 0 0 -> Set foreground and background color to\n * default.\n *\n * If 88- or 256-color support is compiled, the following apply.\n * Ps = 3 8 ; 5 ; Ps -> Set foreground color to the second\n * Ps.\n * Ps = 4 8 ; 5 ; Ps -> Set background color to the second\n * Ps.\n */\n public charAttributes(params: number[]): void {\n // Optimize a single SGR0.\n if (params.length === 1 && params[0] === 0) {\n this._terminal.curAttr = DEFAULT_ATTR;\n return;\n }\n\n const l = params.length;\n let flags = this._terminal.curAttr >> 18;\n let fg = (this._terminal.curAttr >> 9) & 0x1ff;\n let bg = this._terminal.curAttr & 0x1ff;\n let p;\n\n for (let i = 0; i < l; i++) {\n p = params[i];\n if (p >= 30 && p <= 37) {\n // fg color 8\n fg = p - 30;\n } else if (p >= 40 && p <= 47) {\n // bg color 8\n bg = p - 40;\n } else if (p >= 90 && p <= 97) {\n // fg color 16\n p += 8;\n fg = p - 90;\n } else if (p >= 100 && p <= 107) {\n // bg color 16\n p += 8;\n bg = p - 100;\n } else if (p === 0) {\n // default\n flags = DEFAULT_ATTR >> 18;\n fg = (DEFAULT_ATTR >> 9) & 0x1ff;\n bg = DEFAULT_ATTR & 0x1ff;\n // flags = 0;\n // fg = 0x1ff;\n // bg = 0x1ff;\n } else if (p === 1) {\n // bold text\n flags |= FLAGS.BOLD;\n } else if (p === 3) {\n // italic text\n flags |= FLAGS.ITALIC;\n } else if (p === 4) {\n // underlined text\n flags |= FLAGS.UNDERLINE;\n } else if (p === 5) {\n // blink\n flags |= FLAGS.BLINK;\n } else if (p === 7) {\n // inverse and positive\n // test with: echo -e '\\e[31m\\e[42mhello\\e[7mworld\\e[27mhi\\e[m'\n flags |= FLAGS.INVERSE;\n } else if (p === 8) {\n // invisible\n flags |= FLAGS.INVISIBLE;\n } else if (p === 2) {\n // dimmed text\n flags |= FLAGS.DIM;\n } else if (p === 22) {\n // not bold nor faint\n flags &= ~FLAGS.BOLD;\n flags &= ~FLAGS.DIM;\n } else if (p === 24) {\n // not underlined\n flags &= ~FLAGS.UNDERLINE;\n } else if (p === 25) {\n // not blink\n flags &= ~FLAGS.BLINK;\n } else if (p === 27) {\n // not inverse\n flags &= ~FLAGS.INVERSE;\n } else if (p === 28) {\n // not invisible\n flags &= ~FLAGS.INVISIBLE;\n } else if (p === 39) {\n // reset fg\n fg = (DEFAULT_ATTR >> 9) & 0x1ff;\n } else if (p === 49) {\n // reset bg\n bg = DEFAULT_ATTR & 0x1ff;\n } else if (p === 38) {\n // fg color 256\n if (params[i + 1] === 2) {\n i += 2;\n fg = this._terminal.matchColor(\n params[i] & 0xff,\n params[i + 1] & 0xff,\n params[i + 2] & 0xff);\n if (fg === -1) fg = 0x1ff;\n i += 2;\n } else if (params[i + 1] === 5) {\n i += 2;\n p = params[i] & 0xff;\n fg = p;\n }\n } else if (p === 48) {\n // bg color 256\n if (params[i + 1] === 2) {\n i += 2;\n bg = this._terminal.matchColor(\n params[i] & 0xff,\n params[i + 1] & 0xff,\n params[i + 2] & 0xff);\n if (bg === -1) bg = 0x1ff;\n i += 2;\n } else if (params[i + 1] === 5) {\n i += 2;\n p = params[i] & 0xff;\n bg = p;\n }\n } else if (p === 100) {\n // reset fg/bg\n fg = (DEFAULT_ATTR >> 9) & 0x1ff;\n bg = DEFAULT_ATTR & 0x1ff;\n } else {\n this._terminal.error('Unknown SGR attribute: %d.', p);\n }\n }\n\n this._terminal.curAttr = (flags << 18) | (fg << 9) | bg;\n }\n\n /**\n * CSI Ps n Device Status Report (DSR).\n * Ps = 5 -> Status Report. Result (``OK'') is\n * CSI 0 n\n * Ps = 6 -> Report Cursor Position (CPR) [row;column].\n * Result is\n * CSI r ; c R\n * CSI ? Ps n\n * Device Status Report (DSR, DEC-specific).\n * Ps = 6 -> Report Cursor Position (CPR) [row;column] as CSI\n * ? r ; c R (assumes page is zero).\n * Ps = 1 5 -> Report Printer status as CSI ? 1 0 n (ready).\n * or CSI ? 1 1 n (not ready).\n * Ps = 2 5 -> Report UDK status as CSI ? 2 0 n (unlocked)\n * or CSI ? 2 1 n (locked).\n * Ps = 2 6 -> Report Keyboard status as\n * CSI ? 2 7 ; 1 ; 0 ; 0 n (North American).\n * The last two parameters apply to VT400 & up, and denote key-\n * board ready and LK01 respectively.\n * Ps = 5 3 -> Report Locator status as\n * CSI ? 5 3 n Locator available, if compiled-in, or\n * CSI ? 5 0 n No Locator, if not.\n */\n public deviceStatus(params: number[], collect?: string): void {\n if (!collect) {\n switch (params[0]) {\n case 5:\n // status report\n this._terminal.emit('data', `${C0.ESC}[0n`);\n break;\n case 6:\n // cursor position\n const y = this._terminal.buffer.y + 1;\n const x = this._terminal.buffer.x + 1;\n this._terminal.emit('data', `${C0.ESC}[${y};${x}R`);\n break;\n }\n } else if (collect === '?') {\n // modern xterm doesnt seem to\n // respond to any of these except ?6, 6, and 5\n switch (params[0]) {\n case 6:\n // cursor position\n const y = this._terminal.buffer.y + 1;\n const x = this._terminal.buffer.x + 1;\n this._terminal.emit('data', `${C0.ESC}[?${y};${x}R`);\n break;\n case 15:\n // no printer\n // this.handler(C0.ESC + '[?11n');\n break;\n case 25:\n // dont support user defined keys\n // this.handler(C0.ESC + '[?21n');\n break;\n case 26:\n // north american keyboard\n // this.handler(C0.ESC + '[?27;1;0;0n');\n break;\n case 53:\n // no dec locator/mouse\n // this.handler(C0.ESC + '[?50n');\n break;\n }\n }\n }\n\n /**\n * CSI ! p Soft terminal reset (DECSTR).\n * http://vt100.net/docs/vt220-rm/table4-10.html\n */\n public softReset(params: number[], collect?: string): void {\n if (collect === '!') {\n this._terminal.cursorHidden = false;\n this._terminal.insertMode = false;\n this._terminal.originMode = false;\n this._terminal.wraparoundMode = true; // defaults: xterm - true, vt100 - false\n this._terminal.applicationKeypad = false; // ?\n this._terminal.viewport.syncScrollArea();\n this._terminal.applicationCursor = false;\n this._terminal.buffer.scrollTop = 0;\n this._terminal.buffer.scrollBottom = this._terminal.rows - 1;\n this._terminal.curAttr = DEFAULT_ATTR;\n this._terminal.buffer.x = this._terminal.buffer.y = 0; // ?\n this._terminal.charset = null;\n this._terminal.glevel = 0; // ??\n this._terminal.charsets = [null]; // ??\n }\n }\n\n /**\n * CSI Ps SP q Set cursor style (DECSCUSR, VT520).\n * Ps = 0 -> blinking block.\n * Ps = 1 -> blinking block (default).\n * Ps = 2 -> steady block.\n * Ps = 3 -> blinking underline.\n * Ps = 4 -> steady underline.\n * Ps = 5 -> blinking bar (xterm).\n * Ps = 6 -> steady bar (xterm).\n */\n public setCursorStyle(params?: number[], collect?: string): void {\n if (collect === ' ') {\n const param = params[0] < 1 ? 1 : params[0];\n switch (param) {\n case 1:\n case 2:\n this._terminal.setOption('cursorStyle', 'block');\n break;\n case 3:\n case 4:\n this._terminal.setOption('cursorStyle', 'underline');\n break;\n case 5:\n case 6:\n this._terminal.setOption('cursorStyle', 'bar');\n break;\n }\n const isBlinking = param % 2 === 1;\n this._terminal.setOption('cursorBlink', isBlinking);\n }\n }\n\n /**\n * CSI Ps ; Ps r\n * Set Scrolling Region [top;bottom] (default = full size of win-\n * dow) (DECSTBM).\n * CSI ? Pm r\n */\n public setScrollRegion(params: number[], collect?: string): void {\n if (collect) return;\n this._terminal.buffer.scrollTop = (params[0] || 1) - 1;\n this._terminal.buffer.scrollBottom = (params[1] && params[1] <= this._terminal.rows ? params[1] : this._terminal.rows) - 1;\n this._terminal.buffer.x = 0;\n this._terminal.buffer.y = 0;\n }\n\n\n /**\n * CSI s\n * ESC 7\n * Save cursor (ANSI.SYS).\n */\n public saveCursor(params: number[]): void {\n this._terminal.buffer.savedX = this._terminal.buffer.x;\n this._terminal.buffer.savedY = this._terminal.buffer.y;\n this._terminal.savedCurAttr = this._terminal.curAttr;\n }\n\n\n /**\n * CSI u\n * ESC 8\n * Restore cursor (ANSI.SYS).\n */\n public restoreCursor(params: number[]): void {\n this._terminal.buffer.x = this._terminal.buffer.savedX || 0;\n this._terminal.buffer.y = this._terminal.buffer.savedY || 0;\n this._terminal.curAttr = this._terminal.savedCurAttr || DEFAULT_ATTR;\n }\n\n\n /**\n * OSC 0; <data> ST (set icon name + window title)\n * OSC 2; <data> ST (set window title)\n * Proxy to set window title. Icon name is not supported.\n */\n public setTitle(data: string): void {\n this._terminal.handleTitle(data);\n }\n\n /**\n * ESC E\n * C1.NEL\n * DEC mnemonic: NEL (https://vt100.net/docs/vt510-rm/NEL)\n * Moves cursor to first position on next line.\n */\n public nextLine(): void {\n this._terminal.buffer.x = 0;\n this.index();\n }\n\n /**\n * ESC =\n * DEC mnemonic: DECKPAM (https://vt100.net/docs/vt510-rm/DECKPAM.html)\n * Enables the numeric keypad to send application sequences to the host.\n */\n public keypadApplicationMode(): void {\n this._terminal.log('Serial port requested application keypad.');\n this._terminal.applicationKeypad = true;\n if (this._terminal.viewport) {\n this._terminal.viewport.syncScrollArea();\n }\n }\n\n /**\n * ESC >\n * DEC mnemonic: DECKPNM (https://vt100.net/docs/vt510-rm/DECKPNM.html)\n * Enables the keypad to send numeric characters to the host.\n */\n public keypadNumericMode(): void {\n this._terminal.log('Switching back to normal keypad.');\n this._terminal.applicationKeypad = false;\n if (this._terminal.viewport) {\n this._terminal.viewport.syncScrollArea();\n }\n }\n\n /**\n * ESC % @\n * ESC % G\n * Select default character set. UTF-8 is not supported (string are unicode anyways)\n * therefore ESC % G does the same.\n */\n public selectDefaultCharset(): void {\n this._terminal.setgLevel(0);\n this._terminal.setgCharset(0, DEFAULT_CHARSET); // US (default)\n }\n\n /**\n * ESC ( C\n * Designate G0 Character Set, VT100, ISO 2022.\n * ESC ) C\n * Designate G1 Character Set (ISO 2022, VT100).\n * ESC * C\n * Designate G2 Character Set (ISO 2022, VT220).\n * ESC + C\n * Designate G3 Character Set (ISO 2022, VT220).\n * ESC - C\n * Designate G1 Character Set (VT300).\n * ESC . C\n * Designate G2 Character Set (VT300).\n * ESC / C\n * Designate G3 Character Set (VT300). C = A -> ISO Latin-1 Supplemental. - Supported?\n */\n public selectCharset(collectAndFlag: string): void {\n if (collectAndFlag.length !== 2) return this.selectDefaultCharset();\n if (collectAndFlag[0] === '/') return; // TODO: Is this supported?\n this._terminal.setgCharset(GLEVEL[collectAndFlag[0]], CHARSETS[collectAndFlag[1]] || DEFAULT_CHARSET);\n }\n\n /**\n * ESC D\n * C1.IND\n * DEC mnemonic: IND (https://vt100.net/docs/vt510-rm/IND.html)\n * Moves the cursor down one line in the same column.\n */\n public index(): void {\n this._terminal.index(); // TODO: save to move from terminal?\n }\n\n /**\n * ESC H\n * C1.HTS\n * DEC mnemonic: HTS (https://vt100.net/docs/vt510-rm/HTS.html)\n * Sets a horizontal tab stop at the column position indicated by\n * the value of the active column when the terminal receives an HTS.\n */\n public tabSet(): void {\n this._terminal.tabSet(); // TODO: save to move from terminal?\n }\n\n /**\n * ESC M\n * C1.RI\n * DEC mnemonic: HTS\n * Moves the cursor up one line in the same column. If the cursor is at the top margin,\n * the page scrolls down.\n */\n public reverseIndex(): void {\n this._terminal.reverseIndex(); // TODO: save to move from terminal?\n }\n\n /**\n * ESC c\n * DEC mnemonic: RIS (https://vt100.net/docs/vt510-rm/RIS.html)\n * Reset to initial state.\n */\n public reset(): void {\n this._parser.reset();\n this._terminal.reset(); // TODO: save to move from terminal?\n }\n\n /**\n * ESC n\n * ESC o\n * ESC |\n * ESC }\n * ESC ~\n * DEC mnemonic: LS (https://vt100.net/docs/vt510-rm/LS.html)\n * When you use a locking shift, the character set remains in GL or GR until\n * you use another locking shift. (partly supported)\n */\n public setgLevel(level: number): void {\n this._terminal.setgLevel(level); // TODO: save to move from terminal?\n }\n}\n","/**\n * Copyright (c) 2017 The xterm.js authors. All rights reserved.\n * @license MIT\n */\n\nimport { XtermListener } from './Types';\nimport { IEventEmitter, IDisposable } from 'xterm';\nimport { Disposable } from './common/Lifecycle';\n\nexport class EventEmitter extends Disposable implements IEventEmitter, IDisposable {\n private _events: {[type: string]: XtermListener[]};\n\n constructor() {\n super();\n // Restore the previous events if available, this will happen if the\n // constructor is called multiple times on the same object (terminal reset).\n this._events = this._events || {};\n }\n\n public on(type: string, listener: XtermListener): void {\n this._events[type] = this._events[type] || [];\n this._events[type].push(listener);\n }\n\n /**\n * Adds a disposabe listener to the EventEmitter, returning the disposable.\n * @param type The event type.\n * @param handler The handler for the listener.\n */\n public addDisposableListener(type: string, handler: XtermListener): IDisposable {\n // TODO: Rename addDisposableEventListener to more easily disambiguate from Dom listener\n this.on(type, handler);\n return {\n dispose: () => {\n if (!handler) {\n // Already disposed\n return;\n }\n this.off(type, handler);\n handler = null;\n }\n };\n }\n\n public off(type: string, listener: XtermListener): void {\n if (!this._events[type]) {\n return;\n }\n\n const obj = this._events[type];\n let i = obj.length;\n\n while (i--) {\n if (obj[i] === listener) {\n obj.splice(i, 1);\n return;\n }\n }\n }\n\n public removeAllListeners(type: string): void {\n if (this._events[type]) {\n delete this._events[type];\n }\n }\n\n public emit(type: string, ...args: any[]): void {\n if (!this._events[type]) {\n return;\n }\n const obj = this._events[type];\n for (let i = 0; i < obj.length; i++) {\n obj[i].apply(this, args);\n }\n }\n\n public listeners(type: string): XtermListener[] {\n return this._events[type] || [];\n }\n\n public dispose(): void {\n super.dispose();\n this._events = {};\n }\n}\n","/**\n * Copyright (c) 2018 The xterm.js authors. All rights reserved.\n * @license MIT\n */\n\nimport { ParserState, ParserAction, IParsingState, IDcsHandler, IEscapeSequenceParser } from './Types';\nimport { Disposable } from './common/Lifecycle';\n\n/**\n * Returns an array filled with numbers between the low and high parameters (right exclusive).\n * @param low The low number.\n * @param high The high number.\n */\nfunction r(low: number, high: number): number[] {\n let c = high - low;\n const arr = new Array(c);\n while (c--) {\n arr[c] = --high;\n }\n return arr;\n}\n\n/**\n * Transition table for EscapeSequenceParser.\n * NOTE: data in the underlying table is packed like this:\n * currentState << 8 | characterCode --> action << 4 | nextState\n */\nexport class TransitionTable {\n public table: Uint8Array | number[];\n\n constructor(length: number) {\n this.table = (typeof Uint8Array === 'undefined')\n ? new Array(length)\n : new Uint8Array(length);\n }\n\n /**\n * Add a transition to the transition table.\n * @param code input character code\n * @param state current parser state\n * @param action parser action to be done\n * @param next next parser state\n */\n add(code: number, state: number, action: number | null, next: number | null): void {\n this.table[state << 8 | code] = ((action | 0) << 4) | ((next === undefined) ? state : next);\n }\n\n /**\n * Add transitions for multiple input character codes.\n * @param codes input character code array\n * @param state current parser state\n * @param action parser action to be done\n * @param next next parser state\n */\n addMany(codes: number[], state: number, action: number | null, next: number | null): void {\n for (let i = 0; i < codes.length; i++) {\n this.add(codes[i], state, action, next);\n }\n }\n}\n\n\n/**\n * Default definitions for the VT500_TRANSITION_TABLE.\n */\nconst PRINTABLES = r(0x20, 0x7f);\nconst EXECUTABLES = r(0x00, 0x18);\nEXECUTABLES.push(0x19);\nEXECUTABLES.concat(r(0x1c, 0x20));\nconst DEFAULT_TRANSITION = ParserAction.ERROR << 4 | ParserState.GROUND;\n\n/**\n * VT500 compatible transition table.\n * Taken from https://vt100.net/emu/dec_ansi_parser.\n */\nexport const VT500_TRANSITION_TABLE = (function (): TransitionTable {\n const table: TransitionTable = new TransitionTable(4095);\n\n const states: number[] = r(ParserState.GROUND, ParserState.DCS_PASSTHROUGH + 1);\n let state: any;\n\n // table with default transition [any] --> DEFAULT_TRANSITION\n for (state in states) {\n // NOTE: table lookup is capped at 0xa0 in parse to keep the table small\n for (let code = 0; code < 160; ++code) {\n table.add(code, state, ParserAction.ERROR, ParserState.GROUND);\n }\n }\n // printables\n table.addMany(PRINTABLES, ParserState.GROUND, ParserAction.PRINT, ParserState.GROUND);\n // global anywhere rules\n for (state in states) {\n table.addMany([0x18, 0x1a, 0x99, 0x9a], state, ParserAction.EXECUTE, ParserState.GROUND);\n table.addMany(r(0x80, 0x90), state, ParserAction.EXECUTE, ParserState.GROUND);\n table.addMany(r(0x90, 0x98), state, ParserAction.EXECUTE, ParserState.GROUND);\n table.add(0x9c, state, ParserAction.IGNORE, ParserState.GROUND); // ST as terminator\n table.add(0x1b, state, ParserAction.CLEAR, ParserState.ESCAPE); // ESC\n table.add(0x9d, state, ParserAction.OSC_START, ParserState.OSC_STRING); // OSC\n table.addMany([0x98, 0x9e, 0x9f], state, ParserAction.IGNORE, ParserState.SOS_PM_APC_STRING);\n table.add(0x9b, state, ParserAction.CLEAR, ParserState.CSI_ENTRY); // CSI\n table.add(0x90, state, ParserAction.CLEAR, ParserState.DCS_ENTRY); // DCS\n }\n // rules for executables and 7f\n table.addMany(EXECUTABLES, ParserState.GROUND, ParserAction.EXECUTE, ParserState.GROUND);\n table.addMany(EXECUTABLES, ParserState.ESCAPE, ParserAction.EXECUTE, ParserState.ESCAPE);\n table.add(0x7f, ParserState.ESCAPE, ParserAction.IGNORE, ParserState.ESCAPE);\n table.addMany(EXECUTABLES, ParserState.OSC_STRING, ParserAction.IGNORE, ParserState.OSC_STRING);\n table.addMany(EXECUTABLES, ParserState.CSI_ENTRY, ParserAction.EXECUTE, ParserState.CSI_ENTRY);\n table.add(0x7f, ParserState.CSI_ENTRY, ParserAction.IGNORE, ParserState.CSI_ENTRY);\n table.addMany(EXECUTABLES, ParserState.CSI_PARAM, ParserAction.EXECUTE, ParserState.CSI_PARAM);\n table.add(0x7f, ParserState.CSI_PARAM, ParserAction.IGNORE, ParserState.CSI_PARAM);\n table.addMany(EXECUTABLES, ParserState.CSI_IGNORE, ParserAction.EXECUTE, ParserState.CSI_IGNORE);\n table.addMany(EXECUTABLES, ParserState.CSI_INTERMEDIATE, ParserAction.EXECUTE, ParserState.CSI_INTERMEDIATE);\n table.add(0x7f, ParserState.CSI_INTERMEDIATE, ParserAction.IGNORE, ParserState.CSI_INTERMEDIATE);\n table.addMany(EXECUTABLES, ParserState.ESCAPE_INTERMEDIATE, ParserAction.EXECUTE, ParserState.ESCAPE_INTERMEDIATE);\n table.add(0x7f, ParserState.ESCAPE_INTERMEDIATE, ParserAction.IGNORE, ParserState.ESCAPE_INTERMEDIATE);\n // osc\n table.add(0x5d, ParserState.ESCAPE, ParserAction.OSC_START, ParserState.OSC_STRING);\n table.addMany(PRINTABLES, ParserState.OSC_STRING, ParserAction.OSC_PUT, ParserState.OSC_STRING);\n table.add(0x7f, ParserState.OSC_STRING, ParserAction.OSC_PUT, ParserState.OSC_STRING);\n table.addMany([0x9c, 0x1b, 0x18, 0x1a, 0x07], ParserState.OSC_STRING, ParserAction.OSC_END, ParserState.GROUND);\n table.addMany(r(0x1c, 0x20), ParserState.OSC_STRING, ParserAction.IGNORE, ParserState.OSC_STRING);\n // sos/pm/apc does nothing\n table.addMany([0x58, 0x5e, 0x5f], ParserState.ESCAPE, ParserAction.IGNORE, ParserState.SOS_PM_APC_STRING);\n table.addMany(PRINTABLES, ParserState.SOS_PM_APC_STRING, ParserAction.IGNORE, ParserState.SOS_PM_APC_STRING);\n table.addMany(EXECUTABLES, ParserState.SOS_PM_APC_STRING, ParserAction.IGNORE, ParserState.SOS_PM_APC_STRING);\n table.add(0x9c, ParserState.SOS_PM_APC_STRING, ParserAction.IGNORE, ParserState.GROUND);\n // csi entries\n table.add(0x5b, ParserState.ESCAPE, ParserAction.CLEAR, ParserState.CSI_ENTRY);\n table.addMany(r(0x40, 0x7f), ParserState.CSI_ENTRY, ParserAction.CSI_DISPATCH, ParserState.GROUND);\n table.addMany(r(0x30, 0x3a), ParserState.CSI_ENTRY, ParserAction.PARAM, ParserState.CSI_PARAM);\n table.add(0x3b, ParserState.CSI_ENTRY, ParserAction.PARAM, ParserState.CSI_PARAM);\n table.addMany([0x3c, 0x3d, 0x3e, 0x3f], ParserState.CSI_ENTRY, ParserAction.COLLECT, ParserState.CSI_PARAM);\n table.addMany(r(0x30, 0x3a), ParserState.CSI_PARAM, ParserAction.PARAM, ParserState.CSI_PARAM);\n table.add(0x3b, ParserState.CSI_PARAM, ParserAction.PARAM, ParserState.CSI_PARAM);\n table.addMany(r(0x40, 0x7f), ParserState.CSI_PARAM, ParserAction.CSI_DISPATCH, ParserState.GROUND);\n table.addMany([0x3a, 0x3c, 0x3d, 0x3e, 0x3f], ParserState.CSI_PARAM, ParserAction.IGNORE, ParserState.CSI_IGNORE);\n table.addMany(r(0x20, 0x40), ParserState.CSI_IGNORE, ParserAction.IGNORE, ParserState.CSI_IGNORE);\n table.add(0x7f, ParserState.CSI_IGNORE, ParserAction.IGNORE, ParserState.CSI_IGNORE);\n table.addMany(r(0x40, 0x7f), ParserState.CSI_IGNORE, ParserAction.IGNORE, ParserState.GROUND);\n table.add(0x3a, ParserState.CSI_ENTRY, ParserAction.IGNORE, ParserState.CSI_IGNORE);\n table.addMany(r(0x20, 0x30), ParserState.CSI_ENTRY, ParserAction.COLLECT, ParserState.CSI_INTERMEDIATE);\n table.addMany(r(0x20, 0x30), ParserState.CSI_INTERMEDIATE, ParserAction.COLLECT, ParserState.CSI_INTERMEDIATE);\n table.addMany(r(0x30, 0x40), ParserState.CSI_INTERMEDIATE, ParserAction.IGNORE, ParserState.CSI_IGNORE);\n table.addMany(r(0x40, 0x7f), ParserState.CSI_INTERMEDIATE, ParserAction.CSI_DISPATCH, ParserState.GROUND);\n table.addMany(r(0x20, 0x30), ParserState.CSI_PARAM, ParserAction.COLLECT, ParserState.CSI_INTERMEDIATE);\n // esc_intermediate\n table.addMany(r(0x20, 0x30), ParserState.ESCAPE, ParserAction.COLLECT, ParserState.ESCAPE_INTERMEDIATE);\n table.addMany(r(0x20, 0x30), ParserState.ESCAPE_INTERMEDIATE, ParserAction.COLLECT, ParserState.ESCAPE_INTERMEDIATE);\n table.addMany(r(0x30, 0x7f), ParserState.ESCAPE_INTERMEDIATE, ParserAction.ESC_DISPATCH, ParserState.GROUND);\n table.addMany(r(0x30, 0x50), ParserState.ESCAPE, ParserAction.ESC_DISPATCH, ParserState.GROUND);\n table.addMany(r(0x51, 0x58), ParserState.ESCAPE, ParserAction.ESC_DISPATCH, ParserState.GROUND);\n table.addMany([0x59, 0x5a, 0x5c], ParserState.ESCAPE, ParserAction.ESC_DISPATCH, ParserState.GROUND);\n table.addMany(r(0x60, 0x7f), ParserState.ESCAPE, ParserAction.ESC_DISPATCH, ParserState.GROUND);\n // dcs entry\n table.add(0x50, ParserState.ESCAPE, ParserAction.CLEAR, ParserState.DCS_ENTRY);\n table.addMany(EXECUTABLES, ParserState.DCS_ENTRY, ParserAction.IGNORE, ParserState.DCS_ENTRY);\n table.add(0x7f, ParserState.DCS_ENTRY, ParserAction.IGNORE, ParserState.DCS_ENTRY);\n table.addMany(r(0x1c, 0x20), ParserState.DCS_ENTRY, ParserAction.IGNORE, ParserState.DCS_ENTRY);\n table.addMany(r(0x20, 0x30), ParserState.DCS_ENTRY, ParserAction.COLLECT, ParserState.DCS_INTERMEDIATE);\n table.add(0x3a, ParserState.DCS_ENTRY, ParserAction.IGNORE, ParserState.DCS_IGNORE);\n table.addMany(r(0x30, 0x3a), ParserState.DCS_ENTRY, ParserAction.PARAM, ParserState.DCS_PARAM);\n table.add(0x3b, ParserState.DCS_ENTRY, ParserAction.PARAM, ParserState.DCS_PARAM);\n table.addMany([0x3c, 0x3d, 0x3e, 0x3f], ParserState.DCS_ENTRY, ParserAction.COLLECT, ParserState.DCS_PARAM);\n table.addMany(EXECUTABLES, ParserState.DCS_IGNORE, ParserAction.IGNORE, ParserState.DCS_IGNORE);\n table.addMany(r(0x20, 0x80), ParserState.DCS_IGNORE, ParserAction.IGNORE, ParserState.DCS_IGNORE);\n table.addMany(r(0x1c, 0x20), ParserState.DCS_IGNORE, ParserAction.IGNORE, ParserState.DCS_IGNORE);\n table.addMany(EXECUTABLES, ParserState.DCS_PARAM, ParserAction.IGNORE, ParserState.DCS_PARAM);\n table.add(0x7f, ParserState.DCS_PARAM, ParserAction.IGNORE, ParserState.DCS_PARAM);\n table.addMany(r(0x1c, 0x20), ParserState.DCS_PARAM, ParserAction.IGNORE, ParserState.DCS_PARAM);\n table.addMany(r(0x30, 0x3a), ParserState.DCS_PARAM, ParserAction.PARAM, ParserState.DCS_PARAM);\n table.add(0x3b, ParserState.DCS_PARAM, ParserAction.PARAM, ParserState.DCS_PARAM);\n table.addMany([0x3a, 0x3c, 0x3d, 0x3e, 0x3f], ParserState.DCS_PARAM, ParserAction.IGNORE, ParserState.DCS_IGNORE);\n table.addMany(r(0x20, 0x30), ParserState.DCS_PARAM, ParserAction.COLLECT, ParserState.DCS_INTERMEDIATE);\n table.addMany(EXECUTABLES, ParserState.DCS_INTERMEDIATE, ParserAction.IGNORE, ParserState.DCS_INTERMEDIATE);\n table.add(0x7f, ParserState.DCS_INTERMEDIATE, ParserAction.IGNORE, ParserState.DCS_INTERMEDIATE);\n table.addMany(r(0x1c, 0x20), ParserState.DCS_INTERMEDIATE, ParserAction.IGNORE, ParserState.DCS_INTERMEDIATE);\n table.addMany(r(0x20, 0x30), ParserState.DCS_INTERMEDIATE, ParserAction.COLLECT, ParserState.DCS_INTERMEDIATE);\n table.addMany(r(0x30, 0x40), ParserState.DCS_INTERMEDIATE, ParserAction.IGNORE, ParserState.DCS_IGNORE);\n table.addMany(r(0x40, 0x7f), ParserState.DCS_INTERMEDIATE, ParserAction.DCS_HOOK, ParserState.DCS_PASSTHROUGH);\n table.addMany(r(0x40, 0x7f), ParserState.DCS_PARAM, ParserAction.DCS_HOOK, ParserState.DCS_PASSTHROUGH);\n table.addMany(r(0x40, 0x7f), ParserState.DCS_ENTRY, ParserAction.DCS_HOOK, ParserState.DCS_PASSTHROUGH);\n table.addMany(EXECUTABLES, ParserState.DCS_PASSTHROUGH, ParserAction.DCS_PUT, ParserState.DCS_PASSTHROUGH);\n table.addMany(PRINTABLES, ParserState.DCS_PASSTHROUGH, ParserAction.DCS_PUT, ParserState.DCS_PASSTHROUGH);\n table.add(0x7f, ParserState.DCS_PASSTHROUGH, ParserAction.IGNORE, ParserState.DCS_PASSTHROUGH);\n table.addMany([0x1b, 0x9c], ParserState.DCS_PASSTHROUGH, ParserAction.DCS_UNHOOK, ParserState.GROUND);\n return table;\n})();\n\n/**\n * Dummy DCS handler as default fallback.\n */\nclass DcsDummy implements IDcsHandler {\n hook(collect: string, params: number[], flag: number): void { }\n put(data: string, start: number, end: number): void { }\n unhook(): void { }\n}\n\n/**\n * EscapeSequenceParser.\n * This class implements the ANSI/DEC compatible parser described by\n * Paul Williams (https://vt100.net/emu/dec_ansi_parser).\n * To implement custom ANSI compliant escape sequences it is not needed to\n * alter this parser, instead consider registering a custom handler.\n * For non ANSI compliant sequences change the transition table with\n * the optional `transitions` contructor argument and\n * reimplement the `parse` method.\n * NOTE: The parameter element notation is currently not supported.\n * TODO: implement error recovery hook via error handler return values\n */\nexport class EscapeSequenceParser extends Disposable implements IEscapeSequenceParser {\n public initialState: number;\n public currentState: number;\n\n // buffers over several parse calls\n protected _osc: string;\n protected _params: number[];\n protected _collect: string;\n\n // handler lookup containers\n protected _printHandler: (data: string, start: number, end: number) => void;\n protected _executeHandlers: any;\n protected _csiHandlers: any;\n protected _escHandlers: any;\n protected _oscHandlers: any;\n protected _dcsHandlers: any;\n protected _activeDcsHandler: IDcsHandler | null;\n protected _errorHandler: (state: IParsingState) => IParsingState;\n\n // fallback handlers\n protected _printHandlerFb: (data: string, start: number, end: number) => void;\n protected _executeHandlerFb: (code: number) => void;\n protected _csiHandlerFb: (collect: string, params: number[], flag: number) => void;\n protected _escHandlerFb: (collect: string, flag: number) => void;\n protected _oscHandlerFb: (identifier: number, data: string) => void;\n protected _dcsHandlerFb: IDcsHandler;\n protected _errorHandlerFb: (state: IParsingState) => IParsingState;\n\n constructor(readonly TRANSITIONS: TransitionTable = VT500_TRANSITION_TABLE) {\n super();\n\n this.initialState = ParserState.GROUND;\n this.currentState = this.initialState;\n this._osc = '';\n this._params = [0];\n this._collect = '';\n\n // set default fallback handlers and handler lookup containers\n this._printHandlerFb = (data, start, end): void => { };\n this._executeHandlerFb = (code: number): void => { };\n this._csiHandlerFb = (collect: string, params: number[], flag: number): void => { };\n this._escHandlerFb = (collect: string, flag: number): void => { };\n this._oscHandlerFb = (identifier: number, data: string): void => { };\n this._dcsHandlerFb = new DcsDummy();\n this._errorHandlerFb = (state: IParsingState): IParsingState => state;\n this._printHandler = this._printHandlerFb;\n this._executeHandlers = Object.create(null);\n this._csiHandlers = Object.create(null);\n this._escHandlers = Object.create(null);\n this._oscHandlers = Object.create(null);\n this._dcsHandlers = Object.create(null);\n this._activeDcsHandler = null;\n this._errorHandler = this._errorHandlerFb;\n }\n\n public dispose(): void {\n this._printHandlerFb = null;\n this._executeHandlerFb = null;\n this._csiHandlerFb = null;\n this._escHandlerFb = null;\n this._oscHandlerFb = null;\n this._dcsHandlerFb = null;\n this._errorHandlerFb = null;\n this._printHandler = null;\n this._executeHandlers = null;\n this._csiHandlers = null;\n this._escHandlers = null;\n this._oscHandlers = null;\n this._dcsHandlers = null;\n this._activeDcsHandler = null;\n this._errorHandler = null;\n }\n\n setPrintHandler(callback: (data: string, start: number, end: number) => void): void {\n this._printHandler = callback;\n }\n clearPrintHandler(): void {\n this._printHandler = this._printHandlerFb;\n }\n\n setExecuteHandler(flag: string, callback: () => void): void {\n this._executeHandlers[flag.charCodeAt(0)] = callback;\n }\n clearExecuteHandler(flag: string): void {\n if (this._executeHandlers[flag.charCodeAt(0)]) delete this._executeHandlers[flag.charCodeAt(0)];\n }\n setExecuteHandlerFallback(callback: (code: number) => void): void {\n this._executeHandlerFb = callback;\n }\n\n setCsiHandler(flag: string, callback: (params: number[], collect: string) => void): void {\n this._csiHandlers[flag.charCodeAt(0)] = callback;\n }\n clearCsiHandler(flag: string): void {\n if (this._csiHandlers[flag.charCodeAt(0)]) delete this._csiHandlers[flag.charCodeAt(0)];\n }\n setCsiHandlerFallback(callback: (collect: string, params: number[], flag: number) => void): void {\n this._csiHandlerFb = callback;\n }\n\n setEscHandler(collectAndFlag: string, callback: () => void): void {\n this._escHandlers[collectAndFlag] = callback;\n }\n clearEscHandler(collectAndFlag: string): void {\n if (this._escHandlers[collectAndFlag]) delete this._escHandlers[collectAndFlag];\n }\n setEscHandlerFallback(callback: (collect: string, flag: number) => void): void {\n this._escHandlerFb = callback;\n }\n\n setOscHandler(ident: number, callback: (data: string) => void): void {\n this._oscHandlers[ident] = callback;\n }\n clearOscHandler(ident: number): void {\n if (this._oscHandlers[ident]) delete this._oscHandlers[ident];\n }\n setOscHandlerFallback(callback: (identifier: number, data: string) => void): void {\n this._oscHandlerFb = callback;\n }\n\n setDcsHandler(collectAndFlag: string, handler: IDcsHandler): void {\n this._dcsHandlers[collectAndFlag] = handler;\n }\n clearDcsHandler(collectAndFlag: string): void {\n if (this._dcsHandlers[collectAndFlag]) delete this._dcsHandlers[collectAndFlag];\n }\n setDcsHandlerFallback(handler: IDcsHandler): void {\n this._dcsHandlerFb = handler;\n }\n\n setErrorHandler(callback: (state: IParsingState) => IParsingState): void {\n this._errorHandler = callback;\n }\n clearErrorHandler(): void {\n this._errorHandler = this._errorHandlerFb;\n }\n\n reset(): void {\n this.currentState = this.initialState;\n this._osc = '';\n this._params = [0];\n this._collect = '';\n this._activeDcsHandler = null;\n }\n\n parse(data: string): void {\n let code = 0;\n let transition = 0;\n let error = false;\n let currentState = this.currentState;\n let print = -1;\n let dcs = -1;\n let osc = this._osc;\n let collect = this._collect;\n let params = this._params;\n const table: Uint8Array | number[] = this.TRANSITIONS.table;\n let dcsHandler: IDcsHandler | null = this._activeDcsHandler;\n let callback: Function | null = null;\n\n // process input string\n const l = data.length;\n for (let i = 0; i < l; ++i) {\n code = data.charCodeAt(i);\n\n // shortcut for most chars (print action)\n if (currentState === ParserState.GROUND && code > 0x1f && code < 0x80) {\n print = (~print) ? print : i;\n do i++;\n while (i < l && data.charCodeAt(i) > 0x1f && data.charCodeAt(i) < 0x80);\n i--;\n continue;\n }\n\n // shortcut for CSI params\n if (currentState === ParserState.CSI_PARAM && (code > 0x2f && code < 0x39)) {\n params[params.length - 1] = params[params.length - 1] * 10 + code - 48;\n continue;\n }\n\n // normal transition & action lookup\n transition = (code < 0xa0) ? (table[currentState << 8 | code]) : DEFAULT_TRANSITION;\n switch (transition >> 4) {\n case ParserAction.PRINT:\n print = (~print) ? print : i;\n break;\n case ParserAction.EXECUTE:\n if (~print) {\n this._printHandler(data, print, i);\n print = -1;\n }\n callback = this._executeHandlers[code];\n if (callback) callback();\n else this._executeHandlerFb(code);\n break;\n case ParserAction.IGNORE:\n // handle leftover print or dcs chars\n if (~print) {\n this._printHandler(data, print, i);\n print = -1;\n } else if (~dcs) {\n dcsHandler.put(data, dcs, i);\n dcs = -1;\n }\n break;\n case ParserAction.ERROR:\n // chars higher than 0x9f are handled by this action\n // to keep the transition table small\n if (code > 0x9f) {\n switch (currentState) {\n case ParserState.GROUND:\n print = (~print) ? print : i;\n break;\n case ParserState.OSC_STRING:\n osc += String.fromCharCode(code);\n transition |= ParserState.OSC_STRING;\n break;\n case ParserState.CSI_IGNORE:\n transition |= ParserState.CSI_IGNORE;\n break;\n case ParserState.DCS_IGNORE:\n transition |= ParserState.DCS_IGNORE;\n break;\n case ParserState.DCS_PASSTHROUGH:\n dcs = (~dcs) ? dcs : i;\n transition |= ParserState.DCS_PASSTHROUGH;\n break;\n default:\n error = true;\n }\n } else {\n error = true;\n }\n // if we end up here a real error happened\n if (error) {\n const inject: IParsingState = this._errorHandler(\n {\n position: i,\n code,\n currentState,\n print,\n dcs,\n osc,\n collect,\n params,\n abort: false\n });\n if (inject.abort) return;\n // TODO: inject return values\n error = false;\n }\n break;\n case ParserAction.CSI_DISPATCH:\n callback = this._csiHandlers[code];\n if (callback) callback(params, collect);\n else this._csiHandlerFb(collect, params, code);\n break;\n case ParserAction.PARAM:\n if (code === 0x3b) params.push(0);\n else params[params.length - 1] = params[params.length - 1] * 10 + code - 48;\n break;\n case ParserAction.COLLECT:\n collect += String.fromCharCode(code);\n break;\n case ParserAction.ESC_DISPATCH:\n callback = this._escHandlers[collect + String.fromCharCode(code)];\n if (callback) callback(collect, code);\n else this._escHandlerFb(collect, code);\n break;\n case ParserAction.CLEAR:\n if (~print) {\n this._printHandler(data, print, i);\n print = -1;\n }\n osc = '';\n params = [0];\n collect = '';\n dcs = -1;\n break;\n case ParserAction.DCS_HOOK:\n dcsHandler = this._dcsHandlers[collect + String.fromCharCode(code)];\n if (!dcsHandler) dcsHandler = this._dcsHandlerFb;\n dcsHandler.hook(collect, params, code);\n break;\n case ParserAction.DCS_PUT:\n dcs = (~dcs) ? dcs : i;\n break;\n case ParserAction.DCS_UNHOOK:\n if (dcsHandler) {\n if (~dcs) dcsHandler.put(data, dcs, i);\n dcsHandler.unhook();\n dcsHandler = null;\n }\n if (code === 0x1b) transition |= ParserState.ESCAPE;\n osc = '';\n params = [0];\n collect = '';\n dcs = -1;\n break;\n case ParserAction.OSC_START:\n if (~print) {\n this._printHandler(data, print, i);\n print = -1;\n }\n osc = '';\n break;\n case ParserAction.OSC_PUT:\n osc += data.charAt(i);\n break;\n case ParserAction.OSC_END:\n if (osc && code !== 0x18 && code !== 0x1a) {\n // NOTE: OSC subparsing is not part of the original parser\n // we do basic identifier parsing here to offer a jump table for OSC as well\n const idx = osc.indexOf(';');\n if (idx === -1) {\n this._oscHandlerFb(-1, osc); // this is an error (malformed OSC)\n } else {\n // Note: NaN is not handled here\n // either catch it with the fallback handler\n // or with an explicit NaN OSC handler\n const identifier = parseInt(osc.substring(0, idx));\n const content = osc.substring(idx + 1);\n callback = this._oscHandlers[identifier];\n if (callback) callback(content);\n else this._oscHandlerFb(identifier, content);\n }\n }\n if (code === 0x1b) transition |= ParserState.ESCAPE;\n osc = '';\n params = [0];\n collect = '';\n dcs = -1;\n break;\n }\n currentState = transition & 15;\n }\n\n // push leftover pushable buffers to terminal\n if (currentState === ParserState.GROUND && ~print) {\n this._printHandler(data, print, data.length);\n } else if (currentState === ParserState.DCS_PASSTHROUGH && ~dcs && dcsHandler) {\n dcsHandler.put(data, dcs, data.length);\n }\n\n // save non pushable buffers\n this._osc = osc;\n this._collect = collect;\n this._params = params;\n\n // save active dcs handler reference\n this._activeDcsHandler = dcsHandler;\n\n // save state\n this.currentState = currentState;\n }\n}\n","/**\n * Copyright (c) 2016 The xterm.js authors. All rights reserved.\n * @license MIT\n */\n\nimport { ITerminal } from './Types';\n\ninterface IPosition {\n start: number;\n end: number;\n}\n\n/**\n * Encapsulates the logic for handling compositionstart, compositionupdate and compositionend\n * events, displaying the in-progress composition to the UI and forwarding the final composition\n * to the handler.\n */\nexport class CompositionHelper {\n /**\n * Whether input composition is currently happening, eg. via a mobile keyboard, speech input or\n * IME. This variable determines whether the compositionText should be displayed on the UI.\n */\n private _isComposing: boolean;\n\n /**\n * The position within the input textarea's value of the current composition.\n */\n private _compositionPosition: IPosition;\n\n /**\n * Whether a composition is in the process of being sent, setting this to false will cancel any\n * in-progress composition.\n */\n private _isSendingComposition: boolean;\n\n /**\n * Creates a new CompositionHelper.\n * @param _textarea The textarea that xterm uses for input.\n * @param _compositionView The element to display the in-progress composition in.\n * @param _terminal The Terminal to forward the finished composition to.\n */\n constructor(\n private _textarea: HTMLTextAreaElement,\n private _compositionView: HTMLElement,\n private _terminal: ITerminal\n ) {\n this._isComposing = false;\n this._isSendingComposition = false;\n this._compositionPosition = { start: null, end: null };\n }\n\n /**\n * Handles the compositionstart event, activating the composition view.\n */\n public compositionstart(): void {\n this._isComposing = true;\n this._compositionPosition.start = this._textarea.value.length;\n this._compositionView.textContent = '';\n this._compositionView.classList.add('active');\n }\n\n /**\n * Handles the compositionupdate event, updating the composition view.\n * @param ev The event.\n */\n public compositionupdate(ev: CompositionEvent): void {\n this._compositionView.textContent = ev.data;\n this.updateCompositionElements();\n setTimeout(() => {\n this._compositionPosition.end = this._textarea.value.length;\n }, 0);\n }\n\n /**\n * Handles the compositionend event, hiding the composition view and sending the composition to\n * the handler.\n */\n public compositionend(): void {\n this._finalizeComposition(true);\n }\n\n /**\n * Handles the keydown event, routing any necessary events to the CompositionHelper functions.\n * @param ev The keydown event.\n * @return Whether the Terminal should continue processing the keydown event.\n */\n public keydown(ev: KeyboardEvent): boolean {\n if (this._isComposing || this._isSendingComposition) {\n if (ev.keyCode === 229) {\n // Continue composing if the keyCode is the \"composition character\"\n return false;\n } else if (ev.keyCode === 16 || ev.keyCode === 17 || ev.keyCode === 18) {\n // Continue composing if the keyCode is a modifier key\n return false;\n }\n // Finish composition immediately. This is mainly here for the case where enter is\n // pressed and the handler needs to be triggered before the command is executed.\n this._finalizeComposition(false);\n }\n\n if (ev.keyCode === 229) {\n // If the \"composition character\" is used but gets to this point it means a non-composition\n // character (eg. numbers and punctuation) was pressed when the IME was active.\n this._handleAnyTextareaChanges();\n return false;\n }\n\n return true;\n }\n\n /**\n * Finalizes the composition, resuming regular input actions. This is called when a composition\n * is ending.\n * @param waitForPropogation Whether to wait for events to propogate before sending\n * the input. This should be false if a non-composition keystroke is entered before the\n * compositionend event is triggered, such as enter, so that the composition is send before\n * the command is executed.\n */\n private _finalizeComposition(waitForPropogation: boolean): void {\n this._compositionView.classList.remove('active');\n this._isComposing = false;\n this._clearTextareaPosition();\n\n if (!waitForPropogation) {\n // Cancel any delayed composition send requests and send the input immediately.\n this._isSendingComposition = false;\n const input = this._textarea.value.substring(this._compositionPosition.start, this._compositionPosition.end);\n this._terminal.handler(input);\n } else {\n // Make a deep copy of the composition position here as a new compositionstart event may\n // fire before the setTimeout executes.\n const currentCompositionPosition = {\n start: this._compositionPosition.start,\n end: this._compositionPosition.end\n };\n\n // Since composition* events happen before the changes take place in the textarea on most\n // browsers, use a setTimeout with 0ms time to allow the native compositionend event to\n // complete. This ensures the correct character is retrieved, this solution was used\n // because:\n // - The compositionend event's data property is unreliable, at least on Chromium\n // - The last compositionupdate event's data property does not always accurately describe\n // the character, a counter example being Korean where an ending consonsant can move to\n // the following character if the following input is a vowel.\n this._isSendingComposition = true;\n setTimeout(() => {\n // Ensure that the input has not already been sent\n if (this._isSendingComposition) {\n this._isSendingComposition = false;\n let input;\n if (this._isComposing) {\n // Use the end position to get the string if a new composition has started.\n input = this._textarea.value.substring(currentCompositionPosition.start, currentCompositionPosition.end);\n } else {\n // Don't use the end position here in order to pick up any characters after the\n // composition has finished, for example when typing a non-composition character\n // (eg. 2) after a composition character.\n input = this._textarea.value.substring(currentCompositionPosition.start);\n }\n this._terminal.handler(input);\n }\n }, 0);\n }\n }\n\n /**\n * Apply any changes made to the textarea after the current event chain is allowed to complete.\n * This should be called when not currently composing but a keydown event with the \"composition\n * character\" (229) is triggered, in order to allow non-composition text to be entered when an\n * IME is active.\n */\n private _handleAnyTextareaChanges(): void {\n const oldValue = this._textarea.value;\n setTimeout(() => {\n // Ignore if a composition has started since the timeout\n if (!this._isComposing) {\n const newValue = this._textarea.value;\n const diff = newValue.replace(oldValue, '');\n if (diff.length > 0) {\n this._terminal.handler(diff);\n }\n }\n }, 0);\n }\n\n /**\n * Positions the composition view on top of the cursor and the textarea just below it (so the\n * IME helper dialog is positioned correctly).\n * @param dontRecurse Whether to use setTimeout to recursively trigger another update, this is\n * necessary as the IME events across browsers are not consistently triggered.\n */\n public updateCompositionElements(dontRecurse?: boolean): void {\n if (!this._isComposing) {\n return;\n }\n\n if (this._terminal.buffer.isCursorInViewport) {\n const cellHeight = Math.ceil(this._terminal.charMeasure.height * this._terminal.options.lineHeight);\n const cursorTop = this._terminal.buffer.y * cellHeight;\n const cursorLeft = this._terminal.buffer.x * this._terminal.charMeasure.width;\n\n this._compositionView.style.left = cursorLeft + 'px';\n this._compositionView.style.top = cursorTop + 'px';\n this._compositionView.style.height = cellHeight + 'px';\n this._compositionView.style.lineHeight = cellHeight + 'px';\n // Sync the textarea to the exact position of the composition view so the IME knows where the\n // text is.\n const compositionViewBounds = this._compositionView.getBoundingClientRect();\n this._textarea.style.left = cursorLeft + 'px';\n this._textarea.style.top = cursorTop + 'px';\n this._textarea.style.width = compositionViewBounds.width + 'px';\n this._textarea.style.height = compositionViewBounds.height + 'px';\n this._textarea.style.lineHeight = compositionViewBounds.height + 'px';\n }\n\n if (!dontRecurse) {\n setTimeout(() => this.updateCompositionElements(true), 0);\n }\n }\n\n /**\n * Clears the textarea's position so that the cursor does not blink on IE.\n * @private\n */\n private _clearTextareaPosition(): void {\n this._textarea.style.left = '';\n this._textarea.style.top = '';\n }\n}\n","/**\n * Copyright (c) 2016 The xterm.js authors. All rights reserved.\n * @license MIT\n */\n\nexport const wcwidth = (function(opts: {nul: number, control: number}): (ucs: number) => number {\n // extracted from https://www.cl.cam.ac.uk/%7Emgk25/ucs/wcwidth.c\n // combining characters\n const COMBINING_BMP = [\n [0x0300, 0x036F], [0x0483, 0x0486], [0x0488, 0x0489],\n [0x0591, 0x05BD], [0x05BF, 0x05BF], [0x05C1, 0x05C2],\n [0x05C4, 0x05C5], [0x05C7, 0x05C7], [0x0600, 0x0603],\n [0x0610, 0x0615], [0x064B, 0x065E], [0x0670, 0x0670],\n [0x06D6, 0x06E4], [0x06E7, 0x06E8], [0x06EA, 0x06ED],\n [0x070F, 0x070F], [0x0711, 0x0711], [0x0730, 0x074A],\n [0x07A6, 0x07B0], [0x07EB, 0x07F3], [0x0901, 0x0902],\n [0x093C, 0x093C], [0x0941, 0x0948], [0x094D, 0x094D],\n [0x0951, 0x0954], [0x0962, 0x0963], [0x0981, 0x0981],\n [0x09BC, 0x09BC], [0x09C1, 0x09C4], [0x09CD, 0x09CD],\n [0x09E2, 0x09E3], [0x0A01, 0x0A02], [0x0A3C, 0x0A3C],\n [0x0A41, 0x0A42], [0x0A47, 0x0A48], [0x0A4B, 0x0A4D],\n [0x0A70, 0x0A71], [0x0A81, 0x0A82], [0x0ABC, 0x0ABC],\n [0x0AC1, 0x0AC5], [0x0AC7, 0x0AC8], [0x0ACD, 0x0ACD],\n [0x0AE2, 0x0AE3], [0x0B01, 0x0B01], [0x0B3C, 0x0B3C],\n [0x0B3F, 0x0B3F], [0x0B41, 0x0B43], [0x0B4D, 0x0B4D],\n [0x0B56, 0x0B56], [0x0B82, 0x0B82], [0x0BC0, 0x0BC0],\n [0x0BCD, 0x0BCD], [0x0C3E, 0x0C40], [0x0C46, 0x0C48],\n [0x0C4A, 0x0C4D], [0x0C55, 0x0C56], [0x0CBC, 0x0CBC],\n [0x0CBF, 0x0CBF], [0x0CC6, 0x0CC6], [0x0CCC, 0x0CCD],\n [0x0CE2, 0x0CE3], [0x0D41, 0x0D43], [0x0D4D, 0x0D4D],\n [0x0DCA, 0x0DCA], [0x0DD2, 0x0DD4], [0x0DD6, 0x0DD6],\n [0x0E31, 0x0E31], [0x0E34, 0x0E3A], [0x0E47, 0x0E4E],\n [0x0EB1, 0x0EB1], [0x0EB4, 0x0EB9], [0x0EBB, 0x0EBC],\n [0x0EC8, 0x0ECD], [0x0F18, 0x0F19], [0x0F35, 0x0F35],\n [0x0F37, 0x0F37], [0x0F39, 0x0F39], [0x0F71, 0x0F7E],\n [0x0F80, 0x0F84], [0x0F86, 0x0F87], [0x0F90, 0x0F97],\n [0x0F99, 0x0FBC], [0x0FC6, 0x0FC6], [0x102D, 0x1030],\n [0x1032, 0x1032], [0x1036, 0x1037], [0x1039, 0x1039],\n [0x1058, 0x1059], [0x1160, 0x11FF], [0x135F, 0x135F],\n [0x1712, 0x1714], [0x1732, 0x1734], [0x1752, 0x1753],\n [0x1772, 0x1773], [0x17B4, 0x17B5], [0x17B7, 0x17BD],\n [0x17C6, 0x17C6], [0x17C9, 0x17D3], [0x17DD, 0x17DD],\n [0x180B, 0x180D], [0x18A9, 0x18A9], [0x1920, 0x1922],\n [0x1927, 0x1928], [0x1932, 0x1932], [0x1939, 0x193B],\n [0x1A17, 0x1A18], [0x1B00, 0x1B03], [0x1B34, 0x1B34],\n [0x1B36, 0x1B3A], [0x1B3C, 0x1B3C], [0x1B42, 0x1B42],\n [0x1B6B, 0x1B73], [0x1DC0, 0x1DCA], [0x1DFE, 0x1DFF],\n [0x200B, 0x200F], [0x202A, 0x202E], [0x2060, 0x2063],\n [0x206A, 0x206F], [0x20D0, 0x20EF], [0x302A, 0x302F],\n [0x3099, 0x309A], [0xA806, 0xA806], [0xA80B, 0xA80B],\n [0xA825, 0xA826], [0xFB1E, 0xFB1E], [0xFE00, 0xFE0F],\n [0xFE20, 0xFE23], [0xFEFF, 0xFEFF], [0xFFF9, 0xFFFB]\n ];\n const COMBINING_HIGH = [\n [0x10A01, 0x10A03], [0x10A05, 0x10A06], [0x10A0C, 0x10A0F],\n [0x10A38, 0x10A3A], [0x10A3F, 0x10A3F], [0x1D167, 0x1D169],\n [0x1D173, 0x1D182], [0x1D185, 0x1D18B], [0x1D1AA, 0x1D1AD],\n [0x1D242, 0x1D244], [0xE0001, 0xE0001], [0xE0020, 0xE007F],\n [0xE0100, 0xE01EF]\n ];\n // binary search\n function bisearch(ucs: number, data: number[][]): boolean {\n let min = 0;\n let max = data.length - 1;\n let mid;\n if (ucs < data[0][0] || ucs > data[max][1]) {\n return false;\n }\n while (max >= min) {\n mid = (min + max) >> 1;\n if (ucs > data[mid][1]) {\n min = mid + 1;\n } else if (ucs < data[mid][0]) {\n max = mid - 1;\n } else {\n return true;\n }\n }\n return false;\n }\n function wcwidthBMP(ucs: number): number {\n // test for 8-bit control characters\n if (ucs === 0) {\n return opts.nul;\n }\n if (ucs < 32 || (ucs >= 0x7f && ucs < 0xa0)) {\n return opts.control;\n }\n // binary search in table of non-spacing characters\n if (bisearch(ucs, COMBINING_BMP)) {\n return 0;\n }\n // if we arrive here, ucs is not a combining or C0/C1 control character\n if (isWideBMP(ucs)) {\n return 2;\n }\n return 1;\n }\n function isWideBMP(ucs: number): boolean {\n return (\n ucs >= 0x1100 && (\n ucs <= 0x115f || // Hangul Jamo init. consonants\n ucs === 0x2329 ||\n ucs === 0x232a ||\n (ucs >= 0x2e80 && ucs <= 0xa4cf && ucs !== 0x303f) || // CJK..Yi\n (ucs >= 0xac00 && ucs <= 0xd7a3) || // Hangul Syllables\n (ucs >= 0xf900 && ucs <= 0xfaff) || // CJK Compat Ideographs\n (ucs >= 0xfe10 && ucs <= 0xfe19) || // Vertical forms\n (ucs >= 0xfe30 && ucs <= 0xfe6f) || // CJK Compat Forms\n (ucs >= 0xff00 && ucs <= 0xff60) || // Fullwidth Forms\n (ucs >= 0xffe0 && ucs <= 0xffe6)));\n }\n function wcwidthHigh(ucs: number): 0 | 1 | 2 {\n if (bisearch(ucs, COMBINING_HIGH)) {\n return 0;\n }\n if ((ucs >= 0x20000 && ucs <= 0x2fffd) || (ucs >= 0x30000 && ucs <= 0x3fffd)) {\n return 2;\n }\n return 1;\n }\n const control = opts.control | 0;\n let table: number[] | Uint32Array = null;\n function initTable(): number[] | Uint32Array {\n // lookup table for BMP\n const CODEPOINTS = 65536; // BMP holds 65536 codepoints\n const BITWIDTH = 2; // a codepoint can have a width of 0, 1 or 2\n const ITEMSIZE = 32; // using uint32_t\n const CONTAINERSIZE = CODEPOINTS * BITWIDTH / ITEMSIZE;\n const CODEPOINTS_PER_ITEM = ITEMSIZE / BITWIDTH;\n table = (typeof Uint32Array === 'undefined')\n ? new Array(CONTAINERSIZE)\n : new Uint32Array(CONTAINERSIZE);\n for (let i = 0; i < CONTAINERSIZE; ++i) {\n let num = 0;\n let pos = CODEPOINTS_PER_ITEM;\n while (pos--) {\n num = (num << 2) | wcwidthBMP(CODEPOINTS_PER_ITEM * i + pos);\n }\n table[i] = num;\n }\n return table;\n }\n // get width from lookup table\n // position in container : num / CODEPOINTS_PER_ITEM\n // ==> n = table[Math.floor(num / 16)]\n // ==> n = table[num >> 4]\n // 16 codepoints per number: FFEEDDCCBBAA99887766554433221100\n // position in number : (num % CODEPOINTS_PER_ITEM) * BITWIDTH\n // ==> m = (n % 16) * 2\n // ==> m = (num & 15) << 1\n // right shift to position m\n // ==> n = n >> m e.g. m=12 000000000000FFEEDDCCBBAA99887766\n // we are only interested in 2 LSBs, cut off higher bits\n // ==> n = n & 3 e.g. 000000000000000000000000000000XX\n return function (num: number): number {\n num = num | 0; // get asm.js like optimization under V8\n if (num < 32) {\n return control | 0;\n }\n if (num < 127) {\n return 1;\n }\n const t = table || initTable();\n if (num < 65536) {\n return t[num >> 4] >> ((num & 15) << 1) & 3;\n }\n // do a full search for high codepoints\n return wcwidthHigh(num);\n };\n})({nul: 0, control: 0}); // configurable options\n","/**\n * Copyright (c) 2017 The xterm.js authors. All rights reserved.\n * @license MIT\n */\n\nimport { ITerminal, IBufferSet } from './Types';\nimport { Buffer } from './Buffer';\nimport { EventEmitter } from './EventEmitter';\n\n/**\n * The BufferSet represents the set of two buffers used by xterm terminals (normal and alt) and\n * provides also utilities for working with them.\n */\nexport class BufferSet extends EventEmitter implements IBufferSet {\n private _normal: Buffer;\n private _alt: Buffer;\n private _activeBuffer: Buffer;\n\n /**\n * Create a new BufferSet for the given terminal.\n * @param _terminal - The terminal the BufferSet will belong to\n */\n constructor(private _terminal: ITerminal) {\n super();\n this._normal = new Buffer(this._terminal, true);\n this._normal.fillViewportRows();\n\n // The alt buffer should never have scrollback.\n // See http://invisible-island.net/xterm/ctlseqs/ctlseqs.html#h2-The-Alternate-Screen-Buffer\n this._alt = new Buffer(this._terminal, false);\n this._activeBuffer = this._normal;\n\n this.setupTabStops();\n }\n\n /**\n * Returns the alt Buffer of the BufferSet\n */\n public get alt(): Buffer {\n return this._alt;\n }\n\n /**\n * Returns the normal Buffer of the BufferSet\n */\n public get active(): Buffer {\n return this._activeBuffer;\n }\n\n /**\n * Returns the currently active Buffer of the BufferSet\n */\n public get normal(): Buffer {\n return this._normal;\n }\n\n /**\n * Sets the normal Buffer of the BufferSet as its currently active Buffer\n */\n public activateNormalBuffer(): void {\n if (this._activeBuffer === this._normal) {\n return;\n }\n // The alt buffer should always be cleared when we switch to the normal\n // buffer. This frees up memory since the alt buffer should always be new\n // when activated.\n this._alt.clear();\n this._activeBuffer = this._normal;\n this.emit('activate', {\n activeBuffer: this._normal,\n inactiveBuffer: this._alt\n });\n }\n\n /**\n * Sets the alt Buffer of the BufferSet as its currently active Buffer\n */\n public activateAltBuffer(): void {\n if (this._activeBuffer === this._alt) {\n return;\n }\n // Since the alt buffer is always cleared when the normal buffer is\n // activated, we want to fill it when switching to it.\n this._alt.fillViewportRows();\n this._activeBuffer = this._alt;\n this.emit('activate', {\n activeBuffer: this._alt,\n inactiveBuffer: this._normal\n });\n }\n\n /**\n * Resizes both normal and alt buffers, adjusting their data accordingly.\n * @param newCols The new number of columns.\n * @param newRows The new number of rows.\n */\n public resize(newCols: number, newRows: number): void {\n this._normal.resize(newCols, newRows);\n this._alt.resize(newCols, newRows);\n }\n\n /**\n * Setup the tab stops.\n * @param i The index to start setting up tab stops from.\n */\n public setupTabStops(i?: number): void {\n this._normal.setupTabStops(i);\n this._alt.setupTabStops(i);\n }\n}\n","/**\n * Copyright (c) 2017 The xterm.js authors. All rights reserved.\n * @license MIT\n */\n\nimport { CircularList } from './common/CircularList';\nimport { LineData, CharData, ITerminal, IBuffer } from './Types';\nimport { EventEmitter } from './EventEmitter';\nimport { IMarker } from 'xterm';\n\nexport const DEFAULT_ATTR = (0 << 18) | (257 << 9) | (256 << 0);\nexport const CHAR_DATA_ATTR_INDEX = 0;\nexport const CHAR_DATA_CHAR_INDEX = 1;\nexport const CHAR_DATA_WIDTH_INDEX = 2;\nexport const CHAR_DATA_CODE_INDEX = 3;\nexport const MAX_BUFFER_SIZE = 4294967295; // 2^32 - 1\n\nexport const NULL_CELL_CHAR = ' ';\nexport const NULL_CELL_WIDTH = 1;\nexport const NULL_CELL_CODE = 32;\n\n/**\n * This class represents a terminal buffer (an internal state of the terminal), where the\n * following information is stored (in high-level):\n * - text content of this particular buffer\n * - cursor position\n * - scroll position\n */\nexport class Buffer implements IBuffer {\n public lines: CircularList<LineData>;\n public ydisp: number;\n public ybase: number;\n public y: number;\n public x: number;\n public scrollBottom: number;\n public scrollTop: number;\n public tabs: any;\n public savedY: number;\n public savedX: number;\n public markers: Marker[] = [];\n\n /**\n * Create a new Buffer.\n * @param _terminal The terminal the Buffer will belong to.\n * @param _hasScrollback Whether the buffer should respect the scrollback of\n * the terminal.\n */\n constructor(\n private _terminal: ITerminal,\n private _hasScrollback: boolean\n ) {\n this.clear();\n }\n\n public get hasScrollback(): boolean {\n return this._hasScrollback && this.lines.maxLength > this._terminal.rows;\n }\n\n public get isCursorInViewport(): boolean {\n const absoluteY = this.ybase + this.y;\n const relativeY = absoluteY - this.ydisp;\n return (relativeY >= 0 && relativeY < this._terminal.rows);\n }\n\n /**\n * Gets the correct buffer length based on the rows provided, the terminal's\n * scrollback and whether this buffer is flagged to have scrollback or not.\n * @param rows The terminal rows to use in the calculation.\n */\n private _getCorrectBufferLength(rows: number): number {\n if (!this._hasScrollback) {\n return rows;\n }\n\n const correctBufferLength = rows + this._terminal.options.scrollback;\n\n return correctBufferLength > MAX_BUFFER_SIZE ? MAX_BUFFER_SIZE : correctBufferLength;\n }\n\n /**\n * Fills the buffer's viewport with blank lines.\n */\n public fillViewportRows(): void {\n if (this.lines.length === 0) {\n let i = this._terminal.rows;\n while (i--) {\n this.lines.push(this._terminal.blankLine());\n }\n }\n }\n\n /**\n * Clears the buffer to it's initial state, discarding all previous data.\n */\n public clear(): void {\n this.ydisp = 0;\n this.ybase = 0;\n this.y = 0;\n this.x = 0;\n this.lines = new CircularList<LineData>(this._getCorrectBufferLength(this._terminal.rows));\n this.scrollTop = 0;\n this.scrollBottom = this._terminal.rows - 1;\n this.setupTabStops();\n }\n\n /**\n * Resizes the buffer, adjusting its data accordingly.\n * @param newCols The new number of columns.\n * @param newRows The new number of rows.\n */\n public resize(newCols: number, newRows: number): void {\n // Increase max length if needed before adjustments to allow space to fill\n // as required.\n const newMaxLength = this._getCorrectBufferLength(newRows);\n if (newMaxLength > this.lines.maxLength) {\n this.lines.maxLength = newMaxLength;\n }\n\n // The following adjustments should only happen if the buffer has been\n // initialized/filled.\n if (this.lines.length > 0) {\n // Deal with columns increasing (we don't do anything when columns reduce)\n if (this._terminal.cols < newCols) {\n const ch: CharData = [DEFAULT_ATTR, NULL_CELL_CHAR, NULL_CELL_WIDTH, NULL_CELL_CODE]; // does xterm use the default attr?\n for (let i = 0; i < this.lines.length; i++) {\n while (this.lines.get(i).length < newCols) {\n this.lines.get(i).push(ch);\n }\n }\n }\n\n // Resize rows in both directions as needed\n let addToY = 0;\n if (this._terminal.rows < newRows) {\n for (let y = this._terminal.rows; y < newRows; y++) {\n if (this.lines.length < newRows + this.ybase) {\n if (this.ybase > 0 && this.lines.length <= this.ybase + this.y + addToY + 1) {\n // There is room above the buffer and there are no empty elements below the line,\n // scroll up\n this.ybase--;\n addToY++;\n if (this.ydisp > 0) {\n // Viewport is at the top of the buffer, must increase downwards\n this.ydisp--;\n }\n } else {\n // Add a blank line if there is no buffer left at the top to scroll to, or if there\n // are blank lines after the cursor\n this.lines.push(this._terminal.blankLine(undefined, undefined, newCols));\n }\n }\n }\n } else { // (this._terminal.rows >= newRows)\n for (let y = this._terminal.rows; y > newRows; y--) {\n if (this.lines.length > newRows + this.ybase) {\n if (this.lines.length > this.ybase + this.y + 1) {\n // The line is a blank line below the cursor, remove it\n this.lines.pop();\n } else {\n // The line is the cursor, scroll down\n this.ybase++;\n this.ydisp++;\n }\n }\n }\n }\n\n // Reduce max length if needed after adjustments, this is done after as it\n // would otherwise cut data from the bottom of the buffer.\n if (newMaxLength < this.lines.maxLength) {\n // Trim from the top of the buffer and adjust ybase and ydisp.\n const amountToTrim = this.lines.length - newMaxLength;\n if (amountToTrim > 0) {\n this.lines.trimStart(amountToTrim);\n this.ybase = Math.max(this.ybase - amountToTrim, 0);\n this.ydisp = Math.max(this.ydisp - amountToTrim, 0);\n }\n this.lines.maxLength = newMaxLength;\n }\n\n // Make sure that the cursor stays on screen\n this.x = Math.min(this.x, newCols - 1);\n this.y = Math.min(this.y, newRows - 1);\n if (addToY) {\n this.y += addToY;\n }\n this.savedY = Math.min(this.savedY, newRows - 1);\n this.savedX = Math.min(this.savedX, newCols - 1);\n\n this.scrollTop = 0;\n }\n\n this.scrollBottom = newRows - 1;\n }\n\n /**\n * Translates a buffer line to a string, with optional start and end columns.\n * Wide characters will count as two columns in the resulting string. This\n * function is useful for getting the actual text underneath the raw selection\n * position.\n * @param line The line being translated.\n * @param trimRight Whether to trim whitespace to the right.\n * @param startCol The column to start at.\n * @param endCol The column to end at.\n */\n public translateBufferLineToString(lineIndex: number, trimRight: boolean, startCol: number = 0, endCol: number = null): string {\n // Get full line\n let lineString = '';\n const line = this.lines.get(lineIndex);\n if (!line) {\n return '';\n }\n\n // Initialize column and index values. Column values represent the actual\n // cell column, indexes represent the index in the string. Indexes are\n // needed here because some chars are 0 characters long (eg. after wide\n // chars) and some chars are longer than 1 characters long (eg. emojis).\n let startIndex = startCol;\n // Only set endCol to the line length when it is null. 0 is a valid column.\n if (endCol === null) {\n endCol = line.length;\n }\n let endIndex = endCol;\n\n for (let i = 0; i < line.length; i++) {\n const char = line[i];\n lineString += char[CHAR_DATA_CHAR_INDEX];\n // Adjust start and end cols for wide characters if they affect their\n // column indexes\n if (char[CHAR_DATA_WIDTH_INDEX] === 0) {\n if (startCol >= i) {\n startIndex--;\n }\n if (endCol > i) {\n endIndex--;\n }\n } else {\n // Adjust the columns to take glyphs that are represented by multiple\n // code points into account.\n if (char[CHAR_DATA_CHAR_INDEX].length > 1) {\n if (startCol > i) {\n startIndex += char[CHAR_DATA_CHAR_INDEX].length - 1;\n }\n if (endCol > i) {\n endIndex += char[CHAR_DATA_CHAR_INDEX].length - 1;\n }\n }\n }\n }\n\n // Calculate the final end col by trimming whitespace on the right of the\n // line if needed.\n if (trimRight) {\n const rightWhitespaceIndex = lineString.search(/\\s+$/);\n if (rightWhitespaceIndex !== -1) {\n endIndex = Math.min(endIndex, rightWhitespaceIndex);\n }\n // Return the empty string if only trimmed whitespace is selected\n if (endIndex <= startIndex) {\n return '';\n }\n }\n\n return lineString.substring(startIndex, endIndex);\n }\n\n public getWrappedRangeForLine(y: number): { first: number, last: number } {\n let first = y;\n let last = y;\n // Scan upwards for wrapped lines\n while (first > 0 && (<any>this.lines.get(first)).isWrapped) {\n first--;\n }\n // Scan downwards for wrapped lines\n while (last + 1 < this.lines.length && (<any>this.lines.get(last + 1)).isWrapped) {\n last++;\n }\n return { first, last };\n }\n\n /**\n * Setup the tab stops.\n * @param i The index to start setting up tab stops from.\n */\n public setupTabStops(i?: number): void {\n if (i != null) {\n if (!this.tabs[i]) {\n i = this.prevStop(i);\n }\n } else {\n this.tabs = {};\n i = 0;\n }\n\n for (; i < this._terminal.cols; i += this._terminal.options.tabStopWidth) {\n this.tabs[i] = true;\n }\n }\n\n /**\n * Move the cursor to the previous tab stop from the given position (default is current).\n * @param x The position to move the cursor to the previous tab stop.\n */\n public prevStop(x?: number): number {\n if (x == null) {\n x = this.x;\n }\n while (!this.tabs[--x] && x > 0);\n return x >= this._terminal.cols ? this._terminal.cols - 1 : x < 0 ? 0 : x;\n }\n\n /**\n * Move the cursor one tab stop forward from the given position (default is current).\n * @param x The position to move the cursor one tab stop forward.\n */\n public nextStop(x?: number): number {\n if (x == null) {\n x = this.x;\n }\n while (!this.tabs[++x] && x < this._terminal.cols);\n return x >= this._terminal.cols ? this._terminal.cols - 1 : x < 0 ? 0 : x;\n }\n\n public addMarker(y: number): Marker {\n const marker = new Marker(y);\n this.markers.push(marker);\n marker.register(this.lines.addDisposableListener('trim', amount => {\n marker.line -= amount;\n // The marker should be disposed when the line is trimmed from the buffer\n if (marker.line < 0) {\n marker.dispose();\n }\n }));\n marker.register(marker.addDisposableListener('dispose', () => this._removeMarker(marker)));\n return marker;\n }\n\n private _removeMarker(marker: Marker): void {\n // TODO: This could probably be optimized by relying on sort order and trimming the array using .length\n this.markers.splice(this.markers.indexOf(marker), 1);\n }\n}\n\nexport class Marker extends EventEmitter implements IMarker {\n private static _nextId = 1;\n\n private _id: number = Marker._nextId++;\n public isDisposed: boolean = false;\n\n public get id(): number { return this._id; }\n\n constructor(\n public line: number\n ) {\n super();\n }\n\n public dispose(): void {\n if (this.isDisposed) {\n return;\n }\n this.isDisposed = true;\n // Emit before super.dispose such that dispose listeners get a change to react\n this.emit('dispose');\n super.dispose();\n }\n}\n","/**\n * Copyright (c) 2017 The xterm.js authors. All rights reserved.\n * @license MIT\n */\n\nimport * as Strings from './Strings';\nimport { ITerminal, IBuffer } from './Types';\nimport { isMac } from './shared/utils/Browser';\nimport { RenderDebouncer } from './ui/RenderDebouncer';\nimport { addDisposableDomListener } from './ui/Lifecycle';\nimport { Disposable } from './common/Lifecycle';\n\nconst MAX_ROWS_TO_READ = 20;\n\nconst enum BoundaryPosition {\n TOP,\n BOTTOM\n}\n\nexport class AccessibilityManager extends Disposable {\n private _accessibilityTreeRoot: HTMLElement;\n private _rowContainer: HTMLElement;\n private _rowElements: HTMLElement[];\n private _liveRegion: HTMLElement;\n private _liveRegionLineCount: number = 0;\n\n private _renderRowsDebouncer: RenderDebouncer;\n\n private _topBoundaryFocusListener: (e: FocusEvent) => void;\n private _bottomBoundaryFocusListener: (e: FocusEvent) => void;\n\n /**\n * This queue has a character pushed to it for keys that are pressed, if the\n * next character added to the terminal is equal to the key char then it is\n * not announced (added to live region) because it has already been announced\n * by the textarea event (which cannot be canceled). There are some race\n * condition cases if there is typing while data is streaming, but this covers\n * the main case of typing into the prompt and inputting the answer to a\n * question (Y/N, etc.).\n */\n private _charsToConsume: string[] = [];\n\n constructor(private _terminal: ITerminal) {\n super();\n this._accessibilityTreeRoot = document.createElement('div');\n this._accessibilityTreeRoot.classList.add('xterm-accessibility');\n\n this._rowContainer = document.createElement('div');\n this._rowContainer.classList.add('xterm-accessibility-tree');\n this._rowElements = [];\n for (let i = 0; i < this._terminal.rows; i++) {\n this._rowElements[i] = this._createAccessibilityTreeNode();\n this._rowContainer.appendChild(this._rowElements[i]);\n }\n\n this._topBoundaryFocusListener = e => this._onBoundaryFocus(e, BoundaryPosition.TOP);\n this._bottomBoundaryFocusListener = e => this._onBoundaryFocus(e, BoundaryPosition.BOTTOM);\n this._rowElements[0].addEventListener('focus', this._topBoundaryFocusListener);\n this._rowElements[this._rowElements.length - 1].addEventListener('focus', this._bottomBoundaryFocusListener);\n\n this._refreshRowsDimensions();\n this._accessibilityTreeRoot.appendChild(this._rowContainer);\n\n this._renderRowsDebouncer = new RenderDebouncer(this._terminal, this._renderRows.bind(this));\n this._refreshRows();\n\n this._liveRegion = document.createElement('div');\n this._liveRegion.classList.add('live-region');\n this._liveRegion.setAttribute('aria-live', 'assertive');\n this._accessibilityTreeRoot.appendChild(this._liveRegion);\n\n this._terminal.element.insertAdjacentElement('afterbegin', this._accessibilityTreeRoot);\n\n this.register(this._renderRowsDebouncer);\n this.register(this._terminal.addDisposableListener('resize', data => this._onResize(data.rows)));\n this.register(this._terminal.addDisposableListener('refresh', data => this._refreshRows(data.start, data.end)));\n this.register(this._terminal.addDisposableListener('scroll', data => this._refreshRows()));\n // Line feed is an issue as the prompt won't be read out after a command is run\n this.register(this._terminal.addDisposableListener('a11y.char', (char) => this._onChar(char)));\n this.register(this._terminal.addDisposableListener('linefeed', () => this._onChar('\\n')));\n this.register(this._terminal.addDisposableListener('a11y.tab', spaceCount => this._onTab(spaceCount)));\n this.register(this._terminal.addDisposableListener('key', keyChar => this._onKey(keyChar)));\n this.register(this._terminal.addDisposableListener('blur', () => this._clearLiveRegion()));\n // TODO: Maybe renderer should fire an event on terminal when the characters change and that\n // should be listened to instead? That would mean that the order of events are always\n // guarenteed\n this.register(this._terminal.addDisposableListener('dprchange', () => this._refreshRowsDimensions()));\n this.register(this._terminal.renderer.addDisposableListener('resize', () => this._refreshRowsDimensions()));\n // This shouldn't be needed on modern browsers but is present in case the\n // media query that drives the dprchange event isn't supported\n this.register(addDisposableDomListener(window, 'resize', () => this._refreshRowsDimensions()));\n }\n\n public dispose(): void {\n super.dispose();\n this._terminal.element.removeChild(this._accessibilityTreeRoot);\n this._rowElements.length = 0;\n }\n\n private _onBoundaryFocus(e: FocusEvent, position: BoundaryPosition): void {\n const boundaryElement = <HTMLElement>e.target;\n const beforeBoundaryElement = this._rowElements[position === BoundaryPosition.TOP ? 1 : this._rowElements.length - 2];\n\n // Don't scroll if the buffer top has reached the end in that direction\n const posInSet = boundaryElement.getAttribute('aria-posinset');\n const lastRowPos = position === BoundaryPosition.TOP ? '1' : `${this._terminal.buffer.lines.length}`;\n if (posInSet === lastRowPos) {\n return;\n }\n\n // Don't scroll when the last focused item was not the second row (focus is going the other\n // direction)\n if (e.relatedTarget !== beforeBoundaryElement) {\n return;\n }\n\n // Remove old boundary element from array\n let topBoundaryElement: HTMLElement;\n let bottomBoundaryElement: HTMLElement;\n if (position === BoundaryPosition.TOP) {\n topBoundaryElement = boundaryElement;\n bottomBoundaryElement = this._rowElements.pop()!;\n this._rowContainer.removeChild(bottomBoundaryElement);\n } else {\n topBoundaryElement = this._rowElements.shift()!;\n bottomBoundaryElement = boundaryElement;\n this._rowContainer.removeChild(topBoundaryElement);\n }\n\n // Remove listeners from old boundary elements\n topBoundaryElement.removeEventListener('focus', this._topBoundaryFocusListener);\n bottomBoundaryElement.removeEventListener('focus', this._bottomBoundaryFocusListener);\n\n // Add new element to array/DOM\n if (position === BoundaryPosition.TOP) {\n const newElement = this._createAccessibilityTreeNode();\n this._rowElements.unshift(newElement);\n this._rowContainer.insertAdjacentElement('afterbegin', newElement);\n } else {\n const newElement = this._createAccessibilityTreeNode();\n this._rowElements.push(newElement);\n this._rowContainer.appendChild(newElement);\n }\n\n // Add listeners to new boundary elements\n this._rowElements[0].addEventListener('focus', this._topBoundaryFocusListener);\n this._rowElements[this._rowElements.length - 1].addEventListener('focus', this._bottomBoundaryFocusListener);\n\n // Scroll up\n this._terminal.scrollLines(position === BoundaryPosition.TOP ? -1 : 1);\n\n // Focus new boundary before element\n this._rowElements[position === BoundaryPosition.TOP ? 1 : this._rowElements.length - 2].focus();\n\n // Prevent the standard behavior\n e.preventDefault();\n e.stopImmediatePropagation();\n }\n\n private _onResize(rows: number): void {\n // Remove bottom boundary listener\n this._rowElements[this._rowElements.length - 1].removeEventListener('focus', this._bottomBoundaryFocusListener);\n\n // Grow rows as required\n for (let i = this._rowContainer.children.length; i < this._terminal.rows; i++) {\n this._rowElements[i] = this._createAccessibilityTreeNode();\n this._rowContainer.appendChild(this._rowElements[i]);\n }\n // Shrink rows as required\n while (this._rowElements.length > rows) {\n this._rowContainer.removeChild(this._rowElements.pop()!);\n }\n\n // Add bottom boundary listener\n this._rowElements[this._rowElements.length - 1].addEventListener('focus', this._bottomBoundaryFocusListener);\n\n this._refreshRowsDimensions();\n }\n\n private _createAccessibilityTreeNode(): HTMLElement {\n const element = document.createElement('div');\n element.setAttribute('role', 'listitem');\n element.tabIndex = -1;\n this._refreshRowDimensions(element);\n return element;\n }\n\n private _onTab(spaceCount: number): void {\n for (let i = 0; i < spaceCount; i++) {\n this._onChar(' ');\n }\n }\n\n private _onChar(char: string): void {\n if (this._liveRegionLineCount < MAX_ROWS_TO_READ + 1) {\n if (this._charsToConsume.length > 0) {\n // Have the screen reader ignore the char if it was just input\n const shiftedChar = this._charsToConsume.shift();\n if (shiftedChar !== char) {\n this._announceCharacter(char);\n }\n } else {\n this._announceCharacter(char);\n }\n\n if (char === '\\n') {\n this._liveRegionLineCount++;\n if (this._liveRegionLineCount === MAX_ROWS_TO_READ + 1) {\n this._liveRegion.textContent += Strings.tooMuchOutput;\n }\n }\n\n // Only detach/attach on mac as otherwise messages can go unaccounced\n if (isMac) {\n if (this._liveRegion.textContent && this._liveRegion.textContent.length > 0 && !this._liveRegion.parentNode) {\n setTimeout(() => {\n this._accessibilityTreeRoot.appendChild(this._liveRegion);\n }, 0);\n }\n }\n }\n }\n\n private _clearLiveRegion(): void {\n this._liveRegion.textContent = '';\n this._liveRegionLineCount = 0;\n\n // Only detach/attach on mac as otherwise messages can go unaccounced\n if (isMac) {\n if (this._liveRegion.parentNode) {\n this._accessibilityTreeRoot.removeChild(this._liveRegion);\n }\n }\n }\n\n private _onKey(keyChar: string): void {\n this._clearLiveRegion();\n this._charsToConsume.push(keyChar);\n }\n\n private _refreshRows(start?: number, end?: number): void {\n this._renderRowsDebouncer.refresh(start, end);\n }\n\n private _renderRows(start: number, end: number): void {\n const buffer: IBuffer = this._terminal.buffer;\n const setSize = buffer.lines.length.toString();\n for (let i = start; i <= end; i++) {\n const lineData = buffer.translateBufferLineToString(buffer.ydisp + i, true);\n const posInSet = (buffer.ydisp + i + 1).toString();\n const element = this._rowElements[i];\n element.textContent = lineData.length === 0 ? Strings.blankLine : lineData;\n element.setAttribute('aria-posinset', posInSet);\n element.setAttribute('aria-setsize', setSize);\n }\n }\n\n private _refreshRowsDimensions(): void {\n if (!this._terminal.renderer.dimensions.actualCellHeight) {\n return;\n }\n if (this._rowElements.length !== this._terminal.rows) {\n this._onResize(this._terminal.rows);\n }\n for (let i = 0; i < this._terminal.rows; i++) {\n this._refreshRowDimensions(this._rowElements[i]);\n }\n }\n\n private _refreshRowDimensions(element: HTMLElement): void {\n element.style.height = `${this._terminal.renderer.dimensions.actualCellHeight}px`;\n }\n\n private _announceCharacter(char: string): void {\n if (char === ' ') {\n // Always use nbsp for spaces in order to preserve the space between characters in\n // voiceover's caption window\n this._liveRegion.innerHTML += '&nbsp;';\n } else {\n this._liveRegion.textContent += char;\n }\n }\n}\n",null],"names":[],"mappings":"AqDAA;;;;;;;;;;;;;ADKA;AAEA;AACA;AACA;AACA;AAEA;AAOA;AAAA;AAuBA;AAAA;AAAA;AAlBA;AAgBA;AAIA;AACA;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AAEA;AACA;AACA;AACA;AAEA;AACA;AAEA;AACA;AAEA;AACA;AACA;AACA;AAEA;AAEA;AACA;AACA;AACA;AAEA;AACA;AACA;AACA;AACA;AAIA;AACA;AAGA;;AACA;AAEA;AACA;AACA;AACA;AACA;AAEA;AACA;AACA;AAGA;AACA;AACA;AACA;AACA;AAIA;AACA;AACA;AAGA;AACA;AACA;AACA;AACA;AACA;AACA;AAAA;AACA;AACA;AACA;AACA;AAGA;AACA;AAGA;AACA;AACA;AACA;AACA;AAAA;AACA;AACA;AACA;AACA;AAGA;AACA;AAGA;AAGA;AAGA;AACA;AACA;AAEA;AAEA;AAGA;AACA;AACA;AACA;AAEA;AACA;AACA;AAGA;AAEA;AACA;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AAEA;AACA;AACA;AACA;AACA;AAEA;AAAA;AACA;AACA;AAEA;AACA;AACA;AACA;AACA;AAAA;AACA;AACA;AAEA;AACA;AACA;AACA;AACA;AACA;AAGA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AAEA;AACA;AACA;AAGA;AACA;AACA;AACA;AACA;AACA;AAEA;AACA;AACA;AACA;AAEA;AACA;AACA;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AAEA;AACA;AACA;AAEA;AACA;AAGA;AACA;AAAA;AACA;AACA;AACA;AACA;AAAA;AAvQa;;;;;;;;;;;;;;;ADdb;AAEA;AAGa;AACA;AACA;AACA;AACA;AACA;AAEA;AACA;AACA;AASb;AAmBA;AACA;AACA;AAVA;AAYA;AACA;AAEA;AAAA;AACA;AACA;;;AAAA;AAEA;AAAA;AACA;AACA;AACA;AACA;;;AAAA;AAOA;AACA;AACA;AACA;AAEA;AAEA;AACA;AAKA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AAKA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AAOA;AAGA;AACA;AACA;AACA;AAIA;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AAGA;AACA;AACA;AACA;AACA;AAGA;AACA;AACA;AAEA;AACA;AACA;AAAA;AAGA;AACA;AACA;AACA;AACA;AAAA;AACA;AACA;AACA;AAEA;AACA;AAAA;AAEA;AACA;AACA;AACA;AACA;AACA;AAIA;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AAGA;AACA;AACA;AACA;AACA;AACA;AACA;AAEA;AACA;AAEA;AACA;AAYA;AAAA;AAAA;AAEA;AACA;AACA;AACA;AACA;AAMA;AAEA;AACA;AACA;AACA;AAEA;AACA;AACA;AAGA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AAAA;AAGA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AAIA;AACA;AACA;AACA;AACA;AAEA;AACA;AACA;AACA;AAEA;AACA;AAEA;AACA;AACA;AAEA;AACA;AACA;AAEA;AACA;AACA;AACA;AACA;AAMA;AACA;AACA;AACA;AACA;AACA;AAAA;AACA;AACA;AACA;AAEA;AACA;AACA;AACA;AAMA;AACA;AACA;AACA;AACA;AAAA;AACA;AACA;AAMA;AACA;AACA;AACA;AACA;AAAA;AACA;AACA;AAEA;AAAA;AACA;AACA;AACA;AACA;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AAEA;AAEA;AACA;AACA;AAAA;AAzTa;AA2Tb;AAAA;AAQA;AAAA;AACA;AANA;AACA;;AAQA;AANA;AAAA;;;AAAA;AAQA;AACA;AACA;AACA;AACA;AAEA;AACA;AACA;AArBA;AAsBA;AAAA;AAvBa;;;;;;;;;;;;;;;ADjVb;AACA;AAMA;AAAA;AASA;AAAA;AAAA;AAEA;AACA;AAIA;AACA;AAEA;;AACA;AAKA;AAAA;AACA;AACA;;;AAAA;AAKA;AAAA;AACA;AACA;;;AAAA;AAKA;AAAA;AACA;AACA;;;AAAA;AAKA;AACA;AACA;AACA;AAIA;AACA;AACA;AACA;AACA;AACA;AACA;AAKA;AACA;AACA;AACA;AAGA;AACA;AACA;AACA;AACA;AACA;AACA;AAOA;AACA;AACA;AACA;AAMA;AACA;AACA;AACA;AACA;AAAA;AAhGa;;;;;ADRA;AAGb;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AAAA;AACA;AACA;AAAA;AACA;AACA;AACA;AACA;AACA;AACA;AAEA;AACA;AACA;AACA;AACA;AACA;AAEA;AACA;AACA;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AAGA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AAaA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AAEA;AACA;AACA;;;;;ADzJA;AAwBA;AACA;AACA;AACA;AAEA;AACA;AACA;AACA;AAKA;AACA;AACA;AACA;AACA;AACA;AAMA;AAAA;AACA;AACA;AACA;AACA;AACA;AACA;AAMA;AACA;AACA;AAOA;AACA;AACA;AAEA;AACA;AAAA;AAEA;AACA;AAGA;AACA;AAEA;AAGA;AACA;AACA;AAEA;AACA;AAUA;AAAA;AACA;AACA;AACA;AAEA;AAEA;AACA;AACA;AACA;AAAA;AAGA;AACA;AACA;AACA;AAUA;AACA;AAEA;AACA;AACA;AACA;AAEA;AACA;AAAA;AAIA;AACA;AACA;AACA;AACA;AACA;AACA;AAQA;AAAA;AACA;AACA;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AAQA;AAAA;AACA;AACA;AACA;AAEA;AACA;AACA;AACA;AAEA;AACA;AACA;AACA;AAGA;AACA;AACA;AACA;AACA;AACA;AACA;AAEA;AACA;AACA;AACA;AAMA;AACA;AACA;AACA;AACA;AAAA;AAnNa;;;;;;;;;;;;;;;ADXb;AAOA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AAOA;AAGA;AACA;AACA;AACA;AACA;AASA;AACA;AACA;AASA;AACA;AACA;AACA;AACA;AACA;AAAA;AAhCa;AAsCb;AACA;AACA;AACA;AACA;AAMa;AACb;AAEA;AACA;AAGA;AAEA;AACA;AACA;AACA;AAEA;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AAEA;AACA;AACA;AACA;AACA;AAEA;AACA;AACA;AACA;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AAKA;AAAA;AAIA;AAHA;AACA;AACA;AACA;AAAA;AAcA;AAAA;AA4BA;AAAA;AAAA;AAAA;AAGA;AACA;AACA;AACA;AACA;AAGA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;;AACA;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AAEA;AACA;AACA;AACA;AACA;AACA;AAEA;AACA;AACA;AACA;AACA;AAAA;AACA;AACA;AACA;AACA;AAEA;AACA;AACA;AACA;AACA;AAAA;AACA;AACA;AACA;AACA;AAEA;AACA;AACA;AACA;AACA;AAAA;AACA;AACA;AACA;AACA;AAEA;AACA;AACA;AACA;AACA;AAAA;AACA;AACA;AACA;AACA;AAEA;AACA;AACA;AACA;AACA;AAAA;AACA;AACA;AACA;AACA;AAEA;AACA;AACA;AACA;AACA;AACA;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AAGA;AACA;AACA;AAGA;AACA;AACA;AAAA;AACA;AACA;AACA;AACA;AAGA;AACA;AACA;AACA;AAGA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AAAA;;AACA;AACA;AACA;AAEA;AACA;AACA;AACA;AAAA;AACA;AACA;AACA;AACA;AACA;AAGA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AAAA;AACA;AACA;AAEA;AACA;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AAAA;AAEA;AACA;AACA;AACA;AACA;AACA;AAAA;;AACA;AACA;AACA;AACA;AAAA;;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AAAA;;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AAAA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AAAA;AACA;AACA;AACA;AACA;AAAA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AAGA;AACA;AACA;AACA;AAAA;AAIA;AACA;AACA;AACA;AAAA;;AACA;AACA;AACA;AACA;AAAA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AAGA;AACA;AACA;AAAA;AACA;AACA;AAGA;AACA;AACA;AAGA;AAGA;AACA;AACA;AAAA;AAlWa;;;;;;;;;;;;;;;AD3Mb;AAEA;AAAA;AAGA;AAAA;AAIA;;AACA;AAEA;AACA;AACA;AACA;AAOA;AAAA;AAEA;AACA;AACA;AACA;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AAEA;AACA;AACA;AACA;AAEA;AACA;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AAEA;AACA;AACA;AACA;AACA;AAEA;AAAA;AAAA;AAAA;;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AAEA;AACA;AACA;AAEA;AACA;AACA;AACA;AACA;AAAA;AA3Ea;;;;;;;;;;;;;;;ADFb;AACA;AACA;AAEA;AACA;AAEA;AAKA;AAYA;AAEA;AAAA;AAAA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AAEA;AACA;AACA;AAAA;AAQA;AAGA;AAAA;AAAA;AAEA;AAEA;AACA;AAEA;AACA;AACA;AAEA;AACA;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AAEA;AACA;AACA;AACA;AACA;AAAA;AAuBA;AAAA;AAGA;AAEA;AAFA;AACA;AACA;AAIA;AAEA;AAKA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AAKA;AAKA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AAKA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AAIA;AACA;AACA;AAMA;AAGA;AAqCA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;;AARA;AAAA;AAQA;AAKA;AACA;AACA;AACA;AAKA;AACA;;AACA;AAEA;AACA;AACA;AACA;AAEA;AAEA;AACA;AACA;AAEA;AACA;AACA;AAGA;AACA;AACA;AAGA;AACA;AACA;AACA;AAEA;AAEA;AACA;AACA;AACA;AACA;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AAEA;AACA;AACA;AACA;AAGA;AAGA;AACA;AAEA;AACA;AACA;AACA;AACA;AACA;AAEA;AACA;AACA;AAIA;AAGA;AACA;AACA;AACA;AAEA;AACA;AACA;AAOA;AACA;AACA;AAIA;AACA;AACA;AACA;AACA;AAAA;AACA;AACA;AACA;AACA;AACA;AACA;AAIA;AAGA;AACA;AACA;AACA;AACA;AACA;AACA;AAAA;AAGA;AACA;AAEA;AACA;AAAA;AACA;AAGA;AACA;AAEA;AACA;AAKA;AAEA;AAGA;AACA;AACA;AACA;AACA;AACA;AAGA;AACA;AACA;AAGA;AAGA;AACA;AACA;AACA;AACA;AACA;AAMA;AACA;AACA;AAMA;AAEA;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AAEA;AACA;AACA;AAMA;AACA;AAMA;AACA;AACA;AAMA;AACA;AACA;AACA;AACA;AAMA;AACA;AACA;AACA;AACA;AACA;AACA;AAOA;AACA;AACA;AAOA;AACA;AACA;AAMA;AACA;AACA;AAAA;AAGA;AAEA;AACA;AACA;AAEA;AACA;AACA;AACA;AACA;AAMA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AAMA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AAEA;AACA;AACA;AACA;AAMA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AAMA;AACA;AACA;AACA;AACA;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AAOA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AAQA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AAOA;AACA;AACA;AACA;AACA;AACA;AACA;AAMA;AACA;AACA;AAEA;AACA;AACA;AAAA;AACA;AACA;AAEA;AACA;AACA;AAAA;AACA;AACA;AAEA;AACA;AACA;AAAA;AACA;AACA;AAEA;AACA;AACA;AAMA;AACA;AACA;AACA;AACA;AACA;AAcA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AAAA;AACA;AACA;AAEA;AACA;AACA;AACA;AACA;AAEA;AACA;AACA;AACA;AACA;AAaA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AAMA;AACA;AACA;AACA;AACA;AAGA;AAEA;AAEA;AACA;AACA;AAGA;AACA;AACA;AAGA;AACA;AACA;AAMA;AACA;AACA;AACA;AACA;AAGA;AAEA;AAEA;AACA;AACA;AACA;AAGA;AACA;AACA;AAGA;AACA;AACA;AAMA;AACA;AACA;AACA;AACA;AAGA;AAEA;AACA;AAEA;AACA;AACA;AACA;AACA;AACA;AAKA;AACA;AAGA;AAEA;AACA;AACA;AACA;AAEA;AACA;AACA;AAKA;AACA;AACA;AAGA;AAEA;AACA;AACA;AACA;AAEA;AACA;AACA;AACA;AAMA;AACA;AACA;AACA;AACA;AAGA;AAEA;AACA;AACA;AAEA;AACA;AACA;AACA;AAKA;AACA;AAGA;AAEA;AACA;AACA;AACA;AAMA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AAOA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AAKA;AACA;AAGA;AAEA;AACA;AAEA;AACA;AACA;AACA;AAuCA;AACA;AACA;AACA;AAEA;AACA;AACA;AACA;AAAA;AACA;AACA;AACA;AAAA;AAIA;AACA;AACA;AAAA;AACA;AACA;AAAA;AAGA;AACA;AAAA;AACA;AACA;AACA;AACA;AAMA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AAOA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AAEA;AACA;AACA;AACA;AAOA;AACA;AAAA;AACA;AAAA;AAEA;AACA;AACA;AACA;AAEA;AACA;AACA;AACA;AACA;AAUA;AACA;AACA;AACA;AACA;AAAA;AACA;AACA;AACA;AAwFA;AACA;AACA;AACA;AACA;AAEA;AACA;AAEA;AACA;AACA;AACA;AACA;AACA;AAEA;AACA;AACA;AAAA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AAEA;AAGA;AACA;AAMA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AAGA;AACA;AACA;AACA;AAGA;AACA;AACA;AAKA;AACA;AACA;AAKA;AACA;AACA;AACA;AACA;AAIA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AAoFA;AACA;AACA;AACA;AACA;AAEA;AACA;AAEA;AACA;AACA;AACA;AACA;AACA;AAEA;AACA;AACA;AAAA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AAEA;AACA;AAEA;AAKA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AAmEA;AAEA;AACA;AACA;AACA;AAEA;AACA;AACA;AACA;AACA;AAEA;AACA;AACA;AAEA;AACA;AAAA;AAEA;AACA;AAAA;AAEA;AACA;AACA;AAAA;AAEA;AACA;AACA;AAAA;AAEA;AACA;AACA;AAIA;AAAA;AAEA;AACA;AAAA;AAEA;AACA;AAAA;AAEA;AACA;AAAA;AAEA;AACA;AAAA;AAGA;AACA;AAAA;AAEA;AACA;AAAA;AAEA;AACA;AAAA;AAEA;AACA;AACA;AAAA;AAEA;AACA;AAAA;AAEA;AACA;AAAA;AAEA;AACA;AAAA;AAEA;AACA;AAAA;AAEA;AACA;AAAA;AAEA;AACA;AAAA;AAEA;AACA;AACA;AAIA;AAAA;AACA;AACA;AAAA;AACA;AACA;AACA;AACA;AACA;AAAA;AAEA;AACA;AACA;AAIA;AAAA;AACA;AACA;AAAA;AACA;AACA;AACA;AACA;AACA;AAAA;AAEA;AACA;AACA;AAAA;AACA;AACA;AACA;AAEA;AACA;AAyBA;AACA;AACA;AACA;AAEA;AACA;AACA;AAEA;AACA;AACA;AACA;AACA;AACA;AAAA;AAGA;AACA;AAEA;AACA;AACA;AACA;AACA;AAGA;AACA;AAGA;AACA;AAGA;AACA;AAGA;AACA;AACA;AACA;AAMA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AAYA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AAQA;AACA;AAAA;AACA;AACA;AACA;AACA;AACA;AAQA;AACA;AACA;AACA;AACA;AAQA;AACA;AACA;AACA;AACA;AAQA;AACA;AACA;AAQA;AACA;AACA;AACA;AAOA;AACA;AACA;AACA;AACA;AACA;AACA;AAOA;AACA;AACA;AACA;AACA;AACA;AACA;AAQA;AACA;AACA;AACA;AAkBA;AACA;AAAA;AACA;AAAA;AACA;AACA;AAQA;AACA;AACA;AASA;AACA;AACA;AASA;AACA;AACA;AAOA;AACA;AACA;AACA;AAYA;AACA;AACA;AACA;AAAA;AAl1Da;;;;;;;;;;;;;;;AD3Gb;AACA;AAKA;AAAA;AAeA;AAAA;AACA;AARA;AAIA;AAOA;AACA;AACA;AACA;;AACA;AAMA;AACA;AACA;AAOA;AAAA;AAEA;AACA;AACA;AAGA;AACA;AACA;AACA;AAAA;AACA;AACA;AACA;AAGA;AAGA;AACA;AACA;AACA;AACA;AAKA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AAYA;AAAA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AAQA;AACA;AACA;AACA;AACA;AAEA;AACA;AACA;AACA;AACA;AACA;AAEA;AACA;AAOA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AAMA;AAEA;AACA;AACA;AACA;AAEA;AAEA;AACA;AACA;AAEA;AAEA;AACA;AACA;AACA;AAEA;AACA;AACA;AAEA;AACA;AAGA;AACA;AACA;AACA;AACA;AACA;AAEA;AACA;AACA;AACA;AAWA;AAAA;AAAA;AAEA;AACA;AACA;AACA;AACA;AAGA;AAGA;AACA;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AAAA;AACA;AACA;AAGA;AACA;AACA;AACA;AACA;AACA;AASA;AAAA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AAEA;AAMA;AACA;AACA;AACA;AACA;AAEA;AACA;AACA;AAEA;AACA;AACA;AACA;AACA;AAEA;AACA;AACA;AACA;AACA;AACA;AAEA;AACA;AACA;AACA;AACA;AAEA;AAEA;AACA;AACA;AAtRA;AAuRA;AAAA;AA7Ra;;;;;;;;;;;;;;;ADPb;AACA;AAEA;AACA;AACA;AACA;AAMA;AAKA;AAKA;AAMA;AAMA;AAEA;AACA;AA4BA;AAAA;AAoCA;AAAA;AACA;AACA;AAVA;AAa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t0Ba;;;;;AD5Db;AAuBA;AACA;AAEA;AACA;AAKA;AACA;AACA;AACA;AACA;AACA;AAKA;AAAA;AACA;AACA;AACA;AAEA;AACA;AACA;AAEA;AACA;;;AAAA;AAMA;AAAA;AACA;AACA;AACA;AAEA;AACA;AACA;AAGA;AACA;AACA;AACA;AACA;AACA;AACA;AAGA;AAEA;AACA;AACA;AACA;AACA;AACA;;;AAAA;AAKA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AAOA;AAEA;AACA;AACA;AACA;AACA;AACA;AAGA;AACA;AACA;AACA;AAGA;AACA;AACA;AACA;AACA;AACA;AAAA;AA5Ha;;;;;ADAA;AAEb;AAGA;AACA;AAEA;AAEA;AACA;AACA;AACA;AACA;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AAAA;AACA;AACA;AACA;AAEA;AACA;AACA;AACA;AAEA;AACA;AACA;AAEA;AACA;AAEA;AAEA;AAGA;AACA;AACA;AAAA;AA9Ca;;;;;ADRF;AACA;AACA;;;;;;;;;;;;;;;ADmBX;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AAEA;AACA;AAEA;AAIA;AAOA;AAMA;AAKA;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AAEA;AAAA;AAmHA;AACA;AADA;AAjGA;AAqGA;AACA;;AACA;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AAKA;AACA;AACA;AAEA;AAAA;AACA;AACA;AACA;AACA;AACA;AAKA;AAEA;AACA;AAEA;AACA;AACA;AAEA;AACA;AACA;AAGA;AACA;AACA;AACA;AACA;AACA;AAGA;AACA;AACA;AAEA;AAEA;AAEA;AACA;AAGA;AACA;AAEA;AAEA;AAEA;AACA;AAEA;AACA;AACA;AACA;AACA;AAGA;AACA;AACA;AACA;AACA;AACA;AAKA;AAAA;AACA;AACA;;;AAAA;AAKA;AAEA;AACA;AAKA;AACA;AACA;AACA;AACA;AAEA;AAAA;AACA;AACA;;;AAAA;AAMA;AACA;AACA;AACA;AAEA;AACA;AAOA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AAGA;AACA;AACA;AACA;AACA;AACA;AACA;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AAAA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AAAA;AAAA;AACA;AAEA;AACA;AACA;AACA;AAKA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AAMA;AACA;AACA;AAKA;AAGA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AAKA;AAAA;AACA;AAGA;AAGA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AAGA;AAEA;AACA;AACA;AACA;AACA;AACA;AAAA;AACA;AACA;AACA;AACA;AAKA;AAGA;AACA;AACA;AACA;AACA;AACA;AACA;AAKA;AAAA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AAEA;AACA;AACA;AACA;AACA;AACA;AAEA;AACA;AACA;AACA;AAEA;AACA;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AAOA;AAAA;AACA;AAEA;AACA;AACA;AAGA;AACA;AAEA;AACA;AACA;AAGA;AACA;AACA;AACA;AACA;AACA;AAIA;AACA;AACA;AACA;AACA;AACA;AACA;AAEA;AACA;AAGA;AACA;AACA;AACA;AAEA;AACA;AACA;AACA;AAEA;AACA;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AAEA;AACA;AACA;AACA;AAEA;AAGA;AAEA;AACA;AACA;AACA;AACA;AACA;AAEA;AACA;AACA;AACA;AACA;AAGA;AACA;AACA;AAEA;AACA;AACA;AACA;AAIA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AAEA;AAEA;AAGA;AACA;AAGA;AAGA;AAGA;AAIA;AAEA;AAEA;AACA;AACA;AAAA;AAAA;AACA;AAAA;AAAA;AACA;AACA;AACA;AACA;AAMA;AACA;AACA;AACA;AACA;AACA;AACA;AAYA;AAAA;AACA;AACA;AACA;AAKA;AACA;AACA;AAGA;AAGA;AACA;AAAA;AAEA;AAEA;AACA;AACA;AACA;AACA;AAGA;AACA;AACA;AAIA;AACA;AACA;AAIA;AACA;AACA;AACA;AAAA;AAIA;AAEA;AACA;AAIA;AACA;AACA;AACA;AACA;AACA;AACA;AAAA;AACA;AACA;AAAA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AAAA;AACA;AAAA;AACA;AACA;AACA;AACA;AACA;AAQA;AAOA;AAGA;AACA;AACA;AACA;AACA;AAAA;AACA;AAAA;AACA;AAAA;AACA;AAAA;;AACA;AACA;AACA;AACA;AACA;AAEA;AAEA;AACA;AACA;AACA;AAAA;AACA;AAAA;AACA;AAAA;AACA;AAAA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AAEA;AACA;AACA;AACA;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AAEA;AAEA;AACA;AACA;AAEA;AACA;AAEA;AACA;AACA;AACA;AACA;AACA;AASA;AACA;AACA;AACA;AACA;AACA;AACA;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AAIA;AACA;AACA;AACA;AAGA;AAEA;AACA;AAAA;AACA;AACA;AAGA;AAEA;AACA;AAEA;AAIA;AACA;AAKA;AACA;AACA;AAGA;AAIA;AACA;AACA;AACA;AACA;AAKA;AACA;AACA;AAGA;AACA;AACA;AACA;AACA;AAGA;AACA;AAGA;AACA;AACA;AACA;AACA;AAGA;AACA;AACA;AACA;AACA;AACA;AACA;AAEA;AACA;AAMA;AACA;AAGA;AACA;AAGA;AACA;AACA;AAGA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AAAA;AACA;AACA;AACA;AAIA;AACA;AAAA;AACA;AACA;AACA;AAEA;AACA;AAAA;AACA;AACA;AACA;AAEA;AACA;AAAA;AACA;AACA;AACA;AACA;AAQA;AACA;AACA;AACA;AACA;AAOA;AACA;AACA;AACA;AACA;AAKA;AACA;AACA;AACA;AAAA;AACA;AACA;AACA;AAKA;AACA;AACA;AACA;AACA;AACA;AAMA;AACA;AACA;AACA;AAEA;AAEA;AAGA;AACA;AACA;AAAA;AACA;AACA;AAGA;AACA;AAEA;AACA;AACA;AACA;AAAA;AAGA;AACA;AACA;AACA;AACA;AAAA;AAGA;AACA;AACA;AACA;AAIA;AACA;AACA;AAGA;AACA;AAQA;AACA;AASA;AACA;AACA;AACA;AACA;AACA;AACA;AAAA;AACA;AACA;AAEA;AACA;AAGA;AACA;AACA;AAEA;AACA;AACA;AAEA;AACA;AAMA;AACA;AACA;AAKA;AACA;AACA;AAKA;AACA;AACA;AAEA;AACA;AACA;AACA;AACA;AACA;AAMA;AAAA;AAEA;AACA;AACA;AAGA;AACA;AACA;AAEA;AAKA;AAGA;AACA;AACA;AAEA;AAEA;AAEA;AACA;AACA;AACA;AACA;AAEA;AAAA;AAEA;AACA;AACA;AAEA;AACA;AACA;AAIA;AACA;AACA;AACA;AAEA;AACA;AAQA;AAEA;AACA;AACA;AACA;AAEA;AACA;AAAA;AACA;AACA;AACA;AAMA;AACA;AACA;AAWA;AACA;AACA;AAYA;AACA;AACA;AACA;AACA;AAMA;AACA;AACA;AACA;AACA;AAEA;AACA;AACA;AACA;AACA;AAEA;AACA;AACA;AACA;AACA;AAEA;AAAA;AACA;AACA;;;AAAA;AAEA;AAEA;AACA;AACA;AAEA;AACA;AAKA;AACA;AACA;AAMA;AACA;AACA;AAKA;AACA;AACA;AACA;AACA;AAKA;AACA;AACA;AACA;AACA;AAEA;AACA;AACA;AACA;AACA;AAQA;AACA;AACA;AACA;AAEA;AACA;AACA;AACA;AACA;AACA;AAEA;AAEA;AAQA;AACA;AACA;AACA;AACA;AAEA;AACA;AACA;AAEA;AACA;AACA;AAEA;AAEA;AACA;AAEA;AACA;AACA;AAEA;AACA;AACA;AACA;AAEA;AACA;AAEA;AACA;AAEA;AAEA;AACA;AACA;AAGA;AACA;AAMA;AACA;AACA;AACA;AAOA;AACA;AACA;AACA;AACA;AACA;AAEA;AACA;AACA;AAQA;AACA;AAEA;AACA;AACA;AAEA;AAEA;AACA;AACA;AAAA;AACA;AACA;AAAA;AACA;AACA;AAAA;AACA;AACA;AAEA;AAGA;AACA;AAEA;AAEA;AACA;AACA;AACA;AAEA;AACA;AAMA;AAAA;AACA;AACA;AACA;AACA;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AAKA;AACA;AAAA;AACA;AAAA;AACA;AACA;AAKA;AACA;AAAA;AACA;AAAA;AACA;AACA;AAQA;AACA;AACA;AACA;AAEA;AAEA;AACA;AACA;AACA;AACA;AAEA;AAAA;AACA;AAAA;AAEA;AAEA;AACA;AACA;AAEA;AACA;AACA;AAEA;AACA;AACA;AAMA;AACA;AAAA;AACA;AAAA;AAOA;AAKA;AACA;AACA;AACA;AAOA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AAOA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AAKA;AACA;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AAMA;AACA;AACA;AASA;AACA;AAEA;AACA;AAIA;AACA;AACA;AAEA;AACA;AACA;AACA;AAEA;AACA;AAMA;AACA;AACA;AACA;AACA;AACA;AAMA;AACA;AACA;AAMA;AAEA;AACA;AACA;AAGA;AACA;AACA;AAGA;AACA;AACA;AACA;AACA;AAMA;AAOA;AACA;AASA;AACA;AACA;AACA;AACA;AACA;AAEA;AACA;AACA;AACA;AAOA;AACA;AAIA;AACA;AACA;AACA;AACA;AACA;AAAA;AACA;AACA;AACA;AAKA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AAMA;AACA;AACA;AAGA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AAGA;AACA;AAEA;AACA;AACA;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AAEA;AACA;AACA;AACA;AACA;AAGA;AAEA;AACA;AACA;AACA;AAEA;AACA;AACA;AACA;AACA;AAEA;AACA;AAEA;AACA;AAGA;AAEA;AACA;AAGA;AACA;AAAA;AA/0Da;AAq1Db;AACA;AACA;AACA;AACA;AASA;AAGA;AACA;AACA;AACA;AACA;;;;;;;;;;;;;;;AD/8DA;AACA;AAEA;AAMA;AAAA;AAoBA;AAAA;AACA;AACA;AACA;AACA;AAvBA;AACA;AACA;AACA;AACA;AAMA;AAoBA;AACA;AAGA;;AACA;AAEA;AACA;AACA;AAMA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AAKA;AACA;AAEA;AACA;AACA;AAAA;AAEA;AACA;AAAA;AAEA;AACA;AACA;AACA;AAGA;AACA;AACA;AACA;AACA;AAOA;AAGA;AACA;AACA;AAEA;AACA;AACA;AACA;AAQA;AACA;AACA;AACA;AACA;AACA;AAEA;AACA;AAEA;AAEA;AACA;AACA;AAGA;AACA;AACA;AACA;AAAA;AACA;AACA;AACA;AACA;AAOA;AAEA;AACA;AACA;AAGA;AACA;AACA;AACA;AACA;AACA;AACA;AAAA;AACA;AACA;AACA;AACA;AAMA;AACA;AACA;AAMA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AAAA;AAjLa;;;;;;;;;;;;;;;ADZb;AAOA;AAAA;AAKA;AAAA;AACA;AAGA;AACA;AACA;;AACA;AAEA;AAAA;AACA;AACA;AAEA;AAEA;AACA;AACA;AAIA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;;;AAjBA;AAmBA;AAAA;AACA;AACA;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;;;AATA;AAmBA;AACA;AACA;AAUA;AACA;AACA;AAOA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AAAA;AACA;AACA;AACA;AAMA;AACA;AACA;AAWA;AAAA;AAAA;AAAA;;AAEA;AACA;AACA;AACA;AACA;AACA;AAEA;AAEA;AACA;AACA;AACA;AACA;AACA;AAGA;AACA;AACA;AACA;AACA;AACA;AAAA;AACA;AACA;AACA;AACA;AAMA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AAAA;AACA;AACA;AACA;AACA;AACA;AAQA;AACA;AACA;AACA;AAAA;AA9La;;;;;ADDb;AAIA;AAHA;AACA;AAGA;AAKA;AACA;AACA;AACA;AACA;AAMA;AACA;AACA;AAOA;AACA;AACA;AACA;AACA;AACA;AACA;AAAA;AAnCsB;;;;;ADFtB;AAAA;AAEA;AAEA;AAEA;AAEA;AAEA;AAEA;AAEA;AAEA;AAEA;AAEA;AAEA;AAEA;AAEA;AAEA;AAEA;AAEA;AAEA;AAEA;AAEA;AAEA;AAEA;AAEA;AAEA;AAEA;AAEA;AAEA;AAEA;AAEA;AAEA;AAEA;AAEA;AAEA;AAEA;AAEA;AACA;AAMA;AAAA;AAEA;AAEA;AAEA;AAEA;AAEA;AAEA;AAEA;AAEA;AAEA;AAEA;AAEA;AAEA;AAEA;AAEA;AAEA;AAEA;AAEA;AAEA;AAEA;AAEA;AAEA;AAEA;AAEA;AAEA;AAEA;AAEA;AAEA;AAEA;AAEA;AAEA;AAEA;AAEA;AACA;;;;;ADzIa;AAKA;AAYb;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AAOA;AACA;AACA;AAMA;AAOA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AAOA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AAOA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AAOA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AAOA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AAOA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AAOA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AAOA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AAOA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AAOA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;;;;;ADtPA;AAGA;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AAGA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AAEA;AAMA;AACA;AAGA;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AAAA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AAAA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AAAA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AAAA;AACA;AACA;AACA;AACA;AACA;AAEA;AACA;AACA;AACA;AAAA;AACA;AACA;AACA;AACA;AACA;AACA;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AAEA;AACA;AACA;AACA;AAEA;AACA;AACA;AACA;AAEA;AACA;AAIA;AACA;AACA;AACA;AAAA;AACA;AACA;AAAA;AACA;AACA;AACA;AACA;AAEA;AACA;AAIA;AACA;AACA;AACA;AAAA;AACA;AACA;AAAA;AACA;AACA;AACA;AACA;AAEA;AACA;AAGA;AACA;AACA;AACA;AAAA;AACA;AACA;AAAA;AACA;AACA;AACA;AACA;AAEA;AACA;AAGA;AACA;AACA;AACA;AAAA;AACA;AACA;AAAA;AACA;AACA;AACA;AACA;AAEA;AAGA;AACA;AACA;AACA;AAEA;AACA;AACA;AAAA;AACA;AACA;AACA;AACA;AAEA;AACA;AACA;AAAA;AACA;AACA;AAAA;AACA;AACA;AACA;AACA;AAEA;AACA;AACA;AAAA;AACA;AACA;AAAA;AACA;AACA;AACA;AACA;AAEA;AACA;AACA;AAAA;AACA;AACA;AACA;AACA;AAEA;AACA;AACA;AAAA;AACA;AACA;AACA;AACA;AAEA;AACA;AACA;AAAA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AAAA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AAAA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AAAA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AAAA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AAAA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AAAA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AAAA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AAAA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AAAA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AAAA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AAAA;AACA;AACA;AACA;AACA;AAEA;AACA;AACA;AACA;AAAA;AAEA;AACA;AAAA;AAEA;AACA;AAAA;AAEA;AACA;AAAA;AAEA;AACA;AAAA;AAEA;AACA;AAAA;AAEA;AACA;AACA;AAAA;AAEA;AACA;AACA;AACA;AACA;AAAA;AACA;AACA;AACA;AACA;AAAA;AACA;AACA;AACA;AACA;AACA;AACA;AAEA;AACA;AA9TA;;;;;ADhCA;AASA;AAOA;AACA;AACA;AAEA;AACA;AACA;AAEA;AAUA;AACA;;AAEA;AACA;;AACA;AAKA;AACA;AACA;AACA;AACA;AAOA;AAEA;AACA;AACA;AAGA;AACA;AAOA;AACA;AACA;AACA;AACA;AAIA;AAMA;AACA;AACA;AAEA;AAEA;AACA;AAKA;AACA;AACA;AACA;AACA;AAAA;AACA;AACA;AAEA;AACA;AAEA;AAIA;AAEA;AACA;AACA;AACA;AAUA;AACA;AACA;AACA;AAEA;AACA;AAEA;AACA;AACA;AACA;AAEA;AACA;AAMA;AACA;AACA;AAEA;AACA;AACA;AACA;AACA;AAEA;AACA;AASA;AACA;AACA;AACA;AACA;AAAA;AACA;AACA;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AAKA;AACA;AACA;AACA;AACA;AACA;AAWA;AAOA;AACA;AACA;AAEA;AACA;AAEA;AACA;AAGA;AACA;AACA;AACA;AAAA;AACA;AAGA;AACA;AACA;AACA;AACA;AAEA;AAGA;AAMA;AACA;AACA;AACA;AACA;AAAA;AA7Oa;AAqPb;AACA;AACA;AACA;AACA;AACA;AACA;AACA;;;;;ADvPA;AACA;AACA;AAFA;AAQA;AACA;AACA;AACA;AACA;AACA;AALA;AAWA;AACA;AACA;AACA;AAAA;AACA;AACA;AAGA;AACA;AATA;AAgBA;AACA;AAEA;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AAEA;AACA;AACA;AACA;AACA;AACA;AAAA;AACA;AACA;AACA;AACA;AACA;AACA;AAzBA;AAgCA;AAEA;AACA;AACA;AACA;AACA;AACA;AAEA;AAIA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AArBA;AA8BA;AACA;AAEA;AACA;AACA;AAGA;AACA;AACA;AAVA;;;;;AD9GA;AACA;AAEA;AAGA;AACA;AACA;AAEA;AAAA;;;AAAA;AACA;AAAA;;;AAAA;AACA;AAAA;;;AAAA;AACA;AAAA;;;AAAA;AACA;AAAA;;;AAAA;AACA;AACA;AACA;AACA;AACA;AACA;AAUA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AAOA;AACA;AACA;AAYA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AAAA;AACA;AACA;;;AAAA;AACA;AAAA;AA/Ia;;;;;ADHb;AAEA;AACA;AAEA;AAYA;AACA;AAGA;AACA;AAdA;AACA;AACA;AACA;AACA;AACA;AAWA;AACA;AACA;AACA;AACA;AACA;AAEA;AACA;AACA;AAEA;AACA;AAEA;AACA;AACA;AACA;AAEA;AACA;AACA;AACA;AACA;AACA;AAAA;AAAA;AAEA;AACA;AACA;AAEA;AAEA;AACA;AACA;AAGA;AACA;AAEA;AACA;AACA;AAGA;AACA;AACA;AAOA;AACA;AACA;AACA;AACA;AACA;AACA;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AAGA;AACA;AACA;AAEA;AACA;AAWA;AACA;AAKA;AAQA;AAAA;AACA;AAKA;AAQA;AACA;AAKA;AAQA;AACA;AACA;AAKA;AAKA;AACA;AACA;AACA;AAAA;AACA;AACA;AACA;AACA;AASA;AACA;AACA;AAKA;AAAA;AACA;AACA;AAKA;AACA;AAYA;AACA;AACA;AACA;AACA;AAIA;AAgBA;AACA;AAEA;AACA;AAOA;AACA;AACA;AACA;AAaA;AACA;AACA;AACA;AAEA;AACA;AACA;AAAA;AAEA;AACA;AAAA;AACA;AACA;AAEA;AAGA;AACA;AACA;AAEA;AAIA;AACA;AAOA;AACA;AACA;AAKA;AACA;AAOA;AACA;AACA;AAEA;AACA;AACA;AAAA;AAxTsB;;;;;ADZtB;AAIA;AAKA;AAAA;AAHA;AACA;AAGA;AAEA;AACA;AACA;AACA;AACA;AAEA;AACA;AACA;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AAEA;AACA;AAEA;AACA;AACA;AACA;AAEA;AACA;AACA;AACA;AAEA;AACA;AAMA;AACA;AACA;AACA;AAEA;AACA;AACA;AACA;AACA;AAEA;AAEA;AACA;AAGA;AAGA;AACA;AAOA;AACA;AACA;AACA;AAGA;AACA;AACA;AACA;AAEA;AACA;AAGA;AACA;AAOA;AACA;AACA;AACA;AAEA;AACA;AAUA;AACA;AAIA;AACA;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AAUA;AACA;AACA;AACA;AACA;AAGA;AACA;AACA;AAEA;AACA;AACA;AACA;AAIA;AACA;AACA;AAGA;AACA;AACA;AACA;AAGA;AACA;AAGA;AAGA;AACA;AACA;AAMA;AACA;AACA;AACA;AAAA;AACA;AACA;AACA;AAIA;AACA;AAIA;AACA;AACA;AACA;AAUA;AACA;AACA;AACA;AACA;AACA;AAEA;AACA;AACA;AAEA;AAGA;AACA;AACA;AAEA;AAGA;AACA;AACA;AAGA;AACA;AAAA;AACA;AAGA;AACA;AACA;AAEA;AAGA;AACA;AACA;AACA;AACA;AAIA;AACA;AACA;AACA;AAEA;AAEA;AACA;AAAA;AAEA;AACA;AAEA;AACA;AACA;AAAA;AA/Qa;;;;;ADKb;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AAIa;AACb;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AAIA;AACA;AACA;AACA;AACA;AACA;AACA;AAEA;AACA;AACA;AAGA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AAEA;AACA;AAEA;AACA;AACA;AACA;AACA;AACA;AAEA;AACA;AACA;AACA;AAKA;AAKA;AAAA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AAOA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AAEA;AAGA;AAEA;AACA;AACA;AAKA;AACA;AACA;AACA;AACA;AACA;AAEA;AACA;AAEA;AAiBA;AAEA;AAEA;AACA;AAEA;AACA;AACA;AACA;AACA;AACA;AAAA;AAtGa;;;;;;;;;;;;;;;AD/Eb;AAEA;AAcA;AAEA;AAAA;AAKA;AAAA;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;;AAEA;AAEA;AACA;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AAEA;AACA;AACA;AACA;AACA;AACA;AAEA;AACA;AACA;AACA;AAAA;AACA;AACA;AACA;AAEA;AAAA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AAAA;AACA;AACA;AACA;AACA;AAGA;AACA;AACA;AAEA;AACA;AACA;AACA;AACA;AAEA;AACA;AACA;AACA;AAAA;AACA;AACA;AACA;AAEA;AAEA;AACA;AACA;AACA;AAEA;AACA;AAGA;AACA;AACA;AACA;AAEA;AACA;AACA;AACA;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AAGA;AACA;AACA;AACA;AAEA;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AAEA;AACA;AACA;AAEA;AACA;AACA;AACA;AACA;AACA;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AAEA;AACA;AACA;AACA;AACA;AACA;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AAEA;AACA;AACA;AACA;AACA;AACA;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AAAA;AApMa;AAsMb;AAcA;AAEA;AAEA;AACA;AACA;AACA;AACA;AAEA;AAAA;;;AAAA;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AAEA;AAAA;AACA;AACA;AACA;AAEA;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AAEA;AAAA;AAAA;AAEA;AACA;AACA;AAMA;AAGA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AAGA;AACA;AACA;AACA;AACA;AAGA;AAEA;AAGA;AACA;AACA;AACA;AACA;AAGA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AAEA;AACA;AACA;AACA;AACA;AACA;AAAA;;;;;ADzVA;AAGA;AACA;AACA;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AAAA;AA3Ba;;;;;;;;;;;;;;;ADEb;AAEA;AAAA;AAGA;AAAA;AAFA;AAIA;AACA;;AACA;AAEA;AACA;AAEA;AACA;AAEA;AACA;AACA;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AAEA;AACA;AACA;AAEA;AACA;AAAA;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AAEA;AACA;AACA;AACA;AAAA;AAlDa;;;;;;;;;;;;;;;ADJb;AACA;AACA;AACA;AAGA;AACA;AACA;AACA;AAEA;AAEA;AAAA;AAaA;AAAA;AAAA;AAPA;AACA;AAQA;AACA;AACA;AACA;AACA;AACA;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AAEA;AACA;AACA;AACA;AAIA;AACA;AACA;AACA;AACA;;AACA;AAEA;AACA;AACA;AACA;AAEA;AACA;AACA;AACA;AACA;AACA;AAEA;AAGA;AACA;AACA;AACA;AACA;AAEA;AAAA;AACA;AAGA;AACA;AACA;AACA;AAEA;AACA;AACA;AAAA;AACA;AACA;AAEA;AACA;AAEA;AAAA;AAEA;AAGA;AAGA;AACA;AACA;AAAA;AACA;AACA;AAGA;AACA;AAEA;AACA;AACA;AACA;AACA;AAEA;AACA;AACA;AAEA;AAAA;AACA;AACA;AAEA;AAAA;AACA;AACA;AAEA;AAAA;AAAA;AACA;AACA;AAEA;AAAA;AACA;AACA;AAEA;AAAA;AACA;AACA;AACA;AAEA;AAAA;AACA;AACA;AAEA;AACA;AACA;AACA;AAAA;AACA;AACA;AACA;AAQA;AACA;AACA;AACA;AACA;AACA;AACA;AAMA;AAAA;AACA;AACA;AACA;AAKA;AAEA;AACA;AACA;AAMA;AAKA;AAMA;AAIA;AAGA;AAIA;AAIA;AACA;AAOA;AACA;AAQA;AACA;AACA;AAEA;AACA;AACA;AAEA;AACA;AACA;AACA;AAAA;AA1Pa;;;;;;;;;;;;;;;ADXb;AASA;AAAA;AAGA;AAAA;AAEA;;AACA;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AAEA;AACA;AAEA;AACA;AAEA;AACA;AACA;AACA;AACA;AACA;AAEA;AAEA;AACA;AACA;AAGA;AAGA;AACA;AACA;AAGA;AACA;AACA;AACA;AAGA;AACA;AACA;AAEA;AAEA;AACA;AACA;AACA;AACA;AACA;AAAA;AAEA;AACA;AACA;AAGA;AACA;AAGA;AAEA;AACA;AACA;AACA;AAGA;AACA;AACA;AACA;AACA;AAEA;AACA;AACA;AACA;AACA;AACA;AAEA;AACA;AACA;AACA;AAEA;AACA;AACA;AAAA;AArGa;;;;;;;;;;;;;;;ADXb;AAGA;AACA;AACA;AASA;AAAA;AAOA;AAAA;AAHA;AAKA;AACA;;AACA;AAEA;AACA;AAGA;AACA;AACA;AACA;AACA;AACA;AAEA;AACA;AACA;AAEA;AACA;AACA;AACA;AAEA;AAgBA;AACA;AACA;AACA;AACA;AACA;AACA;AAIA;AACA;AACA;AAGA;AACA;AAIA;AACA;AACA;AAKA;AACA;AACA;AAIA;AAMA;AACA;AAGA;AACA;AAMA;AAQA;AACA;AAMA;AACA;AAEA;AACA;AACA;AAGA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AAEA;AAWA;AACA;AACA;AACA;AAMA;AAAA;AACA;AACA;AACA;AACA;AACA;AAEA;AAEA;AAGA;AACA;AACA;AACA;AAAA;AACA;AACA;AAEA;AAGA;AACA;AACA;AAAA;AAEA;AACA;AACA;AACA;AACA;AAAA;AAEA;AACA;AACA;AACA;AACA;AAEA;AACA;AAGA;AACA;AACA;AACA;AAEA;AACA;AAEA;AAAA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AAAA;AAEA;AACA;AAAA;AACA;AACA;AACA;AACA;AACA;AACA;AAMA;AACA;AAEA;AAEA;AACA;AACA;AAEA;AACA;AACA;AAEA;AACA;AACA;AACA;AAEA;AACA;AACA;AAKA;AAGA;AACA;AACA;AAGA;AACA;AACA;AACA;AAGA;AACA;AACA;AACA;AAGA;AACA;AAKA;AAGA;AAGA;AACA;AACA;AAgBA;AAAA;AA/Sa;;;;;ADZb;AAAA;AACA;AA4CA;AAtCA;AACA;AACA;AACA;AACA;AACA;AAMA;AASA;AAkBA;AAAA;;;;;;AD5CA;AAEA;AACA;AACA;AAEA;AACA;AACA;AACA;AACA;AAUA;AAQA;AAMA;AAKA;AACA;AACA;AACA;AACA;AACA;AACA;AAEA;AACA;AACA;AAAA;AACA;AACA;AACA;AACA;AACA;AAGA;AACA;AACA;AAEA;AACA;AACA;AACA;AAEA;AACA;AAIA;AACA;AACA;AACA;AACA;AACA;AAhDA;AAsDA;AACA;AACA;AACA;AACA;AAEA;AACA;AAAA;AAEA;AACA;AACA;AACA;AACA;AACA;AAdA;;;;;ADjFA;AAEA;AACA;AACA;AACA;AACA;AACA;AAGA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AAxBA;AA0BA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AAjBA;;;;;;;;;;;;;;;AD9BA;AAGA;AACA;AACA;AACA;AAIA;AACA;AAEA;AACA;AACA;AACA;AAQA;AAOA;AACA;AACA;AACA;AAEA;AAAA;AAkBA;AAAA;AAAA;AAFA;AAIA;AACA;AACA;AAIA;AAEA;AACA;AACA;AACA;AAEA;AACA;AACA;AACA;AACA;;AAIA;AAEA;AACA;AACA;AAEA;AAMA;AACA;AACA;AACA;AACA;AACA;AAAA;AACA;AACA;AACA;AACA;AAAA;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AAEA;AAQA;AACA;AAEA;AACA;AACA;AACA;AACA;AACA;AAEA;AAOA;AACA;AACA;AACA;AACA;AAWA;AAEA;AACA;AACA;AACA;AACA;AACA;AAEA;AACA;AAIA;AACA;AAAA;AACA;AACA;AAAA;AACA;AACA;AACA;AACA;AAEA;AACA;AACA;AACA;AAAA;AAEA;AACA;AACA;AACA;AAIA;AACA;AAEA;AAGA;AAGA;AACA;AACA;AACA;AAGA;AACA;AACA;AACA;AACA;AAEA;AAGA;AACA;AACA;AAEA;AACA;AAIA;AAGA;AACA;AACA;AACA;AAGA;AAEA;AAEA;AACA;AACA;AACA;AACA;AACA;AAAA;;;;;;ADrOA;AAOA;AAAA;AANA;AACA;AACA;AACA;AACA;AAEA;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AASA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AAEA;AAGA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AAEA;AACA;AACA;AACA;AAEA;AAEA;AACA;AAEA;AACA;AACA;AACA;AAAA;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AAAA;AAEA;AACA;AAEA;AACA;AACA;AACA;AAAA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AAAA;;;;;;;;;;;;;;;;ADnHA;AAEA;AAAA;AACA;AACA;AACA;AAEA;AAMA;AACA;AACA;AAAA;;;;;;;;;;;;;;;;ADnBA;AACA;AACA;AACA;AAEA;AAAA;AAGA;AAAA;AAAA;AAAA;AAIA;AACA;AACA;AACA;AAKA;AACA;;AAXA;AAaA;AAAA;AACA;AACA;AACA;AACA;AAAA;AACA;AACA;AACA;AACA;AACA;AAEA;AACA;AAEA;AACA;AACA;AACA;AACA;AAEA;AAOA;AACA;AACA;AAEA;AACA;AACA;AACA;AAAA;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AAEA;AAGA;AACA;AAGA;AACA;AACA;AAEA;AAYA;AAEA;AACA;AACA;AAAA;;;;;;AD9Fa;AACA;;;;;;;;;;;;;;;ADEb;AACA;AACA;AACA;AAEA;AACA;AACA;AACA;AACA;AACA;AAEA;AAUA;AAAA;AAcA;AAAA;AAAA;AAXA;AAKA;AAQA;AACA;AACA;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AAEA;AACA;AAEA;AACA;AACA;;AACA;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AAEA;AAAA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AAEA;AACA;AACA;AACA;AAEA;AACA;AACA;AACA;AAEA;AAEA;AACA;AACA;AACA;AACA;AAEA;AAEA;AACA;AACA;AACA;AAEA;AAAA;AACA;AACA;AACA;AAEA;AACA;AACA;AACA;AAGA;AAEA;AACA;AACA;AACA;AACA;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AAEA;AACA;AACA;AACA;AACA;AAEA;AACA;AACA;AAEA;AACA;AACA;AAEA;AAEA;AACA;AACA;AACA;AACA;AAEA;AACA;AACA;AACA;AAEA;AACA;AACA;AACA;AAEA;AACA;AACA;AAEA;AACA;AACA;AAEA;AACA;AACA;AAEA;AAEA;AACA;AACA;AAGA;AACA;AACA;AAGA;AACA;AACA;AACA;AAGA;AACA;AACA;AAGA;AAEA;AACA;AAGA;AAAA;AAEA;AACA;AACA;AAEA;AACA;AAEA;AAEA;AACA;AACA;AACA;AACA;AACA;AAQA;AAAA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AAEA;AAEA;AAEA;AAEA;AACA;AACA;AACA;AAEA;AACA;AACA;AAEA;AACA;AACA;AAEA;AACA;AAEA;AACA;AAEA;AACA;AACA;AAEA;AACA;AACA;AACA;AAEA;AACA;AAEA;AAAA;AACA;AACA;;;AAAA;AAEA;AACA;AACA;AAAA;AA/Sa;;;;;ADxBb;AAGa;AACA;AACA;AAEb;AACA;AACA;AAEA;AAEA;AACA;AACA;AAEA;AAEA;AACA;AACA;AAEA;AACA;AACA;AACA;AAGA;AACA;AACA;AAEA;AACA;AACA;AACA;AAEA;AACA;AACA;AAEA;AACA;AACA;AAGA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AAEA;AAEA;AACA;AACA;AACA;AACA;AAEA;AACA;AACA;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AAAA;AA5Ea;;;;;ADPb;AAEA;AAiBA;AACA;AACA;AACA;AAIA;AAEA;AACA;AAEA;AACA;AACA;AACA;AAGA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AAGA;AACA;AACA;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AAGA;AACA;AACA;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AAMA;AAEA;AAEA;AACA;AAEA;AACA;AAEA;AAGA;AAEA;AACA;AA5FA;AAkGA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AAAA;AACA;AACA;AACA;AACA;AACA;AAfA;AAiBA;AACA;AACA;;;;;ADtIa;;;;;ADHb;AACA;AACA;AAEa;AACA;AACA;AAKA;AACA;AACA;AACA;AACA;AAOb;AACA;AACA;;;;;;;;;;;;;;;ADvBA;AAOA;AAAA;AAOA;AAAA;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;;AACA;AAEA;AAAA;AACA;AACA;;;AAAA;AAEA;AAAA;AACA;AACA;;;AAAA;AAEA;AACA;AACA;AACA;AAGA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AAAA;AAzCa;;;;;ADDb;AAMA;AACA;AACA;AACA;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AAlBA;;;;;;;;;;;;;;;ADLA;AACA;AAEA;AAUA;AAAA;AAWA;AAAA;AACA;AAXA;AAEA;AAIA;AACA;AACA;AAOA;AAGA;AACA;;AACA;AAEA;AACA;AACA;AACA;AAEA;AACA;AACA;AACA;AACA;AACA;AAEA;AAEA;AACA;AACA;AAGA;AACA;AACA;AACA;AAGA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AAGA;AACA;AACA;AACA;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AAEA;AAGA;AACA;AAEA;AACA;AACA;AAEA;AAAA;AACA;AAGA;AACA;AACA;AAIA;AACA;AACA;AACA;AACA;AACA;AACA;AAGA;AACA;AACA;AACA;AAGA;AACA;AACA;AAGA;AACA;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AAEA;AAEA;AACA;AACA;AAIA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AAEA;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AAEA;AACA;AACA;AACA;AAAA;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AAAA;AA1La;AA4Lb;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AAEA;AACA;AAAA;AAba;;;;;AD1Mb;AAKA;AACA;AACA;AAJA;AAMA;AAEA;AACA;AACA;AACA;AACA;AACA;AAEA;AAAA;AACA;AACA;AACA;AACA;AAEA;AACA;AACA;AAEA;AACA;AAEA;AAEA;AACA;AAGA;AAGA;AACA;AACA;AACA;AACA;AAAA;AA5Ca;;;;;;;;;;;;;;;ADDb;AAcA;AAAA;AAAA;;AA0CA;AApCA;AAAA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AAEA;AACA;AACA;AACA;AAEA;AAEA;AACA;AACA;AAEA;AACA;AACA;AACA;AAEA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AAAA;AA1Ca;;;;;ADXA;AAAb;AACA;AACA;AACA;AAGA;AACA;AACA;AAGA;AAEA;AAEA;AACA;AAEA;AACA;;;;;ADnBA;AACA;AAAA;AAAA;AAEA;AAEA;AACA;AACA;AAEA;AACA;AACA;AAIA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AAeA;AAEA;AACA;AACA;AAEA;AACA;AACA;AACA;AAEA;AACA;AAKA;AACA;AAEA;AACA;AAYA;AACA;AACA;AACA;AAGA;AACA;AAEA;AACA;AACA;AAAA;AAtFa;;;;;ADDb;AAEA;"}