mirror of
https://github.com/retspen/webvirtcloud
synced 2024-12-26 16:15:25 +00:00
391 lines
13 KiB
JavaScript
391 lines
13 KiB
JavaScript
// Copyright: Hiroshi Ichikawa <http://gimite.net/en/>
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// License: New BSD License
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// Reference: http://dev.w3.org/html5/websockets/
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// Reference: http://tools.ietf.org/html/rfc6455
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(function() {
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if (window.WEB_SOCKET_FORCE_FLASH) {
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// Keeps going.
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} else if (window.WebSocket) {
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return;
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} else if (window.MozWebSocket) {
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// Firefox.
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window.WebSocket = MozWebSocket;
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return;
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}
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var logger;
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if (window.WEB_SOCKET_LOGGER) {
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logger = WEB_SOCKET_LOGGER;
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} else if (window.console && window.console.log && window.console.error) {
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// In some environment, console is defined but console.log or console.error is missing.
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logger = window.console;
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} else {
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logger = {log: function(){ }, error: function(){ }};
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}
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// swfobject.hasFlashPlayerVersion("10.0.0") doesn't work with Gnash.
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if (swfobject.getFlashPlayerVersion().major < 10) {
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logger.error("Flash Player >= 10.0.0 is required.");
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return;
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}
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if (location.protocol == "file:") {
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logger.error(
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"WARNING: web-socket-js doesn't work in file:///... URL " +
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"unless you set Flash Security Settings properly. " +
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"Open the page via Web server i.e. http://...");
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}
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/**
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* Our own implementation of WebSocket class using Flash.
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* @param {string} url
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* @param {array or string} protocols
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* @param {string} proxyHost
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* @param {int} proxyPort
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* @param {string} headers
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*/
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window.WebSocket = function(url, protocols, proxyHost, proxyPort, headers) {
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var self = this;
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self.__id = WebSocket.__nextId++;
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WebSocket.__instances[self.__id] = self;
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self.readyState = WebSocket.CONNECTING;
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self.bufferedAmount = 0;
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self.__events = {};
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if (!protocols) {
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protocols = [];
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} else if (typeof protocols == "string") {
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protocols = [protocols];
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}
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// Uses setTimeout() to make sure __createFlash() runs after the caller sets ws.onopen etc.
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// Otherwise, when onopen fires immediately, onopen is called before it is set.
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self.__createTask = setTimeout(function() {
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WebSocket.__addTask(function() {
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self.__createTask = null;
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WebSocket.__flash.create(
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self.__id, url, protocols, proxyHost || null, proxyPort || 0, headers || null);
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});
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}, 0);
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};
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/**
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* Send data to the web socket.
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* @param {string} data The data to send to the socket.
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* @return {boolean} True for success, false for failure.
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*/
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WebSocket.prototype.send = function(data) {
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if (this.readyState == WebSocket.CONNECTING) {
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throw "INVALID_STATE_ERR: Web Socket connection has not been established";
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}
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// We use encodeURIComponent() here, because FABridge doesn't work if
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// the argument includes some characters. We don't use escape() here
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// because of this:
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// https://developer.mozilla.org/en/Core_JavaScript_1.5_Guide/Functions#escape_and_unescape_Functions
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// But it looks decodeURIComponent(encodeURIComponent(s)) doesn't
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// preserve all Unicode characters either e.g. "\uffff" in Firefox.
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// Note by wtritch: Hopefully this will not be necessary using ExternalInterface. Will require
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// additional testing.
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var result = WebSocket.__flash.send(this.__id, encodeURIComponent(data));
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if (result < 0) { // success
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return true;
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} else {
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this.bufferedAmount += result;
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return false;
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}
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};
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/**
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* Close this web socket gracefully.
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*/
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WebSocket.prototype.close = function() {
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if (this.__createTask) {
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clearTimeout(this.__createTask);
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this.__createTask = null;
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this.readyState = WebSocket.CLOSED;
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return;
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}
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if (this.readyState == WebSocket.CLOSED || this.readyState == WebSocket.CLOSING) {
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return;
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}
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this.readyState = WebSocket.CLOSING;
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WebSocket.__flash.close(this.__id);
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};
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/**
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* Implementation of {@link <a href="http://www.w3.org/TR/DOM-Level-2-Events/events.html#Events-registration">DOM 2 EventTarget Interface</a>}
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*
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* @param {string} type
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* @param {function} listener
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* @param {boolean} useCapture
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* @return void
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*/
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WebSocket.prototype.addEventListener = function(type, listener, useCapture) {
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if (!(type in this.__events)) {
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this.__events[type] = [];
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}
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this.__events[type].push(listener);
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};
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/**
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* Implementation of {@link <a href="http://www.w3.org/TR/DOM-Level-2-Events/events.html#Events-registration">DOM 2 EventTarget Interface</a>}
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*
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* @param {string} type
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* @param {function} listener
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* @param {boolean} useCapture
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* @return void
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*/
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WebSocket.prototype.removeEventListener = function(type, listener, useCapture) {
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if (!(type in this.__events)) return;
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var events = this.__events[type];
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for (var i = events.length - 1; i >= 0; --i) {
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if (events[i] === listener) {
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events.splice(i, 1);
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break;
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}
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}
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};
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/**
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* Implementation of {@link <a href="http://www.w3.org/TR/DOM-Level-2-Events/events.html#Events-registration">DOM 2 EventTarget Interface</a>}
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*
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* @param {Event} event
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* @return void
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*/
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WebSocket.prototype.dispatchEvent = function(event) {
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var events = this.__events[event.type] || [];
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for (var i = 0; i < events.length; ++i) {
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events[i](event);
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}
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var handler = this["on" + event.type];
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if (handler) handler.apply(this, [event]);
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};
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/**
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* Handles an event from Flash.
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* @param {Object} flashEvent
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*/
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WebSocket.prototype.__handleEvent = function(flashEvent) {
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if ("readyState" in flashEvent) {
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this.readyState = flashEvent.readyState;
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}
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if ("protocol" in flashEvent) {
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this.protocol = flashEvent.protocol;
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}
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var jsEvent;
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if (flashEvent.type == "open" || flashEvent.type == "error") {
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jsEvent = this.__createSimpleEvent(flashEvent.type);
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} else if (flashEvent.type == "close") {
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jsEvent = this.__createSimpleEvent("close");
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jsEvent.wasClean = flashEvent.wasClean ? true : false;
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jsEvent.code = flashEvent.code;
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jsEvent.reason = flashEvent.reason;
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} else if (flashEvent.type == "message") {
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var data = decodeURIComponent(flashEvent.message);
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jsEvent = this.__createMessageEvent("message", data);
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} else {
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throw "unknown event type: " + flashEvent.type;
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}
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this.dispatchEvent(jsEvent);
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};
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WebSocket.prototype.__createSimpleEvent = function(type) {
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if (document.createEvent && window.Event) {
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var event = document.createEvent("Event");
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event.initEvent(type, false, false);
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return event;
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} else {
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return {type: type, bubbles: false, cancelable: false};
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}
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};
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WebSocket.prototype.__createMessageEvent = function(type, data) {
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if (document.createEvent && window.MessageEvent && !window.opera) {
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var event = document.createEvent("MessageEvent");
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event.initMessageEvent("message", false, false, data, null, null, window, null);
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return event;
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} else {
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// IE and Opera, the latter one truncates the data parameter after any 0x00 bytes.
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return {type: type, data: data, bubbles: false, cancelable: false};
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}
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};
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/**
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* Define the WebSocket readyState enumeration.
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*/
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WebSocket.CONNECTING = 0;
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WebSocket.OPEN = 1;
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WebSocket.CLOSING = 2;
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WebSocket.CLOSED = 3;
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// Field to check implementation of WebSocket.
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WebSocket.__isFlashImplementation = true;
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WebSocket.__initialized = false;
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WebSocket.__flash = null;
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WebSocket.__instances = {};
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WebSocket.__tasks = [];
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WebSocket.__nextId = 0;
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/**
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* Load a new flash security policy file.
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* @param {string} url
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*/
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WebSocket.loadFlashPolicyFile = function(url){
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WebSocket.__addTask(function() {
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WebSocket.__flash.loadManualPolicyFile(url);
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});
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};
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/**
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* Loads WebSocketMain.swf and creates WebSocketMain object in Flash.
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*/
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WebSocket.__initialize = function() {
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if (WebSocket.__initialized) return;
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WebSocket.__initialized = true;
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if (WebSocket.__swfLocation) {
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// For backword compatibility.
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window.WEB_SOCKET_SWF_LOCATION = WebSocket.__swfLocation;
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}
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if (!window.WEB_SOCKET_SWF_LOCATION) {
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logger.error("[WebSocket] set WEB_SOCKET_SWF_LOCATION to location of WebSocketMain.swf");
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return;
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}
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if (!window.WEB_SOCKET_SUPPRESS_CROSS_DOMAIN_SWF_ERROR &&
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!WEB_SOCKET_SWF_LOCATION.match(/(^|\/)WebSocketMainInsecure\.swf(\?.*)?$/) &&
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WEB_SOCKET_SWF_LOCATION.match(/^\w+:\/\/([^\/]+)/)) {
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var swfHost = RegExp.$1;
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if (location.host != swfHost) {
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logger.error(
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"[WebSocket] You must host HTML and WebSocketMain.swf in the same host " +
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"('" + location.host + "' != '" + swfHost + "'). " +
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"See also 'How to host HTML file and SWF file in different domains' section " +
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"in README.md. If you use WebSocketMainInsecure.swf, you can suppress this message " +
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"by WEB_SOCKET_SUPPRESS_CROSS_DOMAIN_SWF_ERROR = true;");
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}
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}
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var container = document.createElement("div");
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container.id = "webSocketContainer";
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// Hides Flash box. We cannot use display: none or visibility: hidden because it prevents
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// Flash from loading at least in IE. So we move it out of the screen at (-100, -100).
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// But this even doesn't work with Flash Lite (e.g. in Droid Incredible). So with Flash
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// Lite, we put it at (0, 0). This shows 1x1 box visible at left-top corner but this is
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// the best we can do as far as we know now.
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container.style.position = "absolute";
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if (WebSocket.__isFlashLite()) {
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container.style.left = "0px";
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container.style.top = "0px";
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} else {
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container.style.left = "-100px";
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container.style.top = "-100px";
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}
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var holder = document.createElement("div");
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holder.id = "webSocketFlash";
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container.appendChild(holder);
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document.body.appendChild(container);
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// See this article for hasPriority:
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// http://help.adobe.com/en_US/as3/mobile/WS4bebcd66a74275c36cfb8137124318eebc6-7ffd.html
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swfobject.embedSWF(
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WEB_SOCKET_SWF_LOCATION,
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"webSocketFlash",
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"1" /* width */,
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"1" /* height */,
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"10.0.0" /* SWF version */,
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null,
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null,
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{hasPriority: true, swliveconnect : true, allowScriptAccess: "always"},
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null,
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function(e) {
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if (!e.success) {
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logger.error("[WebSocket] swfobject.embedSWF failed");
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}
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}
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);
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};
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/**
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* Called by Flash to notify JS that it's fully loaded and ready
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* for communication.
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*/
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WebSocket.__onFlashInitialized = function() {
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// We need to set a timeout here to avoid round-trip calls
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// to flash during the initialization process.
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setTimeout(function() {
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WebSocket.__flash = document.getElementById("webSocketFlash");
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WebSocket.__flash.setCallerUrl(location.href);
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WebSocket.__flash.setDebug(!!window.WEB_SOCKET_DEBUG);
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for (var i = 0; i < WebSocket.__tasks.length; ++i) {
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WebSocket.__tasks[i]();
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}
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WebSocket.__tasks = [];
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}, 0);
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};
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/**
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* Called by Flash to notify WebSockets events are fired.
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*/
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WebSocket.__onFlashEvent = function() {
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setTimeout(function() {
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try {
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// Gets events using receiveEvents() instead of getting it from event object
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// of Flash event. This is to make sure to keep message order.
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// It seems sometimes Flash events don't arrive in the same order as they are sent.
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var events = WebSocket.__flash.receiveEvents();
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for (var i = 0; i < events.length; ++i) {
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WebSocket.__instances[events[i].webSocketId].__handleEvent(events[i]);
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}
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} catch (e) {
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logger.error(e);
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}
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}, 0);
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return true;
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};
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// Called by Flash.
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WebSocket.__log = function(message) {
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logger.log(decodeURIComponent(message));
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};
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// Called by Flash.
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WebSocket.__error = function(message) {
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logger.error(decodeURIComponent(message));
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};
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WebSocket.__addTask = function(task) {
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if (WebSocket.__flash) {
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task();
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} else {
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WebSocket.__tasks.push(task);
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}
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};
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/**
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* Test if the browser is running flash lite.
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* @return {boolean} True if flash lite is running, false otherwise.
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*/
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WebSocket.__isFlashLite = function() {
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if (!window.navigator || !window.navigator.mimeTypes) {
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return false;
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}
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var mimeType = window.navigator.mimeTypes["application/x-shockwave-flash"];
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if (!mimeType || !mimeType.enabledPlugin || !mimeType.enabledPlugin.filename) {
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return false;
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}
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return mimeType.enabledPlugin.filename.match(/flashlite/i) ? true : false;
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};
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if (!window.WEB_SOCKET_DISABLE_AUTO_INITIALIZATION) {
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// NOTE:
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// This fires immediately if web_socket.js is dynamically loaded after
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// the document is loaded.
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swfobject.addDomLoadEvent(function() {
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WebSocket.__initialize();
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});
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}
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})();
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