1
0
Fork 0
mirror of https://github.com/retspen/webvirtcloud synced 2025-07-31 12:41:08 +00:00

noVNC Update 1.0.0 -> 1.1.0

This commit is contained in:
catborise 2019-06-24 14:26:25 +03:00
parent 61703b3faf
commit e601c23b4a
51 changed files with 18368 additions and 19828 deletions

View file

@ -1,6 +1,6 @@
/*
* noVNC: HTML5 VNC client
* Copyright (C) 2017 Pierre Ossman for Cendio AB
* Copyright (C) 2018 The noVNC Authors
* Licensed under MPL 2.0 or any later version (see LICENSE.txt)
*/
@ -13,28 +13,25 @@ import KeyTable from "./keysym.js";
* See https://www.w3.org/TR/uievents-key/ for possible values.
*/
var DOMKeyTable = {};
const DOMKeyTable = {};
function addStandard(key, standard)
{
if (standard === undefined) throw "Undefined keysym for key \"" + key + "\"";
if (key in DOMKeyTable) throw "Duplicate entry for key \"" + key + "\"";
function addStandard(key, standard) {
if (standard === undefined) throw new Error("Undefined keysym for key \"" + key + "\"");
if (key in DOMKeyTable) throw new Error("Duplicate entry for key \"" + key + "\"");
DOMKeyTable[key] = [standard, standard, standard, standard];
}
function addLeftRight(key, left, right)
{
if (left === undefined) throw "Undefined keysym for key \"" + key + "\"";
if (right === undefined) throw "Undefined keysym for key \"" + key + "\"";
if (key in DOMKeyTable) throw "Duplicate entry for key \"" + key + "\"";
function addLeftRight(key, left, right) {
if (left === undefined) throw new Error("Undefined keysym for key \"" + key + "\"");
if (right === undefined) throw new Error("Undefined keysym for key \"" + key + "\"");
if (key in DOMKeyTable) throw new Error("Duplicate entry for key \"" + key + "\"");
DOMKeyTable[key] = [left, left, right, left];
}
function addNumpad(key, standard, numpad)
{
if (standard === undefined) throw "Undefined keysym for key \"" + key + "\"";
if (numpad === undefined) throw "Undefined keysym for key \"" + key + "\"";
if (key in DOMKeyTable) throw "Duplicate entry for key \"" + key + "\"";
function addNumpad(key, standard, numpad) {
if (standard === undefined) throw new Error("Undefined keysym for key \"" + key + "\"");
if (numpad === undefined) throw new Error("Undefined keysym for key \"" + key + "\"");
if (key in DOMKeyTable) throw new Error("Duplicate entry for key \"" + key + "\"");
DOMKeyTable[key] = [standard, standard, standard, numpad];
}
@ -75,7 +72,7 @@ addNumpad("PageUp", KeyTable.XK_Prior, KeyTable.XK_KP_Prior);
// 2.5. Editing Keys
addStandard("Backspace", KeyTable.XK_BackSpace);
addStandard("Clear", KeyTable.XK_Clear);
addNumpad("Clear", KeyTable.XK_Clear, KeyTable.XK_KP_Begin);
addStandard("Copy", KeyTable.XF86XK_Copy);
// - CrSel
addStandard("Cut", KeyTable.XF86XK_Cut);

View file

@ -1,6 +1,6 @@
/*
* noVNC: HTML5 VNC client
* Copyright (C) 2017 Pierre Ossman for Cendio AB
* Copyright (C) 2018 The noVNC Authors
* Licensed under MPL 2.0 or any later version (see LICENSE.txt)
*/
@ -14,6 +14,8 @@
* See https://www.w3.org/TR/uievents-key/ for possible values.
*/
/* eslint-disable key-spacing */
export default {
// 3.1.1.1. Writing System Keys

View file

@ -1,7 +1,6 @@
/*
* noVNC: HTML5 VNC client
* Copyright (C) 2012 Joel Martin
* Copyright (C) 2013 Samuel Mannehed for Cendio AB
* Copyright (C) 2018 The noVNC Authors
* Licensed under MPL 2.0 or any later version (see LICENSE.txt)
*/
@ -15,63 +14,49 @@ import * as browser from "../util/browser.js";
// Keyboard event handler
//
export default function Keyboard(target) {
this._target = target || null;
export default class Keyboard {
constructor(target) {
this._target = target || null;
this._keyDownList = {}; // List of depressed keys
// (even if they are happy)
this._pendingKey = null; // Key waiting for keypress
this._keyDownList = {}; // List of depressed keys
// (even if they are happy)
this._pendingKey = null; // Key waiting for keypress
this._altGrArmed = false; // Windows AltGr detection
// keep these here so we can refer to them later
this._eventHandlers = {
'keyup': this._handleKeyUp.bind(this),
'keydown': this._handleKeyDown.bind(this),
'keypress': this._handleKeyPress.bind(this),
'blur': this._allKeysUp.bind(this)
};
};
// keep these here so we can refer to them later
this._eventHandlers = {
'keyup': this._handleKeyUp.bind(this),
'keydown': this._handleKeyDown.bind(this),
'keypress': this._handleKeyPress.bind(this),
'blur': this._allKeysUp.bind(this),
'checkalt': this._checkAlt.bind(this),
};
Keyboard.prototype = {
// ===== EVENT HANDLERS =====
// ===== EVENT HANDLERS =====
onkeyevent: function () {}, // Handler for key press/release
this.onkeyevent = () => {}; // Handler for key press/release
}
// ===== PRIVATE METHODS =====
_sendKeyEvent: function (keysym, code, down) {
_sendKeyEvent(keysym, code, down) {
if (down) {
this._keyDownList[code] = keysym;
} else {
// Do we really think this key is down?
if (!(code in this._keyDownList)) {
return;
}
delete this._keyDownList[code];
}
Log.Debug("onkeyevent " + (down ? "down" : "up") +
", keysym: " + keysym, ", code: " + code);
// Windows sends CtrlLeft+AltRight when you press
// AltGraph, which tends to confuse the hell out of
// remote systems. Fake a release of these keys until
// there is a way to detect AltGraph properly.
var fakeAltGraph = false;
if (down && browser.isWindows()) {
if ((code !== 'ControlLeft') &&
(code !== 'AltRight') &&
('ControlLeft' in this._keyDownList) &&
('AltRight' in this._keyDownList)) {
fakeAltGraph = true;
this.onkeyevent(this._keyDownList['AltRight'],
'AltRight', false);
this.onkeyevent(this._keyDownList['ControlLeft'],
'ControlLeft', false);
}
}
this.onkeyevent(keysym, code, down);
}
if (fakeAltGraph) {
this.onkeyevent(this._keyDownList['ControlLeft'],
'ControlLeft', true);
this.onkeyevent(this._keyDownList['AltRight'],
'AltRight', true);
}
},
_getKeyCode: function (e) {
var code = KeyboardUtil.getKeycode(e);
_getKeyCode(e) {
const code = KeyboardUtil.getKeycode(e);
if (code !== 'Unidentified') {
return code;
}
@ -94,20 +79,42 @@ Keyboard.prototype = {
return e.keyIdentifier;
}
var codepoint = parseInt(e.keyIdentifier.substr(2), 16);
var char = String.fromCharCode(codepoint);
// Some implementations fail to uppercase the symbols
char = char.toUpperCase();
const codepoint = parseInt(e.keyIdentifier.substr(2), 16);
const char = String.fromCharCode(codepoint).toUpperCase();
return 'Platform' + char.charCodeAt();
}
return 'Unidentified';
},
}
_handleKeyDown: function (e) {
var code = this._getKeyCode(e);
var keysym = KeyboardUtil.getKeysym(e);
_handleKeyDown(e) {
const code = this._getKeyCode(e);
let keysym = KeyboardUtil.getKeysym(e);
// Windows doesn't have a proper AltGr, but handles it using
// fake Ctrl+Alt. However the remote end might not be Windows,
// so we need to merge those in to a single AltGr event. We
// detect this case by seeing the two key events directly after
// each other with a very short time between them (<50ms).
if (this._altGrArmed) {
this._altGrArmed = false;
clearTimeout(this._altGrTimeout);
if ((code === "AltRight") &&
((e.timeStamp - this._altGrCtrlTime) < 50)) {
// FIXME: We fail to detect this if either Ctrl key is
// first manually pressed as Windows then no
// longer sends the fake Ctrl down event. It
// does however happily send real Ctrl events
// even when AltGr is already down. Some
// browsers detect this for us though and set the
// key to "AltGraph".
keysym = KeyTable.XK_ISO_Level3_Shift;
} else {
this._sendKeyEvent(KeyTable.XK_Control_L, "ControlLeft", true);
}
}
// We cannot handle keys we cannot track, but we also need
// to deal with virtual keyboards which omit key info
@ -132,18 +139,18 @@ Keyboard.prototype = {
// possibly others).
if (browser.isMac()) {
switch (keysym) {
case KeyTable.XK_Super_L:
keysym = KeyTable.XK_Alt_L;
break;
case KeyTable.XK_Super_R:
keysym = KeyTable.XK_Super_L;
break;
case KeyTable.XK_Alt_L:
keysym = KeyTable.XK_Mode_switch;
break;
case KeyTable.XK_Alt_R:
keysym = KeyTable.XK_ISO_Level3_Shift;
break;
case KeyTable.XK_Super_L:
keysym = KeyTable.XK_Alt_L;
break;
case KeyTable.XK_Super_R:
keysym = KeyTable.XK_Super_L;
break;
case KeyTable.XK_Alt_L:
keysym = KeyTable.XK_Mode_switch;
break;
case KeyTable.XK_Alt_R:
keysym = KeyTable.XK_ISO_Level3_Shift;
break;
}
}
@ -180,13 +187,20 @@ Keyboard.prototype = {
this._pendingKey = null;
stopEvent(e);
this._keyDownList[code] = keysym;
// Possible start of AltGr sequence? (see above)
if ((code === "ControlLeft") && browser.isWindows() &&
!("ControlLeft" in this._keyDownList)) {
this._altGrArmed = true;
this._altGrTimeout = setTimeout(this._handleAltGrTimeout.bind(this), 100);
this._altGrCtrlTime = e.timeStamp;
return;
}
this._sendKeyEvent(keysym, code, true);
},
}
// Legacy event for browsers without code/key
_handleKeyPress: function (e) {
_handleKeyPress(e) {
stopEvent(e);
// Are we expecting a keypress?
@ -194,8 +208,8 @@ Keyboard.prototype = {
return;
}
var code = this._getKeyCode(e);
var keysym = KeyboardUtil.getKeysym(e);
let code = this._getKeyCode(e);
const keysym = KeyboardUtil.getKeysym(e);
// The key we were waiting for?
if ((code !== 'Unidentified') && (code != this._pendingKey)) {
@ -210,19 +224,18 @@ Keyboard.prototype = {
return;
}
this._keyDownList[code] = keysym;
this._sendKeyEvent(keysym, code, true);
},
_handleKeyPressTimeout: function (e) {
}
_handleKeyPressTimeout(e) {
// Did someone manage to sort out the key already?
if (this._pendingKey === null) {
return;
}
var code, keysym;
let keysym;
code = this._pendingKey;
const code = this._pendingKey;
this._pendingKey = null;
// We have no way of knowing the proper keysym with the
@ -233,27 +246,34 @@ Keyboard.prototype = {
keysym = e.keyCode;
} else if ((e.keyCode >= 0x41) && (e.keyCode <= 0x5a)) {
// Character (A-Z)
var char = String.fromCharCode(e.keyCode);
let char = String.fromCharCode(e.keyCode);
// A feeble attempt at the correct case
if (e.shiftKey)
if (e.shiftKey) {
char = char.toUpperCase();
else
} else {
char = char.toLowerCase();
}
keysym = char.charCodeAt();
} else {
// Unknown, give up
keysym = 0;
}
this._keyDownList[code] = keysym;
this._sendKeyEvent(keysym, code, true);
},
}
_handleKeyUp: function (e) {
_handleKeyUp(e) {
stopEvent(e);
var code = this._getKeyCode(e);
const code = this._getKeyCode(e);
// We can't get a release in the middle of an AltGr sequence, so
// abort that detection
if (this._altGrArmed) {
this._altGrArmed = false;
clearTimeout(this._altGrTimeout);
this._sendKeyEvent(KeyTable.XK_Control_L, "ControlLeft", true);
}
// See comment in _handleKeyDown()
if (browser.isMac() && (code === 'CapsLock')) {
@ -262,53 +282,89 @@ Keyboard.prototype = {
return;
}
// Do we really think this key is down?
if (!(code in this._keyDownList)) {
this._sendKeyEvent(this._keyDownList[code], code, false);
}
_handleAltGrTimeout() {
this._altGrArmed = false;
clearTimeout(this._altGrTimeout);
this._sendKeyEvent(KeyTable.XK_Control_L, "ControlLeft", true);
}
_allKeysUp() {
Log.Debug(">> Keyboard.allKeysUp");
for (let code in this._keyDownList) {
this._sendKeyEvent(this._keyDownList[code], code, false);
}
Log.Debug("<< Keyboard.allKeysUp");
}
// Firefox Alt workaround, see below
_checkAlt(e) {
if (e.altKey) {
return;
}
this._sendKeyEvent(this._keyDownList[code], code, false);
const target = this._target;
const downList = this._keyDownList;
['AltLeft', 'AltRight'].forEach((code) => {
if (!(code in downList)) {
return;
}
delete this._keyDownList[code];
},
_allKeysUp: function () {
Log.Debug(">> Keyboard.allKeysUp");
for (var code in this._keyDownList) {
this._sendKeyEvent(this._keyDownList[code], code, false);
};
this._keyDownList = {};
Log.Debug("<< Keyboard.allKeysUp");
},
const event = new KeyboardEvent('keyup',
{ key: downList[code],
code: code });
target.dispatchEvent(event);
});
}
// ===== PUBLIC METHODS =====
grab: function () {
grab() {
//Log.Debug(">> Keyboard.grab");
var c = this._target;
c.addEventListener('keydown', this._eventHandlers.keydown);
c.addEventListener('keyup', this._eventHandlers.keyup);
c.addEventListener('keypress', this._eventHandlers.keypress);
this._target.addEventListener('keydown', this._eventHandlers.keydown);
this._target.addEventListener('keyup', this._eventHandlers.keyup);
this._target.addEventListener('keypress', this._eventHandlers.keypress);
// Release (key up) if window loses focus
window.addEventListener('blur', this._eventHandlers.blur);
// Firefox has broken handling of Alt, so we need to poll as
// best we can for releases (still doesn't prevent the menu
// from popping up though as we can't call preventDefault())
if (browser.isWindows() && browser.isFirefox()) {
const handler = this._eventHandlers.checkalt;
['mousedown', 'mouseup', 'mousemove', 'wheel',
'touchstart', 'touchend', 'touchmove',
'keydown', 'keyup'].forEach(type =>
document.addEventListener(type, handler,
{ capture: true,
passive: true }));
}
//Log.Debug("<< Keyboard.grab");
},
}
ungrab: function () {
ungrab() {
//Log.Debug(">> Keyboard.ungrab");
var c = this._target;
c.removeEventListener('keydown', this._eventHandlers.keydown);
c.removeEventListener('keyup', this._eventHandlers.keyup);
c.removeEventListener('keypress', this._eventHandlers.keypress);
if (browser.isWindows() && browser.isFirefox()) {
const handler = this._eventHandlers.checkalt;
['mousedown', 'mouseup', 'mousemove', 'wheel',
'touchstart', 'touchend', 'touchmove',
'keydown', 'keyup'].forEach(type => document.removeEventListener(type, handler));
}
this._target.removeEventListener('keydown', this._eventHandlers.keydown);
this._target.removeEventListener('keyup', this._eventHandlers.keyup);
this._target.removeEventListener('keypress', this._eventHandlers.keypress);
window.removeEventListener('blur', this._eventHandlers.blur);
// Release (key up) all keys that are in a down state
this._allKeysUp();
//Log.Debug(">> Keyboard.ungrab");
},
};
}
}

View file

@ -1,3 +1,5 @@
/* eslint-disable key-spacing */
export default {
XK_VoidSymbol: 0xffffff, /* Void symbol */

View file

@ -7,7 +7,7 @@
/* Functions at the bottom */
var codepoints = {
const codepoints = {
0x0100: 0x03c0, // XK_Amacron
0x0101: 0x03e0, // XK_amacron
0x0102: 0x01c3, // XK_Abreve
@ -670,14 +670,14 @@ var codepoints = {
};
export default {
lookup : function(u) {
lookup(u) {
// Latin-1 is one-to-one mapping
if ((u >= 0x20) && (u <= 0xff)) {
return u;
}
// Lookup table (fairly random)
var keysym = codepoints[u];
const keysym = codepoints[u];
if (keysym !== undefined) {
return keysym;
}

View file

@ -1,7 +1,6 @@
/*
* noVNC: HTML5 VNC client
* Copyright (C) 2012 Joel Martin
* Copyright (C) 2013 Samuel Mannehed for Cendio AB
* Copyright (C) 2018 The noVNC Authors
* Licensed under MPL 2.0 or any later version (see LICENSE.txt)
*/
@ -9,52 +8,52 @@ import * as Log from '../util/logging.js';
import { isTouchDevice } from '../util/browser.js';
import { setCapture, stopEvent, getPointerEvent } from '../util/events.js';
var WHEEL_STEP = 10; // Delta threshold for a mouse wheel step
var WHEEL_STEP_TIMEOUT = 50; // ms
var WHEEL_LINE_HEIGHT = 19;
const WHEEL_STEP = 10; // Delta threshold for a mouse wheel step
const WHEEL_STEP_TIMEOUT = 50; // ms
const WHEEL_LINE_HEIGHT = 19;
export default function Mouse(target) {
this._target = target || document;
export default class Mouse {
constructor(target) {
this._target = target || document;
this._doubleClickTimer = null;
this._lastTouchPos = null;
this._doubleClickTimer = null;
this._lastTouchPos = null;
this._pos = null;
this._wheelStepXTimer = null;
this._wheelStepYTimer = null;
this._accumulatedWheelDeltaX = 0;
this._accumulatedWheelDeltaY = 0;
this._pos = null;
this._wheelStepXTimer = null;
this._wheelStepYTimer = null;
this._accumulatedWheelDeltaX = 0;
this._accumulatedWheelDeltaY = 0;
this._eventHandlers = {
'mousedown': this._handleMouseDown.bind(this),
'mouseup': this._handleMouseUp.bind(this),
'mousemove': this._handleMouseMove.bind(this),
'mousewheel': this._handleMouseWheel.bind(this),
'mousedisable': this._handleMouseDisable.bind(this)
};
};
this._eventHandlers = {
'mousedown': this._handleMouseDown.bind(this),
'mouseup': this._handleMouseUp.bind(this),
'mousemove': this._handleMouseMove.bind(this),
'mousewheel': this._handleMouseWheel.bind(this),
'mousedisable': this._handleMouseDisable.bind(this)
};
Mouse.prototype = {
// ===== PROPERTIES =====
// ===== PROPERTIES =====
touchButton: 1, // Button mask (1, 2, 4) for touch devices (0 means ignore clicks)
this.touchButton = 1; // Button mask (1, 2, 4) for touch devices (0 means ignore clicks)
// ===== EVENT HANDLERS =====
// ===== EVENT HANDLERS =====
onmousebutton: function () {}, // Handler for mouse button click/release
onmousemove: function () {}, // Handler for mouse movement
this.onmousebutton = () => {}; // Handler for mouse button click/release
this.onmousemove = () => {}; // Handler for mouse movement
}
// ===== PRIVATE METHODS =====
_resetDoubleClickTimer: function () {
_resetDoubleClickTimer() {
this._doubleClickTimer = null;
},
}
_handleMouseButton: function (e, down) {
_handleMouseButton(e, down) {
this._updateMousePosition(e);
var pos = this._pos;
let pos = this._pos;
var bmask;
let bmask;
if (e.touches || e.changedTouches) {
// Touch device
@ -70,13 +69,13 @@ Mouse.prototype = {
// force the position of the latter touch to the position of
// the first.
var xs = this._lastTouchPos.x - pos.x;
var ys = this._lastTouchPos.y - pos.y;
var d = Math.sqrt((xs * xs) + (ys * ys));
const xs = this._lastTouchPos.x - pos.x;
const ys = this._lastTouchPos.y - pos.y;
const d = Math.sqrt((xs * xs) + (ys * ys));
// The goal is to trigger on a certain physical width, the
// devicePixelRatio brings us a bit closer but is not optimal.
var threshold = 20 * (window.devicePixelRatio || 1);
const threshold = 20 * (window.devicePixelRatio || 1);
if (d < threshold) {
pos = this._lastTouchPos;
}
@ -100,25 +99,25 @@ Mouse.prototype = {
this.onmousebutton(pos.x, pos.y, down, bmask);
stopEvent(e);
},
}
_handleMouseDown: function (e) {
_handleMouseDown(e) {
// Touch events have implicit capture
if (e.type === "mousedown") {
setCapture(this._target);
}
this._handleMouseButton(e, 1);
},
}
_handleMouseUp: function (e) {
_handleMouseUp(e) {
this._handleMouseButton(e, 0);
},
}
// Mouse wheel events are sent in steps over VNC. This means that the VNC
// protocol can't handle a wheel event with specific distance or speed.
// Therefor, if we get a lot of small mouse wheel events we combine them.
_generateWheelStepX: function () {
_generateWheelStepX() {
if (this._accumulatedWheelDeltaX < 0) {
this.onmousebutton(this._pos.x, this._pos.y, 1, 1 << 5);
@ -129,9 +128,9 @@ Mouse.prototype = {
}
this._accumulatedWheelDeltaX = 0;
},
}
_generateWheelStepY: function () {
_generateWheelStepY() {
if (this._accumulatedWheelDeltaY < 0) {
this.onmousebutton(this._pos.x, this._pos.y, 1, 1 << 3);
@ -142,22 +141,22 @@ Mouse.prototype = {
}
this._accumulatedWheelDeltaY = 0;
},
}
_resetWheelStepTimers: function () {
_resetWheelStepTimers() {
window.clearTimeout(this._wheelStepXTimer);
window.clearTimeout(this._wheelStepYTimer);
this._wheelStepXTimer = null;
this._wheelStepYTimer = null;
},
}
_handleMouseWheel: function (e) {
_handleMouseWheel(e) {
this._resetWheelStepTimers();
this._updateMousePosition(e);
var dX = e.deltaX;
var dY = e.deltaY;
let dX = e.deltaX;
let dY = e.deltaY;
// Pixel units unless it's non-zero.
// Note that if deltamode is line or page won't matter since we aren't
@ -192,15 +191,15 @@ Mouse.prototype = {
}
stopEvent(e);
},
}
_handleMouseMove: function (e) {
_handleMouseMove(e) {
this._updateMousePosition(e);
this.onmousemove(this._pos.x, this._pos.y);
stopEvent(e);
},
}
_handleMouseDisable: function (e) {
_handleMouseDisable(e) {
/*
* Stop propagation if inside canvas area
* Note: This is only needed for the 'click' event as it fails
@ -210,13 +209,14 @@ Mouse.prototype = {
if (e.target == this._target) {
stopEvent(e);
}
},
}
// Update coordinates relative to target
_updateMousePosition: function(e) {
_updateMousePosition(e) {
e = getPointerEvent(e);
var bounds = this._target.getBoundingClientRect();
var x, y;
const bounds = this._target.getBoundingClientRect();
let x;
let y;
// Clip to target bounds
if (e.clientX < bounds.left) {
x = 0;
@ -232,49 +232,45 @@ Mouse.prototype = {
} else {
y = e.clientY - bounds.top;
}
this._pos = {x:x, y:y};
},
this._pos = {x: x, y: y};
}
// ===== PUBLIC METHODS =====
grab: function () {
var c = this._target;
grab() {
if (isTouchDevice) {
c.addEventListener('touchstart', this._eventHandlers.mousedown);
c.addEventListener('touchend', this._eventHandlers.mouseup);
c.addEventListener('touchmove', this._eventHandlers.mousemove);
this._target.addEventListener('touchstart', this._eventHandlers.mousedown);
this._target.addEventListener('touchend', this._eventHandlers.mouseup);
this._target.addEventListener('touchmove', this._eventHandlers.mousemove);
}
c.addEventListener('mousedown', this._eventHandlers.mousedown);
c.addEventListener('mouseup', this._eventHandlers.mouseup);
c.addEventListener('mousemove', this._eventHandlers.mousemove);
c.addEventListener('wheel', this._eventHandlers.mousewheel);
this._target.addEventListener('mousedown', this._eventHandlers.mousedown);
this._target.addEventListener('mouseup', this._eventHandlers.mouseup);
this._target.addEventListener('mousemove', this._eventHandlers.mousemove);
this._target.addEventListener('wheel', this._eventHandlers.mousewheel);
/* Prevent middle-click pasting (see above for why we bind to document) */
document.addEventListener('click', this._eventHandlers.mousedisable);
/* preventDefault() on mousedown doesn't stop this event for some
reason so we have to explicitly block it */
c.addEventListener('contextmenu', this._eventHandlers.mousedisable);
},
ungrab: function () {
var c = this._target;
this._target.addEventListener('contextmenu', this._eventHandlers.mousedisable);
}
ungrab() {
this._resetWheelStepTimers();
if (isTouchDevice) {
c.removeEventListener('touchstart', this._eventHandlers.mousedown);
c.removeEventListener('touchend', this._eventHandlers.mouseup);
c.removeEventListener('touchmove', this._eventHandlers.mousemove);
this._target.removeEventListener('touchstart', this._eventHandlers.mousedown);
this._target.removeEventListener('touchend', this._eventHandlers.mouseup);
this._target.removeEventListener('touchmove', this._eventHandlers.mousemove);
}
c.removeEventListener('mousedown', this._eventHandlers.mousedown);
c.removeEventListener('mouseup', this._eventHandlers.mouseup);
c.removeEventListener('mousemove', this._eventHandlers.mousemove);
c.removeEventListener('wheel', this._eventHandlers.mousewheel);
this._target.removeEventListener('mousedown', this._eventHandlers.mousedown);
this._target.removeEventListener('mouseup', this._eventHandlers.mouseup);
this._target.removeEventListener('mousemove', this._eventHandlers.mousemove);
this._target.removeEventListener('wheel', this._eventHandlers.mousewheel);
document.removeEventListener('click', this._eventHandlers.mousedisable);
c.removeEventListener('contextmenu', this._eventHandlers.mousedisable);
this._target.removeEventListener('contextmenu', this._eventHandlers.mousedisable);
}
};
}

View file

@ -1,4 +1,3 @@
import KeyTable from "./keysym.js";
import keysyms from "./keysymdef.js";
import vkeys from "./vkeys.js";
import fixedkeys from "./fixedkeys.js";
@ -6,7 +5,7 @@ import DOMKeyTable from "./domkeytable.js";
import * as browser from "../util/browser.js";
// Get 'KeyboardEvent.code', handling legacy browsers
export function getKeycode(evt){
export function getKeycode(evt) {
// Are we getting proper key identifiers?
// (unfortunately Firefox and Chrome are crappy here and gives
// us an empty string on some platforms, rather than leaving it
@ -25,7 +24,7 @@ export function getKeycode(evt){
// in the 'keyCode' field for non-printable characters. However
// Webkit sets it to the same as charCode in 'keypress' events.
if ((evt.type !== 'keypress') && (evt.keyCode in vkeys)) {
var code = vkeys[evt.keyCode];
let code = vkeys[evt.keyCode];
// macOS has messed up this code for some reason
if (browser.isMac() && (code === 'ContextMenu')) {
@ -111,7 +110,7 @@ export function getKey(evt) {
}
// Try to deduce it based on the physical key
var code = getKeycode(evt);
const code = getKeycode(evt);
if (code in fixedkeys) {
return fixedkeys[code];
}
@ -126,8 +125,8 @@ export function getKey(evt) {
}
// Get the most reliable keysym value we can get from a key event
export function getKeysym(evt){
var key = getKey(evt);
export function getKeysym(evt) {
const key = getKey(evt);
if (key === 'Unidentified') {
return null;
@ -135,7 +134,7 @@ export function getKeysym(evt){
// First look up special keys
if (key in DOMKeyTable) {
var location = evt.location;
let location = evt.location;
// Safari screws up location for the right cmd key
if ((key === 'Meta') && (location === 0)) {
@ -151,14 +150,12 @@ export function getKeysym(evt){
// Now we need to look at the Unicode symbol instead
var codepoint;
// Special key? (FIXME: Should have been caught earlier)
if (key.length !== 1) {
return null;
}
codepoint = key.charCodeAt();
const codepoint = key.charCodeAt();
if (codepoint) {
return keysyms.lookup(codepoint);
}

View file

@ -1,6 +1,6 @@
/*
* noVNC: HTML5 VNC client
* Copyright (C) 2017 Pierre Ossman for Cendio AB
* Copyright (C) 2018 The noVNC Authors
* Licensed under MPL 2.0 or any later version (see LICENSE.txt)
*/
@ -13,6 +13,7 @@ export default {
0x08: 'Backspace',
0x09: 'Tab',
0x0a: 'NumpadClear',
0x0c: 'Numpad5', // IE11 sends evt.keyCode: 12 when numlock is off
0x0d: 'Enter',
0x10: 'ShiftLeft',
0x11: 'ControlLeft',