1
0
Fork 0
mirror of https://github.com/retspen/webvirtcloud synced 2025-07-31 12:41:08 +00:00

update novnc 1.1.0 ->1.2.0

This commit is contained in:
catborise 2020-08-11 15:05:09 +03:00
parent bb935b3713
commit 43f1461e29
53 changed files with 109904 additions and 56529 deletions

View file

@ -1,6 +1,6 @@
/*
* noVNC: HTML5 VNC client
* Copyright (C) 2018 The noVNC Authors
* Copyright (C) 2019 The noVNC Authors
* Licensed under MPL 2.0 (see LICENSE.txt)
*
* See README.md for usage and integration instructions.
@ -9,24 +9,24 @@
import * as Log from './util/logging.js';
import Base64 from "./base64.js";
import { supportsImageMetadata } from './util/browser.js';
import { toSigned32bit } from './util/int.js';
export default class Display {
constructor(target) {
this._drawCtx = null;
this._c_forceCanvas = false;
this._renderQ = []; // queue drawing actions for in-oder rendering
this._flushing = false;
// the full frame buffer (logical canvas) size
this._fb_width = 0;
this._fb_height = 0;
this._fbWidth = 0;
this._fbHeight = 0;
this._prevDrawStyle = "";
this._tile = null;
this._tile16x16 = null;
this._tile_x = 0;
this._tile_y = 0;
this._tileX = 0;
this._tileY = 0;
Log.Debug(">> Display.constructor");
@ -60,8 +60,6 @@ export default class Display {
Log.Debug("User Agent: " + navigator.userAgent);
this.clear();
// Check canvas features
if (!('createImageData' in this._drawCtx)) {
throw new Error("Canvas does not support createImageData");
@ -74,7 +72,6 @@ export default class Display {
this._scale = 1.0;
this._clipViewport = false;
this.logo = null;
// ===== EVENT HANDLERS =====
@ -98,11 +95,11 @@ export default class Display {
}
get width() {
return this._fb_width;
return this._fbWidth;
}
get height() {
return this._fb_height;
return this._fbHeight;
}
// ===== PUBLIC METHODS =====
@ -125,15 +122,15 @@ export default class Display {
if (deltaX < 0 && vp.x + deltaX < 0) {
deltaX = -vp.x;
}
if (vx2 + deltaX >= this._fb_width) {
deltaX -= vx2 + deltaX - this._fb_width + 1;
if (vx2 + deltaX >= this._fbWidth) {
deltaX -= vx2 + deltaX - this._fbWidth + 1;
}
if (vp.y + deltaY < 0) {
deltaY = -vp.y;
}
if (vy2 + deltaY >= this._fb_height) {
deltaY -= (vy2 + deltaY - this._fb_height + 1);
if (vy2 + deltaY >= this._fbHeight) {
deltaY -= (vy2 + deltaY - this._fbHeight + 1);
}
if (deltaX === 0 && deltaY === 0) {
@ -156,18 +153,18 @@ export default class Display {
typeof(height) === "undefined") {
Log.Debug("Setting viewport to full display region");
width = this._fb_width;
height = this._fb_height;
width = this._fbWidth;
height = this._fbHeight;
}
width = Math.floor(width);
height = Math.floor(height);
if (width > this._fb_width) {
width = this._fb_width;
if (width > this._fbWidth) {
width = this._fbWidth;
}
if (height > this._fb_height) {
height = this._fb_height;
if (height > this._fbHeight) {
height = this._fbHeight;
}
const vp = this._viewportLoc;
@ -194,21 +191,21 @@ export default class Display {
if (this._scale === 0) {
return 0;
}
return x / this._scale + this._viewportLoc.x;
return toSigned32bit(x / this._scale + this._viewportLoc.x);
}
absY(y) {
if (this._scale === 0) {
return 0;
}
return y / this._scale + this._viewportLoc.y;
return toSigned32bit(y / this._scale + this._viewportLoc.y);
}
resize(width, height) {
this._prevDrawStyle = "";
this._fb_width = width;
this._fb_height = height;
this._fbWidth = width;
this._fbHeight = height;
const canvas = this._backbuffer;
if (canvas.width !== width || canvas.height !== height) {
@ -256,9 +253,9 @@ export default class Display {
// Update the visible canvas with the contents of the
// rendering canvas
flip(from_queue) {
if (this._renderQ.length !== 0 && !from_queue) {
this._renderQ_push({
flip(fromQueue) {
if (this._renderQ.length !== 0 && !fromQueue) {
this._renderQPush({
'type': 'flip'
});
} else {
@ -302,17 +299,6 @@ export default class Display {
}
}
clear() {
if (this._logo) {
this.resize(this._logo.width, this._logo.height);
this.imageRect(0, 0, this._logo.type, this._logo.data);
} else {
this.resize(240, 20);
this._drawCtx.clearRect(0, 0, this._fb_width, this._fb_height);
}
this.flip();
}
pending() {
return this._renderQ.length > 0;
}
@ -325,9 +311,9 @@ export default class Display {
}
}
fillRect(x, y, width, height, color, from_queue) {
if (this._renderQ.length !== 0 && !from_queue) {
this._renderQ_push({
fillRect(x, y, width, height, color, fromQueue) {
if (this._renderQ.length !== 0 && !fromQueue) {
this._renderQPush({
'type': 'fill',
'x': x,
'y': y,
@ -342,14 +328,14 @@ export default class Display {
}
}
copyImage(old_x, old_y, new_x, new_y, w, h, from_queue) {
if (this._renderQ.length !== 0 && !from_queue) {
this._renderQ_push({
copyImage(oldX, oldY, newX, newY, w, h, fromQueue) {
if (this._renderQ.length !== 0 && !fromQueue) {
this._renderQPush({
'type': 'copy',
'old_x': old_x,
'old_y': old_y,
'x': new_x,
'y': new_y,
'oldX': oldX,
'oldY': oldY,
'x': newX,
'y': newY,
'width': w,
'height': h,
});
@ -367,27 +353,35 @@ export default class Display {
this._drawCtx.imageSmoothingEnabled = false;
this._drawCtx.drawImage(this._backbuffer,
old_x, old_y, w, h,
new_x, new_y, w, h);
this._damage(new_x, new_y, w, h);
oldX, oldY, w, h,
newX, newY, w, h);
this._damage(newX, newY, w, h);
}
}
imageRect(x, y, mime, arr) {
imageRect(x, y, width, height, mime, arr) {
/* The internal logic cannot handle empty images, so bail early */
if ((width === 0) || (height === 0)) {
return;
}
const img = new Image();
img.src = "data: " + mime + ";base64," + Base64.encode(arr);
this._renderQ_push({
this._renderQPush({
'type': 'img',
'img': img,
'x': x,
'y': y
'y': y,
'width': width,
'height': height
});
}
// start updating a tile
startTile(x, y, width, height, color) {
this._tile_x = x;
this._tile_y = y;
this._tileX = x;
this._tileY = y;
if (width === 16 && height === 16) {
this._tile = this._tile16x16;
} else {
@ -430,21 +424,21 @@ export default class Display {
// draw the current tile to the screen
finishTile() {
this._drawCtx.putImageData(this._tile, this._tile_x, this._tile_y);
this._damage(this._tile_x, this._tile_y,
this._drawCtx.putImageData(this._tile, this._tileX, this._tileY);
this._damage(this._tileX, this._tileY,
this._tile.width, this._tile.height);
}
blitImage(x, y, width, height, arr, offset, from_queue) {
if (this._renderQ.length !== 0 && !from_queue) {
blitImage(x, y, width, height, arr, offset, fromQueue) {
if (this._renderQ.length !== 0 && !fromQueue) {
// NB(directxman12): it's technically more performant here to use preallocated arrays,
// but it's a lot of extra work for not a lot of payoff -- if we're using the render queue,
// this probably isn't getting called *nearly* as much
const new_arr = new Uint8Array(width * height * 4);
new_arr.set(new Uint8Array(arr.buffer, 0, new_arr.length));
this._renderQ_push({
const newArr = new Uint8Array(width * height * 4);
newArr.set(new Uint8Array(arr.buffer, 0, newArr.length));
this._renderQPush({
'type': 'blit',
'data': new_arr,
'data': newArr,
'x': x,
'y': y,
'width': width,
@ -455,16 +449,16 @@ export default class Display {
}
}
blitRgbImage(x, y, width, height, arr, offset, from_queue) {
if (this._renderQ.length !== 0 && !from_queue) {
blitRgbImage(x, y, width, height, arr, offset, fromQueue) {
if (this._renderQ.length !== 0 && !fromQueue) {
// NB(directxman12): it's technically more performant here to use preallocated arrays,
// but it's a lot of extra work for not a lot of payoff -- if we're using the render queue,
// this probably isn't getting called *nearly* as much
const new_arr = new Uint8Array(width * height * 3);
new_arr.set(new Uint8Array(arr.buffer, 0, new_arr.length));
this._renderQ_push({
const newArr = new Uint8Array(width * height * 3);
newArr.set(new Uint8Array(arr.buffer, 0, newArr.length));
this._renderQPush({
'type': 'blitRgb',
'data': new_arr,
'data': newArr,
'x': x,
'y': y,
'width': width,
@ -475,16 +469,16 @@ export default class Display {
}
}
blitRgbxImage(x, y, width, height, arr, offset, from_queue) {
if (this._renderQ.length !== 0 && !from_queue) {
blitRgbxImage(x, y, width, height, arr, offset, fromQueue) {
if (this._renderQ.length !== 0 && !fromQueue) {
// NB(directxman12): it's technically more performant here to use preallocated arrays,
// but it's a lot of extra work for not a lot of payoff -- if we're using the render queue,
// this probably isn't getting called *nearly* as much
const new_arr = new Uint8Array(width * height * 4);
new_arr.set(new Uint8Array(arr.buffer, 0, new_arr.length));
this._renderQ_push({
const newArr = new Uint8Array(width * height * 4);
newArr.set(new Uint8Array(arr.buffer, 0, newArr.length));
this._renderQPush({
'type': 'blitRgbx',
'data': new_arr,
'data': newArr,
'x': x,
'y': y,
'width': width,
@ -589,23 +583,23 @@ export default class Display {
this._damage(x, y, img.width, img.height);
}
_renderQ_push(action) {
_renderQPush(action) {
this._renderQ.push(action);
if (this._renderQ.length === 1) {
// If this can be rendered immediately it will be, otherwise
// the scanner will wait for the relevant event
this._scan_renderQ();
this._scanRenderQ();
}
}
_resume_renderQ() {
_resumeRenderQ() {
// "this" is the object that is ready, not the
// display object
this.removeEventListener('load', this._noVNC_display._resume_renderQ);
this._noVNC_display._scan_renderQ();
this.removeEventListener('load', this._noVNCDisplay._resumeRenderQ);
this._noVNCDisplay._scanRenderQ();
}
_scan_renderQ() {
_scanRenderQ() {
let ready = true;
while (ready && this._renderQ.length > 0) {
const a = this._renderQ[0];
@ -614,7 +608,7 @@ export default class Display {
this.flip(true);
break;
case 'copy':
this.copyImage(a.old_x, a.old_y, a.x, a.y, a.width, a.height, true);
this.copyImage(a.oldX, a.oldY, a.x, a.y, a.width, a.height, true);
break;
case 'fill':
this.fillRect(a.x, a.y, a.width, a.height, a.color, true);
@ -629,11 +623,18 @@ export default class Display {
this.blitRgbxImage(a.x, a.y, a.width, a.height, a.data, 0, true);
break;
case 'img':
if (a.img.complete) {
/* IE tends to set "complete" prematurely, so check dimensions */
if (a.img.complete && (a.img.width !== 0) && (a.img.height !== 0)) {
if (a.img.width !== a.width || a.img.height !== a.height) {
Log.Error("Decoded image has incorrect dimensions. Got " +
a.img.width + "x" + a.img.height + ". Expected " +
a.width + "x" + a.height + ".");
return;
}
this.drawImage(a.img, a.x, a.y);
} else {
a.img._noVNC_display = this;
a.img.addEventListener('load', this._resume_renderQ);
a.img._noVNCDisplay = this;
a.img.addEventListener('load', this._resumeRenderQ);
// We need to wait for this image to 'load'
// to keep things in-order
ready = false;