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webvirtcloud/static/js/novnc/core/websock.js

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/*
* Websock: high-performance binary WebSockets
* Copyright (C) 2012 Joel Martin
* Licensed under MPL 2.0 (see LICENSE.txt)
*
* Websock is similar to the standard WebSocket object but with extra
* buffer handling.
*
* Websock has built-in receive queue buffering; the message event
* does not contain actual data but is simply a notification that
* there is new data available. Several rQ* methods are available to
* read binary data off of the receive queue.
*/
import * as Log from './util/logging.js';
export default function Websock() {
"use strict";
this._websocket = null; // WebSocket object
this._rQi = 0; // Receive queue index
this._rQlen = 0; // Next write position in the receive queue
this._rQbufferSize = 1024 * 1024 * 4; // Receive queue buffer size (4 MiB)
this._rQmax = this._rQbufferSize / 8;
// called in init: this._rQ = new Uint8Array(this._rQbufferSize);
this._rQ = null; // Receive queue
this._sQbufferSize = 1024 * 10; // 10 KiB
// called in init: this._sQ = new Uint8Array(this._sQbufferSize);
this._sQlen = 0;
this._sQ = null; // Send queue
this._eventHandlers = {
'message': function () {},
'open': function () {},
'close': function () {},
'error': function () {}
};
};
// this has performance issues in some versions Chromium, and
// doesn't gain a tremendous amount of performance increase in Firefox
// at the moment. It may be valuable to turn it on in the future.
var ENABLE_COPYWITHIN = false;
var MAX_RQ_GROW_SIZE = 40 * 1024 * 1024; // 40 MiB
var typedArrayToString = (function () {
// This is only for PhantomJS, which doesn't like apply-ing
// with Typed Arrays
try {
var arr = new Uint8Array([1, 2, 3]);
String.fromCharCode.apply(null, arr);
return function (a) { return String.fromCharCode.apply(null, a); };
} catch (ex) {
return function (a) {
return String.fromCharCode.apply(
null, Array.prototype.slice.call(a));
};
}
})();
Websock.prototype = {
// Getters and Setters
get_sQ: function () {
return this._sQ;
},
get_rQ: function () {
return this._rQ;
},
get_rQi: function () {
return this._rQi;
},
set_rQi: function (val) {
this._rQi = val;
},
// Receive Queue
rQlen: function () {
return this._rQlen - this._rQi;
},
rQpeek8: function () {
return this._rQ[this._rQi];
},
rQshift8: function () {
return this._rQ[this._rQi++];
},
rQskip8: function () {
this._rQi++;
},
rQskipBytes: function (num) {
this._rQi += num;
},
// TODO(directxman12): test performance with these vs a DataView
rQshift16: function () {
return (this._rQ[this._rQi++] << 8) +
this._rQ[this._rQi++];
},
rQshift32: function () {
return (this._rQ[this._rQi++] << 24) +
(this._rQ[this._rQi++] << 16) +
(this._rQ[this._rQi++] << 8) +
this._rQ[this._rQi++];
},
rQshiftStr: function (len) {
if (typeof(len) === 'undefined') { len = this.rQlen(); }
var arr = new Uint8Array(this._rQ.buffer, this._rQi, len);
this._rQi += len;
return typedArrayToString(arr);
},
rQshiftBytes: function (len) {
if (typeof(len) === 'undefined') { len = this.rQlen(); }
this._rQi += len;
return new Uint8Array(this._rQ.buffer, this._rQi - len, len);
},
rQshiftTo: function (target, len) {
if (len === undefined) { len = this.rQlen(); }
// TODO: make this just use set with views when using a ArrayBuffer to store the rQ
target.set(new Uint8Array(this._rQ.buffer, this._rQi, len));
this._rQi += len;
},
rQwhole: function () {
return new Uint8Array(this._rQ.buffer, 0, this._rQlen);
},
rQslice: function (start, end) {
if (end) {
return new Uint8Array(this._rQ.buffer, this._rQi + start, end - start);
} else {
return new Uint8Array(this._rQ.buffer, this._rQi + start, this._rQlen - this._rQi - start);
}
},
// Check to see if we must wait for 'num' bytes (default to FBU.bytes)
// to be available in the receive queue. Return true if we need to
// wait (and possibly print a debug message), otherwise false.
rQwait: function (msg, num, goback) {
var rQlen = this._rQlen - this._rQi; // Skip rQlen() function call
if (rQlen < num) {
if (goback) {
if (this._rQi < goback) {
throw new Error("rQwait cannot backup " + goback + " bytes");
}
this._rQi -= goback;
}
return true; // true means need more data
}
return false;
},
// Send Queue
flush: function () {
if (this._sQlen > 0 && this._websocket.readyState === WebSocket.OPEN) {
this._websocket.send(this._encode_message());
this._sQlen = 0;
}
},
send: function (arr) {
this._sQ.set(arr, this._sQlen);
this._sQlen += arr.length;
this.flush();
},
send_string: function (str) {
this.send(str.split('').map(function (chr) {
return chr.charCodeAt(0);
}));
},
// Event Handlers
off: function (evt) {
this._eventHandlers[evt] = function () {};
},
on: function (evt, handler) {
this._eventHandlers[evt] = handler;
},
_allocate_buffers: function () {
this._rQ = new Uint8Array(this._rQbufferSize);
this._sQ = new Uint8Array(this._sQbufferSize);
},
init: function () {
this._allocate_buffers();
this._rQi = 0;
this._websocket = null;
},
open: function (uri, protocols) {
var ws_schema = uri.match(/^([a-z]+):\/\//)[1];
this.init();
this._websocket = new WebSocket(uri, protocols);
this._websocket.binaryType = 'arraybuffer';
this._websocket.onmessage = this._recv_message.bind(this);
this._websocket.onopen = (function () {
Log.Debug('>> WebSock.onopen');
if (this._websocket.protocol) {
Log.Info("Server choose sub-protocol: " + this._websocket.protocol);
}
this._eventHandlers.open();
Log.Debug("<< WebSock.onopen");
}).bind(this);
this._websocket.onclose = (function (e) {
Log.Debug(">> WebSock.onclose");
this._eventHandlers.close(e);
Log.Debug("<< WebSock.onclose");
}).bind(this);
this._websocket.onerror = (function (e) {
Log.Debug(">> WebSock.onerror: " + e);
this._eventHandlers.error(e);
Log.Debug("<< WebSock.onerror: " + e);
}).bind(this);
},
close: function () {
if (this._websocket) {
if ((this._websocket.readyState === WebSocket.OPEN) ||
(this._websocket.readyState === WebSocket.CONNECTING)) {
Log.Info("Closing WebSocket connection");
this._websocket.close();
}
this._websocket.onmessage = function (e) { return; };
}
},
// private methods
_encode_message: function () {
// Put in a binary arraybuffer
// according to the spec, you can send ArrayBufferViews with the send method
return new Uint8Array(this._sQ.buffer, 0, this._sQlen);
},
_expand_compact_rQ: function (min_fit) {
var resizeNeeded = min_fit || this._rQlen - this._rQi > this._rQbufferSize / 2;
if (resizeNeeded) {
if (!min_fit) {
// just double the size if we need to do compaction
this._rQbufferSize *= 2;
} else {
// otherwise, make sure we satisy rQlen - rQi + min_fit < rQbufferSize / 8
this._rQbufferSize = (this._rQlen - this._rQi + min_fit) * 8;
}
}
// we don't want to grow unboundedly
if (this._rQbufferSize > MAX_RQ_GROW_SIZE) {
this._rQbufferSize = MAX_RQ_GROW_SIZE;
if (this._rQbufferSize - this._rQlen - this._rQi < min_fit) {
throw new Exception("Receive Queue buffer exceeded " + MAX_RQ_GROW_SIZE + " bytes, and the new message could not fit");
}
}
if (resizeNeeded) {
var old_rQbuffer = this._rQ.buffer;
this._rQmax = this._rQbufferSize / 8;
this._rQ = new Uint8Array(this._rQbufferSize);
this._rQ.set(new Uint8Array(old_rQbuffer, this._rQi));
} else {
if (ENABLE_COPYWITHIN) {
this._rQ.copyWithin(0, this._rQi);
} else {
this._rQ.set(new Uint8Array(this._rQ.buffer, this._rQi));
}
}
this._rQlen = this._rQlen - this._rQi;
this._rQi = 0;
},
_decode_message: function (data) {
// push arraybuffer values onto the end
var u8 = new Uint8Array(data);
if (u8.length > this._rQbufferSize - this._rQlen) {
this._expand_compact_rQ(u8.length);
}
this._rQ.set(u8, this._rQlen);
this._rQlen += u8.length;
},
_recv_message: function (e) {
this._decode_message(e.data);
if (this.rQlen() > 0) {
this._eventHandlers.message();
// Compact the receive queue
if (this._rQlen == this._rQi) {
this._rQlen = 0;
this._rQi = 0;
} else if (this._rQlen > this._rQmax) {
this._expand_compact_rQ();
}
} else {
Log.Debug("Ignoring empty message");
}
}
};