mirror of
https://github.com/retspen/webvirtcloud
synced 2024-11-01 20:14:15 +00:00
326 lines
11 KiB
JavaScript
326 lines
11 KiB
JavaScript
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'use strict';
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Object.defineProperty(exports, "__esModule", {
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value: true
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});
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exports.default = Keyboard;
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var _logging = require('../util/logging.js');
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var Log = _interopRequireWildcard(_logging);
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var _events = require('../util/events.js');
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var _util = require('./util.js');
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var KeyboardUtil = _interopRequireWildcard(_util);
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var _keysym = require('./keysym.js');
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var _keysym2 = _interopRequireDefault(_keysym);
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var _browser = require('../util/browser.js');
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var browser = _interopRequireWildcard(_browser);
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function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { default: obj }; }
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function _interopRequireWildcard(obj) { if (obj && obj.__esModule) { return obj; } else { var newObj = {}; if (obj != null) { for (var key in obj) { if (Object.prototype.hasOwnProperty.call(obj, key)) newObj[key] = obj[key]; } } newObj.default = obj; return newObj; } }
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//
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// Keyboard event handler
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//
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function Keyboard(target) {
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this._target = target || null;
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this._keyDownList = {}; // List of depressed keys
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// (even if they are happy)
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this._pendingKey = null; // Key waiting for keypress
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// keep these here so we can refer to them later
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this._eventHandlers = {
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'keyup': this._handleKeyUp.bind(this),
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'keydown': this._handleKeyDown.bind(this),
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'keypress': this._handleKeyPress.bind(this),
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'blur': this._allKeysUp.bind(this)
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};
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} /*
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* noVNC: HTML5 VNC client
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* Copyright (C) 2012 Joel Martin
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* Copyright (C) 2013 Samuel Mannehed for Cendio AB
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* Licensed under MPL 2.0 or any later version (see LICENSE.txt)
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*/
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;
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Keyboard.prototype = {
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// ===== EVENT HANDLERS =====
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onkeyevent: function () {}, // Handler for key press/release
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// ===== PRIVATE METHODS =====
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_sendKeyEvent: function (keysym, code, down) {
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Log.Debug("onkeyevent " + (down ? "down" : "up") + ", keysym: " + keysym, ", code: " + code);
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// Windows sends CtrlLeft+AltRight when you press
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// AltGraph, which tends to confuse the hell out of
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// remote systems. Fake a release of these keys until
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// there is a way to detect AltGraph properly.
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var fakeAltGraph = false;
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if (down && browser.isWindows()) {
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if (code !== 'ControlLeft' && code !== 'AltRight' && 'ControlLeft' in this._keyDownList && 'AltRight' in this._keyDownList) {
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fakeAltGraph = true;
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this.onkeyevent(this._keyDownList['AltRight'], 'AltRight', false);
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this.onkeyevent(this._keyDownList['ControlLeft'], 'ControlLeft', false);
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}
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}
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this.onkeyevent(keysym, code, down);
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if (fakeAltGraph) {
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this.onkeyevent(this._keyDownList['ControlLeft'], 'ControlLeft', true);
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this.onkeyevent(this._keyDownList['AltRight'], 'AltRight', true);
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}
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},
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_getKeyCode: function (e) {
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var code = KeyboardUtil.getKeycode(e);
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if (code !== 'Unidentified') {
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return code;
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}
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// Unstable, but we don't have anything else to go on
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// (don't use it for 'keypress' events thought since
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// WebKit sets it to the same as charCode)
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if (e.keyCode && e.type !== 'keypress') {
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// 229 is used for composition events
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if (e.keyCode !== 229) {
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return 'Platform' + e.keyCode;
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}
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}
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// A precursor to the final DOM3 standard. Unfortunately it
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// is not layout independent, so it is as bad as using keyCode
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if (e.keyIdentifier) {
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// Non-character key?
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if (e.keyIdentifier.substr(0, 2) !== 'U+') {
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return e.keyIdentifier;
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}
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var codepoint = parseInt(e.keyIdentifier.substr(2), 16);
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var char = String.fromCharCode(codepoint);
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// Some implementations fail to uppercase the symbols
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char = char.toUpperCase();
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return 'Platform' + char.charCodeAt();
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}
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return 'Unidentified';
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},
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_handleKeyDown: function (e) {
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var code = this._getKeyCode(e);
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var keysym = KeyboardUtil.getKeysym(e);
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// We cannot handle keys we cannot track, but we also need
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// to deal with virtual keyboards which omit key info
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// (iOS omits tracking info on keyup events, which forces us to
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// special treat that platform here)
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if (code === 'Unidentified' || browser.isIOS()) {
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if (keysym) {
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// If it's a virtual keyboard then it should be
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// sufficient to just send press and release right
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// after each other
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this._sendKeyEvent(keysym, code, true);
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this._sendKeyEvent(keysym, code, false);
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}
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(0, _events.stopEvent)(e);
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return;
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}
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// Alt behaves more like AltGraph on macOS, so shuffle the
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// keys around a bit to make things more sane for the remote
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// server. This method is used by RealVNC and TigerVNC (and
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// possibly others).
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if (browser.isMac()) {
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switch (keysym) {
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case _keysym2.default.XK_Super_L:
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keysym = _keysym2.default.XK_Alt_L;
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break;
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case _keysym2.default.XK_Super_R:
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keysym = _keysym2.default.XK_Super_L;
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break;
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case _keysym2.default.XK_Alt_L:
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keysym = _keysym2.default.XK_Mode_switch;
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break;
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case _keysym2.default.XK_Alt_R:
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keysym = _keysym2.default.XK_ISO_Level3_Shift;
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break;
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}
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}
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// Is this key already pressed? If so, then we must use the
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// same keysym or we'll confuse the server
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if (code in this._keyDownList) {
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keysym = this._keyDownList[code];
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}
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// macOS doesn't send proper key events for modifiers, only
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// state change events. That gets extra confusing for CapsLock
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// which toggles on each press, but not on release. So pretend
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// it was a quick press and release of the button.
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if (browser.isMac() && code === 'CapsLock') {
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this._sendKeyEvent(_keysym2.default.XK_Caps_Lock, 'CapsLock', true);
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this._sendKeyEvent(_keysym2.default.XK_Caps_Lock, 'CapsLock', false);
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(0, _events.stopEvent)(e);
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return;
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}
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// If this is a legacy browser then we'll need to wait for
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// a keypress event as well
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// (IE and Edge has a broken KeyboardEvent.key, so we can't
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// just check for the presence of that field)
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if (!keysym && (!e.key || browser.isIE() || browser.isEdge())) {
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this._pendingKey = code;
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// However we might not get a keypress event if the key
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// is non-printable, which needs some special fallback
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// handling
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setTimeout(this._handleKeyPressTimeout.bind(this), 10, e);
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return;
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}
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this._pendingKey = null;
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(0, _events.stopEvent)(e);
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this._keyDownList[code] = keysym;
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this._sendKeyEvent(keysym, code, true);
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},
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// Legacy event for browsers without code/key
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_handleKeyPress: function (e) {
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(0, _events.stopEvent)(e);
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// Are we expecting a keypress?
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if (this._pendingKey === null) {
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return;
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}
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var code = this._getKeyCode(e);
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var keysym = KeyboardUtil.getKeysym(e);
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// The key we were waiting for?
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if (code !== 'Unidentified' && code != this._pendingKey) {
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return;
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}
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code = this._pendingKey;
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this._pendingKey = null;
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if (!keysym) {
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Log.Info('keypress with no keysym:', e);
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return;
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}
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this._keyDownList[code] = keysym;
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this._sendKeyEvent(keysym, code, true);
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},
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_handleKeyPressTimeout: function (e) {
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// Did someone manage to sort out the key already?
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if (this._pendingKey === null) {
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return;
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}
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var code, keysym;
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code = this._pendingKey;
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this._pendingKey = null;
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// We have no way of knowing the proper keysym with the
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// information given, but the following are true for most
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// layouts
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if (e.keyCode >= 0x30 && e.keyCode <= 0x39) {
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// Digit
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keysym = e.keyCode;
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} else if (e.keyCode >= 0x41 && e.keyCode <= 0x5a) {
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// Character (A-Z)
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var char = String.fromCharCode(e.keyCode);
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// A feeble attempt at the correct case
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if (e.shiftKey) char = char.toUpperCase();else char = char.toLowerCase();
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keysym = char.charCodeAt();
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} else {
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// Unknown, give up
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keysym = 0;
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}
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this._keyDownList[code] = keysym;
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this._sendKeyEvent(keysym, code, true);
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},
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_handleKeyUp: function (e) {
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(0, _events.stopEvent)(e);
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var code = this._getKeyCode(e);
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// See comment in _handleKeyDown()
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if (browser.isMac() && code === 'CapsLock') {
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this._sendKeyEvent(_keysym2.default.XK_Caps_Lock, 'CapsLock', true);
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this._sendKeyEvent(_keysym2.default.XK_Caps_Lock, 'CapsLock', false);
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return;
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}
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// Do we really think this key is down?
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if (!(code in this._keyDownList)) {
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return;
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}
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this._sendKeyEvent(this._keyDownList[code], code, false);
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delete this._keyDownList[code];
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},
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_allKeysUp: function () {
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Log.Debug(">> Keyboard.allKeysUp");
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for (var code in this._keyDownList) {
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this._sendKeyEvent(this._keyDownList[code], code, false);
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};
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this._keyDownList = {};
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Log.Debug("<< Keyboard.allKeysUp");
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},
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// ===== PUBLIC METHODS =====
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grab: function () {
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//Log.Debug(">> Keyboard.grab");
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var c = this._target;
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c.addEventListener('keydown', this._eventHandlers.keydown);
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c.addEventListener('keyup', this._eventHandlers.keyup);
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c.addEventListener('keypress', this._eventHandlers.keypress);
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// Release (key up) if window loses focus
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window.addEventListener('blur', this._eventHandlers.blur);
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//Log.Debug("<< Keyboard.grab");
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},
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ungrab: function () {
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//Log.Debug(">> Keyboard.ungrab");
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var c = this._target;
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c.removeEventListener('keydown', this._eventHandlers.keydown);
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c.removeEventListener('keyup', this._eventHandlers.keyup);
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c.removeEventListener('keypress', this._eventHandlers.keypress);
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window.removeEventListener('blur', this._eventHandlers.blur);
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// Release (key up) all keys that are in a down state
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this._allKeysUp();
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//Log.Debug(">> Keyboard.ungrab");
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}
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};
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