tinc/lib/splay_tree.h
2005-05-04 18:09:30 +00:00

109 lines
3.3 KiB
C

/*
splay_tree.h -- header file for splay_tree.c
Copyright (C) 2004-2005 Guus Sliepen <guus@tinc-vpn.org>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
$Id: splay_tree.h 1374 2004-03-21 14:21:22Z guus $
*/
#ifndef __SPLAY_TREE_H__
#define __SPLAY_TREE_H__
typedef struct splay_node_t {
/* Linked list part */
struct splay_node_t *next;
struct splay_node_t *prev;
/* Tree part */
struct splay_node_t *parent;
struct splay_node_t *left;
struct splay_node_t *right;
/* Payload */
void *data;
} splay_node_t;
typedef int (*splay_compare_t)(const void *, const void *);
typedef void (*splay_action_t)(const void *);
typedef void (*splay_action_node_t)(const splay_node_t *);
typedef struct splay_tree_t {
/* Linked list part */
splay_node_t *head;
splay_node_t *tail;
/* Tree part */
splay_node_t *root;
splay_compare_t compare;
splay_action_t delete;
} splay_tree_t;
/* (De)constructors */
extern splay_tree_t *splay_alloc_tree(splay_compare_t, splay_action_t);
extern void splay_free_tree(splay_tree_t *);
extern splay_node_t *splay_alloc_node(void);
extern void splay_free_node(splay_tree_t *tree, splay_node_t *);
/* Insertion and deletion */
extern splay_node_t *splay_insert(splay_tree_t *, void *);
extern splay_node_t *splay_insert_node(splay_tree_t *, splay_node_t *);
extern void splay_insert_top(splay_tree_t *, splay_node_t *);
extern void splay_insert_before(splay_tree_t *, splay_node_t *, splay_node_t *);
extern void splay_insert_after(splay_tree_t *, splay_node_t *, splay_node_t *);
extern splay_node_t *splay_unlink(splay_tree_t *, void *);
extern void splay_unlink_node(splay_tree_t *tree, splay_node_t *);
extern void splay_delete(splay_tree_t *, void *);
extern void splay_delete_node(splay_tree_t *, splay_node_t *);
/* Fast tree cleanup */
extern void splay_delete_tree(splay_tree_t *);
/* Searching */
extern void *splay_search(splay_tree_t *, const void *);
extern void *splay_search_closest(splay_tree_t *, const void *, int *);
extern void *splay_search_closest_smaller(splay_tree_t *, const void *);
extern void *splay_search_closest_greater(splay_tree_t *, const void *);
extern splay_node_t *splay_search_node(splay_tree_t *, const void *);
extern splay_node_t *splay_search_closest_node(splay_tree_t *, const void *, int *);
extern splay_node_t *splay_search_closest_node_nosplay(const splay_tree_t *, const void *, int *);
extern splay_node_t *splay_search_closest_smaller_node(splay_tree_t *, const void *);
extern splay_node_t *splay_search_closest_greater_node(splay_tree_t *, const void *);
/* Tree walking */
extern void splay_foreach(const splay_tree_t *, splay_action_t);
extern void splay_foreach_node(const splay_tree_t *, splay_action_t);
#endif