4c30004cb6
In most cases we can use the cached time.
285 lines
7.7 KiB
C
285 lines
7.7 KiB
C
/*
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graph.c -- graph algorithms
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Copyright (C) 2001-2013 Guus Sliepen <guus@tinc-vpn.org>,
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2001-2005 Ivo Timmermans
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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/* We need to generate two trees from the graph:
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1. A minimum spanning tree for broadcasts,
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2. A single-source shortest path tree for unicasts.
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Actually, the first one alone would suffice but would make unicast packets
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take longer routes than necessary.
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For the MST algorithm we can choose from Prim's or Kruskal's. I personally
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favour Kruskal's, because we make an extra AVL tree of edges sorted on
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weights (metric). That tree only has to be updated when an edge is added or
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removed, and during the MST algorithm we just have go linearly through that
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tree, adding safe edges until #edges = #nodes - 1. The implementation here
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however is not so fast, because I tried to avoid having to make a forest and
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merge trees.
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For the SSSP algorithm Dijkstra's seems to be a nice choice. Currently a
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simple breadth-first search is presented here.
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The SSSP algorithm will also be used to determine whether nodes are directly,
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indirectly or not reachable from the source. It will also set the correct
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destination address and port of a node if possible.
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*/
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#include "system.h"
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#include "config.h"
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#include "connection.h"
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#include "device.h"
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#include "edge.h"
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#include "graph.h"
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#include "list.h"
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#include "logger.h"
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#include "names.h"
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#include "netutl.h"
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#include "node.h"
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#include "process.h"
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#include "protocol.h"
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#include "subnet.h"
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#include "utils.h"
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#include "xalloc.h"
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#include "graph.h"
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/* Implementation of Kruskal's algorithm.
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Running time: O(EN)
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Please note that sorting on weight is already done by add_edge().
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*/
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static void mst_kruskal(void) {
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/* Clear MST status on connections */
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for list_each(connection_t, c, connection_list)
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c->status.mst = false;
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logger(DEBUG_SCARY_THINGS, LOG_DEBUG, "Running Kruskal's algorithm:");
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/* Clear visited status on nodes */
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for splay_each(node_t, n, node_tree)
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n->status.visited = false;
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/* Starting point */
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for splay_each(edge_t, e, edge_weight_tree) {
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if(e->from->status.reachable) {
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e->from->status.visited = true;
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break;
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}
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}
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/* Add safe edges */
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bool skipped = false;
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for splay_each(edge_t, e, edge_weight_tree) {
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if(!e->reverse || (e->from->status.visited == e->to->status.visited)) {
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skipped = true;
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continue;
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}
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e->from->status.visited = true;
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e->to->status.visited = true;
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if(e->connection)
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e->connection->status.mst = true;
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if(e->reverse->connection)
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e->reverse->connection->status.mst = true;
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logger(DEBUG_SCARY_THINGS, LOG_DEBUG, " Adding edge %s - %s weight %d", e->from->name, e->to->name, e->weight);
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if(skipped) {
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skipped = false;
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next = edge_weight_tree->head;
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}
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}
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}
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/* Implementation of a simple breadth-first search algorithm.
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Running time: O(E)
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*/
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static void sssp_bfs(void) {
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list_t *todo_list = list_alloc(NULL);
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/* Clear visited status on nodes */
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for splay_each(node_t, n, node_tree) {
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n->status.visited = false;
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n->status.indirect = true;
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n->distance = -1;
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}
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/* Begin with myself */
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myself->status.visited = true;
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myself->status.indirect = false;
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myself->nexthop = myself;
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myself->prevedge = NULL;
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myself->via = myself;
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myself->distance = 0;
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list_insert_head(todo_list, myself);
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/* Loop while todo_list is filled */
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for list_each(node_t, n, todo_list) { /* "n" is the node from which we start */
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logger(DEBUG_SCARY_THINGS, LOG_DEBUG, " Examining edges from %s", n->name);
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if(n->distance < 0)
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abort();
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for splay_each(edge_t, e, n->edge_tree) { /* "e" is the edge connected to "from" */
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if(!e->reverse)
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continue;
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/* Situation:
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/
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/
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----->(n)---e-->(e->to)
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\
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\
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Where e is an edge, (n) and (e->to) are nodes.
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n->address is set to the e->address of the edge left of n to n.
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We are currently examining the edge e right of n from n:
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- If edge e provides for better reachability of e->to, update
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e->to and (re)add it to the todo_list to (re)examine the reachability
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of nodes behind it.
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*/
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bool indirect = n->status.indirect || e->options & OPTION_INDIRECT;
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if(e->to->status.visited
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&& (!e->to->status.indirect || indirect)
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&& (e->to->distance != n->distance + 1 || e->weight >= e->to->prevedge->weight))
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continue;
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e->to->status.visited = true;
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e->to->status.indirect = indirect;
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e->to->nexthop = (n->nexthop == myself) ? e->to : n->nexthop;
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e->to->prevedge = e;
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e->to->via = indirect ? n->via : e->to;
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e->to->options = e->options;
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e->to->distance = n->distance + 1;
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if(!e->to->status.reachable || (e->to->address.sa.sa_family == AF_UNSPEC && e->address.sa.sa_family != AF_UNKNOWN))
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update_node_udp(e->to, &e->address);
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list_insert_tail(todo_list, e->to);
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}
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next = node->next; /* Because the list_insert_tail() above could have added something extra for us! */
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list_delete_node(todo_list, node);
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}
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list_free(todo_list);
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}
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static void check_reachability(void) {
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/* Check reachability status. */
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for splay_each(node_t, n, node_tree) {
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if(n->status.visited != n->status.reachable) {
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n->status.reachable = !n->status.reachable;
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n->last_state_change = now.tv_sec;
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if(n->status.reachable) {
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logger(DEBUG_TRAFFIC, LOG_DEBUG, "Node %s (%s) became reachable",
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n->name, n->hostname);
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} else {
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logger(DEBUG_TRAFFIC, LOG_DEBUG, "Node %s (%s) became unreachable",
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n->name, n->hostname);
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}
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if(experimental && OPTION_VERSION(n->options) >= 2)
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n->status.sptps = true;
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/* TODO: only clear status.validkey if node is unreachable? */
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n->status.validkey = false;
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if(n->status.sptps) {
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sptps_stop(&n->sptps);
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n->status.waitingforkey = false;
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}
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n->last_req_key = 0;
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n->status.udp_confirmed = false;
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n->maxmtu = MTU;
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n->minmtu = 0;
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n->mtuprobes = 0;
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timeout_del(&n->mtutimeout);
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char *name;
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char *address;
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char *port;
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char *envp[7];
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xasprintf(&envp[0], "NETNAME=%s", netname ? : "");
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xasprintf(&envp[1], "DEVICE=%s", device ? : "");
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xasprintf(&envp[2], "INTERFACE=%s", iface ? : "");
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xasprintf(&envp[3], "NODE=%s", n->name);
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sockaddr2str(&n->address, &address, &port);
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xasprintf(&envp[4], "REMOTEADDRESS=%s", address);
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xasprintf(&envp[5], "REMOTEPORT=%s", port);
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envp[6] = NULL;
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execute_script(n->status.reachable ? "host-up" : "host-down", envp);
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xasprintf(&name, n->status.reachable ? "hosts/%s-up" : "hosts/%s-down", n->name);
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execute_script(name, envp);
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free(name);
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free(address);
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free(port);
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for(int i = 0; i < 6; i++)
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free(envp[i]);
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subnet_update(n, NULL, n->status.reachable);
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if(!n->status.reachable) {
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update_node_udp(n, NULL);
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memset(&n->status, 0, sizeof n->status);
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n->options = 0;
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} else if(n->connection) {
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if(n->status.sptps) {
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if(n->connection->outgoing)
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send_req_key(n);
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} else {
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send_ans_key(n);
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}
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}
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}
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}
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}
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void graph(void) {
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subnet_cache_flush();
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sssp_bfs();
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check_reachability();
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mst_kruskal();
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}
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