35b1c25093
The utility functions in the lib/ directory do not really form a library. Also, now that we build two binaries, tincctl does not need everything that was in libvpn.a, so it is wasteful to link to it.
107 lines
3.3 KiB
C
107 lines
3.3 KiB
C
/*
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splay_tree.h -- header file for splay_tree.c
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Copyright (C) 2004-2006 Guus Sliepen <guus@tinc-vpn.org>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#ifndef __SPLAY_TREE_H__
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#define __SPLAY_TREE_H__
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typedef struct splay_node_t {
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/* Linked list part */
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struct splay_node_t *next;
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struct splay_node_t *prev;
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/* Tree part */
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struct splay_node_t *parent;
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struct splay_node_t *left;
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struct splay_node_t *right;
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/* Payload */
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void *data;
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} splay_node_t;
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typedef int (*splay_compare_t)(const void *, const void *);
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typedef void (*splay_action_t)(const void *);
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typedef void (*splay_action_node_t)(const splay_node_t *);
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typedef struct splay_tree_t {
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/* Linked list part */
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splay_node_t *head;
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splay_node_t *tail;
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/* Tree part */
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splay_node_t *root;
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splay_compare_t compare;
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splay_action_t delete;
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} splay_tree_t;
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/* (De)constructors */
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extern splay_tree_t *splay_alloc_tree(splay_compare_t, splay_action_t);
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extern void splay_free_tree(splay_tree_t *);
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extern splay_node_t *splay_alloc_node(void);
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extern void splay_free_node(splay_tree_t *tree, splay_node_t *);
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/* Insertion and deletion */
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extern splay_node_t *splay_insert(splay_tree_t *, void *);
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extern splay_node_t *splay_insert_node(splay_tree_t *, splay_node_t *);
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extern void splay_insert_top(splay_tree_t *, splay_node_t *);
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extern void splay_insert_before(splay_tree_t *, splay_node_t *, splay_node_t *);
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extern void splay_insert_after(splay_tree_t *, splay_node_t *, splay_node_t *);
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extern splay_node_t *splay_unlink(splay_tree_t *, void *);
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extern void splay_unlink_node(splay_tree_t *tree, splay_node_t *);
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extern void splay_delete(splay_tree_t *, void *);
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extern void splay_delete_node(splay_tree_t *, splay_node_t *);
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/* Fast tree cleanup */
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extern void splay_delete_tree(splay_tree_t *);
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/* Searching */
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extern void *splay_search(splay_tree_t *, const void *);
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extern void *splay_search_closest(splay_tree_t *, const void *, int *);
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extern void *splay_search_closest_smaller(splay_tree_t *, const void *);
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extern void *splay_search_closest_greater(splay_tree_t *, const void *);
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extern splay_node_t *splay_search_node(splay_tree_t *, const void *);
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extern splay_node_t *splay_search_closest_node(splay_tree_t *, const void *, int *);
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extern splay_node_t *splay_search_closest_node_nosplay(const splay_tree_t *, const void *, int *);
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extern splay_node_t *splay_search_closest_smaller_node(splay_tree_t *, const void *);
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extern splay_node_t *splay_search_closest_greater_node(splay_tree_t *, const void *);
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/* Tree walking */
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extern void splay_foreach(const splay_tree_t *, splay_action_t);
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extern void splay_foreach_node(const splay_tree_t *, splay_action_t);
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#endif
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