/* splay_tree.h -- header file for splay_tree.c Copyright (C) 2004-2005 Guus Sliepen This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. $Id: splay_tree.h 1374 2004-03-21 14:21:22Z guus $ */ #ifndef __SPLAY_TREE_H__ #define __SPLAY_TREE_H__ typedef struct splay_node_t { /* Linked list part */ struct splay_node_t *next; struct splay_node_t *prev; /* Tree part */ struct splay_node_t *parent; struct splay_node_t *left; struct splay_node_t *right; /* Payload */ void *data; } splay_node_t; typedef int (*splay_compare_t)(const void *, const void *); typedef void (*splay_action_t)(const void *); typedef void (*splay_action_node_t)(const splay_node_t *); typedef struct splay_tree_t { /* Linked list part */ splay_node_t *head; splay_node_t *tail; /* Tree part */ splay_node_t *root; splay_compare_t compare; splay_action_t delete; } splay_tree_t; /* (De)constructors */ extern splay_tree_t *splay_alloc_tree(splay_compare_t, splay_action_t); extern void splay_free_tree(splay_tree_t *); extern splay_node_t *splay_alloc_node(void); extern void splay_free_node(splay_tree_t *tree, splay_node_t *); /* Insertion and deletion */ extern splay_node_t *splay_insert(splay_tree_t *, void *); extern splay_node_t *splay_insert_node(splay_tree_t *, splay_node_t *); extern void splay_insert_top(splay_tree_t *, splay_node_t *); extern void splay_insert_before(splay_tree_t *, splay_node_t *, splay_node_t *); extern void splay_insert_after(splay_tree_t *, splay_node_t *, splay_node_t *); extern splay_node_t *splay_unlink(splay_tree_t *, void *); extern void splay_unlink_node(splay_tree_t *tree, splay_node_t *); extern void splay_delete(splay_tree_t *, void *); extern void splay_delete_node(splay_tree_t *, splay_node_t *); /* Fast tree cleanup */ extern void splay_delete_tree(splay_tree_t *); /* Searching */ extern void *splay_search(splay_tree_t *, const void *); extern void *splay_search_closest(splay_tree_t *, const void *, int *); extern void *splay_search_closest_smaller(splay_tree_t *, const void *); extern void *splay_search_closest_greater(splay_tree_t *, const void *); extern splay_node_t *splay_search_node(splay_tree_t *, const void *); extern splay_node_t *splay_search_closest_node(splay_tree_t *, const void *, int *); extern splay_node_t *splay_search_closest_node_nosplay(const splay_tree_t *, const void *, int *); extern splay_node_t *splay_search_closest_smaller_node(splay_tree_t *, const void *); extern splay_node_t *splay_search_closest_greater_node(splay_tree_t *, const void *); /* Tree walking */ extern void splay_foreach(const splay_tree_t *, splay_action_t); extern void splay_foreach_node(const splay_tree_t *, splay_action_t); #endif