Use splay trees instead of AVL trees.

This commit is contained in:
Guus Sliepen 2007-05-18 10:05:26 +00:00
parent f02d3ed3e1
commit fb0cfccf7d
22 changed files with 125 additions and 125 deletions

View file

@ -22,7 +22,7 @@
#include "system.h"
#include "avl_tree.h"
#include "splay_tree.h"
#include "edge.h"
#include "logger.h"
#include "netutl.h"
@ -30,7 +30,7 @@
#include "utils.h"
#include "xalloc.h"
avl_tree_t *edge_weight_tree; /* Tree with all edges, sorted on weight */
splay_tree_t *edge_weight_tree; /* Tree with all edges, sorted on weight */
static int edge_compare(const edge_t *a, const edge_t *b) {
return strcmp(a->to->name, b->to->name);
@ -55,25 +55,25 @@ static int edge_weight_compare(const edge_t *a, const edge_t *b) {
void init_edges(void) {
cp();
edge_weight_tree = avl_alloc_tree((avl_compare_t) edge_weight_compare, NULL);
edge_weight_tree = splay_alloc_tree((splay_compare_t) edge_weight_compare, NULL);
}
avl_tree_t *new_edge_tree(void) {
splay_tree_t *new_edge_tree(void) {
cp();
return avl_alloc_tree((avl_compare_t) edge_compare, (avl_action_t) free_edge);
return splay_alloc_tree((splay_compare_t) edge_compare, (splay_action_t) free_edge);
}
void free_edge_tree(avl_tree_t *edge_tree) {
void free_edge_tree(splay_tree_t *edge_tree) {
cp();
avl_delete_tree(edge_tree);
splay_delete_tree(edge_tree);
}
void exit_edges(void) {
cp();
avl_delete_tree(edge_weight_tree);
splay_delete_tree(edge_weight_tree);
}
/* Creation and deletion of connection elements */
@ -95,8 +95,8 @@ void free_edge(edge_t *e) {
void edge_add(edge_t *e) {
cp();
avl_insert(edge_weight_tree, e);
avl_insert(e->from->edge_tree, e);
splay_insert(edge_weight_tree, e);
splay_insert(e->from->edge_tree, e);
e->reverse = lookup_edge(e->to, e->from);
@ -110,8 +110,8 @@ void edge_del(edge_t *e) {
if(e->reverse)
e->reverse->reverse = NULL;
avl_delete(edge_weight_tree, e);
avl_delete(e->from->edge_tree, e);
splay_delete(edge_weight_tree, e);
splay_delete(e->from->edge_tree, e);
}
edge_t *lookup_edge(node_t *from, node_t *to) {
@ -122,11 +122,11 @@ edge_t *lookup_edge(node_t *from, node_t *to) {
v.from = from;
v.to = to;
return avl_search(from->edge_tree, &v);
return splay_search(from->edge_tree, &v);
}
void dump_edges(void) {
avl_node_t *node, *node2;
splay_node_t *node, *node2;
node_t *n;
edge_t *e;
char *address;