Several splay tree fixes.

This commit is contained in:
Guus Sliepen 2005-05-04 15:56:25 +00:00
parent faaaa1ef38
commit bded1b74cc

View file

@ -379,7 +379,7 @@ splay_node_t *splay_insert(splay_tree_t *tree, void *data) {
new->data = data;
splay_insert_top(tree, new);
} else {
closest = splay_search_closest_node_nosplay(tree, data, &result);
closest = splay_search_closest_node(tree, data, &result);
if(!result)
return NULL;
@ -403,7 +403,7 @@ splay_node_t *splay_insert_node(splay_tree_t *tree, splay_node_t *node) {
if(!tree->root)
splay_insert_top(tree, node);
else {
closest = splay_search_closest_node_nosplay(tree, node->data, &result);
closest = splay_search_closest_node(tree, node->data, &result);
if(!result)
return NULL;
@ -418,7 +418,7 @@ splay_node_t *splay_insert_node(splay_tree_t *tree, splay_node_t *node) {
}
void splay_insert_top(splay_tree_t *tree, splay_node_t *node) {
node->prev = node->next = node->parent = NULL;
node->prev = node->next = node->left = node->right = node->parent = NULL;
tree->head = tree->tail = tree->root = node;
}
@ -432,23 +432,22 @@ void splay_insert_before(splay_tree_t *tree, splay_node_t *before, splay_node_t
}
node->next = before;
node->parent = before;
node->prev = before->prev;
if(before->left) {
splay_insert_after(tree, before->prev, node);
return;
}
if(before->prev)
if((node->prev = before->prev))
before->prev->next = node;
else
tree->head = node;
before->prev = node;
before->left = node;
splay_bottom_up(tree, node);
splay_bottom_up(tree, before);
node->right = before;
before->parent = node;
if((node->left = before->left))
before->left->parent = node;
before->left = NULL;
node->parent = NULL;
tree->root = node;
}
void splay_insert_after(splay_tree_t *tree, splay_node_t *after, splay_node_t *node) {
@ -460,33 +459,31 @@ void splay_insert_after(splay_tree_t *tree, splay_node_t *after, splay_node_t *n
return;
}
if(after->right) {
splay_insert_before(tree, after->next, node);
return;
}
node->prev = after;
node->parent = after;
node->next = after->next;
if(after->next)
if((node->next = after->next))
after->next->prev = node;
else
tree->tail = node;
after->next = node;
after->right = node;
splay_bottom_up(tree, node);
splay_bottom_up(tree, after);
node->left = after;
after->parent = node;
if((node->right = after->right))
after->right->parent = node;
after->right = NULL;
node->parent = NULL;
tree->root = node;
}
splay_node_t *splay_unlink(splay_tree_t *tree, void *data) {
splay_node_t *node;
int result;
node = splay_search_closest_node_nosplay(tree, data, &result);
node = splay_search_node(tree, data);
if(node && !result)
if(node)
splay_unlink_node(tree, node);
return node;
@ -503,18 +500,16 @@ void splay_unlink_node(splay_tree_t *tree, splay_node_t *node) {
else
tree->tail = node->prev;
if(node->left) {
splay_bottom_up(tree, node);
if(node->prev) {
node->left->parent = NULL;
tree->root = node->left;
if(node->right) {
splay_bottom_up(tree, node->prev);
node->prev->right = node->right;
if((node->prev->right = node->right))
node->right->parent = node->prev;
}
} else if(node->right) {
node->right->parent = NULL;
} else if(node->next) {
tree->root = node->right;
node->right->parent = NULL;
} else {
tree->root = NULL;
}