Revert changes to Kruskal's algo.
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1 changed files with 36 additions and 9 deletions
45
src/graph.c
45
src/graph.c
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@ -17,7 +17,7 @@
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along with this program; if not, write to the Free Software
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Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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$Id: graph.c,v 1.1.2.8 2002/03/12 13:42:23 guus Exp $
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$Id: graph.c,v 1.1.2.9 2002/03/12 16:30:15 guus Exp $
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*/
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/* We need to generate two trees from the graph:
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@ -32,7 +32,9 @@
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favour Kruskal's, because we make an extra AVL tree of edges sorted on
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weights (metric). That tree only has to be updated when an edge is added or
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removed, and during the MST algorithm we just have go linearly through that
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tree.
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tree, adding safe edges until #edges = #nodes - 1. The implementation here
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however is not so fast, because I tried to avoid having to make a forest and
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merge trees.
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For the SSSP algorithm Dijkstra's seems to be a nice choice. Currently a
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simple breadth-first search is presented here.
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@ -60,17 +62,20 @@
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#include "system.h"
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/* Kruskal's minimum spanning tree algorithm.
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Running time: O(E)
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Edges are already sorted on weight.
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/* Implementation of Kruskal's algorithm.
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Running time: O(EN)
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Please note that sorting on weight is already done by add_edge().
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*/
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void mst_kruskal(void)
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{
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avl_node_t *node;
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avl_node_t *node, *next;
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edge_t *e;
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node_t *n;
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connection_t *c;
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int nodes = 0;
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int safe_edges = 0;
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int skipped;
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/* Clear MST status on connections */
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@ -85,12 +90,16 @@ void mst_kruskal(void)
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if(!edge_weight_tree->head)
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return;
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if(debug_lvl >= DEBUG_SCARY_THINGS)
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syslog(LOG_DEBUG, "Running Kruskal's algorithm:");
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/* Clear visited status on nodes */
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for(node = node_tree->head; node; node = node->next)
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{
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n = (node_t *)node->data;
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n->status.visited = 0;
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nodes++;
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}
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/* Starting point */
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@ -99,18 +108,36 @@ void mst_kruskal(void)
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/* Add safe edges */
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for(node = edge_weight_tree->head; node; node = node->next)
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for(skipped = 0, node = edge_weight_tree->head; node; node = next)
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{
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next = node->next;
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e = (edge_t *)node->data;
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if(e->from.node->status.visited && e->to.node->status.visited)
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continue;
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if(e->from.node->status.visited == e->to.node->status.visited)
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{
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skipped = 1;
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continue;
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}
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e->from.node->status.visited = 1;
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e->to.node->status.visited = 1;
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if(e->connection)
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e->connection->status.mst = 1;
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safe_edges++;
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if(debug_lvl >= DEBUG_SCARY_THINGS)
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syslog(LOG_DEBUG, " Adding edge %s - %s weight %d", e->from.node->name, e->to.node->name, e->weight);
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if(skipped)
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{
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next = edge_weight_tree->head;
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continue;
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}
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}
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if(debug_lvl >= DEBUG_SCARY_THINGS)
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syslog(LOG_DEBUG, "Done, counted %d nodes and %d safe edges.", nodes, safe_edges);
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}
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/* Implementation of a simple breadth-first search algorithm.
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