tinc/src/sptps_test.c

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Start of "Simple Peer-To-Peer Security" protocol. Encryption and authentication of the meta connection is spread out over meta.c and protocol_auth.c. The new protocol was added there as well, leading to spaghetti code. To improve things, the new protocol will now be implemented in sptps.[ch]. The goal is to have a very simplified version of TLS. There is a record layer, and there are only two record types: application data and handshake messages. The handshake message contains a random nonce, an ephemeral ECDH public key, and an ECDSA signature over the former. After the ECDH public keys are exchanged, a shared secret is calculated, and a TLS style PRF is used to generate the key material for the cipher and HMAC algorithm, and further communication is encrypted and authenticated. A lot of the simplicity comes from the fact that both sides must have each other's public keys in advance, and there are no options to choose. There will be one fixed cipher suite, and both peers always authenticate each other. (Inspiration taken from Ian Grigg's hypotheses[0].) There might be some compromise in the future, to enable or disable encryption, authentication and compression, but there will be no choice of algorithms. This will allow SPTPS to be built with a few embedded crypto algorithms instead of linking with huge crypto libraries. The API is also kept simple. There is a start and a stop function. All data necessary to make the connection work is passed in the start function. Instead having both send- and receive-record functions, there is a send-record function and a receive-data function. The latter will pass protocol data received from the peer to the SPTPS implementation, which will in turn call a receive-record callback function when necessary. This hides all the handshaking from the application, and is completely independent from any event loop or socket characteristics. [0] http://iang.org/ssl/hn_hypotheses_in_secure_protocol_design.html
2011-07-24 13:44:51 +00:00
/*
sptps_test.c -- Simple Peer-to-Peer Security test program
Copyright (C) 2011-2014 Guus Sliepen <guus@tinc-vpn.org>
Start of "Simple Peer-To-Peer Security" protocol. Encryption and authentication of the meta connection is spread out over meta.c and protocol_auth.c. The new protocol was added there as well, leading to spaghetti code. To improve things, the new protocol will now be implemented in sptps.[ch]. The goal is to have a very simplified version of TLS. There is a record layer, and there are only two record types: application data and handshake messages. The handshake message contains a random nonce, an ephemeral ECDH public key, and an ECDSA signature over the former. After the ECDH public keys are exchanged, a shared secret is calculated, and a TLS style PRF is used to generate the key material for the cipher and HMAC algorithm, and further communication is encrypted and authenticated. A lot of the simplicity comes from the fact that both sides must have each other's public keys in advance, and there are no options to choose. There will be one fixed cipher suite, and both peers always authenticate each other. (Inspiration taken from Ian Grigg's hypotheses[0].) There might be some compromise in the future, to enable or disable encryption, authentication and compression, but there will be no choice of algorithms. This will allow SPTPS to be built with a few embedded crypto algorithms instead of linking with huge crypto libraries. The API is also kept simple. There is a start and a stop function. All data necessary to make the connection work is passed in the start function. Instead having both send- and receive-record functions, there is a send-record function and a receive-data function. The latter will pass protocol data received from the peer to the SPTPS implementation, which will in turn call a receive-record callback function when necessary. This hides all the handshaking from the application, and is completely independent from any event loop or socket characteristics. [0] http://iang.org/ssl/hn_hypotheses_in_secure_protocol_design.html
2011-07-24 13:44:51 +00:00
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#include "system.h"
#ifdef HAVE_LINUX
#include <linux/if_tun.h>
#endif
#include <getopt.h>
Start of "Simple Peer-To-Peer Security" protocol. Encryption and authentication of the meta connection is spread out over meta.c and protocol_auth.c. The new protocol was added there as well, leading to spaghetti code. To improve things, the new protocol will now be implemented in sptps.[ch]. The goal is to have a very simplified version of TLS. There is a record layer, and there are only two record types: application data and handshake messages. The handshake message contains a random nonce, an ephemeral ECDH public key, and an ECDSA signature over the former. After the ECDH public keys are exchanged, a shared secret is calculated, and a TLS style PRF is used to generate the key material for the cipher and HMAC algorithm, and further communication is encrypted and authenticated. A lot of the simplicity comes from the fact that both sides must have each other's public keys in advance, and there are no options to choose. There will be one fixed cipher suite, and both peers always authenticate each other. (Inspiration taken from Ian Grigg's hypotheses[0].) There might be some compromise in the future, to enable or disable encryption, authentication and compression, but there will be no choice of algorithms. This will allow SPTPS to be built with a few embedded crypto algorithms instead of linking with huge crypto libraries. The API is also kept simple. There is a start and a stop function. All data necessary to make the connection work is passed in the start function. Instead having both send- and receive-record functions, there is a send-record function and a receive-data function. The latter will pass protocol data received from the peer to the SPTPS implementation, which will in turn call a receive-record callback function when necessary. This hides all the handshaking from the application, and is completely independent from any event loop or socket characteristics. [0] http://iang.org/ssl/hn_hypotheses_in_secure_protocol_design.html
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#include "crypto.h"
#include "ecdsa.h"
#include "sptps.h"
#include "utils.h"
// Symbols necessary to link with logger.o
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bool send_request(void *c, const char *msg, ...) { return false; }
struct list_t *connection_list = NULL;
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bool send_meta(void *c, const char *msg , int len) { return false; }
char *logfilename = NULL;
bool do_detach = false;
struct timeval now;
static bool special;
static bool verbose;
static bool readonly;
static bool writeonly;
static int in = 0;
static int out = 1;
Start of "Simple Peer-To-Peer Security" protocol. Encryption and authentication of the meta connection is spread out over meta.c and protocol_auth.c. The new protocol was added there as well, leading to spaghetti code. To improve things, the new protocol will now be implemented in sptps.[ch]. The goal is to have a very simplified version of TLS. There is a record layer, and there are only two record types: application data and handshake messages. The handshake message contains a random nonce, an ephemeral ECDH public key, and an ECDSA signature over the former. After the ECDH public keys are exchanged, a shared secret is calculated, and a TLS style PRF is used to generate the key material for the cipher and HMAC algorithm, and further communication is encrypted and authenticated. A lot of the simplicity comes from the fact that both sides must have each other's public keys in advance, and there are no options to choose. There will be one fixed cipher suite, and both peers always authenticate each other. (Inspiration taken from Ian Grigg's hypotheses[0].) There might be some compromise in the future, to enable or disable encryption, authentication and compression, but there will be no choice of algorithms. This will allow SPTPS to be built with a few embedded crypto algorithms instead of linking with huge crypto libraries. The API is also kept simple. There is a start and a stop function. All data necessary to make the connection work is passed in the start function. Instead having both send- and receive-record functions, there is a send-record function and a receive-data function. The latter will pass protocol data received from the peer to the SPTPS implementation, which will in turn call a receive-record callback function when necessary. This hides all the handshaking from the application, and is completely independent from any event loop or socket characteristics. [0] http://iang.org/ssl/hn_hypotheses_in_secure_protocol_design.html
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static bool send_data(void *handle, uint8_t type, const void *data, size_t len) {
Start of "Simple Peer-To-Peer Security" protocol. Encryption and authentication of the meta connection is spread out over meta.c and protocol_auth.c. The new protocol was added there as well, leading to spaghetti code. To improve things, the new protocol will now be implemented in sptps.[ch]. The goal is to have a very simplified version of TLS. There is a record layer, and there are only two record types: application data and handshake messages. The handshake message contains a random nonce, an ephemeral ECDH public key, and an ECDSA signature over the former. After the ECDH public keys are exchanged, a shared secret is calculated, and a TLS style PRF is used to generate the key material for the cipher and HMAC algorithm, and further communication is encrypted and authenticated. A lot of the simplicity comes from the fact that both sides must have each other's public keys in advance, and there are no options to choose. There will be one fixed cipher suite, and both peers always authenticate each other. (Inspiration taken from Ian Grigg's hypotheses[0].) There might be some compromise in the future, to enable or disable encryption, authentication and compression, but there will be no choice of algorithms. This will allow SPTPS to be built with a few embedded crypto algorithms instead of linking with huge crypto libraries. The API is also kept simple. There is a start and a stop function. All data necessary to make the connection work is passed in the start function. Instead having both send- and receive-record functions, there is a send-record function and a receive-data function. The latter will pass protocol data received from the peer to the SPTPS implementation, which will in turn call a receive-record callback function when necessary. This hides all the handshaking from the application, and is completely independent from any event loop or socket characteristics. [0] http://iang.org/ssl/hn_hypotheses_in_secure_protocol_design.html
2011-07-24 13:44:51 +00:00
char hex[len * 2 + 1];
UNUSED(type);
Start of "Simple Peer-To-Peer Security" protocol. Encryption and authentication of the meta connection is spread out over meta.c and protocol_auth.c. The new protocol was added there as well, leading to spaghetti code. To improve things, the new protocol will now be implemented in sptps.[ch]. The goal is to have a very simplified version of TLS. There is a record layer, and there are only two record types: application data and handshake messages. The handshake message contains a random nonce, an ephemeral ECDH public key, and an ECDSA signature over the former. After the ECDH public keys are exchanged, a shared secret is calculated, and a TLS style PRF is used to generate the key material for the cipher and HMAC algorithm, and further communication is encrypted and authenticated. A lot of the simplicity comes from the fact that both sides must have each other's public keys in advance, and there are no options to choose. There will be one fixed cipher suite, and both peers always authenticate each other. (Inspiration taken from Ian Grigg's hypotheses[0].) There might be some compromise in the future, to enable or disable encryption, authentication and compression, but there will be no choice of algorithms. This will allow SPTPS to be built with a few embedded crypto algorithms instead of linking with huge crypto libraries. The API is also kept simple. There is a start and a stop function. All data necessary to make the connection work is passed in the start function. Instead having both send- and receive-record functions, there is a send-record function and a receive-data function. The latter will pass protocol data received from the peer to the SPTPS implementation, which will in turn call a receive-record callback function when necessary. This hides all the handshaking from the application, and is completely independent from any event loop or socket characteristics. [0] http://iang.org/ssl/hn_hypotheses_in_secure_protocol_design.html
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bin2hex(data, hex, len);
if(verbose)
fprintf(stderr, "Sending %d bytes of data:\n%s\n", (int)len, hex);
Start of "Simple Peer-To-Peer Security" protocol. Encryption and authentication of the meta connection is spread out over meta.c and protocol_auth.c. The new protocol was added there as well, leading to spaghetti code. To improve things, the new protocol will now be implemented in sptps.[ch]. The goal is to have a very simplified version of TLS. There is a record layer, and there are only two record types: application data and handshake messages. The handshake message contains a random nonce, an ephemeral ECDH public key, and an ECDSA signature over the former. After the ECDH public keys are exchanged, a shared secret is calculated, and a TLS style PRF is used to generate the key material for the cipher and HMAC algorithm, and further communication is encrypted and authenticated. A lot of the simplicity comes from the fact that both sides must have each other's public keys in advance, and there are no options to choose. There will be one fixed cipher suite, and both peers always authenticate each other. (Inspiration taken from Ian Grigg's hypotheses[0].) There might be some compromise in the future, to enable or disable encryption, authentication and compression, but there will be no choice of algorithms. This will allow SPTPS to be built with a few embedded crypto algorithms instead of linking with huge crypto libraries. The API is also kept simple. There is a start and a stop function. All data necessary to make the connection work is passed in the start function. Instead having both send- and receive-record functions, there is a send-record function and a receive-data function. The latter will pass protocol data received from the peer to the SPTPS implementation, which will in turn call a receive-record callback function when necessary. This hides all the handshaking from the application, and is completely independent from any event loop or socket characteristics. [0] http://iang.org/ssl/hn_hypotheses_in_secure_protocol_design.html
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const int *sock = handle;
if(send(*sock, data, len, 0) != len)
return false;
return true;
}
static bool receive_record(void *handle, uint8_t type, const void *data, uint16_t len) {
UNUSED(handle);
if(verbose)
fprintf(stderr, "Received type %d record of %hu bytes:\n", type, len);
if(!writeonly)
write(out, data, len);
Start of "Simple Peer-To-Peer Security" protocol. Encryption and authentication of the meta connection is spread out over meta.c and protocol_auth.c. The new protocol was added there as well, leading to spaghetti code. To improve things, the new protocol will now be implemented in sptps.[ch]. The goal is to have a very simplified version of TLS. There is a record layer, and there are only two record types: application data and handshake messages. The handshake message contains a random nonce, an ephemeral ECDH public key, and an ECDSA signature over the former. After the ECDH public keys are exchanged, a shared secret is calculated, and a TLS style PRF is used to generate the key material for the cipher and HMAC algorithm, and further communication is encrypted and authenticated. A lot of the simplicity comes from the fact that both sides must have each other's public keys in advance, and there are no options to choose. There will be one fixed cipher suite, and both peers always authenticate each other. (Inspiration taken from Ian Grigg's hypotheses[0].) There might be some compromise in the future, to enable or disable encryption, authentication and compression, but there will be no choice of algorithms. This will allow SPTPS to be built with a few embedded crypto algorithms instead of linking with huge crypto libraries. The API is also kept simple. There is a start and a stop function. All data necessary to make the connection work is passed in the start function. Instead having both send- and receive-record functions, there is a send-record function and a receive-data function. The latter will pass protocol data received from the peer to the SPTPS implementation, which will in turn call a receive-record callback function when necessary. This hides all the handshaking from the application, and is completely independent from any event loop or socket characteristics. [0] http://iang.org/ssl/hn_hypotheses_in_secure_protocol_design.html
2011-07-24 13:44:51 +00:00
return true;
}
static struct option const long_options[] = {
{"datagram", no_argument, NULL, 'd'},
{"quit", no_argument, NULL, 'q'},
{"readonly", no_argument, NULL, 'r'},
{"writeonly", no_argument, NULL, 'w'},
{"packet-loss", required_argument, NULL, 'L'},
{"replay-window", required_argument, NULL, 'W'},
{"special", no_argument, NULL, 's'},
{"verbose", required_argument, NULL, 'v'},
{"help", no_argument, NULL, 1},
{NULL, 0, NULL, 0}
};
static const char *program_name;
static void usage() {
2014-05-18 18:47:04 +00:00
fprintf(stderr, "Usage: %s [options] my_ed25519_key_file his_ed25519_key_file [host] port\n\n", program_name);
fprintf(stderr, "Valid options are:\n"
" -d, --datagram Enable datagram mode.\n"
" -q, --quit Quit when EOF occurs on stdin.\n"
" -r, --readonly Only send data from the socket to stdout.\n"
#ifdef HAVE_LINUX
" -t, --tun Use a tun device instead of stdio.\n"
#endif
" -w, --writeonly Only send data from stdin to the socket.\n"
" -L, --packet-loss RATE Fake packet loss of RATE percent.\n"
" -R, --replay-window N Set replay window to N bytes.\n"
" -s, --special Enable special handling of lines starting with #, ^ and $.\n"
" -v, --verbose Display debug messages.\n"
"\n");
fprintf(stderr, "Report bugs to tinc@tinc-vpn.org.\n");
}
Start of "Simple Peer-To-Peer Security" protocol. Encryption and authentication of the meta connection is spread out over meta.c and protocol_auth.c. The new protocol was added there as well, leading to spaghetti code. To improve things, the new protocol will now be implemented in sptps.[ch]. The goal is to have a very simplified version of TLS. There is a record layer, and there are only two record types: application data and handshake messages. The handshake message contains a random nonce, an ephemeral ECDH public key, and an ECDSA signature over the former. After the ECDH public keys are exchanged, a shared secret is calculated, and a TLS style PRF is used to generate the key material for the cipher and HMAC algorithm, and further communication is encrypted and authenticated. A lot of the simplicity comes from the fact that both sides must have each other's public keys in advance, and there are no options to choose. There will be one fixed cipher suite, and both peers always authenticate each other. (Inspiration taken from Ian Grigg's hypotheses[0].) There might be some compromise in the future, to enable or disable encryption, authentication and compression, but there will be no choice of algorithms. This will allow SPTPS to be built with a few embedded crypto algorithms instead of linking with huge crypto libraries. The API is also kept simple. There is a start and a stop function. All data necessary to make the connection work is passed in the start function. Instead having both send- and receive-record functions, there is a send-record function and a receive-data function. The latter will pass protocol data received from the peer to the SPTPS implementation, which will in turn call a receive-record callback function when necessary. This hides all the handshaking from the application, and is completely independent from any event loop or socket characteristics. [0] http://iang.org/ssl/hn_hypotheses_in_secure_protocol_design.html
2011-07-24 13:44:51 +00:00
int main(int argc, char *argv[]) {
program_name = argv[0];
Start of "Simple Peer-To-Peer Security" protocol. Encryption and authentication of the meta connection is spread out over meta.c and protocol_auth.c. The new protocol was added there as well, leading to spaghetti code. To improve things, the new protocol will now be implemented in sptps.[ch]. The goal is to have a very simplified version of TLS. There is a record layer, and there are only two record types: application data and handshake messages. The handshake message contains a random nonce, an ephemeral ECDH public key, and an ECDSA signature over the former. After the ECDH public keys are exchanged, a shared secret is calculated, and a TLS style PRF is used to generate the key material for the cipher and HMAC algorithm, and further communication is encrypted and authenticated. A lot of the simplicity comes from the fact that both sides must have each other's public keys in advance, and there are no options to choose. There will be one fixed cipher suite, and both peers always authenticate each other. (Inspiration taken from Ian Grigg's hypotheses[0].) There might be some compromise in the future, to enable or disable encryption, authentication and compression, but there will be no choice of algorithms. This will allow SPTPS to be built with a few embedded crypto algorithms instead of linking with huge crypto libraries. The API is also kept simple. There is a start and a stop function. All data necessary to make the connection work is passed in the start function. Instead having both send- and receive-record functions, there is a send-record function and a receive-data function. The latter will pass protocol data received from the peer to the SPTPS implementation, which will in turn call a receive-record callback function when necessary. This hides all the handshaking from the application, and is completely independent from any event loop or socket characteristics. [0] http://iang.org/ssl/hn_hypotheses_in_secure_protocol_design.html
2011-07-24 13:44:51 +00:00
bool initiator = false;
bool datagram = false;
#ifdef HAVE_LINUX
bool tun = false;
#endif
int packetloss = 0;
int r;
int option_index = 0;
ecdsa_t *mykey = NULL, *hiskey = NULL;
bool quit = false;
while((r = getopt_long(argc, argv, "dqrstwL:W:v", long_options, &option_index)) != EOF) {
switch (r) {
case 0: /* long option */
break;
case 'd': /* datagram mode */
datagram = true;
break;
case 'q': /* close connection on EOF from stdin */
quit = true;
break;
case 'r': /* read only */
readonly = true;
break;
case 't': /* read only */
#ifdef HAVE_LINUX
tun = true;
#else
fprintf(stderr, "--tun is only supported on Linux.\n");
usage();
return 1;
#endif
break;
case 'w': /* write only */
writeonly = true;
break;
case 'L': /* packet loss rate */
packetloss = atoi(optarg);
break;
Start of "Simple Peer-To-Peer Security" protocol. Encryption and authentication of the meta connection is spread out over meta.c and protocol_auth.c. The new protocol was added there as well, leading to spaghetti code. To improve things, the new protocol will now be implemented in sptps.[ch]. The goal is to have a very simplified version of TLS. There is a record layer, and there are only two record types: application data and handshake messages. The handshake message contains a random nonce, an ephemeral ECDH public key, and an ECDSA signature over the former. After the ECDH public keys are exchanged, a shared secret is calculated, and a TLS style PRF is used to generate the key material for the cipher and HMAC algorithm, and further communication is encrypted and authenticated. A lot of the simplicity comes from the fact that both sides must have each other's public keys in advance, and there are no options to choose. There will be one fixed cipher suite, and both peers always authenticate each other. (Inspiration taken from Ian Grigg's hypotheses[0].) There might be some compromise in the future, to enable or disable encryption, authentication and compression, but there will be no choice of algorithms. This will allow SPTPS to be built with a few embedded crypto algorithms instead of linking with huge crypto libraries. The API is also kept simple. There is a start and a stop function. All data necessary to make the connection work is passed in the start function. Instead having both send- and receive-record functions, there is a send-record function and a receive-data function. The latter will pass protocol data received from the peer to the SPTPS implementation, which will in turn call a receive-record callback function when necessary. This hides all the handshaking from the application, and is completely independent from any event loop or socket characteristics. [0] http://iang.org/ssl/hn_hypotheses_in_secure_protocol_design.html
2011-07-24 13:44:51 +00:00
case 'W': /* replay window size */
sptps_replaywin = atoi(optarg);
break;
case 'v': /* be verbose */
verbose = true;
break;
case 's': /* special character handling */
special = true;
break;
case '?': /* wrong options */
usage();
return 1;
case 1: /* help */
usage();
return 0;
default:
break;
}
}
argc -= optind - 1;
argv += optind - 1;
if(argc < 4 || argc > 5) {
fprintf(stderr, "Wrong number of arguments.\n");
usage();
Start of "Simple Peer-To-Peer Security" protocol. Encryption and authentication of the meta connection is spread out over meta.c and protocol_auth.c. The new protocol was added there as well, leading to spaghetti code. To improve things, the new protocol will now be implemented in sptps.[ch]. The goal is to have a very simplified version of TLS. There is a record layer, and there are only two record types: application data and handshake messages. The handshake message contains a random nonce, an ephemeral ECDH public key, and an ECDSA signature over the former. After the ECDH public keys are exchanged, a shared secret is calculated, and a TLS style PRF is used to generate the key material for the cipher and HMAC algorithm, and further communication is encrypted and authenticated. A lot of the simplicity comes from the fact that both sides must have each other's public keys in advance, and there are no options to choose. There will be one fixed cipher suite, and both peers always authenticate each other. (Inspiration taken from Ian Grigg's hypotheses[0].) There might be some compromise in the future, to enable or disable encryption, authentication and compression, but there will be no choice of algorithms. This will allow SPTPS to be built with a few embedded crypto algorithms instead of linking with huge crypto libraries. The API is also kept simple. There is a start and a stop function. All data necessary to make the connection work is passed in the start function. Instead having both send- and receive-record functions, there is a send-record function and a receive-data function. The latter will pass protocol data received from the peer to the SPTPS implementation, which will in turn call a receive-record callback function when necessary. This hides all the handshaking from the application, and is completely independent from any event loop or socket characteristics. [0] http://iang.org/ssl/hn_hypotheses_in_secure_protocol_design.html
2011-07-24 13:44:51 +00:00
return 1;
}
if(argc > 4)
initiator = true;
srand(time(NULL));
#ifdef HAVE_LINUX
if(tun) {
in = out = open("/dev/net/tun", O_RDWR | O_NONBLOCK);
if(in < 0) {
fprintf(stderr, "Could not open tun device: %s\n", strerror(errno));
return 1;
}
struct ifreq ifr = {
.ifr_flags = IFF_TUN
};
if(ioctl(in, TUNSETIFF, &ifr)) {
fprintf(stderr, "Could not configure tun interface: %s\n", strerror(errno));
return 1;
}
ifr.ifr_name[IFNAMSIZ - 1] = 0;
fprintf(stderr, "Using tun interface %s\n", ifr.ifr_name);
}
#endif
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#ifdef HAVE_MINGW
static struct WSAData wsa_state;
if(WSAStartup(MAKEWORD(2, 2), &wsa_state))
return 1;
#endif
Start of "Simple Peer-To-Peer Security" protocol. Encryption and authentication of the meta connection is spread out over meta.c and protocol_auth.c. The new protocol was added there as well, leading to spaghetti code. To improve things, the new protocol will now be implemented in sptps.[ch]. The goal is to have a very simplified version of TLS. There is a record layer, and there are only two record types: application data and handshake messages. The handshake message contains a random nonce, an ephemeral ECDH public key, and an ECDSA signature over the former. After the ECDH public keys are exchanged, a shared secret is calculated, and a TLS style PRF is used to generate the key material for the cipher and HMAC algorithm, and further communication is encrypted and authenticated. A lot of the simplicity comes from the fact that both sides must have each other's public keys in advance, and there are no options to choose. There will be one fixed cipher suite, and both peers always authenticate each other. (Inspiration taken from Ian Grigg's hypotheses[0].) There might be some compromise in the future, to enable or disable encryption, authentication and compression, but there will be no choice of algorithms. This will allow SPTPS to be built with a few embedded crypto algorithms instead of linking with huge crypto libraries. The API is also kept simple. There is a start and a stop function. All data necessary to make the connection work is passed in the start function. Instead having both send- and receive-record functions, there is a send-record function and a receive-data function. The latter will pass protocol data received from the peer to the SPTPS implementation, which will in turn call a receive-record callback function when necessary. This hides all the handshaking from the application, and is completely independent from any event loop or socket characteristics. [0] http://iang.org/ssl/hn_hypotheses_in_secure_protocol_design.html
2011-07-24 13:44:51 +00:00
struct addrinfo *ai, hint;
memset(&hint, 0, sizeof hint);
hint.ai_family = AF_UNSPEC;
hint.ai_socktype = datagram ? SOCK_DGRAM : SOCK_STREAM;
hint.ai_protocol = datagram ? IPPROTO_UDP : IPPROTO_TCP;
Start of "Simple Peer-To-Peer Security" protocol. Encryption and authentication of the meta connection is spread out over meta.c and protocol_auth.c. The new protocol was added there as well, leading to spaghetti code. To improve things, the new protocol will now be implemented in sptps.[ch]. The goal is to have a very simplified version of TLS. There is a record layer, and there are only two record types: application data and handshake messages. The handshake message contains a random nonce, an ephemeral ECDH public key, and an ECDSA signature over the former. After the ECDH public keys are exchanged, a shared secret is calculated, and a TLS style PRF is used to generate the key material for the cipher and HMAC algorithm, and further communication is encrypted and authenticated. A lot of the simplicity comes from the fact that both sides must have each other's public keys in advance, and there are no options to choose. There will be one fixed cipher suite, and both peers always authenticate each other. (Inspiration taken from Ian Grigg's hypotheses[0].) There might be some compromise in the future, to enable or disable encryption, authentication and compression, but there will be no choice of algorithms. This will allow SPTPS to be built with a few embedded crypto algorithms instead of linking with huge crypto libraries. The API is also kept simple. There is a start and a stop function. All data necessary to make the connection work is passed in the start function. Instead having both send- and receive-record functions, there is a send-record function and a receive-data function. The latter will pass protocol data received from the peer to the SPTPS implementation, which will in turn call a receive-record callback function when necessary. This hides all the handshaking from the application, and is completely independent from any event loop or socket characteristics. [0] http://iang.org/ssl/hn_hypotheses_in_secure_protocol_design.html
2011-07-24 13:44:51 +00:00
hint.ai_flags = initiator ? 0 : AI_PASSIVE;
2012-10-10 15:17:49 +00:00
Start of "Simple Peer-To-Peer Security" protocol. Encryption and authentication of the meta connection is spread out over meta.c and protocol_auth.c. The new protocol was added there as well, leading to spaghetti code. To improve things, the new protocol will now be implemented in sptps.[ch]. The goal is to have a very simplified version of TLS. There is a record layer, and there are only two record types: application data and handshake messages. The handshake message contains a random nonce, an ephemeral ECDH public key, and an ECDSA signature over the former. After the ECDH public keys are exchanged, a shared secret is calculated, and a TLS style PRF is used to generate the key material for the cipher and HMAC algorithm, and further communication is encrypted and authenticated. A lot of the simplicity comes from the fact that both sides must have each other's public keys in advance, and there are no options to choose. There will be one fixed cipher suite, and both peers always authenticate each other. (Inspiration taken from Ian Grigg's hypotheses[0].) There might be some compromise in the future, to enable or disable encryption, authentication and compression, but there will be no choice of algorithms. This will allow SPTPS to be built with a few embedded crypto algorithms instead of linking with huge crypto libraries. The API is also kept simple. There is a start and a stop function. All data necessary to make the connection work is passed in the start function. Instead having both send- and receive-record functions, there is a send-record function and a receive-data function. The latter will pass protocol data received from the peer to the SPTPS implementation, which will in turn call a receive-record callback function when necessary. This hides all the handshaking from the application, and is completely independent from any event loop or socket characteristics. [0] http://iang.org/ssl/hn_hypotheses_in_secure_protocol_design.html
2011-07-24 13:44:51 +00:00
if(getaddrinfo(initiator ? argv[3] : NULL, initiator ? argv[4] : argv[3], &hint, &ai) || !ai) {
fprintf(stderr, "getaddrinfo() failed: %s\n", sockstrerror(sockerrno));
Start of "Simple Peer-To-Peer Security" protocol. Encryption and authentication of the meta connection is spread out over meta.c and protocol_auth.c. The new protocol was added there as well, leading to spaghetti code. To improve things, the new protocol will now be implemented in sptps.[ch]. The goal is to have a very simplified version of TLS. There is a record layer, and there are only two record types: application data and handshake messages. The handshake message contains a random nonce, an ephemeral ECDH public key, and an ECDSA signature over the former. After the ECDH public keys are exchanged, a shared secret is calculated, and a TLS style PRF is used to generate the key material for the cipher and HMAC algorithm, and further communication is encrypted and authenticated. A lot of the simplicity comes from the fact that both sides must have each other's public keys in advance, and there are no options to choose. There will be one fixed cipher suite, and both peers always authenticate each other. (Inspiration taken from Ian Grigg's hypotheses[0].) There might be some compromise in the future, to enable or disable encryption, authentication and compression, but there will be no choice of algorithms. This will allow SPTPS to be built with a few embedded crypto algorithms instead of linking with huge crypto libraries. The API is also kept simple. There is a start and a stop function. All data necessary to make the connection work is passed in the start function. Instead having both send- and receive-record functions, there is a send-record function and a receive-data function. The latter will pass protocol data received from the peer to the SPTPS implementation, which will in turn call a receive-record callback function when necessary. This hides all the handshaking from the application, and is completely independent from any event loop or socket characteristics. [0] http://iang.org/ssl/hn_hypotheses_in_secure_protocol_design.html
2011-07-24 13:44:51 +00:00
return 1;
}
int sock = socket(ai->ai_family, ai->ai_socktype, ai->ai_protocol);
Start of "Simple Peer-To-Peer Security" protocol. Encryption and authentication of the meta connection is spread out over meta.c and protocol_auth.c. The new protocol was added there as well, leading to spaghetti code. To improve things, the new protocol will now be implemented in sptps.[ch]. The goal is to have a very simplified version of TLS. There is a record layer, and there are only two record types: application data and handshake messages. The handshake message contains a random nonce, an ephemeral ECDH public key, and an ECDSA signature over the former. After the ECDH public keys are exchanged, a shared secret is calculated, and a TLS style PRF is used to generate the key material for the cipher and HMAC algorithm, and further communication is encrypted and authenticated. A lot of the simplicity comes from the fact that both sides must have each other's public keys in advance, and there are no options to choose. There will be one fixed cipher suite, and both peers always authenticate each other. (Inspiration taken from Ian Grigg's hypotheses[0].) There might be some compromise in the future, to enable or disable encryption, authentication and compression, but there will be no choice of algorithms. This will allow SPTPS to be built with a few embedded crypto algorithms instead of linking with huge crypto libraries. The API is also kept simple. There is a start and a stop function. All data necessary to make the connection work is passed in the start function. Instead having both send- and receive-record functions, there is a send-record function and a receive-data function. The latter will pass protocol data received from the peer to the SPTPS implementation, which will in turn call a receive-record callback function when necessary. This hides all the handshaking from the application, and is completely independent from any event loop or socket characteristics. [0] http://iang.org/ssl/hn_hypotheses_in_secure_protocol_design.html
2011-07-24 13:44:51 +00:00
if(sock < 0) {
fprintf(stderr, "Could not create socket: %s\n", sockstrerror(sockerrno));
Start of "Simple Peer-To-Peer Security" protocol. Encryption and authentication of the meta connection is spread out over meta.c and protocol_auth.c. The new protocol was added there as well, leading to spaghetti code. To improve things, the new protocol will now be implemented in sptps.[ch]. The goal is to have a very simplified version of TLS. There is a record layer, and there are only two record types: application data and handshake messages. The handshake message contains a random nonce, an ephemeral ECDH public key, and an ECDSA signature over the former. After the ECDH public keys are exchanged, a shared secret is calculated, and a TLS style PRF is used to generate the key material for the cipher and HMAC algorithm, and further communication is encrypted and authenticated. A lot of the simplicity comes from the fact that both sides must have each other's public keys in advance, and there are no options to choose. There will be one fixed cipher suite, and both peers always authenticate each other. (Inspiration taken from Ian Grigg's hypotheses[0].) There might be some compromise in the future, to enable or disable encryption, authentication and compression, but there will be no choice of algorithms. This will allow SPTPS to be built with a few embedded crypto algorithms instead of linking with huge crypto libraries. The API is also kept simple. There is a start and a stop function. All data necessary to make the connection work is passed in the start function. Instead having both send- and receive-record functions, there is a send-record function and a receive-data function. The latter will pass protocol data received from the peer to the SPTPS implementation, which will in turn call a receive-record callback function when necessary. This hides all the handshaking from the application, and is completely independent from any event loop or socket characteristics. [0] http://iang.org/ssl/hn_hypotheses_in_secure_protocol_design.html
2011-07-24 13:44:51 +00:00
return 1;
}
int one = 1;
setsockopt(sock, SOL_SOCKET, SO_REUSEADDR, (void *)&one, sizeof one);
if(initiator) {
if(connect(sock, ai->ai_addr, ai->ai_addrlen)) {
fprintf(stderr, "Could not connect to peer: %s\n", sockstrerror(sockerrno));
Start of "Simple Peer-To-Peer Security" protocol. Encryption and authentication of the meta connection is spread out over meta.c and protocol_auth.c. The new protocol was added there as well, leading to spaghetti code. To improve things, the new protocol will now be implemented in sptps.[ch]. The goal is to have a very simplified version of TLS. There is a record layer, and there are only two record types: application data and handshake messages. The handshake message contains a random nonce, an ephemeral ECDH public key, and an ECDSA signature over the former. After the ECDH public keys are exchanged, a shared secret is calculated, and a TLS style PRF is used to generate the key material for the cipher and HMAC algorithm, and further communication is encrypted and authenticated. A lot of the simplicity comes from the fact that both sides must have each other's public keys in advance, and there are no options to choose. There will be one fixed cipher suite, and both peers always authenticate each other. (Inspiration taken from Ian Grigg's hypotheses[0].) There might be some compromise in the future, to enable or disable encryption, authentication and compression, but there will be no choice of algorithms. This will allow SPTPS to be built with a few embedded crypto algorithms instead of linking with huge crypto libraries. The API is also kept simple. There is a start and a stop function. All data necessary to make the connection work is passed in the start function. Instead having both send- and receive-record functions, there is a send-record function and a receive-data function. The latter will pass protocol data received from the peer to the SPTPS implementation, which will in turn call a receive-record callback function when necessary. This hides all the handshaking from the application, and is completely independent from any event loop or socket characteristics. [0] http://iang.org/ssl/hn_hypotheses_in_secure_protocol_design.html
2011-07-24 13:44:51 +00:00
return 1;
}
fprintf(stderr, "Connected\n");
} else {
if(bind(sock, ai->ai_addr, ai->ai_addrlen)) {
fprintf(stderr, "Could not bind socket: %s\n", sockstrerror(sockerrno));
Start of "Simple Peer-To-Peer Security" protocol. Encryption and authentication of the meta connection is spread out over meta.c and protocol_auth.c. The new protocol was added there as well, leading to spaghetti code. To improve things, the new protocol will now be implemented in sptps.[ch]. The goal is to have a very simplified version of TLS. There is a record layer, and there are only two record types: application data and handshake messages. The handshake message contains a random nonce, an ephemeral ECDH public key, and an ECDSA signature over the former. After the ECDH public keys are exchanged, a shared secret is calculated, and a TLS style PRF is used to generate the key material for the cipher and HMAC algorithm, and further communication is encrypted and authenticated. A lot of the simplicity comes from the fact that both sides must have each other's public keys in advance, and there are no options to choose. There will be one fixed cipher suite, and both peers always authenticate each other. (Inspiration taken from Ian Grigg's hypotheses[0].) There might be some compromise in the future, to enable or disable encryption, authentication and compression, but there will be no choice of algorithms. This will allow SPTPS to be built with a few embedded crypto algorithms instead of linking with huge crypto libraries. The API is also kept simple. There is a start and a stop function. All data necessary to make the connection work is passed in the start function. Instead having both send- and receive-record functions, there is a send-record function and a receive-data function. The latter will pass protocol data received from the peer to the SPTPS implementation, which will in turn call a receive-record callback function when necessary. This hides all the handshaking from the application, and is completely independent from any event loop or socket characteristics. [0] http://iang.org/ssl/hn_hypotheses_in_secure_protocol_design.html
2011-07-24 13:44:51 +00:00
return 1;
}
if(!datagram) {
if(listen(sock, 1)) {
fprintf(stderr, "Could not listen on socket: %s\n", sockstrerror(sockerrno));
return 1;
}
fprintf(stderr, "Listening...\n");
sock = accept(sock, NULL, NULL);
if(sock < 0) {
fprintf(stderr, "Could not accept connection: %s\n", sockstrerror(sockerrno));
return 1;
}
} else {
fprintf(stderr, "Listening...\n");
char buf[65536];
struct sockaddr addr;
socklen_t addrlen = sizeof addr;
if(recvfrom(sock, buf, sizeof buf, MSG_PEEK, &addr, &addrlen) <= 0) {
fprintf(stderr, "Could not read from socket: %s\n", sockstrerror(sockerrno));
return 1;
}
if(connect(sock, &addr, addrlen)) {
fprintf(stderr, "Could not accept connection: %s\n", sockstrerror(sockerrno));
return 1;
}
Start of "Simple Peer-To-Peer Security" protocol. Encryption and authentication of the meta connection is spread out over meta.c and protocol_auth.c. The new protocol was added there as well, leading to spaghetti code. To improve things, the new protocol will now be implemented in sptps.[ch]. The goal is to have a very simplified version of TLS. There is a record layer, and there are only two record types: application data and handshake messages. The handshake message contains a random nonce, an ephemeral ECDH public key, and an ECDSA signature over the former. After the ECDH public keys are exchanged, a shared secret is calculated, and a TLS style PRF is used to generate the key material for the cipher and HMAC algorithm, and further communication is encrypted and authenticated. A lot of the simplicity comes from the fact that both sides must have each other's public keys in advance, and there are no options to choose. There will be one fixed cipher suite, and both peers always authenticate each other. (Inspiration taken from Ian Grigg's hypotheses[0].) There might be some compromise in the future, to enable or disable encryption, authentication and compression, but there will be no choice of algorithms. This will allow SPTPS to be built with a few embedded crypto algorithms instead of linking with huge crypto libraries. The API is also kept simple. There is a start and a stop function. All data necessary to make the connection work is passed in the start function. Instead having both send- and receive-record functions, there is a send-record function and a receive-data function. The latter will pass protocol data received from the peer to the SPTPS implementation, which will in turn call a receive-record callback function when necessary. This hides all the handshaking from the application, and is completely independent from any event loop or socket characteristics. [0] http://iang.org/ssl/hn_hypotheses_in_secure_protocol_design.html
2011-07-24 13:44:51 +00:00
}
fprintf(stderr, "Connected\n");
}
crypto_init();
FILE *fp = fopen(argv[1], "r");
if(!fp) {
fprintf(stderr, "Could not open %s: %s\n", argv[1], strerror(errno));
return 1;
}
if(!(mykey = ecdsa_read_pem_private_key(fp)))
Start of "Simple Peer-To-Peer Security" protocol. Encryption and authentication of the meta connection is spread out over meta.c and protocol_auth.c. The new protocol was added there as well, leading to spaghetti code. To improve things, the new protocol will now be implemented in sptps.[ch]. The goal is to have a very simplified version of TLS. There is a record layer, and there are only two record types: application data and handshake messages. The handshake message contains a random nonce, an ephemeral ECDH public key, and an ECDSA signature over the former. After the ECDH public keys are exchanged, a shared secret is calculated, and a TLS style PRF is used to generate the key material for the cipher and HMAC algorithm, and further communication is encrypted and authenticated. A lot of the simplicity comes from the fact that both sides must have each other's public keys in advance, and there are no options to choose. There will be one fixed cipher suite, and both peers always authenticate each other. (Inspiration taken from Ian Grigg's hypotheses[0].) There might be some compromise in the future, to enable or disable encryption, authentication and compression, but there will be no choice of algorithms. This will allow SPTPS to be built with a few embedded crypto algorithms instead of linking with huge crypto libraries. The API is also kept simple. There is a start and a stop function. All data necessary to make the connection work is passed in the start function. Instead having both send- and receive-record functions, there is a send-record function and a receive-data function. The latter will pass protocol data received from the peer to the SPTPS implementation, which will in turn call a receive-record callback function when necessary. This hides all the handshaking from the application, and is completely independent from any event loop or socket characteristics. [0] http://iang.org/ssl/hn_hypotheses_in_secure_protocol_design.html
2011-07-24 13:44:51 +00:00
return 1;
fclose(fp);
fp = fopen(argv[2], "r");
if(!fp) {
fprintf(stderr, "Could not open %s: %s\n", argv[2], strerror(errno));
return 1;
}
if(!(hiskey = ecdsa_read_pem_public_key(fp)))
Start of "Simple Peer-To-Peer Security" protocol. Encryption and authentication of the meta connection is spread out over meta.c and protocol_auth.c. The new protocol was added there as well, leading to spaghetti code. To improve things, the new protocol will now be implemented in sptps.[ch]. The goal is to have a very simplified version of TLS. There is a record layer, and there are only two record types: application data and handshake messages. The handshake message contains a random nonce, an ephemeral ECDH public key, and an ECDSA signature over the former. After the ECDH public keys are exchanged, a shared secret is calculated, and a TLS style PRF is used to generate the key material for the cipher and HMAC algorithm, and further communication is encrypted and authenticated. A lot of the simplicity comes from the fact that both sides must have each other's public keys in advance, and there are no options to choose. There will be one fixed cipher suite, and both peers always authenticate each other. (Inspiration taken from Ian Grigg's hypotheses[0].) There might be some compromise in the future, to enable or disable encryption, authentication and compression, but there will be no choice of algorithms. This will allow SPTPS to be built with a few embedded crypto algorithms instead of linking with huge crypto libraries. The API is also kept simple. There is a start and a stop function. All data necessary to make the connection work is passed in the start function. Instead having both send- and receive-record functions, there is a send-record function and a receive-data function. The latter will pass protocol data received from the peer to the SPTPS implementation, which will in turn call a receive-record callback function when necessary. This hides all the handshaking from the application, and is completely independent from any event loop or socket characteristics. [0] http://iang.org/ssl/hn_hypotheses_in_secure_protocol_design.html
2011-07-24 13:44:51 +00:00
return 1;
fclose(fp);
if(verbose)
fprintf(stderr, "Keys loaded\n");
Start of "Simple Peer-To-Peer Security" protocol. Encryption and authentication of the meta connection is spread out over meta.c and protocol_auth.c. The new protocol was added there as well, leading to spaghetti code. To improve things, the new protocol will now be implemented in sptps.[ch]. The goal is to have a very simplified version of TLS. There is a record layer, and there are only two record types: application data and handshake messages. The handshake message contains a random nonce, an ephemeral ECDH public key, and an ECDSA signature over the former. After the ECDH public keys are exchanged, a shared secret is calculated, and a TLS style PRF is used to generate the key material for the cipher and HMAC algorithm, and further communication is encrypted and authenticated. A lot of the simplicity comes from the fact that both sides must have each other's public keys in advance, and there are no options to choose. There will be one fixed cipher suite, and both peers always authenticate each other. (Inspiration taken from Ian Grigg's hypotheses[0].) There might be some compromise in the future, to enable or disable encryption, authentication and compression, but there will be no choice of algorithms. This will allow SPTPS to be built with a few embedded crypto algorithms instead of linking with huge crypto libraries. The API is also kept simple. There is a start and a stop function. All data necessary to make the connection work is passed in the start function. Instead having both send- and receive-record functions, there is a send-record function and a receive-data function. The latter will pass protocol data received from the peer to the SPTPS implementation, which will in turn call a receive-record callback function when necessary. This hides all the handshaking from the application, and is completely independent from any event loop or socket characteristics. [0] http://iang.org/ssl/hn_hypotheses_in_secure_protocol_design.html
2011-07-24 13:44:51 +00:00
sptps_t s;
if(!sptps_start(&s, &sock, initiator, datagram, mykey, hiskey, "sptps_test", 10, send_data, receive_record))
Start of "Simple Peer-To-Peer Security" protocol. Encryption and authentication of the meta connection is spread out over meta.c and protocol_auth.c. The new protocol was added there as well, leading to spaghetti code. To improve things, the new protocol will now be implemented in sptps.[ch]. The goal is to have a very simplified version of TLS. There is a record layer, and there are only two record types: application data and handshake messages. The handshake message contains a random nonce, an ephemeral ECDH public key, and an ECDSA signature over the former. After the ECDH public keys are exchanged, a shared secret is calculated, and a TLS style PRF is used to generate the key material for the cipher and HMAC algorithm, and further communication is encrypted and authenticated. A lot of the simplicity comes from the fact that both sides must have each other's public keys in advance, and there are no options to choose. There will be one fixed cipher suite, and both peers always authenticate each other. (Inspiration taken from Ian Grigg's hypotheses[0].) There might be some compromise in the future, to enable or disable encryption, authentication and compression, but there will be no choice of algorithms. This will allow SPTPS to be built with a few embedded crypto algorithms instead of linking with huge crypto libraries. The API is also kept simple. There is a start and a stop function. All data necessary to make the connection work is passed in the start function. Instead having both send- and receive-record functions, there is a send-record function and a receive-data function. The latter will pass protocol data received from the peer to the SPTPS implementation, which will in turn call a receive-record callback function when necessary. This hides all the handshaking from the application, and is completely independent from any event loop or socket characteristics. [0] http://iang.org/ssl/hn_hypotheses_in_secure_protocol_design.html
2011-07-24 13:44:51 +00:00
return 1;
while(true) {
if(writeonly && readonly)
break;
char buf[65535] = "";
Start of "Simple Peer-To-Peer Security" protocol. Encryption and authentication of the meta connection is spread out over meta.c and protocol_auth.c. The new protocol was added there as well, leading to spaghetti code. To improve things, the new protocol will now be implemented in sptps.[ch]. The goal is to have a very simplified version of TLS. There is a record layer, and there are only two record types: application data and handshake messages. The handshake message contains a random nonce, an ephemeral ECDH public key, and an ECDSA signature over the former. After the ECDH public keys are exchanged, a shared secret is calculated, and a TLS style PRF is used to generate the key material for the cipher and HMAC algorithm, and further communication is encrypted and authenticated. A lot of the simplicity comes from the fact that both sides must have each other's public keys in advance, and there are no options to choose. There will be one fixed cipher suite, and both peers always authenticate each other. (Inspiration taken from Ian Grigg's hypotheses[0].) There might be some compromise in the future, to enable or disable encryption, authentication and compression, but there will be no choice of algorithms. This will allow SPTPS to be built with a few embedded crypto algorithms instead of linking with huge crypto libraries. The API is also kept simple. There is a start and a stop function. All data necessary to make the connection work is passed in the start function. Instead having both send- and receive-record functions, there is a send-record function and a receive-data function. The latter will pass protocol data received from the peer to the SPTPS implementation, which will in turn call a receive-record callback function when necessary. This hides all the handshaking from the application, and is completely independent from any event loop or socket characteristics. [0] http://iang.org/ssl/hn_hypotheses_in_secure_protocol_design.html
2011-07-24 13:44:51 +00:00
2012-07-21 10:51:53 +00:00
fd_set fds;
FD_ZERO(&fds);
#ifndef HAVE_MINGW
if(!readonly && s.instate)
FD_SET(in, &fds);
2012-07-21 10:51:53 +00:00
#endif
FD_SET(sock, &fds);
if(select(sock + 1, &fds, NULL, NULL, NULL) <= 0)
Start of "Simple Peer-To-Peer Security" protocol. Encryption and authentication of the meta connection is spread out over meta.c and protocol_auth.c. The new protocol was added there as well, leading to spaghetti code. To improve things, the new protocol will now be implemented in sptps.[ch]. The goal is to have a very simplified version of TLS. There is a record layer, and there are only two record types: application data and handshake messages. The handshake message contains a random nonce, an ephemeral ECDH public key, and an ECDSA signature over the former. After the ECDH public keys are exchanged, a shared secret is calculated, and a TLS style PRF is used to generate the key material for the cipher and HMAC algorithm, and further communication is encrypted and authenticated. A lot of the simplicity comes from the fact that both sides must have each other's public keys in advance, and there are no options to choose. There will be one fixed cipher suite, and both peers always authenticate each other. (Inspiration taken from Ian Grigg's hypotheses[0].) There might be some compromise in the future, to enable or disable encryption, authentication and compression, but there will be no choice of algorithms. This will allow SPTPS to be built with a few embedded crypto algorithms instead of linking with huge crypto libraries. The API is also kept simple. There is a start and a stop function. All data necessary to make the connection work is passed in the start function. Instead having both send- and receive-record functions, there is a send-record function and a receive-data function. The latter will pass protocol data received from the peer to the SPTPS implementation, which will in turn call a receive-record callback function when necessary. This hides all the handshaking from the application, and is completely independent from any event loop or socket characteristics. [0] http://iang.org/ssl/hn_hypotheses_in_secure_protocol_design.html
2011-07-24 13:44:51 +00:00
return 1;
if(FD_ISSET(in, &fds)) {
ssize_t len = read(in, buf, sizeof buf);
Start of "Simple Peer-To-Peer Security" protocol. Encryption and authentication of the meta connection is spread out over meta.c and protocol_auth.c. The new protocol was added there as well, leading to spaghetti code. To improve things, the new protocol will now be implemented in sptps.[ch]. The goal is to have a very simplified version of TLS. There is a record layer, and there are only two record types: application data and handshake messages. The handshake message contains a random nonce, an ephemeral ECDH public key, and an ECDSA signature over the former. After the ECDH public keys are exchanged, a shared secret is calculated, and a TLS style PRF is used to generate the key material for the cipher and HMAC algorithm, and further communication is encrypted and authenticated. A lot of the simplicity comes from the fact that both sides must have each other's public keys in advance, and there are no options to choose. There will be one fixed cipher suite, and both peers always authenticate each other. (Inspiration taken from Ian Grigg's hypotheses[0].) There might be some compromise in the future, to enable or disable encryption, authentication and compression, but there will be no choice of algorithms. This will allow SPTPS to be built with a few embedded crypto algorithms instead of linking with huge crypto libraries. The API is also kept simple. There is a start and a stop function. All data necessary to make the connection work is passed in the start function. Instead having both send- and receive-record functions, there is a send-record function and a receive-data function. The latter will pass protocol data received from the peer to the SPTPS implementation, which will in turn call a receive-record callback function when necessary. This hides all the handshaking from the application, and is completely independent from any event loop or socket characteristics. [0] http://iang.org/ssl/hn_hypotheses_in_secure_protocol_design.html
2011-07-24 13:44:51 +00:00
if(len < 0) {
fprintf(stderr, "Could not read from stdin: %s\n", strerror(errno));
return 1;
}
if(len == 0) {
if(quit)
break;
readonly = true;
continue;
}
if(special && buf[0] == '#')
s.outseqno = atoi(buf + 1);
if(special && buf[0] == '^')
sptps_send_record(&s, SPTPS_HANDSHAKE, NULL, 0);
else if(special && buf[0] == '$') {
sptps_force_kex(&s);
if(len > 1)
sptps_send_record(&s, 0, buf, len);
} else
if(!sptps_send_record(&s, buf[0] == '!' ? 1 : 0, buf, (len == 1 && buf[0] == '\n') ? 0 : buf[0] == '*' ? sizeof buf : len))
Start of "Simple Peer-To-Peer Security" protocol. Encryption and authentication of the meta connection is spread out over meta.c and protocol_auth.c. The new protocol was added there as well, leading to spaghetti code. To improve things, the new protocol will now be implemented in sptps.[ch]. The goal is to have a very simplified version of TLS. There is a record layer, and there are only two record types: application data and handshake messages. The handshake message contains a random nonce, an ephemeral ECDH public key, and an ECDSA signature over the former. After the ECDH public keys are exchanged, a shared secret is calculated, and a TLS style PRF is used to generate the key material for the cipher and HMAC algorithm, and further communication is encrypted and authenticated. A lot of the simplicity comes from the fact that both sides must have each other's public keys in advance, and there are no options to choose. There will be one fixed cipher suite, and both peers always authenticate each other. (Inspiration taken from Ian Grigg's hypotheses[0].) There might be some compromise in the future, to enable or disable encryption, authentication and compression, but there will be no choice of algorithms. This will allow SPTPS to be built with a few embedded crypto algorithms instead of linking with huge crypto libraries. The API is also kept simple. There is a start and a stop function. All data necessary to make the connection work is passed in the start function. Instead having both send- and receive-record functions, there is a send-record function and a receive-data function. The latter will pass protocol data received from the peer to the SPTPS implementation, which will in turn call a receive-record callback function when necessary. This hides all the handshaking from the application, and is completely independent from any event loop or socket characteristics. [0] http://iang.org/ssl/hn_hypotheses_in_secure_protocol_design.html
2011-07-24 13:44:51 +00:00
return 1;
}
2012-07-21 10:51:53 +00:00
if(FD_ISSET(sock, &fds)) {
Start of "Simple Peer-To-Peer Security" protocol. Encryption and authentication of the meta connection is spread out over meta.c and protocol_auth.c. The new protocol was added there as well, leading to spaghetti code. To improve things, the new protocol will now be implemented in sptps.[ch]. The goal is to have a very simplified version of TLS. There is a record layer, and there are only two record types: application data and handshake messages. The handshake message contains a random nonce, an ephemeral ECDH public key, and an ECDSA signature over the former. After the ECDH public keys are exchanged, a shared secret is calculated, and a TLS style PRF is used to generate the key material for the cipher and HMAC algorithm, and further communication is encrypted and authenticated. A lot of the simplicity comes from the fact that both sides must have each other's public keys in advance, and there are no options to choose. There will be one fixed cipher suite, and both peers always authenticate each other. (Inspiration taken from Ian Grigg's hypotheses[0].) There might be some compromise in the future, to enable or disable encryption, authentication and compression, but there will be no choice of algorithms. This will allow SPTPS to be built with a few embedded crypto algorithms instead of linking with huge crypto libraries. The API is also kept simple. There is a start and a stop function. All data necessary to make the connection work is passed in the start function. Instead having both send- and receive-record functions, there is a send-record function and a receive-data function. The latter will pass protocol data received from the peer to the SPTPS implementation, which will in turn call a receive-record callback function when necessary. This hides all the handshaking from the application, and is completely independent from any event loop or socket characteristics. [0] http://iang.org/ssl/hn_hypotheses_in_secure_protocol_design.html
2011-07-24 13:44:51 +00:00
ssize_t len = recv(sock, buf, sizeof buf, 0);
if(len < 0) {
fprintf(stderr, "Could not read from socket: %s\n", sockstrerror(sockerrno));
Start of "Simple Peer-To-Peer Security" protocol. Encryption and authentication of the meta connection is spread out over meta.c and protocol_auth.c. The new protocol was added there as well, leading to spaghetti code. To improve things, the new protocol will now be implemented in sptps.[ch]. The goal is to have a very simplified version of TLS. There is a record layer, and there are only two record types: application data and handshake messages. The handshake message contains a random nonce, an ephemeral ECDH public key, and an ECDSA signature over the former. After the ECDH public keys are exchanged, a shared secret is calculated, and a TLS style PRF is used to generate the key material for the cipher and HMAC algorithm, and further communication is encrypted and authenticated. A lot of the simplicity comes from the fact that both sides must have each other's public keys in advance, and there are no options to choose. There will be one fixed cipher suite, and both peers always authenticate each other. (Inspiration taken from Ian Grigg's hypotheses[0].) There might be some compromise in the future, to enable or disable encryption, authentication and compression, but there will be no choice of algorithms. This will allow SPTPS to be built with a few embedded crypto algorithms instead of linking with huge crypto libraries. The API is also kept simple. There is a start and a stop function. All data necessary to make the connection work is passed in the start function. Instead having both send- and receive-record functions, there is a send-record function and a receive-data function. The latter will pass protocol data received from the peer to the SPTPS implementation, which will in turn call a receive-record callback function when necessary. This hides all the handshaking from the application, and is completely independent from any event loop or socket characteristics. [0] http://iang.org/ssl/hn_hypotheses_in_secure_protocol_design.html
2011-07-24 13:44:51 +00:00
return 1;
}
if(len == 0) {
fprintf(stderr, "Connection terminated by peer.\n");
break;
}
if(verbose) {
char hex[len * 2 + 1];
bin2hex(buf, hex, len);
fprintf(stderr, "Received %d bytes of data:\n%s\n", (int)len, hex);
}
if(packetloss && (rand() % 100) < packetloss) {
if(verbose)
fprintf(stderr, "Dropped.\n");
continue;
}
char *bufp = buf;
while(len) {
size_t done = sptps_receive_data(&s, bufp, len);
if(!done) {
if(!datagram)
return 1;
} else {
break;
}
bufp += done;
len -= done;
}
Start of "Simple Peer-To-Peer Security" protocol. Encryption and authentication of the meta connection is spread out over meta.c and protocol_auth.c. The new protocol was added there as well, leading to spaghetti code. To improve things, the new protocol will now be implemented in sptps.[ch]. The goal is to have a very simplified version of TLS. There is a record layer, and there are only two record types: application data and handshake messages. The handshake message contains a random nonce, an ephemeral ECDH public key, and an ECDSA signature over the former. After the ECDH public keys are exchanged, a shared secret is calculated, and a TLS style PRF is used to generate the key material for the cipher and HMAC algorithm, and further communication is encrypted and authenticated. A lot of the simplicity comes from the fact that both sides must have each other's public keys in advance, and there are no options to choose. There will be one fixed cipher suite, and both peers always authenticate each other. (Inspiration taken from Ian Grigg's hypotheses[0].) There might be some compromise in the future, to enable or disable encryption, authentication and compression, but there will be no choice of algorithms. This will allow SPTPS to be built with a few embedded crypto algorithms instead of linking with huge crypto libraries. The API is also kept simple. There is a start and a stop function. All data necessary to make the connection work is passed in the start function. Instead having both send- and receive-record functions, there is a send-record function and a receive-data function. The latter will pass protocol data received from the peer to the SPTPS implementation, which will in turn call a receive-record callback function when necessary. This hides all the handshaking from the application, and is completely independent from any event loop or socket characteristics. [0] http://iang.org/ssl/hn_hypotheses_in_secure_protocol_design.html
2011-07-24 13:44:51 +00:00
}
}
if(!sptps_stop(&s))
return 1;
Start of "Simple Peer-To-Peer Security" protocol. Encryption and authentication of the meta connection is spread out over meta.c and protocol_auth.c. The new protocol was added there as well, leading to spaghetti code. To improve things, the new protocol will now be implemented in sptps.[ch]. The goal is to have a very simplified version of TLS. There is a record layer, and there are only two record types: application data and handshake messages. The handshake message contains a random nonce, an ephemeral ECDH public key, and an ECDSA signature over the former. After the ECDH public keys are exchanged, a shared secret is calculated, and a TLS style PRF is used to generate the key material for the cipher and HMAC algorithm, and further communication is encrypted and authenticated. A lot of the simplicity comes from the fact that both sides must have each other's public keys in advance, and there are no options to choose. There will be one fixed cipher suite, and both peers always authenticate each other. (Inspiration taken from Ian Grigg's hypotheses[0].) There might be some compromise in the future, to enable or disable encryption, authentication and compression, but there will be no choice of algorithms. This will allow SPTPS to be built with a few embedded crypto algorithms instead of linking with huge crypto libraries. The API is also kept simple. There is a start and a stop function. All data necessary to make the connection work is passed in the start function. Instead having both send- and receive-record functions, there is a send-record function and a receive-data function. The latter will pass protocol data received from the peer to the SPTPS implementation, which will in turn call a receive-record callback function when necessary. This hides all the handshaking from the application, and is completely independent from any event loop or socket characteristics. [0] http://iang.org/ssl/hn_hypotheses_in_secure_protocol_design.html
2011-07-24 13:44:51 +00:00
return 0;
}