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108
component/common/network/websocket/wsclient_api.h
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108
component/common/network/websocket/wsclient_api.h
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#ifndef WSCLIENT_H
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#define WSCLIENT_H
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#include <websocket/libwsclient.h>
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/******Define the maximum bytes of data send and receive********/
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#define MAX_DATA_LEN 1500
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/****************Define if using the polarssl*******************/
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#define USING_SSL
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/******************Define the function used*********************/
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#ifdef USING_SSL
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int wss_set_fun_ops(wsclient_context *wsclient);
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#define wsclient_set_fun_ops(wsclient) wss_set_fun_ops(wsclient)
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#else
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int ws_set_fun_ops(wsclient_context *wsclient);
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#define wsclient_set_fun_ops(wsclient) ws_set_fun_ops(wsclient)
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#endif
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/***************************************************************/
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/*************************************************************************************************
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** Function Name : create_wsclient
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** Description : Creating the websocket client context structure
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** Input : url:websocket server's url
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** port:websocket server's port, if not given, default 80 for "ws", 443 for "wss"
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** origin: the address or url of your self
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** Return : Created: websocket client context structure
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** Failed: NULL
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**************************************************************************************************/
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wsclient_context *create_wsclient(char *url, int port,char *path, char* origin);
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/*************************************************************************************************
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** Function Name : ws_connect_url
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** Description : Connecting to the websocket server
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** Input : wsclient: the websocket client context created by create_wsclientfunction
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** Return : Connected: the socket value
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** Failed: -1
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**************************************************************************************************/
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int ws_connect_url(wsclient_context *wsclient);
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/*************************************************************************************************
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** Function Name : ws_send
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** Description : Create the sending string data and copy to tx_buf
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** Input : message: the string that send to server(cannot exceeding the MAX_DATA_LEN
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** message_len: the length of the string
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** use_mask: 0/1; 1 means using mask for bynary
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** wsclient: the websocket client context
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** Return : None
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**************************************************************************************************/
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void ws_send(char* message, int message_len, int use_mask, wsclient_context *wsclient);
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/*************************************************************************************************
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** Function Name : ws_sendBinary
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** Description : Create the sending binary data and copy to tx_buf
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** Input : message: the binary that send to server(cannot exceeding the MAX_DATA_LEN
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** message_len: the length of the binary
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** use_mask: 0/1; 1 means using mask for bynary
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** wsclient: the websocket client context
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** Return : None
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**************************************************************************************************/
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void ws_sendBinary(uint8_t* message, int message_len, int use_mask, wsclient_context *wsclient);
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/*************************************************************************************************
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** Function Name : ws_sendPing
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** Description : Sending Ping to websocket server
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** Input : wsclient: the websocket client context
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** Return : None
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**************************************************************************************************/
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void ws_sendPing(wsclient_context *wsclient);
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/*************************************************************************************************
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** Function Name : ws_poll
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** Description : Receicing data from server and send the data in tx_buf
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** Input : timeout(in milliseconds)
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wsclient: the websocket client context
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** Return : None
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**************************************************************************************************/
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void ws_poll(int timeout, wsclient_context *wsclient);
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/*************************************************************************************************
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** Function Name : ws_dispatch
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** Description : callback function when getting message from server
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** Input : function that resolve the message received and the message length
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** Return : None
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**************************************************************************************************/
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void ws_dispatch(void (*callback)(wsclient_context *, int)) ;
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/*************************************************************************************************
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** Function Name : ws_getReadyState
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** Description : Getting the connection status
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** Input : wsclient: the websocket client context
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** Return : readyStateValues(4 types:CLOSING, CLOSED, CONNECTING, OPEN)
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**************************************************************************************************/
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readyStateValues ws_getReadyState(wsclient_context *wsclient);
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/*************************************************************************************************
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** Function Name : ws_close
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** Description : Closing the connection with websocket server
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** Input : wsclient: the websocket client context
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** Return : None
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**************************************************************************************************/
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void ws_close(wsclient_context *wsclient);
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#endif
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