// // Created by jedi on 11/1/18. // #ifndef MGL_DMXMENU_SCREEN_H #define MGL_DMXMENU_SCREEN_H #include "hal.h" //template class screen { private: const int width_; const int height_; public: screen(int w, int h): width_(w), height_(h){ } void draw(int x, int y){ hal_draw(x,y); } void print(int x, int y, char* str){ } }; #endif //MGL_DMXMENU_SCREEN_H