some bugfixes

This commit is contained in:
j3d1 2018-11-06 16:06:05 +01:00
parent 6570f7fafc
commit c822a75df0
15 changed files with 93 additions and 94 deletions

View file

@ -17,7 +17,7 @@ public:
class fooValue : public value {
public:
fooValue(const char* str, int val) : value(str, val, 64, 96) {
fooValue(const char* str, int val) : value(str, val, 32, 48) {
}
void render(canvas &c);

View file

@ -1,15 +0,0 @@
//
// Created by jedi on 11/2/18.
//
#ifndef MGL_DMXMENU_BUFFER_8_H
#define MGL_DMXMENU_BUFFER_8_H
#include <stdlib.h>
#include <stdint.h>
#endif //MGL_DMXMENU_BUFFER_8_H

View file

@ -9,7 +9,6 @@
#include "gfx/font.h"
#include "fonts/basic_5x4.h"
#include "gfx/buffer.h"
#include "gfx/buffer_32.h"
class screen;

View file

@ -21,8 +21,9 @@ class layout {
private:
const int maxwidth_;
const int maxheight_;
int allocated_;
screen screen_;
screen& screen_;
int allocate_(node *, int);
@ -35,7 +36,7 @@ public:
static const int maxslots = 10;
Slot slots[maxslots];
layout(int width) : maxwidth_(width), screen_(width, 32) {
layout(screen& s) : maxwidth_(s.getWidth()), maxheight_(s.getHeight()), screen_(s) {
}

View file

@ -14,28 +14,19 @@ private:
const int height_;
public:
screen(int w, int h) : width_(w), height_(h) {
screen(int w, int h);
}
void draw(int x, int y);
void draw(int x, int y) {
hal_draw(x, y);
}
void draw(int x, int y, canvas &c);
void draw(int x, int y, canvas &c) {
for (int x_ = 0; x_ < 128; x_++)
for (int y_ = 0; y_ < 32; y_++)
if (c.buffer_.get(x_ * 32 + y_))
hal_draw(x + x_, y + y_);
}
void print(int x, int y, const char *str, font & = basic_5x4);
void print(int x, int y, const char *str, font & = basic_5x4){
void print(int x, int y, char *str, font & = basic_5x4);
}
int getWidth();
void print(int x, int y, char *str, font & = basic_5x4){
}
int getHeight();
};

View file

@ -10,11 +10,10 @@
void debug(const char* str);
void hal_init();
void hal_init_screen(int w, int h);
void hal_draw(int x, int y);
void hal_print(int x, int y, const char* str);
void hal_render();
void render();
void quit();
extern bool input[4];
@ -25,7 +24,4 @@ void operator delete(void * ptr);
#endif
extern const int SCREEN_WIDTH;
extern const int SCREEN_HEIGHT;
#endif

View file

@ -9,9 +9,10 @@
class node {
private:
node *parent_ = 0;
node *child_ = 0;
node *next_ = 0;
node *parent_ = nullptr;
node *child_ = nullptr;
node *cursor_ = nullptr;
node *next_ = nullptr;
void addNodes(bool b) {
}
@ -41,6 +42,7 @@ public:
template<typename ... Args>
node(const char *t, node *n, Args ... ns) : title_(t), minsize(24), maxsize(48) {
child_ = n;
cursor_ = n;
n->parent_ = this;
child_->addNodes(true, ns...);
}
@ -48,6 +50,14 @@ public:
node *getChild() {
return child_;
}
node *getNext() {
return next_;
}
node *getCursor() {
return cursor_;
}
};

View file

@ -9,11 +9,11 @@ int j = 0;
void fooValue::render(canvas& c){
for(int i = 0; i<32; i++)
for(int i = 0; i<c.getHeight(); i++)
c.draw(0,i);
c.print(5 , 10, title_);
c.print(10 , 10, title_);
peng[0] = input[0] ? 'L' : ' ';
peng[1] = input[1] ? 'R' : ' ';
peng[2] = input[2] ? 'U' : ' ';
@ -25,16 +25,22 @@ void fooValue::render(canvas& c){
}
void blubValue::render(canvas& c){
for(int i = 0; i<32;i++)
for(int i = 0; i<c.getHeight();i++)
c.draw(0,i);
c.print(5 , 10, title_);
c.print(3 , 15, title_);
}
void menu::render(canvas& c){
for(int i = 0; i<32;i++)
for(int i = 0; i<c.getHeight();i++)
c.draw(0,i);
c.print(5, 10, title_);
int r = 0;
node* ptr = getChild();
while(ptr){
c.print(3,6*r+2, ptr->title_);
ptr = ptr->getNext();
r++;
}
}

View file

@ -1,5 +0,0 @@
//
// Created by jedi on 11/2/18.
//
#include "gfx/buffer_32.h"

View file

@ -15,6 +15,7 @@ void canvas::clear() {
}
void canvas::draw(int x, int y) {
if (y < height_ && x < width_)
buffer_.set(x * height_ + y, true);
}

View file

@ -5,7 +5,6 @@
#include "node.h"
#include "gfx/layout.h"
void layout::render() {
for (int j = 0; j < allocated_; j++) {
node *node_ptr;
@ -18,7 +17,7 @@ void layout::render() {
}
int layout::apply(node* node) {
int rootslot = allocate_(node, maxslots);
int rootslot = allocate_(node, maxslots)+1;
int minsize = pack_(rootslot);
expand_(minsize);
return 0;
@ -45,14 +44,14 @@ int layout::expand_(int packedsize) {
if (size > slots[i].content->maxsize)
size = slots[i].content->maxsize;
slots[i].size_ = size;
slots[i].canvas_ = new canvas(size, 32);
slots[i].canvas_ = new canvas(size, maxheight_);
pos += size;
}
return 0;
}
int layout::allocate_(node* current, int depth) {
if (node* next = current->getChild()) {
if (node* next = current->getCursor()) {
int i = allocate_(next, depth) + 1;
slots[i].content = current;
return i;

View file

@ -3,3 +3,34 @@
//
#include "gfx/screen.h"
screen::screen(int w, int h) : width_(w), height_(h) {
hal_init_screen(w,h);
}
void screen::draw(int x, int y) {
hal_draw(x, y);
}
void screen::draw(int x, int y, canvas &c) {
for (int x_ = 0; x_ < width_; x_++)
for (int y_ = 0; y_ < height_; y_++)
if (c.buffer_.get(x_ * height_ + y_))
hal_draw(x + x_, y + y_);
}
void screen::print(int x, int y, const char *str, font& f) {
//f.print(x, y, str);
}
void screen::print(int x, int y, char *str, font& f) {
//f.print(x, y, str);
}
int screen::getWidth(){
return width_;
}
int screen::getHeight(){
return height_;
}

View file

@ -1,8 +1,5 @@
#include "hal/hal.h"
const int SCREEN_WIDTH = 128;
const int SCREEN_HEIGHT = 32;
bool input[4];
#ifdef LINUX

View file

@ -13,13 +13,19 @@ SDL_Event event;
SDL_Renderer *renderer;
void hal_init() {
}
void hal_init_screen(int width, int height){
if (SDL_Init(SDL_INIT_VIDEO) < 0) {
printf("SDL could not initialize! SDL_Error: %s\n", SDL_GetError());
exit(1);
}
//Create window
window = SDL_CreateWindow("SDL Tutorial", 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT,
window = SDL_CreateWindow("SDL Tutorial", 0, 0, width, height,
SDL_WINDOW_SHOWN); //|SDL_WINDOW_BORDERLESS
if (window == nullptr) {
printf( "Window could not be created! SDL_Error: %s\n", SDL_GetError() );
@ -31,17 +37,12 @@ void hal_init() {
printf("Renderer could not be created! SDL_Error: %s\n", SDL_GetError());
exit(1);
}
}
void hal_draw(int x, int y){
SDL_RenderDrawPoint(renderer, x, y);
}
void hal_print(int x, int y, const char* str){
//TODO delete
}
void hal_render() {
bool quit = false;

View file

@ -20,17 +20,17 @@ extern SDL_Renderer *renderer;
#endif
layout* lp;
screen s(128,32);
layout l(s);
menu* root;
int main() {
//build tree
menu root(nullptr,
new menu("foo1",
new menu("foo2",
new menu("foo3", new fooValue("FOO4",5))
root = new menu("",
new menu("fooa",
new menu("foob",
new menu("fooc", new fooValue("FOOd",5))
),
new menu("foo", new fooValue("BAR",5)),
new menu("foo", new fooValue("BAZ",5))
@ -40,20 +40,6 @@ int main() {
new menu("blub", new blubValue("BLUB",5))
);
///root.p(0);
//walk tree + allocate slots
//position slots
// 128 x 32
screen s(128, 32);//<128, 32> s;
layout l(128);
l.apply(&root);
lp=&l;
//render
hal_init();
hal_render();
@ -62,5 +48,6 @@ int main() {
}
void render(){
lp->render();
l.apply(root);
l.render();
}