cleanup prototype code
This commit is contained in:
parent
d958452e48
commit
bfef6fdc1e
17 changed files with 272 additions and 243 deletions
4
OBJECTS
4
OBJECTS
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@ -1,7 +1,7 @@
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TARGET = main
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SRC = col.cpp hal.cpp main.cpp example.cpp
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SRC = hal.cpp main.cpp example.cpp
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SRC += gfx/screen.cpp gfx/canvas.cpp gfx/font.cpp
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SRC += gfx/screen.cpp gfx/canvas.cpp gfx/font.cpp gfx/layout.cpp
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SRC += fonts/basic_5x4.cpp
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87
inc/col.h
87
inc/col.h
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@ -1,87 +0,0 @@
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#ifndef _COL_H_
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#define _COL_H_
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class canvas;
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#include "gfx/canvas.h"
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class Node;
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typedef void (*drawfun_t)(int offset, int size, Node*, canvas& c);
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void draw_menu(int, int, Node*, canvas& c);
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class Drawable{
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public:
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const int minsize;
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const int maxsize;
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drawfun_t render;
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Drawable(drawfun_t fun, int min = 0, int max=0): minsize(min), maxsize(max), render(fun){
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}
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};
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class Node{
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private:
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Node* parent_ = 0;
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Node* child_ = 0;
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Node* next_ = 0;
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void addNodes(bool b){
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}
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template<class ...Us>
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void addNodes(bool b, Node* n, Us ... ns){
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next_ = n;
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next_->parent_ = parent_;
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next_->addNodes(!b,ns...);
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}
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public:
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Drawable view;
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const char* title_ = 0;
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Node(int min = 24, int max=48): next_(nullptr), child_(nullptr), parent_(nullptr), view(nullptr, min, max){
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}
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Node(const char* t, drawfun_t fun=draw_menu, int min = 24, int max=48) : title_(t), view(fun, min, max), next_(nullptr), child_(nullptr), parent_(nullptr){
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}
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template<typename ... Args>
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Node(const char* t, Node* n, Args ... ns) : title_(t), view(draw_menu, 24, 48){
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child_ = n;
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n->parent_=this;
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child_->addNodes(true,ns...);
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}
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Node* getChild(){
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return child_;
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}
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};
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class Value: public Node{
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public:
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const char* header;
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int state;
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Value(const char* t, int val, drawfun_t fun): Node(t, fun, 64, 96), header(t), state(val){
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}
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};
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class Layout{
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class Slot{
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private:
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int pos_;
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int size_;
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public:
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Node* node;
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friend Layout;
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};
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private:
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const int maxwidth_;
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int allocated_;
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int allocate_(Node*, int);
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int expand_(int );
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int pack_(int);
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public:
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static const int maxslots = 10;
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Layout(int max) : maxwidth_(max){
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}
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int apply(Node*);
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Slot slots[maxslots];
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void render();
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};
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#endif
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@ -3,9 +3,32 @@
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#define _EXAMPLE_H_
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#include "gfx/canvas.h"
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#include "node.h"
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void draw_foo(int offset, int size, Node* ptr, canvas& c);
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class menu : public node {
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public:
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template<typename ... Args>
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menu(Args ... ns) : node(ns...) {
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}
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void draw_blub(int offset, int size, Node* ptr, canvas& c);
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void render(canvas &c);
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};
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class fooValue : public value {
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public:
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fooValue(const char* str, int val) : value(str, val, 64, 96) {
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}
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void render(canvas &c);
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};
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class blubValue : public value{
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public:
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template<typename ... Args>
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blubValue(Args ... ns) : value(ns..., 64, 96) {
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}
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void render(canvas& c);
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};
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#endif
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@ -5,7 +5,7 @@
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#ifndef MGL_DMXMENU_CANVAS_H
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#define MGL_DMXMENU_CANVAS_H
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#include "hal.h"
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#include "hal/hal.h"
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#include "gfx/font.h"
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#include "fonts/basic_5x4.h"
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#include "gfx/buffer_1.h"
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void print(int x, int y, char *str, font & = basic_5x4);
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int getWidth();
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int getHeight();
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friend screen;
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};
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49
inc/gfx/layout.h
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49
inc/gfx/layout.h
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@ -0,0 +1,49 @@
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//
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// Created by jedi on 11/5/18.
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//
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#ifndef MGL_DMXMENU_LAYOUT_H
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#define MGL_DMXMENU_LAYOUT_H
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#include "gfx/canvas.h"
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#include "gfx/screen.h"
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class layout {
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class Slot {
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private:
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int pos_;
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int size_;
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canvas *canvas_ = 0;
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public:
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node *content;
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friend layout;
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};
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private:
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const int maxwidth_;
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int allocated_;
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screen screen_;
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int allocate_(node *, int);
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int expand_(int);
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int pack_(int);
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public:
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static const int maxslots = 10;
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Slot slots[maxslots];
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layout(int width) : maxwidth_(width), screen_(width, 32) {
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}
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int apply(node *);
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void render();
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};
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#endif //MGL_DMXMENU_LAYOUT_H
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@ -5,7 +5,8 @@
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#ifndef MGL_DMXMENU_SCREEN_H
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#define MGL_DMXMENU_SCREEN_H
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#include "hal.h"
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#include "hal/hal.h"
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#include "gfx/canvas.h"
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class screen {
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private:
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hal_draw(x + x_, y + y_);
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}
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void print(int x, int y, char* str){
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void print(int x, int y, const char *str, font & = basic_5x4){
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}
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void print(int x, int y, char *str, font & = basic_5x4){
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}
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#ifndef _HAL_H_
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#define _HAL_H_
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class Layout;
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#include "col.h"
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#define I_LEFT 0
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#define I_RIGHT 0
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#define I_UP 0
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void hal_init();
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void hal_draw(int x, int y);
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void hal_print(int x, int y, const char* str);
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void render(Layout&);
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void hal_render();
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void render();
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void quit();
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extern bool input[4];
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64
inc/node.h
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64
inc/node.h
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//
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// Created by jedi on 11/5/18.
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//
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#ifndef MGL_DMXMENU_NODE_H
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#define MGL_DMXMENU_NODE_H
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#include "gfx/canvas.h"
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class node {
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private:
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node *parent_ = 0;
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node *child_ = 0;
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node *next_ = 0;
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void addNodes(bool b) {
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}
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template<class ...Us>
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void addNodes(bool b, node *n, Us ... ns) {
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next_ = n;
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next_->parent_ = parent_;
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next_->addNodes(!b, ns...);
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}
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public:
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const char *title_ = 0;
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const int minsize;
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const int maxsize;
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virtual void render(canvas &c) = 0;
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node(int min = 24, int max = 48) : next_(nullptr), child_(nullptr), parent_(nullptr), minsize(min), maxsize(max) {
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}
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node(const char *t, int min = 24, int max = 48) : title_(t), minsize(min), maxsize(max), next_(nullptr),
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child_(nullptr),
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parent_(nullptr) {
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}
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template<typename ... Args>
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node(const char *t, node *n, Args ... ns) : title_(t), minsize(24), maxsize(48) {
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child_ = n;
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n->parent_ = this;
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child_->addNodes(true, ns...);
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}
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node *getChild() {
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return child_;
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}
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};
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class value: public node {
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public:
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const char *header;
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int state;
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value(const char *t, int val, int min = 64, int max = 96) : node(t, min, max), header(t), state(val) {
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}
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};
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#endif //MGL_DMXMENU_NODE_H
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63
src/col.cpp
63
src/col.cpp
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#include <gfx/screen.h>
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#include "hal.h"
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#include "col.h"
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void Layout::render() {
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for (int j = 0; j < allocated_; j++) {
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Node *node;
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if ((node = slots[j].node) && node->view.render) {
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screen s(128, 32);
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canvas c(slots[j].size_, 32);
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node->view.render(slots[j].pos_, slots[j].size_, node, c);
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s.draw(slots[j].pos_, 0, c);
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}
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}
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}
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int Layout::apply(Node* node) {
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int rootslot = allocate_(node, maxslots);
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int minsize = pack_(rootslot);
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expand_(minsize);
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return 0;
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}
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int Layout::pack_(int usedslots) {
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int minsum = 0;
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int i;
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for (i = 0; i < usedslots; i++) {
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if (!slots[i].node) break;
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if (minsum + slots[i].node->view.minsize > maxwidth_) break;
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minsum += slots[i].node->view.minsize;
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}
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allocated_ = i;
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return minsum;
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}
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int Layout::expand_(int packedsize) {
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int diff = maxwidth_ - packedsize;
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int pos = 0;
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for (int i = allocated_ - 1; i >= 0; i--) {
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slots[i].pos_ = pos;
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int size = slots[i].node->view.minsize + (diff * slots[i].node->view.minsize) / packedsize;
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if (size > slots[i].node->view.maxsize)
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size = slots[i].node->view.maxsize;
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slots[i].size_ = size;
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pos += size;
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}
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return 0;
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}
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int Layout::allocate_(Node* node, int depth) {
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if (Node *next = node->getChild()) {
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int i = allocate_(next, depth) + 1;
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slots[i].node = node;
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return i;
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} else {
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slots[0].node = node;
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return 0;
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}
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}
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#include "col.h"
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#include "example.h"
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#include "node.h"
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#include "gfx/canvas.h"
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char peng[] = {'_','_','_','_','_',0};
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int j = 0;
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void draw_foo(int offset, int size, Node* ptr, canvas& c){
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Value* val = (Value*) ptr;
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void fooValue::render(canvas& c){
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for(int i = 0; i<32; i++)
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c.draw(0,i);
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for(int i = 0; i<size; i++)
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for(int i = 0; i<c.getWidth(); i++)
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c.draw(i,31-i%32);
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for(int i = 0; i<size; i++)
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for(int i = 0; i<c.getWidth(); i++)
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c.draw(i,31-(i+16)%32);
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c.print(5 , 10, ptr->title_);
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c.print(5 , 10, title_);
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peng[0]=input[0]?' ':'#';
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peng[1]=input[1]?' ':'#';
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peng[2]=input[2]?' ':'#';
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c.print(5 , 20, peng);
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}
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void draw_blub(int offset, int size, Node* ptr, canvas& c){
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Value* val = (Value*) ptr;
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void blubValue::render(canvas& c){
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for(int i = 0; i<32;i++)
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c.draw(0,i);
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c.print(5 , 10, ptr->title_);
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c.print(5 , 10, title_);
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}
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void draw_menu(int offset, int size, Node* val, canvas& c){
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void menu::render(canvas& c){
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for(int i = 0; i<32;i++)
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c.draw(0,i);
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for(int i = 0; i<32 && i<size;i++)
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c.draw((i%size),i);
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for(int i = 0; i<32 && i<c.getWidth();i++)
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c.draw((i%c.getWidth()),i);
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}
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void canvas::print(int x, int y, char *str, font& f) {
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f.print(x, y, str, *this);
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}
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int canvas::getWidth(){
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return width_;
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}
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int canvas::getHeight(){
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return height_;
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}
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63
src/gfx/layout.cpp
Normal file
63
src/gfx/layout.cpp
Normal file
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//
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// Created by jedi on 11/5/18.
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//
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#include "node.h"
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#include "gfx/layout.h"
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void layout::render() {
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for (int j = 0; j < allocated_; j++) {
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node *node_ptr;
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if (node_ptr = slots[j].content) {
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node_ptr->render(*slots[j].canvas_);
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screen_.draw(slots[j].pos_, 0, *slots[j].canvas_);
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}
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}
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}
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int layout::apply(node* node) {
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int rootslot = allocate_(node, maxslots);
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int minsize = pack_(rootslot);
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expand_(minsize);
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return 0;
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}
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int layout::pack_(int usedslots) {
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int minsum = 0;
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int i;
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for (i = 0; i < usedslots; i++) {
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if (!slots[i].content) break;
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if (minsum + slots[i].content->minsize > maxwidth_) break;
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minsum += slots[i].content->minsize;
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}
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allocated_ = i;
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return minsum;
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}
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int layout::expand_(int packedsize) {
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int diff = maxwidth_ - packedsize;
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int pos = 0;
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for (int i = allocated_ - 1; i >= 0; i--) {
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slots[i].pos_ = pos;
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int size = slots[i].content->minsize + (diff * slots[i].content->minsize) / packedsize;
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if (size > slots[i].content->maxsize)
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size = slots[i].content->maxsize;
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slots[i].size_ = size;
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slots[i].canvas_ = new canvas(size, 32);
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pos += size;
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}
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return 0;
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}
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int layout::allocate_(node* current, int depth) {
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if (node* next = current->getChild()) {
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int i = allocate_(next, depth) + 1;
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slots[i].content = current;
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return i;
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} else {
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slots[0].content = current;
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return 0;
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}
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}
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@ -1,4 +1,4 @@
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#include "hal.h"
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#include "hal/hal.h"
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const int SCREEN_WIDTH = 128;
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const int SCREEN_HEIGHT = 32;
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@ -12,8 +12,6 @@ NanoCanvas canvas(SCREEN_WIDTH, SCREEN_HEIGHT, canvasData);
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void hal_init(){
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ssd1306_128x32_i2c_init();
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ssd1306_fillScreen( 0x00 );
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//ssd1306_setFixedFont(ssd1306xled_font6x8);
|
||||
ssd1306_setFixedFont(ssd1306xled_font5x7);
|
||||
canvas.clear();
|
||||
}
|
||||
|
||||
|
@ -21,12 +19,7 @@ void hal_draw(int x, int y){
|
|||
canvas.putPixel(x, y);
|
||||
}
|
||||
|
||||
void hal_print(int x, int y, const char* str){
|
||||
canvas.printFixed(x, y, str, STYLE_NORMAL);
|
||||
//TODO delete
|
||||
}
|
||||
|
||||
void render(Layout& layout) {
|
||||
void hal_render() {
|
||||
|
||||
DDRD = 0;
|
||||
PORTD |= (1 << PC2)|(1 << PC3)|(1 << PC4)|(1 << PC5);
|
||||
|
@ -40,15 +33,11 @@ void render(Layout& layout) {
|
|||
input[3]=in & (1<<PC5);
|
||||
|
||||
canvas.clear();
|
||||
layout.render();
|
||||
render();
|
||||
canvas.blt(0, 0);
|
||||
}
|
||||
}
|
||||
|
||||
void hal_render(){
|
||||
canvas.blt(0, 0);
|
||||
}
|
||||
|
||||
void * operator new(unsigned int size)
|
||||
{
|
||||
return malloc(size);
|
||||
|
|
|
@ -19,13 +19,13 @@ void hal_init(){
|
|||
}
|
||||
|
||||
|
||||
//Create window
|
||||
/* //Create window
|
||||
window = SDL_CreateWindow( "SDL Tutorial", 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, SDL_WINDOW_SHOWN|SDL_WINDOW_BORDERLESS );
|
||||
if( window == NULL ) {
|
||||
printf( "Window could not be created! SDL_Error: %s\n", SDL_GetError() );
|
||||
exit(1);
|
||||
}
|
||||
|
||||
*/
|
||||
int i;
|
||||
|
||||
SDL_CreateWindowAndRenderer(SCREEN_WIDTH, SCREEN_HEIGHT, 0, &window, &renderer);
|
||||
|
@ -45,7 +45,7 @@ void hal_print(int x, int y, const char* str){
|
|||
//TODO delete
|
||||
}
|
||||
|
||||
void render(Layout& layout) {
|
||||
void hal_render() {
|
||||
|
||||
bool quit = false;
|
||||
|
||||
|
@ -93,7 +93,7 @@ void render(Layout& layout) {
|
|||
}
|
||||
}
|
||||
|
||||
layout.render();
|
||||
render();
|
||||
SDL_RenderPresent(renderer);
|
||||
}
|
||||
|
||||
|
|
68
src/main.cpp
68
src/main.cpp
|
@ -1,6 +1,7 @@
|
|||
|
||||
#include "hal.h"
|
||||
#include "col.h"
|
||||
#include "hal/hal.h"
|
||||
#include "node.h"
|
||||
#include "gfx/layout.h"
|
||||
|
||||
|
||||
#include "example.h"
|
||||
|
@ -19,24 +20,24 @@ extern SDL_Renderer *renderer;
|
|||
|
||||
#endif
|
||||
|
||||
|
||||
layout* lp;
|
||||
|
||||
int main() {
|
||||
|
||||
|
||||
|
||||
//build tree
|
||||
Node root(nullptr,
|
||||
new Node("foo1",
|
||||
new Node("foo2",
|
||||
new Node("foo3", new Value("FOO4",5,draw_foo))
|
||||
menu root(nullptr,
|
||||
new menu("foo1",
|
||||
new menu("foo2",
|
||||
new menu("foo3", new fooValue("FOO4",5))
|
||||
),
|
||||
new Node("foo", new Value("BAR",5,draw_foo)),
|
||||
new Node("foo", new Value("BAZ",5,draw_foo))
|
||||
new menu("foo", new fooValue("BAR",5)),
|
||||
new menu("foo", new fooValue("BAZ",5))
|
||||
),
|
||||
new Node("blub", new Value("BLUB",5,draw_blub)),
|
||||
new Node("blub", new Value("BLUB",5,draw_blub)),
|
||||
new Node("blub", new Value("BLUB",5,draw_blub))
|
||||
new menu("blub", new blubValue("BLUB",5)),
|
||||
new menu("blub", new blubValue("BLUB",5)),
|
||||
new menu("blub", new blubValue("BLUB",5))
|
||||
);
|
||||
|
||||
///root.p(0);
|
||||
|
@ -47,46 +48,19 @@ int main() {
|
|||
// 128 x 32
|
||||
screen s(128, 32);//<128, 32> s;
|
||||
|
||||
Layout l(128);
|
||||
layout l(128);
|
||||
l.apply(&root);
|
||||
lp=&l;
|
||||
|
||||
|
||||
//render
|
||||
hal_init();
|
||||
render(l);
|
||||
|
||||
/*
|
||||
canvas c(64,32);
|
||||
char foo[] = "ABCDEFGHIJKLMOPQRSTUVWXYZ";
|
||||
c.print(1,1,"HELLO");
|
||||
c.print(1,7,"Foo Bar");
|
||||
c.print(1,13,foo);
|
||||
*/
|
||||
//s.draw(0,0,c);
|
||||
|
||||
#ifdef LINUX
|
||||
bool quit = false;
|
||||
|
||||
SDL_RenderPresent(renderer);
|
||||
|
||||
while (!quit) {
|
||||
if (SDL_WaitEvent(&event)) {
|
||||
switch (event.type) {
|
||||
case SDL_QUIT:
|
||||
quit = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
SDL_DestroyRenderer(renderer);
|
||||
SDL_DestroyWindow(window);
|
||||
SDL_Quit();
|
||||
|
||||
#else
|
||||
hal_render();
|
||||
#endif
|
||||
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
void render(){
|
||||
lp->render();
|
||||
}
|
5
src/node.cpp
Normal file
5
src/node.cpp
Normal file
|
@ -0,0 +1,5 @@
|
|||
//
|
||||
// Created by jedi on 11/5/18.
|
||||
//
|
||||
|
||||
#include "node.h"
|
Loading…
Reference in a new issue