fix memory leak in layout.cpp

This commit is contained in:
j3d1 2018-11-08 14:37:35 +01:00
parent 6af3988056
commit 806fc7c3e5
5 changed files with 31 additions and 26 deletions

View file

@ -14,9 +14,13 @@ lib/libssd1306.a:
@mkdir -p lib
@cp deps/ssd1306/bld/libssd1306.a lib/libssd1306.a
flash:
flash: avr
@make -f avr.Makefile flash
run: linux
@make -f linux.Makefile run
clean:
@rm -r build
@echo clean all

View file

@ -42,3 +42,7 @@ $(OBJDIR):
clean:
@$(REMOVEDIR) "$(OBJDIR)"
@echo clean $(OBJDIR)
run: $(OBJDIR)/$(TARGET)
@echo run $(OBJDIR)/$(TARGET)
@$(OBJDIR)/$(TARGET)

View file

@ -46,6 +46,8 @@ int layout::expand_(int packedsize) {
if (size > slots[i].content->maxsize)
size = slots[i].content->maxsize;
slots[i].size_ = size;
if(slots[i].canvas_)
delete slots[i].canvas_;
slots[i].canvas_ = new canvas(size, maxheight_);
pos += size;
}

View file

@ -9,15 +9,11 @@
#include <stdint.h>
#include <hal/hal.h>
uint8_t *canvasData;
NanoCanvas *canvas;
uint8_t canvasData[128 * (32 / 8)];
NanoCanvas canvas(128, 32, canvasData);
void hal_init_screen(int w, int h) {
ssd1306_128x32_i2c_init();
ssd1306_fillScreen( 0x00 );
canvasData = new uint8_t[w * (h / 8)];
canvas = new NanoCanvas(w, h, canvasData);
canvas.clear();
DDRD = 0;
PORTD |= (1 << PC2) | (1 << PC3) | (1 << PC4) | (1 << PC5);
@ -31,17 +27,16 @@ void hal_draw(int x, int y){
void hal_poll_input(bool *ptr) {
int in = PIND & 0x3c;
ptr[0] = in & (1 << PC2);
ptr[1] = in & (1 << PC3);
ptr[2] = in & (1 << PC4);
ptr[3] = in & (1 << PC5);
ptr[0] = !(in & (1 << PC2));
ptr[1] = !(in & (1 << PC3));
ptr[2] = !(in & (1 << PC4));
ptr[3] = !(in & (1 << PC5));
}
void hal_render() {
while (true) {
canvas.clear();
ssd1306_fillScreen( 0x00 );
render();
canvas.blt(0, 0);
}

View file

@ -31,19 +31,17 @@ int main() {
root = new menu("",
new menu("foo",
new menu("bar",
new menu("baz",
new fooValue("I", 5),
new fooValue("II", 5),
new fooValue("III", 5),
new fooValue("IIII", 5)
),
new menu("peng",
new fooValue("o", 5),
new fooValue("oo", 5),
new fooValue("o o", 5)
)
),
new menu("baz",
new fooValue("I", 5),
new fooValue("II", 5),
new fooValue("III", 5),
new fooValue("IIII", 5)
),
new menu("peng",
new fooValue("o", 5),
new fooValue("oo", 5),
new fooValue("o o", 5)
),
new menu("x",
new fooValue("x x", 5),
new fooValue("xxx", 5)
@ -93,6 +91,8 @@ void buttons::onPush(int id, bool state) {
l.cursor = c;
}
break;
case I_UP:
break;
case I_RIGHT:
c = l.cursor;
if (c = c->getCursor()) {