make fonts more generic

This commit is contained in:
j3d1 2018-11-02 09:27:20 +01:00
parent 1009d689bc
commit 58f3d1f02b
9 changed files with 235 additions and 183 deletions

View file

@ -1,5 +1,9 @@
TARGET = main
SRC = col.cpp hal.cpp main.cpp example.cpp gfx/screen.cpp gfx/canvas.cpp gfx/font.cpp
SRC = col.cpp hal.cpp main.cpp example.cpp
SRC += gfx/screen.cpp gfx/canvas.cpp gfx/font.cpp
SRC += fonts/basic_5x4.cpp
SRCDIR = src
INCDIR = inc

12
inc/fonts/basic_5x4.h Normal file
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@ -0,0 +1,12 @@
//
// Created by jedi on 11/2/18.
//
#ifndef MGL_DMXMENU_BASIC_5X4_H
#define MGL_DMXMENU_BASIC_5X4_H
#include "gfx/font.h"
extern font basic_5x4;
#endif //MGL_DMXMENU_BASIC_5X4_H

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@ -7,6 +7,7 @@
#include "hal.h"
#include "gfx/font.h"
#include "fonts/basic_5x4.h"
class canvas {
private:
@ -23,23 +24,11 @@ public:
}
void print(int x, int y, const char *str) {
for (int i = 0; str[i]; i++) {
int j = (str[i] - ' ') % 32;
for (int x_ = 0; x_ < 4; x_++)
for (int y_ = 0; y_ < 5; y_++)
if (testFont[j][x_ + 4 * y_])
draw(x + i * 5 + x_, y + y_);
}
basic_5x4.print(x, y, str, *this);
}
void print(int x, int y, char *str) {
for (int i = 0; str[i]; i++) {
int j = (str[i] - ' ') % 32;
for (int x_ = 0; x_ < 4; x_++)
for (int y_ = 0; y_ < 5; y_++)
if (testFont[j][x_ + 4 * y_])
draw(x + i * 5 + x_, y + y_);
}
basic_5x4.print(x, y, str, *this);
}
};

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@ -5,12 +5,18 @@
#ifndef MGL_DMXMENU_FONT_H
#define MGL_DMXMENU_FONT_H
class canvas;
class font {
public:
typedef const bool raw_font[32][20];
private:
raw_font& raw_data_;
public:
font(raw_font&);
void print(int x, int y, char c, canvas&);
void print(int x, int y, char* str, canvas&);
void print(int x, int y, const char* str, canvas&);
};
extern bool testFont[32][20];
#endif //MGL_DMXMENU_FONT_H

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@ -15,6 +15,7 @@ void hal_init();
void hal_draw(int x, int y);
void hal_print(int x, int y, const char* str);
void render(Layout&);
void hal_render();
void quit();
extern bool input[4];

172
src/fonts/basic_5x4.cpp Normal file
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@ -0,0 +1,172 @@
//
// Created by jedi on 11/2/18.
//
#include "fonts/basic_5x4.h"
const bool basic_5x4_raw[32][20] = {
//0
{0,0,0,0,
0,0,0,0,
0,0,0,0,
0,0,0,0,
0,0,0,0},
//A
{0,1,1,0,
1,0,0,1,
1,0,0,1,
1,1,1,1,
1,0,0,1},
//B
{1,1,1,0,
1,0,0,1,
1,1,1,0,
1,0,0,1,
1,1,1,0},
//C
{0,1,1,0,
1,0,0,1,
1,0,0,0,
1,0,0,1,
0,1,1,0},
//D
{1,1,1,0,
1,0,0,1,
1,0,0,1,
1,0,0,1,
1,1,1,0},
//E
{1,1,1,1,
1,0,0,0,
1,1,1,0,
1,0,0,0,
1,1,1,1},
//F
{1,1,1,1,
1,0,0,0,
1,1,1,0,
1,0,0,0,
1,0,0,0},
//G
{0,1,1,1,
1,0,0,0,
1,0,1,1,
1,0,0,1,
0,1,1,1},
//H
{1,0,0,1,
1,0,0,1,
1,1,1,1,
1,0,0,1,
1,0,0,1},
//I
{1,1,1,0,
0,1,0,0,
0,1,0,0,
0,1,0,0,
1,1,1,0},
//J
{1,1,1,1,
0,0,0,1,
0,0,0,1,
0,0,0,1,
1,1,1,0},
//K
{1,0,0,1,
1,0,1,0,
1,1,0,0,
1,0,1,0,
1,0,0,1},
//L
{1,0,0,0,
1,0,0,0,
1,0,0,0,
1,0,0,0,
1,1,1,1},
//M
{1,0,0,1,
1,1,1,1,
1,1,1,1,
1,0,0,1,
1,0,0,1},
//N
{1,0,0,1,
1,1,0,1,
1,0,1,1,
1,0,0,1,
1,0,0,1},
//O
{0,1,1,0,
1,0,0,1,
1,0,0,1,
1,0,0,1,
0,1,1,0},
//P
{1,1,1,0,
1,0,0,1,
1,0,0,1,
1,1,1,0,
1,0,0,0},
//Q
{0,1,1,0,
1,0,0,1,
1,0,0,1,
1,0,1,1,
0,1,1,1},
//R
{1,1,1,0,
1,0,0,1,
1,0,0,1,
1,1,1,0,
1,0,0,1},
//S
{0,1,1,1,
1,0,0,0,
0,1,1,0,
0,0,0,1,
1,1,1,0},
//T
{1,1,1,1,
0,0,1,0,
0,0,1,0,
0,0,1,0,
0,0,1,0},
//U
{1,0,0,1,
1,0,0,1,
1,0,0,1,
1,0,0,1,
0,1,1,0},
//V
{1,0,0,1,
1,0,0,1,
1,0,1,0,
1,0,1,0,
0,1,0,0},
//W
{1,0,0,1,
1,0,0,1,
1,1,1,1,
1,1,1,1,
0,1,1,0},
//X
{1,0,0,1,
1,0,0,1,
0,1,1,0,
1,0,0,1,
1,0,0,1},
//Y
{1,0,0,1,
1,0,0,1,
0,1,1,1,
0,0,0,1,
1,1,1,0},
//Z
{1,1,1,1,
0,0,0,1,
0,1,1,0,
1,0,0,0,
1,1,1,1},
};
font basic_5x4(basic_5x4_raw);

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@ -3,168 +3,29 @@
//
#include "gfx/font.h"
#include "gfx/canvas.h"
bool testFont[32][20] = {
//0
{0,0,0,0,
0,0,0,0,
0,0,0,0,
0,0,0,0,
0,0,0,0},
//A
{0,1,1,0,
1,0,0,1,
1,0,0,1,
1,1,1,1,
1,0,0,1},
//B
{1,1,1,0,
1,0,0,1,
1,1,1,0,
1,0,0,1,
1,1,1,0},
//C
{0,1,1,0,
1,0,0,1,
1,0,0,0,
1,0,0,1,
0,1,1,0},
//D
{1,1,1,0,
1,0,0,1,
1,0,0,1,
1,0,0,1,
1,1,1,0},
//E
{1,1,1,1,
1,0,0,0,
1,1,1,0,
1,0,0,0,
1,1,1,1},
//F
{1,1,1,1,
1,0,0,0,
1,1,1,0,
1,0,0,0,
1,0,0,0},
//G
{0,1,1,1,
1,0,0,0,
1,0,1,1,
1,0,0,1,
0,1,1,1},
//H
{1,0,0,1,
1,0,0,1,
1,1,1,1,
1,0,0,1,
1,0,0,1},
//I
{1,1,1,0,
0,1,0,0,
0,1,0,0,
0,1,0,0,
1,1,1,0},
//J
{1,1,1,1,
0,0,0,1,
0,0,0,1,
0,0,0,1,
1,1,1,0},
//K
{1,0,0,1,
1,0,1,0,
1,1,0,0,
1,0,1,0,
1,0,0,1},
//L
{1,0,0,0,
1,0,0,0,
1,0,0,0,
1,0,0,0,
1,1,1,1},
//M
{1,0,0,1,
1,1,1,1,
1,1,1,1,
1,0,0,1,
1,0,0,1},
//N
{1,0,0,1,
1,1,0,1,
1,0,1,1,
1,0,0,1,
1,0,0,1},
//O
{0,1,1,0,
1,0,0,1,
1,0,0,1,
1,0,0,1,
0,1,1,0},
//P
{1,1,1,0,
1,0,0,1,
1,0,0,1,
1,1,1,0,
1,0,0,0},
//Q
{0,1,1,0,
1,0,0,1,
1,0,0,1,
1,0,1,1,
0,1,1,1},
//R
{1,1,1,0,
1,0,0,1,
1,0,0,1,
1,1,1,0,
1,0,0,1},
//S
{0,1,1,1,
1,0,0,0,
0,1,1,0,
0,0,0,1,
1,1,1,0},
//T
{1,1,1,1,
0,0,1,0,
0,0,1,0,
0,0,1,0,
0,0,1,0},
//U
{1,0,0,1,
1,0,0,1,
1,0,0,1,
1,0,0,1,
0,1,1,0},
//V
{1,0,0,1,
1,0,0,1,
1,0,1,0,
1,0,1,0,
0,1,0,0},
//W
{1,0,0,1,
1,0,0,1,
1,1,1,1,
1,1,1,1,
0,1,1,0},
//X
{1,0,0,1,
1,0,0,1,
0,1,1,0,
1,0,0,1,
1,0,0,1},
//Y
{1,0,0,1,
1,0,0,1,
0,1,1,1,
0,0,0,1,
1,1,1,0},
//Z
{1,1,1,1,
0,0,0,1,
0,1,1,0,
1,0,0,0,
1,1,1,1},
};
font::font(raw_font& raw ):raw_data_(raw){
}
void font::print(int x, int y, char l, canvas& c) {
int j = (l - ' ') % 32;
for (int x_ = 0; x_ < 4; x_++)
for (int y_ = 0; y_ < 5; y_++)
if (raw_data_[j][x_ + 4 * y_])
c.draw(x + x_, y + y_);
}
void font::print(int x, int y, char* str, canvas& c) {
for (int i = 0; str[i]; i++) {
print(x + i * 5,y,str[i],c);
}
}
void font::print(int x, int y, const char* str, canvas& c) {
for (int i = 0; str[i]; i++) {
print(x + i * 5,y,str[i],c);
}
}

View file

@ -14,6 +14,7 @@ void hal_init(){
ssd1306_fillScreen( 0x00 );
//ssd1306_setFixedFont(ssd1306xled_font6x8);
ssd1306_setFixedFont(ssd1306xled_font5x7);
canvas.clear();
}
void hal_draw(int x, int y){
@ -44,6 +45,10 @@ void render(Layout& layout) {
}
}
void hal_render(){
canvas.blt(0, 0);
}
void * operator new(unsigned int size)
{
return malloc(size);

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@ -83,6 +83,8 @@ int main() {
SDL_DestroyWindow(window);
SDL_Quit();
#else
hal_render();
#endif
return 0;
}