commit
0cb6b56cc9
21 changed files with 329 additions and 197 deletions
6
Makefile
6
Makefile
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@ -14,9 +14,13 @@ lib/libssd1306.a:
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@mkdir -p lib
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@cp deps/ssd1306/bld/libssd1306.a lib/libssd1306.a
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flash:
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flash: avr
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@make -f avr.Makefile flash
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run: linux
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@make -f linux.Makefile run
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clean:
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@rm -r build
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@echo clean all
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2
OBJECTS
2
OBJECTS
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@ -1,5 +1,5 @@
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TARGET = main
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SRC = hal.cpp main.cpp example.cpp
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SRC = hal.cpp main.cpp example.cpp buttons.cpp
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SRC += gfx/screen.cpp gfx/canvas.cpp gfx/font.cpp gfx/layout.cpp gfx/buffer.cpp
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28
inc/buttons.h
Normal file
28
inc/buttons.h
Normal file
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@ -0,0 +1,28 @@
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//
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// Created by jedi on 11/6/18.
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//
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#ifndef MGL_DMXMENU_INPUT_H
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#define MGL_DMXMENU_INPUT_H
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#define I_LEFT 0
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#define I_RIGHT 1
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#define I_UP 2
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#define I_DOWN 3
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class buttons {
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private:
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void onPush(int id, bool state);
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public:
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bool raw[4]={false,false, false, false};
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bool last[4]={false,false, false, false};
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void poll();
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};
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extern buttons input;
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#endif //MGL_DMXMENU_INPUT_H
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@ -17,7 +17,7 @@ public:
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class fooValue : public value {
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public:
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fooValue(const char* str, int val) : value(str, val, 64, 96) {
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fooValue(const char* str, int val) : value(str, val, 32, 48) {
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}
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void render(canvas &c);
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@ -1,15 +0,0 @@
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//
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// Created by jedi on 11/2/18.
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//
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#ifndef MGL_DMXMENU_BUFFER_8_H
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#define MGL_DMXMENU_BUFFER_8_H
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#include <stdlib.h>
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#include <stdint.h>
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#endif //MGL_DMXMENU_BUFFER_8_H
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@ -9,7 +9,6 @@
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#include "gfx/font.h"
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#include "fonts/basic_5x4.h"
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#include "gfx/buffer.h"
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#include "gfx/buffer_32.h"
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class screen;
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@ -11,18 +11,19 @@
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class layout {
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class Slot {
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private:
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int pos_;
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int size_;
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canvas *canvas_ = 0;
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int pos_ = 0;
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int size_ = 0;
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canvas *canvas_ = nullptr;
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public:
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node *content;
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node *content = nullptr;
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friend layout;
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};
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private:
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const int maxwidth_;
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const int maxheight_;
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int allocated_;
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screen screen_;
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screen& screen_;
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int allocate_(node *, int);
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@ -34,8 +35,9 @@ private:
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public:
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static const int maxslots = 10;
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Slot slots[maxslots];
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node *cursor;
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layout(int width) : maxwidth_(width), screen_(width, 32) {
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layout(screen& s) : maxwidth_(s.getWidth()), maxheight_(s.getHeight()), screen_(s) {
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}
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@ -14,28 +14,19 @@ private:
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const int height_;
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public:
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screen(int w, int h) : width_(w), height_(h) {
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screen(int w, int h);
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}
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void draw(int x, int y);
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void draw(int x, int y) {
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hal_draw(x, y);
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}
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void draw(int x, int y, canvas &c);
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void draw(int x, int y, canvas &c) {
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for (int x_ = 0; x_ < 128; x_++)
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for (int y_ = 0; y_ < 32; y_++)
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if (c.buffer_.get(x_ * 32 + y_))
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hal_draw(x + x_, y + y_);
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}
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void print(int x, int y, const char *str, font & = basic_5x4);
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void print(int x, int y, const char *str, font & = basic_5x4){
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void print(int x, int y, char *str, font & = basic_5x4);
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}
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int getWidth();
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void print(int x, int y, char *str, font & = basic_5x4){
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}
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int getHeight();
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};
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@ -2,21 +2,14 @@
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#ifndef _HAL_H_
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#define _HAL_H_
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#define I_LEFT 0
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#define I_RIGHT 1
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#define I_UP 2
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#define I_DOWN 3
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void debug(const char* str);
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void hal_init();
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void hal_init_screen(int w, int h);
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void hal_poll_input(bool *ptr);
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void hal_draw(int x, int y);
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void hal_print(int x, int y, const char* str);
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void hal_render();
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void render();
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void quit();
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extern bool input[4];
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#ifndef LINUX
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@ -25,7 +18,4 @@ void operator delete(void * ptr);
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#endif
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extern const int SCREEN_WIDTH;
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extern const int SCREEN_HEIGHT;
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#endif
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29
inc/node.h
29
inc/node.h
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@ -9,9 +9,10 @@
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class node {
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private:
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node *parent_ = 0;
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node *child_ = 0;
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node *next_ = 0;
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node *parent_ = nullptr;
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node *child_ = nullptr;
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node *cursor_ = nullptr;
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node *next_ = nullptr;
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void addNodes(bool b) {
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}
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@ -30,10 +31,11 @@ public:
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virtual void render(canvas &c) = 0;
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node(int min = 24, int max = 48) : next_(nullptr), child_(nullptr), parent_(nullptr), minsize(min), maxsize(max) {
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explicit node(int min = 24, int max = 48) : next_(nullptr), child_(nullptr), parent_(nullptr), minsize(min),
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maxsize(max) {
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}
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node(const char *t, int min = 24, int max = 48) : title_(t), minsize(min), maxsize(max), next_(nullptr),
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explicit node(const char *t, int min = 24, int max = 48) : title_(t), minsize(min), maxsize(max), next_(nullptr),
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child_(nullptr),
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parent_(nullptr) {
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}
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@ -41,6 +43,7 @@ public:
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template<typename ... Args>
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node(const char *t, node *n, Args ... ns) : title_(t), minsize(24), maxsize(48) {
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child_ = n;
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cursor_ = n;
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n->parent_ = this;
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child_->addNodes(true, ns...);
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}
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@ -48,6 +51,22 @@ public:
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node *getChild() {
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return child_;
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}
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node *getNext() {
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return next_;
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}
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node *getCursor() {
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return cursor_;
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}
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node *getParent() {
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return parent_;
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}
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void setCursor(node *c) {
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cursor_ = c;
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}
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};
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@ -42,3 +42,7 @@ $(OBJDIR):
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clean:
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@$(REMOVEDIR) "$(OBJDIR)"
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@echo clean $(OBJDIR)
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run: $(OBJDIR)/$(TARGET)
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@echo run $(OBJDIR)/$(TARGET)
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@$(OBJDIR)/$(TARGET)
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20
src/buttons.cpp
Normal file
20
src/buttons.cpp
Normal file
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@ -0,0 +1,20 @@
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//
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// Created by jedi on 11/6/18.
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//
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#include "hal/hal.h"
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#include "buttons.h"
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buttons input;
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void buttons::poll() {
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hal_poll_input(raw);
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for(int i = 0; i < 4; i++){
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if(raw[i]!=last[i]){
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onPush(i, raw[i]);
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last[i]=raw[i];
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}
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}
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}
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@ -1,4 +1,5 @@
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#include "buttons.h"
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#include "example.h"
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#include "node.h"
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#include "gfx/canvas.h"
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@ -9,15 +10,15 @@ int j = 0;
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void fooValue::render(canvas& c){
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for(int i = 0; i<32; i++)
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for(int i = 0; i<c.getHeight(); i++)
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c.draw(0,i);
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c.print(5 , 10, title_);
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peng[0] = input[0] ? 'L' : ' ';
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peng[1] = input[1] ? 'R' : ' ';
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peng[2] = input[2] ? 'U' : ' ';
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peng[3] = input[3] ? 'D' : ' ';
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c.print(10 , 10, title_);
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peng[0] = input.raw[0] ? 'L' : ' ';
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peng[1] = input.raw[1] ? 'R' : ' ';
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peng[2] = input.raw[2] ? 'U' : ' ';
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peng[3] = input.raw[3] ? 'D' : ' ';
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j++;
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j %= 10;
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peng[4] = 'A' + j;
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@ -25,16 +26,22 @@ void fooValue::render(canvas& c){
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}
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void blubValue::render(canvas& c){
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for(int i = 0; i<32;i++)
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for(int i = 0; i<c.getHeight();i++)
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c.draw(0,i);
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c.print(5 , 10, title_);
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c.print(3 , 15, title_);
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}
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void menu::render(canvas& c){
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for(int i = 0; i<32;i++)
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for(int i = 0; i<c.getHeight();i++)
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c.draw(0,i);
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c.print(5, 10, title_);
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int r = 0;
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node* ptr = getChild();
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while(ptr){
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c.print(3,6*r+2, ptr->title_);
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ptr = ptr->getNext();
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r++;
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}
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}
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@ -1,5 +0,0 @@
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//
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// Created by jedi on 11/2/18.
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//
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#include "gfx/buffer_32.h"
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@ -15,6 +15,7 @@ void canvas::clear() {
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}
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void canvas::draw(int x, int y) {
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if (y < height_ && x < width_)
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buffer_.set(x * height_ + y, true);
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}
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@ -5,7 +5,6 @@
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#include "node.h"
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#include "gfx/layout.h"
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void layout::render() {
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for (int j = 0; j < allocated_; j++) {
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node *node_ptr;
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@ -19,8 +18,10 @@ void layout::render() {
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int layout::apply(node* node) {
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int rootslot = allocate_(node, maxslots);
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int minsize = pack_(rootslot);
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int minsize = pack_(rootslot + 1);
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expand_(minsize);
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if (cursor == nullptr)
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cursor = slots[rootslot].content->getCursor();
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return 0;
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}
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@ -45,14 +46,16 @@ int layout::expand_(int packedsize) {
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if (size > slots[i].content->maxsize)
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size = slots[i].content->maxsize;
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slots[i].size_ = size;
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slots[i].canvas_ = new canvas(size, 32);
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if(slots[i].canvas_)
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delete slots[i].canvas_;
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slots[i].canvas_ = new canvas(size, maxheight_);
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pos += size;
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}
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return 0;
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}
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int layout::allocate_(node* current, int depth) {
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if (node* next = current->getChild()) {
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if (node* next = current->getCursor()) {
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int i = allocate_(next, depth) + 1;
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slots[i].content = current;
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return i;
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@ -3,3 +3,34 @@
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//
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#include "gfx/screen.h"
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screen::screen(int w, int h) : width_(w), height_(h) {
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hal_init_screen(w,h);
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}
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void screen::draw(int x, int y) {
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hal_draw(x, y);
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}
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void screen::draw(int x, int y, canvas &c) {
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for (int x_ = 0; x_ < width_; x_++)
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for (int y_ = 0; y_ < height_; y_++)
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if (c.buffer_.get(x_ * height_ + y_))
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hal_draw(x + x_, y + y_);
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}
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void screen::print(int x, int y, const char *str, font& f) {
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//f.print(x, y, str);
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}
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void screen::print(int x, int y, char *str, font& f) {
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//f.print(x, y, str);
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}
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int screen::getWidth(){
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return width_;
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}
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int screen::getHeight(){
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return height_;
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}
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@ -1,9 +1,5 @@
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#include "hal/hal.h"
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const int SCREEN_WIDTH = 128;
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const int SCREEN_HEIGHT = 32;
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bool input[4];
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#ifdef LINUX
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#include "hal/linux.cpp"
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@ -4,35 +4,39 @@
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#include "ssd1306.h"
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#include "nano_gfx.h"
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#include "buttons.h"
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#include <stdlib.h>
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#include <stdint.h>
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#include <hal/hal.h>
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uint8_t canvasData[SCREEN_WIDTH*(SCREEN_HEIGHT/8)];
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NanoCanvas canvas(SCREEN_WIDTH, SCREEN_HEIGHT, canvasData);
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uint8_t canvasData[128 * (32 / 8)];
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NanoCanvas canvas(128, 32, canvasData);
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void hal_init(){
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void hal_init_screen(int w, int h) {
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ssd1306_128x32_i2c_init();
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ssd1306_fillScreen( 0x00 );
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canvas.clear();
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DDRD = 0;
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PORTD |= (1 << PC2) | (1 << PC3) | (1 << PC4) | (1 << PC5);
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}
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void hal_draw(int x, int y){
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canvas.putPixel(x, y);
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}
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void hal_render() {
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DDRD = 0;
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PORTD |= (1 << PC2)|(1 << PC3)|(1 << PC4)|(1 << PC5);
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while (1) {
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void hal_poll_input(bool *ptr) {
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int in = PIND & 0x3c;
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input[0]=in & (1<<PC2);
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input[1]=in & (1<<PC3);
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input[2]=in & (1<<PC4);
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input[3]=in & (1<<PC5);
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ptr[0] = !(in & (1 << PC2));
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ptr[1] = !(in & (1 << PC3));
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ptr[2] = !(in & (1 << PC4));
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ptr[3] = !(in & (1 << PC5));
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canvas.clear();
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}
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void hal_render() {
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while (true) {
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ssd1306_fillScreen( 0x00 );
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render();
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canvas.blt(0, 0);
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}
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|
@ -7,88 +7,45 @@
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//Using SDL and standard IO
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#include <SDL2/SDL.h>
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#include <cstdio>
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#include <buttons.h>
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SDL_Window *window = nullptr;
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SDL_Event event;
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SDL_Renderer *renderer;
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void hal_init() {
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void hal_init_screen(int width, int height){
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if (SDL_Init(SDL_INIT_VIDEO) < 0) {
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printf("SDL could not initialize! SDL_Error: %s\n", SDL_GetError());
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exit(1);
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}
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/* //Create window
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window = SDL_CreateWindow( "SDL Tutorial", 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, SDL_WINDOW_SHOWN|SDL_WINDOW_BORDERLESS );
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if( window == NULL ) {
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//Create window
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window = SDL_CreateWindow("SDL Tutorial", 0, 0, width, height,
|
||||
SDL_WINDOW_SHOWN); //|SDL_WINDOW_BORDERLESS
|
||||
if (window == nullptr) {
|
||||
printf( "Window could not be created! SDL_Error: %s\n", SDL_GetError() );
|
||||
exit(1);
|
||||
}
|
||||
*/
|
||||
|
||||
SDL_CreateWindowAndRenderer(SCREEN_WIDTH, SCREEN_HEIGHT, 0, &window, &renderer);
|
||||
|
||||
renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED);
|
||||
if (renderer == nullptr) {
|
||||
printf("Renderer could not be created! SDL_Error: %s\n", SDL_GetError());
|
||||
exit(1);
|
||||
}
|
||||
}
|
||||
|
||||
void hal_draw(int x, int y){
|
||||
SDL_RenderDrawPoint(renderer, x, y);
|
||||
}
|
||||
|
||||
void hal_print(int x, int y, const char* str){
|
||||
//TODO delete
|
||||
}
|
||||
|
||||
void hal_render() {
|
||||
|
||||
bool quit = false;
|
||||
|
||||
void hal_render() {
|
||||
|
||||
|
||||
while (!quit) {
|
||||
if (SDL_PollEvent(&event)) {
|
||||
|
||||
|
||||
switch (event.type) {
|
||||
case SDL_KEYDOWN:
|
||||
switch (event.key.keysym.sym) {
|
||||
case SDLK_LEFT:
|
||||
input[I_LEFT]=true;
|
||||
break;
|
||||
case SDLK_RIGHT:
|
||||
input[I_RIGHT]=true;
|
||||
break;
|
||||
case SDLK_UP:
|
||||
input[I_UP]=true;
|
||||
break;
|
||||
case SDLK_DOWN:
|
||||
input[I_DOWN]=true;
|
||||
break;
|
||||
}
|
||||
break;
|
||||
|
||||
case SDL_KEYUP:
|
||||
switch (event.key.keysym.sym) {
|
||||
case SDLK_LEFT:
|
||||
input[I_LEFT]=false;
|
||||
break;
|
||||
case SDLK_RIGHT:
|
||||
input[I_RIGHT]=false;
|
||||
break;
|
||||
case SDLK_UP:
|
||||
input[I_UP]=false;
|
||||
break;
|
||||
case SDLK_DOWN:
|
||||
input[I_DOWN]=false;
|
||||
break;
|
||||
}
|
||||
break;
|
||||
|
||||
case SDL_QUIT:
|
||||
quit = true;
|
||||
break;
|
||||
}
|
||||
} else {
|
||||
SDL_Delay(10);
|
||||
}
|
||||
|
||||
SDL_SetRenderDrawColor(renderer, 0, 0, 0, 0);
|
||||
SDL_RenderClear(renderer);
|
||||
|
@ -103,6 +60,58 @@ void hal_render() {
|
|||
|
||||
}
|
||||
|
||||
void hal_poll_input(bool *ptr) {
|
||||
if (SDL_PollEvent(&event)) {
|
||||
|
||||
|
||||
switch (event.type) {
|
||||
case SDL_KEYDOWN:
|
||||
switch (event.key.keysym.sym) {
|
||||
case SDLK_LEFT:
|
||||
ptr[I_LEFT] = true;
|
||||
break;
|
||||
case SDLK_RIGHT:
|
||||
ptr[I_RIGHT] = true;
|
||||
break;
|
||||
case SDLK_UP:
|
||||
ptr[I_UP] = true;
|
||||
break;
|
||||
case SDLK_DOWN:
|
||||
ptr[I_DOWN] = true;
|
||||
break;
|
||||
case 'q':
|
||||
case 0x1b: //ESC
|
||||
quit = true;
|
||||
break;
|
||||
}
|
||||
break;
|
||||
|
||||
case SDL_KEYUP:
|
||||
switch (event.key.keysym.sym) {
|
||||
case SDLK_LEFT:
|
||||
ptr[I_LEFT] = false;
|
||||
break;
|
||||
case SDLK_RIGHT:
|
||||
ptr[I_RIGHT] = false;
|
||||
break;
|
||||
case SDLK_UP:
|
||||
ptr[I_UP] = false;
|
||||
break;
|
||||
case SDLK_DOWN:
|
||||
ptr[I_DOWN] = false;
|
||||
break;
|
||||
}
|
||||
break;
|
||||
|
||||
case SDL_QUIT:
|
||||
quit = true;
|
||||
break;
|
||||
}
|
||||
} else {
|
||||
SDL_Delay(10);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void debug(const char* str){
|
||||
std::cout << str << std::flush;
|
||||
|
|
106
src/main.cpp
106
src/main.cpp
|
@ -8,10 +8,12 @@
|
|||
|
||||
#include "gfx/screen.h"
|
||||
#include "gfx/canvas.h"
|
||||
#include "buttons.h"
|
||||
|
||||
#ifdef LINUX
|
||||
#include <SDL2/SDL.h>
|
||||
#include <stdio.h>
|
||||
#include <iostream>
|
||||
|
||||
|
||||
extern SDL_Window* window;
|
||||
|
@ -20,47 +22,89 @@ extern SDL_Renderer *renderer;
|
|||
|
||||
#endif
|
||||
|
||||
layout* lp;
|
||||
|
||||
screen s(128,32);
|
||||
layout l(s);
|
||||
menu* root;
|
||||
|
||||
int main() {
|
||||
|
||||
|
||||
|
||||
//build tree
|
||||
menu root(nullptr,
|
||||
new menu("foo1",
|
||||
new menu("foo2",
|
||||
new menu("foo3", new fooValue("FOO4",5))
|
||||
root = new menu("",
|
||||
new menu("foo",
|
||||
new menu("baz",
|
||||
new fooValue("I", 5),
|
||||
new fooValue("II", 5),
|
||||
new fooValue("III", 5),
|
||||
new fooValue("IIII", 5)
|
||||
),
|
||||
new menu("foo", new fooValue("BAR",5)),
|
||||
new menu("foo", new fooValue("BAZ",5))
|
||||
new menu("peng",
|
||||
new fooValue("o", 5),
|
||||
new fooValue("oo", 5),
|
||||
new fooValue("o o", 5)
|
||||
),
|
||||
new menu("blub", new blubValue("BLUB",5)),
|
||||
new menu("blub", new blubValue("BLUB",5)),
|
||||
new menu("blub", new blubValue("BLUB",5))
|
||||
new menu("x",
|
||||
new fooValue("x x", 5),
|
||||
new fooValue("xxx", 5)
|
||||
),
|
||||
new menu("y",
|
||||
new fooValue("y y", 5),
|
||||
new fooValue("yyy", 5)
|
||||
)
|
||||
),
|
||||
new menu("a",
|
||||
new blubValue("a a", 5),
|
||||
new blubValue("aa", 5),
|
||||
new blubValue("aaa", 5)
|
||||
),
|
||||
new menu("b",
|
||||
new blubValue("b b", 5),
|
||||
new blubValue("bb", 5),
|
||||
new blubValue("bbb", 5)
|
||||
),
|
||||
new menu("c",
|
||||
new blubValue("c c", 5),
|
||||
new blubValue("cc", 5),
|
||||
new blubValue("ccc", 5)
|
||||
)
|
||||
);
|
||||
|
||||
///root.p(0);
|
||||
|
||||
|
||||
//walk tree + allocate slots
|
||||
//position slots
|
||||
// 128 x 32
|
||||
screen s(128, 32);//<128, 32> s;
|
||||
|
||||
layout l(128);
|
||||
l.apply(&root);
|
||||
lp=&l;
|
||||
|
||||
|
||||
//render
|
||||
hal_init();
|
||||
hal_render();
|
||||
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
void render(){
|
||||
lp->render();
|
||||
l.apply(root);
|
||||
input.poll();
|
||||
l.render();
|
||||
}
|
||||
|
||||
void buttons::onPush(int id, bool state) {
|
||||
if (state) {
|
||||
node *c;
|
||||
node *p;
|
||||
switch (id) {
|
||||
case I_DOWN:
|
||||
c = l.cursor;
|
||||
p = c->getParent();
|
||||
if ((c = c->getNext()) || p && (c = p->getChild())) {
|
||||
p->setCursor(c);
|
||||
l.cursor = c;
|
||||
}
|
||||
break;
|
||||
case I_UP:
|
||||
break;
|
||||
case I_RIGHT:
|
||||
c = l.cursor;
|
||||
if (c = c->getCursor()) {
|
||||
l.cursor = c;
|
||||
}
|
||||
break;
|
||||
case I_LEFT:
|
||||
c = l.cursor;
|
||||
if (c = c->getParent()) {
|
||||
l.cursor = c;
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
Loading…
Reference in a new issue