Merge branch 'lvgl' of https://github.com/Zaltora/esp-open-rtos into lvgl
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4 changed files with 32 additions and 3 deletions
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@ -38,7 +38,7 @@
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* Required for buffered drawing, opacity and anti-aliasing
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* VDB makes the double buffering, you don't need to deal with it!
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* Typical size: ~1/10 screen */
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#define LV_VDB_SIZE (LV_VER_RES * LV_HOR_RES / 2) /*Size of VDB in pixel count (1/10 screen size is good for first)*/
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#define LV_VDB_SIZE (LV_VER_RES * LV_HOR_RES) /*Size of VDB in pixel count (1/10 screen size is good for first)*/
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#define LV_VDB_PX_BPP 1 /*Bit-per-pixel of VDB. Useful for monochrome or non-standard color format displays. (Set `disp_drv->vdb_wr` and `disp_drv->vdb_rd` too)*/
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#define LV_VDB_ADR 0 /*Place VDB to a specific address (e.g. in external RAM) (0: allocate automatically into RAM; LV_VDB_ADR_INV: to replace it later with `lv_vdb_set_adr()`)*/
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