Update submodule and example

This commit is contained in:
zaltora 2018-10-17 15:52:52 +02:00
parent 5b1df45ab4
commit 54b2395733
4 changed files with 77 additions and 49 deletions

View file

@ -2,15 +2,15 @@
* @file lv_conf.h * @file lv_conf.h
* *
*/ */
#if 1 /*Remove this to enable the content (Delete the last #endif too!)*/
#ifndef LV_CONF_H #ifndef LV_CONF_H
#define LV_CONF_H #define LV_CONF_H
/*---------------- //include complement to LV_TICK_CUSTOM_INCLUDE.
* Dynamic memory #include "FreeRTOS.h"
*----------------*/
/*===================
Dynamic memory
*===================*/
/* Memory size which will be used by the library /* Memory size which will be used by the library
* to store the graphical objects and other data */ * to store the graphical objects and other data */
@ -38,13 +38,14 @@
* Required for buffered drawing, opacity and anti-aliasing * Required for buffered drawing, opacity and anti-aliasing
* VDB makes the double buffering, you don't need to deal with it! * VDB makes the double buffering, you don't need to deal with it!
* Typical size: ~1/10 screen */ * Typical size: ~1/10 screen */
#define LV_VDB_SIZE (0 * LV_HOR_RES) /*Size of VDB in pixel count (1/10 screen size is good for first)*/ #define LV_VDB_SIZE (LV_VER_RES * LV_HOR_RES / 2) /*Size of VDB in pixel count (1/10 screen size is good for first)*/
#define LV_VDB_ADR 0 /*Place VDB to a specific address (e.g. in external RAM) (0: allocate automatically into RAM)*/ #define LV_VDB_PX_BPP 1 /*Bit-per-pixel of VDB. Useful for monochrome or non-standard color format displays. (Set `disp_drv->vdb_wr` and `disp_drv->vdb_rd` too)*/
#define LV_VDB_ADR 0 /*Place VDB to a specific address (e.g. in external RAM) (0: allocate automatically into RAM; LV_VDB_ADR_INV: to replace it later with `lv_vdb_set_adr()`)*/
/* Use two Virtual Display buffers (VDB) parallelize rendering and flushing (optional) /* Use two Virtual Display buffers (VDB) parallelize rendering and flushing (optional)
* The flushing should use DMA to write the frame buffer in the background*/ * The flushing should use DMA to write the frame buffer in the background*/
#define LV_VDB_DOUBLE 0 /*1: Enable the use of 2 VDBs*/ #define LV_VDB_DOUBLE 0 /*1: Enable the use of 2 VDBs*/
#define LV_VDB2_ADR 0 /*Place VDB2 to a specific address (e.g. in external RAM) (0: allocate automatically into RAM)*/ #define LV_VDB2_ADR 0 /*Place VDB2 to a specific address (e.g. in external RAM) (0: allocate automatically into RAM; LV_VDB_ADR_INV: to replace it later with `lv_vdb_set_adr()`)*/
/* Enable anti-aliasing (lines, and radiuses will be smoothed) */ /* Enable anti-aliasing (lines, and radiuses will be smoothed) */
#define LV_ANTIALIAS 0 /*1: Enable anti-aliasing*/ #define LV_ANTIALIAS 0 /*1: Enable anti-aliasing*/
@ -66,46 +67,57 @@
#define LV_INDEV_LONG_PRESS_REP_TIME 100 /*Repeated trigger period in long press [ms] */ #define LV_INDEV_LONG_PRESS_REP_TIME 100 /*Repeated trigger period in long press [ms] */
/*Color settings*/ /*Color settings*/
#define LV_COLOR_DEPTH 16 /*Color depth: 1/8/16/24*/ #define LV_COLOR_DEPTH 1 /*Color depth: 1/8/16/32*/
#define LV_COLOR_16_SWAP 0 /*Swap the 2 bytes of RGB565 color. Useful if the display has a 8 bit interface (e.g. SPI)*/
#define LV_COLOR_SCREEN_TRANSP 0 /*1: Enable screen transparency. Useful for OSD or other overlapping GUIs. Requires ARGB8888 colors*/
#define LV_COLOR_TRANSP LV_COLOR_LIME /*Images pixels with this color will not be drawn (with chroma keying)*/ #define LV_COLOR_TRANSP LV_COLOR_LIME /*Images pixels with this color will not be drawn (with chroma keying)*/
/*Text settings*/ /*Text settings*/
#define LV_TXT_UTF8 1 /*Enable UTF-8 coded Unicode character usage */ #define LV_TXT_UTF8 0 /*Enable UTF-8 coded Unicode character usage */
#define LV_TXT_BREAK_CHARS " ,.;:-_" /*Can break texts on these chars*/ #define LV_TXT_BREAK_CHARS " ,.;:-_" /*Can break texts on these chars*/
/*Graphics feature usage*/ /*Graphics feature usage*/
#define USE_LV_ANIMATION 1 /*1: Enable all animations*/ #define USE_LV_ANIMATION 1 /*1: Enable all animations*/
#define USE_LV_SHADOW 1 /*1: Enable shadows*/ #define USE_LV_SHADOW 0 /*1: Enable shadows*/
#define USE_LV_GROUP 1 /*1: Enable object groups (for keyboards)*/ #define USE_LV_GROUP 1 /*1: Enable object groups (for keyboards)*/
#define USE_LV_GPU 1 /*1: Enable GPU interface*/ #define USE_LV_GPU 0 /*1: Enable GPU interface*/
#define USE_LV_REAL_DRAW 1 /*1: Enable function which draw directly to the frame buffer instead of VDB (required if LV_VDB_SIZE = 0)*/ #define USE_LV_REAL_DRAW 1 /*1: Enable function which draw directly to the frame buffer instead of VDB (required if LV_VDB_SIZE = 0)*/
#define USE_LV_FILESYSTEM 1 /*1: Enable file system (required by images*/ #define USE_LV_FILESYSTEM 1 /*1: Enable file system (required by images*/
/*Compiler settings*/ /*Compiler settings*/
#define LV_ATTRIBUTE_TICK_INC __attribute__((section(".iram1.text"))) /* Define a custom attribute to `lv_tick_inc` function */ #define LV_ATTRIBUTE_TICK_INC __attribute__((section(".iram1.text"))) /* Define a custom attribute to `lv_tick_inc` function */
#define LV_ATTRIBUTE_TASK_HANDLER __attribute__((section(".iram1.text"))) /* Define a custom attribute to `lv_task_handler` function */ #define LV_ATTRIBUTE_TASK_HANDLER __attribute__((section(".iram1.text"))) /* Define a custom attribute to `lv_task_handler` function */
#define LV_COMPILER_VLA_SUPPORTED 0 /* 1: Variable length array is supported. (In Visual studio it is not supported)*/ #define LV_COMPILER_VLA_SUPPORTED 0 /* 1: Variable length array is supported*/
#define LV_COMPILER_NON_CONST_INIT_SUPPORTED 0 /* 1: Initialization with non constant values are supported (In Visual studio it is not supported)*/ #define LV_COMPILER_NON_CONST_INIT_SUPPORTED 0 /* 1: Initialization with non constant values are supported */
//#define _CRT_SECURE_NO_WARNINGS /* Visual Studio needs it to use `strcpy`, `sprintf` etc*/
/*HAL settings*/
#define LV_TICK_CUSTOM 1 /*1: use a custom tick source (removing the need to manually update the tick with `lv_tick_inc`) */
#if LV_TICK_CUSTOM == 1
#define LV_TICK_CUSTOM_INCLUDE "task.h"
#define LV_TICK_CUSTOM_SYS_TIME_EXPR (xTaskGetTickCount()*10) /*Expression evaluating to current systime in ms*/
#endif /*LV_TICK_CUSTOM*/
/*Log settings*/ /*Log settings*/
#define USE_LV_LOG 1 /*Enable/disable the log module*/ #define USE_LV_LOG 0 /*Enable/disable the log module*/
#if USE_LV_LOG #if USE_LV_LOG
/* How important log should be added: /* How important log should be added:
* LV_LOG_LEVEL_TRACE A lot of logs to give detailed information * LV_LOG_LEVEL_TRACE A lot of logs to give detailed information
* LV_LOG_LEVEL_INFO Log important events * LV_LOG_LEVEL_INFO Log important events
* LV_LOG_LEVEL_WARN Log if something unwanted happened but didn't caused problem * LV_LOG_LEVEL_WARN Log if something unwanted happened but didn't caused problem
* LV_LOG_LEVEL_ERROR Only critical issue, when the system may fail * LV_LOG_LEVEL_ERROR Only critical issue, when the system may fail
*/ */
#define LV_LOG_LEVEL LV_LOG_LEVEL_INFO #define LV_LOG_LEVEL LV_LOG_LEVEL_INFO
/* 1: Print the log with 'printf'; 0: user need to register a callback*/ /* 1: Print the log with 'printf'; 0: user need to register a callback*/
#define LV_LOG_PRINTF 0 #define LV_LOG_PRINTF 0
#endif /*USE_LV_LOG*/ #endif /*USE_LV_LOG*/
/*================ /*================
* THEME USAGE * THEME USAGE
*================*/ *================*/
#define LV_THEME_LIVE_UPDATE 0 /*1: Allow theme switching at run time. Uses 8..10 kB of RAM*/
#define USE_LV_THEME_TEMPL 0 /*Just for test*/ #define USE_LV_THEME_TEMPL 0 /*Just for test*/
#define USE_LV_THEME_DEFAULT 0 /*Built mainly from the built-in styles. Consumes very few RAM*/ #define USE_LV_THEME_DEFAULT 0 /*Built mainly from the built-in styles. Consumes very few RAM*/
#define USE_LV_THEME_ALIEN 0 /*Dark futuristic theme*/ #define USE_LV_THEME_ALIEN 0 /*Dark futuristic theme*/
@ -113,6 +125,7 @@
#define USE_LV_THEME_MONO 0 /*Mono color theme for monochrome displays*/ #define USE_LV_THEME_MONO 0 /*Mono color theme for monochrome displays*/
#define USE_LV_THEME_MATERIAL 0 /*Flat theme with bold colors and light shadows*/ #define USE_LV_THEME_MATERIAL 0 /*Flat theme with bold colors and light shadows*/
#define USE_LV_THEME_ZEN 0 /*Peaceful, mainly light theme */ #define USE_LV_THEME_ZEN 0 /*Peaceful, mainly light theme */
#define USE_LV_THEME_NEMO 0 /*Water-like theme based on the movie "Finding Nemo"*/
/*================== /*==================
* FONT USAGE * FONT USAGE
@ -141,18 +154,18 @@
#define USE_LV_FONT_DEJAVU_40_CYRILLIC 0 #define USE_LV_FONT_DEJAVU_40_CYRILLIC 0
#define USE_LV_FONT_SYMBOL_40 0 #define USE_LV_FONT_SYMBOL_40 0
#define USE_LV_FONT_MONOSPACE_8 0 #define USE_LV_FONT_MONOSPACE_8 0
/* Optionally declare your custom fonts here. /* Optionally declare your custom fonts here.
* You can use these fonts as defult font too * You can use these fonts as default font too
* and they will be avialale globally. E.g. * and they will be available globally. E.g.
* #define LV_FONT_CUSTOM_DECLARE LV_FONT_DECLARE(my_font_1) \ * #define LV_FONT_CUSTOM_DECLARE LV_FONT_DECLARE(my_font_1) \
* LV_FONT_DECLARE(my_font_2) \ * LV_FONT_DECLARE(my_font_2) \
*/ */
#define LV_FONT_CUSTOM_DECLARE
#ifndef LV_FONT_DEFAULT
#define LV_FONT_DEFAULT &lv_font_dejavu_10 /*Always set a default font from the built-in fonts*/ #define LV_FONT_DEFAULT &lv_font_dejavu_10 /*Always set a default font from the built-in fonts*/
#endif
/*=================== /*===================
* LV_OBJ SETTINGS * LV_OBJ SETTINGS
*==================*/ *==================*/
@ -178,6 +191,10 @@
/*Image (dependencies: lv_label*/ /*Image (dependencies: lv_label*/
#define USE_LV_IMG 1 #define USE_LV_IMG 1
#if USE_LV_IMG != 0
#define LV_IMG_CF_INDEXED 1 /*Enable indexed (palette) images*/
#define LV_IMG_CF_ALPHA 1 /*Enable alpha indexed images*/
#endif
/*Line (dependencies: -*/ /*Line (dependencies: -*/
#define USE_LV_LINE 1 #define USE_LV_LINE 1
@ -249,6 +266,12 @@
/*Button (dependencies: lv_cont*/ /*Button (dependencies: lv_cont*/
#define USE_LV_BTN 1 #define USE_LV_BTN 1
#if USE_LV_BTN != 0
#define LV_BTN_INK_EFFECT 1 /*Enable button-state animations - draw a circle on click (dependencies: USE_LV_ANIMATION)*/
#endif
/*Image Button (dependencies: lv_btn*/
#define USE_LV_IMGBTN 1
/*Button matrix (dependencies: -)*/ /*Button matrix (dependencies: -)*/
#define USE_LV_BTNM 1 #define USE_LV_BTNM 1
@ -291,6 +314,3 @@
#endif #endif
#endif /*LV_CONF_H*/ #endif /*LV_CONF_H*/
#endif /*Remove this to enable the content*/

View file

@ -63,30 +63,34 @@ static void ssd1306_task(void *pvParameters)
vTaskDelay(SECOND); vTaskDelay(SECOND);
ssd1306_set_whole_display_lighting(&dev, false); ssd1306_set_whole_display_lighting(&dev, false);
//Set a style for the obj
lv_style_copy(&style, &lv_style_transp);
style.text.font = &lv_font_dejavu_10; /*Unicode and symbol fonts already assigned by the library*/
style.text.color.full = 1;
style.body.main_color.full = 0;
style.body.grad_color.full = 0;
style.body.shadow.color.full = 0;
style.body.border.color.full = 0;
style.body.empty = 0;
//Create main screen obj //Create main screen obj
lv_obj_t * scr = lv_obj_create(NULL, NULL); lv_obj_t * scr = lv_obj_create(NULL, NULL);
lv_scr_load(scr); lv_scr_load(scr);
lv_obj_set_style(scr, &style);
//Create a simple label //Create a simple label
label = lv_label_create(lv_scr_act(), NULL); label = lv_label_create(lv_scr_act(), NULL);
lv_obj_set_style(label, &style);
lv_obj_align(label, lv_scr_act(), LV_ALIGN_IN_TOP_LEFT, 0, 0); lv_obj_align(label, lv_scr_act(), LV_ALIGN_IN_TOP_LEFT, 0, 0);
lv_label_set_long_mode(label, LV_LABEL_LONG_BREAK); lv_label_set_long_mode(label, LV_LABEL_LONG_BREAK);
lv_label_set_align(label, LV_LABEL_ALIGN_CENTER); lv_label_set_align(label, LV_LABEL_ALIGN_CENTER);
lv_label_set_text(label, "lvgl work with esp-open-rtos"); lv_label_set_text(label, "lvgl work with esp-open-rtos");
lv_obj_set_width(label, LV_HOR_RES); lv_obj_set_width(label, LV_HOR_RES);
//Set a style for the obj
lv_style_copy(&style, &lv_style_plain);
style.text.font = &lv_font_dejavu_10; /*Unicode and symbol fonts already assigned by the library*/
lv_label_set_style(label, &style);
while (1) { while (1) {
/*draw system call */ /*draw system call */
lv_task_handler(); lv_task_handler();
if(ssd1306_need_redraw())
{
ssd1306_load_frame_buffer(&dev);
}
vTaskDelay(1); vTaskDelay(1);
} }
} }
@ -118,6 +122,7 @@ void font_timer(TimerHandle_t h)
} }
#if (!LV_TICK_CUSTOM)
#if (TICK_HANDLER) #if (TICK_HANDLER)
void IRAM vApplicationTickHook(void) { void IRAM vApplicationTickHook(void) {
lv_tick_inc(portTICK_PERIOD_MS); lv_tick_inc(portTICK_PERIOD_MS);
@ -128,6 +133,7 @@ void lvgl_timer(TimerHandle_t xTimerHandle)
lv_tick_inc(TICK_INC_MS); lv_tick_inc(TICK_INC_MS);
} }
#endif #endif
#endif
void user_init(void) void user_init(void)
{ {
@ -172,6 +178,7 @@ void user_init(void)
printf("%s: failed to init SSD1306 lcd\n", __func__); printf("%s: failed to init SSD1306 lcd\n", __func__);
vTaskDelay(SECOND); vTaskDelay(SECOND);
} }
ssd1306_set_whole_display_lighting(&dev, true); ssd1306_set_whole_display_lighting(&dev, true);
/*inverse screen (180°) */ /*inverse screen (180°) */
@ -184,17 +191,18 @@ void user_init(void)
lv_disp_drv_init(&disp_drv); lv_disp_drv_init(&disp_drv);
/*Set up the functions to access to your display*/ /*Set up the functions to access to your display*/
disp_drv.disp_flush = ssd1306_flush; /*Used in buffered mode (LV_VDB_SIZE != 0 in lv_conf.h)*/ disp_drv.disp_flush = ssd1306_flush; /*Used in buffered mode (LV_VDB_SIZE != 0 in lv_conf.h)*/
disp_drv.disp_fill = ssd1306_fill;//ex_disp_fill; /*Used in unbuffered mode (LV_VDB_SIZE == 0 in lv_conf.h)*/ disp_drv.disp_fill = NULL;//ex_disp_fill; /*Used in unbuffered mode (LV_VDB_SIZE == 0 in lv_conf.h)*/
disp_drv.disp_map = ssd1306_map;//ex_disp_map; /*Used in unbuffered mode (LV_VDB_SIZE == 0 in lv_conf.h)*/ disp_drv.disp_map = NULL;//ex_disp_map; /*Used in unbuffered mode (LV_VDB_SIZE == 0 in lv_conf.h)*/
disp_drv.vdb_wr = ssd1306_vdb_wr;
lv_disp_drv_register(&disp_drv); lv_disp_drv_register(&disp_drv);
/* Create user interface task */ /* Create user interface task */
xTaskCreate(ssd1306_task, "ssd1306_task", 256, NULL, 2, NULL); xTaskCreate(ssd1306_task, "ssd1306_task", 512, NULL, 2, NULL);
font_timer_handle = xTimerCreate("font_timer", 5 * SECOND, pdTRUE, NULL, font_timer); font_timer_handle = xTimerCreate("font_timer", 5 * SECOND, pdTRUE, NULL, font_timer);
xTimerStart(font_timer_handle, 0); xTimerStart(font_timer_handle, 0);
#if (!TICK_HANDLER) #if (!TICK_HANDLER && !LV_TICK_CUSTOM)
lvgl_timer_handle = xTimerCreate("lvgl_timer", TICK_INC_MS/portTICK_PERIOD_MS, pdTRUE, NULL, lvgl_timer); lvgl_timer_handle = xTimerCreate("lvgl_timer", TICK_INC_MS/portTICK_PERIOD_MS, pdTRUE, NULL, lvgl_timer);
xTimerStart(lvgl_timer_handle, 0); xTimerStart(lvgl_timer_handle, 0);
#endif #endif

@ -1 +1 @@
Subproject commit eafd24d14e3c914b870e9575e5ec33d06280d313 Subproject commit 3769077d58003cf1402183b8b634e557f853f015

@ -1 +1 @@
Subproject commit 675715a917d9a6c35e4bd331d6600e829e361238 Subproject commit 41695bf9ac758ae3276424e06308e1bb89c4c019