Add lvgl as main component
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296
examples/lvgl_ssd1306/lv_conf.h
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296
examples/lvgl_ssd1306/lv_conf.h
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/**
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* @file lv_conf.h
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*
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*/
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#if 1 /*Remove this to enable the content (Delete the last #endif too!)*/
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#ifndef LV_CONF_H
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#define LV_CONF_H
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/*----------------
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* Dynamic memory
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*----------------*/
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/* Memory size which will be used by the library
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* to store the graphical objects and other data */
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#define LV_MEM_CUSTOM 1 /*1: use custom malloc/free, 0: use the built-in lv_mem_alloc/lv_mem_free*/
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#if LV_MEM_CUSTOM == 0
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#define LV_MEM_SIZE (32U * 1024U) /*Size memory used by `lv_mem_alloc` in bytes (>= 2kB)*/
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#define LV_MEM_ATTR /*Complier prefix for big array declaration*/
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#define LV_MEM_AUTO_DEFRAG 1 /*Automatically defrag on free*/
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#else /*LV_MEM_CUSTOM*/
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#define LV_MEM_CUSTOM_INCLUDE <stdlib.h> /*Header for the dynamic memory function*/
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#define LV_MEM_CUSTOM_ALLOC malloc /*Wrapper to malloc*/
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#define LV_MEM_CUSTOM_FREE free /*Wrapper to free*/
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#endif /*LV_MEM_CUSTOM*/
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/*===================
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Graphical settings
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*===================*/
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/* Horizontal and vertical resolution of the library.*/
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#define LV_HOR_RES (128)
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#define LV_VER_RES (64)
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#define LV_DPI (72)
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/* Size of VDB (Virtual Display Buffer: the internal graphics buffer).
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* Required for buffered drawing, opacity and anti-aliasing
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* VDB makes the double buffering, you don't need to deal with it!
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* Typical size: ~1/10 screen */
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#define LV_VDB_SIZE (0 * LV_HOR_RES) /*Size of VDB in pixel count (1/10 screen size is good for first)*/
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#define LV_VDB_ADR 0 /*Place VDB to a specific address (e.g. in external RAM) (0: allocate automatically into RAM)*/
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/* Use two Virtual Display buffers (VDB) parallelize rendering and flushing (optional)
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* The flushing should use DMA to write the frame buffer in the background*/
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#define LV_VDB_DOUBLE 0 /*1: Enable the use of 2 VDBs*/
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#define LV_VDB2_ADR 0 /*Place VDB2 to a specific address (e.g. in external RAM) (0: allocate automatically into RAM)*/
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/* Enable anti-aliasing (lines, and radiuses will be smoothed) */
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#define LV_ANTIALIAS 0 /*1: Enable anti-aliasing*/
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/*Screen refresh settings*/
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#define LV_REFR_PERIOD 50 /*Screen refresh period in milliseconds*/
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#define LV_INV_FIFO_SIZE 32 /*The average count of objects on a screen */
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/*=================
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Misc. setting
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*=================*/
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/*Input device settings*/
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#define LV_INDEV_READ_PERIOD 50 /*Input device read period in milliseconds*/
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#define LV_INDEV_POINT_MARKER 0 /*Mark the pressed points (required: USE_LV_REAL_DRAW = 1)*/
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#define LV_INDEV_DRAG_LIMIT 10 /*Drag threshold in pixels */
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#define LV_INDEV_DRAG_THROW 20 /*Drag throw slow-down in [%]. Greater value means faster slow-down */
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#define LV_INDEV_LONG_PRESS_TIME 400 /*Long press time in milliseconds*/
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#define LV_INDEV_LONG_PRESS_REP_TIME 100 /*Repeated trigger period in long press [ms] */
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/*Color settings*/
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#define LV_COLOR_DEPTH 16 /*Color depth: 1/8/16/24*/
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#define LV_COLOR_TRANSP LV_COLOR_LIME /*Images pixels with this color will not be drawn (with chroma keying)*/
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/*Text settings*/
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#define LV_TXT_UTF8 1 /*Enable UTF-8 coded Unicode character usage */
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#define LV_TXT_BREAK_CHARS " ,.;:-_" /*Can break texts on these chars*/
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/*Graphics feature usage*/
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#define USE_LV_ANIMATION 1 /*1: Enable all animations*/
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#define USE_LV_SHADOW 1 /*1: Enable shadows*/
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#define USE_LV_GROUP 1 /*1: Enable object groups (for keyboards)*/
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#define USE_LV_GPU 1 /*1: Enable GPU interface*/
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#define USE_LV_REAL_DRAW 1 /*1: Enable function which draw directly to the frame buffer instead of VDB (required if LV_VDB_SIZE = 0)*/
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#define USE_LV_FILESYSTEM 1 /*1: Enable file system (required by images*/
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/*Compiler settings*/
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#define LV_ATTRIBUTE_TICK_INC __attribute__((section(".iram1.text"))) /* Define a custom attribute to `lv_tick_inc` function */
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#define LV_ATTRIBUTE_TASK_HANDLER __attribute__((section(".iram1.text"))) /* Define a custom attribute to `lv_task_handler` function */
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#define LV_COMPILER_VLA_SUPPORTED 0 /* 1: Variable length array is supported. (In Visual studio it is not supported)*/
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#define LV_COMPILER_NON_CONST_INIT_SUPPORTED 0 /* 1: Initialization with non constant values are supported (In Visual studio it is not supported)*/
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//#define _CRT_SECURE_NO_WARNINGS /* Visual Studio needs it to use `strcpy`, `sprintf` etc*/
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/*Log settings*/
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#define USE_LV_LOG 1 /*Enable/disable the log module*/
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#if USE_LV_LOG
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/* How important log should be added:
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* LV_LOG_LEVEL_TRACE A lot of logs to give detailed information
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* LV_LOG_LEVEL_INFO Log important events
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* LV_LOG_LEVEL_WARN Log if something unwanted happened but didn't caused problem
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* LV_LOG_LEVEL_ERROR Only critical issue, when the system may fail
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*/
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#define LV_LOG_LEVEL LV_LOG_LEVEL_INFO
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/* 1: Print the log with 'printf'; 0: user need to register a callback*/
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#define LV_LOG_PRINTF 0
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#endif /*USE_LV_LOG*/
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/*================
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* THEME USAGE
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*================*/
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#define USE_LV_THEME_TEMPL 0 /*Just for test*/
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#define USE_LV_THEME_DEFAULT 0 /*Built mainly from the built-in styles. Consumes very few RAM*/
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#define USE_LV_THEME_ALIEN 0 /*Dark futuristic theme*/
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#define USE_LV_THEME_NIGHT 0 /*Dark elegant theme*/
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#define USE_LV_THEME_MONO 0 /*Mono color theme for monochrome displays*/
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#define USE_LV_THEME_MATERIAL 0 /*Flat theme with bold colors and light shadows*/
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#define USE_LV_THEME_ZEN 0 /*Peaceful, mainly light theme */
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/*==================
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* FONT USAGE
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*===================*/
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/* More info about fonts: https://littlevgl.com/basics#fonts
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* To enable a built-in font use 1,2,4 or 8 values
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* which will determine the bit-per-pixel */
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#define USE_LV_FONT_DEJAVU_10 1
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#define USE_LV_FONT_DEJAVU_10_LATIN_SUP 0
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#define USE_LV_FONT_DEJAVU_10_CYRILLIC 0
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#define USE_LV_FONT_SYMBOL_10 1
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#define USE_LV_FONT_DEJAVU_20 1
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#define USE_LV_FONT_DEJAVU_20_LATIN_SUP 0
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#define USE_LV_FONT_DEJAVU_20_CYRILLIC 0
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#define USE_LV_FONT_SYMBOL_20 1
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#define USE_LV_FONT_DEJAVU_30 1
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#define USE_LV_FONT_DEJAVU_30_LATIN_SUP 0
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#define USE_LV_FONT_DEJAVU_30_CYRILLIC 0
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#define USE_LV_FONT_SYMBOL_30 1
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#define USE_LV_FONT_DEJAVU_40 0
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#define USE_LV_FONT_DEJAVU_40_LATIN_SUP 0
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#define USE_LV_FONT_DEJAVU_40_CYRILLIC 0
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#define USE_LV_FONT_SYMBOL_40 0
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#define USE_LV_FONT_MONOSPACE_8 0
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/* Optionally declare your custom fonts here.
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* You can use these fonts as defult font too
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* and they will be avialale globally. E.g.
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* #define LV_FONT_CUSTOM_DECLARE LV_FONT_DECLARE(my_font_1) \
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* LV_FONT_DECLARE(my_font_2) \
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*/
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#ifndef LV_FONT_DEFAULT
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#define LV_FONT_DEFAULT &lv_font_dejavu_10 /*Always set a default font from the built-in fonts*/
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#endif
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/*===================
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* LV_OBJ SETTINGS
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*==================*/
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#define LV_OBJ_FREE_NUM_TYPE uint32_t /*Type of free number attribute (comment out disable free number)*/
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#define LV_OBJ_FREE_PTR 1 /*Enable the free pointer attribute*/
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/*==================
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* LV OBJ X USAGE
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*================*/
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/*
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* Documentation of the object types: https://littlevgl.com/object-types
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*/
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/*****************
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* Simple object
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*****************/
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/*Label (dependencies: -*/
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#define USE_LV_LABEL 1
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#if USE_LV_LABEL != 0
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#define LV_LABEL_SCROLL_SPEED 25 /*Hor, or ver. scroll speed [px/sec] in 'LV_LABEL_LONG_SCROLL/ROLL' mode*/
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#endif
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/*Image (dependencies: lv_label*/
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#define USE_LV_IMG 1
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/*Line (dependencies: -*/
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#define USE_LV_LINE 1
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/*Arc (dependencies: -)*/
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#define USE_LV_ARC 1
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/*******************
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* Container objects
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*******************/
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/*Container (dependencies: -*/
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#define USE_LV_CONT 1
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/*Page (dependencies: lv_cont)*/
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#define USE_LV_PAGE 1
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/*Window (dependencies: lv_cont, lv_btn, lv_label, lv_img, lv_page)*/
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#define USE_LV_WIN 1
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/*Tab (dependencies: lv_page, lv_btnm)*/
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#define USE_LV_TABVIEW 1
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#if USE_LV_TABVIEW != 0
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#define LV_TABVIEW_ANIM_TIME 300 /*Time of slide animation [ms] (0: no animation)*/
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#endif
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/*************************
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* Data visualizer objects
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*************************/
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/*Bar (dependencies: -)*/
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#define USE_LV_BAR 1
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/*Line meter (dependencies: *;)*/
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#define USE_LV_LMETER 1
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/*Gauge (dependencies:bar, lmeter)*/
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#define USE_LV_GAUGE 1
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/*Chart (dependencies: -)*/
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#define USE_LV_CHART 1
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/*LED (dependencies: -)*/
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#define USE_LV_LED 1
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/*Message box (dependencies: lv_rect, lv_btnm, lv_label)*/
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#define USE_LV_MBOX 1
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/*Text area (dependencies: lv_label, lv_page)*/
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#define USE_LV_TA 1
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#if USE_LV_TA != 0
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#define LV_TA_CURSOR_BLINK_TIME 400 /*ms*/
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#define LV_TA_PWD_SHOW_TIME 1500 /*ms*/
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#endif
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/*Calendar (dependencies: -)*/
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#define USE_LV_CALENDAR 1
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/*Preload (dependencies: arc)*/
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#define USE_LV_PRELOAD 1
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#if USE_LV_PRELOAD != 0
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#define LV_PRELOAD_DEF_ARC_LENGTH 60 /*[deg]*/
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#define LV_PRELOAD_DEF_SPIN_TIME 1000 /*[ms]*/
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#endif
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/*************************
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* User input objects
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*************************/
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/*Button (dependencies: lv_cont*/
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#define USE_LV_BTN 1
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/*Button matrix (dependencies: -)*/
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#define USE_LV_BTNM 1
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/*Keyboard (dependencies: lv_btnm)*/
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#define USE_LV_KB 1
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/*Check box (dependencies: lv_btn, lv_label)*/
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#define USE_LV_CB 1
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/*List (dependencies: lv_page, lv_btn, lv_label, (lv_img optionally for icons ))*/
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#define USE_LV_LIST 1
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#if USE_LV_LIST != 0
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#define LV_LIST_FOCUS_TIME 100 /*Default animation time of focusing to a list element [ms] (0: no animation) */
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#endif
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/*Drop down list (dependencies: lv_page, lv_label)*/
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#define USE_LV_DDLIST 1
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#if USE_LV_DDLIST != 0
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#define LV_DDLIST_ANIM_TIME 200 /*Open and close default animation time [ms] (0: no animation)*/
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#endif
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/*Roller (dependencies: lv_ddlist)*/
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#define USE_LV_ROLLER 1
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#if USE_LV_ROLLER != 0
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#define LV_ROLLER_ANIM_TIME 200 /*Focus animation time [ms] (0: no animation)*/
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#endif
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/*Slider (dependencies: lv_bar)*/
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#define USE_LV_SLIDER 1
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/*Switch (dependencies: lv_slider)*/
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#define USE_LV_SW 1
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/*************************
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* Non-user section
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*************************/
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#ifdef _MSC_VER /* Disable warnings for Visual Studio*/
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# define _CRT_SECURE_NO_WARNINGS
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#endif
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#endif /*LV_CONF_H*/
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#endif /*Remove this to enable the content*/
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