Initial import.
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T0/OpcodePutLocal.cs
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57
T0/OpcodePutLocal.cs
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/*
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* Copyright (c) 2016 Thomas Pornin <pornin@bolet.org>
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*
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* Permission is hereby granted, free of charge, to any person obtaining
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* a copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, sublicense, and/or sell copies of the Software, and to
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* permit persons to whom the Software is furnished to do so, subject to
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* the following conditions:
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*
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* The above copyright notice and this permission notice shall be
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* included in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
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* BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
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* ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*/
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using System;
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using System.Collections.Generic;
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class OpcodePutLocal : Opcode {
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int num;
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internal OpcodePutLocal(int num)
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{
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this.num = num;
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}
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internal override void Run(CPU cpu)
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{
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cpu.PutLocal(num, cpu.Pop());
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}
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internal override CodeElement ToCodeElement()
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{
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return new CodeElementUIntUInt(3, (uint)num);
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}
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internal override int StackAction {
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get {
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return -1;
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}
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}
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public override string ToString()
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{
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return "putlocal " + num;
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}
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}
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