KlassischeKeplerKriege/data/shader/simple.frag
2016-09-29 12:28:35 +02:00

6 lines
No EOL
97 B
GLSL

#version 120
varying vec3 vertex;
void main()
{
gl_FragColor = vec4(0.5+0.5*vertex.xyz, 1.0);
}