KlassischeKeplerKriege/game/main.cpp
2016-10-03 18:45:24 +02:00

131 lines
3.3 KiB
C++
Raw Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

#define ASIO_STANDALONE
#include <iostream>
#include <getopt.h>
#include <asio.hpp>
#include <cstdlib>
#include "opengl.hpp"
#include "game_window.hpp"
#include "network/server.hpp"
#include "options.hpp"
#include "sound/sound.hpp"
#include "sound/sound_effects.hpp"
#include "state/state_update_event.hpp"
#include <sys/time.h>
uint64_t optionsFlags;
using asio::ip::tcp;
int main(int argc, char *argv[])
{
bool devMode = false;
bool soundEnabled = false;
char port[]="3490";
static struct option long_options[] =
{
/* These options set a flag. */
// {"verbose", no_argument, &verbose_flag, 1},
// {"brief", no_argument, &verbose_flag, 0},
/* These options dont set a flag.
We distinguish them by their indices. */
// {"add", no_argument, 0, 'a'},
// {"append", no_argument, 0, 'b'},
// {"delete", required_argument, 0, 'd'},
{"autorun", required_argument, 0, 'a'},
{"port", required_argument, 0, 'p'},
{"sound", no_argument, 0, 's'},
{"fps", no_argument, 0, 'f'},
{"dev", no_argument, 0, 'd'},
{0, 0, 0, 0}
};
int option_index = 0;
while(1){
char c = getopt_long (argc, argv, "p:fads",
long_options, &option_index);
if (c == -1)
break;
switch (c)
{
case 'f':
SET_FLAG(SHOW_FPS,true);
break;
case 'd':
std::cout<<"enabling developer mode" << std::endl;
devMode = true;
break;
case 'p':
strcpy(port,optarg);
break;
case 's':
soundEnabled = true;
break;
case 'a':
SET_FLAG(TEST_AUTORUN, true);
break;
case '?':
/* getopt_long already printed an error message. */
break;
default:
abort();
}
}
srand(time(NULL));
sound::SoundEffects *sounds = nullptr;
if (soundEnabled) {
if (sound::initSound()) {
sounds = new sound::SoundEffects();
}
}
Game game;
game.state()->setDeveloperMode(devMode);
asio::io_service io_service;
Server s(io_service, game.state(), atoi(port) );
//GameWindow window(500, 500, &game);
GameWindow window(500, 500, &game);
window.set_maxfps(60.0);
window.open();
while(window.running()){
window.poll();
io_service.poll();
//size_t numEvents = game.state()->currentStateUpdateEvents().size();
//if (numEvents != 0) {
// std::cout<<"game state update events: " << numEvents << std::endl;
// for (game::StateUpdateEvent *evt : game.state()->currentStateUpdateEvents()) {
// std::cout<< evt->description() << std::endl;
// }
//}
if (sounds != nullptr) {
// TODO: get time diff too
sounds->advance(1/50.0f, game.state()->currentStateUpdateEvents());
// TODO: use flag to now when to do this.
sound::deleteOldSounds();
}
game.state()->applyAndClearAllOldStateUpdates();
}
return 0;
}