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events
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event stuff working again. a bit too much boiler plate code but functionality counts.
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2016-10-03 13:37:49 +02:00 |
commands.cpp
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adding developer console connect with 'dev bl bla bla lb' command.
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2016-10-03 22:58:52 +02:00 |
commands.hpp
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added missing changes.
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2016-09-30 14:21:04 +02:00 |
explosion.cpp
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event stuff working again. a bit too much boiler plate code but functionality counts.
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2016-10-03 13:37:49 +02:00 |
explosion.hpp
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event stuff working again. a bit too much boiler plate code but functionality counts.
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2016-10-03 13:37:49 +02:00 |
missile.cpp
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event stuff working again. a bit too much boiler plate code but functionality counts.
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2016-10-03 13:37:49 +02:00 |
missile.hpp
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event stuff working again. a bit too much boiler plate code but functionality counts.
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2016-10-03 13:37:49 +02:00 |
missile_hit_type.hpp
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adding really nice explosion (in simple renderer)
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2016-09-27 21:16:55 +02:00 |
object.cpp
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added my simple simulation implementation with trivial graphics
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2016-09-27 18:23:58 +02:00 |
object.hpp
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event stuff working again. a bit too much boiler plate code but functionality counts.
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2016-10-03 13:37:49 +02:00 |
planet.cpp
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one planet is always the sun and rendering the sun dynamically now.
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2016-09-30 22:47:28 +02:00 |
planet.hpp
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event stuff working again. a bit too much boiler plate code but functionality counts.
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2016-10-03 13:37:49 +02:00 |
player.cpp
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added my simple simulation implementation with trivial graphics
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2016-09-27 18:23:58 +02:00 |
player.hpp
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adding event meachinsm for game items that change and sound support.
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2016-10-02 23:49:40 +02:00 |
ship.cpp
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added my simple simulation implementation with trivial graphics
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2016-09-27 18:23:58 +02:00 |
ship.hpp
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event stuff working again. a bit too much boiler plate code but functionality counts.
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2016-10-03 13:37:49 +02:00 |
state.cpp
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added player ship delete event and for missiles too.
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2016-10-05 23:53:22 +02:00 |
state.hpp
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Revert "adding camera to 3d render. angles not yet working."
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2016-10-04 19:12:04 +02:00 |
state_update_event.hpp
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event stuff working again. a bit too much boiler plate code but functionality counts.
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2016-10-03 13:37:49 +02:00 |
trace.cpp
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redesigned model a bit.
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2016-09-29 13:11:01 +02:00 |
trace.hpp
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merge + trace fade out fix
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2016-09-29 11:43:00 +02:00 |