KlassischeKeplerKriege/data/shader/particle.vert
2016-09-29 12:28:35 +02:00

18 lines
No EOL
361 B
GLSL

#version 120
attribute vec2 in_vertex;
attribute vec2 in_position;
attribute vec2 in_velocity;
varying vec2 velocity;
varying vec2 vertex;
uniform float time;
uniform float size;
void main()
{
vec2 p = size*in_vertex;
p += log(1.0+time) * in_velocity;
p += in_position;
gl_Position = vec4(p, 0.0, 1.0);
vertex = in_vertex;
velocity = in_velocity;
}