KlassischeKeplerKriege/game/game.cpp
Andreas Ortmann e1eb158f3f small fix
2016-09-27 23:16:25 +02:00

79 lines
1.9 KiB
C++

#include "game.hpp"
#include "state/commands.hpp"
#include "util.hpp"
#include <cmath>
Game::Game()
{
// advance simulation in fixed steps with 100 Hz
m_time_step = 1.0 / 100.0;
m_time_for_next_step = 0.0;
m_state = new game::State();
m_state->init();
m_state->addPlayer(0);
m_state->addPlayer(1);
m_state->addPlayer(2);
m_state->addPlayer(3);
//m_state->addPlayer(2);
}
bool Game::cycle(float dt)
{
#if 1
// XXX the following is just testing code to do things
static float total = 0.0;
static float acc = 0.0;
//if (total == 0.0) {
// float speed = 0.005;
// m_state->players[0]->addCommand(new game::SetSpeedCommand(speed));
// for (int i=0; i<100; i++) {
// float a = 2.0 * M_PI * util::randf_0_1();
// m_state->players[0]->addCommand(new game::ShootCommand(a));
// }
//}
acc += dt;
total += dt;
float spawnInterval = 0.1;
while(acc > spawnInterval) {
acc -= spawnInterval;
float angle = 2.0 * M_PI * util::randf_0_1();
float speed = 0.005;
m_state->players[0]->addCommand(new game::SetSpeedCommand(speed));
m_state->players[0]->addCommand(new game::ShootCommand(angle));
//static bool done = false;
//if (total >= 10.0 && !done) {
// done = true;
// m_state->players[0]->addCommand(new game::ClearTracesCommand());
//}
}
#endif
//std::cout<<"adding dt: " << dt << std::endl;
m_time_for_next_step += dt;
int steps = 0;
while(m_time_for_next_step >= m_time_step) {
//std::cout<<"time now: " << m_time_for_next_step << std::endl;
m_time_for_next_step -= m_time_step;
m_state->advance(m_time_step);
steps++;
}
//std::cout << m_time_for_next_step << " s remaining time, " << steps << " steps taken." << std::endl;
return true;
}