55 lines
1.4 KiB
C++
55 lines
1.4 KiB
C++
#pragma once
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#include "opengl.hpp"
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#include "renderer.hpp"
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#include "renderer_polygon_2d/renderer_polygon_2d.hpp"
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#include "renderer_polygon_3d/renderer_polygon_3d.hpp"
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#include "renderer_ray_tracer/renderer_ray_tracer.hpp"
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#include "game.hpp"
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#include "state/trace.hpp"
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#include "state/object.hpp"
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#include "state/missile.hpp"
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#include "state/player.hpp"
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#include "state/planet.hpp"
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#include "state/ship.hpp"
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#include "state/explosion.hpp"
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class GameWindow : public endofthejedi::GLWindow {
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private:
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Game* m_game;
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//endofthejedi::RendererPolygon2d m_renderer;
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endofthejedi::RendererPolygon3d m_renderer;
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//endofthejedi::RendererRayTracer m_renderer;
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protected:
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void init() override {
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glClearColor(0.5f, 0.6f, 0.7f, 1.0f);
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resize();
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glEnable(GL_DEPTH_TEST);
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m_renderer.setup();
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}
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void render(double time) override {
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if (!m_game->cycle(static_cast<float>(time / 1000000000.0))) {
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std::cout << "stopping the game..." << std::endl;
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stop();
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}
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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m_renderer.render(m_game->state());
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}
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void resize() override { glViewport(0, 0, getwidth(), getheight()); }
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public:
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GameWindow(unsigned int width, unsigned int height, Game *ptr)
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: endofthejedi::GLWindow(width, height) {
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m_game = ptr;
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}
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};
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