KlassischeKeplerKriege/game/state
2016-09-30 20:19:10 +02:00
..
commands.cpp added missing changes. 2016-09-30 14:21:04 +02:00
commands.hpp added missing changes. 2016-09-30 14:21:04 +02:00
explosion.cpp added my simple simulation implementation with trivial graphics 2016-09-27 18:23:58 +02:00
explosion.hpp finally fixed the particle system. 2016-09-30 20:19:10 +02:00
missile.cpp replaced vectors with lists for easier managment. 2016-09-28 17:38:32 +02:00
missile.hpp adding small stuff to limit traces 2016-09-28 00:13:03 +02:00
missile_hit_type.hpp adding really nice explosion (in simple renderer) 2016-09-27 21:16:55 +02:00
object.cpp added my simple simulation implementation with trivial graphics 2016-09-27 18:23:58 +02:00
object.hpp added my simple simulation implementation with trivial graphics 2016-09-27 18:23:58 +02:00
planet.cpp added my simple simulation implementation with trivial graphics 2016-09-27 18:23:58 +02:00
planet.hpp * fixes, refactoring & color attribute for planets 2016-09-29 02:50:51 +02:00
player.cpp added my simple simulation implementation with trivial graphics 2016-09-27 18:23:58 +02:00
player.hpp added switch for developer mode and fixed crash with removing missiles 2016-09-30 19:03:22 +02:00
ship.cpp added my simple simulation implementation with trivial graphics 2016-09-27 18:23:58 +02:00
ship.hpp added my simple simulation implementation with trivial graphics 2016-09-27 18:23:58 +02:00
state.cpp spawn explosions only when really hitting thingsn. 2016-09-30 19:05:58 +02:00
state.hpp added missing changes. 2016-09-30 14:21:04 +02:00
trace.cpp redesigned model a bit. 2016-09-29 13:11:01 +02:00
trace.hpp merge + trace fade out fix 2016-09-29 11:43:00 +02:00